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Posted

hey, i noticed that whenever a character has the ring of the milk slave on there are dots that appear on her chin. Are those supposed to be there?

 

Unfortunately, yes, they are supposed to be there. It's an issue with the leaking milk overlay. It gets reproduced on the character's chin, except a lot smaller.

Posted

 

 

 

OK, This isn't a problem with SO2, however, you peeps here are most likely the best informed when it comes to my problem!  I'm hoping someone can help me!  Everything was working fine, use this mod alongside 'fille her up' and 'estrus chaurus and spider' - I turn on/off the nodes on each mod depending on what state my PC is at.  I recently updated MO to 1.3.6 (from 1.2.18), and now I have lost my pregnant body?  When I wear armor the belly dispalys as it should, but when I remove the armor the belly is gone (tho the panties still show the distortion lol).  I have reinstalled both the skelly (XPMSE2 HDT) and the body (CBBE 3.4c), also reinstalled the Remodelled Armor CT77 and ran bodyslide (again and again lol).  FNIS, LOOT, etc.  Everything else appears normal (well, as normal as Skyrim can be nowadays!), but I am lost....... 

Would very much appreciate any pointers/ideas you may have, as I have not found any other solutions so far!.

Thanks for your time.

 

Check your load order in the LEFT pane. Some things may have been re-ordered in the course of doing the MO upgrade.

 

MAke sure your skeleton AND your body after anything else that changes the body or skeleton. That Remodeled Armor ... if it's the one from ChronoTrigger, it has a body in it. Either get rid of it or make damn sure that remodeled armor loads very early (in the LEFT pane) so that your desired body and skeleton are overwriting .... 

 

What your describing is a body with no belly node. The armor still works, but the naked body doesn't. SOMETHING is overwriting your body.

 

 

 

 

Ok, thanks for the swift response.  Indeed there had been some changes to the left pane!  Reinstalled the body and moved to the bottom of the left pane with only the skele below it.  The symbol indicates nothing is overwriting it, however, same thing happens in game :(

Wearing armor, all is well, soon as I remove the armor I lose the preggo belly!  Two of my followers are also preggo but I haven't removed their armor to check.  I suspect it would have the same effect!  I agree SOMETHING is overwriting the body, but I am lost as to next steps now! :'(

Thanks for your help though, much appreciated :)


 

Posted

 

What your describing is a body with no belly node. The armor still works, but the naked body doesn't. SOMETHING is overwriting your body.

 

 

this.

 

your active meshes\actors\character assets\femalebody_0 and _1.nif has no belly node.

Posted

 

 

What your describing is a body with no belly node. The armor still works, but the naked body doesn't. SOMETHING is overwriting your body.

 

 

this.

 

your active meshes\actors\character assets\femalebody_0 and _1.nif has no belly node.

 

K, rebuilt body using 'Build' in BS - says successful but still hasn't solved the issue Doh!  Would those meshes be in my steam skyrim folders or would MO put them in dummy folders?

Birthed the gems and body back to normal so I would think you are right - I cannot understand how it isn't fixed by rebuilding the body though??  Unless the rebuild has not saved to the same folder?

Thank you for your input - everything helps lol!

Posted

 

 

your active meshes\actors\character assets\femalebody_0 and _1.nif has no belly node.

K, rebuilt body using 'Build' in BS - says successful but still hasn't solved the issue Doh!  Would those meshes be in my steam skyrim folders or would MO put them in dummy folders?

Birthed the gems and body back to normal so I would think you are right - I cannot understand how it isn't fixed by rebuilding the body though??  Unless the rebuild has not saved to the same folder?

Thank you for your input - everything helps lol!

 

 

If you're using MO open the Data tab on the right side and expand meshes\actors\character assets etc until you can see the femalebody_0 and _1 nifs. That should let you see which mods supplies them.

Posted

 

 

 

your active meshes\actors\character assets\femalebody_0 and _1.nif has no belly node.

K, rebuilt body using 'Build' in BS - says successful but still hasn't solved the issue Doh!  Would those meshes be in my steam skyrim folders or would MO put them in dummy folders?

Birthed the gems and body back to normal so I would think you are right - I cannot understand how it isn't fixed by rebuilding the body though??  Unless the rebuild has not saved to the same folder?

