_SpaceHamster_ Posted December 18, 2018 Posted December 18, 2018 Running the latest version, I'm still having the issue were all rules are removed after waking up from sleep. I've read that MrEsturk figured this out and an edit in the source code fixed the issue. How can I do this myself?
angrykiwi Posted December 18, 2018 Posted December 18, 2018 I really like new quests and rewards they give you upon completion but.... i wonder if it's possible to make hobble with quest costumes optional (or ability to tone it down "a bit")? During those phases of the quest i find myself holding "W" key while looking down my phone most of the time. Also on a side note: more costumes and quests!
Wilhelm Li Posted December 19, 2018 Posted December 19, 2018 Can I enable rape function while activated a quest? I activated chloe quest and enable rape in MCM, but nothing happen even fulfil all the condition.
stas2503 Posted December 19, 2018 Posted December 19, 2018 I in Papyrus0.log are observing such errors here ... Is this somehow corrected? Spoiler [12/18/2018 - 05:01:53PM] Cannot open store for class "dcur_hisecgagscript", missing file? [12/18/2018 - 05:01:53PM] Error: Unable to link "dcur_hisecgagscript" - the parent of "dcur_slaveGagScript". [12/18/2018 - 05:01:53PM] Error: Failed to find variable ::Libs_var used in dcur_slaveGagScript.OnEquippedPre() [12/18/2018 - 05:01:53PM] Error: Failed to find variable ::Libs_var used in dcur_slaveGagScript.OnEquippedPre() [12/18/2018 - 05:01:53PM] Error: Failed to find variable ::Libs_var used in dcur_slaveGagScript.OnEquippedPre() [12/18/2018 - 05:01:53PM] Error: Failed to find variable ::Libs_var used in dcur_slaveGagScript.OnEquippedPre() [12/18/2018 - 05:01:53PM] Error: Failed to find variable ::zad_DeviceMsg_var used in dcur_slaveGagScript.DeviceMenu() [12/18/2018 - 05:01:53PM] Error: Failed to find variable ::Libs_var used in dcur_slaveGagScript.DeviceMenu() [12/18/2018 - 05:01:53PM] Error: Failed to find variable ::Libs_var used in dcur_slaveGagScript.OnRemoveDevice() [12/18/2018 - 05:01:53PM] Error: Failed to find variable ::Libs_var used in dcur_slaveGagScript.OnRemoveDevice() [12/18/2018 - 05:01:53PM] Error: Failed to find variable ::Libs_var used in dcur_slaveGagScript.OnRemoveDevice() [12/18/2018 - 05:01:53PM] Error: Failed to find variable ::Libs_var used in dcur_slaveGagScript.OnRemoveDevice() [12/18/2018 - 05:01:53PM] Error: Failed to find variable ::Libs_var used in dcur_slaveGagScript.DeviceMenuExt() [12/18/2018 - 05:01:53PM] Error: Failed to find variable ::Libs_var used in dcur_slaveGagScript.DeviceMenuExt() [12/18/2018 - 05:01:53PM] Error: Failed to find variable ::Libs_var used in dcur_slaveGagScript.DeviceMenuExt() [12/18/2018 - 05:01:53PM] Error: Failed to find variable ::Libs_var used in dcur_slaveGagScript.DeviceMenuExt() [12/18/2018 - 05:01:53PM] Error: Failed to find variable ::Libs_var used in dcur_slaveGagScript.DeviceMenuExt() [12/18/2018 - 05:01:53PM] Error: Failed to find variable ::Libs_var used in dcur_slaveGagScript.DeviceMenuExt() [12/18/2018 - 05:01:53PM] Error: Failed to find variable ::Libs_var used in dcur_slaveGagScript.DeviceMenuExt() [12/18/2018 - 05:01:53PM] Error: Failed to find variable ::Libs_var used in dcur_slaveGagScript.OnEquippedFilter() [12/18/2018 - 05:01:53PM] Error: Failed to find variable ::zad_GagPreEquipMsg_var used in dcur_slaveGagScript.OnEquippedFilter() [12/18/2018 - 05:01:53PM] Error: Failed to find variable ::Libs_var used in dcur_slaveGagScript.OnEquippedFilter() [12/18/2018 - 05:01:53PM] Error: Failed to find variable ::Libs_var used in dcur_slaveGagScript.RemoveDeviceWithKey() [12/18/2018 - 05:01:53PM] Error: Failed to find variable ::devicekey_var used in dcur_slaveGagScript.RemoveDeviceWithKey() [12/18/2018 - 05:01:53PM] Error: Failed to find variable ::Libs_var used in