Jump to content

Deviously Cursed Loot LE 9.0 (2021-03-09)


Recommended Posts

Posted

Found what looks to be a bug, the plant attack doesn't use the refined settings only the basic.

 

Tested with Wilderness set to 100% Dungeon and City set to 0% Debug message say 5% chance (which is the basic setting). Refined was active (double checked that)

 

EDIT: Weighting was set to 1 not the default 0.5

 

Thinking about it, it makes sense, as a blanket setting for plants and mines

 

Yes, it's working the way I implemented it, so at least not technically a bug. :)

Posted

It does seams that this mod somehow interfere with harvesting flora. There seams to be big areas with absolutly no harvestable flowers and such. I never was big on alchemy

but i can swear that there ar a lot less plants now. Am i totally wrong here or does anyone else noticed this to?

 

There is no way I can possibly imagine how Cursed Loot should be able to cause this.

Posted

Version 4.2
- Fixed: Shock boots will now be properly removed with the Device Removal Manager active.
- Fixed: Possible array out of bounds error when rape events trigger, making scenes fail.
- Fixed: Rape events will no longer use foursome animations and thus trigger more reliably.  
- Fixed: Rape events will no longer always use the maximum number of actors, but actually pick them randomly.
- Fixed: Rape events will no longer produce a stack dump when trying to select SexLab animations while an armbinder is worn.
- Fixed: Followers should no longer cycle through different bound poses during rape events.
- Fixed: High Security Yoke will now work properly.
- Fixed: Followers will now get untied when a rape event has to abort.

Posted

First time on since Wednesday(real life again) and you really are making life hard for the dragonborn, aren't you?

 

Nice update and quick fixes too. Can't wait to try it out.

 

But if my dragonborn leaves me, its all your fault, Kimy.

 

Thanks, your AMAZING.

 

Posted

Great update! And, just a little idea: trapped doors, there are some bandits, that make traps on doors, when you open the door, grenade BANG! And you are knocked out.

Posted

HoKay, I'm seriously loving the update, but I have a game-breaking issue.  As soon as I get the armbinder, I can no longer do anything except walk or run, I can't jump, but more importantly I can't access my inventory or my map.  And I have absolutely no idea where the deep, dark dungeon is.  Is the armbinder supposed to lock you out of inventory and map and everything or do I have a broken install?  If not, would anyone provide a spoiler as to the dungeon's location?  Thanks in advance.

Posted

I don't think this was suggested yet, and I'm not sure it is possible, but there is a bed animation for Estrus that would be cool if that could be integrated into the dangerous-night-ish functionality as one of the possible attacks.

 

Thanks for the awesome mod by the way! :D

Posted

HoKay, I'm seriously loving the update, but I have a game-breaking issue.  As soon as I get the armbinder, I can no longer do anything except walk or run, I can't jump, but more importantly I can't access my inventory or my map.  And I have absolutely no idea where the deep, dark dungeon is.  Is the armbinder supposed to lock you out of inventory and map and everything or do I have a broken install?  If not, would anyone provide a spoiler as to the dungeon's location?  Thanks in advance.

 

Bring up your quest journal then use the "show on map" function from there. The lack of direct map access is a side effect of the intentional restricting of inventory access when wearing armbinders, and I don't think it's specific to cursed loot.

Posted

HoKay, I'm seriously loving the update, but I have a game-breaking issue.  As soon as I get the armbinder, I can no longer do anything except walk or run, I can't jump, but more importantly I can't access my inventory or my map.  And I have absolutely no idea where the deep, dark dungeon is.  Is the armbinder supposed to lock you out of inventory and map and everything or do I have a broken install?  If not, would anyone provide a spoiler as to the dungeon's location?  Thanks in advance.

 

The armbinder locks out map and inventory (The code for that is from Devious Devices, BTW). but not journal. You can use that and set the quest active from there. You can also access the map from the journal. If you need to get at your inventory to unequip non-DD items you can trade with a follower or loot a container. Shift should let you equip things (Useful for getting arrows or cloaks off your back to stop clipping, etc).

