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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted
25 minutes ago, GuruSR said:

"While searching the <player name> you find a restraining device. You feel the restraint reaching out to you with magical energy, projecting images of erotic adventure and pleasure into your mind. Your aroused body longing with desire and anticipation, you can't help but open your mind to the device and submit to its power."

You something messed up badly) This message shows up when you open a doors or ... search a dead body)

 

Posted
27 minutes ago, GuruSR said:

the person was going to give the player something for making them happy...  nothing. 

If you bind that person and she is happy debug messages pop up what she give to you. If she not happy, she nothing give to you.

 

Posted

Is that a bug if I got the inescapable slave collar while searching a body but it didn't start the quest for it?

Didn't see any quest related massages in debug nor in console.

I was like maybe It's timed that you get the quest like in beastess, your character only realizes that she got an STD a few minutes after the animations ended. But waited 3 in game days nothing.


If this is a bug then can anybody tell me how to manually start the quest or do I simply do a debug strip? I heard that if you just debug it might slow your save file a ton since some scripts will be running rampant in the background always.

I found the quest ID and I know how to use the setstage command but after trying a bunch of random stage numbers the quest still wont start. So if anyone can help me with the starting stage's number it would be greatly appreciated.

ScreenShot8.png

ScreenShot7.png

Posted
15 minutes ago, Szithlord said:

Is that a bug if I got the inescapable slave collar while searching a body but it didn't start the quest for it?

Didn't see any quest related massages in debug nor in console.

I was like maybe It's timed that you get the quest like in beastess, your character only realizes that she got an STD a few minutes after the animations ended. But waited 3 in game days nothing.


If this is a bug then can anybody tell me how to manually start the quest or do I simply do a debug strip? I heard that if you just debug it might slow your save file a ton since some scripts will be running rampant in the background always.

I found the quest ID and I know how to use the setstage command but after trying a bunch of random stage numbers the quest still wont start. So if anyone can help me with the starting stage's number it would be greatly appreciated.

ScreenShot8.png

ScreenShot7.png

the collar does not have a quest (visible), you can only set the number of intercourse or the number of days it takes to remove the collar in the menu.

Posted
15 minutes ago, xtirp8 said:

the collar does not have a quest (visible), you can only set the number of intercourse or the number of days it takes to remove the collar in the menu.

Oh yeah I'm so dumb didn't notice that the visible quest is the CURSED Collar not the SLAVE aaaah that makes sense

sorry for being stupid and thanks for the help.

Posted

Rape:  Doesn't seem to check the available "holes" open for the one being raped, watched as an un-rape-able player failed to be raped by everyone, including another person bound up just as tight (no holes open, hobble dress, all the trimmings).  Seem to recall DWF has a check for rape conditions.

 

The first person to "start" the rape seems to not be set like the rest to "follow the player", so sometimes they wander off and LEAVE the cell, this breaks the rape 100%, it won't continue.  They seem to do daily packages like "go outside and patrol the castle", which causes Sexlab to complain about a None actor.  These are vanilla bandits in a fort near Whiterun (gee, which one).  Others show up and cower like they're in trouble?  Not sure if they can't cheer or something instead of that, looks weird.

 

Quest:  "The Bondage Adventure", unlocks & unequips EVERY bondage item on completion, can that be fixed to only unlock the items added?  It interfered with other mod quests that required you to keep an item on or suffer it failing, etc.

 

Sasha's follow package (if one is present), doesn't seem to work if she gets victimized (rape, bondage frustration, etc).  Once one happens, I never see her again, no clue where she is now.

 

NOTE:  Gorgon race can't be rapers, just fails, they work in other sex mods, just not the rape, seem to skip out 100% of the time, no idea why.

 

NOTE:  Player most of the time winds up with a dildo with the forcing of female on female animation sex setting on, she also gets it when she shouldn't have it (since she's being raped and winds up getting dry humped by another).

 

NOTE:  The code that tells the person you can't wear something because it won't fit over the hobble, your shop's dresses won't go over slave shoes, dildos won't go over hobble dresses or body suits.

 

GuruSR.

