LHM Posted October 29, 2014 Posted October 29, 2014 Kimy, I found two things in the MCM menu, they don't really affect the game play, but maybe you could fix them in future: 1st: The "Slave Collar weight" slider seems to work, but when you change tabs, it always return to 25%. It happens only in the main interface though, if you click on the slider, the pop up box shows the value correctly. 2nd: Some of the descriptions in the Special Events tab are wrong. Just details, but anyway... Thank you again for the mod.
Slorm Posted October 29, 2014 Posted October 29, 2014 Kimy, I found two things in the MCM menu, they don't really affect the game play, but maybe you could fix them in future: 1st: The "Slave Collar weight" slider seems to work, but when you change tabs, it always return to 25%. It happens only in the main interface though, if you click on the slider, the pop up box shows the value correctly. 2nd: Some of the descriptions in the Special Events tab are wrong. Just details, but anyway... Thank you again for the mod. Can't say I noticed the slider issue but I did notice the descriptions were out initially as I'd just overwrote an earlier version with a later version. It seemed to correct itself after a few minutes and changing menus
LHM Posted October 29, 2014 Posted October 29, 2014 Kimy, I found two things in the MCM menu, they don't really affect the game play, but maybe you could fix them in future: 1st: The "Slave Collar weight" slider seems to work, but when you change tabs, it always return to 25%. It happens only in the main interface though, if you click on the slider, the pop up box shows the value correctly. 2nd: Some of the descriptions in the Special Events tab are wrong. Just details, but anyway... Thank you again for the mod. Can't say I noticed the slider issue but I did notice the descriptions were out initially as I'd just overwrote an earlier version with a later version. It seemed to correct itself after a few minutes and changing menus Oh, maybe that's the case then... I played for a while after updating and checked again, was still wrong, but who knows. I will try to play more and see what happens, thank you.
Slorm Posted October 29, 2014 Posted October 29, 2014 Oh, maybe that's the case then... I played for a while after updating and checked again, was still wrong, but who knows. I will try to play more and see what happens, thank you. I'll double check on a new game just to make sure it works properly EDIT: Started a new game and descriptions are fine. set slave collar weight to 10 and it displayed correctly. Exited menu went back in and all correct. Try a new game just to make sure your installation is okay
Kimy Posted October 29, 2014 Author Posted October 29, 2014 Yes, if you overwrite an older version with a 2.x one, it might be that the sliders are a tad off at first. I rearranged the MCM quite a bit between 1.x and 2.0.
LHM Posted October 29, 2014 Posted October 29, 2014 Thanks a lot for checking guys, if it works well in a new game, then its fine! Sorry for the false positive.
ntblood Posted October 29, 2014 Posted October 29, 2014 The first time I checked estrus in CL's mcm I could enable it in CL's mcm. But I re-installed CL after an update and even after cleaning my saved game I can't enable estrus to stay check marked in CL even though it says that it's found estrus. I don't know why this is happening.I tried setstage SKI_ConfigManagerInstance 1 but same issue.
kurotatsu Posted October 29, 2014 Posted October 29, 2014 Great update! Couple of small bugs I've noticed: 1. Slave collar punishes for wearing strap-on, maybe they should be added to allowed list. 2. When Captured Dreams custom chastity bra was worn, triggering event caused PC to wear high security leg cuffs and then to remain stuck indefinitely, I suspect it was due to high security chastity bra trying to be equipped over CD one. I look forward to development of this awesome mod, thank you for all your hard work! Hm, I have never looked at any strap-on mods. The collar would trigger on them only if their creator marked them as clothing or armour. Which would be an odd thing to do, since they are neither. Is that one from SOS or the Calyps one? I believe it's Calyps one. I have checked option in Sexlab to use strapons automatically. As soon as scene starts - strapon is equipped and collar emits shock. If spam Space fast enough - scene can be ended fast, causing strapon being removed and avoiding death by collar
Kimy Posted October 29, 2014 Author Posted October 29, 2014 Great update! Couple of small bugs I've noticed: 1. Slave collar punishes for wearing strap-on, maybe they should be added to allowed list. 2. When Captured Dreams custom chastity bra was worn, triggering event caused PC to wear high security leg cuffs and then to remain stuck indefinitely, I suspect it was due to high security chastity bra trying to be equipped over CD one. I look forward to development of this awesome mod, thank you for all your hard work! Hm, I have never looked at any strap-on mods. The collar would trigger on them only if their creator marked them as clothing or armour. Which would be an odd thing to do, since they are neither. Is that one from SOS or the Calyps one? I believe it's Calyps one. I have checked option in Sexlab to use strapons automatically. As soon as scene starts - strapon is equipped and collar emits shock. If spam Space fast enough - scene can be ended fast, causing strapon being removed and avoiding death by collar I checked that mod and yes, it seems Calyps marked the strap-on as jewelry. That would indeed trigger the punishment.
