Jump to content

Recommended Posts

Posted

 

 

 

 .... kick out some random goop ...

 

Soul Gem miscarriage percentage?

 

 

well if you attempt to give birth before a gem even reaches  Petty Gem state, then it shoots out "soulgem fragments" lol. those useless little pieces of shit laying around the dungeon where you have to get azura's star. "oh yey soulgems, well fuck me its just fragments"

Posted

This mod is still the only mod that, when I set breast size in racemenu it resets the breasts to size one a few seconds after reentering the game.

 

When I go in mcm and turn off breast scaling in this mod, I can then have to go into racemenu and move the scaler to get them to show up at the racemenu setting.

 

The c.a.n. Mod did not fix this problem.

Posted

C.A.N.S. by itself will not fix this issue, you would need a patch for SGO to make it use C.A.N.S. for all of it's node scaling. Aside from that, as darkconsole explained, SGO3 will have the NiOveride feature you were expecting which allows the slider in Racemenu to set the base, then SGO will add to it. The current SGO2 does not have this feature, which is the issue you are experiencing. So you need to either make/find a patch for SGO2/C.A.N.S. to work together, or wait for darkconsole to finish SGO3.

Posted

I like the idea of being able to swap the birthed item. You could tweak the mod so that you can modify the result of a particular sex scene (based on race, for example) and modify some of the parameters for the pregnancy itself. The altered parameters could be:

 

  • Disable "stacking" pregnancies: Your character can only get pregnant once at a time. If she is and has sex again, the contents of her womb won't increase.
  • Disable birthing stages. Your character can only use the "give birth" option during allowed stages. You can make it so that she has to wait till the end for it, or maybe allow the first stage as well, so that she can "abort".
  • Chances for giving birth at each stage. You could "fail" at giving birth at particular stages and also set the time to wait to retry, and maybe an item requirement. If your plugin adds a penalty to pregnancy, this could add interesting features to it.
  • Allow "twins". You can set a chance for multiple fertilization, and also the max number. Your character could get pregnant with extra gems in a single sex scene.
  • Allow "multiplication". You can also have your character grow the amount of things inside her the longer she waits for giving birth.

So, the mod would work as usual for default events, but anybody could make a plugin that modified sex scenes with chaurus (to use a familiar example, let's say we want to re-create Estrus Chaurus) so that you birthed chaurus eggs instead of soulgems when raped by one. You could use those features so that your character could get pregnant with a lot of chaurus eggs in a single scene (very high chance for multiple fertilizations, and a high number). She may try to "give birth" to them during the first stage, but there's a chance she's unable to do so, and if she advances to the second stage then she's got to put up with that until the end.

 

Another possibility is a "regular" pregnancy, Beeing Female style: The character gets pregnant with one, maybe two or three "children tokens" in a single scene, and she can't get "more pregnant" until she gives birth. She can try to "abort" with a low chance using a potion, and in the end she gives birth to the "child token".

 

Or, set the gems so that if your character doesn't birth them in a long while she will actually pop more, even if she doesn't have sex. Maybe if she waits too much she gets a penalty for having a freaking bunch of sharp crystals in her womb.

 

I suppose all this is a bunch of annoying suggestions that would take a lot of time to work into the mod, but I wanna share them nevertheless. Maybe you like some. I think it shouldn't need to be excessively complex to implement if it's done with foresight. Make the impregnation trigger as a "get this thing in this character" prompt instead of a "get this character pregnant with 1 item", and then get a list of parameters based on each possibility.

Posted

its not that easy to just change how it works.

 

1) the math is based on stages of growth which you can eject at any time. this means there is a list of items for stages 0 to 6. (7 unique items)

2) its designed to let you reinsert gems to upgrade them.

3) its designed to be as fast as it can be >_>

Posted

I just noticed that you're adding cum inflation also. That might be awesome, but it depends. So can I get a yes or no on whether actor encumbrance will be added to the mod? If the answer is yes, then I can stop using fill her up.

