MadCat256 Posted December 28, 2014 Posted December 28, 2014 (edited) 3) After finishing the quest and removing the 'gifts' I re-equiped my gear just to find out that collar effect is still on. (Used the safeword option to fix it) 3. I will look at the code again, but I didn't touch it in a while and it seems to work ok for most people. Could be a load issue. I too just experienced this issue. The slut collar disengaged with a message saying I had gone 12 days without whoring myself (although I got raped plenty in those 12 days) but the effects remained active on my character. I could not go more than a few steps wearing clothing without taking damage and I could not go out in public without getting raped. I tried several load order variations as well as updating to the most recent version, nothing resolved the issue and I ended up having to safeword. Edit: I should add that I reloaded a save from before the collar came off each time to give the script a fair chance to remove all the effects. Edited December 28, 2014 by MadCat256
Karin Posted December 28, 2014 Posted December 28, 2014 Can you change solitication part for allowing follower too? I mean use your follower like prostitute and if something wrong happen she get device?
Kimy Posted December 28, 2014 Author Posted December 28, 2014 I too just experienced this issue. The slut collar disengaged with a message saying I had gone 12 days without whoring myself (although I got raped plenty in those 12 days) but the effects remained active on my character. I could not go more than a few steps wearing clothing without taking damage and I could not go out in public without getting raped. I tried several load order variations as well as updating to the most recent version, nothing resolved the issue and I ended up having to safeword. Edit: I should add that I reloaded a save from before the collar came off each time to give the script a fair chance to remove all the effects. Found and fixed.
Gameplayer Posted December 28, 2014 Posted December 28, 2014 I was thinking that Estrues should function even if player is wearing DD items. Noticed that chastity belt prevents it.
EnragedRabisu Posted December 28, 2014 Posted December 28, 2014 I was thinking that Estrues should function even if player is wearing DD items. Noticed that chastity belt prevents it. As far as I know that's intended behavior. From what I've seen, all of the Estrus animations involve penetration anyways, so I'd imagine it's either that or they'd have to kick the belt off for it to fit immersion.
Gameplayer Posted December 28, 2014 Posted December 28, 2014 I'm ok with the immersion breaking due to mostly being locked into some device.
Kimy Posted December 28, 2014 Author Posted December 28, 2014 Version 3.4 - Added: Revamped solicitation. You now have to collect your payment after servicing your customers and there is now a (customizable) chance that they won't pay up. You can insist, but they might find your nagging annoying...- Added: Toggle for allowing solicitation in inns only.- Added: (Customizable) chance that a customer wants a threesome on successful solicitation.- Added: Some customers will force drug you with Skooma when soliciting (you will receive a 50% higher tip for it!). Yes, that's meant as a (very light) tie-in with Skooma Whore.- Added: Soliciting in inns will increase your success chances by a fair bit, but the innkeeper will keep a portion of your tip.- Added: Soliciting while wearing light or heavy armor will...not work.- Added: Support for some popular custom followers not using the standard follower tagging system for some (silly) reason. Currently the list includes Sofia, Vilja and Selene Kate. Oh and Bethesda's own Serana. Don't even ask me why Bethesda isn't using their very own built-in follower system for her.- Changed: If a Yoke is rolled while arm cuffs are worn, the game now tries to unequip any generic arm cuffs instead of immediately falling back to conventional armbinders.- Fixed: Botched evaluation of NPC arousal that led to only unaroused NPCs agreeing to your solicitation efforts. Gah!- Fixed: Collar rape events now make the player dismount when an event triggers to prevent animation issues.- Fixed: The slut collar effects now properly terminate upon removal.
jordisslave Posted December 28, 2014 Posted December 28, 2014 As I can't endorse this twice I'm just popping in to say thanks again. With just standard DD this adds excellent extra tension to the vanilla quests and everyday Skyrim life.
EnragedRabisu Posted December 28, 2014 Posted December 28, 2014 Now that NPC arousal checking is getting fixed... Anyone have some good strategies for increasing NPC arousal short of standing in front of them naked and hoping they don't turn around? Are there any other ways to increase arousal? Sexlab Aroused seems to eventually cause NPCs to decrease in Arousal over time if they haven't managed to have any sex. Perhaps I just don't have a good mod to fit this niche.
