Soaryne Posted May 14, 2016 Posted May 14, 2016 It steal everything when i try it out. I had the gold claw stolen when a I lose to a bandit and had the all books and all quest items taken too. I tested the combat surrunder over 20 time with different overhaul and the basic load order for curse loot with no overhuals or any mod out side the mods need to run curse loot. Everytime the character was beaten by a humanoid they took all gold, books, quest items, armor, weapons, misc, food, potions, and poisons. I just tested this and neither the golden claw nor any of my books were taken Are you running Defeat at the same time as the Robbery event if set to value will do that I not running DA, Submit, or defeat. I remove those mod and start a clean save. I did test it running with beeing Female and Helgen Reborn but those shouldn't impact it and I try it without them and only the basic mod need to run DCL v5.5. The only extra mod I have are texture replacement, CBBE, and then all-in-one HDT animation pussy with the the anal touch, SoS, and more nasty creatures add on. I was thinking complete crafting overhaul could be a cause but i'm still getting the books and claw taken with that removed? Do you know anything else that could cause it? Oh did you have the robbery set to 100% and combat rape turn on with humanoid creature enable?
Slorm Posted May 14, 2016 Posted May 14, 2016 I not running DA, Submit, or defeat. I remove those mod and start a clean save. I did test it running with beeing Female and Helgen Reborn but those shouldn't impact it and I try it without them and only the basic mod need to run DCL v5.5. The only extra mod I have are texture replacement, CBBE, and then all-in-one HDT animation pussy with the the anal touch, SoS, and more nasty creatures add on. I was thinking complete crafting overhaul could be a cause but i'm still getting the books and claw taken with that removed? Do you know anything else that could cause it? Oh did you have the robbery set to 100% and combat rape turn on with humanoid creature enable? Have you cleaned the save as there will still be script fragments in there. It's generally a bad idea to remove mods, both DA and Defeat can be deactivated but are probably best left in place, you can then use DCL without any problems You may also want to try with a new game rather then a cleaned game I also use Beeing Female (though the old v1.14) so it's unlikely to be that, but I don't have the crafting overhaul and I'd be surprised if it was that in any case. I have Robbery at 100% and humanoid on, I did set the Inn setting to 100 and switched off the others so that after the attack I was moved somewhere safe so I could check my inventory
Soaryne Posted May 14, 2016 Posted May 14, 2016 I not running DA, Submit, or defeat. I remove those mod and start a clean save. I did test it running with beeing Female and Helgen Reborn but those shouldn't impact it and I try it without them and only the basic mod need to run DCL v5.5. The only extra mod I have are texture replacement, CBBE, and then all-in-one HDT animation pussy with the the anal touch, SoS, and more nasty creatures add on. I was thinking complete crafting overhaul could be a cause but i'm still getting the books and claw taken with that removed? Do you know anything else that could cause it? Oh did you have the robbery set to 100% and combat rape turn on with humanoid creature enable? Have you cleaned the save as there will still be script fragments in there. It's generally a bad idea to remove mods, both DA and Defeat can be deactivated but are probably best left in place, you can then use DCL without any problems You may also want to try with a new game rather then a cleaned game I also use Beeing Female (though the old v1.14) so it's unlikely to be that, but I don't have the crafting overhaul and I'd be surprised if it was that in any case. I have Robbery at 100% and humanoid on, I did set the Inn setting to 100 and switched off the others so that after the attack I was moved somewhere safe so I could check my inventory When i say remove and start a clean game that mean I use MO to not just turn it off but to uninstall it completely form the load order and mod list then start a complete new game so where will not be any scripts, item, or texture form that mod. I had hardcore on and set simply slavery to 40% and inn to 20%. Here is the load order that I'm testing. Skyrim.esm Update.esm Dawnguard.esm Dragonborn.esm Hearthfire.esm Unofficial Skyrim Legendary Edition Patch.esm Zaz AnimationPack.esm ApachiiHair.esm ApachiiHairFemale.esm Sexlab.esm SexlabAroused.esm RaceCompatibility.esm Devious Devices - Asset.esm Devious Devices - Intregration.esm Devious Devices - Expansion.esm Schlongs of Skyrim - Core.esm CreatureFramework.esm SkyUI.esp dD - Realistic Ragdoll Force - Realistic.esp XPMSE.esp FNIS.esp RaceMenu.esp RaceMenuPlugin.esp RaceMenuMorphsCBBE.esp fennecrace.esp LykaiosRace.esp HDT Havok Object.esp SLA Monitor Widget.esp SexlabNudeCreatures.esp SexlabNudeCreaturesDG.esp SexlabNudeCreaturesDB.esp MoreNastyCritter.esp Devious Deviants.esp Schlongs of Skyrim.esp SOS - Smurf Average Addon.esp SOS - VectorPlexus Regular Addon.esp SOS - Leito Addon.esp SOS - Pubic Hair for Feamle Addon.esp Sexlab_SOS-Strapon.esp Anal Torch.esp Capture Dreams.esp CD - Female Embassy Guards.esp Skyrim_Strap_Ons.esp [i add the cd strap-on list to it using tes5edit] chauruslights.esp EstrusChaurus.esp Devious Cursed Loot.esp Simple Slavery.esp Alternate Start - Live another Life.esp Immerslave.esp Dual Sheath Redux patch.esp I'm reloading DLC at the moment and reinstalling it to see if that make a different. If any any of the listed load order would have a be the cause of the books and claw being taken please let me know.