Kimy Posted October 29, 2014 Author Posted October 29, 2014 Version 2.3- Added: MCM toggle to prevent explosive traps from blowing your gear to the four corners of Skyrim.- Added: Options to allow wearing jewelry without getting punished when wearing a slave or cursed collar.- Fixed: Prevented invalid parameters being passed to a function and causing DDI error messages.- Fixed: Removed some deprecated code that could cause an unwanted dependency on Captured Dreams. We still want optional mods to remain optional.- Fixed: Dead NPCs are no longer being selected to take advantage of you when wearing a slave/cursed collar.
MachineEater Posted October 29, 2014 Posted October 29, 2014 one thing i'd like to ask is will the collar activate fol he rubber catsuit and gasmask from the trapped in rubber mod since it works like dd items in that you cant remove them and would result in the collar killing you.
MissMata Posted October 30, 2014 Posted October 30, 2014 (edited) I have an issue with version 2.2 and 2.3, they don't show up in MCM. Any idea why this would be happening? Edited October 30, 2014 by MissMata
Kimy Posted October 30, 2014 Author Posted October 30, 2014 I have an issue with version 2.2 and 2.3, they don't show up in MCM. Any idea why this would be happening? It's quite likely that you have too many mod with MCM menus installed. They tend not to show up if you have more than around 35 of them.
MissMata Posted October 30, 2014 Posted October 30, 2014 I have an issue with version 2.2 and 2.3, they don't show up in MCM. Any idea why this would be happening? It's quite likely that you have too many mod with MCM menus installed. They tend not to show up if you have more than around 35 of them. ah, ok. thanks for the help
ntblood Posted October 30, 2014 Posted October 30, 2014 MissMata, try entering console ~ command setstage SKI_ConfigManagerInstance 1 to refresh your mcm list. It might appear then. My issue still: The first time I checked estrus in CL's mcm I could enable it in CL's mcm. But I re-installed CL after an update and even after cleaning my saved game I can't enable estrus to stay check marked in CL even though it says that it's found estrus. I don't know why this is happening.I tried setstage SKI_ConfigManagerInstance 1 but same issue.
Kimy Posted October 30, 2014 Author Posted October 30, 2014 MissMata, try entering console ~ command setstage SKI_ConfigManagerInstance 1 to refresh your mcm list. It might appear then. My issue still: The first time I checked estrus in CL's mcm I could enable it in CL's mcm. But I re-installed CL after an update and even after cleaning my saved game I can't enable estrus to stay check marked in CL even though it says that it's found estrus. I don't know why this is happening. I tried setstage SKI_ConfigManagerInstance 1 but same issue. That shouldn't happen. Did you use of these automatic save game cleaners to do that?
