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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted

 

 

 

 

 

 

 

Hello Kimy,

 

I have a suggestion: devious jewelry

 

The reason is simple, the amount of slots for devious devices (and their effects) are limited. Thus the jewelry might be a nice method to add extra funny effects.

 

I have a few suggestions in the spoiler. But the main idea is having fun with devious jewelry that have new devious effects.

 

 

How they could work:

  • The jewelry could be circlets, necklaces and rings.
  • They are annoying already as the occupy the slot for a useful item.
  • They can have additional devious side effects.
  • They are not considered bondage items (thus do not trigger being bound events).
  • They do not require keys to unlock, but either time or some sort of quest.
Possible unlock quests:
  • Ask three guards of the same hold to spank you. Do this in 3 to 7 holds (to unlock the necklace)
  • Ask an innkeeper if they wish you to dance in their bar (only in the evening). Do this in 3 to 10 different bars in Skyrim (to unlock the showgirl circlet).
  • Lick the feet of 3 to 10 different Orcs.
  • (edit) While wearing jewelry that disables masturbation (or at least disables to orgasm) while suffering from the wandering-hands effects. The player will have to ask multiple jarl's if they allow the player to masturbate (in front of them) to get free from the cursed jewelry.
Additional devious effects:
  • Every 12 hours the player does not had sex, they loose 10 carry weight up to 100 max per item. With three possible jewelry, that results in the lost of 300 carry points after 5 days.
  • Another option could be that devious jewelry have their own bondage dialogue. If you require different guards to spank you, regular NPC's might decide to spank you too. And the same goes for dancing naked or licking feet. These events will of course not be adding to the release threshold.
  • Or these jewelry could increase arousal and increase the chance of a wandering-hands effect. While more devious jewelry means a stronger effect.

 

 

It's not that I don't like the idea, but jewelry doesn't exactly make for believable bondage. There is just no way that e.g. a circlet could lock on your head in a way that you couldn't just...lift it off. I know, I know. "It's Magic!" has so far solved these issues quite nicely in RPGs, but DD got a healthy amount of eyeball-rolling for inventing modern-looking restraints in Skryim (when there is in fact no technological reason why they couldn't have), so guess what people would say when I'd try to tell them that "Something!" is preventing them from just lifting a circlet off their heads. ;)

 

 

In that case, I have a few suggestions for devious arm cuffs, leg cuffs and piercings.... :P, or a few suggestions for some devious curses (without any items involved) that do not require keys to be removed be requires the player to perform certain (slightly devious) tasks.

  • Arm-cuffs could have a burden-curse when you do not have sex while the player requires spanking to get free.
  • Leg-cuffs could have the burden-curse as well, while the player is to strip and dance in bars in the evening to get free.
  • And a clit-piercing that prevents (orgasms from) masturbation while arousal increases faster, resulting in the wandering-hand event to occur often. To get free, the player has to ask multiple jarl's for permission to masturbate.
  • ... or just create a few curses that some deity thought would be funny to cast around.
This way multiple special effects could occur at the same time.

(like the funny strip-collar effect together with the naughty-arm-cuffs effect)

 

what about other piercings? eg. tongue, belly or even slutty earrings that are locked? Or maybe even some tattoos?

 

 

 

 

 

We have nipple and vaginal piercings, so these I could obviously use. But your other suggestions would require new models, and I can't make those. Whatever I do has to be based on available models.

 

 

I thought arm-cuffs and leg-cuffs are regular devious items :unsure:. My character has been put in many of them as a result of your mod. You could give those cuffs the same appearance as the secure-cuffs.

 

And another option would be to implement these effects as a curses. But I am starting to suspect you prefer real items,... well, as real as can be in a virtual world.

 

I do personally however if some of these items require another method of unlocking (like the slave collar and slut collar). This is partly because I appear to be unable to get rare keys through solicitation.

Posted

Is it possible that if you don't have DCUR set to use doors as triggers that opening one does not set off the check for it? I am having an issue where Simply Knock has an error since I am going out and not in with DCUR going off on the door even though I have it set that doors do nothing. At this point I am disabling Simply Knock and I am using DCUR v 5.5

Posted

I've noticed a bit of a problem with combat surrender, and I wonder if others have seen it too. When I use the surrender hotkey it seems that some - but not all of the enemies accept the surrender.  The ones that don't will wait until any sex scene is done, but then they start attacking. For example my character wandered into a Fort Greenwall, only to find that there were a very large number of bandits there. She surrendered (with the hotkey), and the two nearest bandits accepted and began to rape her. As this was going on two more bandits ran up with weapons drawn, waited until the first rape was done and then began to attack.

 

I reloaded and tried again, but this time instead of surrendering with the hot key my character was pounded on until the health threshold was reached and then auto-surrendered. This time the bandits all seemed to accept the surrender and the rape scene reached its conclusion. There was still a brief moment as the scene changed when the bandits turned hostile again (just before the "They stole my stuff" message displayed), but mostly the health threshold combat surrender seems to work as it should.

