foreveraloneguy Posted August 15, 2015 Posted August 15, 2015 but this is mearly a visual representation problem. internally, the mods will not be fighting eachother. sgo won't see mana tanks value and start using that number as a base. (mana tanks is going to receive the same update. the code is already in there actually, just commented out). because of nioverride you can change your breast size any time during your gameplay and sgo will roll with it without resetting it. the trick is that if you tell sgo to use 2x for the breast size (default is actually 1.75) and you start with 1.0 it will be fine, but if you started with 2.5 that 1.75 could look retarded huge, hence the curve i need to add. That's true up to a point, but also depends largely on the weighting to the breast bones. Less intense weighting equals less intense scaling for any given scale. which was stated in the paragraph after that, lol. huh... well poopy noodles.
Samson Nite Posted August 15, 2015 Posted August 15, 2015 Hi Darkconsole, You still didn't change your mind to stick with soul gem, not to replace with real human baby or puppy, do you?
chajapa Posted August 15, 2015 Posted August 15, 2015 Hi Darkconsole, You still didn't change your mind to stick with soul gem, not to replace with real human baby or puppy, do you? Why would he do that? He'd have to change the name to "Puppy Oven" or "Real Human Babies to Eat Oven" or something. Soul gems are useful. Puppies and babies .... not useful.
GregariousGibbon Posted August 16, 2015 Posted August 16, 2015 Hi, I know this issue isn't this mod's fault but it is related and someone on this thread is most likely to know. I am using dimonized UNP body and when my char gets pregnant via SGO (its the only pregnancy mod i use other than Estrus Chaurus, which i turn the scaling off for anyway), the belly scales, but not in a uniform rounded shape, it's more like the abs grow to massive proportions, leaving a ridge in the middle of the body. I don't have any muscley textures or anything. I suppose I could just download a new pregnancy body, but I use a custom body via the Unified UNP plugin in bodyslide, which seems to have a slider for belly called "pregnancy belly". When I increase this slider in bodyslide, it gets a nice rounded bulge, but the .nifs i export do not give this effect. I also have UNP jiggles and everything jiggles just fine, I just thought someone might know how to create a custom body in bodyslide using UUNP that gives a nice result when pregnant. Thanks.
Pinute Posted August 16, 2015 Posted August 16, 2015 Hi, I know this issue isn't this mod's fault but it is related and someone on this thread is most likely to know. I am using dimonized UNP body and when my char gets pregnant via SGO (its the only pregnancy mod i use other than Estrus Chaurus, which i turn the scaling off for anyway), the belly scales, but not in a uniform rounded shape, it's more like the abs grow to massive proportions, leaving a ridge in the middle of the body. I don't have any muscley textures or anything. I suppose I could just download a new pregnancy body, but I use a custom body via the Unified UNP plugin in bodyslide, which seems to have a slider for belly called "pregnancy belly". When I increase this slider in bodyslide, it gets a nice rounded bulge, but the .nifs i export do not give this effect. I also have UNP jiggles and everything jiggles just fine, I just thought someone might know how to create a custom body in bodyslide using UUNP that gives a nice result when pregnant. Thanks. SGO scales the belly by adjusting the skeleton, rather than the meshes themselves as the UUNP slider does. If you go to the Skeleton section in racemenu, you'll find a belly slider there as well. That's how all pregnancy mods currently scale the belly. As you will see, scaling that doesn't give the same results as the UUNP scaling does.
chajapa Posted August 16, 2015 Posted August 16, 2015 Hi, I know this issue isn't this mod's fault but it is related and someone on this thread is most likely to know. I am using dimonized UNP body and when my char gets pregnant via SGO (its the only pregnancy mod i use other than Estrus Chaurus, which i turn the scaling off for anyway), the belly scales, but not in a uniform rounded shape, it's more like the abs grow to massive proportions, leaving a ridge in the middle of the body. I don't have any muscley textures or anything. I suppose I could just download a new pregnancy body, but I use a custom body via the Unified UNP plugin in bodyslide, which seems to have a slider for belly called "pregnancy belly". When I increase this slider in bodyslide, it gets a nice rounded bulge, but the .nifs i export do not give this effect. I also have UNP jiggles and everything jiggles just fine, I just thought someone might know how to create a custom body in bodyslide using UUNP that gives a nice result when pregnant. Thanks. What skeleton are you using? I use UUNP bodies in several different body shapes and custom bodies. They all scale pretty nicely at the belly. In BodySlide, leave that pregnant belly slider at zero. You don't want to build your nifs with it expanded. You don't need a new "pregnancy scaling body" if you're using UUNP to make your body meshes.