Doooom560 Posted May 14, 2016 Posted May 14, 2016 I saw that in one of the previous versions (5.3 or 5.4, I believe), the change notes said there was a new trap that equips the Heavy Gag and Heavy Collar. Meanwhile, I've upgraded to version 5.5, but can't find this new trap in the Events tab in MCM, nor have I had any traps equip those on me. Am I missing something?
Soaryne Posted May 15, 2016 Posted May 15, 2016 Not sure what the problem was but re-downloaded and re-instilling the mod fixed it. it still take the books form helgen reborn, beeing female, and frostfall but it doesn't take the golden claw.
aspirine2 Posted May 15, 2016 Posted May 15, 2016 female body gets normal (while i got it edited by bodyslide) whenever pc get vaginal piercing equipped ..is there a bodyslide option for those piercings ??
Slorm Posted May 15, 2016 Posted May 15, 2016 Not sure what the problem was but re-downloaded and re-instilling the mod fixed it. it still take the books form helgen reborn, beeing female, and frostfall but it doesn't take the golden claw. That's really strange. As luck would have it I just upgraded Beeing Female this evening so still had the books and scrolls in inventory. I tested again and they remained in inventory after I was robbed. I'm wondering if it's an MO problem as I use NMM
kurotatsu Posted May 15, 2016 Posted May 15, 2016 I saw that in one of the previous versions (5.3 or 5.4, I believe), the change notes said there was a new trap that equips the Heavy Gag and Heavy Collar. Meanwhile, I've upgraded to version 5.5, but can't find this new trap in the Events tab in MCM, nor have I had any traps equip those on me. Am I missing something? The last event on the left column, "Heavy harness equip chance" among Events. It'll equip set of 3 wonderful items. Also heavy collar and heavy harness gag drop and get equipped as normal restraints too. Weird thing - no heavy blindfold in normal form exist.
unmog Posted May 15, 2016 Posted May 15, 2016 I saw that in one of the previous versions (5.3 or 5.4, I believe), the change notes said there was a new trap that equips the Heavy Gag and Heavy Collar. Meanwhile, I've upgraded to version 5.5, but can't find this new trap in the Events tab in MCM, nor have I had any traps equip those on me. Am I missing something? The last event on the left column, "Heavy harness equip chance" among Events. It'll equip set of 3 wonderful items. Also heavy collar and heavy harness gag drop and get equipped as normal restraints too. Weird thing - no heavy blindfold in normal form exist. Ive never seen the heavy blindfold either. I have seen The Silencer and The Veil though.
JuliusXX Posted May 15, 2016 Posted May 15, 2016 I saw that in one of the previous versions (5.3 or 5.4, I believe), the change notes said there was a new trap that equips the Heavy Gag and Heavy Collar. Meanwhile, I've upgraded to version 5.5, but can't find this new trap in the Events tab in MCM, nor have I had any traps equip those on me. Am I missing something? The last event on the left column, "Heavy harness equip chance" among Events. It'll equip set of 3 wonderful items. Also heavy collar and heavy harness gag drop and get equipped as normal restraints too. Weird thing - no heavy blindfold in normal form exist. Ive never seen the heavy blindfold either. I have seen The Silencer and The Veil though. I've never seen the heavy blindfold but a couple of days ago I get a special prize (I presume it's from this mod). A rubber miniskirt with enchantments for a destruction oriented mage. It's a pity that I'm playing an archer character atm
Doooom560 Posted May 15, 2016 Posted May 15, 2016 I saw that in one of the previous versions (5.3 or 5.4, I believe), the change notes said there was a new trap that equips the Heavy Gag and Heavy Collar. Meanwhile, I've upgraded to version 5.5, but can't find this new trap in the Events tab in MCM, nor have I had any traps equip those on me. Am I missing something? The last event on the left column, "Heavy harness equip chance" among Events. It'll equip set of 3 wonderful items. Also heavy collar and heavy harness gag drop and get equipped as normal restraints too. Weird thing - no heavy blindfold in normal form exist. I can't believe it never crossed my mind to scroll down on the events screen, what with some of the space on the right side being unused. Thanks, upping that event chance immediately
