unmog Posted July 11, 2016 Posted July 11, 2016 Hey, I just discovered this armor through a youtube review, maybe you'll want to add it to DCL (you open a chest and get covered in goo with consequences similar as a rubber suit or the parasite) : http://nsfwmods.com/files/file/3-unpb-tekken-tag-tournament-2-unknown-armor/ I think it looks nice, though Kimmy only uses armor if it has whatever files it needs for body slide. Does this one? If not someone would have to add them. From what limited info I have it isnt that hard, but takes time.
bicobus Posted July 13, 2016 Posted July 13, 2016 Hello, I found the old collar in fort greymoor and triggered it. It is supposedly an alternative way to trigger the cursed collar quest. Yet, even though I received and read the note, no quest triggers. Active Mod Files: 00 Skyrim.esm 01 Update.esm 02 Dawnguard.esm 03 HearthFires.esm 04 Dragonborn.esm 05 Unofficial Skyrim Legendary Edition Patch.esp [Version 3.0.4] 06 hdtHighHeel.esm 07 ApachiiHair.esm 08 Heels Sound.esm 09 Schlongs of Skyrim - Core.esm 0A WM Flora Fixes.esp 0B SexLab.esm [Version 1.62] 0C SexLabAroused.esm [Version 2.6] 0D Devious Devices - Assets.esm [Version 2.8.3] 0E SkyTEST-RealisticAnimals&Predators.esm 0F Campfire.esm 10 ZaZAnimationPack.esm 11 Devious Devices - Integration.esm 12 daymoyl.esm 13 Devious Devices - Expansion.esm 14 SexLab - Sexual Fame [SLSF].esm 15 BeeingFemale.esm [Version 2.7] 16 EFFCore.esm 17 CreatureFramework.esm [Version 1.0.0] 18 HighResTexturePack01.esp 19 HighResTexturePack02.esp 1A HighResTexturePack03.esp 1B Unofficial High Resolution Patch.esp [Version 1.2.0] 1C SkyUI.esp 1D FNIS.esp 1E UIExtensions.esp 1F Devious Devices - Equip.esp 20 SexLabDefeat.esp 21 SlaveTats.esp 22 dcpack1.esp 23 SkyrimBound.esp 24 Devious Loading Screens.esp [Version 2.7] 25 SDpatch - frostfall.esp 26 EnhancedLightsandFX.esp 27 ELFX - Exteriors.esp 28 RealisticRoomRental.esp 29 Complete Crafting Overhaul_Remade.esp 2A Complete Alchemy & Cooking Overhaul.esp 2B ELFXEnhancer.esp 2C RealisticNeedsandDiseases.esp 2D Schlongs of Skyrim.esp 2E SexLab Cumshot.esp [Version 1.7.2] 2F RND_Dawnguard-Patch.esp 30 EstrusChaurus.esp 31 SOS - Smurf Average Addon.esp 32 SOS - VectorPlexus Muscular Addon.esp 33 SOS - VectorPlexus Regular Addon.esp 34 dD - Realistic Ragdoll Force - Realistic.esp 35 XPMSE.esp 36 SOSRaceMenu.esp 37 RaceMenuMorphsCBBE.esp 38 RaceMenu.esp 39 RaceMenuPlugin.esp 3A Convenient Horses.esp 3B SexLabNudeCreatures.esp 3C SexLabNudeCreaturesDB.esp 3D SexLabNudeCreaturesDG.esp 3E Devious Devices For Him.esp 3F MoreNastyCritters.esp 40 NusbieVoices.esp 41 DD - Interactions.esp 42 SLAnimLoader.esp 43 SLALAnimObj.esp 44 RND_Dragonborn-Patch.esp 45 CACO_USLEEP_Patch.esp 46 SOS - Leito Addon.esp 47 Luxury Collection.esp 48 AddItemMenu2.esp 49 FISS.esp 4A SexLabWerewolves.esp 4B SMIM-DragonbornTernFix.esp 4C SMIM-FurnitureChestSnowFix.esp 4D SMIM-DungeonsCliffsIceSkirts.esp 4E Remodeled Armor - Underwear.esp 4F Remodeled Armor - Vanilla Replacer.esp 50 Remodeled Armor - Vanilla Replacer - Dawnguard.esp 51 Remodeled Armor - Vanilla Replacer - Dragonborn.esp 52 WyldMenuPlugFemale.esp 53 WyldMenuPlugMale.esp 54 DW.esp 55 EFFDialogue.esp 56 FtM_3 - CCOR.esp 57 DeviouslyHelpless.esp 58 a1Ravenous.esp 