GregariousGibbon Posted August 16, 2015 Posted August 16, 2015 Hi, I know this issue isn't this mod's fault but it is related and someone on this thread is most likely to know. I am using dimonized UNP body and when my char gets pregnant via SGO (its the only pregnancy mod i use other than Estrus Chaurus, which i turn the scaling off for anyway), the belly scales, but not in a uniform rounded shape, it's more like the abs grow to massive proportions, leaving a ridge in the middle of the body. I don't have any muscley textures or anything. I suppose I could just download a new pregnancy body, but I use a custom body via the Unified UNP plugin in bodyslide, which seems to have a slider for belly called "pregnancy belly". When I increase this slider in bodyslide, it gets a nice rounded bulge, but the .nifs i export do not give this effect. I also have UNP jiggles and everything jiggles just fine, I just thought someone might know how to create a custom body in bodyslide using UUNP that gives a nice result when pregnant. Thanks. SGO scales the belly by adjusting the skeleton, rather than the meshes themselves as the UUNP slider does. If you go to the Skeleton section in racemenu, you'll find a belly slider there as well. That's how all pregnancy mods currently scale the belly. As you will see, scaling that doesn't give the same results as the UUNP scaling does. Hi, I know this issue isn't this mod's fault but it is related and someone on this thread is most likely to know. I am using dimonized UNP body and when my char gets pregnant via SGO (its the only pregnancy mod i use other than Estrus Chaurus, which i turn the scaling off for anyway), the belly scales, but not in a uniform rounded shape, it's more like the abs grow to massive proportions, leaving a ridge in the middle of the body. I don't have any muscley textures or anything. I suppose I could just download a new pregnancy body, but I use a custom body via the Unified UNP plugin in bodyslide, which seems to have a slider for belly called "pregnancy belly". When I increase this slider in bodyslide, it gets a nice rounded bulge, but the .nifs i export do not give this effect. I also have UNP jiggles and everything jiggles just fine, I just thought someone might know how to create a custom body in bodyslide using UUNP that gives a nice result when pregnant. Thanks. What skeleton are you using? I use UUNP bodies in several different body shapes and custom bodies. They all scale pretty nicely at the belly. In BodySlide, leave that pregnant belly slider at zero. You don't want to build your nifs with it expanded. You don't need a new "pregnancy scaling body" if you're using UUNP to make your body meshes. Thanks for both replying so quickly. I have XP32 Maximum Skeleton Extended 2.82 and still get this issue, I have done for ages but I thought it was time to try to fix it. Any idea why this might be happening? I'll include a screenshot if that might help.
chajapa Posted August 16, 2015 Posted August 16, 2015 Hi, I know this issue isn't this mod's fault but it is related and someone on this thread is most likely to know. I am using dimonized UNP body and when my char gets pregnant via SGO (its the only pregnancy mod i use other than Estrus Chaurus, which i turn the scaling off for anyway), the belly scales, but not in a uniform rounded shape, it's more like the abs grow to massive proportions, leaving a ridge in the middle of the body. I don't have any muscley textures or anything. I suppose I could just download a new pregnancy body, but I use a custom body via the Unified UNP plugin in bodyslide, which seems to have a slider for belly called "pregnancy belly". When I increase this slider in bodyslide, it gets a nice rounded bulge, but the .nifs i export do not give this effect. I also have UNP jiggles and everything jiggles just fine, I just thought someone might know how to create a custom body in bodyslide using UUNP that gives a nice result when pregnant. Thanks. SGO scales the belly by adjusting the skeleton, rather than the meshes themselves as the UUNP slider does. If you go to the Skeleton section in racemenu, you'll find a belly slider there as well. That's how all pregnancy mods currently scale the belly. As you will see, scaling that doesn't give the same results as the UUNP scaling does. Hi, I know this issue isn't this mod's fault but it is related and someone on this thread is most likely to know. I am using dimonized UNP body and when my char gets pregnant via SGO (its the only pregnancy mod i use other than Estrus Chaurus, which i turn the scaling off for anyway), the belly scales, but not in a uniform rounded shape, it's more like the abs grow to massive proportions, leaving a ridge in the middle of the body. I don't have any muscley textures or anything. I suppose I could just download a new pregnancy body, but I use a custom body via the Unified UNP plugin in bodyslide, which seems to have a slider for belly called "pregnancy belly". When I increase this slider in bodyslide, it gets a nice rounded bulge, but the .nifs i export do not give this effect. I also have UNP jiggles and everything jiggles just fine, I just thought someone might know how to create a custom body in bodyslide using UUNP that gives a nice result when pregnant. Thanks. What skeleton are you using? I use UUNP bodies in several different body shapes and custom bodies. They all scale pretty nicely at the belly. In BodySlide, leave that pregnant belly slider at zero. You don't want to build your nifs with it expanded. You don't need a new "pregnancy scaling body" if you're using UUNP to make your body meshes. Thanks for both replying so quickly. I have XP32 Maximum Skeleton Extended 2.82 and still get this issue, I have done for ages but I thought it was time to try to fix it. Any idea why this might be happening? I'll include a screenshot if that might help. Make sure nothing is overwriting your skeleton. Not sure how to do that with NMM excelt to reinstall the skeleton and overwrite. In MO it's pretty easy to just make it the last thing in the left pane.
