Tockity Posted January 3, 2016 Posted January 3, 2016 Body scaling doesn't seem to trigger while wearing a belt and bra (may just be one or the other, haven't tested it much). Is that intended or did I somehow break my game?
Richard1234 Posted January 3, 2016 Posted January 3, 2016 Hi there, i have a question. I'm doing the utsolf quest and my actaul target is to get gloves, piercings and boots. Found all of them, except the boots. Would someone drop a hint, where this boots are? Thanks in advance. Urn next to changing room. I also couldn't find it at first, didn't know that urn was a container.
Richard1234 Posted January 3, 2016 Posted January 3, 2016 Hi Kimy, Great work on the 5.x DCL! Especially the Ustolf party quest was good. Masterfully done. A lot of people mentioned they ran into trouble teleporting to or saving at the party. For me those parts worked flawlessly (I did the quest with version 5.2, so perhaps that helped). I noticed some strange behaviour. Nothing serious, but I'd like to mention it anyway. Perhaps you can fix them at some point 1. Edit: please ignore this one, I must have been mistaken. Tested it again and it works fine. Slave rubber suit event won't fire if allow blindfolds = false. Perhaps this works as intended, but if I remember correctly the event would fire in the past (4.x versions), but wouldn't equip the hood. 2. High security armbinder equips, despite allow armbinder in the high security settings = false. (In the 4.x versions I never got a high security armbinder, so it used to work correctly.) 3. When an event picks items to equip it can pick multiple items to equip in the same slot. The flavour message can for example say you got equipped with a chasitiy belt 3 times in the same message. Only 1 belt is added to inventory and equipped. 4. When an event picks items to equip it can pick items for slots that are already taken by devices. For example I already have a chasity belt equipped and DCL tries to equip another one (or two or three ) 5. DD gloves can't get picked anymore when an event is fired. 6. When the rubber doll quest is active chastity keys no longer drop. Is this intended? In the 4.x versions chastity keys would drop as normal. 7. Ending the Leon family heirloom quest by choosing not to be enslaved didn't remove the piercings and the corset. Also my character wasn't allowed to fight (could see that in ZAZ MCM). Safeword fixed both issues. If it helps I can post logs. Please let me know if that's needed.
anapple13 Posted January 3, 2016 Posted January 3, 2016 Hi, fairly new to this scene but it's fantastic, I've been having a lot of fun. One (probably very stupid) question, at the moment when I add restraints to NPCs through the dialogue option, they equip them but there's no option to remove their default clothing, so you can't really see much because all the restraints are under their default clothes. Is there any way to make them strip then equip the restraints? Apologies to bump the post like this, but I'd like to also ask how you get back your restraints which you've given to NPCs? I gave an armbinder to Olfina Gray-Mane and she's now glitched, in that her arms ignore the armbinder completely and are by her sides as normal, and her hands have disappeared. EDIT: Nevermind, solved it. Excuse me but solved it how? I also would like to know what to do to get the follow up dialogue options to take off stuff from people. As for how to make them strip, I found giving them a custom harness which blocks clothing works okay. I did it using console commands unfortunately, which does feel a bit like cheating, but it was the only way I could think of. Getting the items back was a matter of pickpocketing (which is really annoying on a new save where your pickpocket level is low). I couldn't seem to trigger any dialogue options to get the DD items back from an NPC.
