darkconsole Posted August 3, 2015 Author Posted August 3, 2015 for anyone who cares to follow the process. https://github.com/darkconsole/soulgem-oven-the-third
Blackness blackness is... Posted August 3, 2015 Posted August 3, 2015 will it be better and safer to use than soul gem oven 2.0 ?
darkconsole Posted August 3, 2015 Author Posted August 3, 2015 well that would be preferable to making it worse.
Content Consumer Posted August 4, 2015 Posted August 4, 2015 for anyone who cares to follow the process. https://github.com/darkconsole/soulgem-oven-the-third See, I already learned something new. This: ;/ Is a multi-line comment. I didn't think Papyrus had that!
darkconsole Posted August 5, 2015 Author Posted August 5, 2015 Perk Property dcc_sgo_PerkCannotProduceGems Auto {prevent an actor from producing gems if it normally could.} Perk Property dcc_sgo_PerkCanProduceGems Auto {allow an actor to produce gems if it normally could not.} Perk Property dcc_sgo_PerkCannotProduceMilk Auto {prevent an actor from producing milk if it normally could.} Perk Property dcc_sgo_PerkCanProduceMilk Auto {allow an actor to produce milk if it normally could not} Perk Property dcc_sgo_PerkCannotInseminate Auto {prevent an actor from inseminating others if it normally could.} Perk Property dcc_sgo_PerkCanInseminate Auto {allow an actor to inseminate others if it normally could not.} Int Function ActorGetBiologicalFunctions(Actor Who) {determine what this actor body is able to accomplish.} Int Value = 0 Int Sex = Who.GetActorBase().GetSex() If((Sex <= 0 || Who.HasPerk(self.dcc_sgo_PerkCanInseminate)) && !Who.HasPerk(self.dcc_sgo_PerkCannotInseminate)) Value += self.BioCanInseminate EndIf If((Sex == 1 || Who.HasPerk(self.dcc_sgo_PerkCanProduceGems)) && !Who.HasPerk(self.dcc_sgo_PerkCannotProduceGems)) Value += self.BioCanProduceGems EndIf If((Sex == 1 || Who.HasPerk(self.dcc_sgo_PerkCanProduceMilk)) && !Who.HasPerk(self.dcc_sgo_PerkCannotProduceMilk)) Value += self.BioCanProduceMilk EndIf Return Value EndFunction between these two code blocks basically any combination of person can be role played. legit transgenders, futa, hell, you could even play as a sterile whiterun guard who has to have his hound do his dirty work, or a barren salesgirl who builds a secret farm in her basement to compensate. maybe saadia's milkshakes just don't work? who knows, its your call. ill provide a wheel menu like in untamed to select actors and toggle their choices. granted the futa that can have it all is basically what everyone is going to do lol.
foreveraloneguy Posted August 5, 2015 Posted August 5, 2015 Perk Property dcc_sgo_PerkCannotProduceGems Auto {prevent an actor from producing gems if it normally could.} Perk Property dcc_sgo_PerkCanProduceGems Auto {allow an actor to produce gems if it normally could not.} Perk Property dcc_sgo_PerkCannotProduceMilk Auto {prevent an actor from producing milk if it normally could.} Perk Property dcc_sgo_PerkCanProduceMilk Auto {allow an actor to produce milk if it normally could not} Perk Property dcc_sgo_PerkCannotInseminate Auto {prevent an actor from inseminating others if it normally could.} Perk Property dcc_sgo_PerkCanInseminate Auto {allow an actor to inseminate others if it normally could not.} Int Function ActorGetBiologicalFunctions(Actor Who) {determine what this actor body is able to accomplish.} Int Value = 0 Int Sex = Who.GetActorBase().GetSex() If((Sex <= 0 || Who.HasPerk(self.dcc_sgo_PerkCanInseminate)) && !Who.HasPerk(self.dcc_sgo_PerkCannotInseminate)) Value += self.BioCanInseminate EndIf If((Sex == 1 || Who.HasPerk(self.dcc_sgo_PerkCanProduceGems)) && !Who.HasPerk(self.dcc_sgo_PerkCannotProduceGems)) Value += self.BioCanProduceGems EndIf If((Sex == 1 || Who.HasPerk(self.dcc_sgo_PerkCanProduceMilk)) && !Who.HasPerk(self.dcc_sgo_PerkCannotProduceMilk)) Value += self.BioCanProduceMilk EndIf Return Value EndFunction between these two code blocks basically any combination of person can be role played. legit transgenders, futa, hell, you could even play as a sterile whiterun guard who has to have his hound do his dirty work, or a barren salesgirl who builds a secret farm in her basement to compensate. maybe saadia's milkshakes just don't work? who knows, its your call. ill provide a wheel menu like in untamed to select actors and toggle their choices. granted the futa that can have it all is basically what everyone is going to do lol. I don't actually play futa characters, but yeah probably most people will. And since you're in the rewrite, I'm going to again request that you add the option to be encumbered during pregnancy. I mean it only makes sense that with a bunch of soul gems rattling around inside you that you wouldn't be able to move at normal speeds.
