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Posted

If you wanted a quick and easy way to include all those various milks, you could just duplicate them... that is, Breton milk = Breton Vampire Milk, and then just dial up the magnitude of the vampire milks, maybe add in a damage health effect to make drinking vampire milk have a higher bonus but be also bad for you.

Posted

can woman make other woman pregnant in this mod?  been trying to get sofia pregnant but even with high fertility my pc can't seem to do it. if it matters i us equipple schlong.

Posted

 

Or would you rather trash the milk entirely in favor of a separate milk slave mod?

 

fuck no it was my idea first the others are posers. >_>

 

 

can woman make other woman pregnant in this mod?  been trying to get sofia pregnant but even with high fertility my pc can't seem to do it. if it matters i us equipple schlong.

 

not until i release version 3.

Posted

 

 

Or would you rather trash the milk entirely in favor of a separate milk slave mod?

 

fuck no it was my idea first the others are posers. >_>

 

 

can woman make other woman pregnant in this mod?  been trying to get sofia pregnant but even with high fertility my pc can't seem to do it. if it matters i us equipple schlong.

 

not until i release version 3.

 

thanks for the quick response (and for the mod too, its great).  any eta on that?

Posted

I think I got a problem. I have this strange stats

TESV_2015_08_08_20_09_18_27.jpg

and I think that scaling of breast and belly are not working for this mod (I checked in MCM, it was on) and repair option won't give me spells to reset body. When I tryed to reset mod it went nuts with belly being size of a room, don't wanna do it again. Npc work fine though.

Is there a console command to add reset body spell?

Posted

 

 

Or would you rather trash the milk entirely in favor of a separate milk slave mod?

 

fuck no it was my idea first the others are posers. >_>

 

OK, but the remainder of my question stands:

 

If you want to simplify, what would that look like, exactly? Pile all the attributes into a few milks? Or something else?

Posted

In regards to NPC magic effect removal, one workaround I discovered was to call the OnLocationChange function, which is fired on every worldspace and cell change automatically.

 

I think my mod with NiOverride integrated still needs to call this, though I'd like to be sure either way.

Posted

how would we feel if i eliminated a few milks? make them based on general racial traits instead of super specific.

 

  • human (breton, nord, redguard, imperial)
  • elf (altmer, bosmer, dunmer)
  • orc (orsimer)
  • cat  (khajiit)
  • reptilian (argonian)

with matching semens.

 

i dont know i want to do all 10 with their vampire variants again and 10 matching semens with vampire variants.

 

if i do all 10 specifics im probably going to simplify their buffs down to just one thing each.

In my opinion you should really just keep the current set up of race specific milks with their boosts as that really helps to encourage people to bring a larger number of people to produce milk so that they can get all of the benefits of the race specific milks.  Also it would probably be best to just make vampire and werewolf version of the milk just have a straight boost in power from the basic races milk as they are from supernatural members of their races.  Now i would think that due to the fact that there are are only a couple of races it really should not be too hard to implement the full variety of milk and semen and then if you just use a simple flat boost for werewolf and vampire versions it should not be that complex at all and it would encourage people to get a large number of people pregnant which i would think would be pretty good and provide some major bonus to players who join up with the companions or the vampire lords added in dawnguard.

Posted

i'm going to stick with the racist milks, but i am knocking them down to 1 effect each

 

http://www.uesp.net/wiki/Skyrim:Races

 

which will be based on the "powers" column except where "ability" makes more sense, like in the case of bosmer and imperial. i haven't yet decided on the semens.


i also plan to add a few alchemy mixtures, but im not going to sit here and make each possible combo. that would be what, 8000 some reciepies.


if i convert the milks from potions to ingredients, i could allow skyrim to mix and match the effects on its own (maybe?) and you'd still be able to eat it.


im leaning towards the ingredient conversion method now. then i could define multiple effects, let you discover them immersively, and create new potions with them.

Posted

[update] this would mean all milks will just restore 25% of health stam and magick when drank, you would need to mix and match them with more milks or other things to unlock and gain their effects.

Posted

i'm going to stick with the racist milks, but i am knocking them down to 1 effect each

 

http://www.uesp.net/wiki/Skyrim:Races

 

which will be based on the "powers" column except where "ability" makes more sense, like in the case of bosmer and imperial. i haven't yet decided on the semens.

i also plan to add a few alchemy mixtures, but im not going to sit here and make each possible combo. that would be what, 8000 some reciepies.

if i convert the milks from potions to ingredients, i could allow skyrim to mix and match the effects on its own (maybe?) and you'd still be able to eat it.

im leaning towards the ingredient conversion method now. then i could define multiple effects, let you discover them immersively, and create new potions with them.

