initforthebewbs Posted December 10, 2018 Posted December 10, 2018 For the life of me i can't get past the delve deeper in the ruins part of the quest. Where is the right corpse supposed to spawn? there are two inside the spider room and then no other corpses. Ive tried reloading, from saves from outside, and complete skyrim restart, but cannot find it anywhere
twsnider1138 Posted December 10, 2018 Posted December 10, 2018 Does anybody know A: what the Dollmaker’s exchange rate on used items for keys is? And B: how I set up a move to command to move her to me? At some point she wandered outside and is now sitting in the ferry boat right outside her place. I can’t get her to go back inside and every time I try to use the console command, it doesn’t want to work. I ask about her exchange rate because it seems random as all get out. I once gave her like 15 items and got three keys but just gave her over double that and only got two total. I could have sold her all that gear for a bundle and bought the keys from Laura’s shop with cash instead. Thank you as always.
twsnider1138 Posted December 10, 2018 Posted December 10, 2018 1 minute ago, initforthebewbs said: For the life of me i can't get past the delve deeper in the ruins part of the quest. Where is the right corpse supposed to spawn? there are two inside the spider room and then no other corpses. Ive tried reloading, from saves from outside, and complete skyrim restart, but cannot find it anywhere When I had this problem, it should have been in the Spider room I think. Just keep trying to reload your save until it works. Was the rock fall wall blocking your path at first or was it gone?
initforthebewbs Posted December 10, 2018 Posted December 10, 2018 17 minutes ago, twsnider1138 said: When I had this problem, it should have been in the Spider room I think. Just keep trying to reload your save until it works. Was the rock fall wall blocking your path at first or was it gone? Just tabbed out as i got it to work, it was in the spider room. As a weapon grade autist i just R'd every corpse, and didnt realise i had to read a letter of the body. I replayed it slowly and noticed it this time through
Zaflis Posted December 10, 2018 Posted December 10, 2018 A minor suggestion, for MCM option to disable player hints like this: It's good for new players, they get to know how the mod works. But then you can't be surprised when you actually forget it, game tells you to equip a weapon so you will and that's boring. For time being, is there an easy way to edit the string to empty? At least it's missing from translations file.
Qvistor Posted December 10, 2018 Posted December 10, 2018 I love this mod and think its fantastic, but i have run into a problem with the Tentacle Parasite. I get it on me and recieve the quest, but get no further instructions. I've continued playing like the Rubber Doll quest to let it advance but nothing happens. I have no map waypoints either. Ive even tried removing all other devices that may be blocking progress. I don't have Estrus Chaurus+ installed if that's relevant (I got the quest, so i guess not) Is there anything i can do but use the Safeword to get rid of my predicament? Thanks for any support
Rynnes Master Posted December 10, 2018 Posted December 10, 2018 3 hours ago, Qvistor said: I love this mod and think its fantastic, but i have run into a problem with the Tentacle Parasite. I get it on me and recieve the quest, but get no further instructions. I've continued playing like the Rubber Doll quest to let it advance but nothing happens. I have no map waypoints either. Ive even tried removing all other devices that may be blocking progress. I don't have Estrus Chaurus+ installed if that's relevant (I got the quest, so i guess not) Is there anything i can do but use the Safeword to get rid of my predicament? Thanks for any support Spoiler The Tentacle will stay with you, enjoying your player's body, until you rid yourself of it by applying a nasty salve to it. You must create the salve yourself; the recipe is available from, if I remember correctly, apothecary shops.
WaxenFigure Posted December 10, 2018 Posted December 10, 2018 On 12/4/2018 at 5:52 PM, Zaflis said: I updated from 6.4 when 7.0 came out, it was fine. However i did "clean" it a little bit in a way of: load game with 6.4, go in mcm and toggle "turn off all mod features" then save. Uninstall 6.4, load and save game (At this point it's almost like you never had DCL in the first place), install 7.x -> play. And don't ask for help if anything goes wrong until you can verify that problem occurs in a new game. But of course as long as everything works, have fun!
Zaflis Posted December 10, 2018 Posted December 10, 2018 I had a good amount of testing at the Chloe quest now. There is a reason there are so many reports on not finding the imperial body. When you just start Live Another Life the castle is slightly different from inside, and changes when you finish the LAL quest. Going all the way to Riverwood wasn't necessary, that is Before The Storm quest already. But differences: Castle A (a new game): Chloe will be there, you can save her up to the point of leaving the cave and near the exit you meet the imperial and stormcloak soldier you can give healing potions to. But there is no imperial body with item "Torn Note". (That's the exact name if you might want to finish the part adding the item with console) Castle B (after Live Another Life is complete): Before you see Chloe the first distinct difference is the 3 cages you can open with lockpicks. 2 of them have corpses which contain DD clothing. Getting to the corpse search part there is a whole lot more imperial bodies, up to the spider cave. And then you can finally find it. Otherwise all the passages are open exactly the same way. @WaxenFigure Forgot to mention you needed to simultaneously "clean" DD as well. I know it's a little risky but that save i no longer have.
