Krazyone Posted November 9, 2014 Posted November 9, 2014 FIXED... I had problems with Version 2.2 and 2.3 not working, giving an error message. Version 2.4 seems to be working great. I love the soliciting yourself feature, for sex and cash... It took me by surprise when I noticed it... NEW FEATURE REQUESTS... STAMINA... Your character seems to orgasm a lot with the plugs fitted, how about wearing down her stamina bar every time she is hit with an orgasm. Not being able to recover until they sleep for an hour or two. The stamina bars max level, would slowly creep down the more she orgasms. BREATHLESS... With a gag fitted, your air intake would be seriously hampered. How about getting a debuff to your stamina regeneration, as well as losing stamina quicker. Also... I don't know if its part of my horse mod, but not being able to blow your horn to get your horse. HORSE RIDING WITH BUTT PLUGS... How about making an option to not be able to ride a horse with your butt plug or pussy plug inserted. They're big, stick out a lot. I can't imaging anyone being able to ride a horse in them... I don't know if this is the right area for these recommendations, with them being Devious Devices... I'm loving the mod, it just gets better and better.
darkfender666 Posted November 9, 2014 Posted November 9, 2014 Found a consistence problem. If you wear a slave collar, and get estrus animation, estrus equipment during animation triggers slave collar punishment.
Kimy Posted November 9, 2014 Author Posted November 9, 2014 Found a consistence problem. If you wear a slave collar, and get estrus animation, estrus equipment during animation triggers slave collar punishment. Hmmmm....that's quite a bit surprising. I wouldn't have suspected the animation to come with armour keywords. I will test this and see what I can do.
Kimy Posted November 9, 2014 Author Posted November 9, 2014 FIXED... I had problems with Version 2.2 and 2.3 not working, giving an error message. Version 2.4 seems to be working great. I love the soliciting yourself feature, for sex and cash... It took me by surprise when I noticed it... NEW FEATURE REQUESTS... STAMINA... Your character seems to orgasm a lot with the plugs fitted, how about wearing down her stamina bar every time she is hit with an orgasm. Not being able to recover until they sleep for an hour or two. The stamina bars max level, would slowly creep down the more she orgasms. BREATHLESS... With a gag fitted, your air intake would be seriously hampered. How about getting a debuff to your stamina regeneration, as well as losing stamina quicker. Also... I don't know if its part of my horse mod, but not being able to blow your horn to get your horse. HORSE RIDING WITH BUTT PLUGS... How about making an option to not be able to ride a horse with your butt plug or pussy plug inserted. They're big, stick out a lot. I can't imaging anyone being able to ride a horse in them... I don't know if this is the right area for these recommendations, with them being Devious Devices... I'm loving the mod, it just gets better and better. Some of these seem to be general DD suggestions rather than Cursed Loot, but don't mind me using some of these ideas for more custom DD items.
darkfender666 Posted November 9, 2014 Posted November 9, 2014 Found a consistence problem. If you wear a slave collar, and get estrus animation, estrus equipment during animation triggers slave collar punishment. Hmmmm....that's quite a bit surprising. I wouldn't have suspected the animation to come with armour keywords. I will test this and see what I can do. estrus equip some armor pieces,like for examples the hands keeping the arms for example... but it may happens it bugs and doesn't on PC only probably if you have estrus chaurus installed also.
Kimy Posted November 9, 2014 Author Posted November 9, 2014 Found a consistence problem. If you wear a slave collar, and get estrus animation, estrus equipment during animation triggers slave collar punishment. Hmmmm....that's quite a bit surprising. I wouldn't have suspected the animation to come with armour keywords. I will test this and see what I can do. estrus equip some armor pieces,like for examples the hands keeping the arms for example... but it may happens it bugs and doesn't on PC only probably if you have estrus chaurus installed also. I can't change any keywords attached to anything EC or Estrus for Skyrim do to you, but I might be able to write a workaround for that.