59 SD Cages.esp [Version 2.70] 5A xazPrisonOverhaul.esp 5B xazPrisonOverhaul - Patch.esp 5C hydra_slavegirls.esp 5D ELFX - Weathers.esp 5E Cidhna Mine Expanded.esp 5F Captured Dreams.esp 60 SexLab-Stories.esp 61 HentaiCreatures.esp 62 sanguinesDebauchery.esp 63 Frostfall.esp 64 Deviously Cursed Loot.esp 65 SimpleSlavery.esp 66 DeviousRegulations.esp 67 qayl.esp 68 Hunterborn.esp 69 SMIM-ShackRoofFixes.esp 6A Devious Cidhna.esp 6B SexLab_Dialogues.esp 6C RND_HearthFires-Patch.esp 6D CACO_RND_Patch.esp 6E SexLabSkoomaWhore.esp 6F pchs_loansharks.esp 70 Devious Deviants.esp 71 SexLab-StoriesDevious.esp 72 S_L_U_T_S.esp 73 SOS - Shop.esp 74 daymoyl_DawnguardAddon.esp 75 SLSW Addicted.esp 76 RND_AnimalLoot.esp 77 Immersive Music.esp 78 SMIM-FarmhouseFlickeringFix.esp 79 SMIM-ShackRoofFixesDragonborn.esp 7A LoversComfort.esp 7B MF_RadiantProstitution.esp 7C Apocalypse - The Spell Package.esp 7D Gwelda Armor Pack.esp 7E Deviously Cursed Loot Patch For Him.esp 7F SleepTight.esp 80 BeeingFemaleBasicAddOn.esp 81 Hunterborn_CACO_Patch.esp 82 Hunterborn_RND-Patch.esp 83 Hunterborn_Campfire_Patch.esp 84 Chesko_WearableLantern.esp 85 Hunterborn_WearableLantern-Patch.esp 86 SexLab_SOS-Stapon.esp 87 Alternate Start - Live Another Life.esp [Version 3.1.4] 88 ccas_starts.esp 89 Bashed Patch, 0.esp I have added a full log just in case, but here is the relevant part: [07/13/2016 - 01:55:19AM] Error: Cannot call Disable() on a None object, aborting function call stack: [ (640249FA)].dcur_onactivatecursedcollaractivator.OnActivate() - "dcur_onactivatecursedcollaractivator.psc" Line 25 [07/13/2016 - 01:55:19AM] [Zad]: EquipDevice called for Cursed Collar [07/13/2016 - 01:55:19AM] [Zad]: Acquired mutex, equipping Cursed Collar [07/13/2016 - 01:55:19AM] Error: Property deviceKey on script dcur_cursedCollarScript attached to Item 14 in container (00000014) cannot be bound because <NULL form> (6401002A) is not the right type [07/13/2016 - 01:55:19AM] [Zad]: OnContainerChanged() [07/13/2016 - 01:55:19AM] [Zad]: OnEquipped(Bina: Cursed Collar) [07/13/2016 - 01:55:19AM] [Zad]: No menus are open. Equipping silently. [07/13/2016 - 01:55:19AM] [Zad]: Sending device event DeviceEquippedCollar(Bina:1) [07/13/2016 - 01:55:19AM] Cursed Collar Effect started [07/13/2016 - 01:55:19AM] [Zad]: SyncInventory(): Equipping Collar. [07/13/2016 - 01:55:19AM] Error: Cannot call isworn_cursedcollar() on a None object, aborting function call stack: [item 14 in container (00000014)].dcur_cursedCollarScript.OnEquippedPost() - "dcur_cursedCollarScript.psc" Line 145 [item 14 in container (00000014)].dcur_cursedCollarScript.OnEquipped() - "zadEquipScript.psc" Line 107 [07/13/2016 - 01:55:19AM] warning: Assigning None to a non-object variable named "::temp41" stack: [item 14 in container (00000014)].dcur_cursedCollarScript.OnEquippedPost() - "dcur_cursedCollarScript.psc" Line 145 [item 14 in container (00000014)].dcur_cursedCollarScript.OnEquipped() - "zadEquipScript.psc" Line 107 [07/13/2016 - 01:55:19AM] Starting Cursed Collar quest [07/13/2016 - 01:55:19AM] Error: Cannot call collarquestnofasttravel() on a None object, aborting function call stack: [item 14 in container (00000014)].dcur_cursedCollarScript.OnEquippedPost() - "dcur_cursedCollarScript.psc" Line 