dcur_slaveGagScript.RemoveDeviceWithKey() [12/18/2018 - 05:01:53PM] Error: Failed to find variable ::deviceInventory_var used in dcur_slaveGagScript.RemoveDeviceWithKey() [12/18/2018 - 05:01:53PM] Error: Failed to find variable ::Libs_var used in dcur_slaveGagScript.RemoveDeviceWithKey() Spoiler [12/18/2018 - 05:02:04PM] Error: Element of property RiftenCells on script dcur_supplyquestscript attached to dcur_supplyQuest (460E756E) cannot be bound because <NULL form> (00042242) is not the right type [12/18/2018 - 05:02:04PM] Error: Element of property RiftenCells on script dcur_supplyquestscript attached to dcur_supplyQuest (460E756E) cannot be bound because <NULL form> (00042244) is not the right type Tes5Edit also gives errors. Spoiler [00:00] Checking for Errors in [07] Deviously Cursed Loot.esp [00:03] [INFO:070635DF] ('Aааа, бедняжка! Это должно заставить почувствовать себя гораздо лучше.' in GRUP Topic Children of dcur_fooddlg_bTopic "Я голодна и хочу пить, но у меня связаны руки. Помоги!" [DIAL:070635DE]) [00:03] INFO \ Conditions \ Condition \ CTDA - \ Parameter #1 -> Found a NULL reference, expected: QUST [00:03] [INFO:070635E0] ('Отстань от меня!' in GRUP Topic Children of dcur_fooddlg_bTopic "Я голодна и хочу пить, но у меня связаны руки. Помоги!" [DIAL:070635DE]) [00:03] INFO \ Conditions \ Condition \ CTDA - \ Parameter #1 -> Found a NULL reference, expected: QUST [00:03] [INFO:070635E1] ('Проси еду у своего Хозяина. рабыня.' in GRUP Topic Children of dcur_fooddlg_bTopic "Я голодна и хочу пить, но у меня связаны руки. Помоги!" [DIAL:070635DE]) [00:03] INFO \ Conditions \ Condition \ CTDA - \ Parameter #1 -> Found a NULL reference, expected: QUST [00:03] [INFO:070635E2] ('Ты не получишь от меня никакой еды. Иди и проси в другом месте!' in GRUP Topic Children of dcur_fooddlg_bTopic "Я голодна и хочу пить, но у меня связаны руки. Помоги!" [DIAL:070635DE]) [00:03] INFO \ Conditions \ Condition \ CTDA - \ Parameter #1 -> Found a NULL reference, expected: QUST [00:03] [INFO:07086910] ('Иди сюда. Девка!' in GRUP Topic Children of dcur_publicindecency_misogyny_btTopic [DIAL:0708690F]) [00:03] INFO \ Conditions \ Condition \ CTDA - \ Parameter #1 -> Found a NULL reference, expected: QUST [00:03] [INFO:070945E4] ('Мне нужны запасы. Я напишу список, поэтому торговцы могут просто упаковать его тебе. Но тебе придется делать это в цепях.' in GRUP Topic Children of dcur_shoppingquest_start_bTopic "[Квест с покупками] Я могу что-нибудь сделать для вас?" [DIAL:070945E3]) [00:03] INFO \ Conditions \ Condition \ CTDA - \ Parameter #1 -> Found a NULL reference, expected: GLOB [00:03] [INFO:070BBF58] ('Aааа, бедняжка! Это должно заставить почувствовать себя гораздо лучше.' in GRUP Topic Children of dcur_fooddlg_gaggedB "(Просить еду) Мммпфф. ммпф. Я голодмммм. Пожмммм.... (DCUR)" [DIAL:070BBF57]) [00:03] INFO \ Conditions \ Condition \ CTDA - \ Parameter #1 -> Found a NULL reference, expected: QUST [00:03] [INFO:070BBF59] ('Отстань от меня!' in GRUP Topic Children of dcur_fooddlg_gaggedB "(Просить еду) Мммпфф. ммпф. Я голодмммм. Пожмммм.... (DCUR)" [DIAL:070BBF57]) [00:03] INFO \ Conditions \ Condition \ CTDA - \ Parameter #1 -> Found a NULL reference, expected: QUST [00:03] [INFO:070BBF5A] ('Проси еду у своего Хозяина, рабыня!' in GRUP Topic Children of dcur_fooddlg_gaggedB "(Просить еду) Мммпфф. ммпф. Я голодмммм. Пожмммм.... (DCUR)" [DIAL:070BBF57]) [00:03] INFO \ Conditions \ Condition \ CTDA - \ Parameter #1 -> Found a NULL reference, expected: QUST [00:03] [INFO:070BBF5B] ('Ты не получишь от меня никакой еды. Иди и проси в другом месте!' in GRUP Topic Children of dcur_fooddlg_gaggedB "(Просить еду) Мммпфф. ммпф. Я голодмммм. Пожмммм.... (DCUR)" [DIAL:070BBF57]) [00:03] INFO \ Conditions \ Condition \ CTDA - \ Parameter #1 -> Found a NULL reference, expected: QUST [00:04] All Done! I use Sexlab 1.62 Sexlab Aroused 28b ZAZ 7.0 DDA 3.0e DDI 4.2 DDX 4.2 FNIS 7.4.5