Krazyone Posted November 10, 2014 Posted November 10, 2014 FIXED... I had problems with Version 2.2 and 2.3 not working, giving an error message. Version 2.4 seems to be working great. I love the soliciting yourself feature, for sex and cash... It took me by surprise when I noticed it... NEW FEATURE REQUESTS... STAMINA... Your character seems to orgasm a lot with the plugs fitted, how about wearing down her stamina bar every time she is hit with an orgasm. Not being able to recover until they sleep for an hour or two. The stamina bars max level, would slowly creep down the more she orgasms. BREATHLESS... With a gag fitted, your air intake would be seriously hampered. How about getting a debuff to your stamina regeneration, as well as losing stamina quicker. Also... I don't know if its part of my horse mod, but not being able to blow your horn to get your horse. HORSE RIDING WITH BUTT PLUGS... How about making an option to not be able to ride a horse with your butt plug or pussy plug inserted. They're big, stick out a lot. I can't imaging anyone being able to ride a horse in them... I don't know if this is the right area for these recommendations, with them being Devious Devices... I'm loving the mod, it just gets better and better. Some of these seem to be general DD suggestions rather than Cursed Loot, but don't mind me using some of these ideas for more custom DD items. Brilliant...
xboronx Posted November 10, 2014 Posted November 10, 2014 Haven't played yet, but reading the update list alone already makes me cheer. Especially the new slave collar mechanics sound great. One thing i've been thinking about the last few days while doing the dark brotherhood quests. Special evil devious device sets which force you to do dirty deeds once or more a day and which are only removeable after a miniquest. I could imagine those sets, increasing downwards in the trouble they cause to you: -Thieve'sy set: Forces you to steal a few times per day, if you refuse the set gets more and more hostile and after a few days it would kill you -Rapist's set: Forces you to rape at least one innocent person a day -Murderer's set: Forces you to kill an innocent person a day -Public enemies set: Forces you to kill one guard or other lawkeeping person a day -Sheogorath's set: All of the above effects and if you have additional ideas other insane effects Lore: There would be various origins for such sets, the dark brotherhood might use any of them on innocents to cause chaos and distraction. This would be like Astrid orders you to do in the breaching security quest, just more devious and effective Then most daedric princes should have fun with one or more such sets, they might have made themselves or some of their mad worshippers might have made them to please their dark lords. Another source would be ancient devices either made by mad dwemers or evil draugrs, found in their ruins. And finally such devices would be a great way of revenge and ruining your good reputation alongside by the various enemies you made during your adventures. Miniquest ideas: A very fun tie in would be if those disappointed lovers (for example faendal/sven) would try to put the slave/slut collar on you. And maybe you could manipulate the vanilla hired thugs quest so that the thugs try to knock you down and equip particulary nasty devious devices on you as revenge. http://www.uesp.net/wiki/Skyrim:Steal,_Thugs_hunt_player So you would expand this quest, leaving the vanilla triggers and also using some fitting other vanilla quests to trigger a thug attack. Depending upon the trigger if the thugs beat you you would get special devious device sets. Faendal/sven would hire the thugs to equip the slave or slut collar on you, if you are a member of the dark brotherhood the thugs sent by their relatives would try to put something more brutal on you, and thugs sent as punishment for stealing would probably try to put high security devices on you. This would add nice variance and difficulty for playing an evil char. All just inspirational suggestions of course
thingwhatsqueaks Posted November 10, 2014 Posted November 10, 2014 I'm going to go out on a limb and guess that the following isn't supposed to happen when wearing a slave collar: Wouldn't be a problem if it didn't crash the game more often than not.
Kimy Posted November 10, 2014 Author Posted November 10, 2014 I'm going to go out on a limb and guess that the following isn't supposed to happen when wearing a slave collar: Wouldn't be a problem if it didn't crash the game more often than not. Hm, I added an exclusion to prevent that in 2.3 already. Is that a vanilla mannequin?
thingwhatsqueaks Posted November 10, 2014 Posted November 10, 2014 I'm going to go out on a limb and guess that the following isn't supposed to happen when wearing a slave collar: Wouldn't be a problem if it didn't crash the game more often than not. Hm, I added an exclusion to prevent that in 2.3 already. Is that a vanilla mannequin? Lakeview Manor armor stand. Re-install 2.4?