 

Converting to ingredients isn't a bad idea at all. The effect mixing will only work if there are other ingredients out there with the same effect, of course... I can't remember any ingredient effect that has the Breton power, for example (unless I'm just missing it). You can, of course, balance it out by adding similar effects in with the semens, if you wanted to go that way.

Posted

the breton milk would be things like "resist magic" and there is a shitload of things that offer that. i wouldn't make new effects that way they could mix with vanilla things.

Posted

 

 

if i convert the milks from potions to ingredients

 

That is a awesome idea. (But keep the food keyword for "iNeed") 

 

 

VendorItemFood? or is there another that is needed?

Posted

Yes "VendorItemFood". 

 

From the iNeed Modpage:

 

 

You can categorize unrecognized food yourself, in-game, upon consumption of the item provided that it has the VendorItemFood keyword

 

 

like dis.

 

I think you should made less different ingredients. (Not for all races)

My Idea whould be: 

 

Human Milk: 

 

restore health

restore stamina

fortify 2Handed

fortify Block

 

Human Semen: 

 

fortify smithing

fortify health

fortify heavy armor

fortify 1Handed

 

Mer(Elf) Milk:

 

restore magika 

fortify enchanting

fortify spelldamage

???

 

Mer(Elf) Semen:

 

???

???

???

???

 

Kajiit Milk: 

 

Nightvision 

Sneaking 

???

???

 

 

 

 

 

 

Posted

im going to use formlists for the races and milks and semens. this should theoretically allow other mods to add new milks for new races as well.

Posted

my only issue with making the milks into an ingredient is the fact that they would sort of lose their specialness in essence just becoming another ingredient that you can really replace with any other ingredient in the game in other words to make the milks special they would need unique effects and if they are ingredients that would mean that you would need a second type of ingredient that would offer the same effect.

 

So what I am really saying is that if milk and semen are just ingredients then they would be incapable of providing unique effects and once they are mixed with anything else they would stop being able to fulfil the role of food for any survival mods except if you add some sort of tag to all potions that have milk as an ingredient.

Posted

my only issue with making the milks into an ingredient is the fact that they would sort of lose their specialness in essence just becoming another ingredient that you can really replace with any other ingredient in the game in other words to make the milks special they would need unique effects and if they are ingredients that would mean that you would need a second type of ingredient that would offer the same effect.

 

So what I am really saying is that if milk and semen are just ingredients then they would be incapable of providing unique effects and once they are mixed with anything else they would stop being able to fulfil the role of food for any survival mods except if you add some sort of tag to all potions that have milk as an ingredient.

 

This isn't entirely the case. Inside the game, if you use a Giant's Toe in a Fortify Stamina potion, it makes the potion last for 5 minutes instead of the normal 60 seconds. It still works with all other ingredients with Fortify Stamina as an effect, but increases the duration. Imp Stool does the same when used in Restore Health potions, except it is the opposite in that it makes weaker potions than normal. These could just be bugs with those ingredients, though. However, the milks could do something similar by increasing the effects' strength and duration. The semen ingredients could potentially be used for poisons. Really, who'd drink it for any sort of nutritional value?

Posted

They are... maybe not bugs, but definitely inconsistencies... with the original ingredients. There are several like that. This UESP page shows the magnitude of each ingredient's effects. The Giant's Toe doesn't actually affect fortify stamina... did you mean fortify health? It has 5.9x magnitude for Fortify Health potions. The Boar's Tusk is what makes fortify stamina potions last a long damn time.

Posted

yeh, alchemy perks will become a thing, plus i am powering the milks a little stronger than the default items. however, even the old version they never provided any unique effects that did not exist in alchemy, as i was just reusing the existing AlchFortifyWhatever magic effects taht already existed in the game. the only difference was the milks were like triple overpowered than they should have been in the past.

 

there are additional things i can do. for example, maybe after drinking so many milks you are able to drink a milk and get all 4 effects off it at once instead of just the first. i can see that things like this are possible via the script. i don't know. i think that using ingredient form is a step in the right direction for more diversity in features later on.

 

i can also make cooking patterns so you can use the milk in cooking to make op things, or whatever, too. SGO3 is being designed with full extendability in mind so that other people can make addtional features like adding races with milks. after release i will most likey add an optional plugin afterwards for op succubus race milk, for example. i dunno. 

Posted

lololololol. first potion created on a character that has never alchemied before.

 

U3bWob3l.png

 

i may need to dial back the numbers. which i didn't think was that hard. i thought 10 meant 10% but apparently it means something not that.

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