Jump to content

Deviously Cursed Loot LE 9.0 (2021-03-09)


Recommended Posts

Posted

I asked this somewhere else but I'm not getting a response so I will ask it here too, how can people use this mod with futa characters? Does devious devices even support that sort of thing?

 

DD does not officially support Futa content. However, depending on how your futa mod works, you could probably make it compatible (Ie not stick out the front of belts and the like) by configuring the device hider to hide whatever slot your futa uses to render (Usually 52 for penises and the like) whenever a belt is worn.

Posted

Cant find where julians hid the key in bound queen and its driveing me crazy. Someone able to spoil me with a spoiler of its location?

Posted

 

 

Ok so then someone will have to alter the meshes to show a bulge or let a futa thing stick out the front while wearing things.

 

I have noticed a problem with dialogues for this mod, when I choose refresh dialogues it gives me the option to say "well hello sweetie" then the npc flaps their gums for a few seconds and then an option comes up saying " I need help please!" but if I choose that it gives the response from the npc that they don't want any trouble. Now this happens even when my pc is not bound in any way and just chatting.

 

I don't know who 'someone' is going to be, but I can promise you that it won't be me. I have no interest in futa content. DCL will always support female player characters (without extra parts) only.

 

The dialogue...while I am starting to lose track of what I added, I don't think it's from DCL.

 

 

This dialogue is not from DCL : I started a new game, without DCL, and had it.

 

For me it's rather from one of Skirimll mod, maybe sexlab dialogue.

 

 

The Refresh Dialogues is from Sexlab Dialogues, but that's about all it provides. It's just a framework for other mods to use. I use it and have never seen "Well hello sweetie" or the rest. Unless maybe there's been an update I missed. [Edit: Actually it seems that it does provide several other features. And I may be a version or two behind, so it might be this one doing it.]

 

Probably some other 3rd-party mod that uses that framework. You could check the Sexlab Dialogues page to see if they provide a list of mods that make use of it.

Cant find where julians hid the key in bound queen and its driveing me crazy. Someone able to spoil me with a spoiler of its location?

 

 

 

Under the College. Just keep going down.

 

 

In the Midden Dark.

 

 

 

 

Posted

Question:

Where is the final key that Sheogorath hid on the Cursed Collar quest? >>;

Also:

What can I do if my character gets stuck in the 'struggle' animation with an armbinder?

Posted

Cant find where julians hid the key in bound queen and its driveing me crazy. Someone able to spoil me with a spoiler of its location?

 

Look in the Midden Dark in the room with all the bones.

 

 

Question:

Where is the final key that Sheogorath hid on the Cursed Collar quest? >>;

Also:

What can I do if my character gets stuck in the 'struggle' animation with an armbinder?

 

Not sure where you mean the last key exactly. The one to open the door? Its in the cell with you. Other than that its randomly placed I think. Just check everywhere, its in one of the containers. Dont forget to check the back area behind the broken cell walls.

 

 

Struggle animations ya get stuck in... does it happen a lot? Could be the sign of something wrong. If its just the once just chalk it up to weirdness or computer lag and reload...

Posted

Hello, I could use some help: I used the download link that was provided via the .txt and added the .7z archive to my NMM mod folder, but when I open NMM the mod does not show up on the list. What is the reason behind that and how can I fix that?

Posted

Hello, I could use some help: I used the download link that was provided via the .txt and added the .7z archive to my NMM mod folder, but when I open NMM the mod does not show up on the list. What is the reason behind that and how can I fix that?

 

Mod has an installer. Try storing it elsewhere and using NMM browser to add it. This should activate the installer.

Posted

I've found out that there's a gag-talk NPC event where they tell you they'll drug you and then have their way with you. I've noticed several things about it:

  1. If Skooma Whore is installed, it doesn't use one of those drugs
  2. The 'drug' causes my character to play with themselves as opposed to being Skooma or something
  3. The NPC doesn't actually proceed to have their way with my character

Are the above things as intended?

Posted

 

 

Mod has an installer. Try storing it elsewhere and using NMM browser to add it. This should activate the installer.

 

 

I stored it on the Desktop for now, then opened the .7z by clicking "Add mod from File" (the big green + on the left hand side), and it even says in the download manager that it is complete/successfully added. And yet still no installer opened and no mod in the directory. 