Pinute Posted August 5, 2015 Posted August 5, 2015 Perk Property dcc_sgo_PerkCannotProduceGems Auto {prevent an actor from producing gems if it normally could.} Perk Property dcc_sgo_PerkCanProduceGems Auto {allow an actor to produce gems if it normally could not.} Perk Property dcc_sgo_PerkCannotProduceMilk Auto {prevent an actor from producing milk if it normally could.} Perk Property dcc_sgo_PerkCanProduceMilk Auto {allow an actor to produce milk if it normally could not} Perk Property dcc_sgo_PerkCannotInseminate Auto {prevent an actor from inseminating others if it normally could.} Perk Property dcc_sgo_PerkCanInseminate Auto {allow an actor to inseminate others if it normally could not.} Int Function ActorGetBiologicalFunctions(Actor Who) {determine what this actor body is able to accomplish.} Int Value = 0 Int Sex = Who.GetActorBase().GetSex() If((Sex <= 0 || Who.HasPerk(self.dcc_sgo_PerkCanInseminate)) && !Who.HasPerk(self.dcc_sgo_PerkCannotInseminate)) Value += self.BioCanInseminate EndIf If((Sex == 1 || Who.HasPerk(self.dcc_sgo_PerkCanProduceGems)) && !Who.HasPerk(self.dcc_sgo_PerkCannotProduceGems)) Value += self.BioCanProduceGems EndIf If((Sex == 1 || Who.HasPerk(self.dcc_sgo_PerkCanProduceMilk)) && !Who.HasPerk(self.dcc_sgo_PerkCannotProduceMilk)) Value += self.BioCanProduceMilk EndIf Return Value EndFunction between these two code blocks basically any combination of person can be role played. legit transgenders, futa, hell, you could even play as a sterile whiterun guard who has to have his hound do his dirty work, or a barren salesgirl who builds a secret farm in her basement to compensate. maybe saadia's milkshakes just don't work? who knows, its your call. ill provide a wheel menu like in untamed to select actors and toggle their choices. granted the futa that can have it all is basically what everyone is going to do lol. You've answered my prayers A global 'no gems, no milk' and permitting individually is exactly what I'm looking for.
chajapa Posted August 5, 2015 Posted August 5, 2015 darkconsole, Is there any way to have different max breast or max belly values for different NPCs? I don't mean every NPC gets their own sliders, and you already have something close with "NPCs scale more", but..... an example might be best... Male PC (so the "regular" slider is irrelevant) He has 2 followers. One is a small-breasted elf girl and the other is a large breasted, hammer swinging meat shield. If I set them to a value low enough that the meat shield doesn't look like she should be using her tits instead of her hammer.... the elf girl is hardly noticeable at max. If I set the max so the elf girl gets ample and inviting... the large-breasted girl looks like she's dragging her tits on the ground. IDEALLY.... it would be nice to have everyone individually configurable but that sounds like it could get complicated and unwieldy. But maybe something like: Player max breast: 0-----------6 Followers max breast: small-breasted 0----------6 Large-breasted 0----------6 Cows! max breast:0----------6 Everyone else: 0----------6 This issue doesn't seem to apply to belly scaling, but after playing with a lot of these boob-related mods, it would be nice to have one with some real control. And VARIETY!
cgod05 Posted August 5, 2015 Posted August 5, 2015 darkconsole, Is there any way to have different max breast or max belly values for different NPCs? I don't mean every NPC gets their own sliders, and you already have something close with "NPCs scale more", but..... an example might be best... Male PC (so the "regular" slider is irrelevant) He has 2 followers. One is a small-breasted elf girl and the other is a large breasted, hammer swinging meat shield. If I set them to a value low enough that the meat shield doesn't look like she should be using her tits instead of her hammer.... the elf girl is hardly noticeable at max. If I set the max so the elf girl gets ample and inviting... the large-breasted girl looks like she's dragging her tits on the ground. IDEALLY.... it would be nice to have everyone individually configurable but that sounds like it could get complicated and unwieldy. But maybe something like: Player max breast: 0-----------6 Followers max breast: small-breasted 0----------6 Large-breasted 0----------6 Cows! max breast:0----------6 Everyone else: 0----------6 This issue doesn't seem to apply to belly scaling, but after playing with a lot of these boob-related mods, it would be nice to have one with some real control. And VARIETY! You sir have put into words that which i was never able to. Thanks! +1 to this!
