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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted

 

My Dragonborn ran into the Slave Boots. However she wasn't fitted into them. Instead I got the following popup:

"Slave Boots requires the HDT High Heels system, which is not installed". I don't see this anywhere among your requirements though. I found it on Nexus, but have questions before installing it:

1. Any conflicts and stuff I have to worry about when using it? I'd rather switch off the Slave Boots in DCL than have incompatibility with other mods to worry about.

2. Since if I install it, I don't just want to use it for the Slave Boots: Which High Heels armour/clothing set it recommended with it? I only found two. One of them made for the  UNP body instead of CBBE and the other set said it has compatibility issues with SoS, so neither one is useable for me. I use SoSlight in case there's only a conflict with the full mod.

 

 

It's Devious Device Expansion (DDx), HDT HHS is listed as a requirement. I've never found any conflicts with it so far (I don't use SoS though)

Posted

 

HDT High Heels should be listed as a requirement for whichever mod actually has the Slave boots in it. I forget if it's DDa/DDi or DDx, though. I think it's the latter (Devious Devices Expansion) if I had to guess..

 

 

 

 

 

 

It's Devious Device Expansion (DDx), HDT HHS is listed as a requirement. I've never found any conflicts with it so far (I don't use SoS though)

 

 

I see, it's a requirement for those already rather then DCL.

@Storm: What body replacer for males do you use instead? The one from Nexus? What's the difference if I may ask?

Posted

Can't a girl enjoy the afterlife drinking and frolicking without worrying about the next thing you come up with?

 

No! :)

 

 

 

I have a problem with the flashbomb.

 

When it spawns female bandits they have grey faces.

 

All other NPC in the game are fine.

 

I use apchii NPC, the 2 fixes for the grey faces  and beautiful elves.

I also use immersive wenches hairdos version and deadly wenches (mod that adds wenches to each faction like bandits and such) but i don t think they are related.

 

Starting a new game doesn't solve.

 

Yes, that's already fixed on my end. :)

 

 

Hi Kimy,

does that mean, the next update will include a fix of that issue?

 

 

Yes!

Posted
 

Check your Deadly Dragons and the optional Essential Followers mod.  If you don't have those, forget I posted anything   :P

Nope, dont have those. I have deadly spell impacts though, and deadly headshots [its uninstalled at the moment though since Locational Damage takes care of it]

 

 

 

Also, your logs should be in your Documents folder. Should be: My Documents/My Games/Skyrim/Logs/Script

Actually I found out what the issue was, my dumb self didnt realize that the skyrim.ini I had downloaded awhile ago already had a payprus section added to it in the middle somewhere, which was telling it not to log. When I fixed it and had only one papyrus area in the ini the logs started appearing. I was afraid I had edited it to put the logs somewhere else since I couldnt find anything anywhere on google about a second log location. It was either that or NMM was putting my logs somewhere else. I didnt know what to do. Then I combed over the ini again and saw the mistake, felt really dumb~ >.>

 

Still havent figured out what is causing the error though. Maybe its because I have the older estrus as Veladarius pointed out. I coulda sworn I had the latest one but who knows, going to check that now.

 

 

 

*hugs*I try to answer as many posts as I can, trust me. We're closing in on 2,000 posts in this thread though, so please bear with me if some just slip through my fingers.  :)

As for your questions, the new patch is more or less feature complete (which I always tend to say shortly before going "Ok, just ONE more thing before release" and adding something else). Seriously, it should be out soon. If it's any consolation for the waiting time, there is so much stuff in the new patch that I am currently pondering if it deserves a new major release number.