148 [item 14 in container (00000014)].dcur_cursedCollarScript.OnEquipped() - "zadEquipScript.psc" Line 107 [07/13/2016 - 01:55:19AM] warning: Assigning None to a non-object variable named "::temp44" stack: [item 14 in container (00000014)].dcur_cursedCollarScript.OnEquippedPost() - "dcur_cursedCollarScript.psc" Line 148 [item 14 in container (00000014)].dcur_cursedCollarScript.OnEquipped() - "zadEquipScript.psc" Line 107 [07/13/2016 - 01:55:19AM] Error: Cannot call nofasttravel() on a None object, aborting function call stack: [item 14 in container (00000014)].dcur_cursedCollarScript.OnEquippedPost() - "dcur_cursedCollarScript.psc" Line 148 [item 14 in container (00000014)].dcur_cursedCollarScript.OnEquipped() - "zadEquipScript.psc" Line 107 [07/13/2016 - 01:55:19AM] Error: Cannot call start() on a None object, aborting function call stack: [item 14 in container (00000014)].dcur_cursedCollarScript.OnEquippedPost() - "dcur_cursedCollarScript.psc" Line 149 [item 14 in container (00000014)].dcur_cursedCollarScript.OnEquipped() - "zadEquipScript.psc" Line 107 [07/13/2016 - 01:55:19AM] warning: Assigning None to a non-object variable named "::temp43" stack: [item 14 in container (00000014)].dcur_cursedCollarScript.OnEquippedPost() - "dcur_cursedCollarScript.psc" Line 149 [item 14 in container (00000014)].dcur_cursedCollarScript.OnEquipped() - "zadEquipScript.psc" Line 107 [07/13/2016 - 01:55:19AM] Error: Cannot call SetStage() on a None object, aborting function call stack: [item 14 in container (00000014)].dcur_cursedCollarScript.OnEquippedPost() - "dcur_cursedCollarScript.psc" Line 150 [item 14 in container (00000014)].dcur_cursedCollarScript.OnEquipped() - "zadEquipScript.psc" Line 107 [07/13/2016 - 01:55:19AM] warning: Assigning None to a non-object variable named "::temp44" stack: [item 14 in container (00000014)].dcur_cursedCollarScript.OnEquippedPost() - "dcur_cursedCollarScript.psc" Line 150 [item 14 in container (00000014)].dcur_cursedCollarScript.OnEquipped() - "zadEquipScript.psc" Line 107 [07/13/2016 - 01:55:19AM] Error: Cannot call SetObjectiveDisplayed() on a None object, aborting function call stack: [item 14 in container (00000014)].dcur_cursedCollarScript.OnEquippedPost() - "dcur_cursedCollarScript.psc" Line 151 [item 14 in container (00000014)].dcur_cursedCollarScript.OnEquipped() - "zadEquipScript.psc" Line 107 [07/13/2016 - 01:55:19AM] Error: Cannot call cursedcollarquestrunning() on a None object, aborting function call stack: [item 14 in container (00000014)].dcur_cursedCollarScript.OnEquippedPost() - "dcur_cursedCollarScript.psc" Line 152 [item 14 in container (00000014)].dcur_cursedCollarScript.OnEquipped() - "zadEquipScript.psc" Line 107 [07/13/2016 - 01:55:19AM] Error: Cannot call lastminorevent() on a None object, aborting function call stack: [item 14 in container (00000014)].dcur_cursedCollarScript.OnEquippedPost() - "dcur_cursedCollarScript.psc" Line 153 [item 14 in container (00000014)].dcur_cursedCollarScript.OnEquipped() - "zadEquipScript.psc" Line 107 [07/13/2016 - 01:55:19AM] Error: Cannot call isworn_cursedcollar() on a None object, aborting function call stack: [item 14 in container (00000014)].dcur_cursedCollarScript.OnEquippedPost() - "dcur_cursedCollarScript.psc" Line 155 [item 14 in container (00000014)].dcur_cursedCollarScript.OnEquipped() - "zadEquipScript.psc" Line 107 It seems that cursed loot yells a lot because it cannot start the quest. I'm not exactly sure why it fail in such a fashion. Would anybody have a hint? Papyrus.0.log
