Lupine00 Posted December 15, 2019 Posted December 15, 2019 24 minutes ago, DeWired said: Well, yes, but it will explain dialogue loop - on first run, your bounty with guard faction is cleared, and on next runs your bounty is still not zero, but not with this guard faction. Because backing out of the loop makes the guard go hostile, I suspect I continue to have bounty with the faction.
Shion11 Posted December 15, 2019 Posted December 15, 2019 i have a dialogue loop with valga after searching nazeem and looting him three times(not sure if that's indicative of anything.) and at some point, all innkeepers keep looping "welcome." i have some mods that might conflict with DCL but just want to see if anyone else has this issue, or know any mods that conflict with the Chloe quest. Here's my big list of mods Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Legendary Edition Patch.esp RaceCompatibility.esm Campfire.esm EFFCore.esm hdtHighHeel.esm SexLab.esm Devious Devices - Assets.esm SexLabAroused.esm Devious Devices - Integration.esm ApachiiHair.esm ApachiiHairFemales.esm Heels Sound.esm paradise_halls.esm Schlongs of Skyrim - Core.esm CreatureFramework.esm SGHairPackBase.esm dcc-soulgem-oven-000.esm ZaZAnimationPack.esm Heretical Resources.esm Amputator.esm ZazExtensionPack.esm Devious Devices - Expansion.esm Devious Attributes.esm ITortureFramework.esm Devious Devices - Contraptions.esm Skyrim - Utility Mod.esm Havok Breast Physic.esm ApachiiHairMales.esm NWS_HistKin.esp TS_SlickArmour.esp ts_slinkyleotard.esp Natural Lighting Vivid Atmospherics.esp SkyUI.esp ApachiiHairStyles.esp UIExtensions.esp AddItemMenu2.esp IcePenguinWorldMap.esp BrighterTorchesBiggerMagelight.esp EtR_LeveledVendorGold.esp AerinRestrainingOrder.esp RaceMenu.esp RaceMenuPlugin.esp FNIS.esp FNIS_PCEA2.esp FNISSexyMove.esp SOSRaceMenu.esp SimplyKnock.esp Castle Volkihar Rebuilt.esp DepthsOfSkyrim.esp SD Cages.esp paradise_halls_SLExtension.esp MoreBanditCamps(Explorer'sEdition).esp MoreBanditCamps.esp Prettier Bandits.esp ApachiiHairStylesELVES.esp Alternate Start - Live Another Life.esp EtR MBC Camp Patch (explore).esp MultiMarriage_JAMCE.esp Trapped in Rubber.esp rift overlook.esp Captured Dreams.esp Artifact Disenchanting.esp SkyTEST-RealisticAnimals&Predators.esp SL Survival.esp SexyBanditCaptives.esp MoreNastyCritters.esp sanguinesDebauchery.esp CagedFollowers.esp SMSkyrim.esp Devious Devices - Struggle Idles Patch.esp Devious Lore.esp MagnoCumGaudio.esp Deviously Cursed Loot.esp dD Enchanted Chests.esp PAH_HomeSweetHome.esp PAH_AndYouGetASlave.esp DIVERSE SKYRIM.esp EtR_HearthfireDungeonAddon.esp Frostfall.esp SofiaFollower.esp BrandingDeviceOfDoom.esp SexLab_Dialogues.esp EmpyreanCS.esp MikanEyes All in one.esp NewMikanEyes.esp SlaveTats.esp Tiwa44_Minidresses.esp Tiwa44_Minidresses_Dragonborn.esp NIOVHH.esp KS Hairdos - HDT.esp SexLab Extra Voices.esp DeviousTraining.esp XPMSE.esp ZAPFurniturePlacer.esp MilkModNEW.esp MilkModNEW CF.esp MilkModNEW HF.esp MilkMod_MilkPumpsBasicNB.esp MilkModNEW ZaZ Sanbox.esp Headcrab_BunnyOutfit.esp Ballet Boots.esp EstherProtectionRing.esp Artifact Disenchanting - Dragonborn.esp Bondage Harness Gag.esp HDTTailsEquipable.esp DeviousToys.esp Luxury Collection.esp ChainmailBikini.esp SOS - Smurf Average Addon.esp CarbonCatsKinkystuff.esp Devious Loading Screens.esp KS Hairdo's.esp SGHairPackAIO.esp NeutralHjerim.esp DD - Interactions.esp SOS Equipable Schlong.esp 12FemaleBrows.esp Devious Punishment Equipment.esp BBD_Nova.esp EFFDialogue.esp Pahe_Dwarven_Devious_suits.esp CD - Female Embassy Guards.esp SC_Shiny Catsuits - CD Edition.esp ForswornHAIR.esp bwitch.esp Dark Wing Heels Replacer.esp CagedFollowers - Test.esp FormsEdit.esp Devious Attributes - Devious Consequences.esp Combat Boots DD+DCL.esp cheatsbook.esp HentaiCreatures.esp zzEstrus.esp PetCollar.esp RailLight.esp dcpack1.esp