 

I am using the "Populated Forts Towers Places" mod, which adds a lot of bandits to places like Fort Greenwall, so I wonder if that could be causing the problem.

Posted

I am using the "Populated Forts Towers Places" mod, which adds a lot of bandits to places like Fort Greenwall, so I wonder if that could be causing the problem.

 

It could be indirectly, by increasing chances that some of the bandits are just outsides of the "pacification" radius, but then wander close enough to spot you. I will see if I can increase the radius without making it a performance hog.

Is it possible that if you don't have DCUR set to use doors as triggers that opening one does not set off the check for it? I am having an issue where Simply Knock has an error since I am going out and not in with DCUR going off on the door even though I have it set that doors do nothing. At this point I am disabling Simply Knock and I am using DCUR v 5.5

 

What's Simply Knock? A mod?

Posted

There are different piercing mods. maybe you are allowed to use them? (Devious High Heel Training links to other mods with piercings)

Posted

 

I am using the "Populated Forts Towers Places" mod, which adds a lot of bandits to places like Fort Greenwall, so I wonder if that could be causing the problem.

 

It could be indirectly, by increasing chances that some of the bandits are just outsides of the "pacification" radius, but then wander close enough to spot you. I will see if I can increase the radius without making it a performance hog.

Is it possible that if you don't have DCUR set to use doors as triggers that opening one does not set off the check for it? I am having an issue where Simply Knock has an error since I am going out and not in with DCUR going off on the door even though I have it set that doors do nothing. At this point I am disabling Simply Knock and I am using DCUR v 5.5

 

What's Simply Knock? A mod?

 

 

Yes, it lets you knock on locked doors of houses and you may be let in. I am pretty sure that Simply Knock is 90% of it but why check the door if it isn't set to be used?

Posted

how do i make this mod stop giving me money every time i get locked in a device? it's  really getting on my nerves

 

i already turned off "nice rewards" but im not sure if that's even relevant to what im talking about

Posted

how do i make this mod stop giving me money every time i get locked in a device? it's  really getting on my nerves

 

i already turned off "nice rewards" but im not sure if that's even relevant to what im talking about

 

The option is called "Trap Bait Chance"

Set it to 0% if you want it disabled.

post-173105-0-98043700-1463439731_thumb.jpg

Posted

 

how do i make this mod stop giving me money every time i get locked in a device? it's  really getting on my nerves

 

i already turned off "nice rewards" but im not sure if that's even relevant to what im talking about

 

The option is called "Trap Bait Chance"

Set it to 0% if you want it disabled.

attachicon.gifenb 2016_05_17 01_01_24_69.jpg

 

 

thank you! and thanks for the quick response!

Posted

 

I am using the "Populated Forts Towers Places" mod, which adds a lot of bandits to places like Fort Greenwall, so I wonder if that could be causing the problem.

 

It could be indirectly, by increasing chances that some of the bandits are just outsides of the "pacification" radius, but then wander close enough to spot you. I will see if I can increase the radius without making it a performance hog.

 

That would explain it. Greenwall is a large place and it does take a few seconds for all the bandits to converge. Thanks!

Posted

In Queen Sarah's quest, you are shocked for wearing clothes.  Sarah's father seems like the type who would expect her to run around in formal dresses, acting appropriately at all times - never naked.    The lore of this quest suggests to me that this is a case where nudity should be punished and not enforced.

 

Minor issue with Leon: his dialogue option to end slavery removed everything except the Obsidian nipple ring.

 

This mod remains the #1 required mod in any load-order.  Thank you.

 

Posted

In Queen Sarah's quest, you are shocked for wearing clothes.  Sarah's father seems like the type who would expect her to run around in formal dresses, acting appropriately at all times - never naked.    The lore of this quest suggests to me that this is a case where nudity should be punished and not enforced.

 

Minor issue with Leon: his dialogue option to end slavery removed everything except the Obsidian nipple ring.

 

This mod remains the #1 required mod in any load-order.  Thank you.

Good point about the "shocked for wearing clothes" but that can be fixed by just adding to the lore that originally it shocked her for not wearing clothes and she had an enchanter try to remove the enchantment but it went wrong. For more fun the enchantment could randomly switch back and forth, requiring clothes at times and then forbidding them other times.

Posted

Tried the the mod horgasm.

 

khajiirah stated in the description: "Feel free to ask me if i can give my Voice for your Mods, if u need an Actress."

 

maybe if you need an voice actress you can help each other out.

Posted

Hi Kimy,

 

I was wondering if you have considered this: Loot that is not triggered when the chest is opened, but hides in plain sight until someone equips it. Or in other words: You open a chest, take a nice pair of gloves out and go along your merry way. Later on you notice that the gloves do have some nice stats and you decide to put them on... and the trap is sprung: Those nice looking gloves turn into <insert appropriately devious device here>.