Slorm Posted December 28, 2014 Posted December 28, 2014 Just on a point of curiosity. I switched to using the refined chances to trigger an event and was wondering what do places like the Goldenglow Estate Mansion come under. Once you break in for the Thieves Guild quest does it count as a dungeon or the safer city setting? Cursed Loot itself isn't quest-aware. It reacts to whatever the game is reporting to the function. I don't think Skyrim changes location tags dynamically, so I'd not expect the behaviour to change during the game. I might be wrong, though. For anyone interested Goldenglow Sewers and House are treated as City so are default 5% (finally got there this evening )
xboronx Posted December 28, 2014 Posted December 28, 2014 Now that NPC arousal checking is getting fixed... Anyone have some good strategies for increasing NPC arousal short of standing in front of them naked and hoping they don't turn around? Are there any other ways to increase arousal? Sexlab Aroused seems to eventually cause NPCs to decrease in Arousal over time if they haven't managed to have any sex. Perhaps I just don't have a good mod to fit this niche. You could use TDF dancing mode for this, or let your subordinate prostitutes with TDF dance to arouse customers. Or you could use stealing to equip chastity belts + plugs on the poor npcs to drive their arousal high Thanks for the new upgrade Kimy
jordisslave Posted December 28, 2014 Posted December 28, 2014 Now that NPC arousal checking is getting fixed... Anyone have some good strategies for increasing NPC arousal short of standing in front of them naked and hoping they don't turn around? Are there any other ways to increase arousal? Sexlab Aroused seems to eventually cause NPCs to decrease in Arousal over time if they haven't managed to have any sex. Perhaps I just don't have a good mod to fit this niche. The general settings in SLAroused allow you to increase arousal for all NPCs you haven't defined specifically, there are defaults you can set, at least on normal SLAroused. Are you using Redux?
Imatterial Posted December 28, 2014 Posted December 28, 2014 Just yesterday, I wanted to start a new game with Sofia only to find she wasn't picked up by a lot of LL mods....then today I check in and this has been updated! Yay! Thanks Kimy!
windu190 Posted December 28, 2014 Posted December 28, 2014 I have the chance to loot cursed items on 100% but no matter how many closets, chests and bodies I loot I never seem to get any cursed items on me. Not sure what could be causing it as I have all the requirements and they are up to date.
Guest Posted December 28, 2014 Posted December 28, 2014 @windu190 Have you checked your arousal? It needs to reach a certain value, not sure what value is standard for that.
Vaelorian Posted December 28, 2014 Posted December 28, 2014 - Added: Some customers will force drug you with Skooma when soliciting (you will receive a 50% higher tip for it!). Yes, that's meant as a (very light) tie-in with Skooma Whore. - Added: Soliciting in inns will increase your success chances by a fair bit, but the innkeeper will keep a portion of your tip. - Added: Soliciting while wearing light or heavy armor will...not work. Are these toggle-able? I'm not using Skooma whore, I don't really want increased chances as I've already set mines rather high and some of the mod-added "clothing" I have is tagged as light or even heavy armor - and while I could change those myself I'd rather not bother.
Kimy Posted December 29, 2014 Author Posted December 29, 2014 - Added: Some customers will force drug you with Skooma when soliciting (you will receive a 50% higher tip for it!). Yes, that's meant as a (very light) tie-in with Skooma Whore. - Added: Soliciting in inns will increase your success chances by a fair bit, but the innkeeper will keep a portion of your tip. - Added: Soliciting while wearing light or heavy armor will...not work. Are these toggle-able? I'm not using Skooma whore, I don't really want increased chances as I've already set mines rather high and some of the mod-added "clothing" I have is tagged as light or even heavy armor - and while I could change those myself I'd rather not bother. - Yes - No - No...but I might add a toggle for that one.
Godgers Posted December 29, 2014 Posted December 29, 2014 Yoke keys are often not being registered as being in my characters inventory. I haven't been able to figure out why they sometimes are and sometimes aren't being noticed.
Krazyone Posted December 29, 2014 Posted December 29, 2014 UPGRADING version 3.4... When upgrading from v3.3 to 3.4, do I have to uninstall v3.3, load game, save, quit then install v3.4. or can I just install v3.4 over the top of v3.3
Kimy Posted December 29, 2014 Author Posted December 29, 2014 UPGRADING version 3.4... When upgrading from v3.3 to 3.4, do I have to uninstall v3.3, load game, save, quit then install v3.4. or can I just install v3.4 over the top of v3.3 It should be safe just upgrading in this case.
