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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted

I wonder how to remove these gear from my inventory.

 

when i drop some gear it's comeback again sad.png

 

 

 

 

Always i saw that message

 

There's an option in the MCM called "Bondage lover" or something similar that you have to disable so you're able to drop restraints on the ground.

Posted

Kimy would it be possible/have you considered making it so that the Striptease Collar blocks reequipping items that it removes? I quite like the idea of the collar, but being able to just reequip items immediately kind of makes it a tad lackluster. :\

Posted

 

 

 

 

 

Not sure if you've answered this yet Kimmy, But the Obsidian Piercings placed on your character by Leon don't come off. At all. Leon doesn't remove them, the console can't remove them, not even the MCM safe word can remove them. Can you fix this bug?

Easiest way is Leon's master key. Pickpocket it from him or console it.
I tried, he doesn't have any keys, or tools.
Use this method to remove DD items via console. It occasionally doesn't produce a valid ID, but when it does it works on all standard devices.

 

WARNING: Devices with active quests attached will break using this method and may cause problems.

 

1. Open the console.

2. Target yourself.

3. Point mouse at "Equipped Items" on left (or whatever it says)

4. Press Shift

5. Find the item that indicates it is the piercing you want to remove (point and shift).

6. Type: player.removeitem {id from #5} 1

6a. Note that you must use removeitem here and NOT unequipitem.

7. Close console.

8. Unequip item normally from inventory. (No "unlock" dialog should appear.)

I appreciate the attempted help at this, but the Item ID that comes up for the peircings is the same id that come up for ALL Deviously cursed item, so it wont work.
DDe will remove them.

 

I have DDe, I still can't remove it, there is no option to remove it in the DDe section.

Posted

Kimy,

          I want to thank you for MANY hours of devious fun in Skyrim, also a lot of frustration in building stable-ish mod lists to take advantage of the twists that you add to DCL as you implement them.

  It just came to me that you might be able to add a new twist by incorporating the Devious Devices Integration quest to read the secret book in the College of Magic and thus start the Chastity Belt quest.  You could force the PC into it by having one of your DCL NPCs roder the PC to go get the book, or a DCL chest could drop a scroll cursing the PC into going after the book.  That would provide an integrated inclusion of the DDI quest.

  Again, many thanks for the entertainment that DCL provides.

Posted

I seem to be having a problem at the party. I am at the point where I have retrieved the pink armbinder but when I try to go back into the door of the party I ctd. If I try to save after the guard puts the chastity devices on I ctd. Everything else worked perfect up to this point. Any ideas please?

Posted

So what do I actually have to do in order to get the tentacle parasite off? Except for using the Safe Word I mean.

Posted

I love this mod, it's probably my favourite ones actually. The Rubber Doll quest is the one I play around with the most, since I love the idea of my character slowly being turned into nothing but a cheap sex toy for the masses of Skyrim. However I do find it lacking (to my eyes anyway) in one regard: once the suit fully expands you're sort of forced to drop everything and find the Dollmaker to help free you (since y'know, you've got an armbinder on that you can't remove). Talk to her, have a bunch of sex, and bam you're free from the suit and the quest is finished until you find yourself stuck in another rubber doll collar.

 

I think it would be neat if there was another option you could choose, a different way things could 'play' out for your character. Maybe instead of having the current way of removing the suit, the Dollmaker could offer you something along the lines of a deal/game of sorts. If you're able to avoid temptation and being played with like the doll you currently look like (aka not have sex and avoid masturbating) then the suit comes off. And if you can't the suit instead completely takes over your body, turning you into a permanent (possibly inflatable?) rubber sex doll.

Until you find someone else willing to lift the curse on you or something (for a price...).