Thank you for your input - everything helps lol!

 

 

If you're using MO open the Data tab on the right side and expand meshes\actors\character assets etc until you can see the femalebody_0 and _1 nifs. That should let you see which mods supplies them.

 

Ok now I'm in real trouble!  Thanks for the info - went into data tab and it showed conflicts with remodelled armor, so moved order in left pane and still showed the conflict (and no change in game).  Went into the relevant folder and removed the nif's from remodelled armor into a bak folder.  Data tab showed no conflicts, so went into game but still the same - removing armor removes the belly!!!

Decided to reinstall remodelled armor and now I have a problem - it won't reinstall - comes up with an error saying unable to open output file ~~~~~~~~~/CBAdvanced.xml (it's a long filename so used ~~~)!  Looks like I've screwed up royally!  Thinking maybe roll back MO to 218 (I never had any issues ever with that) but don't know how I do that?  Thoughts?

Think I'm going to go off and cry now..... lol.  Thanks though.

Posted

no its not mo.

 

check your overwrite folder. if you dont have any in there, install these to test. `overwrite \ meshes \ actors \ character \ character assets` 

 

these are my fucked up cbbe bodies that have seam gaps for all weights except the 1 exact weight i use, but they have working belly.

 

femalebody.zip

 

once these work for you, you can take an armor you like that is working, delete all shapes except the baseshape in nifskope, and export those as your femalebody nifs. (thats actually what i did for mine)

Posted

Wow.... someone needs to read up on MO a little (I'm not criticizing.... I had to read a lot and make a lot of mistakes too)

 

To get the CBBE body you want:

 

Create a folder, anywhere you want is fine as long as you remember where you put it.

Name the Folder: MyCBBEBody

Inside that folder create the folder tree for the body meshes:

- create MyCBBEBody\meshes

- create MyCBBEBody\meshes\actors

- create MyCBBEBody\meshes\actors\character

- create MyCBBEBody\meshes\actors\character\character assets

 

Now you have a place to put the body you're going to build using BodySlide

 

I use BodySlide 2.5, but an earlier version should be fine. Choose the CBBE Body you're trying to build and choose your preset.

 

Press and hold CONTROL key and click the Batch Build button in BodySlide

 

A window will come up with stuff in it. Just UNcheck anything that isn't your body

 

Click OK or Continue or whatever the hell it is.

 

Now another window opens and it's an explorer window. It wants you to tell it where to put the files it's about to create.

Navigate to the MyCBBEBody folder you created and drill down all the way to character assets and say OK and it builds them there.

 

So now you have:

 

MyCBBEBody\meshes\actors\character\character assets\femalebody_0.nif

and

MyCBBEBody\meshes\actors\character\character assets\femalebody_1.nif

 

Hard part is done.

Now Zip that (I use 7Zip) and use the prompts to have 7zip (or winzip... same kind of prompts) add to archive MyCBBEBody.7z (or... .zip.. depending on what you're using)

 

Here's the easy part!

You just created a "mod" for MO.

So inside MO, install a new mod. And when it opens the window for you to select the mod to install, navigate to that MyCBBEBody.7z and click ok.

 

You've just installed JUST the CBBE femalebody meshes as a mod. They will, by default, now be the last thing in the left pane (if you have it sorted by priority)

Activate you MyCBBEBody mod.

 

Those meshes will overwrite everything EXCEPT the OverWrite folder so make sure you don't have body meshes in the overwrite folder

 

I have about 30 profiles in MO with different mixes of mods and followers. I create an FNIS-OverWrite-profileName for each one. When you run FNIS for the first time that's when I create this "mod". When I'm done with the profile and about to go to another one, I drag everything into the FIS-OverWrite-profileName so the Overwrite folder is EMPTY when I switch profiles.

 

Do some maintenance in MO and it will make your life 100 times easier than NMM, but if you don't keep things tidy, you may as well just go out and mow the lawn...

 

:D

 

Posted

OK, not sure if it's just something specific to my mix or not, but I finally tracked my brawl bug problem down to this mod. It's very repeatable. I can enable everything else, but as soon as I enable SGO, any brawl goes hostile. I'm running 209, for whatever it is or isn't worth. I do have the brawl bug ce patch installed. Any ideas?

