jwind Posted January 28, 2018 Posted January 28, 2018 Hi Kimy,  I'm having problems with the COMBAT RAPE feature. It doesn't rape or rob the PC. It says "You surrender to your fate." then skips ahead to "Your enemies beat you unconscious" and then loads the post-rape scenario. I am trying this with a NEW install of skyrim and ONLY the bare requirements for DCL, so hopefully no conflicting mods. My testing method is: Start a new game, run out and immediately get in combat with bandits, and then lose/surrender to the bandits. So I am not in the middle of other quests. I have enabled the Papyrus logs and afterward, I see an entry that says "[DCUR] Sex attacks are disabled!!" even though I have rape enabled and Combat Rape enabled. I also checked that my PC arousal was above the threshold for rape. The bandits are human males. My PC is human female. The PC does get raped under the other DCL conditions as far as I can tell. Just not after losing combat. I am stumped at this point. Any help would be appreciated.  Thank you. Â
macnchz Posted January 28, 2018 Posted January 28, 2018 On 1/26/2018 at 7:55 PM, Lupine00 said: Makes more sense to me that they don't. The point of a corset is to change your shape, they are made for that purpose. Pregnant women probably shouldn't be able to equip a corset, but maybe that's boringly realistic.  But IMHO, a pregnancy-deformed corset is unpleasant to look at, and is about as nonsensical as you can get in this fantastical context.  Thank you for the advice. Previous to the latest version you could enable belly node control to make the belly conform to the corset or, you do not have it enabled and the corset conformed to the belly. That way everyone is happy with our own sense of nonsense.. lol..  Currently, the corset is rigid, and the belly protrudes (massive clipping) unless you enable it and remove the belly expansion.Â
rjn Posted January 28, 2018 Posted January 28, 2018 6 hours ago, Lowezar said: I think the special keys are only for certain special items (sometimes multiple keys per item) that are supposed to be harder to get out of. Slave/striptease collars, The Veil or Slave gag use head keys (but not normal restraints keys), while regular blindfolds and gags use regular keys but not special ones. So yeah, I don't think they're interchangeable. The DCL items span all the possibilities: some require one or more regular keys, some require one or more special keys, some require no keys and some can never be unlocked by any key. Certainly a few have requested a little more info in the equip message or via some other mechanism to get a clue.
macnchz Posted January 28, 2018 Posted January 28, 2018 On 1/26/2018 at 3:30 PM, valcon767 said: you may have already done this but i will post it anyway  i know DDI and ZAZ both have blindfold controls (what happens when wearing a blindfold),not sure if DCL has a setting also (don't think so but have not actually looked thru the MCM for a setting for that in a while now). you need to make sure only 1 mod that controls blindfold effect is actually doing so, and also check which blindfold mode is actually being used. 1 of the modes will not let the PC move in 3rd person (but will in first person) view mode (this is the mode i happen to use personally).  hope this is helpful to someone.  That would make sense - DDi and Zaz both control blindfolds. I will try different settings (leeches or darkfog) I am using the default now. I think you correct in the one will not let you move. I will try a different first person mod and see if that helps.. I am using joy of perspective now.   Update - I switched to Immersive First Person instead of JoyofPerspective and this has solved the issue.Â
WaterRabbit Posted January 28, 2018 Posted January 28, 2018 2 hours ago, jwind said: Hi Kimy,  I'm having problems with the COMBAT RAPE feature. It doesn't rape or rob the PC. It says "You surrender to your fate." then skips ahead to "Your enemies beat you unconscious" and then loads the post-rape scenario. I am trying this with a NEW install of skyrim and ONLY the bare requirements for DCL, so hopefully no conflicting mods. My testing method is: Start a new game, run out and immediately get in combat with bandits, and then lose/surrender to the bandits. So I am not in the middle of other quests. I have enabled the Papyrus logs and afterward, I see an entry that says "[DCUR] Sex attacks are disabled!!" even though I have rape enabled and Combat Rape enabled. I also checked that my PC arousal was above the threshold for rape. The bandits are human males. My PC is human female. The PC does get raped under the other DCL conditions as far as I can tell. Just not after losing combat. I am stumped at this point. Any help would be appreciated.  Thank you.  I would also like to add that the combat surrender feature triggers on a character that is in werewolf form. It says the character is unarmed, takes control from the player, and then fails out. This occurs every few seconds during the combat.
