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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted

 

 

It steal everything when i try it out. I had the gold claw stolen when a I lose to a bandit and had the all books and all quest items taken too. I tested the combat surrunder over 20 time with different overhaul and the basic load order for curse loot with no overhuals or any mod out side the mods need to run curse loot. Everytime the character was beaten by a humanoid they took all gold, books, quest items, armor, weapons, misc, food, potions, and poisons. 

 

 

I just tested this and neither the golden claw nor any of my books were taken

 

Are you running Defeat at the same time as the Robbery event if set to value will do that

 

 

 

I not running DA, Submit, or defeat. I remove those mod and start a clean save. I did test it running with beeing Female and Helgen Reborn but those shouldn't impact it and I try it without them and only the basic mod need to run DCL v5.5.

The only extra mod I have are texture replacement, CBBE, and then all-in-one HDT animation pussy with the the anal touch, SoS, and more nasty creatures add on.

 

I was thinking complete crafting overhaul could be a cause but i'm still getting the books and claw taken with that removed?

Do you know anything else that could cause it? 

 

Oh did you have the robbery set to 100% and combat rape turn on with humanoid creature enable? 

Posted

 

I not running DA, Submit, or defeat. I remove those mod and start a clean save. I did test it running with beeing Female and Helgen Reborn but those shouldn't impact it and I try it without them and only the basic mod need to run DCL v5.5.

The only extra mod I have are texture replacement, CBBE, and then all-in-one HDT animation pussy with the the anal touch, SoS, and more nasty creatures add on.

 

I was thinking complete crafting overhaul could be a cause but i'm still getting the books and claw taken with that removed?

Do you know anything else that could cause it? 

 

Oh did you have the robbery set to 100% and combat rape turn on with humanoid creature enable? 

 

 

Have you cleaned the save as there will still be script fragments in there. It's generally a bad idea to remove mods, both DA and Defeat can be deactivated but are probably best left in place, you can then use DCL without any problems

 

You may also want to try with a new game rather then a cleaned game

 

I also use Beeing Female (though the old v1.14) so it's unlikely to be that, but I don't have the crafting overhaul and I'd be surprised if it was that in any case. I have Robbery at 100% and humanoid on, I did set the Inn setting to 100 and switched off the others so that after the attack I was moved somewhere safe so I could check my inventory

 

Posted

 

 

I not running DA, Submit, or defeat. I remove those mod and start a clean save. I did test it running with beeing Female and Helgen Reborn but those shouldn't impact it and I try it without them and only the basic mod need to run DCL v5.5.

The only extra mod I have are texture replacement, CBBE, and then all-in-one HDT animation pussy with the the anal touch, SoS, and more nasty creatures add on.

 

I was thinking complete crafting overhaul could be a cause but i'm still getting the books and claw taken with that removed?

Do you know anything else that could cause it? 

 

Oh did you have the robbery set to 100% and combat rape turn on with humanoid creature enable? 

 

 

Have you cleaned the save as there will still be script fragments in there. It's generally a bad idea to remove mods, both DA and Defeat can be deactivated but are probably best left in place, you can then use DCL without any problems

 

You may also want to try with a new game rather then a cleaned game

 

I also use Beeing Female (though the old v1.14) so it's unlikely to be that, but I don't have the crafting overhaul and I'd be surprised if it was that in any case. I have Robbery at 100% and humanoid on, I did set the Inn setting to 100 and switched off the others so that after the attack I was moved somewhere safe so I could check my inventory

 

 

 

When i say remove and start a clean game that mean I use MO to not just turn it off but to uninstall it completely form the load order and mod list then start a complete new game so where will not be any scripts, item, or texture form that mod.

 

I had hardcore on and set simply slavery to 40% and inn to 20%. 

 

Here is the load order that I'm testing.

 

Skyrim.esm

Update.esm

Dawnguard.esm

Dragonborn.esm

Hearthfire.esm

Unofficial Skyrim Legendary Edition Patch.esm

Zaz AnimationPack.esm

ApachiiHair.esm

ApachiiHairFemale.esm

Sexlab.esm

SexlabAroused.esm

RaceCompatibility.esm

Devious Devices - Asset.esm

Devious Devices - Intregration.esm

Devious Devices - Expansion.esm

Schlongs of Skyrim - Core.esm

CreatureFramework.esm

SkyUI.esp

dD - Realistic Ragdoll Force - Realistic.esp

XPMSE.esp

FNIS.esp

RaceMenu.esp

RaceMenuPlugin.esp

RaceMenuMorphsCBBE.esp

fennecrace.esp

LykaiosRace.esp

HDT Havok Object.esp

SLA Monitor Widget.esp

SexlabNudeCreatures.esp

SexlabNudeCreaturesDG.esp

SexlabNudeCreaturesDB.esp

MoreNastyCritter.esp

Devious Deviants.esp

Schlongs of Skyrim.esp

SOS - Smurf Average Addon.esp

SOS - VectorPlexus Regular Addon.esp

SOS - Leito Addon.esp

SOS - Pubic Hair for Feamle Addon.esp

Sexlab_SOS-Strapon.esp

Anal Torch.esp

Capture Dreams.esp

CD - Female Embassy Guards.esp

Skyrim_Strap_Ons.esp  [i add the cd strap-on list to it using tes5edit]

chauruslights.esp

EstrusChaurus.esp

Devious Cursed Loot.esp

Simple Slavery.esp

Alternate Start - Live another Life.esp

Immerslave.esp

Dual Sheath Redux patch.esp

 

I'm reloading DLC at the moment and reinstalling it to see if that make a different. If any any of the listed load order would have a be the cause of the books and claw being taken please let me know.