finalfrog Posted January 3, 2016 Posted January 3, 2016 Hello. Love the mod. Want to report an issue I had. With Aradia Integration active, almost every event triggered as the Aradia Living Harness event. No matter what value I gave that event. Thank you for your time. i have a bug with tentacle parasite i had it set to 0 so it shouldnt trigger but when i went mining some ore it triggered the parasite even though it was set to 0 in mcm I was having the same issue reported by mm4ll and badbat111, so I decided to figure out why this was happening. I think I figured it out, so I'll post my findings here. 1. In the dcur_library function dcur_selectharvestingevents the weights for all possible events are added together into grandtotalweight and the rest of the function only runs if grandtotalweight > 0. 2. All the weights are initialized at startup with values defined in dcur_mcmconfig. This includes weights for mods which the user may not have installed such as Estrus. 3. The Estrus weight value estrusplantattack is initialized to 50. 4. estrusplantattack is added into grandtotalweight in dcur_selectharvestingevents regardless of whether the mod is enabled or disabled. The upshot of these is if the user does not have Estrus installed and turns all the Harvest Event weights visible in MCM to 0, grandtotalweight will still be > 0 because estrusplantattack (which is 50 as per default and can't be turned down because the mod is not installed) gets added. The Estrus event can't run because the mod is not installed, but it's weight gets subtracted anyway, making the chance < 0 and allowing the Tentacle event to run even though it's weight is 0. I've attached a patch of dcur_library.psc with one possible workaround (only adding and subtracting weights for installed mods) and some debug notifications to give an idea what it's doing. Hope this helps! Edit: Attachment didn't take. Here's a Box link instead: https://app.box.com/s/5nbym1klg1bt90yk3osdi5uw8bqzk6gw
mm4ll Posted January 3, 2016 Posted January 3, 2016 Well I played around with all the options and got things working again. I think. Not sure what, if anything, I did. But more things than the Aradia harness are showing up, so that's good. Also, I do have Estrus installed, which brings me to a suggestion: If afflicted by an estrus pregnancy, could the arousal body scalings be temporarily suppressed? Ended out with tits the size of the moon.
raptor63 Posted January 3, 2016 Posted January 3, 2016 Ok, I tried to install bodyslide and launched the studio... Problem is, I saw the tentacles body, but I don't know which preset used by Cursed Loot I should edit, none of them seem to feature the two humongous basketballs my character gets ingame as soon as she loots the parasite
Darkov Posted January 3, 2016 Posted January 3, 2016 HelloI found some weird bug, but i fixed it. Not sure if its from cursed loot, could be devious devices in general. I had a blindfold on, found a key to remove it and i unequipped it in my inventory. But i could still not see and i still had the item visually on my character. I fixed this by removing items with no name from my inventory in the console.
TCDutchman Posted January 3, 2016 Posted January 3, 2016 Hello! I'm loving the mod so far, but lately, I'm having a weird problem. I decided to update all my mods to the newer versions since it's been about half a year, quite a lot of mods got updates. After I (at least I thought) succesfully installed all the mods and fixed the load order, I noticed something something weird. Even though I have the latest version of Cursed Loot, the Event window in the Mod Manager shows this: 2016-01-03_00001.jpg As you can see, the new events aren't in there, and I don't know why, because they were there when I tried them out before I updated my mods. Here's my load order: 0 0 Skyrim.esm 1 1 Update.esm 2 2 Unofficial Skyrim Patch.esp 3 3 Dawnguard.esm 4 4 Unofficial Dawnguard Patch.esp 5 5 HearthFires.esm 6 6 Unofficial Hearthfire Patch.esp 7 7 Dragonborn.esm 8 8 Unofficial Dragonborn Patch.esp 9 9 Falskaar.esm 10 a Wyrmstooth.esp 11 b moonpath.esm 12 c ApachiiHair.esm 13 d ApachiiHairFemales.esm 14 e ApachiiHairMales.esm 15 f SexLab.esm 16 10 Schlongs of Skyrim - Core.esm 17 11 SexLabAroused.esm 