DustyK Posted December 29, 2014 Posted December 29, 2014 When flash bang attack occurs i get the message: Critical failure no valid animation found. Then the event is aborted. I have many animations in sexlab ticked as aggressive, what could be the problem? Here's the log when it happened(Hope i included enough) [12/28/2014 - 11:58:11PM] [DCUR] Looted a container.[12/28/2014 - 11:58:14PM] [DCUR] Cursed Loot event fired.[12/28/2014 - 11:58:17PM] DDR_ExclusionScanner: Including [Actor < (B5004F75)>] (Emily Reese) since there are no exclusion reasons.[12/28/2014 - 11:58:17PM] DDR_ExclusionScanner: Including [Actor < (B5004F75)>] (Emily Reese) since there are no exclusion reasons.[12/28/2014 - 11:58:26PM] SOS Actor Schlongify: new schlong for bandit got schlong index 2 size 5[12/28/2014 - 11:58:26PM] SOS Actor Schlongify: new schlong for bandit got schlong index 0 size 7[12/28/2014 - 11:58:27PM] SEXLAB - bandit Stats Seed: Sexuality[60] Foreplay[11] Vaginal[13] Anal[26] Oral[21] Pure[461] Lewd[54][12/28/2014 - 11:58:28PM] SEXLAB - bandit Stats Seed: Sexuality[60] Foreplay[11] Vaginal[29] Anal[13] Oral[13] Pure[308] Lewd[8][12/28/2014 - 11:58:33PM] [Zad]: Set slot mask to [0]: 0[12/28/2014 - 11:58:42PM] DDR_ExclusionScanner: Including [Actor < (FF000F2A)>] (bandit) since there are no exclusion reasons.[12/28/2014 - 11:58:42PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect typestack:[None].zbfEffectBondage.RegisterForSingleUpdate() - "" Line ?[None].zbfEffectBondage.RegisterForAnotherUpdate() - "zbfEffectBondage.psc" Line ?[None].zbfEffectBondage.OnUpdate() - "zbfEffectBondage.psc" Line ?[12/28/2014 - 11:58:42PM] [Zad]: OnContainerChanged()[12/28/2014 - 11:58:42PM] DDR_ExclusionScanner: Including [Actor < (FF000F2A)>] (bandit) since there are no exclusion reasons.[12/28/2014 - 11:58:42PM] [Zad]: OnEquipped(Velvec: WT-Armbinder)[12/28/2014 - 11:58:43PM] [Zad]: No menus are open. Equipping silently.[12/28/2014 - 11:58:43PM] DDR_ExclusionScanner: Including [Actor < (FF000F2A)>] (bandit) since there are no exclusion reasons.[12/28/2014 - 11:58:43PM] [Zad]: OnContainerChanged()[12/28/2014 - 11:58:43PM] DDR_ExclusionScanner: Including [Actor < (FF000F2A)>] (bandit) since there are no exclusion reasons.[12/28/2014 - 11:58:43PM] [Zad]: Sending device event DeviceEquippedArmbinder(Velvec:1)[12/28/2014 - 11:58:43PM] [Zad]: OnEquipped(Velvec: Ebonite Pony Boots)[12/28/2014 - 11:58:44PM] [Zad]: OnContainerChanged()[12/28/2014 - 11:58:44PM] [Zad]: No menus are open. Equipping silently.[12/28/2014 - 11:58:44PM] [Zad]: ReEquipExistingDevices() is working:1[12/28/2014 - 11:58:44PM] [Zad]: OnEffectStart(armbinder-noLockpicks)[12/28/2014 - 11:58:44PM] [Zad]: OnEffectStart(): Armbinder[12/28/2014 - 11:58:44PM] [Zad]: SyncInventory(): Equipping Armbinder.[12/28/2014 - 11:58:44PM] [Zad]: OnEquipped(Velvec: WT-Ebonite Gag (Panel) (Harness))[12/28/2014 - 11:58:45PM] [Zad]: No menus are open. Equipping silently.[12/28/2014 - 11:58:45PM] [Zad]: Sending device event DeviceEquippedpony boots(Velvec:1)[12/28/2014 - 11:58:45PM] Error: Cannot cast from None to sslbaseanimation[]stack:[sexLabQuestAnimations (160639DF)].sslanimationslots.GetList() - "sslAnimationSlots.psc" Line ?[sexLabQuestAnimations (160639DF)].sslanimationslots.GetByTags() - "sslAnimationSlots.psc" Line ?[sexLabQuestFramework (16000D62)].sexlabframework.GetAnimationsByTags() - "SexLabFramework.psc" Line ?[ (AA002850)].dcur_onactivatecontainer.GetAnimations() - "dcur_onactivatecontainer.psc" Line ?