limonotu Posted November 11, 2014 Posted November 11, 2014 Yes, seems to be "leading to a device visually being equipped, despite being unequipped in your inventory. If you encounter this issue, remove all but one copy of the problem-device from your inventory, then re-equip said device." But I don't understand the solution... the "remove all but one copy" havn't any senses for my poor french mind. I drop the problem-device on the floor with 'R' and then repicked it in my inventory. No change.
Coopervane Posted November 11, 2014 Posted November 11, 2014 The "remove all but one copy" part refers to having more than one device of the same type in your inventory. This is how the bug usually happens, if you have two devices of the same type in the inventory and then try to put one of them on, the wires can get crossed, making you wear one of them, but the game thinks you are wearing the other. It's odd.. but yeah, it's best not to have more than one device of the same type in your inventory whilst interacting with them. Â Try this: Go find a second bra so you have two in your inventory. Drop one of them so you only have one, put that on, then take it off.
limonotu Posted November 11, 2014 Posted November 11, 2014 Doesn't work with any of bra I could take with the console, always the same problem: visually being equipped, despite being unequipped in your inventory and "It is impossible to wear multiple Chastity Bras simultaneously"... I've DD- expansion is required for this mod, I 've installed the previous version 1.1.4. Maybe I must upgrade it... but it does't explain why ALL the bras bug... Â EDIT: Weird... When I try to equip a Bra (of any model), when the "visual bug" appears on my body, this bra looks like exactly like the Cursed one with the same black metallic color. Â EDIT 2: Tried to desinstall the mod (like expecting, a MCM empty topic still) but the bug seems to be solve. So I imagine it's compatibility issue with other of my mod or maybe the new version of the mod (tested with 2.1, same bug, but I didn't remember that when I finished the quest for the first time). My game seems to replace every Bras with the cursed one (about what I can see on my character's body).
Richard1234 Posted November 11, 2014 Posted November 11, 2014 Â Â And yes, the armbinder had to go on last, otherwise the quest would have become a PITA to complete. I think the last part of the Cursed Collar quest is still the only quest you not only can but have to complete while wearing an inescapable armbinder. Don't be surprised to see more of that kind of stuff one day, though. I had way too much fun making it. Â Â Looking forward to that! Â
Guest Posted November 11, 2014 Posted November 11, 2014 I have this problem with the slave collar. When I have the slave collar key and press on "Unlock with key" it won't unequip. In the mod config I changed the min and max to 0. So all I need is the key to unlock it.  The notification says "Effects successfully removed", "Collar removed" or something. Yet when go back in the game, it equips it again.  I literally can't get rid of it!  So I disabled the mod (turning the files off in Nexus Mod Manager), saved the new game and enabled the mod again.  Now there's no slave collar in my inventory, but it still punishes me for wearing armor.  ~=~=~  TL;DR Slave collar won't unequip, even with a key and after re-installing.
Kimy Posted November 11, 2014 Author Posted November 11, 2014 I have this problem with the slave collar. When I have the slave collar key and press on "Unlock with key" it won't unequip. In the mod config I changed the min and max to 0. So all I need is the key to unlock it.  The notification says "Effects successfully removed", "Collar removed" or something. Yet when go back in the game, it equips it again.  I literally can't get rid of it!  So I disabled the mod (turning the files off in Nexus Mod Manager), saved the new game and enabled the mod again.  Now there's no slave collar in my inventory, but it still punishes me for wearing armor.  ~=~=~  TL;DR Slave collar won't unequip, even with a key and after re-installing.  That will be fixed in the next patch. I think somebody above posted a workaround for this bug.
Pinute Posted November 11, 2014 Posted November 11, 2014 An FYI about the modified strapon esp above: it's author is ok with the change and posting here.