TCPolecat Posted July 13, 2016 Posted July 13, 2016 Minor question/bug for you. So I'm doing the "Bound Queen" quest chain, and I've run into a problem. I have all the parts, save one, and it's not dropping anywhere. It's been like 20 levels now, but the 'Leg Cuffs' aren't spawning anywhere that I've been able to find. Am I missing something (read; user error), or is this a bug I couldn't find posted elsewhere in this topic? So I just started a new game with a clean install and after using the soliciting option my character got put in what looks like rubber gloves and steel shackles. Problem is they are both missing textures and are purple. Other gear I have on me is not, like a white harness and white pony boots. Never had this happen before, but I assume that if I could find the specific textures I could just replace them in the data folder? Those two items are from dcl right? I've found the textures don't always install if you're fomod installing it. If you open it up and pick the textures and drop them in manually, it should fix the issue, at least in my experiences.
Max50005 Posted July 13, 2016 Posted July 13, 2016 Hello,I'm curios, since the Mod is so big already, what are you going to add to it in the next version? I'm not asking for a when, just what your devios mind has come up for our future (dis-)pleasure
Mister X Posted July 13, 2016 Posted July 13, 2016 [ BUG REPORT ] So, some nasty chest equipped a latex hood (or just hood?) at my poor girl, so this thingy that acts as gag AND blindfold simultanously. As I had no keys at that time, I've let her mumble through the DD gag talk dialogue and was very happy when I've seen the outcome "I can't understand a word, let me just remove that gag" by meaning. So I've waited, the guy stood around, but then the dialogue quit and the dude just walked away, without removing the hood! So maybe either he should have removed the hood and give eyesight back, too, or this outcome should get blocked when wearing a hood, imho. And another thing, the removal of many items STILL is bugged, as soon as some chastity devices come across, DCUR goes ham And no, I didn't use the safeword, it was this quest where you are released somewhere in the nowhere and have to get back safely (Devious Adventure?). I've made it, the guy wanted to remove all the stuff, but again piercings and corset for sure, and plugs also I believe, didn't got removed. So it seems like the latex catsuit and the chastity belt prevented the removal of those items, when DCUR tried. Now again, my suggestion: When trying to remove anything, first look for chastity bra and belt, then for anything that can't be restricted by other items like boots and cuffs, after this remove suits and corsets, and plugs and piercings at very last. This way the belted corset should get enough time to rebuild to a normal corset when the belt unequips and nothing should get blocked. Or just let run two iterations, which would be less efficient though.