[ (AA002850)].dcur_onactivatecontainer.rape() - "dcur_onactivatecontainer.psc" Line ?[ (AA002850)].dcur_onactivatecontainer.dcur_selectevents() - "dcur_onactivatecontainer.psc" Line ?[ (AA002850)].dcur_onactivatecontainer.dcur_calculatecursedloot() - "dcur_onactivatecontainer.psc" Line ?[ (AA002850)].dcur_onactivatecontainer.OnUpdate() - "dcur_onactivatecontainer.psc" Line ?[12/28/2014 - 11:58:45PM] Error: Cannot cast from None to sslbaseanimation[]stack:[ (AA002850)].dcur_onactivatecontainer.GetAnimations() - "dcur_onactivatecontainer.psc" Line ?[ (AA002850)].dcur_onactivatecontainer.rape() - "dcur_onactivatecontainer.psc" Line ?[ (AA002850)].dcur_onactivatecontainer.dcur_selectevents() - "dcur_onactivatecontainer.psc" Line ?[ (AA002850)].dcur_onactivatecontainer.dcur_calculatecursedloot() - "dcur_onactivatecontainer.psc" Line ?[ (AA002850)].dcur_onactivatecontainer.OnUpdate() - "dcur_onactivatecontainer.psc" Line ?[12/28/2014 - 11:58:46PM] [Zad]: Panel Gag: Setting faction rank.[12/28/2014 - 11:58:46PM] DDR_ExclusionScanner: Including [Actor < (FF000F2A)>] (bandit) since there are no exclusion reasons.[12/28/2014 - 11:58:46PM] DDR_ExclusionScanner: Including [Actor < (FF000F2A)>] (bandit) since there are no exclusion reasons.[12/28/2014 - 11:58:46PM] [Zad]: SyncInventory(): Equipping pony boots.[12/28/2014 - 11:58:46PM] [Zad]: Sending device event DeviceEquippedgag(Velvec:1)[12/28/2014 - 11:58:46PM] [Zad]: OnEffectStart(gag-noFood)[12/28/2014 - 11:58:46PM] [Zad]: OnEffectStart(gag)[12/28/2014 - 11:58:46PM] [Zad]: StoreInFridge(gag-noFood)[12/28/2014 - 11:58:47PM] [Zad]: SyncInventory(): Equipping gag.[12/28/2014 - 11:58:47PM] [Zad]: RestraintScript OnEquippedPost Boots
EnragedRabisu Posted December 29, 2014 Posted December 29, 2014 Now that NPC arousal checking is getting fixed... Anyone have some good strategies for increasing NPC arousal short of standing in front of them naked and hoping they don't turn around? Are there any other ways to increase arousal? Sexlab Aroused seems to eventually cause NPCs to decrease in Arousal over time if they haven't managed to have any sex. Perhaps I just don't have a good mod to fit this niche. The general settings in SLAroused allow you to increase arousal for all NPCs you haven't defined specifically, there are defaults you can set, at least on normal SLAroused. Are you using Redux? Yes, I am using Redux. As far as I can tell, you can still set the default time rate, exposure rate, and decay rate for time rate and exposure. I don't want to change these too far from defaults or I'll have trouble keeping Cursed Loot at bay. Yoke keys are often not being registered as being in my characters inventory. I haven't been able to figure out why they sometimes are and sometimes aren't being noticed. Are you referring to when you're asking people to take them off? There are two yokes. The steel yoke requires a restraints key; The heavy yoke requires the yoke key. Version 3.4 - Changed: If a Yoke is rolled while arm cuffs are worn, the game now tries to unequip any generic arm cuffs instead of immediately falling back to conventional armbinders. It looks like you're checking for Armcuffs, and then trying to remove Armbinders. You might want to doublecheck this change (dcur_library: Line 1242 and 1243).
Coopervane Posted December 29, 2014 Posted December 29, 2014 - No...but I might add a toggle for that one. I really hope you will, as the feature really doesen't make any sense as far as i can tell, and is going to get very annoying very fast.