ElDuderinos_Fetish_GrabBag.esp Lets Tie You Up.esp TS_Whipcane.esp TS_ECatsuit&Ballet.esp TS_FetishWardrobe.esp BBD_CatsuitSpearhead.esp Gasmask Sounds.esp SMSkyrim - Compressed.esp SMSkyrim - Encounters.esp SMSkyrim - TexturePack_High.esp SMSkyrim - TexturePack_Max.esp DW.esp esturkBondageMittensMagic.esp Seductress Serana.esp NOONELIKENAZEEM.esp MultiMar_VoiceSerana.esp SnugglySerana.esp RaceCompatibilityUSKPOverride.esp SLAnimLoader.esp KomAnimObjects.esp FA Guard Helmet.esp AllFemaleGuards.esp Laura's Bondage Shop.esp DeviousFollowers.esp TheAmazingWorldOfBikiniArmor.esp The Dungeon.esp Schlongs of Skyrim.esp SOS - Male Vanila Armor Cloths Conversion Custom.esp Havok Breast Physic.esp HDT Havok Object.esp DeadlyMutilation.esp Extended Slider Colors.esp MoreVampireEyes.esp DD_Helpers.esp SexyBanditCaptives_ApachiiHair.esp SD - SexlabNoStrip Keyword Patch.esp Aradia Leather Outfit.esp aradia_latex.esp Aradia Devious Expansion.esp sanctuarycleanup.esp SimpleMasochism.esp SexistGuards.esp [Dint999] KSH's HDT.esp Quest Eraser_DG.esp BDSkimpyClothes.esp DeviouslyPink.esp The Manipulator.esp NoNakedCommentsAll.esp Artifact Disenchanting - Dawnguard.esp DeviousTrainingMartyr.esp Spank That Ass.esp MoreBanditCamps - SexSlaves.esp pahe_lakeview_manor_cell.esp RoadInspections.esp Deviously Enslaved.esp CP_Elsie.esp Ion_follower.esp paradise_halls_farengars_study.esp _CPR_Nova_Rogue_BladeDancer.esp yps-ImmersivePiercing.esp My Home Is Your Home.esp SexLab Approach.esp SexLabHorribleHarassment.esp My Home Is Your Home dialogue patch.esp RohZima_AnimObjects.esp JaxonzEnhGrab.esp Summer_follower.esp HOBLorena.esp The Seven Wonders of Leyenda.esp Aisala.esp Daedric Bitchs.esp Gracie.esp Chaconne.esp The Bondage House.esp Sexy Saadia.esp Disciplinary-Switch.esp SOS - Revealing Armors.esp TheEyesOfBeauty.esp Havok Breast Physic Dawnguard.esp Havok Breast Physic Dragonborn.esp zzLSAR.esp DibellasBlessings.esp More shiny catsuits.esp Shiny Catsuits.esp FNISspells.esp SD Patches.esp Devious Devices - Equip.esp Botox_CharGen.esp Botox_CharGenBandits.esp Brows.esp Chain Top.esp SLDrunk.esp Deviously Cursed Loot LAL AddOn.esp Alternate Start - Live A Deviant Life.esp
rangydangy Posted December 19, 2019 Posted December 19, 2019 Hey, im having some problems that suddenly appeared (used to not have them). 1. Bound Girls wear clothes over their restraints, which i think is caused by "killer keos skimpy cbbe v2-v3 armor replacer" - anybody knows if i can fix that without uninstalling that mod? 2. when wearing a dress of any kind over a chastity bra/belt the bra is visible through the dress 3. armbinders have my little "patches" of arm shining through I have tried running bodyslide etc, anyone has ideas?
AlipheeseXV Posted December 19, 2019 Posted December 19, 2019 Hello, I am new here. So far got the mod to work, even batched the devices in bodyslide. But right at the start, when I use this new start option as captured princess, the armbinder is actually only binding the hands, the arms are just hanging outsind the binder. Am I missing something?
thedarkone1234 Posted December 19, 2019 Posted December 19, 2019 1 hour ago, AlipheeseXV said: Hello, I am new here. So far got the mod to work, even batched the devices in bodyslide. But right at the start, when I use this new start option as captured princess, the armbinder is actually only binding the hands, the arms are just hanging outsind the binder. Am I missing something? Did you run FNIS? [Note that when you run it, you need to check "skeleton arm fix" in the list below] 1
lordgdavid Posted December 19, 2019 Posted December 19, 2019 Interesting problem for me. Got the mod working but if I try to go on the debug page in mcm, the whole thing stops working. Can't access the mcm menu but only after trying to go to the debug page. Anyone has any idea what could cause this?
