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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted
24 minutes ago, DeWired said:

Well, yes, but it will explain dialogue loop - on first run, your bounty with guard faction is cleared, and on next runs your bounty is still not zero, but not with this guard faction.

Because backing out of the loop makes the guard go hostile, I suspect I continue to have bounty with the faction.

Posted

i have a dialogue loop with valga after searching nazeem and looting him three times(not sure if that's indicative of anything.) and at some point, all innkeepers keep looping "welcome." 

 

i have some mods that might conflict with DCL but just want to see if anyone else has this issue, or know any mods that conflict with the Chloe quest.

 

Here's  my big list of mods

 

Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Unofficial Skyrim Legendary Edition Patch.esp
RaceCompatibility.esm
Campfire.esm
EFFCore.esm
hdtHighHeel.esm
SexLab.esm
Devious Devices - Assets.esm
SexLabAroused.esm
Devious Devices - Integration.esm
ApachiiHair.esm
ApachiiHairFemales.esm
Heels Sound.esm
paradise_halls.esm
Schlongs of Skyrim - Core.esm
CreatureFramework.esm
SGHairPackBase.esm
dcc-soulgem-oven-000.esm
ZaZAnimationPack.esm
Heretical Resources.esm
Amputator.esm
ZazExtensionPack.esm
Devious Devices - Expansion.esm
Devious Attributes.esm
ITortureFramework.esm
Devious Devices - Contraptions.esm
Skyrim - Utility Mod.esm
Havok Breast Physic.esm
ApachiiHairMales.esm
NWS_HistKin.esp
TS_SlickArmour.esp
ts_slinkyleotard.esp
Natural Lighting Vivid Atmospherics.esp
SkyUI.esp
ApachiiHairStyles.esp
UIExtensions.esp
AddItemMenu2.esp
IcePenguinWorldMap.esp
BrighterTorchesBiggerMagelight.esp
EtR_LeveledVendorGold.esp
AerinRestrainingOrder.esp
RaceMenu.esp
RaceMenuPlugin.esp
FNIS.esp
FNIS_PCEA2.esp
FNISSexyMove.esp
SOSRaceMenu.esp
SimplyKnock.esp
Castle Volkihar Rebuilt.esp
DepthsOfSkyrim.esp
SD Cages.esp
paradise_halls_SLExtension.esp
MoreBanditCamps(Explorer'sEdition).esp
MoreBanditCamps.esp
Prettier Bandits.esp
ApachiiHairStylesELVES.esp
Alternate Start - Live Another Life.esp
EtR MBC Camp Patch (explore).esp
MultiMarriage_JAMCE.esp
Trapped in Rubber.esp
rift overlook.esp
Captured Dreams.esp
Artifact Disenchanting.esp
SkyTEST-RealisticAnimals&Predators.esp
SL Survival.esp
SexyBanditCaptives.esp
MoreNastyCritters.esp
sanguinesDebauchery.esp
CagedFollowers.esp
SMSkyrim.esp
Devious Devices - Struggle Idles Patch.esp
Devious Lore.esp
MagnoCumGaudio.esp
Deviously Cursed Loot.esp
dD Enchanted Chests.esp
PAH_HomeSweetHome.esp
PAH_AndYouGetASlave.esp
DIVERSE SKYRIM.esp
EtR_HearthfireDungeonAddon.esp
Frostfall.esp
SofiaFollower.esp
BrandingDeviceOfDoom.esp
SexLab_Dialogues.esp
EmpyreanCS.esp
MikanEyes All in one.esp
NewMikanEyes.esp
SlaveTats.esp
Tiwa44_Minidresses.esp
Tiwa44_Minidresses_Dragonborn.esp
NIOVHH.esp
KS Hairdos - HDT.esp
SexLab Extra Voices.esp
DeviousTraining.esp
XPMSE.esp
ZAPFurniturePlacer.esp
MilkModNEW.esp
MilkModNEW CF.esp
MilkModNEW HF.esp
MilkMod_MilkPumpsBasicNB.esp
MilkModNEW ZaZ Sanbox.esp
Headcrab_BunnyOutfit.esp
Ballet Boots.esp
EstherProtectionRing.esp
Artifact Disenchanting - Dragonborn.esp
Bondage Harness Gag.esp
HDTTailsEquipable.esp
DeviousToys.esp
Luxury Collection.esp
ChainmailBikini.esp
