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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted

 

All was going well for me with the latest version but for some reason the solicitation dialogue has disappeared for me regardless of settings in MCM and items worn. Not sure what I did or if I have a conflict but other than that the mod seems to be working ok. Any ideas please?

Hard to say if you have a conflict without a modlist (in a spoiler block, please). I think I remember having issues with 'Sexlab Dialogues' installed (a requirement for SD+), but I'm not 100% on that.

 

To be certain, you're sure you're not wearing a chastity belt? If you don't have any devices visibly equipped, try using the safeword as well.

 

 

I worked it out. I needed to talk to the last person I had sex with to get paid. Actually I didn't work it out at all, I happened to talk to her again whilst I  was running around trying to work out what was wrong with the mod lol. :P

 

Posted

 

 

All was going well for me with the latest version but for some reason the solicitation dialogue has disappeared for me regardless of settings in MCM and items worn. Not sure what I did or if I have a conflict but other than that the mod seems to be working ok. Any ideas please?

Hard to say if you have a conflict without a modlist (in a spoiler block, please). I think I remember having issues with 'Sexlab Dialogues' installed (a requirement for SD+), but I'm not 100% on that.

 

To be certain, you're sure you're not wearing a chastity belt? If you don't have any devices visibly equipped, try using the safeword as well.

 

 

I worked it out. I needed to talk to the last person I had sex with to get paid. Actually I didn't work it out at all, I happened to talk to her again whilst I  was running around trying to work out what was wrong with the mod lol. :P

 

 

Oh right, I had forgotten about that bug.. er... Feature.  <_< I really hope that gets improved in the next version. 

Posted

Hi Kimy,

 

i tested your mod with the AFT Follower mod, but they grey head bug still occurs on male and femalre spawned npc characters. Are there any special load order? (before or after AFT/UFO)

Posted

Hey, Great mod btw. More to the point, I am experiencing a CTD during the Slave Collar Event, more specifically when engaged by other npcs (IE: guards). Typically it occurs right after the grapple when moving into position. I didn't come up with anything search related so here I am, unless I missed something. Any thoughts?

Posted

A tiny request: Can you add a slider where you can set the innkeepers share percentage (0-100%)?

 

I always loved that in radiant prostitution and started with something like 90% and lowered it with each prostitution level rank up.

Posted

Hey, Great mod btw. More to the point, I am experiencing a CTD during the Slave Collar Event, more specifically when engaged by other npcs (IE: guards). Typically it occurs right after the grapple when moving into position. I didn't come up with anything search related so here I am, unless I missed something. Any thoughts?

Sounds like something with your sex labs animations. I had a similar problem before with the chastity belt because I didnt redo the FNIS for the animations or something that anytime the belt would vibrate and would trigger the moany animations that the game would crash... as you can guess it would crash quite often, so it was easy to figure out what was causing it. So if every time an animation is about to happen you crash, maybe try running FNIS again or reinstall Devious Interactions or make sure all your core devious mods are up to date.

Posted

 

Hey, Great mod btw. More to the point, I am experiencing a CTD during the Slave Collar Event, more specifically when engaged by other npcs (IE: guards). Typically it occurs right after the grapple when moving into position. I didn't come up with anything search related so here I am, unless I missed something. Any thoughts?

Sounds like something with your sex labs animations. I had a similar problem before with the chastity belt because I didnt redo the FNIS for the animations or something that anytime the belt would vibrate and would trigger the moany animations that the game would crash... as you can guess it would crash quite often, so it was easy to figure out what was causing it. So if every time an animation is about to happen you crash, maybe try running FNIS again or reinstall Devious Interactions or make sure all your core devious mods are up to date.

 

 

Updated/Reinstalled the mods, was missing Zaz-animation patch 6.01. Unfortunately, that didn't solve the problem though. The CTD plays out like this: Standing next to guard, desire message appears, guard either teleports or does 360 folds arms again and no animation plays. When the guard actually gets it right (after several waits) he grapples then CTD. The 360 dance amuses me. I would assume it's animation related but after doing the general checks/updates/etc I'm clueless. It doesn't kill the mod for me, I can get rid of that collar anyway.