Posted

OK, not sure if it's just something specific to my mix or not, but I finally tracked my brawl bug problem down to this mod. It's very repeatable. I can enable everything else, but as soon as I enable SGO, any brawl goes hostile. I'm running 209, for whatever it is or isn't worth. I do have the brawl bug ce patch installed. Any ideas?

 

Try moving the brawl bug patch below SGO in your load order?

Posted

you might be on to something. the other day i had to cheat to do the uthgerd fist fight and i was getting super pissed off. the thing is, i know i've done it before with SGO running and had no problems, and i sure as fuck know my update spell is set non-hostile because i take pride in attempting to not be bad. but i will pop it open and take another look.

 

if you still have your save at that spot, do me a favor and keep it around to test an updated esp in a little bit.

Posted

replace your .esp with the attached version. it implements a check for the DGIntimidateQuest which the wiki claims is part of the brawl bug prevention. if it works i'll roll a new release.

soulgem-oven.esp

Posted

Hello Darkconsole, (love your mod it's awesome :D) was wondering if you'd consider possibly making the mod Egg factory (http://www.loverslab.com/topic/46290-egg-factory/?hl=pleasure%20factory) compatable with your mod? I've used Soul Gem oven for a while now. Was thinking maybe if the eggs from egg factory were registered to take up one of the slots the soul gems that your mod uses. Then maybe they could both be used together. I've already posted a similar idea on that mod page. Personally I myself don't have any experience modding, but I just thought maybe it would be possible to make a compatability patch to have the two function together. Considering both mods apparently fight over the belly scailing when used together I've heard. Anyway please don't feel pressured to take this idea on, just thought it was an interesting idea when it popped into my head. Keep up the awesome work and good luck with future modding. Have a nice day! :D

Posted

replace your .esp with the attached version. it implements a check for the DGIntimidateQuest which the wiki claims is part of the brawl bug prevention. if it works i'll roll a new release.

 

No joy. But I have the save at that point, and I'm happy to test any ideas you have.

Posted

who are you trying to fight? it apparently matters the farther i dig into this. is it one of the bet 100g fights? a quest fight to the death? companions?

 

Posted

who are you trying to fight? it apparently matters the farther i dig into this. is it one of the bet 100g fights? a quest fight to the death? companions?

 

Uthgerd, though I had the same problem with a companions radiant quest where you have to intimidate someone.

Posted

this version disables the update script during ALLLLLLLLLLLLLLLLLLL combat. this is safe enough since it is all game-time based anyway, you won't lose any gem progress. it just wont update the body while fighting.

 

to have it work, you will need to open the Soulgem Oven II MCM menu once before the fight so that the spell can be refreshed. you dont have to do anything in it, just open it all the way to SGO II and close it again.

 

i just successfully completed the uthgerd fight myself with this.

soulgem-oven-210a.zip

Posted

this version disables the update script during ALLLLLLLLLLLLLLLLLLL combat. this is safe enough since it is all game-time based anyway, you won't lose any gem progress. it just wont update the body while fighting.

 

to have it work, you will need to open the Soulgem Oven II MCM menu once before the fight so that the spell can be refreshed. you dont have to do anything in it, just open it all the way to SGO II and close it again.

 

i just successfully completed the uthgerd fight myself with this.

 

I did a quick test, including opening the MCM menu, on my save that's never had SGO active. Uthgerd went hostile on the 3rd hit and pulled out her sword.

 

The way I updated/tested was to do it through wryebash. I uninstalled 209, then installed 210a, started the game, waited until the MCM registered, then went into the SGO MCM menu, exited, and challenged Uthgerd.

Posted

 

only thing i realy holding me back using this instead of http://www.loverslab.com/topic/33676-sexlab-soulgem-pregnancy/is that it has spells to disable nodes on specific npc so makes it easy to be compatiable with other mods.

soul gem oven 2 seems to be fighting for pc breast node 100% the time even when not preg so kinda makes it more script intensive.

 

You can turn that off for all females.  It's an option.

I always thought SGO was really creepy.

 

Like a sperm and an egg make a baby... then their soul gets devoured by a soul gem, depending on how developed the baby was before the soul gem was removed.