Posted

I saw that in one of the previous versions (5.3 or 5.4, I believe), the change notes said there was a new trap that equips the Heavy Gag and Heavy Collar. Meanwhile, I've upgraded to version 5.5, but can't find this new trap in the Events tab in MCM, nor have I had any traps equip those on me.

 

Am I missing something?

Posted

Not sure what the problem was but re-downloaded and re-instilling the mod fixed it. it still take the books form helgen reborn, beeing female, and frostfall but it doesn't take the golden claw.

Posted

female body gets normal (while i got it edited by bodyslide) whenever pc get vaginal piercing equipped ..is there a bodyslide option for those piercings ??

Posted

Not sure what the problem was but re-downloaded and re-instilling the mod fixed it. it still take the books form helgen reborn, beeing female, and frostfall but it doesn't take the golden claw.

 

That's really strange. As luck would have it I just upgraded Beeing Female this evening so still had the books and scrolls in inventory.

 

I tested again and they remained in inventory after I was robbed.

 

I'm wondering if it's an MO problem as I use NMM

Posted

I saw that in one of the previous versions (5.3 or 5.4, I believe), the change notes said there was a new trap that equips the Heavy Gag and Heavy Collar. Meanwhile, I've upgraded to version 5.5, but can't find this new trap in the Events tab in MCM, nor have I had any traps equip those on me.

 

Am I missing something?

 

The last event on the left column, "Heavy harness equip chance" among Events.

It'll equip set of 3 wonderful items. :)

 

Also heavy collar and heavy harness gag drop and get equipped as normal restraints too. Weird thing - no heavy blindfold in normal form exist.

Posted

 

I saw that in one of the previous versions (5.3 or 5.4, I believe), the change notes said there was a new trap that equips the Heavy Gag and Heavy Collar. Meanwhile, I've upgraded to version 5.5, but can't find this new trap in the Events tab in MCM, nor have I had any traps equip those on me.

 

Am I missing something?

 

The last event on the left column, "Heavy harness equip chance" among Events.

It'll equip set of 3 wonderful items. :)

 

Also heavy collar and heavy harness gag drop and get equipped as normal restraints too. Weird thing - no heavy blindfold in normal form exist.

 

Ive never seen the heavy blindfold either. I have seen The Silencer and The Veil though.

Posted

 

 

I saw that in one of the previous versions (5.3 or 5.4, I believe), the change notes said there was a new trap that equips the Heavy Gag and Heavy Collar. Meanwhile, I've upgraded to version 5.5, but can't find this new trap in the Events tab in MCM, nor have I had any traps equip those on me.

 

Am I missing something?

 

The last event on the left column, "Heavy harness equip chance" among Events.

It'll equip set of 3 wonderful items. :)

 

Also heavy collar and heavy harness gag drop and get equipped as normal restraints too. Weird thing - no heavy blindfold in normal form exist.

 

Ive never seen the heavy blindfold either. I have seen The Silencer and The Veil though.

 

 

I've never seen the heavy blindfold but a couple of days ago I get a special prize (I presume it's from this mod).

A rubber miniskirt with enchantments for a destruction oriented mage. It's a pity that I'm playing an archer character atm  :(  

 

Posted

 

I saw that in one of the previous versions (5.3 or 5.4, I believe), the change notes said there was a new trap that equips the Heavy Gag and Heavy Collar. Meanwhile, I've upgraded to version 5.5, but can't find this new trap in the Events tab in MCM, nor have I had any traps equip those on me.

 

Am I missing something?

 

The last event on the left column, "Heavy harness equip chance" among Events.

It'll equip set of 3 wonderful items. :)

 

Also heavy collar and heavy harness gag drop and get equipped as normal restraints too. Weird thing - no heavy blindfold in normal form exist.

 

 

I can't believe it never crossed my mind to scroll down on the events screen, what with some of the space on the right side being unused.

 

Thanks, upping that event chance immediately ;)

 

Posted

I'm a bit confused on the shopping quest.

 

I had a follower offer to put my character in bondage equipment for a reward.  I chose the highest reward option.  The follower was from Interesting NPCs, if that matters.  I have Interesting NPCs, EFF, and the compatibility patch for the two.

 

I never did find a "temple shop", but I completed the shopping list by going to various merchants in a couple of towns.  The quest was marked as completed, however the bondage equipment was never removed, and I never got a reward.

 

My load order:

 

 

 

Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Unofficial Skyrim Legendary Edition Patch.esp
Falskaar.esm
Wyrmstooth.esp
ApachiiHairMales.esm
ApachiiHairFemales.esm
ApachiiHair.esm
SexLab.esm
SexLabAroused.esm
Manantis.esm
SMSkyrim.esp
Dragon Break.esm
ZaZAnimationPack.esm
hdtHighHeel.esm
EFFCore.esm
Devious Devices - Assets.esm
Devious Devices - Integration.esm
ClimatesOfTamriel.esm
Devious Devices - Expansion.esm
RaceCompatibility.esm
Gray Fox Cowl.esm
moonpath.esm
CreatureFramework.esm
PSQ PlayerSuccubusQuest.esm
Schlongs of Skyrim - Core.esm
dcc-soulgem-oven-000.esm
ETaC - RESOURCES.esm
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
Unofficial High Resolution Patch.esp
Cutting Room Floor.esp
FNIS.esp
FISS.esp
RaceMenu.esp
RaceMenuPlugin.esp
RaceMenuMorphsCBBE.esp
dD - Realistic Ragdoll Force - Realistic.esp
SlaveTats.esp
HDT Female Hairstyles.esp
TheEyesOfBeauty.esp
The Eyes Of Beauty - Elves Edition.esp
MoreNastyCritters.esp
SexLabNudeCreatures.esp
SexLabNudeCreaturesDG.esp
SexLabNudeCreaturesDB.esp
zarias_restraints.esp
Weapons & Armor Fixes_Remade.esp
NewmillerPiercings2.esp
NewmillerPiercings3.esp
Brevi_MoonlightTalesEssentials.esp
AMatterOfTime.esp
SLA Monitor Widget.esp
SexLabSquirtR.esp
Devious Devices For Him.esp
Apropos.esp
WM Flora Fixes.esp
SkyUI.esp
MainMenu.esp
NusbieVoices.esp
SexLab Cumshot.esp
SexLab Vanilla Voices.esp
iHUD.esp
ETaC - Complete.esp
Realistic Lighting Overhaul - Major City Interiors.esp
Complete Alchemy & Cooking Overhaul.esp
3DNPC.esp
Clothing & Clutter Fixes.esp
Complete Crafting Overhaul_Remade.esp
Immersive Jewelry.esp
Helgen Reborn.esp
Undeath.esp
Realistic Lighting Overhaul - Major City Exteriors.esp
BetterDarkBrotherhood.esp
Babette.esp
SexLab_Solutions.esp
Realistic Lighting Overhaul - Dungeons.esp
Realistic Lighting Overhaul - Dawnguard Interiors.esp
Immersive Whiterun.esp
xazPrisonOverhaul.esp
xazPrisonOverhaul - Patch.esp
Cidhna Mine Expanded.esp
Captured Dreams.esp
animal_mansion.esp
HentaiCreatures.esp
smfArena1.8.esp
SexLab_Solutions_PO_Patch.esp
SexLabSkoomaWhore.esp
quest_thebiggertheyare.esp
ETaC - Complete CRF Patch.esp
dawnguard sentries.esp
moonpath_questdata.esp
Deviously Cursed Loot.esp
0db2SECOND.esp
quest_nomercy.esp
PATCHDragon Break.esp
Hunterborn.esp
ETaC - Dragon Bridge South.esp
agentofrighteousmight.esp
Jotunheim.esp
BesEss.esp
SexLab-AmorousAdventures.esp
ETaC - Complete Moon Patch.esp
Drinking Fountains of Skyrim.esp
Devious Cidhna.esp
quest_seaofghosts.esp
ssapbwk.esp
MidasSkyrim.esp
3DNPC Don't Call Me Dragonborn.esp
CollegeDaysWinterhold.esp
Remodeled Armor - Vanilla Replacer.esp
Farmers Sell Produce - Skyrim.esp
quest_pitfighter.esp
3DNPC Alternative Locations.esp
SL99Exchanger.esp
ETaC - Complete Helgen Reborn Patch.esp
quest_andtherealmsofdaedra.esp
AngrimApprentice.esp
MilkModNEW.esp
Phenderix's Magic Evolved.esp
craftingspell - DLCversion.esp
quest_sorcery.esp
FalmerBikini.esp
Midas Magic Expanded.esp
Magic of the Magna-Ge.esp
ArtOfTheCatch.esp
Aethernautics.esp
SL99Exchanger_Patch_Immersive Jewelry.esp
0db2patch.esp
Devious Deviants.esp
TwinSoulsExpandedLevels.esp
bm_SimpleAction.esp
VioLens.esp
Magicka Sabers Unique.esp
The Eloquent Reader.esp
Weapons & Armor_TrueWeaponsLvlLists.esp
Auto Unequip Ammo.esp
P1FlyingRing.esp
UIExtensions.esp
EFFDialogue.esp
ClimatesOfTamriel-Dawnguard-Patch.esp
ClimatesOfTamriel-Dragonborn-Patch.esp
mintylightningmod.esp
MintyLightningMod_COT_Patch.esp
Realistic Lighting Overhaul - Minor Cities and Town Interiors.esp
Realistic Lighting Overhaul - Weathers.esp
TrueStorms.esp
TrueStorms-ClimatesOfTamriel.esp
Supreme Storms - Cot Version.esp
TrueStorms-SupremeStorms-CoT.esp
iNeed.esp
SuccubusRaceLite.esp
EstrusChaurus.esp
KS Hairdo's.esp
3DNPC - Winterhold Mods Patch.esp
SteelPlateBikini.esp
Plasma Blades.esp
BandedIronBikini.esp
DragonBoneBikini.esp
NewmillerHighHeelsBlck.esp
HDT Piercingsets.esp
Apocalypse - The Spell Package.esp
Apocalypse - More Apocalypse.esp
Apocalypse - Dragonborn Staff Crafting.esp
quest_pitfighter_dlc01.esp
Better Vampires.esp
CalienteVanillaArmorTweaks.esp
HN66_NAILS4ALL.esp
HN66_NAILS4ALL_GauntletSupport1.esp
PuppetMaster.esp
Schlongs of Skyrim.esp
SOS - Smurf Average Addon.esp
SOS - VectorPlexus Muscular Addon.esp
SOS - VectorPlexus Regular Addon.esp
SOS - Pubic Hair for Females Addon.esp
XPMSE.esp
SOSRaceMenu.esp
iNeed - Dangerous Diseases.esp
Minou Aradia Bikini CBBE TBBP.esp
Minou Layer Bikini CBBE TBBP.esp
Remodeled Armor - Vanilla Replacer - Dawnguard.esp
Remodeled Armor - Vanilla Replacer - Dragonborn.esp
Red Sonja Armor.esp
SteelBikini.esp
Wolfbikini.esp
Shoo_SummonBlacksmith.esp
BladesBikini.esp
NewmDaedricBikTA.esp
newmillerChBikini.esp
Daedric Chainmail CBBE - Light Armor Set.esp
ETaC - Winter Patch.esp
SerialStrip.esp
SerialStripper.esp
MilkModNEW HF.esp
MilkModNEW ZaZ.esp
3DNPCEFF.esp
Hunterborn_CACO_Patch.esp
Chesko_WearableLantern.esp
Hunterborn_WearableLantern-Patch.esp
Immersive Jewelry CACO Patch.esp
CACO_ETaC_Patch.esp
CACO_Wyrmstooth_Patch.esp
CACO_GrayCowl_Patch.esp
CACO_UniqueBooze_Patch.esp
CACO_USLEEP_Patch.esp
CACO - iNeed - MoonlightTales.esp
CACO - Undeath patch.esp
CACO - ArtOfTheCatch Patch.esp
Alternate Start - Live Another Life.esp
ETaC - Complete AS-LAL Patch.esp