LazyBoot Posted December 10, 2018 Posted December 10, 2018 7 minutes ago, Zaflis said: Castle B (after Live Another Life is complete): Before you see Chloe the first distinct difference is the 3 cages you can open with lockpicks. 2 of them have corpses which contain *DD* clothing. Getting to the corpse search part there is a whole lot more imperial bodies, up to the spider cave. And then you can finally find it. Otherwise all the passages are open exactly the same way. Minor nitpick, it's DCL (Cursed Loot) clothing, not DD clothing.
raska42 Posted December 11, 2018 Posted December 11, 2018 Just found this mod a bit ago, seem to be having some very odd crashing issues with it. In spoiler text due to a very minor spoiler (i.e. when it occurs) and a mod list (fairly short due to uninstalling everything and purging the data directory trying to get this to run right). Spoiler During the initial quest, when I track the shipment down and get the items equipped on my character, I get a CTD followed by a crash on load until I restart the computer. I am running a legit copy of classic Skyrim through steam with all expansions, and am not using any SE mods. I've been using mods for years, and did some CK level modding back in the Morrowind days, so I know the easy stuff. All pre-req's are installed (through NMM in case that matters). After the initial issues, I uninstalled everything, purged the data directory, and reinstalled with a light selection of additional mods (see list below). New character was a standard female Breton, clean classic start (I'd forgotten how long it was). I think I modified the scale due to not having a resizer in yet, but that shouldn't cause crash on game load. The issue persisted. The persistent crashes on launch (at the Bethesda logo) after an initial crash are making me think this is some sort of RAM related issue (dirty pointer or the like since a reboot solves the issue, although seems like more would be having issues if that was the case). System specs are well over recommended. Have confirmed that anti-virus not liking the scripts is not the issue (didn't really expect it to be, but it's easy to check). Anyone have thoughts? I'm guessing that just advancing the quest past this stage isn't the solution. Mod list: -Esm's- Skyrim+ all DLC's + update All 4 unofficial patches hdtHighHeel (b0_5) ApachiiHair (1_6_Full) OblivionHairPackAIO HepsyHair UndergroundBathhouse ZaZAnimationPack (8.0) RaceCompatability Skykids (+races and eye compatibilities) SexLab (1.62 full) SexLabAroused (2.8b) DeviousDevices:Assets (2.8.3) DeviousDevices:Integration (most recent) DeviousDevices:Expansion (most recent) UNPetite - Hmm What to wear (possible conflict due to slots?) -ESP's- XPMSE Racemenu (3.4.5) + Plugin + SOS + UUNP Morphs + Overlay Compilation SkyUI (5.1) FNIS (7.4.5) FNIS SexyMove (7.1) EyesOfBeauty (v9) SOS Lite (1.04) SexLab-AmarousAdventures (2.07.02) MertaAssassinArmor BVLT (better vamp lord transformation) HearthfireMultipleKid (+last name) Underground bathhouse addons (invite any, darkroom as separate cell, adoption addon) RaceCompatability Skykids addons (playable + replacer +DB replacer +HF replacer) (possible issue here due to the playable option? Don't use it, but I think it's stock with the mod, so I'd need to find another child replacer. Didn't occur to me until writing this, I ignore the playable options) FNIS Spells (5.0.1) SexLabDefeat (5.3.5) 12FemaleBrows (very creatively named) Prision (RavenBleak 1.0) DeviouslyCursedLoot (most recent) Also installed -no ESP's/ESM's (I think I got them all) Bodyslide (configured for UUNP bodies, weight morphs used, all items batch built) A body, UNP body as a base (UNPB prior to bodyslide) A body texture mod (Fair Skin Compilation 10.0.1) FNIS Creatures FNIS Behavior Fuz Ro D-oh Silent Voice HDT Physics (14.28) SKSE (1.7,3) -FNIS Output- FNIS Behavior V7.4.5 12/10/2018 9:46:17 PM Skyrim 32bit: 1.9.32.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim\ (Steam) Skeleton(hkx) female: XPMS2HDT (115 bones) male: XPMS2HDT (115 bones) Patch: "GENDER Specific Animations" Patch: "SKELETON Arm Fix" Reading DD V4.0.0 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 493 alternate animations) ... Reading DD2 V4.0.0 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 330 alternate animations) ... Reading DD3 V4.1.0 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 102 alternate animations) ... Reading DDSL V4.0.0 ... Reading Defeat V5 ( 0 furniture, 2 offset, 3 paired, 1 kill, 0 chair, 0 alternate animations) ... Reading Deviously Cursed Loot V6.3 ( 0 furniture, 1 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ... Reading FNISBase V7.4.5 ... Reading FNISCreatureVersion V5.3 ... Reading FNISSexyMove V7.1 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 18 alternate animations) ... Reading FNISSpells V5.0.1 ( 0 furniture, 0 offset, 9 paired, 0 kill, 0 chair, 0 alternate animations) ... Reading SexLab V1.62 ... Reading SexLabAroused V?.? ... Reading SexLabCreature V1.61 ... Reading XPMSE V7.2 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ... Reading ZaZAnimationPack V8.00 ( 276 furniture, 43 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ... All Anim Lists scanned. Generating Behavior Files... No GENDER directory male 16 GENDER modifications for Animations\female Alternate Animation mods: 5 sets: 42 total groups: 189 added file slots: 1406 alternate files: 1107 Create Creature Behaviors ... Reading SexLabCreature V1.62 ... 