SOS - Smurf Average Addon.esp
CarbonCatsKinkystuff.esp
Devious Loading Screens.esp
KS Hairdo's.esp
SGHairPackAIO.esp
NeutralHjerim.esp
DD - Interactions.esp
SOS Equipable Schlong.esp
12FemaleBrows.esp
Devious Punishment Equipment.esp
BBD_Nova.esp
EFFDialogue.esp
Pahe_Dwarven_Devious_suits.esp
CD - Female Embassy Guards.esp
SC_Shiny Catsuits - CD Edition.esp
ForswornHAIR.esp
bwitch.esp
Dark Wing Heels Replacer.esp
CagedFollowers - Test.esp
FormsEdit.esp
Devious Attributes - Devious Consequences.esp
Combat Boots DD+DCL.esp
cheatsbook.esp
HentaiCreatures.esp
zzEstrus.esp
PetCollar.esp
RailLight.esp
dcpack1.esp
ElDuderinos_Fetish_GrabBag.esp
Lets Tie You Up.esp
TS_Whipcane.esp
TS_ECatsuit&Ballet.esp
TS_FetishWardrobe.esp
BBD_CatsuitSpearhead.esp
Gasmask Sounds.esp
SMSkyrim - Compressed.esp
SMSkyrim - Encounters.esp
SMSkyrim - TexturePack_High.esp
SMSkyrim - TexturePack_Max.esp
DW.esp
esturkBondageMittensMagic.esp
Seductress Serana.esp
NOONELIKENAZEEM.esp
MultiMar_VoiceSerana.esp
SnugglySerana.esp
RaceCompatibilityUSKPOverride.esp
SLAnimLoader.esp
KomAnimObjects.esp
FA Guard Helmet.esp
AllFemaleGuards.esp
Laura's Bondage Shop.esp
DeviousFollowers.esp
TheAmazingWorldOfBikiniArmor.esp
The Dungeon.esp
Schlongs of Skyrim.esp
SOS - Male Vanila Armor Cloths Conversion Custom.esp
Havok Breast Physic.esp
HDT Havok Object.esp
DeadlyMutilation.esp
Extended Slider Colors.esp
MoreVampireEyes.esp
DD_Helpers.esp
SexyBanditCaptives_ApachiiHair.esp
SD - SexlabNoStrip Keyword Patch.esp
Aradia Leather Outfit.esp
aradia_latex.esp
Aradia Devious Expansion.esp
sanctuarycleanup.esp
SimpleMasochism.esp
SexistGuards.esp
[Dint999] KSH's HDT.esp
Quest Eraser_DG.esp
BDSkimpyClothes.esp
DeviouslyPink.esp
The Manipulator.esp
NoNakedCommentsAll.esp
Artifact Disenchanting - Dawnguard.esp
DeviousTrainingMartyr.esp
Spank That Ass.esp
MoreBanditCamps - SexSlaves.esp
pahe_lakeview_manor_cell.esp
RoadInspections.esp
Deviously Enslaved.esp
CP_Elsie.esp
Ion_follower.esp
paradise_halls_farengars_study.esp
_CPR_Nova_Rogue_BladeDancer.esp
yps-ImmersivePiercing.esp
My Home Is Your Home.esp
SexLab Approach.esp
SexLabHorribleHarassment.esp
My Home Is Your Home dialogue patch.esp
RohZima_AnimObjects.esp
JaxonzEnhGrab.esp
Summer_follower.esp
HOBLorena.esp
The Seven Wonders of Leyenda.esp
Aisala.esp
Daedric Bitchs.esp
Gracie.esp
Chaconne.esp
The Bondage House.esp
Sexy Saadia.esp
Disciplinary-Switch.esp
SOS - Revealing Armors.esp
TheEyesOfBeauty.esp
Havok Breast Physic Dawnguard.esp
Havok Breast Physic Dragonborn.esp
zzLSAR.esp
DibellasBlessings.esp
More shiny catsuits.esp
Shiny Catsuits.esp
FNISspells.esp
SD Patches.esp
Devious Devices - Equip.esp
Botox_CharGen.esp
Botox_CharGenBandits.esp
Brows.esp
Chain Top.esp
SLDrunk.esp
Deviously Cursed Loot LAL AddOn.esp
Alternate Start - Live A Deviant Life.esp

Posted

Hey, im having some problems that suddenly appeared (used to not have them).

1. Bound Girls wear clothes over their restraints, which i think is caused by "killer keos skimpy cbbe v2-v3 armor replacer" - anybody knows if i can fix that without uninstalling that mod?

2. when wearing a dress of any kind over a chastity bra/belt the bra is visible through the dress 

3. armbinders have my little "patches" of arm shining through

 

I have tried running bodyslide etc, anyone has ideas?