 

Posted

I am playing through the "Leon" quest and have a problem after the guard equips bra and chastity belt when i go to get the armbinder. I CTD when i try to save after that happens or when i try to go back into the party room. My log is full of Zadhiderscript messages. Anyone know what i need to do to fix it? 

Papyrus.0.log

Posted

Hello Kimy,

I have a suggestion: devious jewelry

The reason is simple, the amount of slots for devious devices (and their effects) are limited. Thus the jewelry might be a nice method to add extra funny effects.

I have a few suggestions in the spoiler. But the main idea is having fun with devious jewelry that have new devious effects.

 


How they could work:

  • The jewelry could be circlets, necklaces and rings.
  • They are annoying already as the occupy the slot for a useful item.
  • They can have additional devious side effects.
  • They are not considered bondage items (thus do not trigger being bound events).
  • They do not require keys to unlock, but either time or some sort of quest.

Possible unlock quests:

  • Ask three guards of the same hold to spank you. Do this in 3 to 7 holds (to unlock the necklace)
  • Ask an innkeeper if they wish you to dance in their bar (only in the evening). Do this in 3 to 10 different bars in Skyrim (to unlock the showgirl circlet).
  • Lick the feet of 3 to 10 different Orcs.
  • (edit) While wearing jewelry that disables masturbation (or at least disables to orgasm) while suffering from the wandering-hands effects. The player will have to ask multiple jarl's if they allow the player to masturbate (in front of them) to get free from the cursed jewelry.

Additional devious effects:

  • Every 12 hours the player does not had sex, they loose 10 carry weight up to 100 max per item. With three possible jewelry, that results in the lost of 300 carry points after 5 days.
  • Another option could be that devious jewelry have their own bondage dialogue. If you require different guards to spank you, regular NPC's might decide to spank you too. And the same goes for dancing naked or licking feet. These events will of course not be adding to the release threshold.
  • Or these jewelry could increase arousal and increase the chance of a wandering-hands effect. While more devious jewelry means a stronger effect.

 

 

 

Posted

Hey ho, I found a problem with the original post: The requirements list DDi 2.9.2+ as a requirement, but CL 5.5 requires the 3.0.1beta according to http://www.loverslab.com/topic/33986-deviously-cursed-loot-v55-2016-04-30/page-464?do=findComment&comment=1542192.

 

I was wondering why Cursed Loot wasn't working properly because every requirement was at their respective version number, but that changelog post obviously explains why I had problems.

Posted

Hey ho, I found a problem with the original post: The requirements list DDi 2.9.2+ as a requirement, but CL 5.5 requires the 3.0.1beta according to http://www.loverslab.com/topic/33986-deviously-cursed-loot-v55-2016-04-30/.

 

I was wondering why Cursed Loot wasn't working properly because every requirement was at their respective version number, but that changelog post obviously explains why I had problems.

 

Wait.  WHAT??

 

I think I missed that too.

Posted

I am playing through the "Leon" quest and have a problem after the guard equips bra and chastity belt when i go to get the armbinder. I CTD when i try to save after that happens or when i try to go back into the party room. My log is full of Zadhiderscript messages. Anyone know what i need to do to fix it? 

 

Just guessing here.  I think the first error listed is the mod that is causing the problem.  The MariaBuilderScript.  Maybe it's Maria Eden or Maria Eden Slavery?

Posted

Bug report v5.5 concerning Tentacle Parasite Speech Debuff:

When wearing the Tentacle Parasite, the PC gets better prices, not worse prices.

 

To narrow the bug down, I started a new game with only Cursed Loot, its prerequisites and Alternate Start, disabled "Horny Buffs" and "Device Buffs" in Cursed Loot's MCM, and noted down the prices in a merchant window. I compared 4 conditions: Wearing clothes, being naked, wearing a random dd device, and wearing the Parasite armor. The first three conditions had equal prices. The fourth condition allowed me to sell my stuff for twice the normal amount and buy new stuff for a third of the normal amount. I guess you simply mixed up a number/sign somewhere?

 

Thanks very much for your awesome mod!

Posted

...

 

I've never seen the heavy blindfold but a couple of days ago I get a special prize (I presume it's from this mod).