Posted

Hi all I encounter a stage bug with the last version. Whenever my PC is equiped with a steel yoke (the one form cursed lot not the one from devious device) the key "Z" (i'm in AZERTY so i suppose its the same with "W" in QWERTY) switch to third view and go forward (instead of just going forward).

I didn't find any option that coud explain how does this key in the mod configuration.

Does any one as the bug ? (I don't have it if my PC is equip with the iron yoke from devious device).

Posted

In Queen Sarah's quest, you are shocked for wearing clothes.  Sarah's father seems like the type who would expect her to run around in formal dresses, acting appropriately at all times - never naked.    The lore of this quest suggests to me that this is a case where nudity should be punished and not enforced.

 

Minor issue with Leon: his dialogue option to end slavery removed everything except the Obsidian nipple ring.

 

This mod remains the #1 required mod in any load-order.  Thank you.

I agree with this, and thought it was weird myself. However in the dialog after when you wear it there is some mention that she had perhaps cursed it when she died, which would explain it being even worse to anyone else who wore it. That and the whole shocking you thing when you get the whole set and waking up wearing it.

 

Actually that was something I intended to post a bug about. I put all the pieces up at my house when I found them one at a time, since it takes awhile to find them all and didnt wanna carry the extra weight or risk losing or selling them. And when I found the last piece I magically woke up wearing a whole set. Probably more voodoo magic but I figured it'd wait until I was actually holding all the set, or when I went to turn it in.

 

Whats more, is I had duplicates still back at home in my night stand at white run. So... that was pretty lore breaking that there was more than one set. Unless of course the set your wearing wasnt the one Queen Sarah was wearing, which then makes all the sense in the world I guess.

Posted

Hi Kimy,

 

I was wondering if you have considered this: Loot that is not triggered when the chest is opened, but hides in plain sight until someone equips it. Or in other words: You open a chest, take a nice pair of gloves out and go along your merry way. Later on you notice that the gloves do have some nice stats and you decide to put them on... and the trap is sprung: Those nice looking gloves turn into <insert appropriately devious device here>.

 

Devious Magic just implemented this.

Posted

 

 

 

 

 

 

 

 

 

Hello Kimy,

 

I have a suggestion: devious jewelry

 

The reason is simple, the amount of slots for devious devices (and their effects) are limited. Thus the jewelry might be a nice method to add extra funny effects.

 

I have a few suggestions in the spoiler. But the main idea is having fun with devious jewelry that have new devious effects.

 

 

How they could work:

  • The jewelry could be circlets, necklaces and rings.
  • They are annoying already as the occupy the slot for a useful item.
  • They can have additional devious side effects.
  • They are not considered bondage items (thus do not trigger being bound events).
  • They do not require keys to unlock, but either time or some sort of quest.
Possible unlock quests:
  • Ask three guards of the same hold to spank you. Do this in 3 to 7 holds (to unlock the necklace)
  • Ask an innkeeper if they wish you to dance in their bar (only in the evening). Do this in 3 to 10 different bars in Skyrim (to unlock the showgirl circlet).
  • Lick the feet of 3 to 10 different Orcs.
  • (edit) While wearing jewelry that disables masturbation (or at least disables to orgasm) while suffering from the wandering-hands effects. The player will have to ask multiple jarl's if they allow the player to masturbate (in front of them) to get free from the cursed jewelry.
Additional devious effects:
  • Every 12 hours the player does not had sex, they loose 10 carry weight up to 100 max per item. With three possible jewelry, that results in the lost of 300 carry points after 5 days.
  • Another option could be that devious jewelry have their own bondage dialogue. If you require different guards to spank you, regular NPC's might decide to spank you too. And the same goes for dancing naked or licking feet. These events will of course not be adding to the release threshold.
  • Or these jewelry could increase arousal and increase the chance of a wandering-hands effect. While more devious jewelry means a stronger effect.

 

It's not that I don't like the idea, but jewelry doesn't exactly make for believable bondage. There is just no way that e.g. a circlet could lock on your head in a way that you couldn't just...lift it off. I know, I know. "It's Magic!" has so far solved these issues quite nicely in RPGs, but DD got a healthy amount of eyeball-rolling for inventing modern-looking restraints in Skryim (when there is in fact no technological reason why they couldn't have), so guess what people would say when I'd try to tell them that "Something!" is preventing them from just lifting a circlet off their heads. ;)

In that case, I have a few suggestions for devious arm cuffs, leg cuffs and piercings.... :P, or a few suggestions for some devious curses (without any items involved) that do not require keys to be removed be requires the player to perform certain (slightly devious) tasks.