Kimy Posted November 10, 2014 Author Posted November 10, 2014 I'm going to go out on a limb and guess that the following isn't supposed to happen when wearing a slave collar: Wouldn't be a problem if it didn't crash the game more often than not. Hm, I added an exclusion to prevent that in 2.3 already. Is that a vanilla mannequin? Lakeview Manor armor stand. Re-install 2.4? No, I think I know why that happens. Will be fixed!
thingwhatsqueaks Posted November 10, 2014 Posted November 10, 2014 I'm going to go out on a limb and guess that the following isn't supposed to happen when wearing a slave collar: Wouldn't be a problem if it didn't crash the game more often than not. Hm, I added an exclusion to prevent that in 2.3 already. Is that a vanilla mannequin? Lakeview Manor armor stand. Re-install 2.4? No, I think I know why that happens. Will be fixed! Yay, very much appreciated.
kurotatsu Posted November 10, 2014 Posted November 10, 2014 Small bug I've noticed - high security slave boots, only one is properly shiny, second is dull grey. Otherwise - great update, thank you very much!
EnragedRabisu Posted November 10, 2014 Posted November 10, 2014 I just updated your mod today and I'm apparently getting fake chastity keys instead of real ones. I have real keys set to 100% in For the Masses (just double-checked to be sure), so it shouldn't be from that. The incorrect keys seem to have the ID 16000D66 (FtM II) , and the correct keys seem to be 0C008A4F (DDi)
Kimy Posted November 10, 2014 Author Posted November 10, 2014 I just updated your mod today and I'm apparently getting fake chastity keys instead of real ones. I have real keys set to 100% in For the Masses (just double-checked to be sure), so it shouldn't be from that. The incorrect keys seem to have the ID 16000D66 (FtM II) , and the correct keys seem to be 0C008A4F (DDi) Huh? That's surprising, for Cursed Loot has no access to the FtM Item library and the fake keys are a FtM thing. Dropping items from a mod my code has set no dependency to would be quite some voodoo. Mind trying that with a new game and see if you get the same effect? Because I suspect it's an "updated game" glitch.
JuliusXX Posted November 10, 2014 Posted November 10, 2014 An idea for the future - is it possible to add the trap also to enchanting tables? When enchanting or disenchanting an item it could cause the cursed loot event to fire. Maybe even so that a failure when enchanting gloves would give hand cuffs, armor would give harness etc.
darkfender666 Posted November 10, 2014 Posted November 10, 2014 Tested the slave collar. Despite it says it succesfully unlock, it simply doesn t. It says slave collar effect ended but its still equipped and working I tried even to get requirements to 0 and try to trigger it again from the start. Tried just everything it gets reequipped whatever i try.
Storms of Superior Posted November 10, 2014 Posted November 10, 2014 I just updated your mod today and I'm apparently getting fake chastity keys instead of real ones. I have real keys set to 100% in For the Masses (just double-checked to be sure), so it shouldn't be from that. The incorrect keys seem to have the ID 16000D66 (FtM II) , and the correct keys seem to be 0C008A4F (DDi) Huh? That's surprising, for Cursed Loot has no access to the FtM Item library and the fake keys are a FtM thing. Dropping items from a mod my code has set no dependency to would be quite some voodoo. Mind trying that with a new game and see if you get the same effect? Because I suspect it's an "updated game" glitch. DCL also may be getting overwritten by FtM if FtM is loaded after DCL. I can see how that would cause the fake key issue.