RuslanRX Posted January 28, 2018 Posted January 28, 2018 On 27.01.2018 at 1:05 AM, Ruslanx999x said: I have a small question .... Â If Sasha wears a dress and shackles in the cities, but when we leave the city, she takes off only the dress and does not remove the shackles. Do everyone have a problem like me? So ... Does anyone explain to me... Why the dominant Sasha does not remove chain shackles for the ankles? What should be done to make Sasha remove them?
Laura Posted January 28, 2018 Posted January 28, 2018 31 minutes ago, Ruslanx999x said: So ... Does anyone explain to me... Why the dominant Sasha does not remove chain shackles for the ankles? What should be done to make Sasha remove them? It seems that the shackles are built a bit different. And thus doesn't unequip using the normal command. The something similar happend to the corset a while ago.
jwind Posted January 28, 2018 Posted January 28, 2018 5 hours ago, jwind said: Hi Kimy,  I'm having problems with the COMBAT RAPE feature. It doesn't rape or rob the PC. It says "You surrender to your fate." then skips ahead to "Your enemies beat you unconscious" and then loads the post-rape scenario. I am trying this with a NEW install of skyrim and ONLY the bare requirements for DCL, so hopefully no conflicting mods. My testing method is: Start a new game, run out and immediately get in combat with bandits, and then lose/surrender to the bandits. So I am not in the middle of other quests. I have enabled the Papyrus logs and afterward, I see an entry that says "[DCUR] Sex attacks are disabled!!" even though I have rape enabled and Combat Rape enabled. I also checked that my PC arousal was above the threshold for rape. The bandits are human males. My PC is human female. The PC does get raped under the other DCL conditions as far as I can tell. Just not after losing combat. I am stumped at this point. Any help would be appreciated.  2 hours ago, WaterRabbit said: I would also like to add that the combat surrender feature triggers on a character that is in werewolf form. It says the character is unarmed, takes control from the player, and then fails out. This occurs every few seconds during the combat. Thank you.  On the topic of creatures: When losing/surrendering to HUMAN bandits, combat rape will skip ahead to the "Left in the wilderness" scenario. After the loading screen, My PC will be tied up somewhere in the wilderness, along with a couple of dead (again) Draugr piled on top of her. First of all ... Huh??? Second of all ... Yuck! 1
DonQuiWho Posted January 28, 2018 Posted January 28, 2018 @Kimy or anyone else who can help, please  1 Combat Rape.  I have this set for Hardcore, but Heal @ 100%, Theft at 33%, and all other options eg Wilderness, Inn etc at 0%.  I expected that to result, at worst, in being only ported back to the start of a location  But I very regularly, almost always - something that could happen by chance - get sent off into the wilderness with a strict bondage mini-game, followed by the armbinder equip, and have to work from there  Is there any possibility that the other 'bondage event' in the Rape MCM menu, ie the chance to get tied up (during what I thought was meant to be any other, ie non-combat rape event) is overriding the Combat Rape 0% setting?  Or have I just got my understanding of what is meant, and consequently my PC, totally screwed up?  2 Estrus Plant Events  Does anyone ever see these with 6.2 or, now, 6.3? Seemed to work fine in prior versions, but never yet seen with the latest versions  TIAS for any help offered/suggestions to fix
RuslanRX Posted January 28, 2018 Posted January 28, 2018 Just now, Comrade Laura 'Lokomootje' said: It seems that the shackles are built a bit different. And thus doesn't unequip using the normal command. The something similar happend to the corset a while ago. Let's hope that Kimy will fix this ....
Guest Posted January 29, 2018 Posted January 29, 2018 On 1/28/2018 at 10:31 AM, Lowezar said: Yeah, great idea, let's charge 10,000 to remove a high security yoke you managed to get yourself into at level 5. You're also in chastity so you can't fuck for that kind of money. How fun it would be to have no means to progress other than using the safeword or save reload. /s You have no idea what you're talking about and you make hasty assumptions based on that. He rescaled the reward to half your level, because it caused too much inflation before. That means it would be twice at cheap to remove a device if he rescaled the price down. Maybe you should read the patch notes next time.