Skyrimfloo Posted August 16, 2015 Posted August 16, 2015 Hi Darkconsole, You still didn't change your mind to stick with soul gem, not to replace with real human baby or puppy, do you? Why would he do that? He'd have to change the name to "Puppy Oven" or "Real Human Babies to Eat Oven" or something. Soul gems are useful. Puppies and babies .... not useful. Actually, thinking about my previous post I figure it shouldn't be excessively hard to plug a mod to this one that swaps the gems for something else. I'm thinking about a patch that swaps the soulgem properties of this mod for some custom object ("baby token"?). This token would have a script attached that would be used to link itself to the rest of the mod's functions. Of course that'd be kinda raw, your character would just shoot babies out of her womb, lol. You'd need to fine-tune it properly to make it more natural, and that would add complexity to the plugin. But at least the interaction with this one wouldn't be too extensive, and therefore easy to update. For example, I'd use an invisible object as the token to avoid the awkward baby-shooting pussy. Instead I'd play it off as her struggling, and when she's "done" giving birth, fade it to black or something and place the babies in the game in a more... dignified manner? lol. You'd also have to register who was the father. I think that would be a pain in the ass, but fortunately I believe SGO has/will provide events that can be of use. Personally I would love a way to have children in the game... and I gotta admit that if they could grow into adults so you can add some incest to the mix, that would arouse my kinkiest side, lol. But the game seems too crude to me for this to be done properly. You'd need at least some animations that involved carrying around and interacting with the child, and then unless you wanna add a (probably very boring) Sims-like mod, to justify your child super-fast growth. Personally I'd make do with some "timeskips" and fades, but that would probably not be really too lore-friendly. Of course you can just say fuck lore and get your children grow into adulthood in a week and fuck them afterwards. And your grandson. And so on. I bet Altmer do that a lot, that's why they're so retarded, lol.
GregariousGibbon Posted August 16, 2015 Posted August 16, 2015 Hi, I know this issue isn't this mod's fault but it is related and someone on this thread is most likely to know. I am using dimonized UNP body and when my char gets pregnant via SGO (its the only pregnancy mod i use other than Estrus Chaurus, which i turn the scaling off for anyway), the belly scales, but not in a uniform rounded shape, it's more like the abs grow to massive proportions, leaving a ridge in the middle of the body. I don't have any muscley textures or anything. I suppose I could just download a new pregnancy body, but I use a custom body via the Unified UNP plugin in bodyslide, which seems to have a slider for belly called "pregnancy belly". When I increase this slider in bodyslide, it gets a nice rounded bulge, but the .nifs i export do not give this effect. I also have UNP jiggles and everything jiggles just fine, I just thought someone might know how to create a custom body in bodyslide using UUNP that gives a nice result when pregnant. Thanks. SGO scales the belly by adjusting the skeleton, rather than the meshes themselves as the UUNP slider does. If you go to the Skeleton section in racemenu, you'll find a belly slider there as well. That's how all pregnancy mods currently scale the belly. As you will see, scaling that doesn't give the same results as the UUNP scaling does. Hi, I know this issue isn't this mod's fault but it is related and someone on this thread is most likely to know. I am using dimonized UNP body and when my char gets pregnant via SGO (its the only pregnancy mod i use other than Estrus Chaurus, which i turn the scaling off for anyway), the belly scales, but not in a uniform rounded shape, it's more like the abs grow to massive proportions, leaving a ridge in the middle of the body. I don't have any muscley textures or anything. I suppose I could just download a new pregnancy body, but I use a custom body via the Unified UNP plugin in bodyslide, which seems to have a slider for belly called "pregnancy belly". When I increase this slider in bodyslide, it gets a nice rounded bulge, but the .nifs i export do not give this effect. I also have UNP jiggles and everything jiggles just fine, I just thought someone might know how to create a custom body in bodyslide using UUNP that gives a nice result when pregnant. Thanks. What skeleton are you using? I use UUNP bodies in several different body shapes and custom bodies. They all scale pretty nicely at the belly. In BodySlide, leave that pregnant belly slider at zero. You don't want to build your nifs with it expanded. You don't need a new "pregnancy scaling body" if you're using UUNP to make your body meshes. Thanks for both replying so quickly. I have XP32 Maximum Skeleton Extended 2.82 and still get this issue, I have done for ages but I thought it was time to try to fix it. Any idea why this might be happening? I'll include a screenshot if that might help. Make sure nothing is overwriting your skeleton. Not sure how to do that with NMM excelt to reinstall the skeleton and overwrite. In MO it's pretty easy to just make it the last thing in the left pane. The only thing overwriting XPMS2 is SOS (mod organizer) which replaces some skeleton.nifs. Shall i move SOS above XPMS2? I'll try to create the body nifs in bodyslide uunp again as well.