 

Log:

 

stack:

[alias ActorAlias004 on quest SexLabThread00 (0A061EEF)].sslActorAlias.RefreshExpression() - "sslActorAlias.psc" Line 882

[alias ActorAlias004 on quest SexLabThread00 (0A061EEF)].sslActorAlias.SyncThread() - "sslActorAlias.psc" Line ?

[alias ActorAlias004 on quest SexLabThread00 (0A061EEF)].sslActorAlias.SyncActor() - "sslActorAlias.psc" Line ?

[01/04/2015 - 03:27:54AM] Error: Method SetExpressionModifier not found on MilkPlayer. Aborting call and returning None

 

 

Posted

How exactly do I get out of a slave collar? I've had sex (mostly rape) countless number of times, but nothing is happening.

 

You need to have fulfilled a minimum number of days and sex acts, and after that there is a chance that you will find the key for it while looting(or stealing from npcs).

Posted

Can you make a page in mcm with stats? Stats about blocked options, smth like "number of days before key", "number of acts...", About selected release options,...?

Posted

Can you make a page in mcm with stats? Stats about blocked options, smth like "number of days before key", "number of acts...", About selected release options,...?

 

The uncertainty about when you will get released is actually intentional, so I have no plans to do that. :)

Posted

Minor bug, more of an annoyance than anything else:

 

When riding a horse while collared (slave collar) near a populated area like a fort or a tower I am dismounted every time the script finds a NPC when it polls, before it has even decided to run a scene. This results in a mount, take two steps, dismount, rinse, repeat scenario. I end up having to move past the area on foot before calling my horse and remounting.

Posted

Sorry another post, forgot the papyrus log. I can understand the basics of the log as it's between Sexlab and Deviously Cursed Loot but I still can't seem to fix the issue. Anyone able to shed some more light on my CTD issue? As noted above Slave collar event, initial animation CTD.

 

Papyrus.0.log

Posted

Man, the Slave Chastity Belt is like a real game ender haha (or, at least, it makes things... very challenging). I'm trying to play things 'legit' (granted I'm using tgm but that's just to avoid downtime since I'm mostly archer sniping everything in the game to death), so no save/reload action (and masturbation to reduce arousal feels a bit like 'cheating'), and while I'd been able to weather the storm up until that point, landing that belt has brought my game to a screeching halt. I've got my settings set to be a little more generous than the defaults, too (except worn device threshold), so I can see how crippling it would be in a regular game.

 

I was sitting at 1 arousal over my min threshold and pulled that belt. In a short window thereafter (in a town) to attempt to remove it, I'm currently still at no keys held and am in a slave collar (after surviving a slut collar), slave gag, pony boots, and high security everything else but armbinder (hilariously, I got the gag, high security event, and slave collar in the first three containers I opened AFTER the belt, so, RNG was having a field day). Towards the end of my last session, I decided my new strategy would be to port to Solitude (because it has a very large number of barrels/containers in a very runnable loop -- not sure if there's a better one) and pool keys in one container as I find them. Basically, I check a container, and if I see a key I want, I close the container, see if a cursed loot event happens, then pull the key and run it to the 'main' container. When I have all the keys I need, I'll run to that container, event check it, and if no event procs, pull all the keys and get everything unlocked at once (I have 3 of 8 keys so far).

 

That got me to thinking that this might go a little against the intent, though, so I'm not sure if it's something you would want to attempt to prohibit with a future version (by rolling for an event again when a key is removed from a container?), or if this is deemed a legitimate strategy -- seems key loss rate for special keys makes it seems like it would be ridiculously hard to do get out of everything legit, esp. if you're locked at a high arousal level and keep re-triggering special events. ;)

Posted

So, unless I'm remembering things incorrectly, the Slut Collar considers basically any sex act (consensual or not) when calculating when to release you, yes?  If so then there's probably some issue there as I've been using it to test out a number of other mods (Apropos, Skooma Whore, etc.) as it allows for a lot of easily initiated encounters in a very short time frame.  Now the issue as you might have guessed is that the collar is detaching?  Disengaging?  In spite of said large number of encounters AND in my most recent playthrough detached with a message along the lines of "You've gone 26 days w/out sex".  Here's the thing, this playthrough hadn't even lasted 26 days total so I'm thinking that there's something screwy with the timescale.