Leowulf Posted May 15, 2016 Posted May 15, 2016 I'm a bit confused on the shopping quest. I had a follower offer to put my character in bondage equipment for a reward. I chose the highest reward option. The follower was from Interesting NPCs, if that matters. I have Interesting NPCs, EFF, and the compatibility patch for the two. I never did find a "temple shop", but I completed the shopping list by going to various merchants in a couple of towns. The quest was marked as completed, however the bondage equipment was never removed, and I never got a reward. My load order: Skyrim.esmUpdate.esmDawnguard.esmHearthFires.esmDragonborn.esmUnofficial Skyrim Legendary Edition Patch.espFalskaar.esmWyrmstooth.espApachiiHairMales.esmApachiiHairFemales.esmApachiiHair.esmSexLab.esmSexLabAroused.esmManantis.esmSMSkyrim.espDragon Break.esmZaZAnimationPack.esmhdtHighHeel.esmEFFCore.esmDevious Devices - Assets.esmDevious Devices - Integration.esmClimatesOfTamriel.esmDevious Devices - Expansion.esmRaceCompatibility.esmGray Fox Cowl.esmmoonpath.esmCreatureFramework.esmPSQ PlayerSuccubusQuest.esmSchlongs of Skyrim - Core.esmdcc-soulgem-oven-000.esmETaC - RESOURCES.esmHighResTexturePack01.espHighResTexturePack02.espHighResTexturePack03.espUnofficial High Resolution Patch.espCutting Room Floor.espFNIS.espFISS.espRaceMenu.espRaceMenuPlugin.espRaceMenuMorphsCBBE.espdD - Realistic Ragdoll Force - Realistic.espSlaveTats.espHDT Female Hairstyles.espTheEyesOfBeauty.espThe Eyes Of Beauty - Elves Edition.espMoreNastyCritters.espSexLabNudeCreatures.espSexLabNudeCreaturesDG.espSexLabNudeCreaturesDB.espzarias_restraints.espWeapons & Armor Fixes_Remade.espNewmillerPiercings2.espNewmillerPiercings3.espBrevi_MoonlightTalesEssentials.espAMatterOfTime.espSLA Monitor Widget.espSexLabSquirtR.espDevious Devices For Him.espApropos.espWM Flora Fixes.espSkyUI.espMainMenu.espNusbieVoices.espSexLab Cumshot.espSexLab Vanilla Voices.espiHUD.espETaC - Complete.espRealistic Lighting Overhaul - Major City Interiors.espComplete Alchemy & Cooking Overhaul.esp3DNPC.espClothing & Clutter Fixes.espComplete Crafting Overhaul_Remade.espImmersive Jewelry.espHelgen Reborn.espUndeath.espRealistic Lighting Overhaul - Major City Exteriors.espBetterDarkBrotherhood.espBabette.espSexLab_Solutions.espRealistic Lighting Overhaul - Dungeons.espRealistic Lighting Overhaul - Dawnguard Interiors.espImmersive Whiterun.espxazPrisonOverhaul.espxazPrisonOverhaul - Patch.espCidhna Mine Expanded.espCaptured Dreams.espanimal_mansion.espHentaiCreatures.espsmfArena1.8.espSexLab_Solutions_PO_Patch.espSexLabSkoomaWhore.espquest_thebiggertheyare.espETaC - Complete CRF Patch.espdawnguard sentries.espmoonpath_questdata.espDeviously Cursed Loot.esp0db2SECOND.espquest_nomercy.espPATCHDragon Break.espHunterborn.espETaC - Dragon Bridge South.espagentofrighteousmight.espJotunheim.espBesEss.espSexLab-AmorousAdventures.espETaC - Complete Moon Patch.espDrinking Fountains of Skyrim.espDevious Cidhna.espquest_seaofghosts.espssapbwk.espMidasSkyrim.esp3DNPC Don't Call Me Dragonborn.espCollegeDaysWinterhold.espRemodeled Armor - Vanilla Replacer.espFarmers Sell Produce - Skyrim.espquest_pitfighter.esp3DNPC Alternative Locations.espSL99Exchanger.espETaC - Complete Helgen Reborn Patch.espquest_andtherealmsofdaedra.espAngrimApprentice.espMilkModNEW.espPhenderix's Magic Evolved.espcraftingspell - DLCversion.espquest_sorcery.espFalmerBikini.espMidas Magic Expanded.espMagic of the Magna-Ge.espArtOfTheCatch.espAethernautics.espSL99Exchanger_Patch_Immersive Jewelry.esp0db2patch.espDevious Deviants.espTwinSoulsExpandedLevels.espbm_SimpleAction.espVioLens.espMagicka Sabers Unique.espThe Eloquent Reader.espWeapons & Armor_TrueWeaponsLvlLists.espAuto Unequip Ammo.espP1FlyingRing.espUIExtensions.espEFFDialogue.espClimatesOfTamriel-Dawnguard-Patch.espClimatesOfTamriel-Dragonborn-Patch.espmintylightningmod.espMintyLightningMod_COT_Patch.espRealistic Lighting Overhaul - Minor Cities and Town Interiors.espRealistic Lighting Overhaul - Weathers.espTrueStorms.espTrueStorms-ClimatesOfTamriel.espSupreme Storms - Cot Version.espTrueStorms-SupremeStorms-CoT.espiNeed.espSuccubusRaceLite.espEstrusChaurus.espKS Hairdo's.esp3DNPC - Winterhold Mods Patch.espSteelPlateBikini.espPlasma Blades.espBandedIronBikini.espDragonBoneBikini.espNewmillerHighHeelsBlck.espHDT Piercingsets.espApocalypse - The Spell Package.espApocalypse - More Apocalypse.espApocalypse - Dragonborn Staff Crafting.espquest_pitfighter_dlc01.espBetter Vampires.espCalienteVanillaArmorTweaks.espHN66_NAILS4ALL.espHN66_NAILS4ALL_GauntletSupport1.espPuppetMaster.espSchlongs of Skyrim.espSOS - Smurf Average Addon.espSOS - VectorPlexus Muscular Addon.espSOS - VectorPlexus Regular Addon.espSOS - Pubic Hair for Females Addon.espXPMSE.espSOSRaceMenu.espiNeed - Dangerous Diseases.espMinou Aradia Bikini CBBE TBBP.espMinou Layer Bikini CBBE TBBP.espRemodeled Armor - Vanilla Replacer - Dawnguard.espRemodeled Armor - Vanilla Replacer - Dragonborn.espRed Sonja Armor.espSteelBikini.espWolfbikini.espShoo_SummonBlacksmith.espBladesBikini.espNewmDaedricBikTA.espnewmillerChBikini.espDaedric Chainmail CBBE - Light Armor Set.espETaC - Winter Patch.espSerialStrip.espSerialStripper.espMilkModNEW HF.espMilkModNEW ZaZ.esp3DNPCEFF.espHunterborn_CACO_Patch.espChesko_WearableLantern.espHunterborn_WearableLantern-Patch.espImmersive Jewelry CACO Patch.espCACO_ETaC_Patch.espCACO_Wyrmstooth_Patch.espCACO_GrayCowl_Patch.espCACO_UniqueBooze_Patch.espCACO_USLEEP_Patch.espCACO - iNeed - MoonlightTales.espCACO - Undeath patch.espCACO - ArtOfTheCatch Patch.espAlternate Start - Live Another Life.espETaC - Complete AS-LAL Patch.esp