Posted

Hello, I am new here.

So far got the mod to work, even batched the devices in bodyslide.

But right at the start, when I use this new start option as captured princess, the armbinder is actually only binding the hands, the arms are just hanging outsind the binder.

Am I missing something?

Posted
1 hour ago, AlipheeseXV said:

Hello, I am new here.

So far got the mod to work, even batched the devices in bodyslide.

But right at the start, when I use this new start option as captured princess, the armbinder is actually only binding the hands, the arms are just hanging outsind the binder.

Am I missing something?

Did you run FNIS?

[Note that when you run it, you need to check "skeleton arm fix" in the list below]

Posted

Interesting problem for me. Got the mod working but if I try to go on the debug page in mcm, the whole thing stops working. Can't access the mcm menu but only after trying to go to the debug page. Anyone has any idea what could cause this?

Posted
9 hours ago, thedarkone1234 said:

Did you run FNIS?

[Note that when you run it, you need to check "skeleton arm fix" in the list below]

 

Finally got it to work. Thx for helping a beginner :)

Posted
On 12/18/2019 at 7:26 PM, gAmeamoebe said:

Hey, im having some problems that suddenly appeared (used to not have them).

1. Bound Girls wear clothes over their restraints, which i think is caused by "killer keos skimpy cbbe v2-v3 armor replacer" - anybody knows if i can fix that without uninstalling that mod?

2. when wearing a dress of any kind over a chastity bra/belt the bra is visible through the dress 

3. armbinders have my little "patches" of arm shining through

 

I have tried running bodyslide etc, anyone has ideas?

Bound girls seems to be a problem for me too but I doubt it’s Killer Keos because I’m not using it either.

Posted

Oh my god, Chloe, you crazy bitch! So a vampire attacked me in Whiterun and Chloe wades in with her sword, accidentally hitting a couple guards. She’s now on a rampage and attacking all the guards and I’M the one getting the bounty. ??

Posted
2 hours ago, twsnider1138 said:

Oh my god, Chloe, you crazy bitch! So a vampire attacked me in Whiterun and Chloe wades in with her sword, accidentally hitting a couple guards. She’s now on a rampage and attacking all the guards and I’M the one getting the bounty. ??

Did you think she was locked in full chain harness and yoke because guards were perverts? ? Did gloves of berserker lying next to the key not clue you in? ? Looking at her innocent face after learning that she is good with two-handed swords, I expected this rampage all the time (but didn't get it in my game).

Posted

Is it possible to disable some of the guard interactions when you have abounty?  A bounty of one coin gives quite a penalty, and it's much rarer to talk my way out of things.  I just want to disable some of the more annoying options like the walk of shame.

 

I shouldn't have to go through hell because I tossed an item I don't need into somebody's barrel without permission.  Espcially since the walk of shame glitches and sometimes removes important items from my inventory that I can't get back.  (not game important, stuff that is important to me).

Posted

hey, i'm not enirely sure if that belongs here but since some time i have abnormus laggs, mostly when i'm in an area with a lot of npc's and loot. i have Coursed loot and devius chest, could it be that that is because of that? that they are bugging them somehow?

Posted
1 hour ago, RedDotGecko said:

hey, i'm not enirely sure if that belongs here but since some time i have abnormus laggs, mostly when i'm in an area with a lot of npc's and loot. i have Coursed loot and devius chest, could it be that that is because of that? that they are bugging them somehow?

As far as I understand you should only have one of these. They have similar functions

Posted
52 minutes ago, thedarkone1234 said:

As far as I understand you should only have one of these. They have similar functions

i wouldn'T say that, but yes, kind of :d i will check, if it works only with one on

 

Posted

Possibly a bug?

 

Combat defeat can occur in Skuldalfn, resulting in teleport to regular Skyrim locations to complete LBA etc.

There is no legitimate way to return to Skuldalfn however.

A similar problem occurs with the Sovngarde battle.

 

It can be fixed with console cheats, but some users might need help with that.

 

 

As there are other locations like this, could it be possible to have an alternate mechanic for defeats in "no return" dungeons?

 

One option, though I'm sure others have better ideas:

Long rape scene, followed by pop-up "You break free of your enemies. Turn the tables on them!"

And then it's just back to combat as normal. I guess that is no better or worse than death and reload.

 

As a workaround, players can disable combat defeat manually during that kind of content.

Posted
6 hours ago, Lupine00 said:

Possibly a bug?