darkconsole Posted August 6, 2015 Author Posted August 6, 2015 so there are a few things with that. 1) im using NiOverride now. this means if the npc had different sized breasts before sgo she will have different sized breasts after sgo. it now works on a principle of "make breasts 100%, 200%, whateverpercentyouchoose larger than it used to be" vs the old system where you selected min size 1.0 max size 4.0 which were explicit the same across all of them. 2) so im not going to bloat the savegame by saving values for every single npc. 3) this also means you can change your breast size in racemenu and sgo will stack with it instead of overwriting it next update. 4) im still working on the plugin system, but i have planned such that other mods can extend this mod to add things like modifier values to the scales. so for example, milk slave experience cow gear may increase the max size by 50% than non cow girls. i haven't quite worked out all the details for this yet. ^^^ breast and belly scaling done by nioverride from sgo3 with legit pregnancy progression. your mileage may vary depending how shitty the weight paint is on your body. i had to modify my belly paint to get this nice shape on uunp special. i will ask cell if he wants to update bodyslide with it, and if not ill just release it as a baseshape you can overwrite yours with.
Pinute Posted August 6, 2015 Posted August 6, 2015 Please do release that body, or make it available on request if cell is uninterested.
chajapa Posted August 6, 2015 Posted August 6, 2015 so there are a few things with that. 1) im using NiOverride now. this means if the npc had different sized breasts before sgo she will have different sized breasts after sgo. it now works on a principle of "make breasts 100%, 200%, whateverpercentyouchoose larger than it used to be" vs the old system where you selected min size 1.0 max size 4.0 which were explicit the same across all of them. 2) so im not going to bloat the savegame by saving values for every single npc. 3) this also means you can change your breast size in racemenu and sgo will stack with it instead of overwriting it next update. 4) im still working on the plugin system, but i have planned such that other mods can extend this mod to add things like modifier values to the scales. so for example, milk slave experience cow gear may increase the max size by 50% than non cow girls. i haven't quite worked out all the details for this yet. ^^^ breast and belly scaling done by nioverride from sgo3 with legit pregnancy progression. your mileage may vary depending how shitty the weight paint is on your body. i had to modify my belly paint to get this nice shape on uunp special. i will ask cell if he wants to update bodyslide with it, and if not ill just release it as a baseshape you can overwrite yours with. So.... if I can figure out HOW to do it... .....I could make a Ring of the Bovine and have it increase breast size by like 50%, A Ring of Tiny Titties and give it to my small breasted friends to scale them up a bit, and a Ring of Honkin' Hooters to scale down my large breasted honies with their super sweater puppets..... hmmmmm
foreveraloneguy Posted August 6, 2015 Posted August 6, 2015 ^^^ breast and belly scaling done by nioverride from sgo3 with legit pregnancy progression. your mileage may vary depending how shitty the weight paint is on your body. i had to modify my belly paint to get this nice shape on uunp special. i will ask cell if he wants to update bodyslide with it, and if not ill just release it as a baseshape you can overwrite yours with. I offered the same thing a long time ago and was told the body is fine as is. Same response when trying to get the actual UNP sliders added instead of those CBBE sliders, which don't seem to work that well for UNP shapes. YMMV. Anyway, I can let you try my meshes too. I managed to get it to where the waist gets wider as the belly gets bigger. You may or may not like that idea.
darkconsole Posted August 6, 2015 Author Posted August 6, 2015 cell likes me though. we're brosausages.
Pinute Posted August 6, 2015 Posted August 6, 2015 cell likes me though. we're brosausages. sounds a bit incestuous to me. But whatever works
foreveraloneguy Posted August 6, 2015 Posted August 6, 2015 Yeah? Give each other brojobs? I just heard today that's now an actual thing.... Not really that surprising if you think about it. God I'm old...