Tregarin Posted October 30, 2014 Posted October 30, 2014 Version 2.3 - Added: MCM toggle to prevent explosive traps from blowing your gear to the four corners of Skyrim. Oh, thank goodness... now I don't have to search all over for errant boots... (which I found on top of the inn down in Winterhold, by the way... sorry to disappoint any Horkers out there who wanted some size 2 boots...) - Fixed: Dead NPCs are no longer being selected to take advantage of you when wearing a slave/cursed collar. Come now... you just know there are some people out there who want you to make that an option...
notmenotyou Posted October 30, 2014 Posted October 30, 2014 I got the same problem with Estrus for Skyrim, CL finds the Estrus thing, I can toggle the checkbox but the menu doesn't remember the tick, and removes it. I also can't set the chance of an Estrus Event in the other menu. This happens on my old savegame, as well as a newly created one.
cleversheep Posted October 30, 2014 Posted October 30, 2014 - Fixed: Dead NPCs are no longer being selected to take advantage of you when wearing a slave/cursed collar. Come now... you just know there are some people out there who want you to make that an option... You say that, but after the third time you're raped by an armour mannequin it gets a little old...
shadow866 Posted October 30, 2014 Posted October 30, 2014 Nice updates. So far everything works good on a new save. Just one tiny thing that i noticed that doesnt make a difference whatsoever In your folder structure under textures you named a folder Actor instead of the original skyrim folder Actors. But i dont think it matters at all as long as everything works. Keep up the good work. Very nice updates.
Princessity Posted October 30, 2014 Posted October 30, 2014 Hihihi the last part of the cursed quest was the evilest, most frustrating thing ever! I loved it! <3 I iked the rest of the quest too ^^ It was fun running all around skyrim while becoming gradually more handicapped and wondering how many chests are left XD Alsoooo I love the black metal stuffs! It's so shiny and black and pretty and shineeeeeeh! I just wish you didn't restrict MCM settings while player is wearing things. I didn't know what I was getting into and turned some annoying settings on before being collared and then I couldn't turn them off ._. After having to give footsie to like every fisherman in Skyrim my character accidentally bumped into she wishes I could revert those settings too!
zupra Posted October 30, 2014 Posted October 30, 2014 Just updated from 1,6. Wow lot of new stuff. Awesome work.
gheavy Posted October 30, 2014 Posted October 30, 2014 Help i can t seem to understand why its not working: i have to equip the cursed plugs and the piercing Then i try to equip the belt but it says i didnt equip everything and also CTD often. i Attached my papyrus that by the way is quite dirty (help appreciated) This log does indeed contain an error that would explain that. [10/27/2014 - 10:03:56PM] error: Cannot check worn items against a None keyword stack: [ (00000014)].Actor.WornHasKeyword() - "<native>" Line ? [item 39 in container (00000014)].dcur_cursedBeltScript.OnEquippedFilter() - "dcur_cursedBeltScript.psc" Line 171 [item 39 in container (00000014)].dcur_cursedBeltScript.OnEquipped() - "zadEquipScript.psc" Line 79 [10/27/2014 - 10:03:56PM] [Zad]: OnUnequipped(Azure: Cursed Chastity Belt Thing is that the OnEquippedFiler() in question looks only for standard DDI keywords. They should absolutely be there if DDI is installed properly. Is this a new savegame or an older one? I had that same issue, but managed to solve it by uninstalling DD integration and DD expansion (and all mods dependent on them) then cleaning the save game with http://www.nexusmods.com/skyrim/mods/52363/? Then reinstalled everything one at a time. Now no probs putting on the belt. Another benefit is now the piercing seems to cause an effect, whereas I never noticed any before. P.S. I did this with v2.1 so I don't know if the latest version manages to circumvent the issue
UrbanSniper Posted October 30, 2014 Posted October 30, 2014 I happened to be out of town when this massive update landed, so I had been salivating at trying the Curse Collar quest since I read about it. Finally got to scratch that itch last night, and I have to say, this is an absolutely amazing update to an amazing mod. Love the look of the heavy security/cursed gear immensely, and loved how that quest ended. Great job!
MilkSpray Posted October 30, 2014 Posted October 30, 2014 Im also getting the problem where CL wont keep estrus support checked but all in all great mod, im loving it
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