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Posted

my only issue with making the milks into an ingredient is the fact that they would sort of lose their specialness in essence just becoming another ingredient that you can really replace with any other ingredient in the game in other words to make the milks special they would need unique effects and if they are ingredients that would mean that you would need a second type of ingredient that would offer the same effect.

 

So what I am really saying is that if milk and semen are just ingredients then they would be incapable of providing unique effects and once they are mixed with anything else they would stop being able to fulfil the role of food for any survival mods except if you add some sort of tag to all potions that have milk as an ingredient.

Posted

my only issue with making the milks into an ingredient is the fact that they would sort of lose their specialness in essence just becoming another ingredient that you can really replace with any other ingredient in the game in other words to make the milks special they would need unique effects and if they are ingredients that would mean that you would need a second type of ingredient that would offer the same effect.

 

So what I am really saying is that if milk and semen are just ingredients then they would be incapable of providing unique effects and once they are mixed with anything else they would stop being able to fulfil the role of food for any survival mods except if you add some sort of tag to all potions that have milk as an ingredient.

 

This isn't entirely the case. Inside the game, if you use a Giant's Toe in a Fortify Stamina potion, it makes the potion last for 5 minutes instead of the normal 60 seconds. It still works with all other ingredients with Fortify Stamina as an effect, but increases the duration. Imp Stool does the same when used in Restore Health potions, except it is the opposite in that it makes weaker potions than normal. These could just be bugs with those ingredients, though. However, the milks could do something similar by increasing the effects' strength and duration. The semen ingredients could potentially be used for poisons. Really, who'd drink it for any sort of nutritional value?

Posted

They are... maybe not bugs, but definitely inconsistencies... with the original ingredients. There are several like that. This UESP page shows the magnitude of each ingredient's effects. The Giant's Toe doesn't actually affect fortify stamina... did you mean fortify health? It has 5.9x magnitude for Fortify Health potions. The Boar's Tusk is what makes fortify stamina potions last a long damn time.

Posted

yeh, alchemy perks will become a thing, plus i am powering the milks a little stronger than the default items. however, even the old version they never provided any unique effects that did not exist in alchemy, as i was just reusing the existing AlchFortifyWhatever magic effects taht already existed in the game. the only difference was the milks were like triple overpowered than they should have been in the past.

 

there are additional things i can do. for example, maybe after drinking so many milks you are able to drink a milk and get all 4 effects off it at once instead of just the first. i can see that things like this are possible via the script. i don't know. i think that using ingredient form is a step in the right direction for more diversity in features later on.

 

i can also make cooking patterns so you can use the milk in cooking to make op things, or whatever, too. SGO3 is being designed with full extendability in mind so that other people can make addtional features like adding races with milks. after release i will most likey add an optional plugin afterwards for op succubus race milk, for example. i dunno. 

Posted

lololololol. first potion created on a character that has never alchemied before.

 

U3bWob3l.png

 

i may need to dial back the numbers. which i didn't think was that hard. i thought 10 meant 10% but apparently it means something not that.

Posted

Please don't make the milk to overpowered.  :wacko:

 

I like the new menu, will this replace the old spells? 

If Milk is disabled will this exclude breast growing? 

 

Posted

 

I like the new menu, will this replace the old spells? 

If Milk is disabled will this exclude breast growing? 

 

yes, the menu is 1 spell, a lesser power. works on the target under the crosshair or the player if no target.

 

yes, disabling a biological function disables the scaling from that point on.

 

if you are worried about size conflicts then your other mods should update to use nioverride like i have so they wont conflict.

 

 

looks like the EFF menu, would it work on companions that have their own follower package?  i know for someone like sofia i've never been able to use EFF on her.

 

the wheel menu is standalone from uiextensions (which is made by the eff guy) and has nothing to do with followerness.

Posted

yeh, alchemy perks will become a thing, plus i am powering the milks a little stronger than the default items. however, even the old version they never provided any unique effects that did not exist in alchemy, as i was just reusing the existing AlchFortifyWhatever magic effects taht already existed in the game. the only difference was the milks were like triple overpowered than they should have been in the past.

 

there are additional things i can do. for example, maybe after drinking so many milks you are able to drink a milk and get all 4 effects off it at once instead of just the first. i can see that things like this are possible via the script. i don't know. i think that using ingredient form is a step in the right direction for more diversity in features later on.

 

i can also make cooking patterns so you can use the milk in cooking to make op things, or whatever, too. SGO3 is being designed with full extendability in mind so that other people can make addtional features like adding races with milks. after release i will most likey add an optional plugin afterwards for op succubus race milk, for example. i dunno. 

ok thats great.  I did not know that you could do this type of things with ingredients and that you were so willing to use scripts so i no longer have any issue with the way you are planning to make it work.  Now the only thing that i will have to figure out is how to modify them to work the way i want them too. :D

Posted

only if cans made a bad decision to not use nioverride. as much as i want it to succeed i don't really know how viable and maintainable that project will be.


should semens work like sgo2, you can milk every x hours, or should they work like milks in sgo3? i can even scale the balls bone lol.

Posted

I always thought semen production was overpowered. Go away for a week and I couldn't walk around the dungeon without kicking a vial.

 

Maybe blue balls and forced masturbation?

Posted

only if cans made a bad decision to not use nioverride. as much as i want it to succeed i don't really know how viable and maintainable that project will be.

should semens work like sgo2, you can milk every x hours, or should they work like milks in sgo3? i can even scale the balls bone lol.

 

I prefer the sgo2 way.

Posted

I always thought semen production was overpowered. Go away for a week and I couldn't walk around the dungeon without kicking a vial.

 

Maybe blue balls and forced masturbation?

 

my latest idea would be the same as milk. each male could store maybe 2 bottles a day and when he is full he is full until you empty it. that would un-overpower it imho.

 

plus they wouldn't drop it. you'd have to milk it out >_>

Posted

 

I always thought semen production was overpowered. Go away for a week and I couldn't walk around the dungeon without kicking a vial.

 

Maybe blue balls and forced masturbation?

 

my latest idea would be the same as milk. each male could store maybe 2 bottles a day and when he is full he is full until you empty it. that would un-overpower it imho.

 

plus they wouldn't drop it. you'd have to milk it out >_>

 

I hate everything what is forced, so I am with this

Posted

I know it's called Soul Gem Oven, but as you are messing about with the code, how difficult would it be to add an api/registered call back mechanism which would allow other mod authors to pop out other stuff? - (you know like potion bottles, small ladles, teddy bear backpacks, lumps of cheese. Doesn't really matter what, just that there is a way to tap into the whole ejection mechanic).

Posted

I know it's called Soul Gem Oven, but as you are messing about with the code, how difficult would it be to add an api/registered call back mechanism which would allow other mod authors to pop out other stuff? - (you know like potion bottles, small ladles, teddy bear backpacks, lumps of cheese. Doesn't really matter what, just that there is a way to tap into the whole ejection mechanic).

 

it wouldn't be too big of a deal i guess, but they would all be bound to the same rules, progresses in six stages, so you'd need 6 objects or a dummy object 5 times and the 6th legit. the modder would have to take care to only add persistent references to the queue or else when the game garbage collects it i'll get a None in my list and have no choice but to kick out a gem. its also possible something entirely wrong could get kicked if it was a temporary reference if the id gets reused.

 

it would be a little bulky on the cosave though.

 

without allowing for stages of progression i could cut down on the bulk and not kick out anything or kick out some random goop if they try and birth it prior to it hitting the 6th stage

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