tontoman Posted January 16, 2015 Posted January 16, 2015 Hey, curious about the SD+ tie in. Does it trigger and goto SD+ and became a SD+ enslavement, or is it just using some SD mechanic with Defeat text. Not running SD+ and Dialogs currently just to reduce some script stress (old system heh).
Slorm Posted January 16, 2015 Posted January 16, 2015 Nice one, thanks for the update (particularly the EC+ slider) I can feel my OCD kicking in - back to the spreadsheet to recalculate my weightings
Kimy Posted January 16, 2015 Author Posted January 16, 2015 Hey, curious about the SD+ tie in. Does it trigger and goto SD+ and became a SD+ enslavement, or is it just using some SD mechanic with Defeat text. Not running SD+ and Dialogs currently just to reduce some script stress (old system heh). It will not work without SD+ installed. I am using a trigger method provided by SD+ to start the quest. Everything after that is handled by SD+
Kimy Posted January 16, 2015 Author Posted January 16, 2015 For me, when the High Security Harness gets equipped, the characters body disappears. Hands, head and feet are there, but no body. Yes, apparently I managed to half-fix something that was borked but didn't do it right. It's properly fixed now. Thanks for the report.
Slorm Posted January 16, 2015 Posted January 16, 2015 I have a question on the Estrus Plant Attack weighting, does this have any effect on the other weightings as I'd imagine that none of the other events would fire if picking a plant (or does the default 50 mean there's a 50% chance of it happening if the event actually happens)?
Kimy Posted January 16, 2015 Author Posted January 16, 2015 I have a question on the Estrus Plant Attack weighting, does this have any effect on the other weightings as I'd imagine that none of the other events would fire if picking a plant (or does the default 50 mean there's a 50% chance of it happening if the event actually happens)? No, the Estrus plant weight is used only for plants/mines. It's disregarded for other containers.
abeman Posted January 16, 2015 Posted January 16, 2015 I borked something somehow i think, previous version 3.4 worked fine but in 4.0 sex-animations wont start. Solicitation adds drugs and dd-items correctly but after that nothing, speaking to npc after is ok: i can ask my money correctly... Same thing with slut-collar, npc comments instantly about collar but no animation. Anyone else had this yet? edit. Animations work fine in other cases i tested.
hullay Posted January 16, 2015 Posted January 16, 2015 I have the same problem as abeman. This is the error I get looking at the logs. [01/16/2015 - 06:38:17PM] Error: Incorrect number of arguments passed. Expected 7, got 6.stack: .dcur_scquest_offerrough.Fragment_0() - "dcur_scquest_offerrough.psc" Line 46[01/16/2015 - 06:38:17PM] warning: Assigning None to a non-object variable named "::temp8"stack: .dcur_scquest_offerrough.Fragment_0() - "dcur_scquest_offerrough.psc" Line 46
Slorm Posted January 16, 2015 Posted January 16, 2015 The sleep attack looks interesting. I use DN at the moment, will you extend this into creatures as well as just bandits? Oh and a very small issue which I'm not sure is even worth bothering with, if you try the drop key option and you don't have any keys it still says that you have lost your precious keys. Nothing to lose sleep over
wubwubwub Posted January 16, 2015 Posted January 16, 2015 mmm, thats strange, I have looted a lot of container so far, over 100 and I havent had a singly key for the slave gag, unless they dont have a different recognizable name? but seeing from the console, it seems they have a different name and I should have recognized them I believe, so Im a bit at a loss here. thanks for the info for the bra There's a new version out (WOOHOO!) that may alter this, but I had noticed one thing that might be causing you trouble: Keys take a sec to show up in loot containers. If you just flash the window open for a moment to look for keys, you may well miss them being spawned in the container.
jordisslave Posted January 16, 2015 Posted January 16, 2015 Crumbs. I just get used to one version and another one appears. Thanks Kimy. One minor dialogue suggestion (as you obviously don't have enough to do) : With the solicitation in armour thing, isn't it possible a prospective mark might say "you wear that armour well, I like an Action Girl" or something? About to install 4.0 so if you have that covered then my apologies.
Freezman01 Posted January 17, 2015 Posted January 17, 2015 Thanks for this awesome update. There is only one problem. When i harvest plants the message "the ground is moving under your feet" pops up but the animation with estrus is not playing. The events with skooma and spriggan works fine. Has someone a idea what it could be?
Teddar Posted January 17, 2015 Posted January 17, 2015 Im not sure if I found a bug or if I did something wrong when upgrading. In the solicitation menu, the "only in inn's" button cannot be unchecked and selecting it has the same function as he "free me" button in the previous version.
WaterRabbit Posted January 17, 2015 Posted January 17, 2015 With the v4.07 is the Frostfall patch still needed?
Starfire12 Posted January 17, 2015 Posted January 17, 2015 I have the same problem as abeman and hullay. Both via solicitation and Flash Bang Traps. For FBT it worked once after disabling tying up for some reason. Same thing SEEMS to happen with Estrus traps. Seems as in i've set Estrus weight to 100 as well as Basic Cursed events change 100% and opening several chests in dungeon triggered nothing at all. Could be just RNG, but unlikely.