Posted

insert gems you found laying around to incubate them into better gems. 

 

MDoEzfhl.png

 

insert empty gems and get full gems in return (if birth filled enabled, which is default)

 

4pN9zU3l.png

 

 

Just curious... are you building cum inflation into the new version? 

 

 

I just noticed that you're adding cum inflation also. That might be awesome, but it depends. So can I get a yes or no on whether actor encumbrance will be added to the mod? If the answer is yes, then I can stop using fill her up.

 

yes.

 

encumbrance will be toggled by a "hardcore gameplay" option in mcm. not sure if default yet.

Posted

oh.... oh... SOOOOoooon, daddy, sooon!  We want this. My follower really really really wants to jam stuff in her crotch and improve it.

 

So does my female PC.... so... SOOOooon, daddy, please!

 

Meanwhile.... I'll hand out towels.... sheeesh.... women.... can't live WITH them and... pass the beer nuts.

 

Posted

Glad to hear of the "hardcore" gameplay option. Good to hear that for some of us, getting unlimited soulgem enchantment power will at least make your adventuring a little more... cumbersome as a price. lol, or a better reason to use other NPCs for your farming.

Posted

C.A.N.S. by itself will not fix this issue, you would need a patch for SGO to make it use C.A.N.S. for all of it's node scaling. Aside from that, as darkconsole explained, SGO3 will have the NiOveride feature you were expecting which allows the slider in Racemenu to set the base, then SGO will add to it. The current SGO2 does not have this feature, which is the issue you are experiencing. So you need to either make/find a patch for SGO2/C.A.N.S. to work together, or wait for darkconsole to finish SGO3.

 

I will just turn off breast scaling until version 3.  sorry if that was a repost of something already explained.

 

 I really like this mod.

Posted

I don't yet understand.... nor can I find information.... how NiOverride works for scaling.

 

If I were to install SGO 3 when it's ready.... would it run alongside other mods that are still using NetImmerse? I'm assuming you'd STILL be faced with the "which one controls THIS node and which one controls THAT node so you'd still be disabling scaling to the point that only one mod scales a certain node.

 

Now if you have TWO mods using NiOverride... can they both scale the same node without fighting? If no, then what's the point? And if yes..... how does that work?

 

Mod-1 is activated and .... does it like auto-detect the base size? Let's assume base size is 1. That's 100% in NiOverride speak?

So Mod-1 wants to scale to 105%.... NiOverride scales to 105%

 

Mod-2 is activated ... does it then see that 105% set by mod-1 and think that's the base size (100%). So mod-2 think the base size is more than the base size of Mod-1 because Mod-2 came into play after mod-1?

 

AND.... assuming you start both mods at the same time and they both see the base size the same. ...

Mod-1 scales to 105%

Mod-2 wants to scale to 104%

Assuming they don't just fight over control.... does mod-2's request to scale to 104% get added on to the existing 105% so you end up at 109% actually?

 

I was never terrific at math, but it seems impossible to ever get your character back to base size if 2 mods scale increases by percent and then eventually scale decreases by percent.

 

I'm confused.... :D

 

Posted

any mod using netimmerse will now be the black sheep. sgo3 will play nice with racemenu. what else is there to know? lol.

 

"can they scale without fighting?"

 

sort of.

 

the results are still going to be fucky at best. for example, if you have one mod scaling breasts to 2x, and then another mod is like "i also want 2x" you're going to get 4x but the visual representation of that 4x is going to be huge as fuck, because its a scale multiplier not a volume consideration. to ease that i plan to add curving to sgo so that if it notices the breast is already huge, then it should scale less extreme to give the appearance that volume is being considered.

 

but this is mearly a visual representation problem. internally, the mods will not be fighting eachother. sgo won't see mana tanks value and start using that number as a base. (mana tanks is going to receive the same update. the code is already in there actually, just commented out). because of nioverride you can change your breast size any time during your gameplay and sgo will roll with it without resetting it. the trick is that if you tell sgo to use 2x for the breast size (default is actually 1.75) and you start with 1.0 it will be fine, but if you started with 2.5 that 1.75 could look retarded huge, hence the curve i need to add.

