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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted

 

 

 

 

I had the 'dream self-bondage' trigger in Leon's dungeon.  Not surprising, she spends all her time at 100 arousal if belted.  Disabling sex attacks for the duration worked around it, but it did seem a little excessive in that context - not to mention the likelihood that it would interfere with Leon's enjoyment of his property.

 

You can disable the feature in the consequences menu in the mcm.

 

 

No, that toggle was already off.  The main 'Sex Attacks' toggle was the one that worked around this behavior, which leads me to believe it isn't really a self-bondage feature (though there was nobody else around, and no containers were opened).

 

I still have yet to see Leon use the Shopping quest.  Vanilla NPCs, yes.  Can anyone confirm that it works for Leon?  Or that it is supposed to work for him?  The conditions for that dialogue appear to have been met, many times over the course of the Leon scenario, as I read the dialogue conditions in the CK, but that option never appeared.

 

Do you mean while enslaved?

I don't think that leon would help you get rid the armbinder he put on you.

 

 

The dialogue branch in the CK is somewhat distinct from the one for general NPCs (different conditions as well).  I'd assume that it has different rewards (improved disposition), rather than removal of restraints.  But I've never actually seen it trigger, hence the question.

 

 

It's best to disable most of the features while enslaved.

Since most of them are likely interfere anyway.

 

Weird that it wouldnt be disabled normally. I mean I thought DCL events were disabled when he was your master.

 

 

Most of them are disabled. I believe that the events I am still processing are unlikely to break the slavery or its immersion value. Sex attacks still happen, but Leon/Leah will be a victim in that case as well (the rapists don't care if you belong to somebody as long as they get to play with you.)

 

Leon does give you the Shopping quest, but he and Leah are using different dialogues to initiate it. You have to use the "Master...." branch and then ask if you can do them a favour even with bound hands. You can use this branch only when your hands are tied.

 

Posted

1. Code bug?:
 

DCUR_LIBRARY


function dcur_equiprandomballgag(actor a, int theme)
int pickone = 0
if !a.WornHasKeyword(Libs.zad_DeviousGag) 
if theme == set_rdleather
pickone = Utility.RandomInt(11,12)
elseif theme == set_rdebonite
pickone = Utility.RandomInt(9,0) ; pickone = Utility.RandomInt(9,10)




Function dcur_equiprandomlockingharness(actor a, int theme)
int pickone = 0
If !a.WornHasKeyword(Libs.zad_DeviousHarness) && !a.WornHasKeyword(Libs.zad_DeviousCorset) 
if theme == set_rdleather
pickone = 6
elseif theme == set_rdebonite
pickone = 4 ; pickone = 5


String Function MakeStory(bool keysgone, int equipmode) 
; fallback if we didn't yet add any text
if count == 0
txt = txt + "some bondage devices are now securely locked on you." ; txt = txt + "some bondage devices are now securely locked on you, "

2. Why hood can equip random only with Gag,  in dcur_equiprandomhood(actor a)?

3. Bailout never be > 20 in  dcur_scquest_addpunishingitem?

 

Posted

1. Code bug?:

 

DCUR_LIBRARY


function dcur_equiprandomballgag(actor a, int theme)
int pickone = 0
if !a.WornHasKeyword(Libs.zad_DeviousGag) 
if theme == set_rdleather
pickone = Utility.RandomInt(11,12)
elseif theme == set_rdebonite
pickone = Utility.RandomInt(9,0) ; pickone = Utility.RandomInt(9,10)




Function dcur_equiprandomlockingharness(actor a, int theme)
int pickone = 0
If !a.WornHasKeyword(Libs.zad_DeviousHarness) && !a.WornHasKeyword(Libs.zad_DeviousCorset) 
if theme == set_rdleather
pickone = 6
elseif theme == set_rdebonite
pickone = 4 ; pickone = 5


String Function MakeStory(bool keysgone, int equipmode) 
; fallback if we didn't yet add any text
if count == 0
txt = txt + "some bondage devices are now securely locked on you." ; txt = txt + "some bondage devices are now securely locked on you, "

2. Why hood can equip random only with Gag,  in dcur_equiprandomhood(actor a)?

 

3. Bailout never be > 20 in  dcur_scquest_addpunishingitem?

 

 

 

a hood use both gag and blindfold effect. meaning that if you choose the option to not get gags, you can't get hoods too

 

Posted

First of all let me say that I really love this mod! It's a great way to incorporate devious devices into "regular" gameplay. Kudos to everyone involved creating, developing and mainting it!