chajapa Posted August 16, 2015 Posted August 16, 2015 SoS should NOT be overwriting your skeleton. So.... yes... move the skeleton to the bottom of that left pane so nothing overwrites it.
darkconsole Posted August 17, 2015 Author Posted August 17, 2015 SoS should NOT be overwriting your skeleton. So.... yes... move the skeleton to the bottom of that left pane so nothing overwrites it. SoS will overwrite both your skeleton and your papyrus util. whoever packaged it is a fucktard. if you are on Untamed's support thread and see people being like "im not leveling up" its because SoS overwrote papyrusutil with a version that doesnt have AdjustFloatValue. SGO3 provides a check and it wont even allow you to enable it unless papyrus util is 2.8 or newer. its already in the code and done. pops up telling you to fix your shit.
darkconsole Posted August 17, 2015 Author Posted August 17, 2015 the devil has marked this file. all is good.
terrorofmorrowind Posted August 17, 2015 Posted August 17, 2015 YUSS! Can't wait for 3! When it's done i can finally ditch (nothing meant by it but it's just too bothersome to have two mods doing the exact same thing) Milk mod economy
Aenain01 Posted August 17, 2015 Posted August 17, 2015 the devil has marked this file. all is good. devil.png Well good to see you garnering more watchers, many waiting on a new version i suspect (I'm in that camp, usually using milkmod & Being Female, but there are a number of interesting additions this time, major point of interest the interactive menu whatnot, all the spells was really a negative for me on the current releases.)
darkconsole Posted August 17, 2015 Author Posted August 17, 2015 Hi Darkconsole, You still didn't change your mind to stick with soul gem, not to replace with real human baby or puppy, do you? Why would he do that? He'd have to change the name to "Puppy Oven" or "Real Human Babies to Eat Oven" or something. Soul gems are useful. Puppies and babies .... not useful. Actually, thinking about my previous post I figure it shouldn't be excessively hard to plug a mod to this one that swaps the gems for something else. I'm thinking about a patch that swaps the soulgem properties of this mod for some custom object ("baby token"?). This token would have a script attached that would be used to link itself to the rest of the mod's functions. Of course that'd be kinda raw, your character would just shoot babies out of her womb, lol. You'd need to fine-tune it properly to make it more natural, and that would add complexity to the plugin. But at least the interaction with this one wouldn't be too extensive, and therefore easy to update. For example, I'd use an invisible object as the token to avoid the awkward baby-shooting pussy. Instead I'd play it off as her struggling, and when she's "done" giving birth, fade it to black or something and place the babies in the game in a more... dignified manner? lol. You'd also have to register who was the father. I think that would be a pain in the ass, but fortunately I believe SGO has/will provide events that can be of use. Personally I would love a way to have children in the game... and I gotta admit that if they could grow into adults so you can add some incest to the mix, that would arouse my kinkiest side, lol. But the game seems too crude to me for this to be done properly. You'd need at least some animations that involved carrying around and interacting with the child, and then unless you wanna add a (probably very boring) Sims-like mod, to justify your child super-fast growth. Personally I'd make do with some "timeskips" and fades, but that would probably not be really too lore-friendly. Of course you can just say fuck lore and get your children grow into adulthood in a week and fuck them afterwards. And your grandson. And so on. I bet Altmer do that a lot, that's why they're so retarded, lol. if you are watching my github for this project there was a commit a few days back where i mentioned switching the gem system from arrays to formlists. it is theoretically possible for you to make an esp that empties my list (i think) and populates it with new things. but at its core it still going to work like my gem birthing system and talk about gems in the ui. no real plans to take it any further than that.