4656 animations for 15 mods successfully included (character) 322 animations for 1 mods and 18 creatures successfully included. EDIT::sigh: After writing all that, I tried it again stripping my character first, and it's working fine. Guessing it's was either bad FNIS generation earlier or 'Hmm what to wear' conflicts. EDIT2: Confirmed it to be slot conflict related, but still can't explain the persistent crashing after a conflict. Might be worth looking into
DonQuiWho Posted December 11, 2018 Posted December 11, 2018 @Kimy Quick heads up re the DCL Rape MCM options - a follow up to the issue I raised a week or so ago For some reason, Rieklings don't seem to be included as valid actors, irrespective of whether or not the MCM setting to allow 'humanoid' creatures is checked or not (I'm not sure exactly what the 'Default' setting is as it seems to be the opposite of that for creatures - so I tried both ? ) My PC surrenders and the log then states that, for either setting, the Actor is a humanoid creature, disabled in MCM. The scene fails to generate, although the PC can be equipped with a pile of gear. Using the same Riekling actors with Goubo's 'Defeat' as the main combat driver, they do generate the expected NPC/PC events, interactions and animations So, are DCUR's 'humanoids' just limited to a specific list? Or do your valid humanoid (and maybe also creature) actors maybe only include base game actors, ie excluding those from DLCs eg Dragonborn etc? Either way, it would be really helpful to know which groups will function 'normally', and which will just 'pass through' PS: This is as tested with both 7.1 and 7.2. And, remembering my manners, thanks again for all the efforts you put into this FWIW the relevant DCUR only Log extract is Spoiler [DCUR] - List has: 4 actors [12/11/2018 - 12:23:54PM] [DCUR] - Trying to select: 1 actors for rape scene. [12/11/2018 - 12:23:54PM] [DCUR] - Found: Bandit Riekling Scout [12/11/2018 - 12:23:54PM] [DCUR] - Processing: Bandit Riekling Scout. Is Creature. [12/11/2018 - 12:23:55PM] [DCUR] - Rejected: Bandit Riekling Scout. Reason: Actor is humanoid creature, disabled in MCM. [12/11/2018 - 12:23:55PM] [DCUR] - Found: Bandit Riekling Scout [12/11/2018 - 12:23:55PM] [DCUR] - Processing: Bandit Riekling Scout. Is Creature. [12/11/2018 - 12:23:55PM] [DCUR] - Rejected: Bandit Riekling Scout. Reason: Actor is humanoid creature, disabled in MCM. [12/11/2018 - 12:23:55PM] [DCUR] - Found: Bandit Riekling Scout [12/11/2018 - 12:23:55PM] [DCUR] - Processing: Bandit Riekling Scout. Is Creature. [12/11/2018 - 12:23:55PM] [CF][Creature] ["Bandit Riekling Scout" [Actor < (FF002B69)>]] aroused [12/11/2018 - 12:23:56PM] [CF][Creature] Equipping aroused armour on ["Bandit Riekling Scout" [Actor < (FF002B69)>]]; gender=1 [12/11/2018 - 12:23:56PM] [DCUR] - Rejected: Bandit Riekling Scout. Reason: Actor is humanoid creature, disabled in MCM. [12/11/2018 - 12:23:56PM] [DCUR] - Found: Bandit Riekling Scout [12/11/2018 - 12:23:56PM] [DCUR] - Processing: Bandit Riekling Scout. Is Creature. [12/11/2018 - 12:23:56PM] [DCUR] - Rejected: Bandit Riekling Scout. Reason: Actor is humanoid creature, disabled in MCM. [12/11/2018 - 12:23:56PM] [DCUR] - Rape event cancelled. No mobs found. [12/11/2018 - 12:23:56PM] [Zad]: OnContainerChanged() [12/11/2018 - 12:23:57PM] [Zad]: OnEquipped(Justine: Red Ebonite Gag (Ball) (Simple)) [12/11/2018 - 12:23:57PM] [Zad]: No menus are open. Equipping silently. [12/11/2018 - 12:23:57PM] [Zad]: Sending device event DeviceEquippedGag(Justine:1) [12/11/2018 - 12:23:57PM] [Zad]: OnContainerChanged() [12/11/2018 - 12:23:57PM] [Zad]: OnEffectStart(gag) [12/11/2018 - 12:23:57PM] [Zad]: OnEffectStart(gag-noFood) [12/11/2018 - 12:23:57PM] [Zad]: OnEquipped(Justine: Red Ebonite Straitjacket) [12/11/2018 - 12:23:57PM] [Zad]: No menus are open. Equipping silently. [12/11/2018 - 12:23:57PM] [Zad]: Sending device event DeviceEquippedStraitJacket(Justine:1) [12/11/2018 - 12:23:57PM] [Zad]: OnContainerChanged() [12/11/2018 - 12:23:57PM] [Zad]: OnContainerChanged() [12/11/2018 - 12:23:57PM] [Zad]: OnEffectStart(armbinder-noLockpicks) [12/11/2018 - 12:23:57PM] [Zad]: StoreInFridge(gag-noFood) [12/11/2018 - 12:23:57PM] [Zad]: OnEquipped(Justine: Rubber Gloves) [12/11/2018 - 12:23:57PM] [Zad]: No menus are open. Equipping silently. [12/11/2018 - 12:23:57PM] [Zad]: SyncInventory(): Equipping Gag. [12/11/2018 - 12:23:57PM] [Zad]: SyncInventory(): Equipping StraitJacket. [12/11/2018 - 12:23:57PM] [Zad]: Set slot mask to [0]: 0 [12/11/2018 - 12:23:57PM] [Zad]: Sending device event DeviceEquippedRubber Gloves(Justine:1) [12/11/2018 - 12:23:57PM] [Zad]: SyncInventory(): Equipping Rubber Gloves. [12/11/2018 - 12:23:58PM] [Zad]: OnEffectStart(): Bound Effects [12/11/2018 - 12:23:58PM] [Zad]: EvaluateAA([Actor < (00000014)>]) [12/11/2018 - 12:23:58PM] [Zad]: UpdateControls() [12/11/2018 - 12:23:58PM] [Zad]: EvaluateAA: Applying animSet = 0, animState = 0 [12/11/2018 - 12:23:58PM] [Zad]: OnEffectStart(): Bound Effects [12/11/2018 - 12:23:58PM] [Zad]: EvaluateAA([Actor < (00000014)>]) [12/11/2018 - 12:23:58PM] [Zad]: UpdateControls()
Vampir2005 Posted December 11, 2018 Posted December 11, 2018 6 hours ago, donkeywho said: @Kimy Quick heads up re the DCL Rape MCM options - a follow up to the issue I raised a week or so ago For some reason, Rieklings don't seem to be included as valid actors, irrespective of whether or not the MCM setting to allow 'humanoid' creatures is checked or not (I'm not sure exactly what the 'Default' setting is as it seems to be the opposite of that for creatures - so I tried both ? ) My PC surrenders and the log then states that, for either setting, the Actor is a humanoid creature, disabled in MCM. The scene fails to generate, although the PC can be equipped with a pile of gear. Using the same Riekling actors with Goubo's 'Defeat' as the main combat driver, they do generate the expected NPC/PC events, interactions and animations So, are DCUR's 'humanoids' just limited to a specific list? Or do your valid humanoid (and maybe also creature) actors maybe only include base game actors, ie excluding those from DLCs eg Dragonborn etc? Either way, it would be really helpful to know which groups will function 'normally', and which will just 'pass through' PS: This is as tested with both 7.1 and 7.2. And, remembering my manners, thanks again for all the efforts you put into this FWIW the relevant DCUR only Log extract is Reveal hidden contents [DCUR] - List has: 4 actors [12/11/2018 - 12:23:54PM] [DCUR] - Trying to select: 1 actors for rape scene. [12/11/2018 - 12:23:54PM] [DCUR] - Found: Bandit Riekling Scout [12/11/2018 - 12:23:54PM] [DCUR] - Processing: Bandit Riekling Scout. Is Creature. [12/11/2018 - 12:23:55PM] [DCUR] - Rejected: Bandit Riekling Scout. Reason: Actor is humanoid creature, disabled in MCM. [12/11/2018 - 12:23:55PM] [DCUR] - Found: Bandit Riekling Scout [12/11/2018 - 12:23:55PM] [DCUR] - Processing: Bandit Riekling Scout. Is Creature. [12/11/2018 - 12:23:55PM] [DCUR] - Rejected: Bandit Riekling Scout. Reason: Actor is humanoid creature, disabled in MCM. [12/11/2018 - 12:23:55PM] [DCUR] - Found: Bandit Riekling Scout [12/11/2018 - 12:23:55PM] [DCUR] - Processing: Bandit Riekling Scout. Is Creature. [12/11/2018 - 12:23:55PM] [CF][Creature] ["Bandit Riekling Scout" [Actor < (FF002B69)>]] aroused [12/11/2018 - 12:23:56PM] [CF][Creature] Equipping aroused armour on ["Bandit Riekling Scout" [Actor < (FF002B69)>]]; gender=1 [12/11/2018 - 12:23:56PM] [DCUR] - Rejected: Bandit Riekling Scout. Reason: Actor is humanoid creature, disabled in MCM. [12/11/2018 - 12:23:56PM] [DCUR] - Found: Bandit Riekling Scout [12/11/2018 - 12:23:56PM] [DCUR] - Processing: Bandit Riekling Scout. Is Creature. [12/11/2018 - 12:23:56PM] [DCUR] - Rejected: Bandit Riekling Scout. Reason: Actor is humanoid creature, disabled in MCM. [12/11/2018 - 12:23:56PM] [DCUR] - Rape event cancelled. No mobs found. [12/11/2018 - 12:23:56PM] [Zad]: OnContainerChanged() [12/11/2018 - 12:23:57PM] [Zad]: OnEquipped(Justine: Red Ebonite Gag (Ball) (Simple)) [12/11/2018 - 12:23:57PM] [Zad]: No menus are open. Equipping silently. [12/11/2018 - 12:23:57PM] [Zad]: Sending device event DeviceEquippedGag(Justine:1) [12/11/2018 - 12:23:57PM] [Zad]: OnContainerChanged() [12/11/2018 - 12:23:57PM] [Zad]: OnEffectStart(gag) [12/11/2018 - 12:23:57PM] [Zad]: OnEffectStart(gag-noFood) [12/11/2018 - 12:23:57PM] [Zad]: OnEquipped(Justine: Red Ebonite Straitjacket) [12/11/2018 - 12:23:57PM] [Zad]: No menus are open. Equipping silently. [12/11/2018 - 12:23:57PM] [Zad]: Sending device event DeviceEquippedStraitJacket(Justine:1) [12/11/2018 - 12:23:57PM] [Zad]: OnContainerChanged() [12/11/2018 - 12:23:57PM] [Zad]: OnContainerChanged() [12/11/2018 - 12:23:57PM] [Zad]: OnEffectStart(armbinder-noLockpicks) [12/11/2018 - 12:23:57PM] [Zad]: StoreInFridge(gag-noFood) [12/11/2018 - 12:23:57PM] [Zad]: OnEquipped(Justine: Rubber Gloves) [12/11/2018 - 12:23:57PM] [Zad]: No menus are open. Equipping silently. [12/11/2018 - 12:23:57PM] [Zad]: SyncInventory(): Equipping Gag. [12/11/2018 - 12:23:57PM] [Zad]: SyncInventory(): Equipping StraitJacket. [12/11/2018 - 12:23:57PM] [Zad]: Set slot mask to [0]: 0 [12/11/2018 - 12:23:57PM] [Zad]: Sending device event DeviceEquippedRubber Gloves(Justine:1) [12/11/2018 - 12:23:57PM] [Zad]: SyncInventory(): Equipping Rubber Gloves. [12/11/2018 - 12:23:58PM] [Zad]: OnEffectStart(): Bound Effects [12/11/2018 - 12:23:58PM] [Zad]: EvaluateAA([Actor < (00000014)>]) [12/11/2018 - 12:23:58PM] [Zad]: UpdateControls() [12/11/2018 - 12:23:58PM] [Zad]: EvaluateAA: Applying animSet = 0, animState = 0 [12/11/2018 - 12:23:58PM] [Zad]: OnEffectStart(): Bound Effects [12/11/2018 - 12:23:58PM] [Zad]: EvaluateAA([Actor < (00000014)>]) [12/11/2018 - 12:23:58PM] [Zad]: UpdateControls() If you haved read the Description from Kimmy, then wouldn't you ask this Question. For You: This Mod dosend need any DLC´s Aka no ( Dawnguard/Dragonborn ...) also no Reiklings. Mfg. Vampi Ps. Sorry for my bad English,
DidiDovah Posted December 11, 2018 Posted December 11, 2018 On 11/19/2018 at 12:00 AM, Laura 'Lokomootje' said: Talk to him. He should have a dialogue option like "Why are you looking at me like that?". Does it happen after a certain time and this is also possible with leah because nothing is happening
Laura Posted December 11, 2018 Posted December 11, 2018 1 hour ago, DidiDovah said: Does it happen after a certain time and this is also possible with leah because nothing is happening I just had a look in the CK. As far as I can tell, the quest should always be available. The quest can only be started by talking to Leon. Leah will come later.
DonQuiWho Posted December 11, 2018 Posted December 11, 2018 3 hours ago, Vampir2005 said: If you haved read the Description from Kimmy, then wouldn't you ask this Question. For You: This Mod dosend need any DLC´s Aka no ( Dawnguard/Dragonborn ...) also no Reiklings. Mfg. Vampi Ps. Sorry for my bad English, Thank you very much for that But I'll wait to see what Kimy says ?
Lupine00 Posted December 12, 2018 Posted December 12, 2018 6 hours ago, donkeywho said: But I'll wait to see what Kimy says I think you're going to find it's as you guessed. There is a race check, and Reiklings aren't checked because they can't be without creating a Dragonborn dependency, or going to ... some significant extra effort. It's a known fact Reiklings can't do rapes anyway. They reproduce using a bizarre combination of trees and pig-spanking. Any Reikling that even has a penis is a product of sinister Daedric corruption.
DonQuiWho Posted December 12, 2018 Posted December 12, 2018 4 hours ago, Lupine00 said: I think you're going to find it's as you guessed. There is a race check, and Reiklings aren't checked because they can't be without creating a Dragonborn dependency, or going to ... some significant extra effort. It's a known fact Reiklings can't do rapes anyway. They reproduce using a bizarre combination of trees and pig-spanking. Any Reikling that even has a penis is a product of sinister Daedric corruption. Hush! Don't frighten the natives. There are lots of these Corrupted Daedrics over in The Slough of SLAL, and many that have acquired, fitted and brought into operation The Mad Man's Gun Reason I wanted to hear from @Kimy is that I don't know if including DLC NPCs as valid options in the valid creature lists means that it is absolutely NECESSARY to create a hard dependency on those. I don't pretend to know enough myself to be certain of that, but it feels counter intuitive to just assume it has to be so. Plenty of mods have 'soft' dependencies and work fine. If it is, so be it, but would that then also possibly make parts of DCL non-operative in DLC lands?
firebinder Posted December 12, 2018 Posted December 12, 2018 Noticed an oddity with combat surrender. I have rape enabled, combat surrender enabled, and under combat rape outcomes I have "heal" set to 0, but the other outcomes are set between 10 and 60. Now my poor character got clobbered by a war hammer in the hands of an orc bandit. She already had taken some damage so the blow would have killed her but of course with combat surrender enabled she is essential and should have gone to bleedout and then had a combat rape inflicted on her - but instead she staggered a moment, her health returned to full, and her attacker sheathed his weapon but quickly pulled it out again and renewed the attack - but since he had not healed, she killed him this time. I mean second chances are all very nice, but I don't think that's what was supposed to happen. And I have noticed this in other fights as well, so it's not a one time glitch. I don't know if it makes a difference but I do have SD+ 3.61 installed, but I am using it without DAYMOYL. I don't think I have any other mods that effect player mortality.