Posted

 

How exactly do I get out of a slave collar? I've had sex (mostly rape) countless number of times, but nothing is happening.

 

You need to have fulfilled a minimum number of days and sex acts, and after that there is a chance that you will find the key for it while looting(or stealing from npcs).

 

 

Thanks very much for clearing that up.  It had been unclear to me whether the key wouldn't show up until the requirements had been met (as you state) or whether the key could be found in loot but would not work to unlock the collar until the requirements had been met.  My PC went through 6 dungeons/bandit camps looting every single body, chest, barrel, and sack without finding the key, and now I know why.  After getting raped 3 or 4 times a day for a couple of weeks (finally by an enthralled wizard in Labrynthian) the key dropped from a random vampire attack and immediately unlocked the collar..

 

Posted

 

 

How exactly do I get out of a slave collar? I've had sex (mostly rape) countless number of times, but nothing is happening.

 

You need to have fulfilled a minimum number of days and sex acts, and after that there is a chance that you will find the key for it while looting(or stealing from npcs).

 

 

Thanks very much for clearing that up.  It had been unclear to me whether the key wouldn't show up until the requirements had been met (as you state) or whether the key could be found in loot but would not work to unlock the collar until the requirements had been met.  My PC went through 6 dungeons/bandit camps looting every single body, chest, barrel, and sack without finding the key, and now I know why.  After getting raped 3 or 4 times a day for a couple of weeks (finally by an enthralled wizard in Labrynthian) the key dropped from a random vampire attack and immediately unlocked the collar..

 

 

 

Yup that cleared my confusion too. I just wanted to know if I can find the key before I met the requirements (days + # of sex), or if keys only start dropping after I fulfilled the requirements.

Posted

So, unless I'm remembering things incorrectly, the Slut Collar considers basically any sex act (consensual or not) when calculating when to release you, yes?  If so then there's probably some issue there as I've been using it to test out a number of other mods (Apropos, Skooma Whore, etc.) as it allows for a lot of easily initiated encounters in a very short time frame.  Now the issue as you might have guessed is that the collar is detaching?  Disengaging?  In spite of said large number of encounters AND in my most recent playthrough detached with a message along the lines of "You've gone 26 days w/out sex".  Here's the thing, this playthrough hadn't even lasted 26 days total so I'm thinking that there's something screwy with the timescale.

 

I think I recall Kimy saying she was going to fix the Slut collar letting you out even though you've had sex, but I haven't heard about timescale issues before. Are you using the default (20) timescale? Have any mods that may have changed it?

 

If you're not sure, try putting "show timescale" into the console. It should tell you what it is.

Posted

 

So, unless I'm remembering things incorrectly, the Slut Collar considers basically any sex act (consensual or not) when calculating when to release you, yes?  If so then there's probably some issue there as I've been using it to test out a number of other mods (Apropos, Skooma Whore, etc.) as it allows for a lot of easily initiated encounters in a very short time frame.  Now the issue as you might have guessed is that the collar is detaching?  Disengaging?  In spite of said large number of encounters AND in my most recent playthrough detached with a message along the lines of "You've gone 26 days w/out sex".  Here's the thing, this playthrough hadn't even lasted 26 days total so I'm thinking that there's something screwy with the timescale.

 

I think I recall Kimy saying she was going to fix the Slut collar letting you out even though you've had sex, but I haven't heard about timescale issues before. Are you using the default (20) timescale? Have any mods that may have changed it?

 

If you're not sure, try putting "show timescale" into the console. It should tell you what it is.