Teddar Posted May 15, 2016 Posted May 15, 2016 I am playing through the "Leon" quest and have a problem after the guard equips bra and chastity belt when i go to get the armbinder. I CTD when i try to save after that happens or when i try to go back into the party room. My log is full of Zadhiderscript messages. Anyone know what i need to do to fix it? Papyrus.0.log
jaberwocky Posted May 15, 2016 Posted May 15, 2016 Hello Kimy,I have a suggestion: devious jewelryThe reason is simple, the amount of slots for devious devices (and their effects) are limited. Thus the jewelry might be a nice method to add extra funny effects.I have a few suggestions in the spoiler. But the main idea is having fun with devious jewelry that have new devious effects. How they could work: The jewelry could be circlets, necklaces and rings. They are annoying already as the occupy the slot for a useful item. They can have additional devious side effects. They are not considered bondage items (thus do not trigger being bound events). They do not require keys to unlock, but either time or some sort of quest. Possible unlock quests: Ask three guards of the same hold to spank you. Do this in 3 to 7 holds (to unlock the necklace) Ask an innkeeper if they wish you to dance in their bar (only in the evening). Do this in 3 to 10 different bars in Skyrim (to unlock the showgirl circlet). Lick the feet of 3 to 10 different Orcs. (edit) While wearing jewelry that disables masturbation (or at least disables to orgasm) while suffering from the wandering-hands effects. The player will have to ask multiple jarl's if they allow the player to masturbate (in front of them) to get free from the cursed jewelry. Additional devious effects: Every 12 hours the player does not had sex, they loose 10 carry weight up to 100 max per item. With three possible jewelry, that results in the lost of 300 carry points after 5 days. Another option could be that devious jewelry have their own bondage dialogue. If you require different guards to spank you, regular NPC's might decide to spank you too. And the same goes for dancing naked or licking feet. These events will of course not be adding to the release threshold. Or these jewelry could increase arousal and increase the chance of a wandering-hands effect. While more devious jewelry means a stronger effect.
notmenotyou Posted May 15, 2016 Posted May 15, 2016 Hey ho, I found a problem with the original post: The requirements list DDi 2.9.2+ as a requirement, but CL 5.5 requires the 3.0.1beta according to http://www.loverslab.com/topic/33986-deviously-cursed-loot-v55-2016-04-30/page-464?do=findComment&comment=1542192. I was wondering why Cursed Loot wasn't working properly because every requirement was at their respective version number, but that changelog post obviously explains why I had problems.
Leowulf Posted May 15, 2016 Posted May 15, 2016 Hey ho, I found a problem with the original post: The requirements list DDi 2.9.2+ as a requirement, but CL 5.5 requires the 3.0.1beta according to http://www.loverslab.com/topic/33986-deviously-cursed-loot-v55-2016-04-30/. I was wondering why Cursed Loot wasn't working properly because every requirement was at their respective version number, but that changelog post obviously explains why I had problems. Wait. WHAT?? I think I missed that too.
Leowulf Posted May 15, 2016 Posted May 15, 2016 I am playing through the "Leon" quest and have a problem after the guard equips bra and chastity belt when i go to get the armbinder. I CTD when i try to save after that happens or when i try to go back into the party room. My log is full of Zadhiderscript messages. Anyone know what i need to do to fix it? Just guessing here. I think the first error listed is the mod that is causing the problem. The MariaBuilderScript. Maybe it's Maria Eden or Maria Eden Slavery?
Teddar Posted May 15, 2016 Posted May 15, 2016 Yeah i suppose you might be right there. Maria doesn't play well with other mods it seems. I'll try without ME just in case.