Slorm Posted November 11, 2014 Posted November 11, 2014 Playing around with the solicitation system some more, I must say I'd prefer it if there was a toggle to remove it or only have it appear when wearing a cursed or slave collar. The main issue for me is that it is always there. There's a number of mods that already do solicitation; for instance radiant prostitution allows you to solicit customers, but only while you are on the job. So the text option is, in essence, toggle-able by your action. I can see where you want this option integrated for the sake of the slave collar, but the slave collar can be set to require 0 sex acts, which bypasses the need for it.  Have to agree with the above  Can we have an option to uncheck it please. My pc isn't a prostitute (it wouldn't even cross her mind) so it is a bit immersion breaking having it in every dialogue.  I can see it's relevance to the slave collar but not in every dialogue when the collar's not in play
zouzou Posted November 11, 2014 Posted November 11, 2014 Hi all, Â The functionality of the slave collar is fantastic. Thanx Kimy. I have to say it became more more dangerous and exciting to loot corpse and chest But i ran into a stange bug, the gag apear invisible (high security and curser ball gag), any idea how to solve it (i reinstall cursed lot bu no luck).
mangalo Posted November 11, 2014 Posted November 11, 2014 My character was locked in a harness and I was wondering which chastity key (I have multiple entries for "chastity key" in the console) would be used, but none worked, is it intended ?
darkfender666 Posted November 11, 2014 Posted November 11, 2014 Workaround to remove collar: Â 1) in console type: player.unequipall (temporaly unequip everything until you open inventory) 2) open mcm menu configure cursed loot to not require key, to need 5 max and min sex act, and 0 min max days 3) open your inventory and click every devious devices you had equipped so it get automatically reequipped (slave collar included) 4) after 5 sex the collar unequips automatically without even opening the inventory.
Kimy Posted November 11, 2014 Author Posted November 11, 2014  Playing around with the solicitation system some more, I must say I'd prefer it if there was a toggle to remove it or only have it appear when wearing a cursed or slave collar. The main issue for me is that it is always there. There's a number of mods that already do solicitation; for instance radiant prostitution allows you to solicit customers, but only while you are on the job. So the text option is, in essence, toggle-able by your action. I can see where you want this option integrated for the sake of the slave collar, but the slave collar can be set to require 0 sex acts, which bypasses the need for it.  Have to agree with the above  Can we have an option to uncheck it please. My pc isn't a prostitute (it wouldn't even cross her mind) so it is a bit immersion breaking having it in every dialogue.  I can see it's relevance to the slave collar but not in everyday actions when the collar's not in play   Done. It will be in the next patch!  PS: My character isn't a prostitute either, but depending on what you set the Slave Collar parameters to, escaping it -without- this or a similar functionality would be fairly tough. I didn't want to basically force players to install a third party mod allowing them to engage in sex acts with any sort of regularity, so that's why I included it. It's also the reason why I included a full range of dialogue options, from super-slutty to fairly innocent lines - so people can roleplay it the way they wish.
Slorm Posted November 11, 2014 Posted November 11, 2014  Done. It will be in the next patch! PS: My character isn't a prostitute either, but depending on what you set the Slave Collar parameters to, escaping it -without- this or a similar functionality would be fairly tough. I didn't want to basically force players to install a third party mod allowing them to engage in sex acts with any sort of regularity, so that's why I included it. It's also the reason why I included a full range of dialogue options, from super-slutty to fairly innocent lines - so people can roleplay it the way they wish.   Brilliant, many thanks Kimy  Within the context of the slave collar I think it's a great idea and the first time I've seen a mod introduce a believable roleplay reason for enforced prostitution, I just find it a bit jarring for it to appear in normal gameplay dialogue  Â
big tim Posted November 11, 2014 Posted November 11, 2014 During the Cursed Collar Quest, I equip the plugs and piercing and the belt will not equip, says I need the plugs and piercing. Â Thanks for any help. Â
darkfender666 Posted November 11, 2014 Posted November 11, 2014 During the Cursed Collar Quest, I equip the plugs and piercing and the belt will not equip, says I need the plugs and piercing. Â Thanks for any help. Â I had same problem on my old save. Had to start a new game :<
saphiral Posted November 11, 2014 Posted November 11, 2014 So my little lass is all decked out in High Security gear. Â Two things 1) Apparently there isn't a blacksmith in Falkaar. Â The smith in the main town doesn't offer anything with the High Security. 2) Milk Mod Economy allows milking through the High Security bra. Â The Cursed bra and normal DD chastity bras don't allow milking. Â I was surprised when the prostitution penalty was a high security belt. Â Nice touch. Â
thingwhatsqueaks Posted November 11, 2014 Posted November 11, 2014 My character was locked in a harness and I was wondering which chastity key (I have multiple entries for "chastity key" in the console) would be used, but none worked, is it intended ? Â A harness should need a restraint key not a chastity key.