 

Before I found this Mod I wasn't really impressed by the concept of DD, because I felt the integration into gameplay being a bit lackluster (not bad, but "getting belted" only as a result of you deciding to put something on or sex didnt quite cut it for me.

 

I would like to make a suggestion regarding the integration. For the sake of clarity, I'll try to use spoilers:

 

Basic arousal Mechanics:

 

 

The way you currently find devices feels a bit static to me, since it's only affected by a base chance (which you can set ofc) and your arousal (if you include it), in which your arousal can only add to the chance of finding a trap, but not deduct form it.

 

While the current settings aren't bad, I felt that they could be improved to make the mod work a bit more dynamically, so I did some brainstorming.

 

First off I thought about what values could/should influence the chance to find traps (or keys for that matter).

 

This should be:

 

-a basic chance (duh)

-arousal

-The amount of devices you're already wearing

-container specific chances - I feel this is already in a good place!

-a "pseudo random value"

 

So now you may say: "well 3/5 things you listed are already in the mod so stfu gfy pls." And you're correct. But let me elaborate.

 

Currently the chances only work additive, basically like:

 

(Base Chance + Arousal Chance ) * Container Chance

 

I'd suggest to change it to multiplicative:

 

Base Chance * Arousal Chance * Container Chance.

 

The "Arousal Chance" needs to be determined by a function of your arousal (varialbe: x), for this I had two ideas:

 

1) Linear function based on ax - b

 

In oder to determine a and b easily you set values for how much you want minimum (0) arousal to lower the chance and maximum (100) arousal to increase the chance. For example if you want to have a -200% base chance at 0 arousal, you set that value to 2, if you want to have 10x as much of a chance at max arousal you set that value to 10. determining b is really easy, since it's just 2 (min value), determining a works by adding 2+ 10 (min and max value) and dividing it by 100

2) Quadratic function based on ax^2 - b.

 

To keep the boundraries simple we again take minimum and maximum factors for arousal. For example -200% at 0 arousal and 1000% at 100 arousal (I don't have a lot of phantasy, sorry!). Determining the value for b is, again easy, since we were smart and asked for a value with x=0 (min arousal), b is simply that value, a is determined by (max value+min value)/10000. The advantage of a quadratic function IMO is, that it punishes high arousal more than the linear function.

 

 

 

 

Trap Adjustment

 

 

Now here's a problem, with this setup, we can not possibly find devices below certain "arousal chances" (if it's negative or 0), that's no fun!

In order to account for this, we can what I call "Trap Adjustment". The basic concept is that every time you loot an eligible container without getting trapped, the pseudo chance gets increased by a certain amount (which can be added to mcm config ofc). Everytime you get trapped (and actually zapped) the "Pseudo Chance" resets to 0

 

Again I thought of to ways to implement this:

 

1) Simply adding it to (Base Chance * Arousal Chance) as in (Base Chance * Arousal Chance + Trap adjustment ) * Container Multiplier.

The advantage of this is that it is independent on wether someone wants to use arousal as a modifier or not.

 

2) Adding it to your base arousal, pretending for you to be at a higher arousal than you currently are.