 

About the error message in your screenie: I have no clue, honestly. I can assure you it's not from Cursed Loot. Error messages written in ALL CAPS aren't really my style.  ;)

 

*hugs back!* :D Not often I find many hugglers like me~ No problem though, your topic gets tons of responses all the time, and Id expect you spend more time scripting than reading everything here. Your bound to miss some, I didnt take it personally. Anyway, I decided to PM the specific question to you instead, since it may have spoilers or something. And thanks for taking a look at the error picture. Still not sure whats causing it but its gotta be something someone coded intentionally I figure, and it hasnt caused any problems Im aware of~

Posted

Small request (I hope). Could the normal container slider go above 1 (like the ornate chest does), or better still could the plain chests have their own slider as I would have thought a chest would have a higher chance of a trap then say a barrel.

Posted

Jeez, Kimy, I'm feeling left out, I don't have any problems to report. Probably because I keep my mods list down and try to keep the scripts list down too.

 

Its that or maybe your just looking out for this old dovahkin. :D :D :D

 

Thanks.

Posted

Small request (I hope). Could the normal container slider go above 1 (like the ornate chest does), or better still could the plain chests have their own slider as I would have thought a chest would have a higher chance of a trap then say a barrel.

 

Then I would say that a separate slider for plain chests would be the better solution imho.

 

And another feature request for me, for the solicitation plugin (thanks for that btw). Maybe it's possible to expand this? Not much, but a follower option and/or passive solicitation would be nice. I mean, the followers can be handled already, so why not build up from there?

Posted

Small request (I hope). Could the normal container slider go above 1 (like the ornate chest does), or better still could the plain chests have their own slider as I would have thought a chest would have a higher chance of a trap then say a barrel.

 

Not sure I understand it right, but you want a slider to assign (regular) containers higher chances than traps? Because that's already in there, for you can assign traps a different weight. In the current system, regular containers are the base at weight 1 and you can assign every other type of container a slider to set its chance relative to regular containers. I could add a slider for regular containers, but I can't see what difference it would make.

 

Jeez, Kimy, I'm feeling left out, I don't have any problems to report. Probably because I keep my mods list down and try to keep the scripts list down too.

 

Its that or maybe your just looking out for this old dovahkin. :D :D :D

 

Thanks.

 

Yay for no problems! \o/

 

 

Small request (I hope). Could the normal container slider go above 1 (like the ornate chest does), or better still could the plain chests have their own slider as I would have thought a chest would have a higher chance of a trap then say a barrel.

 

Then I would say that a separate slider for plain chests would be the better solution imho.

 

And another feature request for me, for the solicitation plugin (thanks for that btw). Maybe it's possible to expand this? Not much, but a follower option and/or passive solicitation would be nice. I mean, the followers can be handled already, so why not build up from there?

 

 

Follower support for solicitation would be perfectly doable, but we'd need a concept for the "risk vs reward" component. The main difference between Cursed Loot's solicitation and existing prostitution mods is that the character can face severe negative consequences on a failed solicitation attempt. If players could avoid those just by sending in their follower, that's what they'd do 100% of the time.

 

Passive solicitation - I will put that on the to-do list. :)

Posted

for follower support, maybe instead of just sending in a follower the person might request a threesome or something and give more reward for it. Downside being he might belt both of ya~ Not sure.

 

Speaking of followers I had an idea for a potential one, if you ever included getting captured. I think having a follower take the role of a Master would be a neat idea. Maybe something like they might follow you and do normal follower stuff, but the interaction options would be different, and more geared toward keeping you tied up. Something like the ability to ask to eat food or something and they might ungag you a certain number of times a day for a limited time to eat. Or someone to [forcefully] carry all of your stuff so youd have to ask to get something or wear clothes or something to that effect. Maybe if you had your master nearby it would counter the option of merchants screwing you in prices when your in bondage gear. Stuff like that. And, of course, someone who might want your company periodically.

 

Could even work with the idea of instead of dismissing the follower, you try and escape. But later he and some mercenaries might come after you like what happens when you get bounties.

 

BTW, by passivie solicitation did you mean maybe sometimes NPCs would approach you instead and ask for it? That might be cool. Since with the collar on they just come and take it anyway... probably wouldnt be too hard to do. Would need a trigger though, maybe after you do it enough you get a name for yourself?