18 12 ZaZAnimationPack.esm 19 13 hdtHighHeel.esm 20 14 Devious Devices - Assets.esm 21 15 Devious Devices - Integration.esm 22 16 Devious Devices - Expansion.esm 23 17 Deviously Cursed Loot.esp 24 18 SexLabDefeat.esp 25 19 SexLab Submit.esp 26 1a HighResTexturePack01.esp 27 1b HighResTexturePack02.esp 28 1c HighResTexturePack03.esp 29 1d FNIS.esp 30 1e SkyUI.esp 31 1f Extended UI.esp 32 20 UIExtensions.esp 33 21 Cutting Room Floor.esp 34 22 Chesko_Frostfall.esp 35 23 moonpath_questdata.esp 36 24 The Paarthurnax Dilemma.esp 37 25 Devious Deviants.esp 38 26 DeviouslyHelpless.esp 39 27 KeyHolderQuest.esp 40 28 Devious Devices - For the Masses II.esp 41 29 mslDeviousCaptures.esp 42 2a DeviousToys.esp 43 2b Captured Dreams.esp 44 2c Trapped in Rubber.esp 45 2d SkyrimBound.esp 46 2e SC_Shiny Catsuits - CD Edition.esp 47 2f ZAZDeviousBindings - CD Edition.esp 48 30 TZ_LockingLatexHoods - CD Edition.esp 49 31 GagSFX.esp 50 32 GagSFXDawnguard.esp 51 33 GagSFXDragonborn.esp 52 34 GagSFXHearthfires.esp 53 35 3DNPC.esp 54 36 3DNPC Alternative Locations.esp 55 37 Helgen Reborn.esp 56 38 WindstadMine.esp 57 39 Immersive Weapons.esp 58 3a Hothtrooper44_Armor_Ecksstra.esp 59 3b Hothtrooper44_ArmorCompilation.esp 60 3c RaceMenu.esp 61 3d RaceMenuPlugin.esp 62 3e XPMSE.esp 63 3f SOSRaceMenu.esp 64 40 Schlongs of Skyrim.esp 65 41 SOS - Smurf Average Addon.esp 66 42 SOS - VectorPlexus Muscular Addon.esp 67 43 SOS - VectorPlexus Regular Addon.esp 68 44 SOS - Shop.esp 69 45 Apocalypse - The Spell Package.esp 70 46 Apocalypse - More Apocalypse.esp 71 47 LeftHandRings.esp 72 48 LeftHandRings_1stPersonView.esp 73 49 Seductress Elizabeth.esp 74 4a Seductress Serana.esp 75 4b dD - Realistic Ragdoll Force - Realistic.esp 76 4c dD - Enhanced Blood Main.esp 77 4d dD-Dragonborn-Dawnguard-EBT Patch.esp 78 4e dD-Reduced Splatter Size.esp 79 4f Cloaks.esp 80 50 DD FtM - Cloaks patch.esp 81 51 Alternate Start - Live Another Life.esp 82 52 Alternate Start -- New Beginnings.esp 83 53 Alternate Start - Live A Deviant Life.esp 84 54 TS_FetishWardrobe.esp 85 55 TS_FetishWardrobe_Uncut.esp 86 56 ts_fetishpantyhoseoutfits.esp 87 57 Bob's Boots CBBE v8.0.esp 88 58 XiNafay - Shoes.esp 89 59 BBD_CatsuitSpearhead.esp 90 5a SMIM-Merged-All.esp 91 5b Guard Dialogue Overhaul.esp 92 5c xazPrisonOverhaul.esp 93 5d HarvestOverhaul.esp 94 5e HarvestOverhaulCreatures.esp 95 5f When Vampires Attack.esp 96 60 Run For Your Lives.esp 97 61 Auto Unequip Ammo.esp 98 62 DynamicMerchants.esp 99 63 Lightweight Potions and Poisons.esp 100 64 moredragonloot.esp 101 65 Purewaters.esp 102 66 Reduced Distance NPC Greetings.esp 103 67 UnreadBooksGlow.esp 104 68 Whistle.esp 105 69 DragonPriestMaskQuestMarkers.esp 106 6a crimsonquestmarkers.esp 107 6b DetailedMineMarkers.esp 108 6c Map Markers Complete.esp 109 6d smakit_house_markers_plus.esp 110 6e BarenziahQuestMarkers.esp 111 6f fallentreebridges.esp 112 70 ktxcompleteskyforge.esp 113 71 gemstonevendorbelethor.esp 114 72 ApachiiHelmetWigs.esp 115 73 UFO - Ultimate Follower Overhaul.esp 116 74 UFO - Dawnguard AddOn.esp 117 75 UFO - Heartfire AddOn.esp 118 76 Gamefever 1st Person Items Fix.esp My version of Cursed Loot is 5.2, so I have no idea what causes it. Any ideas or tips are welcome! 99.99999% chance your going to have to start a new game. Well thats the thing, it IS a brand new save. I tried starting another new game, but same problem. Also, I snooped around a bit in console, and it seems that the Exhibitionist suit and the Tentacle thing arent in the game either. There are triggers and there is dialog, but no items. From the look of the MCM screenshot you're not running DCL 5.2. There are several other main DCL pages missing as well. Try re-installing DCL. Well, it's fixed, somehow. I removed the old version (which still said in was 5.2 ingame, somehow) downloaded it again and installed it and now it works fine. No idea what caused it, since it was the same zip file I used before updating my other mods, but oh well. Thanks for your time! ^^
Koffii Posted January 3, 2016 Posted January 3, 2016 Hmm. I'm getting random crashes to desktop with the tentacles. Also errors in the log.
lordgdavid Posted January 3, 2016 Posted January 3, 2016 WOW! The quest was just awesome! Pls pls make more.
