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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted

 

 

 

 

I can't see how that could happen. Cursed Loot is using the DDI key resource directly, it shouldn't matter what other mods you have installed. FtM isn't tinkering with DDI resources, it's adding a fake key to its own repository and makes its own drop algorithm pick that or the real one according to the chance you set.

 

Scriptlag could be a culprit, with both FTM and Dcur trying to add keys, it's not unthinkable that something could go wrong if the game is under a lot of load, this is Skyrim afterall..

 

If so, it might be a good idea to encourage players to use one or the other for their key-drop needs, it doesen't make a lot of sense to have them both do it at any rate (if people want lots of keys, the drop rate can be set very high in either of the mods as is).

 

 

FtM will not add anything to the player, only to npc's when first loaded/reset or (very rarely) to some containers. Also, the keys added by Cursed Loot are added directly to the player's inventory while the ones from FtM will be in the npc's inventory or the containers.

 

Actually, the most recent update for Cursed Loot started adding keys to containers instead of directly to the player, but I'll turn off FtM keys and see if the problem persists.

Posted

 

 

 

 

 

I can't see how that could happen. Cursed Loot is using the DDI key resource directly, it shouldn't matter what other mods you have installed. FtM isn't tinkering with DDI resources, it's adding a fake key to its own repository and makes its own drop algorithm pick that or the real one according to the chance you set.

 

Scriptlag could be a culprit, with both FTM and Dcur trying to add keys, it's not unthinkable that something could go wrong if the game is under a lot of load, this is Skyrim afterall..

 

If so, it might be a good idea to encourage players to use one or the other for their key-drop needs, it doesen't make a lot of sense to have them both do it at any rate (if people want lots of keys, the drop rate can be set very high in either of the mods as is).

 

 

FtM will not add anything to the player, only to npc's when first loaded/reset or (very rarely) to some containers. Also, the keys added by Cursed Loot are added directly to the player's inventory while the ones from FtM will be in the npc's inventory or the containers.

 

Actually, the most recent update for Cursed Loot started adding keys to containers instead of directly to the player, but I'll turn off FtM keys and see if the problem persists.

 

 

The process for FtM to add keys to containers is done by leveled lists and not by script so the MCM menu settings don't have an effect on them. The chance for FtM keys to appear in containers is very small, I only see 1-2 over 20 levels of play.

Posted

 

 

 

 

I'm going to go out on a limb and guess that the following isn't supposed to happen when wearing a slave collar:

 

2z89452.jpg

 

 

Wouldn't be a problem if it didn't crash the game more often than not.

 

Hm, I added an exclusion to prevent that in 2.3 already. Is that a vanilla mannequin?

 

 

 

Lakeview Manor armor stand.  Re-install 2.4?

 

 

 

No, I think I know why that happens. Will be fixed!

 

 

 

Yay, very much appreciated. 

 

 

So, just to check.  The version that was uploaded last night should fix this issue, yes?

 

Posted

 

The process for FtM to add keys to containers is done by leveled lists and not by script so the MCM menu settings don't have an effect on them. The chance for FtM keys to appear in containers is very small, I only see 1-2 over 20 levels of play.

 

 

Yeah, looking at the vastly different methods FtM and Cursed Loot use (I don't currently use leveled lists for anything, really - Cursed Loot injects the key directly into the container's inventory when the player opens it), I would go ahead and dismiss any incompatibility issues as the culprit here. My bet would be on a save game corruption. Which is why I would be curious if the issue persists in a newly started game.

Posted

 

 

Yay, very much appreciated. 

 

 

So, just to check.  The version that was uploaded last night should fix this issue, yes?

 

 

 

No, you reported that bug a couple hours after I released 2.4. Fix will be in 2.5. :)

 

Posted

Haven't played yet, but reading the update list alone already makes me cheer. Especially the new slave collar mechanics sound great.

 

One thing i've been thinking about the last few days while doing the dark brotherhood quests. Special evil devious device sets which force you to do dirty deeds once or more a day and which are only removeable after a miniquest.