Antonio121989 Posted August 17, 2015 Posted August 17, 2015 When this soul gem 3 is released, will I need to begin a new game, or erase the data with savetool?
darkconsole Posted August 17, 2015 Author Posted August 17, 2015 savetool cleaning is recommended, and should be easy to do with the sgo_ prefix. milks will disappear but gems will stay.
darkconsole Posted August 18, 2015 Author Posted August 18, 2015 i heard ya'll like cum inflation. i've never actually used fill her up, but im told that i need to make it so you can hold it in, jump up on the jarl's dinner table, and then let it out over his dinner. still got a little work to do in that regard.
Antonio121989 Posted August 18, 2015 Posted August 18, 2015 Well, I like FIll her up, and actually I was looking forward for the people of CANS to make the patches so i could use both soulgem oven and fill her up, but if you can make something similar as a feature of soul gem, it eliminates the problem. I preffer this especially when my character is raped by a giant for exemple, so it really look like her belly is inflating because of that (not that it is phisically possible, just fun to see)
Skyrimfloo Posted August 18, 2015 Posted August 18, 2015 if you are watching my github for this project there was a commit a few days back where i mentioned switching the gem system from arrays to formlists. it is theoretically possible for you to make an esp that empties my list (i think) and populates it with new things. but at its core it still going to work like my gem birthing system and talk about gems in the ui. no real plans to take it any further than that. Yes, that would be fine. I think you've made your mod accessible enough for any plugin to tinker with it without doing damage. From what I've seen, most issues come from having to substitute scripts or heavily scripted forms. In this case you'd have half the work done just by being able to switch the gems for something else. Everything else I think that doesn't (or can be modified in the MCM so it doesn't) go against the idea of tweaking your mod into a "childbirth" one, for example. For the UI changes, I'd consider that a minor issue. As long as your code stays intact for the core mechanics, I don't think that would do much damage. In fact the mod could simply swap your menu ability with a different one with the modified UI, that would just need to change the magic effect assignement of the spell. Now that I think about it again, wouldn't that make everything much easier, in fact? You don't really even need to change the gems themselves. Your mod measures the pregnancy status in "number and size" of gems, but the only part that involves real gems is the birthing sequence... Using v2 as an example, what I mean is that now you get pregnant, then you use a spell and pop gems out. So why not just make a different spell that pops other things? As long as your mod provides the proper info and events, then that's all it would take. Imagine you wanna make an Estrus Chaurus-like plugin, as I said before. SGO relays a ModEvent when getting the character pregnant after a sex scene with a chaurus, which activates the plugin (the event would relay the "father's" ID). The plugin then could do whatever it wants, but all it needs to do is to remember that the character is pregnant with chaurus eggs. SGO would manage the pregnancy as usual, no change needed. Finally, when the pregnancy ends, the character would use the "Give Birth" spell, which was actually modified by the plugin. Now it will use a different scene, laying eggs instead of gems. I'm not sure of how the spells work in SGOIII, but my point is that if the mod provides the proper information, all you need to do is to modify the spells that do stuff, in this case it would probably be just the UI one. Your mod could be a very very good framework for anything that uses pregnancy, I believe.
genericlogin Posted August 19, 2015 Posted August 19, 2015 I have a character who is pregnant with multiple soulgems. When dressed, she has a pregnant belly, but when nude her belly is flat. I'm guessing I've missed some undocumented step involving BodySlide. The only installation instructions available (such as they are) were buried on the Remodeled Armor for CBBE Bodyslide HDT page: Make sure you have Remodeled Armor checked, run LOOT, etc. Run Bodyslide as an executable in MO. Select CT77 Body under Outfit/Body (or CBBE HDT, but only one of those), then choose or create a body preset and hit the big Build button to create the nude body. Now build your outfits. If you want to use the Batch Build, click on it and uncheck everything that doesn't start with CT77 (the Groups filter up at the top does absolutely nothing that I can see). But it's more fun to preview each armor in Outfit/Body. That way you can play with the zap sliders and adjust the body shape for each armor you want to build (adding push-up effect, for example). Hit the big Build button for each one. I used CBBE HDT, and the batch build. What undocumented steps do I need to follow to make my character appear pregnant when nude?
chajapa Posted August 19, 2015 Posted August 19, 2015 REmodeled Armor by CT77 will install a body and will overwrite your BodySlide-generated body. AND I don't think CT77's body has a belly node.
darkconsole Posted August 19, 2015 Author Posted August 19, 2015 the latest version of the ct77 remodeled armors have belly weights. but the problem is the same, your naked femalebody_#.nifs are missing it.
genericlogin Posted August 19, 2015 Posted August 19, 2015 but the problem is the same, your naked femalebody_#.nifs are missing it. How do I fix that?
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