Slorm Posted January 3, 2016 Posted January 3, 2016 A trigger condition that makes you vulnerable to sex attacks when not sneaking when restrained? That's fairly trivial to add, actually. Slightly more complicated than that I'm afraid. If the pc is sneaking and is spotted or not sneaking and spotted without a weapon equipped then the attack happens. If spotted but pc has weapon equipped then no attack (same for Draugr). The pc's gold is stolen as well with a percentage which cannot be recovered by killing the attackers Essentially your saying ya wish a sex attack wouldnt happen if you had a weapon equipped. Isnt that an option already in the MCM though? I admit I dont use the sex attacks much though other than the one where if you get disarmed it happens, or if you get downed. Id think that'd be standard though unless its borked somewhere. Just to clarify, this isn't about the combat surrender currently in DCL, but moving some of the functionality of Deviously Helpless into DCL as its author is no longer around. In DH is a bandit/draugr etc spots you and you don't have a weapon equipped then a sex attack kicks in with the whole group of enemies taking their turn. After that they release the pc having taken her gold (less 50 septims). This can be recovered once the enemies are hostile again (less around 20/25% which they have spent) There is also an option for bandits to add devices and pc is fitted with an armbinder or binds until a period passes or cell change occurs forcing the pc to leave the immediate area and let the enemies turn hostile. Also the pc can try to run before the enemies reach her and escapes if she makes it to a cell change, however the enemies run much faster so escape is difficult without careful use of the sprint key. DH does other things as well (price bias, Draugr rusty belts) but the above is its main functionality. Non of this affects normal DCL sex attacks, it is additional and doesn't affect neutral or friendly NPC's
stobor Posted January 3, 2016 Posted January 3, 2016 With DCL 5.2, I don't seem to be able to get Leon to give the Shopping quest, even though (checking in the CK) I appear to have all the conditions met (wearing an armbinder, the sleep_armbinder flag is not set, the quest is not already running, etc.). I just get the "Not right now" response. I am mystified. In DCL 5.1, I think I was only seeing the general NPC entry point for the Shopping quest (erroneously applied to Leon? it wasn't under his usual umbrella dialogue starting point). Edit: Kimy, did I misunderstand something? Is the Shopping quest supposed to work for Leon, or is that bit in the mod not fully implemented?
Smith777 Posted January 3, 2016 Posted January 3, 2016 I have "player is not vulnerable" warning in debug mcm menu, no matter what settings i change. Checked every option, character was naked, restrained and still... also, every time i try to use "Solicitation" - animtaions refuse to work. But i still can see "money retrieving" dialogue after. (had that problem for a long time.. different versions of Your mod, sexlab, FNIS) using 5.2 atm any ideas?
jaberwocky Posted January 3, 2016 Posted January 3, 2016 As usual, I greatly enjoy the update you provided! Of course I have tested the striptease collar and tentacle armor right away. A few things I either notice, or I think that might be useful suggestions: Consequences: I have enabled Misogyny while the chance that men demand sex is set to 0 percent. I am still unable to trigger the consequence-event when a sex-attack appears, even when it happens right in front of the guards. And I notice you are still allowed to be indecent inside barracks. I just realize I have not checked it getting reported activates a consequence-event (instead of the indecency being reported as a regular crime) as it did in version 5.1. Striptease collar: I love this collar and would like it if it could trigger at other times as well (and stays active for at least three minutes once activated). With other words, it might be fun if the player suddenly finds herself being exposed and vulnerable in the middle of a town, while sex-attacks are active and while a sex-attack could activate a consequence-event. I do however sometimes encounter a sound-loop when a body-item gets removed. The undressing sound keeps playing till the end of combat while the player is already naked. I have a papyrus log available if you are interested. Solicitation: I love the fact that you can now end up in the chastity belt of shame (with some bonus items)! With a minor adjustment, this could be a