Lupine00 Posted December 19, 2018 Posted December 19, 2018 13 hours ago, _SpaceHamster_ said: Running the latest version, I'm still having the issue were all rules are removed after waking up from sleep. I've read that MrEsturk figured this out and an edit in the source code fixed the issue. How can I do this myself? At first I thought this was a garbled report of being freed from slavery, but it can't be that. 7.2 has the exact same fix for sleeping-release that I posted for 7.1, and which I know from experience works. So this must refer to expiry of rules while remaining enslaved. I've never heard of this issue being reported before.
Guest Posted December 19, 2018 Posted December 19, 2018 Something a bit annoying: It is basically impossible to get rid of the tentacle parasite on low level characters without cheating, because sabre cats don't spawn until (level 6?) and alchemists don't sell sabre cat eyes.
Lupine00 Posted December 19, 2018 Posted December 19, 2018 1 hour ago, Bobbert6996 said: Something a bit annoying: It is basically impossible to get rid of the tentacle parasite on low level characters without cheating, because sabre cats don't spawn until (level 6?) and alchemists don't sell sabre cat eyes. You can disable the parasite until you're level six. Or you can level up. Getting to level six is probably easier than finding a sabre cat. Can't recall if the parasite is covered under the disable until level rule that already exists though. Probably should be.
SkyAddiction Posted December 19, 2018 Posted December 19, 2018 Quote Can't recall if the parasite is covered under the disable until level rule that already exists though. Probably should be. It is.
chipstick Posted December 19, 2018 Posted December 19, 2018 On 12/18/2018 at 2:03 PM, Lupine00 said: The thing is, starting a large variety of LL mods via the vanilla Bethesda start, it's possible to get bad mod initialisation, or corruption of the Beth startup itself. That is why using LAL is recommended for any game using the popular LL mods. The LAL start lets your initial mod-load intialize in a situation where the game it isn't trying to run an extremely heavy script load that can - in some cases - stack dump and wreck your game before it even gets started. Instead of being dumped into a busy cell, filled with scripts that make assumptions about what else is running (i.e. nothing) LAL starts you into a nice quiet location, with no scripts of note running. Other start-up mods do the same, arguably even better. You should start your DCL based games through LAL, even if you don''t want LAL. Just pick the vanilla start via LAL once you've set everything up. I've been dealing with that in a way more primitive fashion - only simple mods with no or little scripting at start. Once inside Helgen keep, I activate Sexlab + a few other ESMs. Then exit game, activate more (repeat 3-4x). Keep load order of already-activated ESMs and ESPs constant by shifting around armor mods for which position in load order doesn't matter at all. Yeah, its cumbersome. I didn't realise LAL had a vanilla start honestly. Thanks for pointing that out. If I restart again, I'll keep your advice in mind. 1
chipstick Posted December 19, 2018 Posted December 19, 2018 On 12/18/2018 at 6:48 AM, Kimy said: I suppose it didn't occur to me that people actually don't like quest content... I will add a dialogue option to Chloe to allow people to let her rot where she is, I guess... :S Heh, I don't want to leave her to rot. That's just mean - I do feel sorry for her! I just wish I had a way to shut down and restart her quest at will because I don't want her quest to be first priority just to reactivate DCUR events. That's no knock on the quality or fun-factor of your quests btw. We all just have different tastes and priorities.