Desvati Posted July 13, 2016 Posted July 13, 2016 Hello, I'm curios, since the Mod is so big already, what are you going to add to it in the next version? I'm not asking for a when, just what your devios mind has come up for our future (dis-)pleasure Hah, I just finished the Bound Queen last night, and having played both versions of it now, I'm very much hoping for a further expansion of it. It was so good (so bad? ) that I would really like to see a further continuation of it. The ending of the quest just felt... too quick after you get his key. Hm... A suggestion or two, that might be cool to see. Obvious spoilers. Perhaps in future we might discover that, during our "expeditions", Julius found the means to make new items for the Bound Queen that come in to play when you find his stash. A yoke? A panel gag? Blindfold? Maybe a custom "crown" that acts as both, and enforces obedience to him so that he can get you to marry him. Though with some loophole that you can exploit, of course, don't want it to be impossible to escape now, do we? Heheh. Or, maybe during the key fragment part, each fragment comes with more bound items as the King tries to dissuade his daughter (and anyone else who stumbles upon it) from obtaining each part. And these items would be bound to a different mechanism than the first key making our lives an even longer Hell.
bicobus Posted July 13, 2016 Posted July 13, 2016 About the quest "Damsel in distress", once the player manage to break free of the hogtied position, is it possible for the player to remove the armbinders on its own or does the player need to escape the cage first? Because, I escaped the cage, went to a city and asked the blacksmith to help me. Yet that didn't helped, the iron shackles wouldn't come off and thus I couldn't remove the other bondage gears. In situations like that, it is usually a good idea to provide a slight hint as to what to do: seek help or do it on my own.
aim4it Posted July 14, 2016 Posted July 14, 2016 Press tab to bring up the struggle mini game, and spam until you get a message about the straps loosing, then you can remove it. I thought you were suppose to complete that before trying to search for the cage key...so how'd you get out with your hands in a binder?
unmog Posted July 14, 2016 Posted July 14, 2016 About the quest "Damsel in distress", once the player manage to break free of the hogtied position, is it possible for the player to remove the armbinders on its own or does the player need to escape the cage first? Because, I escaped the cage, went to a city and asked the blacksmith to help me. Yet that didn't helped, the iron shackles wouldn't come off and thus I couldn't remove the other bondage gears. In situations like that, it is usually a good idea to provide a slight hint as to what to do: seek help or do it on my own. All the damsel in distress stuff works by finding random keys for everything. Check a bunch of containers until you get the keys ya need to remove things.
bicobus Posted July 14, 2016 Posted July 14, 2016 I just went in first person and the cage's door was activable, so I searched for the gate button while in armbinders and found it. So it's a treasure quest of some kind, alright. Thanks for the pointers. By the way, if I have to search containers, won't that triggers other cursed loot event?
unmog Posted July 14, 2016 Posted July 14, 2016 I just went in first person and the cage's door was activable, so I searched for the gate button while in armbinders and found it. So it's a treasure quest of some kind, alright. Thanks for the pointers. By the way, if I have to search containers, won't that triggers other cursed loot event? Not during certain DCL quests it wont.
bicobus Posted July 14, 2016 Posted July 14, 2016 Well, that's a relief. Thanks. Earlier, I stumbled upon a "slave chastity belt" who requires several keys to unlock, fitted with cursed plugs. It was all fine until the player arousal was so high that any search in container or plant would have good chances to trigger a cursed loot event. Not only that, but after a while my game would just become unstable and crash randomly. That forced me to reload an earlier save and remove that belt through the "free me" debug. I'm not sure if the instability is related to the level of arousal or related to the belt, but since the removal my game recovered its stability. I still don't know what kind of key I needed to unlock that belt. I tried to add some through the console (some restrain keys, chastity keys), but the belt still told me it wouldn't open. I just peeked into the source script, and apparently that chastity belt requires body restraints keys. I'm probably wrong, but shouldn't a chastity belt requires chastity keys?
wowreally Posted July 14, 2016 Posted July 14, 2016 hi o/ ok, so im having problems with vaginal plugs. when i remove one i equipped i don't get the text box pop-up, that doesn't seem to cause a lasting problem. but when they are auto-equipped, say, by npcs, they still seem to function but are not equipped in the inventory menu. if i try to equip it it tells me i can't equip 2. so basically i have a permanent vag plug that doesn't register as an equipped item... what do i do with that?