Krazyone Posted November 12, 2014 Posted November 12, 2014 I love this mod, it gets better and better... Â Request... Â Any chance of having options that wont get you belted. Â Such as options that don't portray your as a money grabbing whore, and allow you to have sex for love, and not expect to be payed at the end. Before the update, I was building up my like points with certain people. Now everyone just thinks of me as a whore, to be used and abused or belted...
zero17 Posted November 12, 2014 Posted November 12, 2014 I'v got a strange problem. When knocked down by the Flash Bang Traps,2-3 badits appeared around. After Player been bind,there is an error: DCUR fatal error:No valid automations found. Then the bandits disappeared,and nothing happened except the armbinder equipped. Other  functions of this mod works fine. SL frameworks 1.59c works fine. ZAZ automations 6.01 works fine. Did i missed something important?
thingwhatsqueaks Posted November 12, 2014 Posted November 12, 2014 Workaround to remove collar:  1) in console type: player.unequipall (temporaly unequip everything until you open inventory) 2) open mcm menu configure cursed loot to not require key, to need 5 max and min sex act, and 0 min max days 3) open your inventory and click every devious devices you had equipped so it get automatically reequipped (slave collar included) 4) after 5 sex the collar unequips automatically without even opening the inventory.  Hmmm...this didn't work. Guess I'll wait until a safeword function gets added.
bradleyh Posted November 12, 2014 Posted November 12, 2014 I'v got a strange problem. When knocked down by the Flash Bang Traps,2-3 badits appeared around. After Player been bind,there is an error: DCUR fatal error:No valid automations found. Then the bandits disappeared,and nothing happened except the armbinder equipped. Other  functions of this mod works fine. SL frameworks 1.59c works fine. ZAZ automations 6.01 works fine. Did i missed something important? In the Sexlab MCM have You left Restrict Aggressive Animations unchecked? It is checked by default, and does limit the Sexlab Animations a Mod can play.
Warrunner Posted November 12, 2014 Posted November 12, 2014 Â During the Cursed Collar Quest, I equip the plugs and piercing and the belt will not equip, says I need the plugs and piercing. Â Thanks for any help. Â I had same problem on my old save. Had to start a new game :< Â Â I had a piercing from going through the Captured Dreams Expansion quests, even removing it with the piercing removal tool that you have to console in, it left the buff "Pierced Clit" on, which prevented the functionality of this scene. A new game save had it work fine, then I took another new game and equipped a piercing then tried again, and it didn't want to work once again. Â This scene doesn't play nicely with pre-existing piercings. Maybe somehow checking just that you have one, instead of specifically the one in the chest would fix this? I don't know anything about coding, but it seems like it should.
zero17 Posted November 12, 2014 Posted November 12, 2014  I'v got a strange problem. When knocked down by the Flash Bang Traps,2-3 badits appeared around. After Player been bind,there is an error: DCUR fatal error:No valid automations found. Then the bandits disappeared,and nothing happened except the armbinder equipped. Other  functions of this mod works fine. SL frameworks 1.59c works fine. ZAZ automations 6.01 works fine. Did i missed something important? In the Sexlab MCM have You left Restrict Aggressive Animations unchecked? It is checked by default, and does limit the Sexlab Animations a Mod can play.  Thank you very much! I unchecked it and it works.
zzz72w3r Posted November 12, 2014 Posted November 12, 2014 I am curious if you can adopt the mechanics in this mod to certain NPC idle stations? I have always thought DD for the Masses lack believability and a lore friendly explanation of devious enhancements chance upon mortal objects would be a more realistic and interesting approach of getting DD into Skyrim population. Similar to the idea someone was planning to work on a while back but never heard from again of integrating Etrus into fake potted plants (the person never got to the point of explaining how to activate Etrus to walking by NPC). It would be fun to have bed, forge, tanning rack, just to name a few as logical areas where DD, Etrus, ZaZ or even SL solo animations to be fallen upon those who interact with the cursed object. Â
NOVAKza Posted November 12, 2014 Posted November 12, 2014 Wondering what the release mechanics are. I mean, I know half the fun is staying locked in them, but with 70 alteration I'm completely unable to remove anything. I'm starting to wonder/worry there might be a glitch (not in your mod, but more, my specific setup of multiple mods)
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