Posted

 

Small request (I hope). Could the normal container slider go above 1 (like the ornate chest does), or better still could the plain chests have their own slider as I would have thought a chest would have a higher chance of a trap then say a barrel.

 

Not sure I understand it right, but you want a slider to assign (regular) containers higher chances than traps? Because that's already in there, for you can assign traps a different weight. In the current system, regular containers are the base at weight 1 and you can assign every other type of container a slider to set its chance relative to regular containers. I could add a slider for regular containers, but I can't see what difference it would make.

 

 

Small request (I hope). Could the normal container slider go above 1 (like the ornate chest does), or better still could the plain chests have their own slider as I would have thought a chest would have a higher chance of a trap then say a barrel.

 

Then I would say that a separate slider for plain chests would be the better solution imho.

 

And another feature request for me, for the solicitation plugin (thanks for that btw). Maybe it's possible to expand this? Not much, but a follower option and/or passive solicitation would be nice. I mean, the followers can be handled already, so why not build up from there?

 

 

Follower support for solicitation would be perfectly doable, but we'd need a concept for the "risk vs reward" component. The main difference between Cursed Loot's solicitation and existing prostitution mods is that the character can face severe negative consequences on a failed solicitation attempt. If players could avoid those just by sending in their follower, that's what they'd do 100% of the time.

 

Passive solicitation - I will put that on the to-do list. :)

 

 

1) I think what he meant is the separation of chests and barrels/similar stuff. So maybe you just could roughly tell, what kind of repository is affected by which slider. So chest - normal box. strong box - normal box. sacks? tornisters? bedstands?

 

2) For the followers: Maybe there's a way that the NPCs recognize you as the "madame" of your followers, so they can make you responsible for your follower's behavior ...

Posted

 

1) I think what he meant is the separation of chests and barrels/similar stuff. So maybe you just could roughly tell, what kind of repository is affected by which slider. So chest - normal box. strong box - normal box. sacks? tornisters? bedstands?

 

 

Yes that's what I meant. At the moment a plain chest shares the same slider as a barrel or sack, and thinking about it further maybe a new slider would be better if it covered both plain chests and furniture and go higher than 1.

 

Posted

Hi! I have a question. In Whiterun have NPCs Claudius and, as I understand it, is to be NPC Leon in tavern "Bannered Mare", but in my case, he missing. I've got something wrong, or the quest is not yet available? Sorry if somewhere did not see this information. English is not my language.

Posted

 

[big text block]

 

BTW, by passivie solicitation did you mean maybe sometimes NPCs would approach you instead and ask for it? That might be cool. Since with the collar on they just come and take it anyway... probably wouldnt be too hard to do. Would need a trigger though, maybe after you do it enough you get a name for yourself?

 

For the big text block: Nice ideas :D

And for the passive solicitation: Did you ever use Radiant Prostitution tweaked? Like its passive feature. So it mainly covers the given options (like only when collared, only in taverns, ...), maybe it could use the slider of the success chance as chance that someone is approaching.

So shortly: It still should be solicitation, no rape. The people ask before starting (if they give money afterwards isn't mentioned ;) )

 

[For Kimy, technical idea: every 10s a searching "ping" for the area will be sent out and the success chance for active solicitation then gives the chance for an answer for passive one, afaik that should be feasible]

Posted

for follower support, maybe instead of just sending in a follower the person might request a threesome or something and give more reward for it. Downside being he might belt both of ya~ Not sure.

 

Speaking of followers I had an idea for a potential one, if you ever included getting captured. I think having a follower take the role of a Master would be a neat idea. Maybe something like they might follow you and do normal follower stuff, but the interaction options would be different, and more geared toward keeping you tied up. Something like the ability to ask to eat food or something and they might ungag you a certain number of times a day for a limited time to eat. Or someone to [forcefully] carry all of your stuff so youd have to ask to get something or wear clothes or something to that effect. Maybe if you had your master nearby it would counter the option of merchants screwing you in prices when your in bondage gear. Stuff like that. And, of course, someone who might want your company periodically.

