mthay Posted January 14, 2018 Posted January 14, 2018 Ashal just posted SexLab beta for SSE. Would you consider porting your mod to SSE too?  It's not the same Skyrim without itÂ
Marko824 Posted January 14, 2018 Posted January 14, 2018 6 hours ago, swmas said: Isn't giving a schlong to every female separately just as dumb? There is a schlongiffication plugin for females, might give that a shot, with it some females will get an "invisible" schlong instead of an unp one.(I think so though I never tried it.) Yeah thats what im doing, if you mod one of the male schlongs to be on females it shows up invisible and during sex scenes they put on the unp schlong as a strapon but this way they all get different sizes. Â The problem im having though is unless you give every female a non-invisible schlong, they wont be able to impregnate other females. Â If you turn on insemination for two females it knows who has the schlong and who doesnt so why not have it on for everyone by default?
btasqan Posted January 14, 2018 Posted January 14, 2018 So any way to disable semen options? It isnt immersive that I can calm hostile npcs in combat via a click on the semen option in the radial wheel.
swmas Posted January 14, 2018 Posted January 14, 2018 1 hour ago, Marko824 said: Yeah thats what im doing, if you mod one of the male schlongs to be on females it shows up invisible and during sex scenes they put on the unp schlong as a strapon but this way they all get different sizes. Â The problem im having though is unless you give every female a non-invisible schlong, they wont be able to impregnate other females. Â If you turn on insemination for two females it knows who has the schlong and who doesnt so why not have it on for everyone by default? Got it, make the unp schlong mod to show invisible that way all the women will be able to inseminate. The strapon version should still be visible cause it uses different mesh.
Marko824 Posted January 14, 2018 Posted January 14, 2018 3 hours ago, swmas said: Got it, make the unp schlong mod to show invisible that way all the women will be able to inseminate. The strapon version should still be visible cause it uses different mesh. But then that disables milk and gems for every female, i want to be able to have all three active
swmas Posted January 15, 2018 Posted January 15, 2018 6 hours ago, Marko824 said: But then that disables milk and gems for every female, i want to be able to have all three active Shoot, I guess the only option is to manually edit the npc's.
Marko824 Posted January 15, 2018 Posted January 15, 2018 2 hours ago, swmas said: Shoot, I guess the only option is to manually edit the npc's. ok i just went and changed the script myself  i havent had any issues with self impregnation like it says, i didnt test it on scenes with 3 people though but if anything happens i dont really care or ill just turn them off. dcc_sgo_QuestController.pex 1
Malum Oculus Posted January 16, 2018 Posted January 16, 2018 Is there a way to see what achievements you have?
AVS Posted January 16, 2018 Posted January 16, 2018 On 1/14/2018 at 11:48 AM, Marko824 said: Yeah thats what im doing, if you mod one of the male schlongs to be on females it shows up invisible and during sex scenes they put on the unp schlong as a strapon but this way they all get different sizes. Â The problem im having though is unless you give every female a non-invisible schlong, they wont be able to impregnate other females. Â If you turn on insemination for two females it knows who has the schlong and who doesnt so why not have it on for everyone by default? Â I think you might be making this too hard? Sounds like you want some but not all of the women in the game to be futas who can function in the male role for SGO, yes? I've got my game set up to do basically that. Â It's been a while, so I may be misremembering some of the details, but basically you just need to install the existing 'no schlong for females' SOS add-on and/or the pubic hair add-ons, set them to a high spawn percentage in the SOS MCM settings, and then install SexLab Eager NPCs. Â SLEN has a bunch of sex quest and dialog stuff that may or may not interest you, but it also has the absurdly useful function of detecting an NPC's schlong state and resetting the SexLab gender to match it when you have the crosshairs over them. Just go into the SOS section of SLEN's MCM and set all charcters with the UNP schlong for females to be treated as male, and everything else just works from there. Â Of course, doing it like this will leave SGO treating them as males without pregnancy options, so if you want a fully functional hermaphrodite NPC you'll still have to tweak that character's settings in the wheel menu, but doing that for individual characters you want to be futa is a lot simpler than having to reset every woman you meet. I believe SexLab has mixed gender options, but I don't have the game handy to see if they affect how SGO or SLEN work, so I can't tell you if there's a way to use them to spawn characters with all the options enabled by default. Â Oh, and the way you're doing it, with the UNP schlong functioning as a SexLab strap-on? That's probably not working because you don't have the 'female on female cum' option active in SexLab. You need that 'cum' instance at the end of the sex scene to trigger SGO's inseminations. The downside is that it will apply it not just to all of the strap-ons, including the non-schlong ones, but also any other lesbian animations, and it's not always clear who'll end up impregnated.
swmas Posted January 16, 2018 Posted January 16, 2018 On 1/15/2018 at 8:19 AM, Marko824 said: ok i just went and changed the script myself  i havent had any issues with self impregnation like it says, i didnt test it on scenes with 3 people though but if anything happens i dont really care or ill just turn them off. dcc_sgo_QuestController.pex Nice, I'll get this for myself, self impregnation makes sense to me. Thanks!