 

on top of all that, the visual representations will be different for every single body and armor, depending on how it was painted.  i am rolling default values for how uunp looks.

 

anything still using netimmerse will change the breast scale it wanted, but it wont matter because all the mods using nioverride are honeybadgers and will be unaffected mathematically the next time they want to do something.

 

"will c.a.n.s. solve that problem?"

 

eh. depends if he went the route i told him and not the routes other people told him. i gave him the only legit way to really provide *useful* visual representations - but i quit following that thread a while ago because i needed results today (sgo2 stacking threads on overscripted saves) and not get sucked into matheological debates with people smarter than me, but still wrong. ;)

 

Posted

Darkconsole any chance of removing black soulgems in this release? Since they are the same size as grand gems and give the same results.

 

Either way can't wait for version 3 look really good so far!

Posted

Darkconsole any chance of removing black soulgems in this release? Since they are the same size as grand gems and give the same results.

 

Either way can't wait for version 3 look really good so far!

 

no. i like them.

Posted

This is one of my favorite mods ever, on new game be start be more force on make my char mage who um force her self ans her followers to birth all soul gem she ever need.

Wish I can go home and play

I can't wait till number 3 I so excite I might explode into a billion evil little tying and take over the world........i should cum down

Posted

 

Darkconsole any chance of removing black soulgems in this release? Since they are the same size as grand gems and give the same results.

 

Either way can't wait for version 3 look really good so far!

 

no. i like them.

 

 

I'm not sure how difficult it would be, but maybe only black gems from impregnation? 

 

Also, I'm wondering where the souls come from when you are simply incubating found gems. Yes, I'm a RP nut, and yes, I recognize that SGO is totally lore free. Sue me, I can have two contradictory wishes at once :)

Posted

 

Also, I'm wondering where the souls come from when you are simply incubating found gems.

 

the feminine body is an amazing. that is all.

Posted

 

but this is mearly a visual representation problem. internally, the mods will not be fighting eachother. sgo won't see mana tanks value and start using that number as a base. (mana tanks is going to receive the same update. the code is already in there actually, just commented out). because of nioverride you can change your breast size any time during your gameplay and sgo will roll with it without resetting it. the trick is that if you tell sgo to use 2x for the breast size (default is actually 1.75) and you start with 1.0 it will be fine, but if you started with 2.5 that 1.75 could look retarded huge, hence the curve i need to add.

 

 

That's true up to a point, but also depends largely on the weighting to the breast bones. Less intense weighting equals less intense scaling for any given scale.

Posted (edited)

Heya, i have a question, im running Estrus Chaurs Spider addon (+everything you need to it) and my character is pregnant with a spider, now to the issue, my character got pregnant with a NPC so now i have ''2 pregant monds running at the same time'' so my question is, are they compatible ? also, my character grows nowmaly, but the body keeps flickering between non pregnant, and pregnant. i would really love if anyone could adress my issue and atleast tell if they are compatible or not. thanks in advance.

 

Never mind, they arnt compatible. had to uninstal spider pregnancy :C sorry for bothering

Edited by AuronXCZE
Posted

 

 

but this is mearly a visual representation problem. internally, the mods will not be fighting eachother. sgo won't see mana tanks value and start using that number as a base. (mana tanks is going to receive the same update. the code is already in there actually, just commented out). because of nioverride you can change your breast size any time during your gameplay and sgo will roll with it without resetting it. the trick is that if you tell sgo to use 2x for the breast size (default is actually 1.75) and you start with 1.0 it will be fine, but if you started with 2.5 that 1.75 could look retarded huge, hence the curve i need to add.

 

 

That's true up to a point, but also depends largely on the weighting to the breast bones. Less intense weighting equals less intense scaling for any given scale.

 

 

which was stated in the paragraph after that, lol.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...