CGi Posted July 14, 2016 Posted July 14, 2016 hi o/ ok, so im having problems with vaginal plugs. when i remove one i equipped i don't get the text box pop-up, that doesn't seem to cause a lasting problem. but when they are auto-equipped, say, by npcs, they still seem to function but are not equipped in the inventory menu. if i try to equip it it tells me i can't equip 2. so basically i have a permanent vag plug that doesn't register as an equipped item... what do i do with that? Try DCLs Free Me setting in the MCM menu. By this "invisible" items that are left-overs from previous items should be removed. The only other ways are more complicated. As i don't know if the RemoveAllitems command works in the console, this could need a mod. Alternativly you can use Showinventory navigate thru your toons inventory (shift) using the console extension to find obsolete items. Using the Remove command you could then get rid of found obsolete items (DD items consist of 2 items; the inventory item and and an item that's not shown in the inventory).
darklover3333 Posted July 15, 2016 Posted July 15, 2016 Im playing a sub character using leah while playing i do not get the dialogue for putting on the armbinder so i can sleep or the eat option if im hungry. any help fixing this would be great
c6222848 Posted July 15, 2016 Posted July 15, 2016 Which script is related to the combat surrender? i looked a while and can't find it at all
wowreally Posted July 15, 2016 Posted July 15, 2016 hi o/ ok, so im having problems with vaginal plugs. when i remove one i equipped i don't get the text box pop-up, that doesn't seem to cause a lasting problem. but when they are auto-equipped, say, by npcs, they still seem to function but are not equipped in the inventory menu. if i try to equip it it tells me i can't equip 2. so basically i have a permanent vag plug that doesn't register as an equipped item... what do i do with that? Try DCLs Free Me setting in the MCM menu. By this "invisible" items that are left-overs from previous items should be removed. The only other ways are more complicated. As i don't know if the RemoveAllitems command works in the console, this could need a mod. Alternativly you can use Showinventory navigate thru your toons inventory (shift) using the console extension to find obsolete items. Using the Remove command you could then get rid of found obsolete items (DD items consist of 2 items; the inventory item and and an item that's not shown in the inventory). tried the free me thing first, failed. then googled console command options, found the invo thing but couldn't identify anything that shouldn't be there. then started a new game, it followed me. then i ignored it for ages, sometimes my errors go away on their own if i do that. then i got belted by that bell end telvanni wizard. he used a soulgem plug and now i can't stop vibrating. would it kill my save file if i just deactivate DD-everything and then try loading it? im gona try that, lets see the magic dildo get me when it no longer exists! edit] ok i was convinced id be starting a new game, but that seems to have worked. the pop-up boxes are behaving when i play with it, just need to see what happens next time i get belted... and hope all the mods that depend on DD don't start throwing errors at me.