Marko824 Posted January 17, 2018 Posted January 17, 2018 22 hours ago, AVS said: Â I think you might be making this too hard? Sounds like you want some but not all of the women in the game to be futas who can function in the male role for SGO, yes? I've got my game set up to do basically that. Â It's been a while, so I may be misremembering some of the details, but basically you just need to install the existing 'no schlong for females' SOS add-on and/or the pubic hair add-ons, set them to a high spawn percentage in the SOS MCM settings, and then install SexLab Eager NPCs. Â SLEN has a bunch of sex quest and dialog stuff that may or may not interest you, but it also has the absurdly useful function of detecting an NPC's schlong state and resetting the SexLab gender to match it when you have the crosshairs over them. Just go into the SOS section of SLEN's MCM and set all charcters with the UNP schlong for females to be treated as male, and everything else just works from there. Â Of course, doing it like this will leave SGO treating them as males without pregnancy options, so if you want a fully functional hermaphrodite NPC you'll still have to tweak that character's settings in the wheel menu, but doing that for individual characters you want to be futa is a lot simpler than having to reset every woman you meet. I believe SexLab has mixed gender options, but I don't have the game handy to see if they affect how SGO or SLEN work, so I can't tell you if there's a way to use them to spawn characters with all the options enabled by default. Â Oh, and the way you're doing it, with the UNP schlong functioning as a SexLab strap-on? That's probably not working because you don't have the 'female on female cum' option active in SexLab. You need that 'cum' instance at the end of the sex scene to trigger SGO's inseminations. The downside is that it will apply it not just to all of the strap-ons, including the non-schlong ones, but also any other lesbian animations, and it's not always clear who'll end up impregnated. All i wanted was to have insemination, gems, and milk automatically enabled on for all females, i tried to do the gender swapping stuff but it just left them all to be perma males so i learned out to edit scripts which was actually pretty easy and changed all females that have an sos addon on them to have all three on (except the UNP one which has its own line in the script and i didnt bother messing with it, equipable one still works though)
hexenhaus Posted January 17, 2018 Posted January 17, 2018 Is there a way to deactivate milk production and breast scale besides the radial menu? I use MME for the milk and doing it for the PC is fine, but as every female gets autoregistered when impregnated...  I can set MCM-BodyScales-Breast max to 0 (don't now of it prevents breast scaling), but they still will produce milk unless unchecked via radial menu. And neither the Milk Max Capacity, nor the Milk Produce Time can be set to 0...  Are there plans to "fix" this?
Guest Posted January 17, 2018 Posted January 17, 2018 why is purple liquid streaming from my character's vagina? Â I warped some settings on a quick test run but I didnt notice anything in the mcm about liquid leaks
darkconsole Posted January 17, 2018 Author Posted January 17, 2018 22 minutes ago, ~ Deathstalker said: why is purple liquid streaming from my character's vagina?  I warped some settings on a quick test run but I didnt notice anything in the mcm about liquid leaks  sounds like you're missing the zaz textures cuz its suppose to be dripping jizz not grape juice.  1
jlttsmiley Posted January 18, 2018 Posted January 18, 2018 On 4/14/2017 at 7:31 AM, ErikModi said: So, I'm trying to get this to work with the Temptress race (http://www.nexusmods.com/skyrim/mods/78668/?). Breasts are scaling fine, belly isn't moving at all. Normally I use CBBE Bodyslide for characters, and on everyone else it works. Anyone have thoughts on how I can fix this? The maker of the mod did not use a body mesh that surports belly scaling, that said you will have to replace it with a body that does aka the body created in bodyslide.. Simply put open the original file unzip it in a new folder. then find the original body mesh in the mesh folder I believe the rath is meshes,actor,character and replace the body nif with your body femalebody0.nif and femalebody02.nif. If you have never done this it is easier than it my seem. try it , I had to learn this because of follower mods that did not have the right body mesh for pregnancy. HAPPY HUNTING also there are video,s on youtube that give atep by step on the proccess type  skyrim replace body mesh
Stiffon Posted January 18, 2018 Posted January 18, 2018 5 hours ago, darkconsole said: Â sounds like you're missing the zaz textures cuz its suppose to be dripping jizz not grape juice. Â Nearly ruined my keyboard there!