 

Could even work with the idea of instead of dismissing the follower, you try and escape. But later he and some mercenaries might come after you like what happens when you get bounties.

 

Something like that isn't only planned but in development for a while now. It's a major feature, though.

 

Hi! I have a question. In Whiterun have NPCs Claudius and, as I understand it, is to be NPC Leon in tavern "Bannered Mare", but in my case, he missing. I've got something wrong, or the quest is not yet available? Sorry if somewhere did not see this information. English is not my language.

 

See above. That's part of what's in active development, but's not completed yet. Claudius is just enjoying the market in Whiterun right now.

 

 

 

1) I think what he meant is the separation of chests and barrels/similar stuff. So maybe you just could roughly tell, what kind of repository is affected by which slider. So chest - normal box. strong box - normal box. sacks? tornisters? bedstands?

 

 

Yes that's what I meant. At the moment a plain chest shares the same slider as a barrel or sack, and thinking about it further maybe a new slider would be better if it covered both plain chests and furniture and go higher than 1.

 

 

 

Barrels etc. are considered mundane containers. Their chance can be set using the respective slider. (Regular) chests share their class with wardrobes and dresses rather than barrels.

Posted

One or two (big) problem i have, is that sometimes, well, many times lol, is that you can get a slave collar and an armbinder at the same time. Now, with the punish of the collar system, this can be fatal if you have any clothing/armor pieces on and that leads to no fun at all  :-D There are so many custom armor with different pieces, not to mention havok wich you  also equippe, that this mod don't unequippe, you are almost garanied to have something on you that will get you zapped lol. Now, an easy workaround for this would be an option to turn of collar punishing all together for those of us that use a lot of custom gear and i for one would love to see that option implemented. I know you can turn of the cursed collar punishment but that does not effect the slave or slut collar.

 

The second is the "free me" function. As of version 3.4 it doesnt work that well. It will always (or very often) leave something behind. A blindfold or a gag usually and you can actually end up with a gag or blindfold that will never come off, no matter if you have the key or not. Some people would call that a bummer lol. It doesnt matter if its just a "normal" gag or blindfold either. So what im saying is that this make looting a haphazardly experience and not nessesarly in a good way :-D So for now i have to uninstall this mod but i will keep an eye on this in the time to come. I think you done a massively good job on this so keep it up. I think you are almost there. Peace.

Posted

I added a feature that will remove your clothing when a slave/slut collar is getting equipped for the next patch. I will, however, not add a toggle to disable the nudity requirements entirely as this would defeat the purpose of these items.

 

The safeword will also see some bugs fixed next patch as it indeed didn't remove some items it is supposed to remove.

Posted
 

 

 

1) I think what he meant is the separation of chests and barrels/similar stuff. So maybe you just could roughly tell, what kind of repository is affected by which slider. So chest - normal box. strong box - normal box. sacks? tornisters? bedstands?

 

 

Yes that's what I meant. At the moment a plain chest shares the same slider as a barrel or sack, and thinking about it further maybe a new slider would be better if it covered both plain chests and furniture and go higher than 1.
 

 

Well one function I like of the mod is you have the option for bags and urns and other such containers, I always put that at like 0.1 so to give a CHANCE of it happening but a much less likely chance. To balance it I give ornate chests and traps a much higher [maxed] chance. If it matters, I always set my chances to 0.1 in the cities, 1 in the wilderness, and 5 in the dungeons with the arousal settings at either 0.2 or 0.1. That way it all has an effect, but not too big of one. Also, I set the minimum arousal to 0, minimum amount of restraints I can get to one, and max to 10, so its completely random what happens when it does happen. That way it doesnt happen TOO much but often enough to play with. Also enables the breaking of keys and 100% chance to lose keys, so I like storing extra sets I find on my horse.

