gtcard Posted July 12, 2015 Posted July 12, 2015 hey guys I used this mod for some time and it worked fine until recently. Today I realized the birthing animations are all gone. My PC stands there and soul gems just get thrown out of her while she stands there in place. It looks like the game turns her around, undresses her, and gets her ready for the birthing animation, but the animation itself doesn't play, so the gems just fly out. The milking animation works fine, but there's no birthing animation anymore. I upgraded to sexlab 1.6 beta recently so I don't know if that has anything to do with it. Does this ring a bell for anyone?
chajapa Posted July 12, 2015 Posted July 12, 2015 darkconsole, SexLab 1.59c SGO 209 I'm having trouble with breast scaling. Follower boobs were getting too big so I tried setting breast scaling at 1.2 Doesn't seem to change anything. Then I thought, "They're NPCs!" so I enabled NPCs scale more and then set that multiplier to 1.00 That didn't seem to help. Eventually I fucked them all up (3 followers) so I went into repair and enabled the body reset spells. I didn't get them. opened console and did a search on "[sGO]" and didn't see those spells listed. I've used those spells before but it was months ago on a different MO profile. This is a new game start for me so I have no problem with starting over, but I'm trying to figure out how to get the breast scaling right for these followers. Does the Max size get saved into their character information when they are impregnated the first time? If yes, then would that mean you can have different max sizes for different characters? If it's not saved into their information then how do I force a reset? Resetting the mod while they are pregnant and milky really fucks them up (adds the values to their already enlarged features. ) ACK! After some testing (and manually adding the body reset spell once I found it), it appears Max Breast Size is being ADDED to the base breast size. If I set Max Breast Size to 1.00, Ultrasound shows me her breast info as 1.00 -> 2.00 (when she's pregnant with her max of 5 gems) This is on a follower with the NPCs Scale More disabled. ** EDIT ** I'm looking at this and trying to do the math (I was never great at math, but...) and I can not for the life of me see how I could ever get an absolute max breast size of 1.2. The lowest I can set Max breast to is 1.0. This seems to be being ADDED to initial breast size (let's assume initial breast size is 1 ) so the SMALLEST I can actually have as max breast size is 2.0. On charactrers with larger breasts (like UNPB or UN7B Bombshell) this results in really big tits. Like... silly big. If I'm reading the second (commented) line correctly, if I have OptMaxBreast set at 1 and InitialBreast was 1, it will render at 2. Without redoing all the math, can this be resolved by simply making the slider for Max Breast Size go below 1? Incremented the same as the rest of the slider.... I think it's incrementing in hundredths or at least tenths, so the incrementing is fine. Just need to be able to get to those decimal values below 1 so I could be set to something like .2 or .4 which, when added to InitialBreast would give us an actual max of 1.2 or 1.4. (example at the end) ;; decide how much to expand the breasts by. ;; if OptMaxBreastSize = 4, InitialBreast was 1, it will render at 5. ;; (which would be fucking huge, like, almost as big as the player itself) If GetFloatValue(who,"SGO.Milk.Weight") <= 0.0 BreastAugment = InitialBreast Else Float BonusBreastAugment = 0 If who != self.Player && self.OptScaleBreastsMoreNPC BonusBreastAugment = self.OptScaleBreastsMax * self.OptScaleBreastsMoreFactor Else BonusBreastAugment = self.OptScaleBreastsMax EndIf BreastAugment = ((GetFloatValue(who,"SGO.Milk.Weight") * (BonusBreastAugment)) / self.OptMilkMaxCapacity) + InitialBreast EndIf Possible change for sgo_QuestMenu? Change from this: ElseIf Opt == OptScaleBreastsMax SetSliderDialogStartValue(SGO.OptScaleBreastsMax) SetSliderDialogRange(1,6) SetSliderDialogInterval(0.01) to this (change in green): ElseIf Opt == OptScaleBreastsMax SetSliderDialogStartValue(SGO.OptScaleBreastsMax) SetSliderDialogRange(0,6) SetSliderDialogInterval(0.01)
darkconsole Posted July 12, 2015 Author Posted July 12, 2015 I upgraded to sexlab 1.6 beta recently so I don't know if that has anything to do with it. yep.
gtcard Posted July 12, 2015 Posted July 12, 2015 I upgraded to sexlab 1.6 beta recently so I don't know if that has anything to do with it. yep. haha dang, I was really enjoying the expanded selection of animations too. Thanks for the reply. Good thing NMM has a field for when I installed a mod, which made it easier to troubleshoot. I pretty much uninstalled everything I installed after a "known good" instance of when I remember I was still able to use the birthing animation. And yes removing SL 1.6 immediately restored the birthing animations back. Is this something I should report at the SL 1.6 thread? I think it's slated to be released sometime this month.