I'd love the option to play Skyrim as a rubber doll. Without the armbinder so you can still fight and play through the game (and a modified hood to allow for oral?), but with the added 'perks' of being an irresistible sexy doll. And maybe some other perks/drawbacks to go with your new dollified (possibly air-filled) self, like falling slower and taking less/no fall damage, lower carry weight, deal less damage with melee weapons, and taking more damage from piercing/slashing weapons like swords and arrows. Additionally as a living doll you can't really be considered 'human' per se, so maybe cursed loot events could be avoided this way. And to counterbalance that NPCs could more readily lock you up in bondage gear, since it's not like you can really resist in that state.

Also, I'm not very familiar with the Realistic Needs and Diseases mod, but perhaps there could be an added feature for cross-play with that mod where you only gain sustenance from consuming sperm. That'd get me interested in using that mod also.

Posted

Kimy would it be possible/have you considered making it so that the Striptease Collar blocks reequipping items that it removes? I quite like the idea of the collar, but being able to just reequip items immediately kind of makes it a tad lackluster. :\

You can only reequip once you're out of combat though. Which does make sense given the utility the collar has.

 

Beside, since I use frostfall, not being able to put something back on is a big no for me.

Posted

 

Just out of curiosity, has anyone experimented with or used the Defeat/Submit component?  When I start my next character, I am considering pulling out Defeat and DA to streamline the game a bit.

 

I've been using DCL + DA + defeat + devious captures (really, REALLY recommended to use captures with defeat) together for several months now and it's absolutely awesome.

Important points to consider:

-Disable all kind of combat surrender in DCL (on hit, disarm, on health %...) and let defeat handle it.

-In defeat, enable only DA triggers

-Make sure that defeat-related events are enabled in DA, I don't think they are by default

-In defeat, set robbery chance to 100% but disable DA post-assault (lots of weirdness if you keep it enabled, the "left for dead" default event of DA is best in my opinion)

-Recommended for maximum fun: in defeat, enable gear stealing and set all chances to 100% and item values to 0. Like that everything is stolen when you're defeated. Best part is that you're also bound thanks to devious captures.

-Weird bug I have, the robber quest fires once and never resets, meaning you'll lose your stuff only the first time... If it happens to you, you need to type "resetquest defeatparobber" to enable it manually.

 

Other mods I recommend to enhance your defeat experience:

-Devious devices equip (the new items can be added through captures, giving more variety)

-Deviously enslaved (you got defeated, stripped and bound ? Good, now everyone wants to make you their slave) and Sanguine's debauchery + (disable all triggers and allow only deviously enslaved to send you to SD+. Defeat overrides SD+ by default anyways). Don't allow random crused loot (when opening chests) to fire too often though if you use this combo and disable functions in DCL that collide with Deviously enslaved (agressive sex when bound for example). Oh, and make sure to have misoginy active and people reporting you for public sex for even more fun.

 

Feel free to ask if you have other questions.

 

 

Hey sorry to clutter up the DCL thread with questions about defeat, but you're the only person I've seen so far that seems to have gotten all of these mods configured to play well with each other

 

You said, "In defeat, enable only DA triggers" but also, "disable DA post-assault (lots of weirdness if you keep it enabled, the "left for dead" default event of DA is best in my opinion)"  What does this mean?  The only DA trigger I can find in Defeat is in player post-assault.  But if I set this to 100%, then robbery (which I also set to 100% in post-assault) never happens!

 

Also, "Make sure that defeat-related events are enabled in DA" -- do you set ONLY Defeat events in DA?  When I tried this, after the first defeat/assault, my character gets stuck in a loop of, "You still have some fight left in you!" then going into a bleedout-but-invulnerable state and the attackers keep attacking me, then back to "you still have some fight left in you", etc.  How do I set things up so this doesn't keep happening?

 

Thanks for any help you can offer!

So what do I actually have to do in order to get the tentacle parasite off? Except for using the Safe Word I mean.

 

Go around and talk to all the apothecaries (potion sellers).  One (randomized) will have have a conversation for, "can you help me get this parasite off of me?" and will then offer to sell you a recipe for "stink paste" which will require you to run around and collect a ton of ingredients (and of course increasing your chances of a plant DCL attack, hehehe), then after you create the paste you use it on the parasite, and it disappears.