A rubber miniskirt with enchantments for a destruction oriented mage. It's a pity that I'm playing an archer character atm  :(  

 

Actually you can buy a version of that skirt with enchantments for an archer by visiting the Dollmaker and asking her what she has for sale (other than her daughter).

Posted

Hi Kimy.  I really like this mod, but I really wish there were a way to add custom items to it.

 

Sadly, the code for randomly choosing an item is just a bunch of if-statements, with every item hard-coded in.  The only way to add a new item is to modify your scripts, which would be overwritten every time you update.

Have you considered adding all of the items to a list, and then randomly drawing from that list?  Not only would that make it easier for you or other modders to add more items, but it would also clean your code up tremendously; all of those copy/pasted if-statements would disappear!

I've already made an example of what that would look like, since I'm shit at describing these things.

 

Scriptname JBT_SurpriseEquipQuestScript extends Quest  

	FormList Property JBT_SurpriseItemList auto
	Float Property totalWeight = 0.0 auto Hidden
	
	Float Property surpriseChance auto		;Probability that a given container will be trapped.
	Float Property surpriseChanceDefault = 0.02 auto
	
	ObjectReference openContainer = None
	
	;PapyrusUtil key names
	String Property itemWeight = "JBT_surpriseItemWeight" autoreadonly Hidden
	String Property defaultItemWeight = "JBT_surpriseItemDefaultWeight" autoreadonly Hidden


	;Events
	
	Event OnInit()
	
		;Set default values
		surpriseChance = surpriseChanceDefault
		
		;Register for container close event
		RegisterForMenu("ContainerMenu")
		
		;Register for the OnRegisterItem event.
		RegisterForModEvent("JBT_SurpriseEquipRegister", "OnRegisterItem")
		
		Debug.Trace("JBT Surprise Equip initialized")
	EndEvent
	
	Event OnRegisterItem(Form akItem, Float defaultWeight)
		RegisterItem(akItem, defaultWeight)
	EndEvent
	
	Event OnMenuOpen(String menuName)

		if (menuName == "ContainerMenu")
			;Get the opened container
			openContainer = Game.GetCurrentCrosshairRef()
		endif
	
	EndEvent
	
	Event OnMenuClose(String menuName)
		
		;Clear the current open container, but keep a copy of it for this function
		ObjectReference containerOpened = openContainer
		openContainer = None
		
		;Don't go on if this wasn't a container.
		if (menuName != "ContainerMenu")
			return
		endif
		
		;Only go on if we pass the dice roll
		Float dice = Utility.RandomFloat(0.0, 1.0)
		if (dice > surpriseChance)
			return
		endif
		
		Debug.Trace("Dice roll passed.  Equipping surprise item!")
		
		;Equip a random item
		EquipRandomItem(Game.GetPlayer())
		
	EndEvent
	
	
	;Functions
	
	Function RegisterItem(Form akItem, Float defaultWeight)
		;Registers the given item to the random list.
		
		;Don't go on if already registered.
		if (JBT_SurpriseItemList.HasForm(akItem))
			return
		endif
		
		;Add it to the list
		JBT_SurpriseItemList.AddForm(akItem)
		
		StorageUtil.SetFloatValue(akItem, defaultItemWeight, defaultWeight)
		StorageUtil.SetFloatValue(akItem, itemWeight, defaultWeight)
		
		totalWeight += defaultWeight
		
		Debug.Notification("Registered item " + akItem.GetFormID())
		Debug.Trace("Registered item " + akItem.GetFormID())
		
	EndFunction
	
	Function UnregisterItem(Form akItem)
		;Unregisters the given item
		
		;Don't go on if no already registered.
		if (!JBT_SurpriseItemList.HasForm(akItem))
			return
		endif
		
		;Remove it from the list
		JBT_SurpriseItemList.RemoveAddedForm(akItem)
		
		;Remove the weight information
		totalWeight -= StorageUtil.GetFloatValue(akItem, itemWeight)
		StorageUtil.UnsetFloatValue(akItem, itemWeight)
		StorageUtil.UnsetFloatValue(akItem, defaultItemWeight)
	EndFunction
	
	Float Function GetItemWeight(Form akItem)
		;Returns the weight of the given item, or -1 if it hasn't been registered.
		
		return StorageUtil.GetFloatValue(akItem, itemWeight, -1.0)
	
	EndFunction
	
	Float Function GetDefaultItemWeight(Form akItem)
		;Returns the default weight of the given item, or -1 if it hasn't been registered
	
		return StorageUtil.GetFloatValue(akItem, defaultItemWeight, -1.0)
	
	EndFunction
	
	Function SetItemWeight(Form akItem, Float weight)
		;Changes the weight of an already-registered item
		
		;Don't go on if the item isn't registered.
		if (!JBT_SurpriseItemList.HasForm(akItem))
			return
		endif
		
		;Update the total weight
		totalWeight += weight - StorageUtil.GetFloatValue(akItem, itemWeight)
		
		;Change the item's weight
		StorageUtil.SetFloatValue(akItem, itemWeight, weight)
	EndFunction
	
	Function EquipRandomItem(Actor akVictim)
		;Equips a random item from the list to the victim.
		
		;Draw a random item from the pool
		Form item = GetRandomItem()
		Debug.Trace("Selected item " + item.GetName())
		
		;Add the item if it hasnt' already been added
		if (akVictim.GetItemCount(item) == 0)
			akVictim.AddItem(item, 1, true)
		endif
		
		;Equip it.
		akVictim.EquipItemEx(item, 0)
		
	EndFunction
	
	Form Function GetRandomItem()
		;Returns a random item, taking weights into account.
	