Lupine00 Posted December 13, 2018 Posted December 13, 2018 2 hours ago, firebinder said: I mean second chances are all very nice, but I don't think that's what was supposed to happen. And I have noticed this in other fights as well, so it's not a one time glitch. Not a new glitch in DCL combat surrender. It seems likely this is caused by a script-lag race condition, and was somewhat mitigated in 7.X but - apparently - can still happen occasionally. I doubt that SD+ has anything to do with it, it doesn't heal you. DCL 6.X used to do this quite frequently, so it's almost certainly that old bug. Whether Kimy can easily fix this case, or whether it's intrinsic to the design, is another matter. Combat surrender functionality tends to rely on OnHit checks, and the threaded nature of these leads to complexity and interactions in code that can be hard to handle and even harder to diagnose when they have problems. Sexlab Defeat (for example) gets in much bigger muddles than DCL, and sometimes can't quite decide whether you are in a sex scene, or combat, so three draugr are trying to beat you to death, while one is trying to hump you.
Ankahet Posted December 13, 2018 Posted December 13, 2018 Im having an issue with the "Shopping Quests". Whenever I accept them, the items equip and display just fine, but, I never get any other options when visiting the shops to purchase things. I dont have a list or anything in my inv. Nothing happens past the equipping of the items regardless of where I go. One in particular says "Visit a general goods store". So I went to the one in Falkreath, nothing, so I tried Whiterun, nothing, riverwood, nothing. Something isnt working correctly, but my manager reports no errors neither does loot. =/
firebinder Posted December 13, 2018 Posted December 13, 2018 5 hours ago, Lupine00 said: Not a new glitch in DCL combat surrender. It seems likely this is caused by a script-lag race condition, and was somewhat mitigated in 7.X but - apparently - can still happen occasionally. I doubt that SD+ has anything to do with it, it doesn't heal you. DCL 6.X used to do this quite frequently, so it's almost certainly that old bug. Whether Kimy can easily fix this case, or whether it's intrinsic to the design, is another matter. Combat surrender functionality tends to rely on OnHit checks, and the threaded nature of these leads to complexity and interactions in code that can be hard to handle and even harder to diagnose when they have problems. Sexlab Defeat (for example) gets in much bigger muddles than DCL, and sometimes can't quite decide whether you are in a sex scene, or combat, so three draugr are trying to beat you to death, while one is trying to hump you. Now that you mention it I guess I have seen this in earlier versions of DCL. It seems more common now though, but that might be due to other mods I have loaded that are script intensive. I have a LOT of mods (not Sexlab Defeat though). I may have to do some pruning. In any case, I guess the honest thing to do when I notice that this has happened would be to just hit the manual surrender key. As for your draugr - well, their brains have been eaten by worms, and besides it may have been a looooong time since they last had sex so priorities might be a little messed up for some of them
Miister Spiice Posted December 13, 2018 Posted December 13, 2018 On 11/28/2018 at 3:50 PM, Greaminator said: Hey im new to this whole modding thing so i need some help it seems i installed every mod required for this but when i get into any kind of body or leg restraints my characters body dissappears. does anyone know what could cause this problem ? I had this issue but fixed my problem check this post out...
Lupine00 Posted December 13, 2018 Posted December 13, 2018 @Kimy In my own rape code, I notice that firing the dhlp-Suspend event blocked guards from reacting to public indecency. But, If a sexlab animation does not fire the dhlp-Suspend event before it starts , then DCL will apply Consequences from sex acts initiated by other mods. And it does it only after the animation is complete, even if delayed arrest is not selected. However, if a mod issues dhlp-Suspend prior to starting an animation, DCL will not apply Consequences, even if delayed arrest is selected in the DCL MCM. When consequences is blocked, I see an entry in the papyrus log: [DCUR] Public Indecency not allowed to trigger. Reason: DCL Suspended. However, there would seem to be an actual bug in DCUR, which causes it to block its own public indecency detections with the dhlp-Suspend event, more often than not. See spoiler for excessive detail. There's also another buglet caused by an uninitialised