Teddar Posted January 17, 2015 Posted January 17, 2015 I borked something somehow i think, previous version 3.4 worked fine but in 4.0 sex-animations wont start. Solicitation adds drugs and dd-items correctly but after that nothing, speaking to npc after is ok: i can ask my money correctly... Same thing with slut-collar, npc comments instantly about collar but no animation. Anyone else had this yet? edit. Animations work fine in other cases i tested. Same here. No animation plays but I can ask for cash indicating that the mod thinks its all over bar the payment
Krazyone Posted January 17, 2015 Posted January 17, 2015 What do you think about this idea: Additional requirement to remove Shock boots: Travel Min-Max distance while wearing them. Must be on foot, riding does not count (obviously). Nomal difficulty: No travel requirement or 50% less distance required. Hardcore difficulty: Running does count as travel as well. (of course the player gets shocked, but healing can overcome that easily on higher level characters) Extreme difficulty: The distance must be traveled by walking. M I second your idea, but would like another difficulty level as well... EXTREME HARDCORE MODE... No keys, unlocked by distance travelled. The standard jog walking is alright, no Sprinting, no horse riding. NO RIDING.. The movement of the horse riding, triggers the shock and throws you off the horse after 50 paces. PROGESSIVE SHOCK LEVELS... Shocks whilst Sprinting gets bigger the longer you run, it doesn't knock you down until it overloads. It just saps your energy, more and more. PROGESSIVE VISUAL SHOCK LEVELS... You see the electricity dancing over you, but it doesn't knock you down until you reach a certain limit. You see small amounts of shock around your feet at low levels, up to your waist at mid levels, your whole body lights up at high levels. SHOCK LEVELS... MILD SHOCK... Saps 10% of energy per minute, when you run. MID SHOCK... Saps 20% of energy, after running 50 paces. HEAVY SHOCK... Knocks you down after 100 paces, stunned for 3 seconds. ( more than enough for enemies to get the upper hand ) SLUT PUNISHMENT... Possibly added for soliciting, and told to deliver stuff a distance away as punishment. It would force you to leave the town, braving the bandits and animals without a sprint or a horse...
Kimy Posted January 17, 2015 Author Posted January 17, 2015 I have the same problem as abeman. This is the error I get looking at the logs. [01/16/2015 - 06:38:17PM] Error: Incorrect number of arguments passed. Expected 7, got 6. stack: .dcur_scquest_offerrough.Fragment_0() - "dcur_scquest_offerrough.psc" Line 46 [01/16/2015 - 06:38:17PM] warning: Assigning None to a non-object variable named "::temp8" stack: .dcur_scquest_offerrough.Fragment_0() - "dcur_scquest_offerrough.psc" Line 46 Will have a look at that, but I think I know what's going on. With the v4.07 is the Frostfall patch still needed? Yes. I will not ever integrate the Frostfall patch in the main mod, because this would cause a hard dependency on Frostfall. It will remain a separate download.
MonoTheMonoCorn Posted January 17, 2015 Posted January 17, 2015 I have the same problem as abeman. This is the error I get looking at the logs. [01/16/2015 - 06:38:17PM] Error: Incorrect number of arguments passed. Expected 7, got 6. stack: .dcur_scquest_offerrough.Fragment_0() - "dcur_scquest_offerrough.psc" Line 46 [01/16/2015 - 06:38:17PM] warning: Assigning None to a non-object variable named "::temp8" stack: .dcur_scquest_offerrough.Fragment_0() - "dcur_scquest_offerrough.psc" Line 46 Will have a look at that, but I think I know what's going on. With the v4.07 is the Frostfall patch still needed? Yes. I will not ever integrate the Frostfall patch in the main mod, because this would cause a hard dependency on Frostfall. It will remain a separate download. i also have the animation problem
Kimy Posted January 17, 2015 Author Posted January 17, 2015 Yes, I think I already fixed that. I...*blushes*...added a parameter to a function fairly late in the development process and forgot to recompile the scripts. Meh. Will test the fix and release a patch soon!
Shadowgen101 Posted January 17, 2015 Posted January 17, 2015 First of , thanks for a great mod! I have a small issue, a mistake on my part I'm sure, earlier I used to be able to talk to the blacksmith to remove gear for a price but now I don't have that option. Any help is appreciated.
xboronx Posted January 17, 2015 Posted January 17, 2015 Wow, another big update so soon. No more to say:
Slorm Posted January 17, 2015 Posted January 17, 2015 Not sure if this is a glitch or a bug. I had a run in with a plant and the Estrus animation kicked off. This was in Chillwind Depths, I had attract crowd set and while the animation was playing 4 Thalmor showed up but were naked. I coc'd to Whiterun but couldn't reproduce it possibly because it's not a hostile area. So maybe a bug or not, it's 03:25 am here so I'll try some further tests when I get up
unmog Posted January 17, 2015 Posted January 17, 2015 Yes, I think I already fixed that. I...*blushes*...added a parameter to a function fairly late in the development process and forgot to recompile the scripts. Meh. Will test the fix and release a patch soon! Heh, cant wait. I downloaded it and was really excited, since I havent got to play with any of the new stuff yet anyway. But decided Id read the latest couple pages that seemed to pop up instantly. I'll try it as soon as you release the next patch then since its going to be soon anyway. Any sort of generic hint as to what you were talking about though? Im curious about scripting but most of it goes over my head. I can only guess if you dont run some sort of recompiling program it breaks something.
permidion Posted January 17, 2015 Posted January 17, 2015 mmm, thats strange, I have looted a lot of container so far, over 100 and I havent had a singly key for the slave gag, unless they dont have a different recognizable name? but seeing from the console, it seems they have a different name and I should have recognized them I believe, so Im a bit at a loss here. thanks for the info for the bra There's a new version out (WOOHOO!) that may alter this, but I had noticed one thing that might be causing you trouble: Keys take a sec to show up in loot containers. If you just flash the window open for a moment to look for keys, you may well miss them being spawned in the container. thanks, I noticed that too, and now wait a split second more when looting container, I still get only ordinary keys so far but for a few yoke key, I have yet to see any key for the slave gag :/
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