		;Generate a random value between 0 and the total weight
		Float val = Utility.RandomFloat(0, totalWeight)
		
		;See which item it corresponds to
		int i = 0
		Float runningWeight = 0
		While (i < JBT_SurpriseItemList.GetSize())
		
			;Get the Form
			Form item = JBT_SurpriseItemList.GetAt(i)
		
			;Update the running weight
			runningWeight += StorageUtil.GetFloatValue(item, itemWeight)
			
			;Return this item if val is less than the running weight
			if (val <= runningWeight)
				return item
			endif
			
			;Move on.
			i += 1
		EndWhile
		
		;If we get this far, it's an error.
		return None
	EndFunction

Then other modders could add their own items by invoking the OnRegisterItem event, without even needing to create a dependency to CursedLoot.

My example only supports one category of items, but a similar pattern can be used for each category.  I'm sure you get the idea.

 

This method also takes care of the MCM sliders for each item, so you won't need to re-write the same MCM code every time you add an item.
 

Scriptname JBT_SurpriseEquipMCM extends SKI_ConfigBase  

	JBT_SurpriseEquipQuestScript Property surpriseEquip auto
	FormList Property JBT_SurpriseEquipItemList auto
	
	;PapyrusUtil keys
	String Property itemWeightSliders = "JBT_SURPRISE_EQUIP_ITEM_WEIGHT_SLIDER_LIST" auto
	
	;Events
	
	Event OnPageReset(string page)
		
		;Suprirse chance slider
		AddSliderOptionST("OPTION_SURPRISE_CHANCE", "Surprise Chance", surpriseEquip.surpriseChance, "{2}")
	
		;Build a weight slider for every item added
		BuildItemWeightSliders()
	EndEvent 
	
	Event OnOptionSliderOpen(int sliderNum)
	
		;Get the item that corresponds with this slider number, and its weight
		Form item = SliderNumToForm(sliderNum)
		Float weight = surpriseEquip.GetItemWeight(item)
		Float defaultWeight = surpriseEquip.GetDefaultItemWeight(item)
		
		SetSliderDialogStartValue(weight)
		SetSliderDialogDefaultValue(defaultWeight)
		SetSliderDialogRange(0, 100)
		SetSliderDialogInterval(1)
	
	EndEvent
	
	Event OnOptionSliderAccept(int sliderNum, float value)
	
		;Update the value and the slider
		Form item = SliderNumToForm(sliderNum)
		
		surpriseEquip.SetItemWeight(item, value)
		SetSliderOptionValue(sliderNum, value, "{2}")
	EndEvent
	
	
	;States
	
	State OPTION_SURPRISE_CHANCE
	
		Event OnSliderOpenST()
		
			SetSliderDialogStartValue(surpriseEquip.surpriseChance)
			SetSliderDialogDefaultValue(surpriseEquip.surpriseChanceDefault)
			SetSliderDialogRange(0.0, 1.0)
			SetSliderDialogInterval(0.01)
			
		EndEvent
		
		Event OnSliderAcceptST(float value)
			
			surpriseEquip.surpriseChance = value
			SetSliderOptionValueST(value, "{2}")

		EndEvent
		
	EndState
	
	
	;Misc functions
	
	Function BuildItemWeightSliders()
	
		;Clear the handler list
		StorageUtil.IntListClear(None, itemWeightSliders)
	
		;Loop through every item in the item list
		int len = JBT_SurpriseEquipItemList.GetSize()
		int i = 0
		
		While (i < len)
			
			;Get the form
			Form item = JBT_SurpriseEquipItemList.GetAt(i)
			
			;Create the slider
			String name = item.GetName()
			Float weight = StorageUtil.GetFloatValue(item, surpriseEquip.itemWeight)
			
			int sliderHandle = AddSliderOption(name, weight, "{2}")
			
			;Store the handle in the list.
			StorageUtil.IntListAdd(None, itemWeightSliders, sliderHandle)
			
			;Increment
			i += 1
		EndWhile
	
	EndFunction
	
	Form Function SliderNumToForm(int sliderNum)
		;Returns the item associated with the given slider num

		int i = 0
		int len = JBT_SurpriseEquipItemList.GetSize()
		
		While (i < len)
			
			if (sliderNum == StorageUtil.IntListGet(None, itemWeightSliders, i))
			
				return JBT_SurpriseEquipItemList.GetAt(i)
			
			EndIf
			
			;Increment
			i += 1
		EndWhile
		
	EndFunction

Please consider implementing something like this!  It would make your mod an even better contribution to the community than it already is!

Posted

Hello Kimy,

 

I have a suggestion: devious jewelry

 

The reason is simple, the amount of slots for devious devices (and their effects) are limited. Thus the jewelry might be a nice method to add extra funny effects.

 

I have a few suggestions in the spoiler. But the main idea is having fun with devious jewelry that have new devious effects.

 

 

How they could work:

  • The jewelry could be circlets, necklaces and rings.
  • They are annoying already as the occupy the slot for a useful item.
  • They can have additional devious side effects.
  • They are not considered bondage items (thus do not trigger being bound events).
  • They do not require keys to unlock, but either time or some sort of quest.