perfect alternative to get free. The minor adjustment would be retrieving a key of choice instead of having an item unlocked (a npc will probably require a cooldown before it will have another key available). This way solicitation can be used to get out of the rubber suit, or the shock boots as well,... eventually. The "eventually" because the player might be put in a chastity belt of shame a few times before being able to collect all the necessary keys. Should you add this adjustment, I will probably lower the chances to find keys a lot, thus being forced to prostitute for release. And while the devices might be equipped for a long time due to the belting, the actual time spend on searching for keys (the grinding) can be reduced a lot. (An option to hide the solicitation for money dialogues would be a nice addition) Escape options: Perhaps certain dialogue options could be added to the MCM menu, like the "shopping trip" which I do not use myself. Future quests: I have suggested a couple of possible cursed loot quests. Should you wish I would can explore suited areas for parts of the quests to take place, or which npc's to involve. Or write down the dialogues. See the spoiler as a reminder of the quests I came up with so far. Cursed inflatable plugs - the player gets belted with inflatable plugs. Inflation causes negative effects while npc's have an urge to use those pumps. Cursed statue of Dibella - unless the player reacts quickly (release path 1), the player will (slowly) start to roam through Skyrim naked (release path 2). Slave belt alternative - the player has to soul trap creatures to get free. Useful when solicitation is the only mean to get free. Cursed with benefits - after completing a cursed loot event, the player receives a small permanent benefit as incentive to use cursed loot (been thinking of another setup) Solicitation reputation - solicitation causes a reputation that creates (temporary) negative effects in the affected hold. Something I came up with right now, there are a couple of loot events that require a player to have sex. What if one or two of them require the player to earn a certain amount of gold through solicitation to get free instead. Might be fun when used together with a solicitation reputation system. Personally I would like the "cursed with benefits" to be added first as it adds an extra dimension to cursed loot.
Dreamweaver Posted January 3, 2016 Posted January 3, 2016 Slave belt alternative - the player has to soul trap creatures to get free. This has just given me an idea for a fun set of plugs. Let's say you get plugged by a cursed loot event. The plugs apply a soul trap effect to you, so every enemy you kill has their soul sucked into the plugs. Each extra soul makes the plugs more lively, with bigger souls producing a greater effect. Inside, the confused souls go to war with each other, giving the wearer one heck of a wild ride the more full they become as vibrations and shocks fire more often and more powerfully. Only once enough souls have been absorbed, and only once they've worn themselves out fighting each other, can the plugs be removed. The number and/or type of souls needed to get free can be configured in the MCM. And perhaps a certain number of orgasms are also needed to get free, with each one you're forced to by the vibrations driving the souls to exhaustion more quickly. Or go the opposite way and have orgasms recharge their batteries to make the fight last longer. A belt could be included to complicate things, or use a system like in Dasha's mod where the plugs stay in without one. Some piercings to add to the set as well? Would be fun. You could literally have a party (or a war) going on in your pants..
Laura Posted January 3, 2016 Posted January 3, 2016 Does anyone know the requirements for the Device Comment for when your not wearing any devices? I can't get it to trigger. I enabled the Device Comments and unchecked the "only when (visibly) restrained" options.
Richard1234 Posted January 3, 2016 Posted January 3, 2016 Does anyone know the requirements for the Device Comment for when your not wearing any devices? I can't get it to trigger. I enabled the Device Comments and unchecked the "only when (visibly) restrained" options. For me it works fine. If I don't have any DDs equipped, then every now and then a female NPC will offer to tie me up. Haven't had male NPCs tie me up yet. I also have 'only when (visibly) restrained' disabled. There's also a cooldown setting, perhaps the event on your game is still on cooldown from some previous comment?
