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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted
24 minutes ago, Zaflis said:

There is a mod for that, you can set any location as home to a follower. There is a new dialog "Lets talk about home...":

https://www.nexusmods.com/skyrim/mods/18045

 

There may be a mod however it doesn't quite cover what I proposed which would be more in line with the rest of XDFF. Since the Deviously Cursed Loot modification is a Bondage & Domination. The "Lets talk about home..." doesn't really fit in here.

 

Read the rest of that post which the request is from where you made the quote and you will see that it was formulated in a fashion which is based on the type of modification this one is.

Posted

So I had version 5.8 installed for quite some time and just decided to completely update all my mods and start with a fresh save. I just did and when finished with al the prologue quests I started looking in the MCM menu for changes, and to change them to my preference. However, when looking for the fast travel settings, which I would like to change to "Never disable fast travel" sometimes instead of Disabled during quests or while wearing restraints, I couldn't find this option. 

 

I am quite certain that the option never disable fast travel was present in version 5.8 but I cannot find it anywhere in version 7.2. Searching this forum doesn't really help me at all, probably because I used the old version for quite some time. 

 

Does anybody know how to prevent the mod from disabling fast traveling from happening while doing quests and while wearing restraints?

Posted

Is there a specific reason that when wearing an arm/elbow binder or a straight jacket that you are disallowed from sitting down? Is it because of clipping or just an oversight?

Posted
6 minutes ago, Sathella said:

Is there a specific reason that when wearing an arm/elbow binder or a straight jacket that you are disallowed from sitting down? Is it because of clipping or just an oversight?

I guess that was rather a collateral damage - Syrim itself considers using any furniture like alchemy and enchantment tables as "sitting down", and the same for chairs. So if you're not allowed to do alchemy while your bound, you can't sit either.

Posted
9 minutes ago, Matz said:

Hi, do I need a clean save from 6.4 or not can I just update it ? Thank's

As always: If there is a big switch in a mod number: Clean save. Depending on the modlist: new Game :)

To many changes for just an update of DCL.

Posted

Found a bug (maybe.  more of something not behaving as expected):

If you trigger self bondage, (either by gas trap or uncontrollable lust) you won't be locked in any devices if you have less than the minimum specified in the MCM.  I know that sound obvious, but I don't think you should get to avoid the whole situation if you don't have enough devices.  If the minimum is set to 5 devices, and my PC only has 3, she should get locked in all 3.  

Posted
2 hours ago, Matz said:

Hi, do I need a clean save from 6.4 or not can I just update it ? Thank's !

I updated from 6.4 when 7.0 came out, it was fine. However i did "clean" it a little bit in a way of: load game with 6.4, go in mcm and toggle "turn off all mod features" then save. Uninstall 6.4, load and save game (At this point it's almost like you never had DCL in the first place), install 7.x -> play.

Posted

Hello everybody!

I gut stuck in the first phase of the supply and demand quest, because i don't find anywhere the missing materials. I know there is the hints with underground caves,hideouts and mines, but there is a spec location or it will spawn randomly? For two days now i just dungeon crawling all over skyrim and i can't find that them thing.

Thanks for your help.

Posted
4 hours ago, Nazzzgul666 said:
4 hours ago, Sathella said:

Is there a specific reason that when wearing an arm/elbow binder or a straight jacket that you are disallowed from sitting down? Is it because of clipping or just an oversight?

I guess that was rather a collateral damage - Syrim itself considers using any furniture like alchemy and enchantment tables as "sitting down", and the same for chairs. So if you're not allowed to do alchemy while your bound, you can't sit either.

Also your characters hands will be in the normal sitting position while sitting, not in the restraint.

Posted
11 hours ago, HellRaiserPotato12 said:

Hello everybody!

I gut stuck in the first phase of the supply and demand quest, because i don't find anywhere the missing materials. I know there is the hints with underground caves,hideouts and mines, but there is a spec location or it will spawn randomly? For two days now i just dungeon crawling all over skyrim and i can't find that them thing.

Thanks for your help.

It means a big chest usually found at the end of the dungeons, but it doesn't have 100% looting chance. A little cheatery hint:

Spoiler

Next time you see a big chest, save game before opening it. Keep loading the save and checking chest until the quest item is in it.

 

Posted
20 hours ago, Zaflis said:

I updated from 6.4 when 7.0 came out, it was fine. However i did "clean" it a little bit in a way of: load game with 6.4, go in mcm and toggle "turn off all mod features" then save. Uninstall 6.4, load and save game (At this point it's almost like you never had DCL in the first place), install 7.x -> play.