 

Combat defeat can occur in Skuldalfn, resulting in teleport to regular Skyrim locations to complete LBA etc.

There is no legitimate way to return to Skuldalfn however.

A similar problem occurs with the Sovngarde battle.

 

It can be fixed with console cheats, but some users might need help with that.

 

 

As there are other locations like this, could it be possible to have an alternate mechanic for defeats in "no return" dungeons?

 

One option, though I'm sure others have better ideas:

Long rape scene, followed by pop-up "You break free of your enemies. Turn the tables on them!"

And then it's just back to combat as normal. I guess that is no better or worse than death and reload.

 

As a workaround, players can disable combat defeat manually during that kind of content.

Couldn't agree more. 

 

I'd like to use DCL's combat defeat, but it's ability, if you get really unlucky, to bounce you round Skyrim 3 or 4 times in half an hour's gameplay is funny the first time, but if you play a 'no cheating' type of game - ie NO fast travel (except carriages and boats) - it gets very tiresome trying to get back to the last dungeon etc that you got booted out of.  And when you find that can't get there anyhow, it's a bit soul destroying ?

 

Some sort of 'local' combat resumption, like that in Defeat, would be a great improvement

Posted
50 minutes ago, donkeywho said:

Couldn't agree more. 

 

I'd like to use DCL's combat defeat, but it's ability, if you get really unlucky, to bounce you round Skyrim 3 or 4 times in half an hour's gameplay is funny the first time, but if you play a 'no cheating' type of game - ie NO fast travel (except carriages and boats) - it gets very tiresome trying to get back to the last dungeon etc that you got booted out of.  And when you find that can't get there anyhow, it's a bit soul destroying ?

 

Some sort of 'local' combat resumption, like that in Defeat, would be a great improvement

While we are at it, maybe limit "teleport to inn" Only to inns I ever visited? Or if too hard to program, to the riverwood in which is the first inn in most gameplays?

Posted
23 minutes ago, thedarkone1234 said:

While we are at it, maybe limit "teleport to inn" Only to inns I ever visited? Or if too hard to program, to the riverwood in which is the first inn in most gameplays?

But why? Presumably some stranger rescues you, and for reasons unknown drops you ... wherever?

Posted
8 minutes ago, Lupine00 said:

But why? Presumably some stranger rescues you, and for reasons unknown drops you ... wherever?

90% of the times its in Windhelm, while I might have fainted somewhere near solitude. Except for Roggvir, Idk who would want to drag me so far from the imperial central to the stormcloak one XD

Posted
37 minutes ago, donkeywho said:

Couldn't agree more. 

 

I'd like to use DCL's combat defeat, but it's ability, if you get really unlucky, to bounce you round Skyrim 3 or 4 times in half an hour's gameplay is funny the first time, but if you play a 'no cheating' type of game - ie NO fast travel (except carriages and boats) - it gets very tiresome trying to get back to the last dungeon etc that you got booted out of.  And when you find that can't get there anyhow, it's a bit soul destroying ?

 

Some sort of 'local' combat resumption, like that in Defeat, would be a great improvement

me too!

I tried so many defeat mods and none had the ability to play a defeat scene without borking the current gamescene.

Common results are instantly dying because the mods essential setting does not work proper, porting from an area you can´t go back to, porting to another crowd of hostile bastards or another nasty outcome like staking so much punishments towards your toon till the game crashes.

This is leaving one bitter question: Why is there no failsafe in all those defeat mods?

What I find the most in many many mods is there is no failsafe in the scripts.

You implement a mod advancing the difficulty: sooner or later your opponents are immortal. Patch! just changed the MCM, calculation fixed, problem solved.

You implement a mod advancing the population in dungeons (SOT): the spwanrate exceeds the space you´re in. *roll eyes*;  minor if/than, problem solved.

You implement a mod advancing the level of creatures (SIC): they slaughter you on sight at certain points. Maybe intended. With level 85 I got those skeleton ghosts.

 

Just yesterday the conclusion to DiD was: unusable. I have to write my own.

 

A glimmer of light: the lightweight combat defeat from DCL is working better, than anything else I tested this far. But still I´m not satisfied. Why on earth do we have a BDSM mod, having a connection to slavery mods and still every bastard in Skyrim is just a stupid headhunter sending you to jail? DCL combat defeat currently is working like this for me: rape in town, bounty from a misogynist, bandit or drauger beats my ass, jail = no fun.