Mister X Posted December 29, 2014 Posted December 29, 2014 Simple question: How do I get out of shock boots? The problem is, I'm in Whiterun and had the bad luck to get hit with the boots and a collar while stealing some gold, and the all keys where lost (yeah, the Nine are punishing small crimes instantly ^^). Now, the Smith removed the collar, but not the boots when talking to him like "Can you help me out of these things?". Second time the dialogue just closes after his question "What is it?".
Kimy Posted December 29, 2014 Author Posted December 29, 2014 When flash bang attack occurs i get the message: Critical failure no valid animation found. Then the event is aborted. I have many animations in sexlab ticked as aggressive, what could be the problem? Here's the log when it happened(Hope i included enough) [12/28/2014 - 11:58:11PM] [DCUR] Looted a container. [12/28/2014 - 11:58:14PM] [DCUR] Cursed Loot event fired. [12/28/2014 - 11:58:17PM] DDR_ExclusionScanner: Including [Actor < (B5004F75)>] (Emily Reese) since there are no exclusion reasons. [12/28/2014 - 11:58:17PM] DDR_ExclusionScanner: Including [Actor < (B5004F75)>] (Emily Reese) since there are no exclusion reasons. [12/28/2014 - 11:58:26PM] SOS Actor Schlongify: new schlong for bandit got schlong index 2 size 5 [12/28/2014 - 11:58:26PM] SOS Actor Schlongify: new schlong for bandit got schlong index 0 size 7 [12/28/2014 - 11:58:27PM] SEXLAB - bandit Stats Seed: Sexuality[60] Foreplay[11] Vaginal[13] Anal[26] Oral[21] Pure[461] Lewd[54] [12/28/2014 - 11:58:28PM] SEXLAB - bandit Stats Seed: Sexuality[60] Foreplay[11] Vaginal[29] Anal[13] Oral[13] Pure[308] Lewd[8] [12/28/2014 - 11:58:33PM] [Zad]: Set slot mask to [0]: 0 [12/28/2014 - 11:58:42PM] DDR_ExclusionScanner: Including [Actor < (FF000F2A)>] (bandit) since there are no exclusion reasons. [12/28/2014 - 11:58:42PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type stack: [None].zbfEffectBondage.RegisterForSingleUpdate() - "" Line ? [None].zbfEffectBondage.RegisterForAnotherUpdate() - "zbfEffectBondage.psc" Line ? [None].zbfEffectBondage.OnUpdate() - "zbfEffectBondage.psc" Line ? [12/28/2014 - 11:58:42PM] [Zad]: OnContainerChanged() [12/28/2014 - 11:58:42PM] DDR_ExclusionScanner: Including [Actor < (FF000F2A)>] (bandit) since there are no exclusion reasons. [12/28/2014 - 11:58:42PM] [Zad]: OnEquipped(Velvec: WT-Armbinder) [12/28/2014 - 11:58:43PM] [Zad]: No menus are open. Equipping silently. [12/28/2014 - 11:58:43PM] DDR_ExclusionScanner: Including [Actor < (FF000F2A)>] (bandit) since there are no exclusion reasons. [12/28/2014 - 11:58:43PM] [Zad]: OnContainerChanged() [12/28/2014 - 11:58:43PM] DDR_ExclusionScanner: Including [Actor < (FF000F2A)>] (bandit) since there are no exclusion reasons. [12/28/2014 - 11:58:43PM] [Zad]: Sending device event DeviceEquippedArmbinder(Velvec:1) [12/28/2014 - 11:58:43PM] [Zad]: OnEquipped(Velvec: Ebonite Pony Boots) [12/28/2014 - 11:58:44PM] [Zad]: OnContainerChanged() [12/28/2014 - 11:58:44PM] [Zad]: No menus are open. Equipping silently. [12/28/2014 - 11:58:44PM] [Zad]: ReEquipExistingDevices() is working:1 [12/28/2014 - 11:58:44PM] [Zad]: OnEffectStart(armbinder-noLockpicks) [12/28/2014 - 11:58:44PM] [Zad]: OnEffectStart(): Armbinder [12/28/2014 - 11:58:44PM] [Zad]: SyncInventory(): Equipping Armbinder. [12/28/2014 - 11:58:44PM] [Zad]: OnEquipped(Velvec: WT-Ebonite Gag (Panel) (Harness)) [12/28/2014 - 11:58:45PM] [Zad]: No menus are open. Equipping silently. [12/28/2014 - 11:58:45PM] [Zad]: Sending device