 

Show timescale = 20.  From checking 'A Matter of Time' from the various save files for this playthrough it looks like I started this character on the 17th of Last Seed via the Riverwood Inn Alternate Start (and encountered the Slut Collar shortly thereafter) and was released from the Slut Collar on the 29th of Last Seed while in Windhelm.  Which would be well short of the 26 days the collar thinks I spent wearing it.

Posted

 

Is there a console command to reset the solicitation flag for the 'complain until you get paid'? 

 

I've done it and not been paid, and while unpaid there's no way to solicit again.  And if you didn't notice you weren't paid, it can be tricky to find (or remember) who you did it with (no 'quest' so no arrow).  Random wandering wenches doesn't help heh.  Doesn't seem to be a time limit either.

 

Pity as that money has come in use when you're just a few gold short of a binding release fee :)

There's no console command, but that could be a useful addition to the safeword debug option (or a separate debug option?)

 

It would also be nice if some sort of time limit or something could be put on that dialog. So after x hours, the dialog would reset and you could solicit again, but you'd lose the potential to get your money back from the last one.

 

Actually, there is a way to reset it from the console. I've found that entering this command works.

 

 

set dcur_solicitationoutcome to 0

 

Posted

I've been stuck with the RD-Ebonite collar (harness) on for a long time now, when I try to unequip it with restraint key(or other keys) I get the message "This collar requires the use of a special device to remove".

I have no idea what device I need.

 

The debug "FREE ME!" doesn't work for this device but it works for all others, no console commands that I've tried works either.

 

Need some help with this one please.

Posted

Just upgraded the mod to 3.4 from 2.4 (or something like that) but an issue now occurred. With all the new settings on MCM, i didn't want to touch the default ones.

Before this update, when I found a cursed loot, a dialog appears to describe what i just pick, after that something like "You feel really dizzy" and after that a large and well-written text. I strip and the devices appers on me.

But now, I have always the same part of dialog and after "You feel really dizzy", a message that I havn't ever seen appears:

 

lTunWaT.jpg0gPiKqh.jpg iKPVate.jpg

 

And nothing else. I stand up without devices on me or in my inventory. I tried with the blast mod on MCM with 100% success to find cursed loot... Every bags explode in my hand but after the little dizzy, nothing else.

Maybe it's just a setting to tick, but maybe else it's a conflict. Any ideas ?

Posted

Most things have been working perfectly for me, but I can't seem to get the Estrus/Chaurus attacks to trigger.

 

Using EC+ v3.91 (The latest version I can find), Estrus for Skyrim v1.20, and Cursed Loot v3.4. I've enabled debugging and everything related to Estrus I could find in the DCur menu, set weight to 100 for estrus attacks and 0 for everything else. When I loot a container I get told there is a 100% chance of cursed loot, and then informed that "chaurus attack" has been triggered. Then nothing happens. Tentacle attacks work perfectly fine from spawned and natural chaurus. No errors related to cursed loot, sexlab, or estrus in my log. All I can find in my papyrus log for Cursed Loot is:

 

[DCUR] Looted a container.

[DCUR] Cursed Loot event fired.

[DCUR] Initializing libraries. If optional mods are missing, this function will throw errors. Ignore them, they are harmless!

 

Not a *huge* issue (ordinary devices, "special" devices, and flashbang all seem to work perfectly) but if there's a simple fix I'd love to have this working. My only thought would be something related to the change from "3.39b" to "3.91" that seemed to be a correction to version numbering rather than any substantial change. Or possibly there really is a 3.93b floating around somewhere that I just can't find.

Posted

What i noticed i didn't really like is the type of containers and traps that can trigger the events.

For example, a chest at a hunter's camp or a simple bear trap. I already turned off "regular" containers like barrels etc, but still found random nighttables and cupboards triggering scenes.

 

A "immersive" setting would be neat so that it only affects dungeon chests, eg. the big chests at the end of the dungeon like bleakfalls burrow or the smaller ones in bandit/necromancer caves.

It just struck me as odd when i poked a beartrap and *bam*, cuffed and gagged. Or open a dirty old drawer in a ruined watchtower and *zap* blindfold and slaveboots.

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