Kimy Posted January 3, 2016 Author Posted January 3, 2016 Hello. Love the mod. Want to report an issue I had. With Aradia Integration active, almost every event triggered as the Aradia Living Harness event. No matter what value I gave that event. Thank you for your time. i have a bug with tentacle parasite i had it set to 0 so it shouldnt trigger but when i went mining some ore it triggered the parasite even though it was set to 0 in mcm I was having the same issue reported by mm4ll and badbat111, so I decided to figure out why this was happening. I think I figured it out, so I'll post my findings here. 1. In the dcur_library function dcur_selectharvestingevents the weights for all possible events are added together into grandtotalweight and the rest of the function only runs if grandtotalweight > 0. 2. All the weights are initialized at startup with values defined in dcur_mcmconfig. This includes weights for mods which the user may not have installed such as Estrus. 3. The Estrus weight value estrusplantattack is initialized to 50. 4. estrusplantattack is added into grandtotalweight in dcur_selectharvestingevents regardless of whether the mod is enabled or disabled. The upshot of these is if the user does not have Estrus installed and turns all the Harvest Event weights visible in MCM to 0, grandtotalweight will still be > 0 because estrusplantattack (which is 50 as per default and can't be turned down because the mod is not installed) gets added. The Estrus event can't run because the mod is not installed, but it's weight gets subtracted anyway, making the chance < 0 and allowing the Tentacle event to run even though it's weight is 0. I've attached a patch of dcur_library.psc with one possible workaround (only adding and subtracting weights for installed mods) and some debug notifications to give an idea what it's doing. Hope this helps! Edit: Attachment didn't take. Here's a Box link instead: https://app.box.com/s/5nbym1klg1bt90yk3osdi5uw8bqzk6gw That was indeed the issue. The plant attack chance didn't get properly set to zero when EC+ isn't used. Thank you for finding and reporting it.
jaberwocky Posted January 3, 2016 Posted January 3, 2016 Slave belt alternative - the player has to soul trap creatures to get free. This has just given me an idea for a fun set of plugs. Let's say you get plugged by a cursed loot event. The plugs apply a soul trap effect to you, so every enemy you kill has their soul sucked into the plugs. Each extra soul makes the plugs more lively, with bigger souls producing a greater effect. Inside, the confused souls go to war with each other, giving the wearer one heck of a wild ride the more full they become as vibrations and shocks fire more often and more powerfully. Only once enough souls have been absorbed, and only once they've worn themselves out fighting each other, can the plugs be removed. The number and/or type of souls needed to get free can be configured in the MCM. ... In my original post with more explenation, the belt is of Dwemer origin. When visiting Calselmo in Markath, you learn that you have to soul trap (different) creatures. Afterwards you have to visit a Dwemer construction to get rid of the belt. Apparently the belt was designed by the Dwemer to "sort of" automatically gather filled soul gems for their machinery. And in the original post I also suggested that as more souls are trapped, the plugs become more active. But in my version the player will suffer in frustration (as currently with the cursed plugs). The nice part about this setup is that when a player get stuck while halfway through a dungeon, the player can still finish the dungeon as the plugs are not yet disrupting gameplay much yet. And a second time, part of the quest to get out can be skipped. As I do not like the grinding for keys, I thought that solicitation (with a chance on getting stuck in the belt of shame) could be a good alternative. You do not spend a lot of time trying to get out of the devices, but as you might get stuck in a belt of shame before you are able to retrieve all required keys, you still will spend a lot of time walking around in bondage. Anyway, with the solicitation as means to get free in mind, the regular slave belt will not do as you cannot obtain keys (through solicitation) when belted. That is why I thought of this slave belt alternative.
barak43 Posted January 3, 2016 Posted January 3, 2016 Slave belt alternative - the player has to soul trap creatures to get free. This has just given me an idea for a fun set of plugs. Let's say you get plugged by a cursed loot event. The plugs apply a soul trap effect to you, so every enemy you kill has their soul sucked into the plugs. Each extra soul makes the plugs more lively, with bigger souls producing a greater effect. Inside, the confused souls go to war with each other, giving the wearer one heck of a wild ride the more full they become as vibrations and shocks fire more often and more powerfully. Only once enough souls have been absorbed, and only once they've worn themselves out fighting each other, can the plugs be removed. The number and/or type of souls needed to get free can be configured in the MCM. ... In my original post with more explenation, the belt is of Dwemer origin. When visiting Calselmo in Markath, you learn that you have to soul trap (different) creatures. Afterwards you have to visit a Dwemer construction to get rid of the belt. Apparently the belt was designed by the Dwemer to "sort of" automatically gather filled soul gems for their machinery. And in the original post I also suggested that as more souls are trapped, the plugs become more active. But in my version the player will suffer in frustration (as currently with the cursed plugs). The nice part about this setup is that when a player get stuck while halfway through a dungeon, the player can still finish the dungeon as the plugs are not yet disrupting gameplay much yet. And a second time, part of the quest to get out can be skipped. As I do not like the grinding for keys, I thought that solicitation (with a chance on getting stuck in the belt of shame) could be a good alternative. You do not spend a lot of time trying to get out of the devices, but as you might get stuck in a belt of shame before you are able to retrieve all required keys, you still will spend a lot of time walking around in bondage. Anyway, with the solicitation as means to get free in mind, the regular slave belt will not do as you cannot obtain keys (through solicitation) when belted. That is why I thought of this slave belt alternative. using solicitation to get keys sounds really great to me too as it is, i don't use solicitation, and as i don't like grinding much, using it to get key would make me use it, with all that come with it ^^,
Laura Posted January 3, 2016 Posted January 3, 2016 Does anyone know the requirements for the Device Comment for when your not wearing any devices? I can't get it to trigger. I enabled the Device Comments and unchecked the "only when (visibly) restrained" options. For me it works fine. If I don't have any DDs equipped, then every now and then a female NPC will offer to tie me up. Haven't had male NPCs tie me up yet. I also have 'only when (visibly) restrained' disabled. There's also a cooldown setting, perhaps the event on your game is still on cooldown from some previous comment? Thanks for the responds. So only females can ask me? And is the 'every now and then' the same as the comment cooldown?