CGi Posted July 15, 2016 Posted July 15, 2016 would it kill my save file if i just deactivate DD-everything and then try loading it? im gona try that, lets see the magic dildo get me when it no longer exists! it could make the save hard to load, but would definitly remove all DD stuff from your game, including effects. i recommend you disable all DD mods and then use a save game cleaner to remove all scripts and forms from those mods. Then in the main menue execute COC QASmoke in the console, let everything load & finish initializing and the load your cleaned save from there. Once it's loaded, wait 24h, execute PCB and save. Run the save game cleaner again and from there you should be able to enable DD again and play with those mods again.
wowreally Posted July 15, 2016 Posted July 15, 2016 would it kill my save file if i just deactivate DD-everything and then try loading it? im gona try that, lets see the magic dildo get me when it no longer exists! it could make the save hard to load, but would definitly remove all DD stuff from your game, including effects. i recommend you disable all DD mods and then use a save game cleaner to remove all scripts and forms from those mods. Then in the main menue execute COC QASmoke in the console, let everything load & finish initializing and the load your cleaned save from there. Once it's loaded, wait 24h, execute PCB and save. Run the save game cleaner again and from there you should be able to enable DD again and play with those mods again. yea... that would be the smart way to have done that... i didn't so much as unequip what my char was wearing. even in my ignorance, i was surprised how well that appears to have worked.
CGi Posted July 15, 2016 Posted July 15, 2016 yea... that would be the smart way to have done that... i didn't so much as unequip what my char was wearing. even in my ignorance, i was surprised how well that appears to have worked. As long as it works and solved your problem, there's nothing wrong with it. But as far as i understood your problem, your solution might only be temporary and at one time or another you might have to do a clean-up. But until then: Have fun.
evilpancake Posted July 15, 2016 Posted July 15, 2016 Rather simple question, i tried to search but 508 pages... With the sex attacks, how can you change what the dialogue says? I go into the Creation Kit and i can't find the dialogue lines. What i'm referring exactly to is when a female says something like "My pussy demands your attention", i just wanted to change those cuz i use SOS futa version and i just kind of wanted to appropriately alter it.
Guest Posted July 15, 2016 Posted July 15, 2016 Rather simple question, i tried to search but 508 pages... With the sex attacks, how can you change what the dialogue says? I go into the Creation Kit and i can't find the dialogue lines. What i'm referring exactly to is when a female says something like "My pussy demands your attention", i just wanted to change those cuz i use SOS futa version and i just kind of wanted to appropriately alter it. Open the ESP in TES5Edit and expand the "Dialog Topic" branch. The lines you are looking for should be somewhere there. You can look through the EditorIDs to find the exact ones. To change the line simply change the "FULL - Name" entry on the right panel.
wowreally Posted July 15, 2016 Posted July 15, 2016 yea... that would be the smart way to have done that... i didn't so much as unequip what my char was wearing. even in my ignorance, i was surprised how well that appears to have worked. As long as it works and solved your problem, there's nothing wrong with it. But as far as i understood your problem, your solution might only be temporary and at one time or another you might have to do a clean-up. But until then: Have fun. well, u called it. temporary. but i think i found the source of my problem. the auto-equip thing, like when ur horny enough to trigger a full set, it tries to apply several items in the same place. for example, just now; i got steel shackles, a WT ebonite armbinder and 2 WT armbinders equipped and i could still open my inventory. after removal it doesn't act like ones still equipped though, they just appear to fail to lock menu access.
CGi Posted July 15, 2016 Posted July 15, 2016 well, u called it. temporary. but i think i found the source of my problem. the auto-equip thing, like when ur horny enough to trigger a full set, it tries to apply several items in the same place. for example, just now; i got steel shackles, a WT ebonite armbinder and 2 WT armbinders equipped and i could still open my inventory. after removal it doesn't act like ones still equipped though, they just appear to fail to lock menu access. Auto-Equip? Do you mean Auto Unequip Arrows? i use this and it causes no trouble because why should it. if you have a general equip mod, then this will very likely cause problems, especially with heavily scripted items like DD stuff. Not to mention that every DD item equips an item that's not shown in the inventory, together with the inventory item via script. But whatever is causing it, it prevented the item scripts from triggering. Either by equipping items in a way that prevents the OnEquip event from triggering, by equipping only the inventory item from a DD item or by simple destroying the scripts (usually caused by script lags). My suggestion: Get rid of this mod and do a clean-up to remove obsolete invisible inventory items.
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