Posted

I stored it on the Desktop for now, then opened the .7z by clicking "Add mod from File" (the big green + on the left hand side), and it even says in the download manager that it is complete/successfully added. And yet still no installer opened and no mod in the directory. 

The installer has a dependencie check and due to this only pops up when those requirements are met.

But due to changes in NMM it quits silently instead of showing the appropriate error message.

MO, due to it's nature, ignores the dependencie check and just proceeds.

 

The dependencies - the installer looks for - are listet in the OP and must be installed AND active.

Posted

 

The installer has a dependencie check and due to this only pops up when those requirements are met.

But due to changes in NMM it quits silently instead of showing the appropriate error message.

MO, due to it's nature, ignores the dependencie check and just proceeds.

 

The dependencies - the installer looks for - are listet in the OP and must be installed AND active.

 

But I have everything except for 2 soft dependencies, which are optional.

Posted

And the plugins of the dependencies are active?

i tested NMM but w/o any hints from logs or error messages i'm out of clues.

Posted

And the plugins of the dependencies are active?

 

i tested NMM but w/o any hints from logs or error messages i'm out of clues.

 

It's all active since I use them all. The only one that doesn't have a plugin to activate is Fuz Ro Doh, but I know it is active due to using other mods that require it. 

 

And you say the installer should activate when I try to add it to my mod directory via selecting it in NMM to manually add it? 

 

And the plugins of the dependencies are active?

 

i tested NMM but w/o any hints from logs or error messages i'm out of clues.

 

It's all active since I use them all. The only one that doesn't have a plugin to activate is Fuz Ro Doh, but I know it is active due to using other mods that require it. 

 

And you say the installer should activate when I try to add it to my mod directory via selecting it in NMM to manually add it? 

 

Ehrm okay.... So I randomly decided to remove the .7z from my mod folder and add let NMM add it again, and this time it is in my mod directory. Weird, but seems like it's working now haha.

Posted

i tested copying the installer into NMMs download folder and adding it via the "Add file" function, which adds the file to the download folder, and both worked.
Means that when i double clicked DCL in the list of available mods the installer popped up.

 

if all fails you can install manually or create a new archive that hopefully works.

Extract DCLs 7ZiP into a seperate folder.
Move the contents of the following folders into a new folder:
00 Core

one of the 10 Tex XXXX folders

one of the 20 XXXX BodySlide folders

 

You can then archive the contents of the new folder and add this archive to NMM and hope it works or install the contents manually into NMMs virtual folder.

 

Ehrm okay.... So I randomly decided to remove the .7z from my mod folder and add let NMM add it again, and this time it is in my mod directory. Weird, but seems like it's working now haha.

NMM is becoming weirder and weirder with every version. -.-

Posted

 

NMM is becoming weirder and weirder with every version. -.-

 No kidding. If I hadn't tons of Nexus mods I would probably switch to MO. But then again I barely use most of them so I was thinking all day today if I should make Skyrim completely vanilla again and start fresh, since I keep having problems like constantly dropping FPS in cities and such haha.

Posted

I'm doing Leon's quest, and now I'm supposed to buy a suprise dress at Belethor, but that guy's dead for weeks and his replacement Ysolda won't sell me the dress package. Any idea for a workaround?

Posted

 

 

NMM is becoming weirder and weirder with every version. -.-

 No kidding. If I hadn't tons of Nexus mods I would probably switch to MO. But then again I barely use most of them so I was thinking all day today if I should make Skyrim completely vanilla again and start fresh, since I keep having problems like constantly dropping FPS in cities and such haha.

 

 

You can use Mod organizer for nexus mods (to download them directly and check for updates), you just have to setup everything and get used to a different modding structure. (You can follow STEP guide which is pretty complete : http://wiki.step-project.com/Guide:Mod_Organizer#tab=Third_Party_Programs)

But it really change your way of modding, in good  :) 

Posted

 

 

NMM is becoming weirder and weirder with every version. -.-

 No kidding. If I hadn't tons of Nexus mods I would probably switch to MO. But then again I barely use most of them so I was thinking all day today if I should make Skyrim completely vanilla again and start fresh, since I keep having problems like constantly dropping FPS in cities and such haha.