  • Arm-cuffs could have a burden-curse when you do not have sex while the player requires spanking to get free.
  • Leg-cuffs could have the burden-curse as well, while the player is to strip and dance in bars in the evening to get free.
  • And a clit-piercing that prevents (orgasms from) masturbation while arousal increases faster, resulting in the wandering-hand event to occur often. To get free, the player has to ask multiple jarl's for permission to masturbate.
  • ... or just create a few curses that some deity thought would be funny to cast around.
This way multiple special effects could occur at the same time.

(like the funny strip-collar effect together with the naughty-arm-cuffs effect)

what about other piercings? eg. tongue, belly or even slutty earrings that are locked? Or maybe even some tattoos?

 

 

 

We have nipple and vaginal piercings, so these I could obviously use. But your other suggestions would require new models, and I can't make those. Whatever I do has to be based on available models.

I thought arm-cuffs and leg-cuffs are regular devious items :unsure:. My character has been put in many of them as a result of your mod. You could give those cuffs the same appearance as the secure-cuffs.

 

And another option would be to implement these effects as a curses. But I am starting to suspect you prefer real items,... well, as real as can be in a virtual world.

 

I do personally however if some of these items require another method of unlocking (like the slave collar and slut collar). This is partly because I appear to be unable to get rare keys through solicitation.

Have you checked out devious magic? I think it is going more in the direction you are looking

Posted

 

Hi Kimy,

 

I was wondering if you have considered this: Loot that is not triggered when the chest is opened, but hides in plain sight until someone equips it. Or in other words: You open a chest, take a nice pair of gloves out and go along your merry way. Later on you notice that the gloves do have some nice stats and you decide to put them on... and the trap is sprung: Those nice looking gloves turn into <insert appropriately devious device here>.

 

Devious Magic just implemented this.

 

 

Thanks for the hint! I'll have a look :)

Posted

@Kimy ... I'm having a bit of an odd issue.

​Playing a male character and having bought Sasha, whenever the Player asks her for sex, she is always the, shall we say, 'male' in the animation that plays and the Player is always the 'victim'.

​Any ideas why this is and how to make the male player the dominant party in the sex scenes?

 

 

thanks,


​EDIT:

​Also when playing a female, the animations only ever seem to be lesbian licking etc, no strap-on at all.
​I've checked sexlab to make sure no animations are filtered, they aren't, this only seems to happen with Sasha.

Posted

I cant find the 2nd key fragment at the lover stone, I have lookt high and low after it and can't find it, some help plz?

 

edit.

can some one tell me the consol command fore the key fragment, still can't find it. dont now if it's a bug since i started the quest after i updated it to 5.5, or its extrimly well hiden

Posted

 

In Queen Sarah's quest, you are shocked for wearing clothes.  Sarah's father seems like the type who would expect her to run around in formal dresses, acting appropriately at all times - never naked.    The lore of this quest suggests to me that this is a case where nudity should be punished and not enforced.

 

Minor issue with Leon: his dialogue option to end slavery removed everything except the Obsidian nipple ring.

 

This mod remains the #1 required mod in any load-order.  Thank you.

Good point about the "shocked for wearing clothes" but that can be fixed by just adding to the lore that originally it shocked her for not wearing clothes and she had an enchanter try to remove the enchantment but it went wrong. For more fun the enchantment could randomly switch back and forth, requiring clothes at times and then forbidding them other times.

 

 

Or,.. Sarah's father insulted the enchanter and in revenge the enchanter reversed the enchantment so Sarah had to be naked at all times.  These kind of stories go that way in real life mythology...

Posted

Every once in a while i check if Sanguine's Debauchery+ has been updated so that it can work with this mod (because of the dialog issue). I saw it has been updated, but i do not know if the bug is fixed?
It doesn't mention it on any page, does anyone know anything about this?

Also, on the description of the Cursed Loot page, it says that 
Sanguine's Debauchery+ is a soft dependency and says to refer to Conflicts on how to make it work, but its not mentioned there.

Posted

Every once in a while i check if Sanguine's Debauchery+ has been updated so that it can work with this mod (because of the dialog issue). I saw it has been updated, but i do not know if the bug is fixed?

It doesn't mention it on any page, does anyone know anything about this?

 

Also, on the description of the Cursed Loot page, it says that Sanguine's Debauchery+ is a soft dependency and says to refer to Conflicts on how to make it work, but its not mentioned there.

 

From change log:

 

v3.4 - 2015-12-01

Added: Prevent removal of Deviously Cursed Loot devices

 

https://github.com/SkyrimLL/SDPlus/wiki/Full-change-log-%28SD%29

 

The one line in SL Dialogues can still cause a problem. Just avoid using it. I would like to see an option to remove it entirely, so that it does not linger around. I have not yet taken it up with Skyrimll, because I am still in the middle of a test run and he seems to have enough on his plate right now.

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