BeneathThePlass Posted December 20, 2018 Posted December 20, 2018 On 12/17/2018 at 11:27 AM, Kimy said: Not sure where people got the idea from that the Chloe quest is mandatory to complete. It's not. But I guess for those of you who don't like Chloe, I have bad news: What I am currently working on is probably 2-3 times longer than Chloe... Belated, but this makes me really excited! The last time I played through Skyrim with DCL, I somehow missed Chloe; I was absolutely delighted to find her this round through, and definitely enjoyed going through her quest. (Even if I definitely wanted to drop-kick Nazeem straight into a dragon's maw, ffffft. XD)
PolskiHusarz20 Posted December 20, 2018 Posted December 20, 2018 Can anyone tell me how can I find dollmaker, Sasha, etc. You can post me location or lspecific quest.
TapingFan Posted December 20, 2018 Posted December 20, 2018 14 minutes ago, PolskiHusarz20 said: Can anyone tell me how can I find dollmaker, Sasha, etc. You can post me location or lspecific quest. Dawnstar
DonQuiWho Posted December 20, 2018 Posted December 20, 2018 3 hours ago, PolskiHusarz20 said: Can anyone tell me how can I find dollmaker, Sasha, etc. You can post me location or lspecific quest. As said above, Dawnstar But if you use ETaC, her house is doubled up with one of that mods, and the front door is behind its, making it consequently 'non clickable'' You need to use to to get 'through' to her door
CheddarTrauma Posted December 20, 2018 Posted December 20, 2018 On 12/17/2018 at 11:27 AM, Kimy said: Not sure where people got the idea from that the Chloe quest is mandatory to complete. It's not. But I guess for those of you who don't like Chloe, I have bad news: What I am currently working on is probably 2-3 times longer than Chloe... What I don't like is that the Chloe quest disables fast travel once it's started, and the quest starts automatically once you reach a certain point inside Helgen Keep. Since there's good starter gear that DCL adds in the cages inside Helgen Keep, deciding to get that loot also forces you to do the Chloe quest as fast travel is disabled the moment the quest starts. Another thing is that if you dismiss Chloe during certain points in the quest she'll walk all the way back to Dawnstar. Since fast travel is disabled this can soft lock your game, causing you to be unable to recruit Chloe back to continue the quest if you lose her. It's also possible to advance the quest to a certain point (I don't know how far as I haven't fully tested,) without ever recruiting Chloe as a follower. The note found on the imperial soldier near the end of the dungeon can be picked up to advance the quest without having Chloe as a follower.
Lupine00 Posted December 20, 2018 Posted December 20, 2018 1 hour ago, hylysi said: It's also possible to advance the quest to a certain point (I don't know how far as I haven't fully tested,) without ever recruiting Chloe as a follower. The note found on the imperial soldier near the end of the dungeon can be picked up to advance the quest without having Chloe as a follower. I may recall incorrectly, but I believe I finished her entire quest line without having her as a follower. As she was often invisible due to the HDT bug, and the items the quest puts on her, I often had to summon her with Get Over Here, and then disable-enable her to get her visible to do various quest stages. Then I'd forget about her until she was needed again. IIRC I made her a follower after the quest was over and I could ensure her clothes were a bit more practical. I like her as a follower. Not too powerful, but not totally weak either.
Ellavriel Posted December 22, 2018 Posted December 22, 2018 is there a way to quickly find privious CL patch notes? like 7.0- etc I mean there must be more convinient way rather than scrolling 700+ pages right?