Yup, I tried and I didn't have any problem for now

Posted
13 hours ago, Zaflis said:

It means a big chest usually found at the end of the dungeons, but it doesn't have 100% looting chance. A little cheatery hint:

  Reveal hidden contents

Next time you see a big chest, save game before opening it. Keep loading the save and checking chest until the quest item is in it.

 

Thanks for your help! I have completed the quest finaly :)

Posted

Hello Everyone,

 

Recently encounterd a new bug, for me anyway, Cursed loot chests/plants/bodies etc. don't trigger events.

Took me a while before i realised i should have, statisticly have triggerd a trap already.

I double checked if all events were tagged, set base chance to 100% and spam opend a chest, and could not get a trap to trigger.

I reinstalled Cursed loot completely but still i can't get it to trigger.

The tie me up command does work.

 

Ive also tried the "freemee" debug command to see if maybe a quest was running in the background but that didnt help either.

If anyone has any suggestions of what i could do to remedy this i'd appreciate it.

 

Thanks in advance.

Posted
16 minutes ago, Dinkel said:

Recently encounterd a new bug, for me anyway, Cursed loot chests/plants/bodies etc. don't trigger events....

Simplest check first, do you have arousal higher than the minimum limit set in MCM? It defaults to 20. Also player level limit.

 

Second one is if you might have some DCL's quests on.

 

Third make sure that mod's events are enabled in the debug tab.

Posted
19 minutes ago, Zaflis said:

Simplest check first, do you have arousal higher than the minimum limit set in MCM? It defaults to 20. Also player level limit.

 

Second one is if you might have some DCL's quests on.

 

Third make sure that mod's events are enabled in the debug tab.

Thanks for the quick reply.

1. Ive set arousal modifier to 0.1 for testing purposes, current arousal is 4

2. I could't find a reference to player lvl limit, currently lvl 7

3. i ran the "freemee" command wich should reset any running quests unless i'm mistaken, i have not started any DCL quests yet.

4. Mod events are enabled in the debug tab

 

-edit I forgot to mention that lucky charms and restraint keys do drop/ are lootable.

I have rape enabled and that hasn't happend either yet.

Posted
2 hours ago, Dinkel said:

Thanks for the quick reply.

1. Ive set arousal modifier to 0.1 for testing purposes, current arousal is 4

That's a different setting. It should read something like "minimum arousal to trigger cursed traps", which if you set to 0 will ignore the limit altogether. It's sometimes hard to actually get 20 arousal to start with, so i'm not sure if that's a good feature to be on by default.

Posted

I have a question. I just tried the " I am a captured princess about to be sold as a slave " alternate start, which is fantastic as far as I was able to get. I managed to get to Riften and the next part of the quest is to get to the Riften safehouse. That place is nowhere to be found in Riften. Where am I supposed to go to complete that part? Walking around town looking for it took a looong time lol.

Posted
35 minutes ago, serranna said:

I have a question. I just tried the " I am a captured princess about to be sold as a slave " alternate start, which is fantastic as far as I was able to get. I managed to get to Riften and the next part of the quest is to get to the Riften safehouse. That place is nowhere to be found in Riften. Where am I supposed to go to complete that part? Walking around town looking for it took a looong time lol.

Go to the Hall of the Dead, and you will find a trap door near the back.

Posted
1 hour ago, HyperonicX said:

Go to the Hall of the Dead, and you will find a trap door near the back.

It's a little frustrating, as the PC says she knows where the safe house is, but you, as the player, do not.

 

I believe there is a quest arrow, but sometimes it doesn't work.

Posted

I also have a question...

 

Has anyone made the Devious Aradia functionality work in DCL recently?

 

I've had the scripts, and the assets floating about in my MO, since ... forever ... and maybe ... a long long time ago, I had it working ... but that was when I used HDT HH. Since HDT HH became obsolete, it's just been quietly gathering entropy.

 

So, today I decided to dust it off and try and get it going again. Just a quick tweak of the ESPs to remove HDT HH, and then fix up the meshes to put NiOverride data in them... Or so I thought.

 

Except, when I checked the ESP in Tes5Edit, I found some script properties that couldn't be filled - apparently pointing at DD objects that no longer exist.

 

 

It would seem it had some specific dependencies on DD3 code that no longer exists? (Or were those properties always broken?)

I haven't had it in the CK yet, but I'd probably need to install an old copy of 3.X to find out what the missing forms were.

 

 

Though DCL claims to support it, has it been tested as working any time since DCL 6.1?

 

Is there anyone using Devious Aradia now?

 

If so, did you do anything to port it to DD4.X ?

 

 

I tried some of the items, but it didn't seem to work as expected. Rogue bra + chaps only renders the chaps; if you remove the chaps, the bra renders. This is likely down to some wrong slot-flags. First I thought this might be specific to the Bodyslide "slider set" version. So I tried the vanilla UNP meshes, but got the same result. It can't be that Devious Aradia has had wrong flags on it forever, so this has to be by design? But it makes no sense to me. Why would you make the bra and chaps mutually incompatible?