 

I could imagine those sets, increasing downwards in the trouble they cause to you:

-Thieve'sy set: Forces you to steal a few times per day, if you refuse the set gets more and more hostile and after a few days it would kill you

-Rapist's set: Forces you to rape at least one innocent person a day

-Murderer's set: Forces you to kill an innocent person a day

-Public enemies set: Forces you to kill one guard or other lawkeeping person a day

-Sheogorath's set: All of the above effects and if you have additional ideas other insane effects

 

Lore:

There would be various origins for such sets, the dark brotherhood might use any of them on innocents to cause chaos and distraction. This would be like Astrid orders you to do in the breaching security quest, just more devious and effective  :ph34r:

Then most daedric princes should have fun with one or more such sets, they might have made themselves or some of their mad worshippers might have made them to please their dark lords.

Another source would be ancient devices either made by mad dwemers or evil draugrs, found in their ruins.

And finally such devices would be a great way of revenge and ruining your good reputation alongside by the various enemies you made during your adventures.

 

Miniquest ideas:

A very fun tie in would be if those disappointed lovers (for example faendal/sven) would try to put the slave/slut collar on you.

And maybe you could manipulate the vanilla hired thugs quest so that the thugs try to knock you down and equip particulary nasty devious devices on you as revenge.

http://www.uesp.net/wiki/Skyrim:Steal,_Thugs_hunt_player

 

So you would expand this quest, leaving the vanilla triggers and also using some fitting other vanilla quests to trigger a thug attack. Depending upon the trigger if the thugs beat you you would get special devious device sets.

Faendal/sven would hire the thugs to equip the slave or slut collar on you, if you are a member of the dark brotherhood the thugs sent by their relatives would try to put something more brutal on you, and thugs sent as punishment for stealing would probably try to put high security devices on you.

This would add nice variance and difficulty for playing an evil char.

 

All just inspirational suggestions of course :)

 

wouldn't the lore be that sometimes when a soul gem is used to make a plug the soul inside was particularly strong willed or extreme in their ways then they can influence the wearer?

 

i use FtM for keys so that i have the option of stealing them.

Posted

An idea for the future - is it possible to add the trap also to enchanting tables?  When enchanting or disenchanting an item it could cause the cursed loot event to fire. Maybe even so that a failure when enchanting gloves would give hand cuffs, armor would give harness etc.

 

connect this with my above post but more towords when making devices with them maybe becoming cursed devices or plugs becoming little devil plugs and locking onto you.

Posted

 

 

 

Yay, very much appreciated. 

 

 

So, just to check.  The version that was uploaded last night should fix this issue, yes?

 

 

 

No, you reported that bug a couple hours after I released 2.4. Fix will be in 2.5. :)

 

 

 

OK.  Guess I'll treat this like my house is being fumigated and go stay in a hotel for a couple of days.

 

Posted

A slave collar suggestion:

 

Instead of just having someone walk up and start a sex scene while collared, the NPC forces a dialog and demands sex. If you agree, the scene proceeds. If you refuse, the collar enters a punishment cycle until you go back to that NPC and apologize for your disobedience?

 

At which point, they can decide whether or not to still have sex with you, put some devices on you, or both.

Posted

There's a bug with the erstus interaction and the slave collar. When the tentacle scene happens (and probably the others too), it equips "clothing" temporarily for the scene, but the collar reacts to it, meaning you get stuck in a loop which always kills you.

Posted

Finished the cursed collar quest yesterday, simply awesome. Good that the slave boots and the armbinder come so late. Would have been a horror if the armbinder would be the first item and you would have to find all the other parts then ... .

Funnily guess who triggered the cursed collar quest. Cicero's corpse, oh the irony :D

Posted

 

An idea for the future - is it possible to add the trap also to enchanting tables?  When enchanting or disenchanting an item it could cause the cursed loot event to fire. Maybe even so that a failure when enchanting gloves would give hand cuffs, armor would give harness etc.