 

Not all of that has to deal with dressers and the like, but I wonder if skyrim sees any difference between dressers and common chests... if so it may be easier to lump dressers and stuff in with bags and urns... hmm. Might make more sense, because dressers usually only have garbage loot in them like bags... unlike chests.

 

 

 

[big text block]

 

BTW, by passivie solicitation did you mean maybe sometimes NPCs would approach you instead and ask for it? That might be cool. Since with the collar on they just come and take it anyway... probably wouldnt be too hard to do. Would need a trigger though, maybe after you do it enough you get a name for yourself?

 

For the big text block: Nice ideas  :D

And for the passive solicitation: Did you ever use Radiant Prostitution tweaked? Like its passive feature. So it mainly covers the given options (like only when collared, only in taverns, ...), maybe it could use the slider of the success chance as chance that someone is approaching.

So shortly: It still should be solicitation, no rape. The people ask before starting (if they give money afterwards isn't mentioned  ;) )

 

[For Kimy, technical idea: every 10s a searching "ping" for the area will be sent out and the success chance for active solicitation then gives the chance for an answer for passive one, afaik that should be feasible]

 

Thanks! And nope, never used any prostitution mod. I rarely even use this one to be honest, other than to afford getting out of high security restraints, I have the prices balanced for just that really, else Id prolly make way too much hoing myself out. :P

 

I was figuring though a secrety leveling system for prostitution might be better though, than the current one thats based on our player level. That way the more, or less you have sex, the more or less you get paid. Currently you could never sell yourself for sex, wait until level 20, and get a butt ton your first time. I think it would be more realistic if it was based on your ho level... maybe factor in your speech skill. Something like, ho level multiplied by (speech divided by 2 or something) I'd leave the numbers up to someone better at balancing.

 

 

 

 Something like that isn't only planned but in development for a while now. It's a major feature, though.

Cool~ cant wait *vibrates with anticipation*

Posted

I'm sure this has been reported before but the cursed collar and flashbang traps seem to conflict with one another.

When flashbang goes off and the bandits appear, sometimes I get the standard cursed collar message and the sex starts, interrupting the flashbang event and the attackers don't disappear afterwards.

 

Also a small request. Could you add an option where if a chastity belt/harness is equipped, it will always be equipped with vag/anal plugs?

Posted

Also a small request. Could you add an option where if a chastity belt/harness is equipped, it will always be equipped with vag/anal plugs?

I thought the belt already got equipped with plugs, maybe its just been my run of luck. But if I get hit with one I usually get the other, and its usually the evil ones from CD

Posted

 

Also a small request. Could you add an option where if a chastity belt/harness is equipped, it will always be equipped with vag/anal plugs?

I thought the belt already got equipped with plugs, maybe its just been my run of luck. But if I get hit with one I usually get the other, and its usually the evil ones from CD

 

 

If I recall correctly you can set plugs to always equip a belt, but I don't recall a setting for having a belt equip plugs. I regularly get put in standard chastity gear without plugs.

Posted

 

 

Also a small request. Could you add an option where if a chastity belt/harness is equipped, it will always be equipped with vag/anal plugs?

I thought the belt already got equipped with plugs, maybe its just been my run of luck. But if I get hit with one I usually get the other, and its usually the evil ones from CD

 

 

If I recall correctly you can set plugs to always equip a belt, but I don't recall a setting for having a belt equip plugs. I regularly get put in standard chastity gear without plugs.

 

 

There is no setting for it. If Cursed Loot equips a belt on you, it -always- comes with two plugs. Only the proper chastity belts do, though. The "Harness belts" don't come with plugs.

 

Posted

Small idea: Matryoskha devices

 

http://en.wikipedia.org/wiki/Matryoshka_doll

 

Especially for the collars this could be quite funny if you could have multiple collars. You would open the first one and only after that know if it is the only one or if you are unlucky beneath it another one is hidden, worst case a slut or slave collar :D

 

Haha! Sounds a bit infeasible (at least I can't imagine how such a device would work in real life), but certainly fun. :)

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