Reesewow Posted December 22, 2018 Posted December 22, 2018 36 minutes ago, Ellavriel said: is there a way to quickly find privious CL patch notes? like 7.0- etc I mean there must be more convinient way rather than scrolling 700+ pages right? Yup - the mod itself has a readme with all the patch notes. Its in the docs folder (optional install, but you can just read them by extracting them from the mod itself as well). 1
Lupine00 Posted December 22, 2018 Posted December 22, 2018 5 hours ago, Lyvanna said: I've ran bodyslide and FNIS. I've completely reinstalled DDi, DDa, DDx and DCL. I've tried moved DCL to the bottom of the load order. Currently using the CBBE Curvy body provided by all in one hdt animated pussy. It's missing the vagina textures in game though, even though I can locate them just fine in the files folder. Think everything about my game is completely and utterly botched at this point, lol. It's highly likely that you sent your FNIS output to the wrong place, one way or another. Your reports and information are focused on Bodyslide, but (1) Bodyslide doesn't install textures, and (2) your log has FNIS errors. Textures are part of the base mod install for body/armor, not the bodyslide. Chances are that missing pussy textures are because you do not have a skin texture with a pussy in. If you are using MO, that needs to be low enough down in your left pane to override any skins without the sexy bits. Another way to fail is to install a UUNP skin texture with a CBBE mesh. If your nipples are not rendered correctly, you have a mismatched skin for your body type. If you have a totally separate pussy mesh, it may have its own texture path, and you can easily check that the textures are present and loadable - but if you're in MO, you must check within the MO file system. You didn't explain your mod management configuration, which is central to resolving these kinds of issues. MO, MO2, NMM, Vortex, nothing? Then, how did you install and configure FNIS? There are different ways. With MO, several different ways, and with MO, you usually have a post execution step to get the output properly installed. You might save a lot of pain (if you're using MO) by getting away from the complicated CBBE + AIOHAP and simply use UUNP Special, which has a built-in HDT vagina. I don't use CBBE + AIOHAP, though I did, some time ago. I somewhat doubt that it is correct to select 'use gender specific animations', as that would apply to ANIMATIONS, and HDT is not animations, it's physics. Are you sure you read the instructions correctly? If there are actual animations in that pack (and honestly, I don't recall, but I know it is a convoluted installation) I would suspect they are distinct from the HDT support. Installing the HDT support should not require animation support, and vice versa. If you can install it without those animations you will remove an additional complexity. Also, are you sure you aren't pushing the override animation limit? Do you have a lot of SLAL packs? In particular the huge FB MYSLALPACK? If you have that, plus Anub and Leito, and a few other things, like DD, you need FNIS XXL, and that's probably a place better avoided if possible - most of the animations in MYSLALPACK are of little benefit in many games, or at least just silly in a generic sexlab context. Playing necro animations for a live victim, or adding creature animations for creatures not in your game are pointless, and so on. If you only have rapes in your game, adding hundreds of consensual animations doesn't help either. It makes a lot of sense to be selective in what you install from the big FunnyBiz pack, and not install all of its components.
firebinder Posted December 22, 2018 Posted December 22, 2018 Speaking of Chloe's quest, it occurs to me that for those of us using an alternate start mod (I use Skyrim Unbound) if you don't use the vanilla start, and you don't use the captive princess start included in DCL, then the player might not visit the Helgen dungeon for many days, maybe even months. After such a long delay she should have starved to death, and a certain corrupt officer should have been arrested as a deserter. The player may even have had to fight a bunch of bandits to even get to Chloe. I wonder if her initial dialog could have some conditions added so that if she's been down there a while since the start of the game she might add a story about bandits finding her and keeping her alive, no doubt intending to sell her, or perhaps trying to ransom her back to the Dollmaker. Just a thought for the immersively obsessed folks like me. On 12/17/2018 at 11:27 AM, Kimy said: Not sure where people got the idea from that the Chloe quest is mandatory to complete. It's not. But I guess for those of you who don't like Chloe, I have bad news: What I am currently working on is probably 2-3 times longer than Chloe... Definitely looking forward to it! Additional content is what keeps the game fresh.
ShamefurDispray Posted December 22, 2018 Posted December 22, 2018 On 12/17/2018 at 8:48 PM, Kimy said: I suppose it didn't occur to me that people actually don't like quest content... I will add a dialogue option to Chloe to allow people to let her rot where she is, I guess... :S I really enjoy the quests and am looking forward to the next one you said you're working on As for the option, "I will come back for you" or something along those lines would sound a lot better than just leaving her there ?
Seph64 Posted December 22, 2018 Posted December 22, 2018 Is there a specific option in the Rape menu to disallow animals (wolves, bears, etc) from triggering Combat Surrender? I hardly find it immersive when a Wolf knocks me out with a stong attack and places me in a yoke. Or do I have to disable combat surrender in it's entirety? 1
Lupine00 Posted December 22, 2018 Posted December 22, 2018 11 hours ago, ShamefurDispray said: As for the option, "I will come back for you" or something along those lines would sound a lot better than just leaving her there If you refuse to rescue her, somebody else does it and she vows to hunt you down and take revenge for leaving her there to rot. You go to sleep in an inn, and wake up as Chloe's slave. Another use for XDFF. If you're good enough for long enough, you could trigger a simplistic quest to escape, and ultimately get her as a follower, as if you rescued her. I suppose it would be nice if you could disable such intrusive quests individually in the MCM, bug being kidnapped would be even more fun., 3
SolidSam Posted December 22, 2018 Posted December 22, 2018 i downloaded all the needed mods and my body is invisible except my head and some of the bondage gear
Laura Posted December 22, 2018 Posted December 22, 2018 11 minutes ago, SolidSam said: i downloaded all the needed mods and my body is invisible except my head and some of the bondage gear Did you run bodyslide after installing?
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