Posted

 

 

Just out of curiosity, has anyone experimented with or used the Defeat/Submit component?  When I start my next character, I am considering pulling out Defeat and DA to streamline the game a bit.

 

I've been using DCL + DA + defeat + devious captures (really, REALLY recommended to use captures with defeat) together for several months now and it's absolutely awesome.

Important points to consider:

-Disable all kind of combat surrender in DCL (on hit, disarm, on health %...) and let defeat handle it.

-In defeat, enable only DA triggers

-Make sure that defeat-related events are enabled in DA, I don't think they are by default

-In defeat, set robbery chance to 100% but disable DA post-assault (lots of weirdness if you keep it enabled, the "left for dead" default event of DA is best in my opinion)

-Recommended for maximum fun: in defeat, enable gear stealing and set all chances to 100% and item values to 0. Like that everything is stolen when you're defeated. Best part is that you're also bound thanks to devious captures.

-Weird bug I have, the robber quest fires once and never resets, meaning you'll lose your stuff only the first time... If it happens to you, you need to type "resetquest defeatparobber" to enable it manually.

 

Other mods I recommend to enhance your defeat experience:

-Devious devices equip (the new items can be added through captures, giving more variety)

-Deviously enslaved (you got defeated, stripped and bound ? Good, now everyone wants to make you their slave) and Sanguine's debauchery + (disable all triggers and allow only deviously enslaved to send you to SD+. Defeat overrides SD+ by default anyways). Don't allow random crused loot (when opening chests) to fire too often though if you use this combo and disable functions in DCL that collide with Deviously enslaved (agressive sex when bound for example). Oh, and make sure to have misoginy active and people reporting you for public sex for even more fun.

 

Feel free to ask if you have other questions.

 

 

Hey sorry to clutter up the DCL thread with questions about defeat, but you're the only person I've seen so far that seems to have gotten all of these mods configured to play well with each other

 

You said, "In defeat, enable only DA triggers" but also, "disable DA post-assault (lots of weirdness if you keep it enabled, the "left for dead" default event of DA is best in my opinion)"  What does this mean?  The only DA trigger I can find in Defeat is in player post-assault.  But if I set this to 100%, then robbery (which I also set to 100% in post-assault) never happens!

 

Also, "Make sure that defeat-related events are enabled in DA" -- do you set ONLY Defeat events in DA?  When I tried this, after the first defeat/assault, my character gets stuck in a loop of, "You still have some fight left in you!" then going into a bleedout-but-invulnerable state and the attackers keep attacking me, then back to "you still have some fight left in you", etc.  How do I set things up so this doesn't keep happening?

 

Thanks for any help you can offer!

So what do I actually have to do in order to get the tentacle parasite off? Except for using the Safe Word I mean.

 

Go around and talk to all the apothecaries (potion sellers).  One (randomized) will have have a conversation for, "can you help me get this parasite off of me?" and will then offer to sell you a recipe for "stink paste" which will require you to run around and collect a ton of ingredients (and of course increasing your chances of a plant DCL attack, hehehe), then after you create the paste you use it on the parasite, and it disappears.

 

 

Thanks that sounds like fun!

 

Posted

I think it's the misogyny thingy, it enables the men to ask the player to worship the dick-god. And then be jailed for it.

Posted

I think it's the misogyny thingy, it enables the men to ask the player to worship the dick-god. And then be jailed for it.

Yep, seems so, thank you for the fast help!

Posted

Hello!

I could never get Public Indecency to work.

Even on a fresh save. Could it be script lag? Or does it only trigger in some special way or from some special mod that triggers sex?

Im curious if other people have the same issue. I remember that it worked fine in earlier versions of cursed loot 5.0 and sexlab 1.6.

But now it just never triggers and i dont even get the message that blabla has reported me or that guard has sported me.(on a fresh save)

 

Im sorry if this has been posted before but a quick search didnt reveal much info.

Thanks.

Posted

I have possibly found a bug in dcur_nonremovablegenericitemscript, specifically the DeviceMenu() function, which I replicate here in its entirety.