property on dcur_df_rule_nosex.psc, though that is so obvious I'm sure it's fixed already. Spoiler I'm not saying DCL is incorrect, as such - DCL can do as it pleases - but it seems unexpected, given that you get consequences if a suspend event doesn't block them, one might be forgiven for thinking that delayed arrest would be blocked by suspension only if it is still in effect after the animation has completed. In actuality, I see no further messages from DCL, at that point, only the one at animation start. It would seem that DCL could detect and correctly respond to sex-acts from many more mods, if it didn't simply discard sex that occurred within a suspension. Is there any agreement on what this suspension is supposed to do? Should I bother firing it at all? It seemed to me that its purpose was to prevent another mod from butting into your sex scene and doing something unwanted, or potentially catastrophic, such as arresting the PC, or teleporting them, or firing a message box and dressing them in bondage gear. So it is desired, and intended that the suspension blocks an immediate consequences event from DCL. That's great. But why block deferred ones that occur after the dhlp-Resume when there is an explicit defer capability in DCL that the player may enable? Well, perhaps it wasn't intended, and quite possibly was not known about. In which case, here you go. I had to dig deeper. I was curious, if suspension blocks PI, then why isn't it blocked when DCUR runs a sex event? The nature of PICanExecute is that it has many ways to block, only one way to pass, but it's only called in certain circumstances. In short, if it fails the check at the animation start, no further updates will occur (clearly, this is by design) and detection will not occur, and as animation end only deals with detection that has already occurred, there isn't going to be a detection, and that's all she wrote. As DCUR isn't picky about the suspension state, or who set it, it would seem plausible that DCUR doesn't issue dhlp-Suspend until after it's started a sex animation, but surely not? In fact, there's no indication this could be the case. It's issued unconditionally in the gangbang function before it even begins to scan for rapists, so that's not how it works. So, given this I was still a bit puzzled how DCUR doesn't block its own PI detection, because it should also be blocked by the suspension. I went back and re-ran the rape scenarios using DCUR's own rape ... and what did I see? [DCUR] Public Indecency not allowed to trigger. Reason: DCL Suspended. So there wasn't a magic way that DCUR avoided being blocked. It gets blocked. By its own event suspension. In short. It looks a bit like DCUR blocks its own PI functionality, and it only ever works when script lag delays the event so much that the animation start event can sometimes run first. Incidentally, HookController is a deprecated call, and it should have been replaced in DCUR, if line 2759 of SexLabFramework.psc is to be believed, but it appears to work just fine so that would probably be a waste of life for no benefit. Also, I see continual error spam from dcur_dominantfollower - dcur_df_rule_nosex.psc Line 22: "Cannot call GetValueInt() on a None object, aborting function call" Which would suggest that the GlobalVariable property "dcur_solicitiationacts" is not filled on that script. This appears to be confirmed by inspection in TES5Edit, though I didn't double check in the CK.
TomTheCline Posted December 13, 2018 Posted December 13, 2018 The cursed loot part of Cursed Loot isn't working for me at all. I've gotten the dragon tablets for the Jarl, and after going through a few dungeons without a single device being equipped I decided to turn all chance of triggering a CL event to 100%, and then made the fine tuning multipliers below that were all at at least 1.0. I then looted two containers without any event (including key drops). I HAVE been getting keys however. Active Mod Files: 00 Skyrim.esm 01 Update.esm 02 Dawnguard.esm 03 HearthFires.esm 04 Dragonborn.esm 05 Unofficial Skyrim Legendary Edition Patch.esp [Version 3.0.13a] 06 Schlongs of Skyrim - Core.esm 07 ApachiiHair.esm 08 SexLab.esm [Version 1.62] 09 SexLabAroused.esm [Version 2.8] 0A Devious Devices - Assets.esm [Version 2.8.3] 0B Devious Devices - Integration.esm 0C Devious Devices - Expansion.esm 0D ZaZAnimationPack.esm 0E DeviousFramework.esm 0F hdtHighHeel.esm 10 EFFCore.esm 11 TeenVoice.esm 12 ApachiiHairFemales.esm 13 Extra Encounters Reborn - Basic.esm 14 paradise_halls.esm 15 CreatureFramework.esm [Version 1.1.0] 16 Heels Sound.esm 17 HighResTexturePack01.esp 18 HighResTexturePack02.esp 19 