 

Posted
1 hour ago, GuruSR said:

Quest:  "The Bondage Adventure", unlocks & unequips EVERY bondage item on completion, can that be fixed to only unlock the items added?  It interfered with other mod quests that required you to keep an item on or suffer it failing, etc.

 

What devices/quests from what mod?

 

From what I can tell, the device removal at the end of Bondage Adventure should not remove any blockgeneric items that don't come from DCL itself. So if it is removing custom devices that should only be removed by the owning mod the mod hasn't flagged them correctly.

 

If the mod is punishing you for removing generic devices without giving you time to requip them, I would say that is also a failing of the mod in question. You shouldn't use devices with no protection from removal and punish the player when another mod removes them.

 

edit: as for the only unlocking added items suggestion, one of the ways to trigger The Bondage Adventure is to ask NPCs to free you from devices and they promise to remove everything once you make it back to them. And I think that is the original intention of the event, it being used as a cursed loot trap and combat rape scenario are secondary implementations, if it is interfering with other mods it may be worth turning off the ways it gets randomly triggered.

Posted
1 hour ago, Tenri said:

What devices/quests from what mod?

 

From what I can tell, the device removal at the end of Bondage Adventure should not remove any blockgeneric items that don't come from DCL itself. So if it is removing custom devices that should only be removed by the owning mod the mod hasn't flagged them correctly.

 

If the mod is punishing you for removing generic devices without giving you time to requip them, I would say that is also a failing of the mod in question. You shouldn't use devices with no protection from removal and punish the player when another mod removes them.

 

edit: as for the only unlocking added items suggestion, one of the ways to trigger The Bondage Adventure is to ask NPCs to free you from devices and they promise to remove everything once you make it back to them. And I think that is the original intention of the event, it being used as a cursed loot trap and combat rape scenario are secondary implementations, if it is interfering with other mods it may be worth turning off the ways it gets randomly triggered.

I'm actually not sure the mod, has "crates" and "urns" you can open, that toss outfits onto you, default outfits I believe, I had some of that stuff on, when the Bondage Adventure added more, but upon saying "I made it back", it unequipped them too, which it shouldn't.  I don't mind the Bondage Adventure, but having it undo stuff that was on the player that it didn't add, did cause grief, as I had one of the items for Laura's shop on for a customer to "see you in", which it unlocked and I couldn't get it to go back on, mainly because I had so much in inventory, with getting more people to wear stuff, that I failed on that part.

 

The Bondage Adventure should keep track of what it was able to equip and unequip and/or remove (if it is to) the items added, that way, items that were from other mods (generic or not) won't be affected.  I mean for some mods that require you to have a specific key to get out of items, doing the Bondage Adventure is a sure fire way to get out of them. Speaking of Laura's shop, just found a grammer mistake in a dialogue I want to report, so I'll do that now.

 

GuruSR.

Posted
1 hour ago, GuruSR said:

I'm actually not sure the mod, has "crates" and "urns" you can open, that toss outfits onto you, default outfits I believe, I had some of that stuff on, when the Bondage Adventure added more, but upon saying "I made it back", it unequipped them too, which it shouldn't.  I don't mind the Bondage Adventure, but having it undo stuff that was on the player that it didn't add, did cause grief, as I had one of the items for Laura's shop on for a customer to "see you in", which it unlocked and I couldn't get it to go back on, mainly because I had so much in inventory, with getting more people to wear stuff, that I failed on that part.

 

The Bondage Adventure should keep track of what it was able to equip and unequip and/or remove (if it is to) the items added, that way, items that were from other mods (generic or not) won't be affected.  I mean for some mods that require you to have a specific key to get out of items, doing the Bondage Adventure is a sure fire way to get out of them. Speaking of Laura's shop, just found a grammer mistake in a dialogue I want to report, so I'll do that now.

 

GuruSR.

I believe the crates and urns would be Devious Lore but I haven't delved much into it yet to know the ins and outs of the various quests in it.

 

It might be possible to make BA aware of what it equips and only remove those, but that isn't really the point of the event, that would be something else but similar, and would need some reward for completing it, the reward for completing BA right now is to be free of the devices you already have equipped when you start it, or it is a mini-quest triggered from cursed loot/combat defeat as punishment? for getting into the situation.