The difference between DCL 7.5 and DCL 8.3 Surrender function is the guard setting:

Spoiler

If wasDefeatedByBounterHunter
	libs.notify("You were defeated by a bounter hunter, who is now eager to collect their well-earned reward for bringing you to justice! You offer no further resitance as you are being tied up and delivered to " + CurrentCrimeFaction.GetName(), messagebox = true)
else
	libs.notify("You were defeated by the law. Due to your violent actions, you are now facing a serious prison sentence...", messagebox = true)
	If CurrentCrimeFaction.GetCrimeGoldViolent() < 1000	; if she didn't have a violent bounty alrady, she will get one now! I am sure doing battle with guards is ok nowhere in Skyrim...
		CurrentCrimeFaction.SetCrimeGoldViolent(1000)
	EndIf
EndIf

 

Now everytime you get beaten in a town your bounty is high and you´re sent to jail. No walk of Shame.

Why not just implement settings to take the bounty amount into consideration? e.g. 0-100: random punishment without jail, 251-500: harsh restraints, 501-1000: Walk of Shame, 1001-n: Jail.

Thinking of...

hm... how difficult might that be...

200.gif

 

Posted
3 hours ago, Rogwar002 said:

"You were defeated by a bounter hunter, who is now eager to collect their

Isn't that a typo?

 

It should be "bounty hunter" obviously.

 

 

@Rogwar002's thoughts on DLC combat defeat are quite sharply flavoured.

I suspect that if I wrote something like that, the internet would fall on me like a giant rock, instantly crushing me flat.

 

It isn't easy to have a combat defeat resolve one of those "I can't port you anywhere, I can't kill the enemies and I can't kill you," type of scenarios in an interesting way.

 

It's one of those problems where you have to revisit thoughts on what the purpose of a defeat mod is.

Is it to?

  • Provide an excuse to rape the PC with draugr?
  • Stop the immersion breaking reload and retry experience?
  • Provide a penalty to the player worse than death? (Hours of wasted time, probably - though they sign up for it on purpose).
  • Provide an easy out for players who don't want the bother of dying?
  • Some other alternative.

How you answer that question leads to the combat defeat penalties.

SL Defeat was probably the first mod to make losing in combat all about sex scenes.

SD+ provided the "fate worse than death".

DCL feels more like immersion + a choice between easy out and fate worse than death. It's got a range of options.

 

Code Serpent put forward a good solution to NPCs (followers mainly) who start attacking captors for the new DiD.

A solution for cases where unaffiliated/fresh enemies start attacking the PC is also something that helps make defeat stable and reliable, I think.

And of course, resolving situations where the player can't be ported away, or rendered effectively incapable of combat without it becoming a load and retry.

How these things are dealt with follows from the objective the mod starts with.

 

At the point a mod disconnects from how its audience expects it to behave, it ends up defaulting to load and retry when the player rejects the outcome as useless. Audiences vary. There's always some tolerance of poor outcomes if the good ones are entertaining enough, but when the balance swings towards "mostly useless" the player probably disables the mod.

 

I've had a good amount of fun from DCL defeats, but plenty of problems too.

 

It would be nice if there was a mode where it realised you were running through the wilderness, in heavy bondage, and that a defeat in that circumstance might be more fun if it's not a cookie-cutter repeat of the previous outcome that put you in that exact situation. With Frostfall, losing all your clothes in a potentially fatal problem. and that just brings up the difficulty of offering enough choices to let players configure their own way around config-specific issues like that.

Posted
1 hour ago, Lupine00 said:
2 hours ago, Rogwar002 said:

"You were defeated by a bounter hunter, who is now eager to collect their

Isn't that a typo?

 

It should be "bounty hunter" obviously.

correct. but it is just copy paste from Kimys code. This wording is used a dozend times and more.

image.png.2e15763152f61d0f398e308ac8276cbd.png

 

And you´re right for the second part, too :(

It is my opinion on how a defeat mod should behave. Worse: I´m aware this is not possible, if I don´t do it myself.

I think I´m just getting tired of playing Skyrim.

I should move on.

More often I´m not playing, but just fiddling with one scene. Like the last hour. Just went to an inn, freed my ass from a bondage quest and kept on going to solicate customers to get the last rank. I just skimmed through it with using the space bar to enhance the scene till it ended...

It is what it is and it is good. I´m just bored.

 

Posted
27 minutes ago, Rogwar002 said:

correct. but it is just copy paste from Kimys code. This wording is used a dozend times and more.

I didn't say it was your typo.

 

Maybe Kimy is trying to recreate a vintage John Wayne accent as a sort of in-joke about really old cowboy movies that were full of bounder hunders?

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