Torvik Posted May 15, 2016 Posted May 15, 2016 Bug report v5.5 concerning Tentacle Parasite Speech Debuff: When wearing the Tentacle Parasite, the PC gets better prices, not worse prices. To narrow the bug down, I started a new game with only Cursed Loot, its prerequisites and Alternate Start, disabled "Horny Buffs" and "Device Buffs" in Cursed Loot's MCM, and noted down the prices in a merchant window. I compared 4 conditions: Wearing clothes, being naked, wearing a random dd device, and wearing the Parasite armor. The first three conditions had equal prices. The fourth condition allowed me to sell my stuff for twice the normal amount and buy new stuff for a third of the normal amount. I guess you simply mixed up a number/sign somewhere? Thanks very much for your awesome mod!
WaxenFigure Posted May 15, 2016 Posted May 15, 2016 ... I've never seen the heavy blindfold but a couple of days ago I get a special prize (I presume it's from this mod). A rubber miniskirt with enchantments for a destruction oriented mage. It's a pity that I'm playing an archer character atm Actually you can buy a version of that skirt with enchantments for an archer by visiting the Dollmaker and asking her what she has for sale (other than her daughter).
johnbturnip Posted May 16, 2016 Posted May 16, 2016 Hi Kimy. I really like this mod, but I really wish there were a way to add custom items to it. Sadly, the code for randomly choosing an item is just a bunch of if-statements, with every item hard-coded in. The only way to add a new item is to modify your scripts, which would be overwritten every time you update. Have you considered adding all of the items to a list, and then randomly drawing from that list? Not only would that make it easier for you or other modders to add more items, but it would also clean your code up tremendously; all of those copy/pasted if-statements would disappear!I've already made an example of what that would look like, since I'm shit at describing these things. Scriptname JBT_SurpriseEquipQuestScript extends Quest FormList Property JBT_SurpriseItemList auto Float Property totalWeight = 0.0 auto Hidden Float Property surpriseChance auto ;Probability that a given container will be trapped. Float Property surpriseChanceDefault = 0.02 auto ObjectReference openContainer = None ;PapyrusUtil key names String Property itemWeight = "JBT_surpriseItemWeight" autoreadonly Hidden String Property defaultItemWeight = "JBT_surpriseItemDefaultWeight" autoreadonly Hidden ;Events Event OnInit() ;Set default values surpriseChance = surpriseChanceDefault ;Register for container close event RegisterForMenu("ContainerMenu") ;Register for the OnRegisterItem event. RegisterForModEvent("JBT_SurpriseEquipRegister", "OnRegisterItem") Debug.Trace("JBT Surprise Equip initialized") EndEvent Event OnRegisterItem(Form akItem, Float defaultWeight) RegisterItem(akItem, defaultWeight) EndEvent Event OnMenuOpen(String menuName) if (menuName == "ContainerMenu") ;Get the opened container openContainer = Game.GetCurrentCrosshairRef() endif EndEvent Event OnMenuClose(String menuName) ;Clear the current open container, but keep a copy of it for this function ObjectReference containerOpened = openContainer openContainer = None ;Don't go on if this wasn't a container. if (menuName != "ContainerMenu") return endif ;Only go on if we pass the dice roll Float dice = Utility.RandomFloat(0.0, 1.0) if (dice > surpriseChance) return endif Debug.Trace("Dice roll passed. Equipping surprise item!") ;Equip a random item EquipRandomItem(Game.GetPlayer()) EndEvent ;Functions Function RegisterItem(Form akItem, Float defaultWeight) ;Registers the given item to the random list. ;Don't go on if already registered. if (JBT_SurpriseItemList.HasForm(akItem)) return endif ;Add it to the list JBT_SurpriseItemList.AddForm(akItem) StorageUtil.SetFloatValue(akItem, defaultItemWeight, defaultWeight) StorageUtil.SetFloatValue(akItem, itemWeight, defaultWeight) totalWeight += defaultWeight Debug.Notification("Registered item " + akItem.GetFormID()) Debug.Trace("Registered item " + akItem.GetFormID()) EndFunction Function UnregisterItem(Form akItem) ;Unregisters the given item ;Don't go on if no already registered. if (!JBT_SurpriseItemList.HasForm(akItem)) return endif ;Remove it from the list JBT_SurpriseItemList.RemoveAddedForm(akItem) ;Remove the weight information totalWeight -= StorageUtil.GetFloatValue(akItem, itemWeight) StorageUtil.UnsetFloatValue(akItem, itemWeight) StorageUtil.UnsetFloatValue(akItem, defaultItemWeight) EndFunction Float Function GetItemWeight(Form akItem) ;Returns the weight of the given item, or -1 if it hasn't been