Aldebaraan Posted January 22, 2018 Posted January 22, 2018 I have lost the mcm for this mod. the "setstage ski_configmanagerinstance 1" doesn't fix it. anyone knows a solution?
Deathmarcher Posted January 29, 2018 Posted January 29, 2018 I have a small suggestion for this mod. I like to play as a necromancer and have a bunch of slaves for harvesting the souls of the unborn, but once I max out enchanting and get Azura's Star, I find little use of this mod. Â Now if you had an option to harvest the soul of the unborn to give you permanent powers instead of a soul gem, it would certanly add a huge roleplay element for a necromancer. The powers could be race based and for an example a Redguard would increase your 1-handed by one point per birth and an Imperial would add 1 to your speech. Also there could be a choice instead of getting a skill point you could get magicka, health or stamina. Â If there already exists a mod with features like this, please point me to it.Â
Pfiffy Posted January 29, 2018 Posted January 29, 2018 Oh.. you are working on SGO for SE... No need to ask again. I have DM2 already working. Just the UI extensions make some problems, because mouse is not working. My private port of sgo crashed the game. haven't tested it with the new papyrusutil...Â
mthay Posted January 29, 2018 Posted January 29, 2018 My private port to SE on the other hand starts just fine, but SGO reports that NiOverride isn't installed and disables itself.  I'm using the merged .dll posted by Expired on Race Menu mod page. I examined the source code of SGO and this issue probably may be patched by commenting out the contents of IsInstalledNiOverride function in dcc_sgo_QuestController.psc. It probably just doesn't detect that dll correctly. I'm not proficient with Creation Kit that much so I haven't tested this so far.  Edit: Just tested that and now mod works perfectly on SEÂ
Juranas Posted February 1, 2018 Posted February 1, 2018 On 1/29/2018 at 1:05 AM, Deathmarcher said: I have a small suggestion for this mod. I like to play as a necromancer and have a bunch of slaves for harvesting the souls of the unborn, but once I max out enchanting and get Azura's Star, I find little use of this mod.  Now if you had an option to harvest the soul of the unborn to give you permanent powers instead of a soul gem, it would certanly add a huge roleplay element for a necromancer. The powers could be race based and for an example a Redguard would increase your 1-handed by one point per birth and an Imperial would add 1 to your speech. Also there could be a choice instead of getting a skill point you could get magicka, health or stamina.  If there already exists a mod with features like this, please point me to it.  From what I recall if you give followers enchanted weapons, the weapons lose charge with use just like if you used them. IDK if followers (with or without mods) can be told to use soulgems to recharge those weapons, but if that is the case.... boom, suddenly you have a need for large numbers of filled soulgems.
BunnyMango Posted February 26, 2018 Posted February 26, 2018 What does Zaz animation pack gives for this mod? I'd like to use SGO3 but Zaz is a very resource heavy mod. Would you know any way to just take what I need from Zaz for SGO3 to be compatible?
Guest Posted February 26, 2018 Posted February 26, 2018 34 minutes ago, Shaoram said: What does Zaz animation pack gives for this mod? I'd like to use SGO3 but Zaz is a very resource heavy mod. Would you know any way to just take what I need from Zaz for SGO3 to be compatible? I recently removed zaz from my modlist and it's resulted in a lack of animations for soulgem oven but otherwise seems to work. Didn't notice it was a requirement as it's not a master you get a warning about in MO/etc. So I think it's mostly animations and the leak meshes+textures. As mentioned with the grape juice earlier on the page. Might be best with a definite answer but that's my guess. o/
Inanna17 Posted February 28, 2018 Posted February 28, 2018 On ‎1‎/‎29‎/‎2018 at 9:50 AM, mthay said: My private port to SE on the other hand starts just fine, but SGO reports that NiOverride isn't installed and disables itself.  I'm using the merged .dll posted by Expired on Race Menu mod page. I examined the source code of SGO and this issue probably may be patched by commenting out the contents of IsInstalledNiOverride function in dcc_sgo_QuestController.psc. It probably just doesn't detect that dll correctly. I'm not proficient with Creation Kit that much so I haven't tested this so far.  Edit: Just tested that and now mod works perfectly on SE What exactly did you do? I've converted the mod for sse as well, and am getting the same message about nio-override. I also redid the shinshi lewd armor replacers and since they have a high heels dependency that could pose an issue as well. Maybe not if I'm lucky. I have been looking for information on this, so any advice would be appreciated. Thanks in advance.
Rayvan27 Posted February 28, 2018 Posted February 28, 2018 How exactly do I port this to SE? This is one of the last mods I was waiting to be ported over before making the switch to SE. Doesn't it require sexlab too?
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