Pinute Posted August 6, 2015 Posted August 6, 2015 Yeah? Give each other brojobs? I just heard today that's now an actual thing.... Not really that surprising if you think about it. God I'm old... I never thought I'd find a set of fanbois more annoying than the console guys, but I did: MO fanatics. Hey! I resemble that remark! When my dementia recedes I might actually remember to be offended!
foreveraloneguy Posted August 6, 2015 Posted August 6, 2015 Yeah? Give each other brojobs? I just heard today that's now an actual thing.... Not really that surprising if you think about it. God I'm old... I never thought I'd find a set of fanbois more annoying than the console guys, but I did: MO fanatics. Hey! I resemble that remark! When my dementia recedes I might actually remember to be offended! Yeah, well, the final straw was a mod author that said if you're not using MO he won't provide support. He released the mod as an NMM package. Yes, I know that works with MO too. Now, why am I here?
Pinute Posted August 6, 2015 Posted August 6, 2015 Yes, I know that works with MO too. Now, why am I here? 'Cuz this mod is essential for a dominant PC
bytion Posted August 6, 2015 Posted August 6, 2015 so there are a few things with that. 1) im using NiOverride now. this means if the npc had different sized breasts before sgo she will have different sized breasts after sgo. it now works on a principle of "make breasts 100%, 200%, whateverpercentyouchoose larger than it used to be" vs the old system where you selected min size 1.0 max size 4.0 which were explicit the same across all of them. 2) so im not going to bloat the savegame by saving values for every single npc. 3) this also means you can change your breast size in racemenu and sgo will stack with it instead of overwriting it next update. 4) im still working on the plugin system, but i have planned such that other mods can extend this mod to add things like modifier values to the scales. so for example, milk slave experience cow gear may increase the max size by 50% than non cow girls. i haven't quite worked out all the details for this yet. ^^^ breast and belly scaling done by nioverride from sgo3 with legit pregnancy progression. your mileage may vary depending how shitty the weight paint is on your body. i had to modify my belly paint to get this nice shape on uunp special. i will ask cell if he wants to update bodyslide with it, and if not ill just release it as a baseshape you can overwrite yours with. Is this an UNP body or CBBE? I could never get any UNP bodies working with nice pregnancy, always with strange boobs or belly. Can you share this?
darkconsole Posted August 6, 2015 Author Posted August 6, 2015 So.... if I can figure out HOW to do it... .....I could make a Ring of the Bovine and have it increase breast size by like 50%, A Ring of Tiny Titties and give it to my small breasted friends to scale them up a bit, and a Ring of Honkin' Hooters to scale down my large breasted honies with their super sweater puppets..... hmmmmm yes. if you were going to go the enchantment route you could do something like this. i wouldn't really do this with an enchantment though since magic effects fall off the non-player actor, firing OnEffectFinish and removing the mod even though you didn't want it to after walking through a door or loading a save. this would only work well on the player. and i've never have much luck with OnEquipped and OnUnequipped actually working. but this demonstrates how it will work. Scriptname YourMagicEffect extends ActiveMagicEffect ;; set this via CK. dcc_sgo_QuestController Property SGO Auto Event OnEffectStart(Actor Target, Actor Caster) SGO.ActorAddModValue(Target,"ScaleBreast","YourMod.CowGirlEffect",1.0) Return EndEvent Event OnEffectFinish(Actor Target, Actor Caster) SGO.ActorRemoveModValue(Target,"ScaleBreast","YourMod.CowGirlEffect") Return EndEvent where YourMod.CowGirlEffect is a string you invent so that you can remove your effect when it is no longer needed. this would increase the breast size of anyone wearing that item by 100% you'd have better results (it wont randomly stop working) if you toggled it on/off via spells, dialog, or two separate items. "ring of make huge boobs" and "ring of reset boobs" both with only OnEffectStart()s - that way your NPCs would never be subjected to unexpected automatic resetting. make huge would do AddMod reset would do RemoveMod. and that one reset ring would be effective for against all the various other rings adding the same mod, you'd only need the one to reset. and since it would only be on effect start, you could equip it, remove it, throw it in a box and still retain the mod. i don't know why magic effects fall off npcs. you'd think since the entire game is based on it that would be the one thing not broken, but whatthefuckever.
darkconsole Posted August 6, 2015 Author Posted August 6, 2015 Valid values for "What", all of which expect Percents as Floats to modify the value. 0 = unchanged, 1 = 100% more, -1 = 100% less BellyScale BellyScaleMax BreastScale BreastScaleMax MilkCapacity MilkProductionRate MilkProductionTime GemCapacity GemProductionRate GemProductionTime
chajapa Posted August 6, 2015 Posted August 6, 2015 Kinda new to this but if you're dealing with a limited number of NPCs for special treatment.... say... less than 30.... would it be better for me to put them in a faction and attach (somehow.... no idea how to do this or if it's even possible) a nodescale modifier to the faction?
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