chajapa Posted July 12, 2015 Posted July 12, 2015 So I tried changing that one slider range number in CK and.... error on compile. at 1707,0 expecting EOF after "*" uhh.... it doesn't have over 1700 lines. It only has a bit over 500. Maybe because the esp is esm-ified? (it lists as a master in CK)
gtcard Posted July 13, 2015 Posted July 13, 2015 Is it normal for a multiplier fertility modifier to be less than 1? I noticed today that I wasn't receiving the incubating soul gem messages despite having a really high (70) fertilisation chance. I set the chance up to 100 to test and was still not being fertilised despite seeing the debug messages (1 SGO female found, using pregnancy chance [100]). Usually it will say my character is incubating another soul gem after that, but it didn't even when 100% chance. I checked ultrasound and it says my fertility bonus is 0.01846X. Does that mean my 100% setting is being multiplied by this less than 1.0 modifier = 1.8%; actual chance?My fertile cycle is turned on, set to 2.0, and checked to use as multiplier with a length of 28 days EDIT: I did a few more tests with this and it does seem like since the script was original designed to use the fertility modifier as an addition function, it doesn't actually have 1 as the minimum value for multiplicative modifiers. I tested with the default values (2.0 modifier, 50% pregnancy chance) but set the fertility cycle to its minimum (7 days). This is what I got after going through an entire week with set timescale and recording the fertility bonus values from ultrasound spell: Day 0: 2.00 <--- tested here with 50% preg chance x2.0 modifier = 100% actual pregnancy chance; 5/5 times pregnant Day 1: 1.63 Day 2: 0.78 Day 3: 0.10 <---tested here 100% preg chance with x0.1 modifier = 10% actual pregnancy chance; 0/5 times pregnant Day 4: 0.10 Day 5: 0.77 Day 6: 1.62 Day 7: 2.00 As you can see this is a periodic curve that tops out at day 0 and bottoms out at day 3.5, with a 7 day cycle set. My followers seem to have their own cycle as well, their curve seems inverted from mine. So when I had 100% actual pregnancy chance, a 3way with followers resulted in 5/5 times with my character becoming pregnant and 0/5 follower, while testing when the fertility bonus multiplier at 0.1 resulted in my character 0/5 pregnant while follower was 5/5 pregnant. So I'm not sure if it's intentional for the multiplier to go below 1.0 because I got the impression from reading the mod description that the multiplier is meant to increase the pregnancy from base value, up to a modified max value. What's actually happening here though is that it's possible for the actual pregnancy chance to be below base value, when the modifier becomes less than 1.0. I think this data can help out anyone who wants to test the mod before using, or thinks their mod isn't working. The best setup is to turn fertility cycle off, set pregnancy chance to 100, check anal box and turn debug on. Then make sure there's at least one male actor involved in the scene. I originally tested this mod with females only and that did not work. I found out only because I turned debug on and saw messages which said something along the lines of not enough actors.
darkconsole Posted July 13, 2015 Author Posted July 13, 2015 Is this something I should report at the SL 1.6 thread? I think it's slated to be released sometime this month. Probably not, they probably renamed the animations. I heard 1.6 is suppose to be a major enough change that users should not update it until all their mods say they are good with it.
chajapa Posted July 13, 2015 Posted July 13, 2015 Is this something I should report at the SL 1.6 thread? I think it's slated to be released sometime this month. Probably not, they probably renamed the animations. I heard 1.6 is suppose to be a major enough change that users should not update it until all their mods say they are good with it. Animation names did change at least in some instances. If you change the way you retrieve them it will work in 1.60 as well as 1.59c. Example (from JUGs): Originally I called specific animations like this: anims[0] = SexLab.GetAnimationByName("3J Straight Breastfeeding") I changed it to call them by registry ID instead of name. So: anims[0] = SexLab.AnimSlots.GetbyRegistrar("zjBreastFeedingVar") ...retrieves the same animation as the first example. Ashal said the registry IDs were intentionally left the same even if the name was changed.
darkconsole Posted July 13, 2015 Author Posted July 13, 2015 im not even doing that much with sexlab, birthing is just Debug.SendAnimationEvent.