AlipheeseXV Posted December 19, 2019 Posted December 19, 2019 9 hours ago, thedarkone1234 said: Did you run FNIS? [Note that when you run it, you need to check "skeleton arm fix" in the list below] Finally got it to work. Thx for helping a beginner
twsnider1138 Posted December 20, 2019 Posted December 20, 2019 On 12/18/2019 at 7:26 PM, gAmeamoebe said: Hey, im having some problems that suddenly appeared (used to not have them). 1. Bound Girls wear clothes over their restraints, which i think is caused by "killer keos skimpy cbbe v2-v3 armor replacer" - anybody knows if i can fix that without uninstalling that mod? 2. when wearing a dress of any kind over a chastity bra/belt the bra is visible through the dress 3. armbinders have my little "patches" of arm shining through I have tried running bodyslide etc, anyone has ideas? Bound girls seems to be a problem for me too but I doubt it’s Killer Keos because I’m not using it either.
twsnider1138 Posted December 20, 2019 Posted December 20, 2019 Oh my god, Chloe, you crazy bitch! So a vampire attacked me in Whiterun and Chloe wades in with her sword, accidentally hitting a couple guards. She’s now on a rampage and attacking all the guards and I’M the one getting the bounty. ??
DeWired Posted December 20, 2019 Posted December 20, 2019 2 hours ago, twsnider1138 said: Oh my god, Chloe, you crazy bitch! So a vampire attacked me in Whiterun and Chloe wades in with her sword, accidentally hitting a couple guards. She’s now on a rampage and attacking all the guards and I’M the one getting the bounty. ?? Did you think she was locked in full chain harness and yoke because guards were perverts? ? Did gloves of berserker lying next to the key not clue you in? ? Looking at her innocent face after learning that she is good with two-handed swords, I expected this rampage all the time (but didn't get it in my game). 2
Jappa123 Posted December 21, 2019 Posted December 21, 2019 @Kimy has been quiet for while on LL and patreon, i wonder if there will be christmas/new year update as always
Aki K Posted December 21, 2019 Posted December 21, 2019 Is it possible to disable some of the guard interactions when you have abounty? A bounty of one coin gives quite a penalty, and it's much rarer to talk my way out of things. I just want to disable some of the more annoying options like the walk of shame. I shouldn't have to go through hell because I tossed an item I don't need into somebody's barrel without permission. Espcially since the walk of shame glitches and sometimes removes important items from my inventory that I can't get back. (not game important, stuff that is important to me).
RedDotGecko Posted December 22, 2019 Posted December 22, 2019 hey, i'm not enirely sure if that belongs here but since some time i have abnormus laggs, mostly when i'm in an area with a lot of npc's and loot. i have Coursed loot and devius chest, could it be that that is because of that? that they are bugging them somehow?
thedarkone1234 Posted December 22, 2019 Posted December 22, 2019 1 hour ago, RedDotGecko said: hey, i'm not enirely sure if that belongs here but since some time i have abnormus laggs, mostly when i'm in an area with a lot of npc's and loot. i have Coursed loot and devius chest, could it be that that is because of that? that they are bugging them somehow? As far as I understand you should only have one of these. They have similar functions
RedDotGecko Posted December 22, 2019 Posted December 22, 2019 52 minutes ago, thedarkone1234 said: As far as I understand you should only have one of these. They have similar functions i wouldn'T say that, but yes, kind of :d i will check, if it works only with one on
Lupine00 Posted December 23, 2019 Posted December 23, 2019 Possibly a bug? Combat defeat can occur in Skuldalfn, resulting in teleport to regular Skyrim locations to complete LBA etc. There is no legitimate way to return to Skuldalfn however. A similar problem occurs with the Sovngarde battle. It can be fixed with console cheats, but some users might need help with that. As there are other locations like this, could it be possible to have an alternate mechanic for defeats in "no return" dungeons? One option, though I'm sure others have better ideas: Long rape scene, followed by pop-up "You break free of your enemies. Turn the tables on them!" And then it's just back to combat as normal. I guess that is no better or worse than death and reload. As a workaround, players can disable combat defeat manually during that kind of content.