HighResTexturePack03.esp 1A Weapons & Armor Fixes_Remade.esp 1B Clothing & Clutter Fixes.esp 1C EFFDialogue.esp 1D DfwSupport.esp 1E RaceMenuMorphsUUNP.esp 1F Schlongs of Skyrim.esp 20 SOS - Smurf Average Addon.esp 21 SkyUI.esp 22 RaceMenu.esp 23 RaceMenuPlugin.esp 24 SOSRaceMenu.esp 25 FNIS.esp 26 mcgSpeedChange.esp 27 FNISSexyMove.esp 28 SlaveTats.esp 29 SLAnimLoader.esp 2A J42_ArmorRatingRedux.esp 2B DW.esp 2C MassMatchMakerSE.esp 2D NibblesAnimObjects.esp 2E HDTSextoys.esp 2F KomAnimObjects.esp 30 KomAnimScaler.esp 31 LeazerBoundArmorRedux.esp 32 SerialStrip.esp 33 CutthroatMerchantsMedium.esp 34 UIExtensions.esp 35 Devious Devices - Equip.esp 36 SexLabDangerousNights2.esp 37 DeviousToys.esp 38 DeviouslyHelpless.esp 39 DeviousTraining.esp 3A ts_ecatsuit&ballet.esp 3B XPMSE.esp 3C ts_whitepantyhosedress1.esp 3D ts_slickarmour.esp 3E ts_fetishwardrobe.esp 3F ts_slinkyleotard.esp 40 ts_whitewardrobe.esp 41 ts_fetishpantyhoseoutfits.esp 42 ts_frillyoutfit.esp 43 ts_whipcane.esp 44 ts_valkyrie1.esp 45 ts_xinphheels.esp 46 ts_phreddress1.esp 47 ts_reducedbustsize.esp 48 XN_Ciris Sword.esp 49 MoreNastyCritters.esp 4A Complete Crafting Overhaul_Remade.esp 4B paradise_halls_SLExtension.esp 4C NovasArkTheKnowvaStarShip.esp 4D Prettier Bandits.esp 4E SexLab_DibellaCult.esp 4F DF5Dibellas.2.esp 50 leftringsdrop.esp 51 PathOfSorcery.esp 52 zMirai.esp ++ Weapons & Armor_TrueWeaponsLvlLists.esp ++ Complete Crafting_TrueWeaponsLvlLists.esp 53 ACE Archery.esp 54 Immersive Wenches.esp 55 Bandit_Honeypot.esp 56 Deviously Cursed Loot.esp 57 Whiterun Dolls.esp 58 SexLab_DibellaCult_Sisters.esp 59 ts_hairnheels_compilation.esp 5A Forgotten Wenches.esp 5B Judgment Wenches.esp 5C Devious Lore.esp 5D Emily.esp 5E SexLabSkoomaWhore.esp 5F Extra Encounters Reborn - CSP.esp 60 Slavewaymanor.esm.esp 61 DeviousFollowers.esp [Version 1.710] 62 Hateful Wenches.esp 63 Aradia Devious Expansion.esp 64 DF-EFF-Patch.esp 65 Bijin Warmaidens.esp 66 ACE Melee.esp 67 DA_Skyship.esp 68 SexLab-StoriesDevious.esp 69 Deviously Enslaved.esp 6A ACE Armor.esp 6B Follower Neisa.esp 6C Laura's Bondage Shop.esp 6D SlaveTrainer.esp [Version 1.0.3] 6E zSLSDNeophytes.esp 6F FNISspells.esp 70 ts_angels.esp 71 Follower Fever.esp 72 Chiasa.esp 73 Follower Onean.esp 74 jenna1.esp 75 Abigail The Maid.esp 76 Bellatrix.esp 77 GKFollowers2.esp 78 CavalliFollower.esp 79 Aurora.esp 7A J42_SharedBurdens.esp 7B BazoongasWorkShop_AfterSchool.esp 7C Little Blush.esp 7D Ambassador of Darkness.esp 7E ADEC Alduin Armor.esp 7F C5Kev's Steel Micro-Armor UUNP.esp 80 HOBJessica.esp 81 SineadFollower.esp 82 Lorica.esp 83 MagicResistanceRescaled.esp 84 SexLab TDF Aggressive Prostitution.esp 85 TDF_AP_IndHookersPlug_In.esp 86 drak_knockspell.esp 87 Thief skills rebalance for Ordinator.esp 88 Perk Points at Skill Levels 50-75-100.esp 89 Melt_Down_Everything.esp 8A Mango.esp 8B MTNKFollowerLilyanna.esp 8C Nekomimi Follower 7 Base Mega Oily.esp 8D 9dm_cthkclnpc1_highlandpark.esp 8E ts_fallenangels3.esp 8F ts_fallenangels2.esp 90 paradise_halls_farengars_study.esp 91 Marie Blonde Alt Haircut 0.6.esp 92 liulei_followers.esp 93 Mini Follower.esp 94 BowsetteByAsherz.esp 95 Emma.esp 96 R.B Runa Standalone Follower.esp 97 Gloria.esp 98 KS Hairdos - HDT.esp 99 mcgDwarvenDeviousCuirass.esp ++ esturkBondageMittensMagic.esp 9A tailed_dildo_FV20.esp 9B Bound Shield.esp [Version 1.0.0] 9C TTT_ArousedNips.esp 9D SOS - TTT Dwemer Cyborg Addon.esp 9E TTT Dwemer Cyborg Equipable Schlong.esp 9F SOS - ERF - HighPoly Addon.esp A0 SOS - ERF - HighPoly Equipable.esp A1 dcc-dm2.esp ++ Extra Encounters Reborn - HSR.esp A2 Pahe_Dwarven_Devious_suits.esp A3 RaceMenuOverlays.esp A4 EnchantmentSwapper.esp [Version 1.0] A5 PetCollar.esp A6 SexLab_SOS-Stapon.esp A7 HentaiCreatures.esp A8 SLAL_AnimationsByLeito.esp A9 ACE Speech.esp AA Ravengate.esp AB Hermit.esp AC Natasha Follower.esp AD RosaFollower.esp AE Mynitha.esp AF Lily Follower.esp B0 Desire.esp B1 Nila.esp B2 JulieTheWitch.esp B3 Chaconne.esp B4 Apocalypse - The Spell Package.esp B5 MiyuLin.esp B6 Elycis.esp B7 Liliaya.esp ++ PoS Apocalypse Patch.esp B8 Extra Encounters Reborn - Dawnguard.esp B9 enemy-encounter-wellsantos.esp BA Tinkerbell.esp BB No2F.esp BC Estruk_XDFF_Custom.esp BD ACE Synergy.esp BE Smithing Perks Overhaul_Remade.esp BF UUNP Vanilla Outfits.esp C0 betterwards.esp C1 BladedancerFollowerByAsherz.esp C2 SororityGirlsOfSkyrimByAsherz.esp C3 Akemi_The_Follower.esp C4 Alternate Start - Live Another Life.esp [Version 3.1.7] C5 ccas_starts.esp C6 Deviously Cursed Loot LAL AddOn.esp C7 Bashed Patch, 0.esp C8 S_L_U_T_S.esp C9 TreasureHunterWhore.esp CA SimpleSlavery.esp Papyrus.0.log
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