 

It's like birth control, but you use your unborn baby's soul to enchant or recharge your armor or weapons.

 

I would say that's immersive as fuck.

 

And that's why I use it.  I always needed an easier way to level up my enchanting skill and an easier way to make money.  I thought about whoring my character out, but I needed a mod for that.  Then, I thought about what to do with the potential of getting pregnant.  darkconsole provided the best answer.  Turn the babies into soul gems and sell the magic-infused milk for big profit!  :D

 

 

that disables it for everyone. go and try the one i posted it has spells that allow u disable nodes for bely/breasts on a certain npc. so say u want to get your charcter preg but u want to usse milk econmy for breasts. it allows u to turn off the specifc node u need to o that. soulgem oven dont have that its either all or nothing.

 

Posted

 

 

only thing i realy holding me back using this instead of http://www.loverslab.com/topic/33676-sexlab-soulgem-pregnancy/is that it has spells to disable nodes on specific npc so makes it easy to be compatiable with other mods.

soul gem oven 2 seems to be fighting for pc breast node 100% the time even when not preg so kinda makes it more script intensive.

 

You can turn that off for all females.  It's an option.

I always thought SGO was really creepy.

 

Like a sperm and an egg make a baby... then their soul gets devoured by a soul gem, depending on how developed the baby was before the soul gem was removed.

 

It's like birth control, but you use your unborn baby's soul to enchant or recharge your armor or weapons.

 

I would say that's immersive as fuck.

 

And that's why I use it.  I always needed an easier way to level up my enchanting skill and an easier way to make money.  I thought about whoring my character out, but I needed a mod for that.  Then, I thought about what to do with the potential of getting pregnant.  darkconsole provided the best answer.  Turn the babies into soul gems and sell the magic-infused milk for big profit!  :D

 

 

that disables it for everyone. go and try the one i posted it has spells that allow u disable nodes for bely/breasts on a certain npc. so say u want to get your charcter preg but u want to usse milk econmy for breasts. it allows u to turn off the specifc node u need to o that. soulgem oven dont have that its either all or nothing.

 

 

you can turn off breasts scalling node but can't turn off milk...

Posted

 

this version disables the update script during ALLLLLLLLLLLLLLLLLLL combat. this is safe enough since it is all game-time based anyway, you won't lose any gem progress. it just wont update the body while fighting.

 

to have it work, you will need to open the Soulgem Oven II MCM menu once before the fight so that the spell can be refreshed. you dont have to do anything in it, just open it all the way to SGO II and close it again.

 

i just successfully completed the uthgerd fight myself with this.

 

I did a quick test, including opening the MCM menu, on my save that's never had SGO active. Uthgerd went hostile on the 3rd hit and pulled out her sword.

 

The way I updated/tested was to do it through wryebash. I uninstalled 209, then installed 210a, started the game, waited until the MCM registered, then went into the SGO MCM menu, exited, and challenged Uthgerd.

 

 

i can't tell you if that was correct or not. i only use wyrebash for the "espify self" and "esmify self"

 

i am confident 210a fixes it though. try `help "is running"` and player.removespell the SGO one. do the fight. you should win. if you do not win, then its not me anymore.

 

if you do win, do it again, but player.removespell, close the console, player.addspell it back, and try again to see if you still win.

Posted

 

 

Wow.... someone needs to read up on MO a little (I'm not criticizing.... I had to read a lot and make a lot of mistakes too)

 

To get the CBBE body you want:

 

Create a folder, anywhere you want is fine as long as you remember where you put it.

Name the Folder: MyCBBEBody

Inside that folder create the folder tree for the body meshes:

- create MyCBBEBody\meshes

- create MyCBBEBody\meshes\actors

- create MyCBBEBody\meshes\actors\character

- create MyCBBEBody\meshes\actors\character\character assets

 

Now you have a place to put the body you're going to build using BodySlide

 

I use BodySlide 2.5, but an earlier version should be fine. Choose the CBBE Body you're trying to build and choose your preset.

 

Press and hold CONTROL key and click the Batch Build button in BodySlide

 

A window will come up with stuff in it. Just UNcheck anything that isn't your body

 

Click OK or Continue or whatever the hell it is.