 

I would rather BA not trigger when you are in a situation where it will break something else rather than changing the event to not remove everything, and since I disable hardcore mode on all MCMs that I can (for the sake of conflict resolution or bug workarounds) I can just turn off BA when I am in a situation where it can break things.

Posted
On 8/8/2020 at 12:37 AM, Tenri said:

I believe the crates and urns would be Devious Lore but I haven't delved much into it yet to know the ins and outs of the various quests in it.

 

It might be possible to make BA aware of what it equips and only remove those, but that isn't really the point of the event, that would be something else but similar, and would need some reward for completing it, the reward for completing BA right now is to be free of the devices you already have equipped when you start it, or it is a mini-quest triggered from cursed loot/combat defeat as punishment? for getting into the situation.

 

I would rather BA not trigger when you are in a situation where it will break something else rather than changing the event to not remove everything, and since I disable hardcore mode on all MCMs that I can (for the sake of conflict resolution or bug workarounds) I can just turn off BA when I am in a situation where it can break things.

I went looking, does look like it is Devious Lore, interesting stuff, you can do quests in it to find items while spelunking and if you equip them, sometimes you get trapped in the items and the quest finishes (leaving you in the items and you get to obviously keep them if you want).  Though BA's rewards is the items you were bound in, but having it undo all bindings is weird, because say you had small things like clamps and plugs on, a set of heels, the mini dress from the shop, would be useful to, probably easiest would be to record what is locked on the player and "pass" those items being bound onto the player, kind of like "lock more onto you", so that it doesn't unequip already equipped items, which I've seen it fail at, since I guess it doesn't see what is there already first.

 

I've also run into one NPC (during the [Restraints] dialogue) say they loved it in a gag chat message, then when you finally get to talk to them, they want unlocked and hate being in them, so not sure if that was a mistake or not, just small quirks in various things seem to make playing the game with the mod around, requiring reloads and avoidances (the jail stuff).  One thing I didn't see, which was somewhat odd, having being bound 100%, gagged, barely able to move faster than a crawl, is being darted (knocked out) and kidnapped by "someone", then made to do "chores" because you're captured, chained and have to or they'll kill you.  That sort of thing, could have that in a dungeon with traps that could kill your captors and you'd have to use your wits to get them killed by them, but, you're still chained while bound, so that could lead to a whole mess load of an adventure in bondage.

 

Though with DFW running, I get the notices about possible rape candidate and such, but while 100% bound, says something like you're properly dressed and safe.  It is hard to read (some of the text gets the size of a pinhead and it's there for about 3 seconds).

 

One attempt to get back during BA, a rape happened, all it kept saying was I couldn't do something with something because there were mittens on your hands, again, text was too tiny to tell, so the rape failed on everyone in the queue.

 

GuruSR.

Posted
1 hour ago, GuruSR said:

... I get the notices about possible rape candidate and such, but while 100% bound, says something like you're properly dressed and safe.  It is hard to read (some of the text gets the size of a pinhead and it's there for about 3 seconds).

three whole seconds? you must be kidding, some of these notes are gone faster than I even realised I could try to read it.

I tend to make screenshots a lot when these messages appear, and read them later (magnified to a readable size, that is)

Posted
2 hours ago, CaptainJ03 said:
4 hours ago, GuruSR said:

... I get the notices about possible rape candidate and such, but while 100% bound, says something like you're properly dressed and safe.  It is hard to read (some of the text gets the size of a pinhead and it's there for about 3 seconds).

 

Just instal this mod https://www.nexusmods.com/skyrim/mods/81258 and you can read any notifications whenever you want.

 

 you can also customize  hudmenu.swf file to change the duration and number of simultaneously displayed notifications,

 

 

Or instal this mod https://www.nexusmods.com/skyrim/mods/85418 or follow instruction for this mod how edit .swf

 

Posted
4 hours ago, CaptainJ03 said:

three whole seconds? you must be kidding, some of these notes are gone faster than I even realised I could try to read it.