DonQuiWho Posted December 23, 2019 Posted December 23, 2019 6 hours ago, Lupine00 said: Possibly a bug? Combat defeat can occur in Skuldalfn, resulting in teleport to regular Skyrim locations to complete LBA etc. There is no legitimate way to return to Skuldalfn however. A similar problem occurs with the Sovngarde battle. It can be fixed with console cheats, but some users might need help with that. As there are other locations like this, could it be possible to have an alternate mechanic for defeats in "no return" dungeons? One option, though I'm sure others have better ideas: Long rape scene, followed by pop-up "You break free of your enemies. Turn the tables on them!" And then it's just back to combat as normal. I guess that is no better or worse than death and reload. As a workaround, players can disable combat defeat manually during that kind of content. Couldn't agree more. I'd like to use DCL's combat defeat, but it's ability, if you get really unlucky, to bounce you round Skyrim 3 or 4 times in half an hour's gameplay is funny the first time, but if you play a 'no cheating' type of game - ie NO fast travel (except carriages and boats) - it gets very tiresome trying to get back to the last dungeon etc that you got booted out of. And when you find that can't get there anyhow, it's a bit soul destroying ? Some sort of 'local' combat resumption, like that in Defeat, would be a great improvement
thedarkone1234 Posted December 23, 2019 Posted December 23, 2019 50 minutes ago, donkeywho said: Couldn't agree more. I'd like to use DCL's combat defeat, but it's ability, if you get really unlucky, to bounce you round Skyrim 3 or 4 times in half an hour's gameplay is funny the first time, but if you play a 'no cheating' type of game - ie NO fast travel (except carriages and boats) - it gets very tiresome trying to get back to the last dungeon etc that you got booted out of. And when you find that can't get there anyhow, it's a bit soul destroying ? Some sort of 'local' combat resumption, like that in Defeat, would be a great improvement While we are at it, maybe limit "teleport to inn" Only to inns I ever visited? Or if too hard to program, to the riverwood in which is the first inn in most gameplays?
Lupine00 Posted December 23, 2019 Posted December 23, 2019 23 minutes ago, thedarkone1234 said: While we are at it, maybe limit "teleport to inn" Only to inns I ever visited? Or if too hard to program, to the riverwood in which is the first inn in most gameplays? But why? Presumably some stranger rescues you, and for reasons unknown drops you ... wherever?
thedarkone1234 Posted December 23, 2019 Posted December 23, 2019 8 minutes ago, Lupine00 said: But why? Presumably some stranger rescues you, and for reasons unknown drops you ... wherever? 90% of the times its in Windhelm, while I might have fainted somewhere near solitude. Except for Roggvir, Idk who would want to drag me so far from the imperial central to the stormcloak one XD
Rogwar002 Posted December 23, 2019 Posted December 23, 2019 37 minutes ago, donkeywho said: Couldn't agree more. I'd like to use DCL's combat defeat, but it's ability, if you get really unlucky, to bounce you round Skyrim 3 or 4 times in half an hour's gameplay is funny the first time, but if you play a 'no cheating' type of game - ie NO fast travel (except carriages and boats) - it gets very tiresome trying to get back to the last dungeon etc that you got booted out of. And when you find that can't get there anyhow, it's a bit soul destroying ? Some sort of 'local' combat resumption, like that in Defeat, would be a great improvement me too! I tried so many defeat mods and none had the ability to play a defeat scene without borking the current gamescene. Common results are instantly dying because the mods essential setting does not work proper, porting from an area you can´t go back to, porting to another crowd of hostile bastards or another nasty outcome like staking so much punishments towards your toon till the game crashes. This is leaving one bitter question: Why is there no failsafe in all those defeat mods? What I find the most in many many mods is there is no failsafe in the scripts. You implement a mod advancing the difficulty: sooner or later your opponents are immortal. Patch! just changed the MCM, calculation fixed, problem solved. You implement a mod advancing the population in dungeons (SOT): the spwanrate exceeds the space you´re in. *roll eyes*; minor if/than, problem solved. You implement a mod advancing the level of creatures (SIC): they slaughter you on sight at certain points. Maybe intended. With level 85 I got those skeleton ghosts. Just yesterday the conclusion to DiD was: unusable. I have to write my own. A glimmer of light: the lightweight combat defeat from DCL is working better, than anything else I tested this far. But still I´m not satisfied. Why on earth do we have a BDSM mod, having a connection to slavery mods and still every bastard in Skyrim is just a stupid headhunter sending you to jail? DCL combat defeat currently is working like this for me: rape in town, bounty from a misogynist, bandit or drauger beats my ass, jail = no fun. The difference between DCL 7.5 and DCL 8.3 Surrender function is the guard setting: Spoiler If wasDefeatedByBounterHunter libs.notify("You were defeated by a bounter hunter, who is now eager to collect their well-earned reward for bringing you to justice! You offer no further resitance as you are being tied up and delivered to " + CurrentCrimeFaction.GetName(), messagebox = true) else libs.notify("You were defeated by the law. Due to your violent actions, you are now facing a serious prison sentence...", messagebox = true) If CurrentCrimeFaction.GetCrimeGoldViolent() < 1000 ; if she didn't have a violent bounty alrady, she will get one now! I am sure doing battle with guards is ok nowhere in Skyrim... CurrentCrimeFaction.SetCrimeGoldViolent(1000) EndIf EndIf Now everytime you get beaten in a town your bounty is high and you´re sent to jail. No walk of Shame. Why not just implement settings to take the bounty amount into consideration? e.g. 0-100: random punishment without jail, 251-500: harsh restraints, 501-1000: Walk of Shame, 1001-n: Jail. Thinking of... hm... how difficult might that be...