Slagblah Posted January 3, 2016 Posted January 3, 2016 Does anyone know the requirements for the Device Comment for when your not wearing any devices? I can't get it to trigger. I enabled the Device Comments and unchecked the "only when (visibly) restrained" options. For me it works fine. If I don't have any DDs equipped, then every now and then a female NPC will offer to tie me up. Haven't had male NPCs tie me up yet. I also have 'only when (visibly) restrained' disabled. There's also a cooldown setting, perhaps the event on your game is still on cooldown from some previous comment? I had this event trigger for me and my "only when visibly restrained" setting was enabled. So it seems that that setting has no affect on the event chances. Oh, and the NPC that tied me up was male.
Laura Posted January 3, 2016 Posted January 3, 2016 Does anyone know the requirements for the Device Comment for when your not wearing any devices? I can't get it to trigger. I enabled the Device Comments and unchecked the "only when (visibly) restrained" options. For me it works fine. If I don't have any DDs equipped, then every now and then a female NPC will offer to tie me up. Haven't had male NPCs tie me up yet. I also have 'only when (visibly) restrained' disabled. There's also a cooldown setting, perhaps the event on your game is still on cooldown from some previous comment? I had this event trigger for me and my "only when visibly restrained" setting was enabled. So it seems that that setting has no affect on the event chances. Thanks for the responds. So does it trigger at the same frequency as the normal restrained comments?
Dreamweaver Posted January 3, 2016 Posted January 3, 2016 Slave belt alternative - the player has to soul trap creatures to get free. This has just given me an idea for a fun set of plugs. Let's say you get plugged by a cursed loot event. The plugs apply a soul trap effect to you, so every enemy you kill has their soul sucked into the plugs. Each extra soul makes the plugs more lively, with bigger souls producing a greater effect. Inside, the confused souls go to war with each other, giving the wearer one heck of a wild ride the more full they become as vibrations and shocks fire more often and more powerfully. Only once enough souls have been absorbed, and only once they've worn themselves out fighting each other, can the plugs be removed. The number and/or type of souls needed to get free can be configured in the MCM. ... In my original post with more explenation, the belt is of Dwemer origin. When visiting Calselmo in Markath, you learn that you have to soul trap (different) creatures. Afterwards you have to visit a Dwemer construction to get rid of the belt. Apparently the belt was designed by the Dwemer to "sort of" automatically gather filled soul gems for their machinery. And in the original post I also suggested that as more souls are trapped, the plugs become more active. But in my version the player will suffer in frustration (as currently with the cursed plugs). The nice part about this setup is that when a player get stuck while halfway through a dungeon, the player can still finish the dungeon as the plugs are not yet disrupting gameplay much yet. And a second time, part of the quest to get out can be skipped. As I do not like the grinding for keys, I thought that solicitation (with a chance on getting stuck in the belt of shame) could be a good alternative. You do not spend a lot of time trying to get out of the devices, but as you might get stuck in a belt of shame before you are able to retrieve all required keys, you still will spend a lot of time walking around in bondage. Anyway, with the solicitation as means to get free in mind, the regular slave belt will not do as you cannot obtain keys (through solicitation) when belted. That is why I thought of this slave belt alternative. Yeah, that sounds like a great idea for a belt. The thought of having to collect souls just sparked an unconnected plug idea of my own
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