Seph64 Posted January 29, 2018 Posted January 29, 2018 Would Kimy be open to the idea of letting the Heavy Gag Harness use the current DDi Lock/Manipulate lock mechanic? I mean, the choice for "Manipulate Lock" comes up when putting on the device, but when removing the item, it stills removes a Restraint Key as if the locks were not manipulated.
drmalpractice Posted January 29, 2018 Posted January 29, 2018 16 hours ago, Lowezar said: I think the special keys are only for certain special items (sometimes multiple keys per item) that are supposed to be harder to get out of. Slave/striptease collars, The Veil or Slave gag use head keys (but not normal restraints keys), while regular blindfolds and gags use regular keys but not special ones. So yeah, I don't think they're interchangeable. Ahhh, ok. Thanks. Normal keys drop along with the specific ones, yes?  Another question for the forum in general. I remember in the past when my character was locked in an armbinder, hitting the menu key would show a pop up about how you're locked in and you have the option to struggle out, locking you out of your inventory. Now it opens the menu, and if I try to do anything, it gives me the popup that says I can't do that due to being locked in. Is this intentional?
Guest Posted January 29, 2018 Posted January 29, 2018 4 hours ago, Seph64 said: Would Kimy be open to the idea of letting the Heavy Gag Harness use the current DDi Lock/Manipulate lock mechanic? I mean, the choice for "Manipulate Lock" comes up when putting on the device, but when removing the item, it stills removes a Restraint Key as if the locks were not manipulated. It makes perfect sense that you should keep the key, but if he does that he has to do it for all items. You can add a key with the console if it's important to you. Just type help "restraint key", note the item id, and then player.additem id.
Reesewow Posted January 29, 2018 Posted January 29, 2018 25 minutes ago, nightwolf said: It makes perfect sense that you should keep the key, but if he does that he has to do it for all items. You can add a key with the console if it's important to you. Just type help "restraint key", note the item id, and then player.additem id. Pretty sure he means that that particular item is showing the ability to "manipulate the locks" (the mechanic that lets you voluntarily put on DD items without needing a key to get them back off) but in practice still requires keys to remove despite that option being used.Â
CWhitebear Posted January 29, 2018 Posted January 29, 2018 How exactly do you get Leah to release you with high disposition? I have dcur_leonslavery_disposition at 127 currently, the threshold is 100 in the settings, but there's no dialogue option to be freed apart from the [End player slavery] option.
frenchanon Posted January 29, 2018 Posted January 29, 2018 I've just started using the DCL mod (and all required mods), and most of the devices do not display properly, or not at all (tested so far : restrictive collar, chain harness (all parts), armbinders, boots, leg restraints, arm restraints, cuffs, and probably a few more that I didn't see). I also have a number of items that will make pc's hands or feet disapear. I am new to modding and not really knowing what to do to troubleshoot or repair the build. Any help appreciated. Â Using mod organizer, pics attached for config and example.
SleepyJim Posted January 29, 2018 Posted January 29, 2018 11 minutes ago, frenchanon said: I've just started using the DCL mod (and all required mods), and most of the devices do not display properly, or not at all (tested so far : restrictive collar, chain harness (all parts), armbinders, boots, leg restraints, arm restraints, cuffs, and probably a few more that I didn't see). I also have a number of items that will make pc's hands or feet disapear. I am new to modding and not really knowing what to do to troubleshoot or repair the build. Any help appreciated. Most of the devices need to be built in bodyslide or you won't have the meshes for them at all. Try having a look at this tutorial: https://www.loverslab.com/topic/71481-tutorial-building-dd-items-in-bodyslide-nmmmo/
DonQuiWho Posted January 29, 2018 Posted January 29, 2018 It looks like you haven't run these through Bodyslide  Things you might want to check:  1 - Your MO installation. You have Bodyslide installed but DCUR needs at least an up to date version. Check that you have a suitable one  2 - Your MO Installation.  If you haven't already, you need to make Bodyslide an 'Executable' capable of running within MO. To do this, in simple terms, click the 'Gears' button top left, add 'BODYSLIDE' (no quotes) in the Title, and the filepaths to where you have it installed. Then click on the SKSE button at top right and Bodyslide should show as an option you can run. The SKSE button is already showing a drop down arrow so you may have done this  2 - Read the tutorial  https://www.loverslab.com/topic/71481-tutorial-building-dd-items-in-bodyslide-nmmmo/  Sorry this is a bit rushed, but not much time right now  Hope that helps  EDIT. If any of the files generated appear in your MO 'Overwrite' folder, you can drag and drop them into the right mods structures in the MO L/H pane. If not sure how to do that, just create a new Mod from the Overwrite and call it something like 'Bodyslide Files Generated' and put it near the bottom of the L/H pane, but above your skeleton files. Speaking of which, you might be wise to install the XPMSE and HDT files from Nexus ModsÂ
Lupine00 Posted January 29, 2018 Posted January 29, 2018 1 hour ago, donkeywho said: It looks like you haven't run these through Bodyslide It's a longstanding DCUR foible that it tells the user that it's installing bodyslide slider files for their selected body in the FMOD installer. This is perfectly accurate, and is crystal clear to experienced users, who understand exactly what it's saying.  However, it might give a new user the impression that they don't need to run Bodyslide because "it installed for my body, job done, right?" For many, DD + DCUR may be their first serious encounter with Bodyslide batch build. Some armor mods come with pre-built meshes, and a user can evade learnubg about this issue for quite a while if they are (un)lucky.  The FMOD installer help wouldn't be hurt by some hard to miss notes on how they NEED to run Bodyslide, and a link for help on how to do it.  While this would by no means stop all queries about Bodyslide, surely it would reduce the number a little, and save some users from avoidable troubles?