Lupine00 Posted December 23, 2019 Posted December 23, 2019 3 hours ago, Rogwar002 said: "You were defeated by a bounter hunter, who is now eager to collect their Isn't that a typo? It should be "bounty hunter" obviously. @Rogwar002's thoughts on DLC combat defeat are quite sharply flavoured. I suspect that if I wrote something like that, the internet would fall on me like a giant rock, instantly crushing me flat. It isn't easy to have a combat defeat resolve one of those "I can't port you anywhere, I can't kill the enemies and I can't kill you," type of scenarios in an interesting way. It's one of those problems where you have to revisit thoughts on what the purpose of a defeat mod is. Is it to? Provide an excuse to rape the PC with draugr? Stop the immersion breaking reload and retry experience? Provide a penalty to the player worse than death? (Hours of wasted time, probably - though they sign up for it on purpose). Provide an easy out for players who don't want the bother of dying? Some other alternative. How you answer that question leads to the combat defeat penalties. SL Defeat was probably the first mod to make losing in combat all about sex scenes. SD+ provided the "fate worse than death". DCL feels more like immersion + a choice between easy out and fate worse than death. It's got a range of options. Code Serpent put forward a good solution to NPCs (followers mainly) who start attacking captors for the new DiD. A solution for cases where unaffiliated/fresh enemies start attacking the PC is also something that helps make defeat stable and reliable, I think. And of course, resolving situations where the player can't be ported away, or rendered effectively incapable of combat without it becoming a load and retry. How these things are dealt with follows from the objective the mod starts with. At the point a mod disconnects from how its audience expects it to behave, it ends up defaulting to load and retry when the player rejects the outcome as useless. Audiences vary. There's always some tolerance of poor outcomes if the good ones are entertaining enough, but when the balance swings towards "mostly useless" the player probably disables the mod. I've had a good amount of fun from DCL defeats, but plenty of problems too. It would be nice if there was a mode where it realised you were running through the wilderness, in heavy bondage, and that a defeat in that circumstance might be more fun if it's not a cookie-cutter repeat of the previous outcome that put you in that exact situation. With Frostfall, losing all your clothes in a potentially fatal problem. and that just brings up the difficulty of offering enough choices to let players configure their own way around config-specific issues like that.
RedDotGecko Posted December 23, 2019 Posted December 23, 2019 19 hours ago, thedarkone1234 said: As far as I understand you should only have one of these. They have similar functions i tryed, it laggs less now, but it still laggs
Rogwar002 Posted December 23, 2019 Posted December 23, 2019 1 hour ago, Lupine00 said: 2 hours ago, Rogwar002 said: "You were defeated by a bounter hunter, who is now eager to collect their Isn't that a typo? It should be "bounty hunter" obviously. correct. but it is just copy paste from Kimys code. This wording is used a dozend times and more. And you´re right for the second part, too It is my opinion on how a defeat mod should behave. Worse: I´m aware this is not possible, if I don´t do it myself. I think I´m just getting tired of playing Skyrim. I should move on. More often I´m not playing, but just fiddling with one scene. Like the last hour. Just went to an inn, freed my ass from a bondage quest and kept on going to solicate customers to get the last rank. I just skimmed through it with using the space bar to enhance the scene till it ended... It is what it is and it is good. I´m just bored.
Lupine00 Posted December 23, 2019 Posted December 23, 2019 27 minutes ago, Rogwar002 said: correct. but it is just copy paste from Kimys code. This wording is used a dozend times and more. I didn't say it was your typo. Maybe Kimy is trying to recreate a vintage John Wayne accent as a sort of in-joke about really old cowboy movies that were full of bounder hunders?
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