Possible unlock quests:

  • Ask three guards of the same hold to spank you. Do this in 3 to 7 holds (to unlock the necklace)
  • Ask an innkeeper if they wish you to dance in their bar (only in the evening). Do this in 3 to 10 different bars in Skyrim (to unlock the showgirl circlet).
  • Lick the feet of 3 to 10 different Orcs.
  • (edit) While wearing jewelry that disables masturbation (or at least disables to orgasm) while suffering from the wandering-hands effects. The player will have to ask multiple jarl's if they allow the player to masturbate (in front of them) to get free from the cursed jewelry.

Additional devious effects:

  • Every 12 hours the player does not had sex, they loose 10 carry weight up to 100 max per item. With three possible jewelry, that results in the lost of 300 carry points after 5 days.
  • Another option could be that devious jewelry have their own bondage dialogue. If you require different guards to spank you, regular NPC's might decide to spank you too. And the same goes for dancing naked or licking feet. These events will of course not be adding to the release threshold.
  • Or these jewelry could increase arousal and increase the chance of a wandering-hands effect. While more devious jewelry means a stronger effect.

 

 

 

It's not that I don't like the idea, but jewelry doesn't exactly make for believable bondage. There is just no way that e.g. a circlet could lock on your head in a way that you couldn't just...lift it off. I know, I know. "It's Magic!" has so far solved these issues quite nicely in RPGs, but DD got a healthy amount of eyeball-rolling for inventing modern-looking restraints in Skryim (when there is in fact no technological reason why they couldn't have), so guess what people would say when I'd try to tell them that "Something!" is preventing them from just lifting a circlet off their heads. ;)

 

Posted

 

Hello Kimy,

 

I have a suggestion: devious jewelry

 

The reason is simple, the amount of slots for devious devices (and their effects) are limited. Thus the jewelry might be a nice method to add extra funny effects.

 

I have a few suggestions in the spoiler. But the main idea is having fun with devious jewelry that have new devious effects.

 

 

How they could work:

  • The jewelry could be circlets, necklaces and rings.
  • They are annoying already as the occupy the slot for a useful item.
  • They can have additional devious side effects.
  • They are not considered bondage items (thus do not trigger being bound events).
  • They do not require keys to unlock, but either time or some sort of quest.

Possible unlock quests:

  • Ask three guards of the same hold to spank you. Do this in 3 to 7 holds (to unlock the necklace)
  • Ask an innkeeper if they wish you to dance in their bar (only in the evening). Do this in 3 to 10 different bars in Skyrim (to unlock the showgirl circlet).
  • Lick the feet of 3 to 10 different Orcs.
  • (edit) While wearing jewelry that disables masturbation (or at least disables to orgasm) while suffering from the wandering-hands effects. The player will have to ask multiple jarl's if they allow the player to masturbate (in front of them) to get free from the cursed jewelry.

Additional devious effects:

  • Every 12 hours the player does not had sex, they loose 10 carry weight up to 100 max per item. With three possible jewelry, that results in the lost of 300 carry points after 5 days.
  • Another option could be that devious jewelry have their own bondage dialogue. If you require different guards to spank you, regular NPC's might decide to spank you too. And the same goes for dancing naked or licking feet. These events will of course not be adding to the release threshold.
  • Or these jewelry could increase arousal and increase the chance of a wandering-hands effect. While more devious jewelry means a stronger effect.

 

 

 

It's not that I don't like the idea, but jewelry doesn't exactly make for believable bondage. There is just no way that e.g. a circlet could lock on your head in a way that you couldn't just...lift it off. I know, I know. "It's Magic!" has so far solved these issues quite nicely in RPGs, but DD got a healthy amount of eyeball-rolling for inventing modern-looking restraints in Skryim (when there is in fact no technological reason why they couldn't have), so guess what people would say when I'd try to tell them that "Something!" is preventing them from just lifting a circlet off their heads. ;)

 

 

 

In that case, I have a few suggestions for devious arm cuffs, leg cuffs and piercings.... :P, or a few suggestions for some devious curses (without any items involved) that do not require keys to be removed be requires the player to perform certain (slightly devious) tasks.

  • Arm-cuffs could have a burden-curse when you do not have sex while the player requires spanking to get free.
  • Leg-cuffs could have the burden-curse as well, while the player is to strip and dance in bars in the evening to get free.
  • And a clit-piercing that prevents (orgasms from) masturbation while arousal increases faster, resulting in the wandering-hand event to occur often. To get free, the player has to ask multiple jarl's for permission to masturbate.
  • ... or just create a few curses that some deity thought would be funny to cast around.

This way multiple special effects could occur at the same time.

(like the funny strip-collar effect together with the naughty-arm-cuffs effect)

Posted

 

 

Hello Kimy,

 

I have a suggestion: devious jewelry

 

The reason is simple, the amount of slots for devious devices (and their effects) are limited. Thus the jewelry might be a nice method to add extra funny effects.

 

I have a few suggestions in the spoiler. But the main idea is having fun with devious jewelry that have new devious effects.