I tend to make screenshots a lot when these messages appear, and read them later (magnified to a readable size, that is)

Well, it's roughly 3 seconds, I never actually timed it, but yes, magnified to a readable size is what I'd need to do too, though with my Screenshot Manager, I can just look in My Games folder, in Skyrim ... and Screenshots and find it by date/time.

 

GuruSR.

Posted
2 hours ago, xtirp8 said:

Just instal this mod https://www.nexusmods.com/skyrim/mods/81258 and you can read any notifications whenever you want.

 

 you can also customize  hudmenu.swf file to change the duration and number of simultaneously displayed notifications,

 

 

Or instal this mod https://www.nexusmods.com/skyrim/mods/85418 or follow instruction for this mod how edit .swf

A larger size of it would be easier, because I could read it along with the duration.  Thanks though, I have been looking at ways to alter it so I could see the information better.

 

GuruSR.

Posted
15 hours ago, GuruSR said:

One attempt to get back during BA, a rape happened, all it kept saying was I couldn't do something with something because there were mittens on your hands, again, text was too tiny to tell, so the rape failed on everyone in the queue.

 

I noticed this recently on a new character on SE where I left the DCL settings at default.  (I normally turn off the hardcore bondage mittens...) The message was warning that because of the mittens, it couldn't pick up the cuffs (shackles?   Can't recall the exact name...) that I always see it briefly equip and unequip at the beginning of a rape scene.   It's the same message you see when you loot someone/something while wearing those mittens, and drop some item because of them.

That said, that doesn't seem to stop rapes - they happened just fine a couple of times with the mittens on.   But I did have a case where I was in a chastity belt and gag, and it said the chastity was saving me from being raped...  Only then all the NPC rapists ended up not raping my character, buit instead following her around constantly, even through cell transitions.   It didn't reset them, either, when one of those NPCs later triggered (and finished) another rape scene... so I simply restored to an older point before the first one.  (Not a lot in that particular loadout, either - just DD, DCL, and DFC - all at mostly default settings - and I hadn't even really triggered DFC - no followers yet.)
 

Posted
Quote

 

I'm going to duplicate post over on DCL to let them know that this happened (originally posted in Laura's Bondage Shop).

 

Arrived back for "Seeking the Curse", talked to Laura who was sitting down, controls go dead (and hud vanishes) as scene moves player into view, at this point in time DCL decided that both Katarina and Laura (in that order) were going to rape the player, mid-unlocking (by Katarina) of the new store inventory, I was *pushed to the ground* and shortly after that, Katarina had sex with with the player, then Laura did it.  May want to communicate with DCL (Deviously Cursed Loot)'s author to see how to mark both as "not going to rape anyone".  A previous time it happened, I was going to say I was going to Swain, but again, never got the chance to, the rape started mid-dialogue at the end of the scene.

 

Seems the Rape start is not checking if the player is in a scene, talking to an NPC (in dialogue) or"restrained" (by some other mod stopping the player from moving).

 

The Bondage Adventure happened when all rapists were dead (not by me, bunch of bandits started rape, then some other "bandits" came up and murdered them while they waited, the "bandits" turned out to be Vigil of Stendarr Elites from another mod).  After that, The Bondage Adventure happened (how, everyone was dead, so who locked the player up, their ghost I guess).  After teleporting to a new location the quest objective changed and she got immediately attecked by wolves, so surrendered due to lack of being able to fight, got raped by 2 wolves (not sure how that works), then The Bondage Adventure repeated, sending the player off to somewhere else with equipment changes/additions.  Didn't think wolves had hands?  After finding the person to return to (3 entries of The Bondage Adventure's return point was listed in the tip on the map), the person undid the items from the first Bondage Adventure (I think) and stopped.  I wasn't sure what all was in both of them, because a rubber suit was in use so I didn't look to see what was under it.

 

Suggestion for the Rape participants, count the ActorTypeNPC's up at the end that are alive, if none are alive, don't fire any events.  Reduce rape testing to 1hr after the last load door cell load, to avoid rapes starting the instant the player enters a new area, which happens a lot and causes reloads due to forcing the player outside the cell.

 

GuruSR.