chajapa Posted July 15, 2015 Posted July 15, 2015 darkconsole, Any chance you could touch this again and set the max breast slider range 0 to 6 instead of 1 to 6? I tried doing it myself in CK but it won't compile. Complains about missing EOF after an asterisk, at line 1707,0 (it doesn't HAVE 1707 lines!) The way the math is working now, I can't get a female PC's max breast below 2, which is too big (for me) on a 100 weight PC that has rather large boobs to start with like a 7B Bombshell body or UNPB-Oppai. For a male PC I can set it to 1 and then set the NPCs Scale More slider to 0.6 and it works perfectly (because his followers are NPCs). So just resetting that range for Max Breast (for player character) should resolve it.
alphafr Posted July 16, 2015 Posted July 16, 2015 Question, what cause breasts return to their default size? I did just milked them dry but their still oversized, and when oversized they start to look very weird
chajapa Posted July 16, 2015 Posted July 16, 2015 Question, what cause breasts return to their default size? I did just milked them dry but their still oversized, and when oversized they start to look very weird You may have more than one mod trying to scale the breasts. If so, they'll fight for control WE MUST WE MUST WE MUST CONTROL THE BUST!
alphafr Posted July 16, 2015 Posted July 16, 2015 Question, what cause breasts return to their default size? I did just milked them dry but their still oversized, and when oversized they start to look very weird You may have more than one mod trying to scale the breasts. If so, they'll fight for control WE MUST WE MUST WE MUST CONTROL THE BUST! Ok, right after restarting the game their back to normal size, I deactivated beeing female nod control and see if it work normaly now
darkconsole Posted July 16, 2015 Author Posted July 16, 2015 Ok, right after restarting the game their back to normal size, I deactivated beeing female nod control and see if it work normaly now that's where i would put my money.
alphafr Posted July 18, 2015 Posted July 18, 2015 After fixing the breast size not reseting when milk = 0, they now aren't growing when full :/ any idea?
Arcturus7777 Posted July 19, 2015 Posted July 19, 2015 I had a problem, where breast scaling in this mod overrode character creation in racemenu. Breasts always were returned to default in game, no matter what you set them to in soulgem oven
foreveraloneguy Posted July 19, 2015 Posted July 19, 2015 I had a problem, where breast scaling in this mod overrode character creation in racemenu. Breasts always were returned to default in game, no matter what you set them to in soulgem oven Nioverride and netimmerse don't really play well together. Really, it's pretty much one thing can change the scale on a node and will override everything else.
darkconsole Posted July 19, 2015 Author Posted July 19, 2015 I had a problem, where breast scaling in this mod overrode character creation in racemenu. Breasts always were returned to default in game, no matter what you set them to in soulgem oven mcm give debug spell, cast it, showracemenu immediately before the next sgo calculation. it may take a few tries. when you successfully reset body and set it with racemenu before it updates, the next update it will remember the size you set in race menu.
foreveraloneguy Posted July 19, 2015 Posted July 19, 2015 I had a problem, where breast scaling in this mod overrode character creation in racemenu. Breasts always were returned to default in game, no matter what you set them to in soulgem oven mcm give debug spell, cast it, showracemenu immediately before the next sgo calculation. it may take a few tries. when you successfully reset body and set it with racemenu before it updates, the next update it will remember the size you set in race menu. The MCM menu s/he's talking about is in the Soulgem Oven menu, if that's not obvious. A few tries is optimistic I've managed to make that work exactly once and it took about an hour of trying. So that's a possible idea though... any chance the reset body spell could just call racemenu directly, then wait to do its update on the exit of racemenu? That's the problem I always run into.... before I can get racemenu open SGO has updated the shape. But looking at the code, it seems like the intention was to only store the current node scalings when an actor becomes pregnant and SGO has no data stored. But also admittedly, papyrus scripting is still my greatest weakness....
Arcturus7777 Posted July 19, 2015 Posted July 19, 2015 Thank you for the quick response. I removed the breast scaling setting in soulgem oven, and that allowed changes in racemenu to take effect. So it is not a game breaker, it only means no breast scaling in pregnancy. I will wait for an update. This is an new install of the game my toon is only level 2 I did also notice that the MOD "Fill Her Up" and this mod conflict in belly scaling. I had this problem before with more than one mod trying to scale belly. I was wondering if you were planning on adding cum inflation to your mod? I always used it to see if scaling was working, And for certain creatures. Thank you for the mod!