 

connect this with my above post but more towords when making devices with them maybe becoming cursed devices or plugs becoming little devil plugs and locking onto you.

 

 

I put both ideas on my "Devious List of Things to Torment People With".

 

Question: Did you make any sort of changes to the Tanning Rack? I updated this one, CD Shop and DD Expansion, and now i don't get smithing exp when i use the tanning rack any more.

 

Negative. I didn't make any changes to anything crafting. Yet.

 

 

 

 

 

Yay, very much appreciated. 

 

 

So, just to check.  The version that was uploaded last night should fix this issue, yes?

 

 

 

No, you reported that bug a couple hours after I released 2.4. Fix will be in 2.5. :)

 

 

 

OK.  Guess I'll treat this like my house is being fumigated and go stay in a hotel for a couple of days.

 

 

 

Oh, come on! Admit that you like wearing it! :P

 

A slave collar suggestion:

 

Instead of just having someone walk up and start a sex scene while collared, the NPC forces a dialog and demands sex. If you agree, the scene proceeds. If you refuse, the collar enters a punishment cycle until you go back to that NPC and apologize for your disobedience?

 

At which point, they can decide whether or not to still have sex with you, put some devices on you, or both.

 

Also stored for later use! :)

 

 

There's a bug with the erstus interaction and the slave collar. When the tentacle scene happens (and probably the others too), it equips "clothing" temporarily for the scene, but the collar reacts to it, meaning you get stuck in a loop which always kills you.

 

*nod nod* That bug got reported already. I will make it go in the next version. Somehow.

 

Finished the cursed collar quest yesterday, simply awesome. Good that the slave boots and the armbinder come so late. Would have been a horror if the armbinder would be the first item and you would have to find all the other parts then ... .

Funnily guess who triggered the cursed collar quest. Cicero's corpse, oh the irony :D

 

:D

 

And yes, the armbinder had to go on last, otherwise the quest would have become a PITA to complete. I think the last part of the Cursed Collar quest is still the only quest you not only can but have to complete while wearing an inescapable armbinder. Don't be surprised to see more of that kind of stuff one day, though. I had way too much fun making it. ;)

Posted
OK.  Guess I'll treat this like my house is being fumigated and go stay in a hotel for a couple of days.

Oh, come on! Admit that you like wearing it! :P

Outside of the time when I was in a bit of a pinch in combat, summoned the Dark Brotherhood Spectral Assassin to help out and then rather than helping out he proceeds to rape my character and wander off it's been a blast.  That though was not so fun, though given that the Defeat mod seems to give zero fucks about the Spectral Assassin taking advantage of downed enemies this seems less likely than the mannequins to cause problems in terms of CTDs.

 

Posted

Hmmm...I suppose the Spectral Assassin isn't marked as a follower, then? I will have a look at that, too.

Posted

Playing around with the solicitation system some more, I must say I'd prefer it if there was a toggle to remove it or only have it appear when wearing a cursed or slave collar. The main issue for me is that it is always there. There's a number of mods that already do solicitation; for instance radiant prostitution allows you to solicit customers, but only while you are on the job. So the text option is, in essence, toggle-able by your action. I can see where you want this option integrated for the sake of the slave collar, but the slave collar can be set to require 0 sex acts, which bypasses the need for it.

Posted

Hmmm...I suppose the Spectral Assassin isn't marked as a follower, then? I will have a look at that, too.

 

Umm.  No clue.  In terms of its AI the Spectral Assassin is IMO around the housecarl level with regards to usefulness (i.e. OK at tanking with shit for survival skill and pathing).  I didn't see these things mentioned but three more questions with regards to the slave collar quest:

  1. Do the acts where someone just decides to take advantage of you count towards the total requirement?
  2. Do sex acts triggered via other mods (Romance, TDF Prostitution, Helpless, etc.) count towards the total?
  3. Is there any notification that there's now a chance at finding a key to the collar once the sex act and number of days requirements have been met?
Posted

 

Hmmm...I suppose the Spectral Assassin isn't marked as a follower, then? I will have a look at that, too.