registered. return StorageUtil.GetFloatValue(akItem, itemWeight, -1.0) EndFunction Float Function GetDefaultItemWeight(Form akItem) ;Returns the default weight of the given item, or -1 if it hasn't been registered return StorageUtil.GetFloatValue(akItem, defaultItemWeight, -1.0) EndFunction Function SetItemWeight(Form akItem, Float weight) ;Changes the weight of an already-registered item ;Don't go on if the item isn't registered. if (!JBT_SurpriseItemList.HasForm(akItem)) return endif ;Update the total weight totalWeight += weight - StorageUtil.GetFloatValue(akItem, itemWeight) ;Change the item's weight StorageUtil.SetFloatValue(akItem, itemWeight, weight) EndFunction Function EquipRandomItem(Actor akVictim) ;Equips a random item from the list to the victim. ;Draw a random item from the pool Form item = GetRandomItem() Debug.Trace("Selected item " + item.GetName()) ;Add the item if it hasnt' already been added if (akVictim.GetItemCount(item) == 0) akVictim.AddItem(item, 1, true) endif ;Equip it. akVictim.EquipItemEx(item, 0) EndFunction Form Function GetRandomItem() ;Returns a random item, taking weights into account. ;Generate a random value between 0 and the total weight Float val = Utility.RandomFloat(0, totalWeight) ;See which item it corresponds to int i = 0 Float runningWeight = 0 While (i < JBT_SurpriseItemList.GetSize()) ;Get the Form Form item = JBT_SurpriseItemList.GetAt(i) ;Update the running weight runningWeight += StorageUtil.GetFloatValue(item, itemWeight) ;Return this item if val is less than the running weight if (val <= runningWeight) return item endif ;Move on. i += 1 EndWhile ;If we get this far, it's an error. return None EndFunction Then other modders could add their own items by invoking the OnRegisterItem event, without even needing to create a dependency to CursedLoot. My example only supports one category of items, but a similar pattern can be used for each category. I'm sure you get the idea. This method also takes care of the MCM sliders for each item, so you won't need to re-write the same MCM code every time you add an item. Scriptname JBT_SurpriseEquipMCM extends SKI_ConfigBase JBT_SurpriseEquipQuestScript Property surpriseEquip auto FormList Property JBT_SurpriseEquipItemList auto ;PapyrusUtil keys String Property itemWeightSliders = "JBT_SURPRISE_EQUIP_ITEM_WEIGHT_SLIDER_LIST" auto ;Events Event OnPageReset(string page) ;Suprirse chance slider AddSliderOptionST("OPTION_SURPRISE_CHANCE", "Surprise Chance", surpriseEquip.surpriseChance, "{2}") ;Build a weight slider for every item added BuildItemWeightSliders() EndEvent Event OnOptionSliderOpen(int sliderNum) ;Get the item that corresponds with this slider number, and its weight Form item = SliderNumToForm(sliderNum) Float weight = surpriseEquip.GetItemWeight(item) Float defaultWeight = surpriseEquip.GetDefaultItemWeight(item) SetSliderDialogStartValue(weight) SetSliderDialogDefaultValue(defaultWeight) SetSliderDialogRange(0, 100) SetSliderDialogInterval(1) EndEvent Event OnOptionSliderAccept(int sliderNum, float value) ;Update the value and the slider Form item = SliderNumToForm(sliderNum) surpriseEquip.SetItemWeight(item, value) SetSliderOptionValue(sliderNum, value, "{2}") EndEvent ;States State OPTION_SURPRISE_CHANCE Event OnSliderOpenST() SetSliderDialogStartValue(surpriseEquip.surpriseChance) SetSliderDialogDefaultValue(surpriseEquip.surpriseChanceDefault) SetSliderDialogRange(0.0, 1.0) SetSliderDialogInterval(0.01) EndEvent Event OnSliderAcceptST(float value) surpriseEquip.surpriseChance = value SetSliderOptionValueST(value, "{2}") EndEvent EndState ;Misc functions Function BuildItemWeightSliders() ;Clear the handler list StorageUtil.IntListClear(None, itemWeightSliders) ;Loop through every item in the item list int len = JBT_SurpriseEquipItemList.GetSize() int i = 0 While (i < len) ;Get the form Form item = JBT_SurpriseEquipItemList.GetAt(i) ;Create the slider String name = item.GetName() Float weight = StorageUtil.GetFloatValue(item, surpriseEquip.itemWeight) int sliderHandle = AddSliderOption(name, weight, "{2}") ;Store the handle in the list. StorageUtil.IntListAdd(None, itemWeightSliders, sliderHandle) ;Increment i += 1 EndWhile EndFunction Form Function SliderNumToForm(int sliderNum) ;Returns the item associated with the given slider num int i = 0 int len = JBT_SurpriseEquipItemList.GetSize() While (i < len) if (sliderNum == StorageUtil.IntListGet(None, itemWeightSliders, i)) return JBT_SurpriseEquipItemList.GetAt(i) EndIf ;Increment i += 1 EndWhile EndFunction Please consider implementing something like this! It would make your mod an even better contribution to the community than it already is!