chajapa Posted July 19, 2015 Posted July 19, 2015 Thank you for the quick response. I removed the breast scaling setting in soulgem oven, and that allowed changes in racemenu to take effect. So it is not a game breaker, it only means no breast scaling in pregnancy. I will wait for an update. This is an new install of the game my toon is only level 2 I did also notice that the MOD "Fill Her Up" and this mod conflict in belly scaling. I had this problem before with more than one mod trying to scale belly. I was wondering if you were planning on adding cum inflation to your mod? I always used it to see if scaling was working, And for certain creatures. Thank you for the mod! ANY other mod that does scaling WILL conflict with any OTHER mod that's trying to scale the same node. You can only have ONE mod scaling a node or they'll fight for control. Sometimes I have MME doing breast scaling and SGO doing belly scaling. Sometimes SGO handles both. As much fun as Fill Her Up can be, if I'm scaling the belly for pregnancies I disable FHU. So if you want to see pregnant bellies. Turn off Fill Her Up.
Pinute Posted July 19, 2015 Posted July 19, 2015 Thank you for the quick response. I removed the breast scaling setting in soulgem oven, and that allowed changes in racemenu to take effect. So it is not a game breaker, it only means no breast scaling in pregnancy. I will wait for an update. This is an new install of the game my toon is only level 2 I did also notice that the MOD "Fill Her Up" and this mod conflict in belly scaling. I had this problem before with more than one mod trying to scale belly. I was wondering if you were planning on adding cum inflation to your mod? I always used it to see if scaling was working, And for certain creatures. Thank you for the mod! ANY other mod that does scaling WILL conflict with any OTHER mod that's trying to scale the same node. You can only have ONE mod scaling a node or they'll fight for control. Sometimes I have MME doing breast scaling and SGO doing belly scaling. Sometimes SGO handles both. As much fun as Fill Her Up can be, if I'm scaling the belly for pregnancies I disable FHU. So if you want to see pregnant bellies. Turn off Fill Her Up. I you are determined to have a custom breast size and shape in addition to using just one of the dynamic breast scalers (as chajapa explained) you can do that with Bodyslide. It uses a different method of body scaling that doesn't conflict with Soulgem Oven.
Arcturus7777 Posted July 20, 2015 Posted July 20, 2015 Thank you for the quick response. I removed the breast scaling setting in soulgem oven, and that allowed changes in racemenu to take effect. So it is not a game breaker, it only means no breast scaling in pregnancy. I will wait for an update. This is an new install of the game my toon is only level 2 I did also notice that the MOD "Fill Her Up" and this mod conflict in belly scaling. I had this problem before with more than one mod trying to scale belly. I was wondering if you were planning on adding cum inflation to your mod? I always used it to see if scaling was working, And for certain creatures. Thank you for the mod! ANY other mod that does scaling WILL conflict with any OTHER mod that's trying to scale the same node. You can only have ONE mod scaling a node or they'll fight for control. Sometimes I have MME doing breast scaling and SGO doing belly scaling. Sometimes SGO handles both. As much fun as Fill Her Up can be, if I'm scaling the belly for pregnancies I disable FHU. So if you want to see pregnant bellies. Turn off Fill Her Up. Thank you for the quick response. I removed the breast scaling setting in soulgem oven, and that allowed changes in racemenu to take effect. So it is not a game breaker, it only means no breast scaling in pregnancy. I will wait for an update. This is an new install of the game my toon is only level 2 I did also notice that the MOD "Fill Her Up" and this mod conflict in belly scaling. I had this problem before with more than one mod trying to scale belly. I was wondering if you were planning on adding cum inflation to your mod? I always used it to see if scaling was working, And for certain creatures. Thank you for the mod! ANY other mod that does scaling WILL conflict with any OTHER mod that's trying to scale the same node. You can only have ONE mod scaling a node or they'll fight for control. Sometimes I have MME doing breast scaling and SGO doing belly scaling. Sometimes SGO handles both. As much fun as Fill Her Up can be, if I'm scaling the belly for pregnancies I disable FHU. So if you want to see pregnant bellies. Turn off Fill Her Up.
Arcturus7777 Posted July 20, 2015 Posted July 20, 2015 Ok, will do deactivate scaling in mods not currently needed. Since this post I found I have a third mod with scaling estrus. Lol I use fill her up to check armors and stuff quicker. Last year before I stopped playing, I was using bodyslide to add tbbp and belly to a bunch of armors. Like all the Tera. When I tried to move steam to my other drive all my steam games and saves were deleted. So, I am starting over. And trying to remember everything I once knew.
Meerkats Dance Posted July 21, 2015 Posted July 21, 2015 Once the gems are ready, do I have to force them out with the spell or is there an scripted birthing?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now