 

Mod Organizer has a function that will import mods that have been installed via NMM.  I used to have to use both because a few mods wouldn't install correctly with MO so I'd install them with NMM and then import them to MO.

 

I'm doing Leon's quest, and now I'm supposed to buy a suprise dress at Belethor, but that guy's dead for weeks and his replacement Ysolda won't sell me the dress package. Any idea for a workaround?

My suggestion would be to save first and then try player.additem. 

Posted

 

Struggle animations ya get stuck in... does it happen a lot? Could be the sign of something wrong. If its just the once just chalk it up to weirdness or computer lag and reload...

 

It happens pretty often >>;

Also; the yoke decides whether it wants to have my arms up randomly.

Posted

 

 

NMM is becoming weirder and weirder with every version. -.-

 No kidding. If I hadn't tons of Nexus mods I would probably switch to MO. But then again I barely use most of them so I was thinking all day today if I should make Skyrim completely vanilla again and start fresh, since I keep having problems like constantly dropping FPS in cities and such haha.

 

 

Heh, I look at some similar MO installation threads and it's 6 of one, half dozen of the other.   But if you've added and removed tons of mods in your skyrim lifespan, doing a fresh install is not a bad idea.   I did it and ran much better.  Lots of the older mods I don't use now were dirtier installs than the ones you get now.

 

FYI with the NMM, adding it manually to the mod dir is what got you at the start.  When you tried it add it via NMM add from file command (big green +) after the fact, it looks like it works but just doesn't.  I think it's a situation they never planned for and don't have an error message.  I've got a similar thread about it probably a 100 posts back.

Guest mrKenshi
Posted

A quest idea: a character gets equipped into a daedric set of restraints (a belt and a collar), which are inescapable, then she has to find out how to get rid of them (by talking to court mages or mages at Winterhold). Then she finds out that there is no possible way to escape these ones. Furthermore, she finds out why she always finds and equips all sorts of locking things on herself (a daedric curse of course), and the only way that can give her an opportunity to be free again is to talk to the daedra. She collects daedric tomes from different parts of the map, while the curse advances (bra, cuffs). In the end there is a meeting with daedroth. If you say you want to get rid of the curse there is punishment (for lying of course), if you say that you are enjoying the curse you will be free.

Posted

A quest idea: a character gets equipped into a daedric set of restraints (a belt and a collar), which are inescapable, then she has to find out how to get rid of them (by talking to court mages or mages at Winterhold). Then she finds out that there is no possible way to escape these ones. Furthermore, she finds out why she always finds and equips all sorts of locking things on herself (a daedric curse of course), and the only way that can give her an opportunity to be free again is to talk to the daedra. She collects daedric tomes from different parts of the map, while the curse advances (bra, cuffs). In the end there is a meeting with daedroth. If you say you want to get rid of the curse there is punishment (for lying of course), if you say that you are enjoying the curse you will be free.

That's similar to the Cursed Collar quest, but with a large twist to it.

 

I like it. I'd love to play through a quest like this! XD!

Posted

I'm doing Leon's quest, and now I'm supposed to buy a suprise dress at Belethor, but that guy's dead for weeks and his replacement Ysolda won't sell me the dress package. Any idea for a workaround?

My suggestion would be to save first and then try player.additem. 

 

 

This didn't work, well maybe next playthrough....

 

Posted

 

I'm doing Leon's quest, and now I'm supposed to buy a suprise dress at Belethor, but that guy's dead for weeks and his replacement Ysolda won't sell me the dress package. Any idea for a workaround?

My suggestion would be to save first and then try player.additem. 

 

 

This didn't work, well maybe next playthrough....

 

 

Try player.additem to make sure you've got the item and then quest.setstage.

 

Posted

DAMN IT....

 

Every single time I try to start LAL with simple slavery using little bondage adventure as the only outcome the game will crash if I try to save. I got all the way to shors stone and finally got the stupid blacksmith to release my character then CTD!!!!

 

Tried again and again but still crash every time I try to save. Now this does happen for other outcomes it just sucks because the bondage adventure is a great way to start the game.

 

Also if you could please add a check for simple slavery to the sex attacks portion of the mod so the auction people don't try to rape my character while simple slavery scripts are trying to run it would go a long way in preventing CTD there thanks.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...