Kimy Posted May 16, 2016 Author Posted May 16, 2016 Hello Kimy, I have a suggestion: devious jewelry The reason is simple, the amount of slots for devious devices (and their effects) are limited. Thus the jewelry might be a nice method to add extra funny effects. I have a few suggestions in the spoiler. But the main idea is having fun with devious jewelry that have new devious effects. How they could work: The jewelry could be circlets, necklaces and rings. They are annoying already as the occupy the slot for a useful item. They can have additional devious side effects. They are not considered bondage items (thus do not trigger being bound events). They do not require keys to unlock, but either time or some sort of quest. Possible unlock quests: Ask three guards of the same hold to spank you. Do this in 3 to 7 holds (to unlock the necklace) Ask an innkeeper if they wish you to dance in their bar (only in the evening). Do this in 3 to 10 different bars in Skyrim (to unlock the showgirl circlet). Lick the feet of 3 to 10 different Orcs. (edit) While wearing jewelry that disables masturbation (or at least disables to orgasm) while suffering from the wandering-hands effects. The player will have to ask multiple jarl's if they allow the player to masturbate (in front of them) to get free from the cursed jewelry. Additional devious effects: Every 12 hours the player does not had sex, they loose 10 carry weight up to 100 max per item. With three possible jewelry, that results in the lost of 300 carry points after 5 days. Another option could be that devious jewelry have their own bondage dialogue. If you require different guards to spank you, regular NPC's might decide to spank you too. And the same goes for dancing naked or licking feet. These events will of course not be adding to the release threshold. Or these jewelry could increase arousal and increase the chance of a wandering-hands effect. While more devious jewelry means a stronger effect. It's not that I don't like the idea, but jewelry doesn't exactly make for believable bondage. There is just no way that e.g. a circlet could lock on your head in a way that you couldn't just...lift it off. I know, I know. "It's Magic!" has so far solved these issues quite nicely in RPGs, but DD got a healthy amount of eyeball-rolling for inventing modern-looking restraints in Skryim (when there is in fact no technological reason why they couldn't have), so guess what people would say when I'd try to tell them that "Something!" is preventing them from just lifting a circlet off their heads.
jaberwocky Posted May 16, 2016 Posted May 16, 2016 Hello Kimy, I have a suggestion: devious jewelry The reason is simple, the amount of slots for devious devices (and their effects) are limited. Thus the jewelry might be a nice method to add extra funny effects. I have a few suggestions in the spoiler. But the main idea is having fun with devious jewelry that have new devious effects. How they could work: The jewelry could be circlets, necklaces and rings. They are annoying already as the occupy the slot for a useful item. They can have additional devious side effects. They are not considered bondage items (thus do not trigger being bound events). They do not require keys to unlock, but either time or some sort of quest. Possible unlock quests: Ask three guards of the same hold to spank you. Do this in 3 to 7 holds (to unlock the necklace) Ask an innkeeper if they wish you to dance in their bar (only in the evening). Do this in 3 to 10 different bars in Skyrim (to unlock the showgirl circlet). Lick the feet of 3 to 10 different Orcs. (edit) While wearing jewelry that disables masturbation (or at least disables to orgasm) while suffering from the wandering-hands effects. The player will have to ask multiple jarl's if they allow the player to masturbate (in front of them) to get free from the cursed jewelry. Additional devious effects: Every 12 hours the player does not had sex, they loose 10 carry weight up to 100 max per item. With three possible jewelry, that results in the lost of 300 carry points after 5 days. Another option could be that devious jewelry have their own bondage dialogue. If you require different guards to spank you, regular NPC's might decide to spank you too. And the same goes for dancing naked or licking feet. These events will of course not be adding to the release threshold. Or these jewelry could increase arousal and increase the chance of a wandering-hands effect. While more devious jewelry means a stronger effect. It's not that I don't like the idea, but jewelry doesn't exactly make for believable bondage. There is just no way that e.g. a circlet could lock on your head in a way that you couldn't just...lift it off. I know, I know. "It's Magic!" has so far solved these issues quite nicely in RPGs, but DD got a healthy amount of eyeball-rolling for inventing modern-looking restraints in Skryim (when there is in fact no technological reason why they couldn't have), so guess what people would say when I'd try to tell them that "Something!" is preventing them from just lifting a circlet off their heads. In that case, I have a few suggestions for devious arm cuffs, leg cuffs and piercings.... , or a few suggestions for some devious curses (without any items involved) that do not require keys to be removed be requires the player to perform certain (slightly devious) tasks. Arm-cuffs could have a burden-curse when you do not have sex while the player requires spanking to get free. Leg-cuffs could have the burden-curse as well, while the player is to strip and dance in bars in the evening to get free. And a clit-piercing that prevents (orgasms from) masturbation while arousal increases faster, resulting in the wandering-hand event to occur often. To get free, the player has to ask multiple jarl's for permission to masturbate. ... or just create a few curses that some deity thought would be funny to cast around. This way multiple special effects could occur at the same time. (like the funny strip-collar effect together with the naughty-arm-cuffs effect)