 

Umm.  No clue.  In terms of its AI the Spectral Assassin is IMO around the housecarl level with regards to usefulness (i.e. OK at tanking with shit for survival skill and pathing).  I didn't see these things mentioned but three more questions with regards to the slave collar quest:

  1. Do the acts where someone just decides to take advantage of you count towards the total requirement?
  2. Do sex acts triggered via other mods (Romance, TDF Prostitution, Helpless, etc.) count towards the total?
  3. Is there any notification that there's now a chance at finding a key to the collar once the sex act and number of days requirements have been met?

 

 

1. Yes.

2. Yes.

3. No.  It's more fun not knowing when you will get released. :)

 

Posted

@Kimy: Apparently now all the keyword are working! No more armbinder jumps or slave boots sprints, thx!

 

Now.. not wanting to bother you.. I'm just curious, what did you think of my patch test? You can be honest.

Posted

Oh right, I did actually test the patch and liked it. Like with the new slave collar mechanism it adds a component of uncertainty, which I like! I want to incorporate it into Cursed Loot in some fashion. Maybe we can exchange some ideas, that would be great. :)

Posted

Very nice mod. I've been just messing around for a bit while I was waiting for Perkus Maximus to finally drop, and really liked the way you've added 'realistic' slave collars :). But, I nearly died while using strapons from Skyrim Strapons because they're armor! 

 

The author has given blanket permission to use the assets in the mod, so here's an edited esp that converts them all to jewelry.

 

Skyrim_Strap_Ons-Jewelry.rar

 

This little esp edit isn't worth adding a new topic to the forum, but it might have a future as an optional download here.

 

I really look forward to playing more of this mod, and the potential additions . The suggestions here have been pretty darned interesting!

 

A suggestion from me: some easy way to begin the game with a slave collar equipped, along the lines of Skyrim Bound.

 

 

Posted

 

Finished the cursed collar quest yesterday, simply awesome. Good that the slave boots and the armbinder come so late. Would have been a horror if the armbinder would be the first item and you would have to find all the other parts then ... .

Funnily guess who triggered the cursed collar quest. Cicero's corpse, oh the irony :D

 

:D

 

And yes, the armbinder had to go on last, otherwise the quest would have become a PITA to complete. I think the last part of the Cursed Collar quest is still the only quest you not only can but have to complete while wearing an inescapable armbinder. Don't be surprised to see more of that kind of stuff one day, though. I had way too much fun making it. ;)

 

 

The quest is just great, nice to hear that you had lots of fun making it too.

Funnily also at the very beginning i thought Andratos is content only locking you in a chastity bra and belt. Your letters were fun to read too.

 

 

 

Posted

Have some problem with the Cursed Chastity Bra during the quest (and maybe alle the chastity bra at all): Sometimes, when I try to equip them, it covering my character's breasts in the right way but seems to be not equipped in the inventory (there's no little cursor at the left of the name). When I try to remove it ( or equipp it) after that, it says me "It is impossible to wear multiple Chastity Bras simultaneously". Also I tried to leave it on the floor with 'R' and the item rolled over the grass... but the breasts still be stuck on a bra which don't appears on my inventory.

I'm stuck with this...

Posted

Have some problem with the Cursed Chastity Bra during the quest (and maybe alle the chastity bra at all): Sometimes, when I try to equip them, it covering my character's breasts in the right way but seems to be not equipped in the inventory (there's no little cursor at the left of the name). When I try to remove it ( or equipp it) after that, it says me "It is impossible to wear multiple Chastity Bras simultaneously". Also I tried to leave it on the floor with 'R' and the item rolled over the grass... but the breasts still be stuck on a bra which don't appears on my inventory.

I'm stuck with this...

 

Sounds like the item is de-synced, this can happen due to weaknesses in Skyrim's script language. The problem, and it's work-around, is described in the first post of the DDi thread, you should probably have a look there.

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