 

 

How they could work:

  • The jewelry could be circlets, necklaces and rings.
  • They are annoying already as the occupy the slot for a useful item.
  • They can have additional devious side effects.
  • They are not considered bondage items (thus do not trigger being bound events).
  • They do not require keys to unlock, but either time or some sort of quest.
Possible unlock quests:
  • Ask three guards of the same hold to spank you. Do this in 3 to 7 holds (to unlock the necklace)
  • Ask an innkeeper if they wish you to dance in their bar (only in the evening). Do this in 3 to 10 different bars in Skyrim (to unlock the showgirl circlet).
  • Lick the feet of 3 to 10 different Orcs.
  • (edit) While wearing jewelry that disables masturbation (or at least disables to orgasm) while suffering from the wandering-hands effects. The player will have to ask multiple jarl's if they allow the player to masturbate (in front of them) to get free from the cursed jewelry.
Additional devious effects:
  • Every 12 hours the player does not had sex, they loose 10 carry weight up to 100 max per item. With three possible jewelry, that results in the lost of 300 carry points after 5 days.
  • Another option could be that devious jewelry have their own bondage dialogue. If you require different guards to spank you, regular NPC's might decide to spank you too. And the same goes for dancing naked or licking feet. These events will of course not be adding to the release threshold.
  • Or these jewelry could increase arousal and increase the chance of a wandering-hands effect. While more devious jewelry means a stronger effect.

 

 

It's not that I don't like the idea, but jewelry doesn't exactly make for believable bondage. There is just no way that e.g. a circlet could lock on your head in a way that you couldn't just...lift it off. I know, I know. "It's Magic!" has so far solved these issues quite nicely in RPGs, but DD got a healthy amount of eyeball-rolling for inventing modern-looking restraints in Skryim (when there is in fact no technological reason why they couldn't have), so guess what people would say when I'd try to tell them that "Something!" is preventing them from just lifting a circlet off their heads. ;)

 

 

In that case, I have a few suggestions for devious arm cuffs, leg cuffs and piercings.... :P, or a few suggestions for some devious curses (without any items involved) that do not require keys to be removed be requires the player to perform certain (slightly devious) tasks.

  • Arm-cuffs could have a burden-curse when you do not have sex while the player requires spanking to get free.
  • Leg-cuffs could have the burden-curse as well, while the player is to strip and dance in bars in the evening to get free.
  • And a clit-piercing that prevents (orgasms from) masturbation while arousal increases faster, resulting in the wandering-hand event to occur often. To get free, the player has to ask multiple jarl's for permission to masturbate.
  • ... or just create a few curses that some deity thought would be funny to cast around.
This way multiple special effects could occur at the same time.

(like the funny strip-collar effect together with the naughty-arm-cuffs effect)

 

what about other piercings? eg. tongue, belly or even slutty earrings that are locked? Or maybe even some tattoos?

Posted

 

 

 

Hello Kimy,

 

I have a suggestion: devious jewelry

 

The reason is simple, the amount of slots for devious devices (and their effects) are limited. Thus the jewelry might be a nice method to add extra funny effects.

 

I have a few suggestions in the spoiler. But the main idea is having fun with devious jewelry that have new devious effects.

 

 

How they could work:

  • The jewelry could be circlets, necklaces and rings.
  • They are annoying already as the occupy the slot for a useful item.
  • They can have additional devious side effects.
  • They are not considered bondage items (thus do not trigger being bound events).
  • They do not require keys to unlock, but either time or some sort of quest.
Possible unlock quests:
  • Ask three guards of the same hold to spank you. Do this in 3 to 7 holds (to unlock the necklace)
  • Ask an innkeeper if they wish you to dance in their bar (only in the evening). Do this in 3 to 10 different bars in Skyrim (to unlock the showgirl circlet).
  • Lick the feet of 3 to 10 different Orcs.
  • (edit) While wearing jewelry that disables masturbation (or at least disables to orgasm) while suffering from the wandering-hands effects. The player will have to ask multiple jarl's if they allow the player to masturbate (in front of them) to get free from the cursed jewelry.
Additional devious effects:
  • Every 12 hours the player does not had sex, they loose 10 carry weight up to 100 max per item. With three possible jewelry, that results in the lost of 300 carry points after 5 days.
  • Another option could be that devious jewelry have their own bondage dialogue. If you require different guards to spank you, regular NPC's might decide to spank you too. And the same goes for dancing naked or licking feet. These events will of course not be adding to the release threshold.
  • Or these jewelry could increase arousal and increase the chance of a wandering-hands effect. While more devious jewelry means a stronger effect.

 

 

It's not that I don't like the idea, but jewelry doesn't exactly make for believable bondage. There is just no way that e.g. a circlet could lock on your head in a way that you couldn't just...lift it off. I know, I know. "It's Magic!" has so far solved these issues quite nicely in RPGs, but DD got a healthy amount of eyeball-rolling for inventing modern-looking restraints in Skryim (when there is in fact no technological reason why they couldn't have), so guess what people would say when I'd try to tell them that "Something!" is preventing them from just lifting a circlet off their heads. ;)

 

 

In that case, I have a few suggestions for devious arm cuffs, leg cuffs and piercings.... :P, or a few suggestions for some devious curses (without any items involved) that do not require keys to be removed be requires the player to perform certain (slightly devious) tasks.

  • Arm-cuffs could have a burden-curse when you do not have sex while the player requires spanking to get free.
  • Leg-cuffs could have the burden-curse as well, while the player is to strip and dance in bars in the evening to get free.
  • And a clit-piercing that prevents (orgasms from) masturbation while arousal increases faster, resulting in the wandering-hand event to occur often. To get free, the player has to ask multiple jarl's for permission to masturbate.
  • ... or just create a few curses that some deity thought would be funny to cast around.
This way multiple special effects could occur at the same time.

(like the funny strip-collar effect together with the naughty-arm-cuffs effect)

 

what about other piercings? eg. tongue, belly or even slutty earrings that are locked? Or maybe even some tattoos?

 

 

We have nipple and vaginal piercings, so these I could obviously use. But your other suggestions would require new models, and I can't make those. Whatever I do has to be based on available models.

 

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