fegar2 Posted May 16, 2016 Posted May 16, 2016 Hello Kimy, I have a suggestion: devious jewelry The reason is simple, the amount of slots for devious devices (and their effects) are limited. Thus the jewelry might be a nice method to add extra funny effects. I have a few suggestions in the spoiler. But the main idea is having fun with devious jewelry that have new devious effects. How they could work: The jewelry could be circlets, necklaces and rings. They are annoying already as the occupy the slot for a useful item. They can have additional devious side effects. They are not considered bondage items (thus do not trigger being bound events). They do not require keys to unlock, but either time or some sort of quest. Possible unlock quests: Ask three guards of the same hold to spank you. Do this in 3 to 7 holds (to unlock the necklace) Ask an innkeeper if they wish you to dance in their bar (only in the evening). Do this in 3 to 10 different bars in Skyrim (to unlock the showgirl circlet). Lick the feet of 3 to 10 different Orcs. (edit) While wearing jewelry that disables masturbation (or at least disables to orgasm) while suffering from the wandering-hands effects. The player will have to ask multiple jarl's if they allow the player to masturbate (in front of them) to get free from the cursed jewelry. Additional devious effects: Every 12 hours the player does not had sex, they loose 10 carry weight up to 100 max per item. With three possible jewelry, that results in the lost of 300 carry points after 5 days. Another option could be that devious jewelry have their own bondage dialogue. If you require different guards to spank you, regular NPC's might decide to spank you too. And the same goes for dancing naked or licking feet. These events will of course not be adding to the release threshold. Or these jewelry could increase arousal and increase the chance of a wandering-hands effect. While more devious jewelry means a stronger effect. It's not that I don't like the idea, but jewelry doesn't exactly make for believable bondage. There is just no way that e.g. a circlet could lock on your head in a way that you couldn't just...lift it off. I know, I know. "It's Magic!" has so far solved these issues quite nicely in RPGs, but DD got a healthy amount of eyeball-rolling for inventing modern-looking restraints in Skryim (when there is in fact no technological reason why they couldn't have), so guess what people would say when I'd try to tell them that "Something!" is preventing them from just lifting a circlet off their heads. In that case, I have a few suggestions for devious arm cuffs, leg cuffs and piercings.... , or a few suggestions for some devious curses (without any items involved) that do not require keys to be removed be requires the player to perform certain (slightly devious) tasks. Arm-cuffs could have a burden-curse when you do not have sex while the player requires spanking to get free. Leg-cuffs could have the burden-curse as well, while the player is to strip and dance in bars in the evening to get free. And a clit-piercing that prevents (orgasms from) masturbation while arousal increases faster, resulting in the wandering-hand event to occur often. To get free, the player has to ask multiple jarl's for permission to masturbate. ... or just create a few curses that some deity thought would be funny to cast around. This way multiple special effects could occur at the same time. (like the funny strip-collar effect together with the naughty-arm-cuffs effect) what about other piercings? eg. tongue, belly or even slutty earrings that are locked? Or maybe even some tattoos?
Kimy Posted May 16, 2016 Author Posted May 16, 2016 Hello Kimy, I have a suggestion: devious jewelry The reason is simple, the amount of slots for devious devices (and their effects) are limited. Thus the jewelry might be a nice method to add extra funny effects. I have a few suggestions in the spoiler. But the main idea is having fun with devious jewelry that have new devious effects. How they could work: The jewelry could be circlets, necklaces and rings. They are annoying already as the occupy the slot for a useful item. They can have additional devious side effects. They are not considered bondage items (thus do not trigger being bound events). They do not require keys to unlock, but either time or some sort of quest. Possible unlock quests: Ask three guards of the same hold to spank you. Do this in 3 to 7 holds (to unlock the necklace) Ask an innkeeper if they wish you to dance in their bar (only in the evening). Do this in 3 to 10 different bars in Skyrim (to unlock the showgirl circlet). Lick the feet of 3 to 10 different Orcs. (edit) While wearing jewelry that disables masturbation (or at least disables to orgasm) while suffering from the wandering-hands effects. The player will have to ask multiple jarl's if they allow the player to masturbate (in front of them) to get free from the cursed jewelry. Additional devious effects: Every 12 hours the player does not had sex, they loose 10 carry weight up to 100 max per item. With three possible jewelry, that results in the lost of 300 carry points after 5 days. Another option could be that devious jewelry have their own bondage dialogue. If you require different guards to spank you, regular NPC's might decide to spank you too. And the same goes for dancing naked or licking feet. These events will of course not be adding to the release threshold. Or these jewelry could increase arousal and increase the chance of a wandering-hands effect. While more devious jewelry means a stronger effect. It's not that I don't like the idea, but jewelry doesn't exactly make for believable bondage. There is just no way that e.g. a circlet could lock on your head in a way that you couldn't just...lift it off. I know, I know. "It's Magic!" has so far solved these issues quite nicely in RPGs, but DD got a healthy amount of eyeball-rolling for inventing modern-looking restraints in Skryim (when there is in fact no technological reason why they couldn't have), so guess what people would say when I'd try to tell them that "Something!" is preventing them from just lifting a circlet off their heads. In that case, I have a few suggestions for devious arm cuffs, leg cuffs and piercings.... , or a few suggestions for some devious curses (without any items involved) that do not require keys to be removed be requires the player to perform certain (slightly devious) tasks. Arm-cuffs could have a burden-curse when you do not have sex while the player requires spanking to get free. Leg-cuffs could have the burden-curse as well, while the player is to strip and dance in bars in the evening to get free. And a clit-piercing that prevents (orgasms from) masturbation while arousal increases faster, resulting in the wandering-hand event to occur often. To get free, the player has to ask multiple jarl's for permission to masturbate. ... or just create a few curses that some deity thought would be funny to cast around. This way multiple special effects could occur at the same time.(like the funny strip-collar effect together with the naughty-arm-cuffs effect) what about other piercings? eg. tongue, belly or even slutty earrings that are locked? Or maybe even some tattoos? We have nipple and vaginal piercings, so these I could obviously use. But your other suggestions would require new models, and I can't make those. Whatever I do has to be based on available models.
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