Posted

If you continue this way a new mod name is in order. More and more developing into a cursed Skyrim in general, loving it :)

 

Now with the cursed environment direction one thing perfect for such manipulation comes to my mind: Cursed dead dragon bodies!

You kill them, but as last revenge they sometimes manage to fuck you up and can curse their dead body with powerful magic, resulting in some extremely mean devious events you get when looting them :D 

 

 

 

Posted

 

HoKay, I'm seriously loving the update, but I have a game-breaking issue.  As soon as I get the armbinder, I can no longer do anything except walk or run, I can't jump, but more importantly I can't access my inventory or my map.  And I have absolutely no idea where the deep, dark dungeon is.  Is the armbinder supposed to lock you out of inventory and map and everything or do I have a broken install?  If not, would anyone provide a spoiler as to the dungeon's location?  Thanks in advance.

 

The armbinder locks out map and inventory (The code for that is from Devious Devices, BTW). but not journal. You can use that and set the quest active from there. You can also access the map from the journal. If you need to get at your inventory to unequip non-DD items you can trade with a follower or loot a container. Shift should let you equip things (Useful for getting arrows or cloaks off your back to stop clipping, etc).

 

Well, don't I feel like an ass.   :-/  Totally forgot the map was accessible from the journal.  And I've got 1122 hours in the game.  Sheesh.  Thanks, wubwubwub.

Posted

Just tested Flashbang on v4.2 and the bandits are working properly again :)

 

Same for me. However Estrus still doesn't work for me as in doesn't trigger neither from chests nor while harvesting. What i get is a lot of Skooma events when harvesting with chances for DCL events maxxed while Estrus is set to 100. Using the Nexus version instead of the one from here. Worked fine for me in 3.3 which was the last DCL version I'd tried before 4.0 was released.

 

Also: Solicitation works for me now, but glitchy:

1. When i get the "NCP invites friend" message no scene plays. "Twosome" scenes work correctly every time however.

2. When an NPC includes bondages they gift me the gear. And I don't mean in the wink, wink sense of gifting me their gear. They take it off, but it stays in my inventory.

Posted

I have another question, just got traped in the "cursed colar" . Yet there is no colar visable on my character. Does it have a model? Or maybe its a part of some other mod  from devious series i dont have? Atm i installed assets and expansion. Will be thankful for  any sugestions.

 

Second ago idea came to my head, maybe 7b assets im using are outdated and collor comes from new assets version, gona test.

Posted

I have another question, just got traped in the "cursed colar" . Yet there is no colar visable on my character. Does it have a model? Or maybe its a part of some other mod  from devious series i dont have? Atm i installed assets and expansion. Will be thankful for  any sugestions.

 

Second ago idea came to my head, maybe 7b assets im using are outdated and collor comes from new assets version, gona test.

 

I guess you miss one of the requirements either in your post here or in your installed mods: Devious Devices Integration version 2.8.3 or higher (http://www.loverslab...ation-12092014/)

 

I hope this fixes your problem and you didn't just forget to mention you have it. ;)

Posted

So many new features. Awesome!

 

This mod has gone quite a long way during the last half year:

I love the idea of cursed devices that auto-equip on you when you loot them and toyed around with Papyrus code a little. I wrote a little patch for DD Integration that does pretty much what the OP suggested - if you loot a DD item from any container, there is a chance it will "curse" you and equip itself on you. I made it dependent on the player character's arousal, so the more aroused she is, the higher the chance that the DD item will "curse" her into tying herself up. Being REALLY aroused comes with the additional chance to equip other items in the player's inventory or even her misplacing her keys while being brainwashed by the device. So, looting DD items in mid-combat is now a pretty dangerous thing to do, and my poor character has managed to hopelessly tie up herself in mid-combat a few times (which in my case triggers Deviously Helpless...*giggles*).

 

It's really just a proof of concept at this point and there are probably a lot more elegant ways to do it than my dirty hack of altering the DD code directly. The finer workings of the Creation Kit elude me at this point, though (and Papyrus is such a confusing language, too...). I'd normally post my patch if someone wants to try it for giggles (it's really fairly crude at this time, though), but DD Integration's licence doesn't permit bundling (part of) its code with other mods if I interpret it right - and so far I didn't figure out a (working) way how to implement it without directly hooking into zadEquipScript.