Posted

In the second quest of Laura's questline, the one in Solitude (I am trying to avoid spoiling in details) there is a stage at which the character is naked for the duration of a long interaction which is not a locked dialogue. If nudity and unarmed can trigger rape, you will get raped 100% of the times in the middle of that scene, breaking it, unless you just got raped before and are on cooldown or something.

 

Maybe DD should have a generic "quest active" variable, just like DCL has, that responsible DD modders can use with their different mods to make sure they don't collide in critical sections?

Posted

Is there a chance got (without use a console) transparent catsuit gloves and boots as drop? In Dollmaker shop i found only transparent hobble dress and not sure maybe i sell it sometimes before to her)

Posted

Not sure why we're discussing DCL's rape at Laura's place.

After trying it and getting raped twice on the way from Whiterun's main gate to Dragonsreach, I only turn it on when I "need" to get a lot of sex acts.

I've tried using it for non-lethal defeat when I'm uncertain about the boss-battle, but that's so crappy I don't use it anymore.

 

Simply go in the MCM, disable rape in DCL if you feel it would break the quest (or the mood), it's one easy to find checkbox.

 

j2mc,

Joe.

Posted
11 minutes ago, Elsidia said:

Is there a chance got (without use a console) transparent catsuit gloves and boots as drop? In Dollmaker shop i found only transparent hobble dress and not sure maybe i sell it sometimes before to her)

maybe  Add Item Menu v3.13 is what you're looking for. Yes, it's a bit like cheating, but cheating without using console commands isn't really cheating! ?

Posted
25 minutes ago, Elsidia said:

Is there a chance got (without use a console) transparent catsuit gloves and boots as drop? In Dollmaker shop i found only transparent hobble dress and not sure maybe i sell it sometimes before to her)

I thought I added it to the drop list for the next DCL version, but I will double check. But yes, it will be in!

Posted
2 hours ago, CaptainJ03 said:

Not sure why we're discussing DCL's rape at Laura's place.

After trying it and getting raped twice on the way from Whiterun's main gate to Dragonsreach, I only turn it on when I "need" to get a lot of sex acts.

I've tried using it for non-lethal defeat when I'm uncertain about the boss-battle, but that's so crappy I don't use it anymore.

 

Simply go in the MCM, disable rape in DCL if you feel it would break the quest (or the mood), it's one easy to find checkbox.

 

j2mc,

Joe.

Simply put, Laura's shop and DCL can clash, it is better to get both mod authors talking to come up with a way to make them work together, so features of both mods don't need to be crippled for both to work.  Makes sense doesn't it?  My thought would be for a generic Keyword check on the cell and location, if that keyword exists, don't allow any rape, etc, that could get in the way, then all a mod author would need to do is add that Keyword to their cells and/or location and it wouldn't get into trouble and the two mods would work wonderful together.

 

GuruSR.

Posted
5 minutes ago, GuruSR said:

Simply put, Laura's shop and DCL can clash, it is better to get both mod authors talking to come up with a way to make them work together, so features of both mods don't need to be crippled for both to work.  Makes sense doesn't it?  My thought would be for a generic Keyword check on the cell and location, if that keyword exists, don't allow any rape, etc, that could get in the way, then all a mod author would need to do is add that Keyword to their cells and/or location and it wouldn't get into trouble and the two mods would work wonderful together.

 

GuruSR.

I think Simple Slavery Plus Plus is already capable of preventing DCL rape scenes from happening during certain events, might work for Laura too.

 

From the SS++ desc:

Added and moved dhlp-suspend commands so that dhlp-aware rape mods should not trigger during the auction.  SL Adventures proximity rape should no longer occur during your stay.  Mods that do not check for dhlp-suspend status are not affected, only the well-behaved ones.

Posted

Anyone knows why my surrender feature triggers twice?

I mean that after I'm beaten I get a random consequence, and then another one will come out.

e.g. I'm teleported somewhere tied, and seconds later I'm teleported to Simple Slavery's auction.

Posted
48 minutes ago, forsythia_vahl said:

triggers twice?

Due to slow script work - you are hit twice : first time surrender start script but then second hit appears and it's start second surrender script while first still running.

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