 

Now another window opens and it's an explorer window. It wants you to tell it where to put the files it's about to create.

Navigate to the MyCBBEBody folder you created and drill down all the way to character assets and say OK and it builds them there.

 

So now you have:

 

MyCBBEBody\meshes\actors\character\character assets\femalebody_0.nif

and

MyCBBEBody\meshes\actors\character\character assets\femalebody_1.nif

 

Hard part is done.

Now Zip that (I use 7Zip) and use the prompts to have 7zip (or winzip... same kind of prompts) add to archive MyCBBEBody.7z (or... .zip.. depending on what you're using)

 

Here's the easy part!

You just created a "mod" for MO.

So inside MO, install a new mod. And when it opens the window for you to select the mod to install, navigate to that MyCBBEBody.7z and click ok.

 

You've just installed JUST the CBBE femalebody meshes as a mod. They will, by default, now be the last thing in the left pane (if you have it sorted by priority)

Activate you MyCBBEBody mod.

 

Those meshes will overwrite everything EXCEPT the OverWrite folder so make sure you don't have body meshes in the overwrite folder

 

I have about 30 profiles in MO with different mixes of mods and followers. I create an FNIS-OverWrite-profileName for each one. When you run FNIS for the first time that's when I create this "mod". When I'm done with the profile and about to go to another one, I drag everything into the FIS-OverWrite-profileName so the Overwrite folder is EMPTY when I switch profiles.

 

Do some maintenance in MO and it will make your life 100 times easier than NMM, but if you don't keep things tidy, you may as well just go out and mow the lawn...

 

:D

 

 

 

Ok, no need to be condescending in your tone.  I've read plenty, and cannot find where it's gone wrong.  I only started modding this year with a stint in FNV, before deciding to adventure into Skyrim!  I did all the reading, here and on Nexus.  Moved Steam, TESVEdited vanilla, saved after Helgen before modding, etc.  Followed the guides.

Not had any real issues with the body (except briefly when I swapped over from UNP to CBBE a couple months ago).  Only issue has been the node fighting when SGO/FHU/ES+ all on at same time - easy solved by switching on/off as required (I don't want to do the merged script thing to hook them together btw).

 

Anyway, I appreciate your effort in a possible solution.  It appears to me to be a bit redundant in that it will only do what the CBBE mod is for, but I'll try anything lol!  Followed your path exactly to the letter.  Now when I go in game, the naked (preggo) follower, indeed has the belly!  (looking good I think to myself), the armored (preggo) follower also has the belly.

Now the puzzling bit - if I remove the armor, the belly disappears, but, if I add armor to the naked one, the belly also disappears! Made me lol!

I'm thinking I may be facing a corruption somewhere, cos I cannot reinstall the CT remodelled armor mod - keeps showing the following message in the image. 

Thank you for your assistance though.

 

 

Posted

 

 

 

only thing i realy holding me back using this instead of http://www.loverslab.com/topic/33676-sexlab-soulgem-pregnancy/is that it has spells to disable nodes on specific npc so makes it easy to be compatiable with other mods.

soul gem oven 2 seems to be fighting for pc breast node 100% the time even when not preg so kinda makes it more script intensive.

 

You can turn that off for all females.  It's an option.

I always thought SGO was really creepy.

 

Like a sperm and an egg make a baby... then their soul gets devoured by a soul gem, depending on how developed the baby was before the soul gem was removed.

 

It's like birth control, but you use your unborn baby's soul to enchant or recharge your armor or weapons.

 

I would say that's immersive as fuck.

 

And that's why I use it.  I always needed an easier way to level up my enchanting skill and an easier way to make money.  I thought about whoring my character out, but I needed a mod for that.  Then, I thought about what to do with the potential of getting pregnant.  darkconsole provided the best answer.  Turn the babies into soul gems and sell the magic-infused milk for big profit!  :D

 

 

that disables it for everyone. go and try the one i posted it has spells that allow u disable nodes for bely/breasts on a certain npc. so say u want to get your charcter preg but u want to usse milk econmy for breasts. it allows u to turn off the specifc node u need to o that. soulgem oven dont have that its either all or nothing.