 

I will keep playing and see what I can do. :)

 

I love the idea of making quests involving cursed items too, but I am too much a noob modder to seriously look into that at this point. I...have no idea how to set up a quest with the CK. :(

 

Random question: What was your personal rate of "figured it out myself" (aka read documentation / looked at other ppls. code) and "asked for help"?

Posted

Yes, i didnt mentioned intergration becouse i only listed asset type mods. Anyway the problem was outated devious assets 7b. Installed normal asstes then copied meshes and textures from 7b version and all works like a charm now. Thanks for help and sory for suless posts.

 

ps. Little problem i found with cursed and slut colar. They see estrus animations as clothing and continue to zap you. As those can't be stoped every estrus trigger is a death sentence :D  Be cerfull when with mods like "estrus mimics" or old  "estrus churus"

Posted

Small bug:

 

After collecting money from soliticing it didn't display a line how much the innkeeper took as a share.

 

In the previous version it was:

You got xxx gold.

The innkeeper subtracts their share (xxx) gold.

 

Now i only got the message:

You got xxx gold.

The innkeeper substracted their share.

 

 

This way you can't check now if your innkeeper share percentage setting works properly, or if the innkeeper gets no share at all.

Posted

Now that you put Night Attacks as a continuation of Dangerous Nights. 

Does this mean I can just remove Dangerous Nights off my mod list?

Posted

Bug or feature? :)   Cursed Loot v3.4

 

 

I'd like to report a possible bug. I just noticed that there is a new version of the mod, so it might be already fixed (if it is a bug at all).

 

I managed to loot a Slave gag (the finding flavor text might be a bit more immersive IMO, I didn't even realize I have found something unusual until later). Anyway, I played alot gagged and found 2 sets of keys for the gag and the plug (I didn't use them at once). Btw, I have found one of the keys in a container tagged as "Empty" by the engine (aka Bug1).

 

When I opened th plug and the gag, 2 unexpected things happened:

 

Bug2: Both keys disappeared, my spares too. I expected to use up only 1-1 keys for the opening ceremony and keep a spare set for later emergencies.

 

Bug3: The Slave gag disappeared from my inventory too. I expected to keep it.

 

Request: Add more flavor texts while wearing the special loot. I really liked the ones with the Slave gag unlocking, it made that particular gag special. But it also came far too late, during the wearing it was just like any other gag (except for the more limited interactions of course).

 

Request2: All special loots should have a repeateble miniquest to open it. Of course it should be manageable with the actual restrain equipped (so no fighting for the armbinder for example). The randomly finding the keys in container is not really immersive. I think the most important to be completable is the gag quest, since the character can have other unlockables on her (like the armbinder). For example the player can't complete the armbinder quest because she can't talk to NPCs (unlockable gag). And she can't complete the remove gag quest becasue she can't fight (unlockable armbinder).

 

 

Thanks for reading,

M

Posted

1st. Yes, you can delete dangerous nights, because of 

 

! Development Suspended !

 

Any further development of Dangerous Nights will not be continued

In DN theme.

2nd. The gag should disappear, this is a feature, it was asked few pages earlier. And any other devices like that gag would disappear too

Posted

About enslavement:

 

The master won't appear again, being enslabved via mod for example looting a barrell, enslaves you correctly withotu spawning a master, or well the quest Arrow points on the floor where you was enslaved.

 

and there is where you get teleported if you use teleport to master.

 

I know is supposed to be buggy, just trying to give feedback :D

 

ty

Posted

 

It does seams that this mod somehow interfere with harvesting flora. There seams to be big areas with absolutly no harvestable flowers and such. I never was big on alchemy

but i can swear that there ar a lot less plants now. Am i totally wrong here or does anyone else noticed this to?

 

There is no way I can possibly imagine how Cursed Loot should be able to cause this.

 

I was probably mistaken then. As i said, i was never big on harvesting so i obviously didnt know how much (or little) plantlife there is lol.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...