 

Update...

 

Looks like the "UNP" version was made in Bodyslide and it technically UUNP (and renders rather badly mangled polygon soup). I'm guessing this was originally CBBE and somebody converted it? It looks OK in NifSkope, and then ... it isn't.

 

Secondly, the set is designed (and flagged) so that if you are wearing bra + chaps, you should use a completely different "full body" mesh, but the expansion ESP doesn't have an AA for this at all and doesn't use it. It doesn't reference this NIF at all, but it needs to. How could this ever work? Perhaps it uses SetModelPath to hack one of the Armor AddOns? Seems doubtful, as the "script" that comes with the Aradia expansion is just a set of properties, and none of those seem to ever have targetted the combined NIF either (e.g. there is no "missing" AA).

 

The bra and chaps are definitely configured with conflicting flags in the NIFs, and that makes sense because of the presence of the full-body replacement, but it doesn't make sense in terms of how the expansion is trying to use them. As all the scripts are vanilla DD, I'm guessing this could all function as a corset + belt combo, which has the ability to do the AA swap built into the DD scripts, but it would need its properties set up correctly.

 

Looks a lot like all the script content in this needs to be deleted and re-added, and the missing AAs made - the NIF assets all exist, and if you run bodyslide, are fine.

 

But wasn't this supposed to do more than just be DD items? Some arousal based behaviour that would swap between the different items? Either I've missed something, or those scripts are simply absent? Or did DCL do that bit? I see various effects that trigger off conditions and keywords, which is all very neat and efficient, but not sure how the different versions are supposed to interact. Also the different versions seem to (in some cases) refer to the wrong AA - with a mismatched version.

 

It doesn't feel like it's complete, or that it was left in a properly finished state? The puzzle is, if I ever had it working in the distant past, was it this version? I'm thinking it wasn't. Or maybe it never seemed to work right, so I removed it. But it was too long ago to remember now.

 

I'm getting the impression this is all abandonware. Or am I wrong?

Posted
1 hour ago, Lupine00 said:

It's a little frustrating, as the PC says she knows where the safe house is, but you, as the player, do not.

 

I believe there is a quest arrow, but sometimes it doesn't work.

Yes I found it. There are actually 2 quest arrows at that point. One of them leads to the town gate. I foolishly assumed the other arrow was a second town gate and thought it was just broken at that point. It just looked too far away to slowly hobble my way to so I was just looking around some of the nearby places. The other arrow turned out to be where I had to go. Thanks for the help!

Posted
4 hours ago, Lupine00 said:

Is there anyone using Devious Aradia now?

 

If so, did you do anything to port it to DD4.X ?

There's an ESP updated for 4.0 by hylysihere. That fixes quite a few of the problems you mention, according to the notes. You'll still need to attach NiOverride data to the meshes for the heels. It still has a missing enchantment on the blindfold which I assume was intended to be some kind of life or aura sensing spell, but most of the other parts have some kind of working enchantment. Nothing about arousal based item switching though, that I can see. If you're going to do some work on the mod it's still a better starting point than the original esp.

 

Posted
5 hours ago, RetroGray said:

There's an ESP updated for 4.0 by hylysihere. That fixes quite a few of the problems you mention, according to the notes.

Thanks for that link.

 

I've downloaded the ESP, will try it out.

 

The UUNP meshes would be fine if they were used correctly. Didn't read all of that thread to see if there was any effort to address the way they are designed to slot. It seems some other meshes were posted, but they're locked up on a private OneDrive. 

 

I can fix the meshes I have easily enough ... but ... the mechanics on the "devices" need to be set up support the swap from either chaps or bra equipped to the pair equipped as a single AA. 

 

Probably, the whole thing would be better if the bra and legs were all one outfit and you either wear it all, or you don't wear any of it. Given the intent of the set, it makes sense to me that if you put on any one piece, magically you get the rest locked onto you.

 

Anyway, I don't want to get bogged down in a serious effort to fix it. I'm pretty sure it is fixable with a reasonable bit of effort. I could even write some dumb little script to make it into progressive bondage via versions or whatever, but I really only started doing this as a way to procrastinate working on SLD, and I need to stop procrastinating :) 

 

If nobody fixes it in the near future, I might come back to it. The assets are still pretty good, even if the textures seem a bit "2014" these days.

 

Turns out that the bodyslide data is set up right (unlike the "UNP" data in the main distro), so if you use the new ESP, the bra functions exactly as the DD bra does render-wise (slot 56). This is fine, though the chaps taking the body slot without covering the torso is less satisfactory; at least if you wear the full set it all looks right.

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