Lowezar Posted January 29, 2018 Posted January 29, 2018 12 hours ago, nightwolf said: You have no idea what you're talking about and you make hasty assumptions based on that. He rescaled the reward to half your level, because it caused too much inflation before. That means the it would be twice at cheap to remove a device if he rescaled the price down. Maybe you should read the patch notes next time. Sorry, but you seem to have comprehension issues. I was referring to your idea to get rid of level dependency for removal:  On 28/01/2018 at 3:26 AM, nightwolf said:  or even better, the price is determined by what kind of device it is, and has nothing to do with your level. Logic and immersion comes into play here, again. Why would they charge you 10 times more at level 10? You would have to assume their services aren't just meant for the player.  ----- 11 hours ago, drmalpractice said: Ahhh, ok. Thanks. Normal keys drop along with the specific ones, yes?  Another question for the forum in general. I remember in the past when my character was locked in an armbinder, hitting the menu key would show a pop up about how you're locked in and you have the option to struggle out, locking you out of your inventory. Now it opens the menu, and if I try to do anything, it gives me the popup that says I can't do that due to being locked in. Is this intentional? Yes, there are separate chances in DCL escape settings. Normal vs Rare keys. Yes, you can now use your inventory (with limitations of course) with bound hands. To struggle out/unlock/etc you now "unequip" hand restraints like any other device.
Seph64 Posted January 29, 2018 Posted January 29, 2018 7 hours ago, Reesewow said: Pretty sure he means that that particular item is showing the ability to "manipulate the locks" (the mechanic that lets you voluntarily put on DD items without needing a key to get them back off) but in practice still requires keys to remove despite that option being used.  This is exactly what I mean.Â
rjn Posted January 29, 2018 Posted January 29, 2018 2 hours ago, Seph64 said:  This is exactly what I mean.  9 hours ago, Reesewow said: Pretty sure he means that that particular item is showing the ability to "manipulate the locks" (the mechanic that lets you voluntarily put on DD items without needing a key to get them back off) but in practice still requires keys to remove despite that option being used. It's a DD Integration 4.0 feature, not a Cursed Loot problem. You can also sometimes "lose" a key when you get a succeed-then-fail message pair: "You successfully unlock the steel shackles" -> "The shackles remain firmly locked. Try again later."
Reesewow Posted January 29, 2018 Posted January 29, 2018 18 minutes ago, rjn said:  It's a DD Integration 4.0 feature, not a Cursed Loot problem. You can also sometimes "lose" a key when you get a succeed-then-fail message pair: "You successfully unlock the steel shackles" -> "The shackles remain firmly locked. Try again later." Yea, some of the custom messages attached to Cursed Loot unique items don't quite match up to how they function under the DD4 framework. I've not found anything that is completely broken yet, just inconsistencies like this to be ironed out.
Kimy Posted January 29, 2018 Author Posted January 29, 2018 I will eventually adapt some/many/all custom DCL items to use DD4 mechanics whenever possible. One of the reasons why I rewrote the DD mechanics was that after creating hundreds of custom items I found that they were too complicated to make, so I redesigned the system to accommodate for custom items much better than older DD versions. 4
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