 

 

you can turn off breasts scalling node but can't turn off milk...

 

 

 

u didnt read it. what i was requesting was the addition of spells to disable nodes on 1 person at a time instead of  everyone at same time.

 

 

Posted

 

 

Wow.... someone needs to read up on MO a little (I'm not criticizing.... I had to read a lot and make a lot of mistakes too)

 

To get the CBBE body you want:

 

Create a folder, anywhere you want is fine as long as you remember where you put it.

Name the Folder: MyCBBEBody

Inside that folder create the folder tree for the body meshes:

- create MyCBBEBody\meshes

- create MyCBBEBody\meshes\actors

- create MyCBBEBody\meshes\actors\character

- create MyCBBEBody\meshes\actors\character\character assets

 

Now you have a place to put the body you're going to build using BodySlide

 

I use BodySlide 2.5, but an earlier version should be fine. Choose the CBBE Body you're trying to build and choose your preset.

 

Press and hold CONTROL key and click the Batch Build button in BodySlide

 

A window will come up with stuff in it. Just UNcheck anything that isn't your body

 

Click OK or Continue or whatever the hell it is.

 

Now another window opens and it's an explorer window. It wants you to tell it where to put the files it's about to create.

Navigate to the MyCBBEBody folder you created and drill down all the way to character assets and say OK and it builds them there.

 

So now you have:

 

MyCBBEBody\meshes\actors\character\character assets\femalebody_0.nif

and

MyCBBEBody\meshes\actors\character\character assets\femalebody_1.nif

 

Hard part is done.

Now Zip that (I use 7Zip) and use the prompts to have 7zip (or winzip... same kind of prompts) add to archive MyCBBEBody.7z (or... .zip.. depending on what you're using)

 

Here's the easy part!

You just created a "mod" for MO.

So inside MO, install a new mod. And when it opens the window for you to select the mod to install, navigate to that MyCBBEBody.7z and click ok.

 

You've just installed JUST the CBBE femalebody meshes as a mod. They will, by default, now be the last thing in the left pane (if you have it sorted by priority)

Activate you MyCBBEBody mod.

 

Those meshes will overwrite everything EXCEPT the OverWrite folder so make sure you don't have body meshes in the overwrite folder

 

I have about 30 profiles in MO with different mixes of mods and followers. I create an FNIS-OverWrite-profileName for each one. When you run FNIS for the first time that's when I create this "mod". When I'm done with the profile and about to go to another one, I drag everything into the FIS-OverWrite-profileName so the Overwrite folder is EMPTY when I switch profiles.

 

Do some maintenance in MO and it will make your life 100 times easier than NMM, but if you don't keep things tidy, you may as well just go out and mow the lawn...

 

:D

 

 

 

Ok, no need to be condescending in your tone.  I've read plenty, and cannot find where it's gone wrong.  I only started modding this year with a stint in FNV, before deciding to adventure into Skyrim!  I did all the reading, here and on Nexus.  Moved Steam, TESVEdited vanilla, saved after Helgen before modding, etc.  Followed the guides.

Not had any real issues with the body (except briefly when I swapped over from UNP to CBBE a couple months ago).  Only issue has been the node fighting when SGO/FHU/ES+ all on at same time - easy solved by switching on/off as required (I don't want to do the merged script thing to hook them together btw).

 

Anyway, I appreciate your effort in a possible solution.  It appears to me to be a bit redundant in that it will only do what the CBBE mod is for, but I'll try anything lol!  Followed your path exactly to the letter.  Now when I go in game, the naked (preggo) follower, indeed has the belly!  (looking good I think to myself), the armored (preggo) follower also has the belly.

Now the puzzling bit - if I remove the armor, the belly disappears, but, if I add armor to the naked one, the belly also disappears! Made me lol!

I'm thinking I may be facing a corruption somewhere, cos I cannot reinstall the CT remodelled armor mod - keeps showing the following message in the image. 

Thank you for your assistance though.

 

 

 

Look at the message in MO itself. I see slashes in the path that are going in opposite directions. Did you have to manually edit file paths or installation paths?

 

Not sure that's the issue, but I've never seen mixed slashing in a file path actually work (and I'm a retired university IT guy so..... for what it's worth)

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