Kimy Posted November 10, 2014 Author Posted November 10, 2014 I just updated your mod today and I'm apparently getting fake chastity keys instead of real ones. I have real keys set to 100% in For the Masses (just double-checked to be sure), so it shouldn't be from that. The incorrect keys seem to have the ID 16000D66 (FtM II) , and the correct keys seem to be 0C008A4F (DDi) Huh? That's surprising, for Cursed Loot has no access to the FtM Item library and the fake keys are a FtM thing. Dropping items from a mod my code has set no dependency to would be quite some voodoo. Mind trying that with a new game and see if you get the same effect? Because I suspect it's an "updated game" glitch. DCL also may be getting overwritten by FtM if FtM is loaded after DCL. I can see how that would cause the fake key issue. I can't see how that could happen. Cursed Loot is using the DDI key resource directly, it shouldn't matter what other mods you have installed. FtM isn't tinkering with DDI resources, it's adding a fake key to its own repository and makes its own drop algorithm pick that or the real one according to the chance you set.
Kimy Posted November 10, 2014 Author Posted November 10, 2014 Tested the slave collar. Despite it says it succesfully unlock, it simply doesn t. It says slave collar effect ended but its still equipped and working I tried even to get requirements to 0 and try to trigger it again from the start. Tried just everything it gets reequipped whatever i try. I thought I had squashed that bug a while ago. Which unlocking method did you use? With or without key required?
Coopervane Posted November 10, 2014 Posted November 10, 2014 I can't see how that could happen. Cursed Loot is using the DDI key resource directly, it shouldn't matter what other mods you have installed. FtM isn't tinkering with DDI resources, it's adding a fake key to its own repository and makes its own drop algorithm pick that or the real one according to the chance you set. Scriptlag could be a culprit, with both FTM and Dcur trying to add keys, it's not unthinkable that something could go wrong if the game is under a lot of load, this is Skyrim afterall.. If so, it might be a good idea to encourage players to use one or the other for their key-drop needs, it doesen't make a lot of sense to have them both do it at any rate (if people want lots of keys, the drop rate can be set very high in either of the mods as is).
Kimy Posted November 10, 2014 Author Posted November 10, 2014 Tested the slave collar. Despite it says it succesfully unlock, it simply doesn t. It says slave collar effect ended but its still equipped and working I tried even to get requirements to 0 and try to trigger it again from the start. Tried just everything it gets reequipped whatever i try. I thought I had squashed that bug a while ago. Which unlocking method did you use? With or without key required? Update - I tested both escape methods (with and without key) again, and they both worked as advertised. Mind posting a Papyrus log, so I can have a look at this?
Veladarius Posted November 10, 2014 Posted November 10, 2014 I can't see how that could happen. Cursed Loot is using the DDI key resource directly, it shouldn't matter what other mods you have installed. FtM isn't tinkering with DDI resources, it's adding a fake key to its own repository and makes its own drop algorithm pick that or the real one according to the chance you set. Scriptlag could be a culprit, with both FTM and Dcur trying to add keys, it's not unthinkable that something could go wrong if the game is under a lot of load, this is Skyrim afterall.. If so, it might be a good idea to encourage players to use one or the other for their key-drop needs, it doesen't make a lot of sense to have them both do it at any rate (if people want lots of keys, the drop rate can be set very high in either of the mods as is). FtM will not add anything to the player, only to npc's when first loaded/reset or (very rarely) to some containers. Also, the keys added by Cursed Loot are added directly to the player's inventory while the ones from FtM will be in the npc's inventory or the containers.
darkfender666 Posted November 10, 2014 Posted November 10, 2014 Tested the slave collar. Despite it says it succesfully unlock, it simply doesn t. It says slave collar effect ended but its still equipped and working I tried even to get requirements to 0 and try to trigger it again from the start. Tried just everything it gets reequipped whatever i try. I thought I had squashed that bug a while ago. Which unlocking method did you use? With or without key required? with key required. Last try was putting 100% slave collar, 100% cursed loot, 100% slave collar key drop, 0 min/max days, 0min/max sex. So when i loot a second chest i find a key and when i use it it says "you managed to unlock the slave collar" but when i exit the equipment i still have the collarm and if i open equipment again i still see the collar equipped (and can try again with same result so its not DD invisible equip bug). Posting papyrus in few minutes P.S. Slave collar is awesome >.<
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