 

Function DeviceMenu(Int msgChoice = 0)
    msgChoice = zad_DeviceMsg.Show() ; display menu
    if msgChoice == 0 ; Equip Device voluntarily
        DeviceMenuEquip()
    elseif msgChoice == 1    ; Remove device, with key
        if CheckMultiLock()
            libs.Notify("You unlock the " + deviceInventory.GetName() + " and feel relieved as the restraint finally releases its tight hold on you.", messagebox = true)
            DeviceMenuRemoveWithKey()
            if destroykeys
                libs.playerref.RemoveItem(devicekey, multikeys)
            Endif
        else
            libs.Notify("You need " + multikeys + " " + deviceKey.GetName() + " to unlock this restraint!", messagebox = true)
        endif
    elseif msgChoice == 2 ; Remove device, without key
        DeviceMenuRemoveWithoutKey()
    endif
    DeviceMenuExt(msgChoice)
    SyncInventory()
EndFunction

function DeviceMenuRemoveWithKey()
    RemoveDeviceWithKey()
EndFunction

 



Note the call to DeviceMenuRemoveWithKey(), whose sole function is to call the parent RemoveDeviceWithKey() method.  This is where the problem lies.  zadEquipScript.RemoveDeviceWithKey() returns true or false depending on whether the removal was successful or not, but it is never checked in the overridden DeviceMenu() method.  This leads to the situation that success is reported and a key(s) will be destroyed, but the device still remains on the player.  I'd suggest changing the code to remove the DeviceMenuRemoveWithKey() method entirely, and change the DeviceMenu code to something like the following:

 

...

        if CheckMultiLock()
            if ! RemoveDeviceWithKey()
                return
            endif
            libs.Notify("You unlock the " + deviceInventory.GetName() + " and feel relieved as the restraint finally releases its tight hold on you.", messagebox = true)
            if destroykeys
                libs.playerref.RemoveItem(devicekey, multikeys)
            Endif
        else
            libs.Notify("You need " + multikeys + " " + deviceKey.GetName() + " to unlock this restraint!", messagebox = true)
        endif

...

 

 

 

Posted

Hi everyone! I've found some troube (I think it's my mistake somewhere, but I've no idea where exactly), Ankle chain, earlier was with HDT physics, but now something went wrong and chain don't move at all, just two deparated parts of it. What should I do to fix it?

Posted

 

 

 

 

Try to speak to the guard, it seems you are not in the room with the locked chest.

 

 

what for a locked chest? Did you mean the locked chest where I put all my stuff in?

 

 

Yes the locked chest where you put all ypur gear in, mostly automaticly.

Then you put all the kinky stuff on you.

Then the door should open and you can go to the guard. He will open then the door to the staircase.

 

 

 

I did that but the door to the stairs dont unlock

Posted

Hi anyone experiencing crash when doing the quest for Leon in the whiterun inn? Forgot his name but he asks you to go his servant in the marketplace who takes you to a "mansion" or something. I crash when i get to the point where i  have to obtain pink armbinders. If I save my game after the guard puts chastity belt on, my game crashes immediately. Before that point everything works 100% fine. Also the chastity belt works fine when it's put on somewhere else than this quest.

 

EDIT: I tested it some more and it always crashes when the guard puts the chastity belt on me and I try to save or game tries to auto save. So I can't progress. Chastity belt works fine outside of this quest. I added log into attachment if someone could help me out with it. :) Thanks

Papyrus.0.log

Posted

So I just started a new game with a clean install and after using the soliciting option my character got put in what looks like rubber gloves and steel shackles. Problem is they are both missing textures and are purple. Other gear I have on me is not, like a white harness and white pony boots. Never had this happen before, but I assume that if I could find the specific textures I could just replace them in the data folder?

 

Those two items are from dcl right?

Posted

Where is the key for the bound queen quest at locate in the college?

The key is not in the collage you have to keep doing the quest (collecting the book fragments) to find out where it is. I wont spoil the location if you want to know send me a message.

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