event DeviceEquippedpony boots(Velvec:1) [12/28/2014 - 11:58:45PM] Error: Cannot cast from None to sslbaseanimation[] stack: [sexLabQuestAnimations (160639DF)].sslanimationslots.GetList() - "sslAnimationSlots.psc" Line ? [sexLabQuestAnimations (160639DF)].sslanimationslots.GetByTags() - "sslAnimationSlots.psc" Line ? [sexLabQuestFramework (16000D62)].sexlabframework.GetAnimationsByTags() - "SexLabFramework.psc" Line ? [ (AA002850)].dcur_onactivatecontainer.GetAnimations() - "dcur_onactivatecontainer.psc" Line ? [ (AA002850)].dcur_onactivatecontainer.rape() - "dcur_onactivatecontainer.psc" Line ? [ (AA002850)].dcur_onactivatecontainer.dcur_selectevents() - "dcur_onactivatecontainer.psc" Line ? [ (AA002850)].dcur_onactivatecontainer.dcur_calculatecursedloot() - "dcur_onactivatecontainer.psc" Line ? [ (AA002850)].dcur_onactivatecontainer.OnUpdate() - "dcur_onactivatecontainer.psc" Line ? [12/28/2014 - 11:58:45PM] Error: Cannot cast from None to sslbaseanimation[] stack: [ (AA002850)].dcur_onactivatecontainer.GetAnimations() - "dcur_onactivatecontainer.psc" Line ? [ (AA002850)].dcur_onactivatecontainer.rape() - "dcur_onactivatecontainer.psc" Line ? [ (AA002850)].dcur_onactivatecontainer.dcur_selectevents() - "dcur_onactivatecontainer.psc" Line ? [ (AA002850)].dcur_onactivatecontainer.dcur_calculatecursedloot() - "dcur_onactivatecontainer.psc" Line ? [ (AA002850)].dcur_onactivatecontainer.OnUpdate() - "dcur_onactivatecontainer.psc" Line ? [12/28/2014 - 11:58:46PM] [Zad]: Panel Gag: Setting faction rank. [12/28/2014 - 11:58:46PM] DDR_ExclusionScanner: Including [Actor < (FF000F2A)>] (bandit) since there are no exclusion reasons. [12/28/2014 - 11:58:46PM] DDR_ExclusionScanner: Including [Actor < (FF000F2A)>] (bandit) since there are no exclusion reasons. [12/28/2014 - 11:58:46PM] [Zad]: SyncInventory(): Equipping pony boots. [12/28/2014 - 11:58:46PM] [Zad]: Sending device event DeviceEquippedgag(Velvec:1) [12/28/2014 - 11:58:46PM] [Zad]: OnEffectStart(gag-noFood) [12/28/2014 - 11:58:46PM] [Zad]: OnEffectStart(gag) [12/28/2014 - 11:58:46PM] [Zad]: StoreInFridge(gag-noFood) [12/28/2014 - 11:58:47PM] [Zad]: SyncInventory(): Equipping gag. [12/28/2014 - 11:58:47PM] [Zad]: RestraintScript OnEquippedPost Boots Have you registered the armbinder animations from the ZaZ pack? Because you were wearing one in the situation above. Version 3.4 - Changed: If a Yoke is rolled while arm cuffs are worn, the game now tries to unequip any generic arm cuffs instead of immediately falling back to conventional armbinders. It looks like you're checking for Armcuffs, and then trying to remove Armbinders. You might want to doublecheck this change (dcur_library: Line 1242 and 1243). Heh, that was something I'd do again. Fixed. - No...but I might add a toggle for that one.[...]as the feature really doesen't make any sense as far as i can tell,..] Have you ever seen a hooker in plate mail? oO Simple question: How do I get out of shock boots? The problem is, I'm in Whiterun and had the bad luck to get hit with the boots and a collar while stealing some gold, and the all keys where lost (yeah, the Nine are punishing small crimes instantly ^^). Now, the Smith removed the collar, but not the boots when talking to him like "Can you help me out of these things?". Second time the dialogue just closes after his question "What is it?". The shock boots need a custom key that drops from containers or corpses, according to your settings in Cursed Loot's MCM.
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