The advantage of this is that it's more compact, and your base chance has more "effect" on

 

The last addition regarding Traps, would be the amount of devices you're already wearing, by that making it less (or more) likely to find a trap, depending on how many you already wear. This "Device Adjustment" can work like the "Trap Adjustment"

 

 

 

Key%:

 

 

For the "finding keys" mechanic, the "Pseudo Chance" principle can be used aswell, as everytime you don't find a key, the chance increases by a selectable amount, resetting to 0 (or in this case maybe 50% of it) if you do find one. This could help with the "i don't find no keys" problem.

 

Next up I had an Idea regarding the "lose keys" mechanic

 

it follows a similar principle. You set a base chance of losing your keys, which get's modified, by the "extra chance" to find a key aswell as the "Pseudo Chance". This way, someone who finds a lot of keys (low "extra chance") and rarely gets traped (high "Pseudo Chance") is very likely to lose his keys (due to someone becoming rather careless :P)

 

 

To sum all of it up:

 

 

Options:

 

-Base Chance        \\ Duh

-Arousal Matters?    \\ If this is false, Pseudo Chance and Device Chance should be added to the base chance, if true

    -Min Value:     

    -Max value:    \\ The coefficients of the function should probably be determined once after modifing these values in order to reduce strain

-Trap adjustment?      

    -How much adjustment per container:

-Device Adjustment?

    -How much adjustment per device:

-Key Adjustment

    -How Much adjustment per fail:

-Lose Keys Option?

    -Trap adjustment matters?

    -Key Adjustment Matters?

-Container Values

    just-how-they-are-right-now.

 

 

 

 

My last suggestion would be to add an option similar to "shaky hands"+"bondage lover" for followers, call it "mean observers", preventing you from "looting keys" out of their inventory in the case you're belted. I do not know how feasible this is - wether there is a way to check if the container you're looting is a follower, a shiny chest, some random guys pocket or else...

 

Anyway If you've read until here and still don't want to throw me off a cliff, I'd like to thank you for reading through my wall of text. Please let me hear what you think about it!. If you do however want to see me burn, THIS CHANGES NOTHING, I still thank you!

 

Cheers~

 

There is a similar function in the Devious Keyholders mod(abandoned it seems...*sad face*) that blocks you from looting keys from your follower.

Posted

 

...

 

Most of them are disabled. I believe that the events I am still processing are unlikely to break the slavery or its immersion value. Sex attacks still happen, but Leon/Leah will be a victim in that case as well (the rapists don't care if you belong to somebody as long as they get to play with you.)

 

Leon does give you the Shopping quest, but he and Leah are using different dialogues to initiate it. You have to use the "Master...." branch and then ask if you can do them a favour even with bound hands. You can use this branch only when your hands are tied.

 

 

 

The sex attack in this case was from sleeping in a non-player-owned bed (Leon's dungeon), and since the toon was at 100 arousal resulted in a full set.  I think that might break the Leon quest, or at least bend it a bit.  So I backed off to a prior save, and disabled attacks.

 

I played the Leon quest the whole way through, and the Shopping quest never appeared once (looking under the 'Master...' branch), even though the conditions as I read them in the CK were met many times.  Hands tied, not with the 'sleep armbinder applied' variable set, quest not already running.  For the life of me, I can't see how it always came back with 'Not right now' in place of the shopping quest.

 

This isn't terribly important - I can easily use other options to role-play a similar scenario.  Just frustrating that I don't understand why it isn't working as it should for me.

Posted

6. When the rubber doll quest is active chastity keys no longer drop. Is this intended? In the 4.x versions chastity keys would drop as normal.

 

 

 

Hi Kimy, on January 3rd I posted this issue. Thanks to Slagblah's post in which he explains the 'useful keys' feature I found out the chastity key didn't drop because I had that useful keys option enabled. Sorry! :)

Posted

Please consider replacing the sabrecat eyes in the tentacle parasite removal paste with something easier to find. My character did nothing but search for sabrecats for a couple weeks and only found one before I got bored with not actually playing the game and just gave her the other via console.

Posted

I think I've said this before, but thank you for your great work. The amount of new features in each release is unbelievable. Keep going!

Posted

I haven't any comments on this, so I wonder if I am just missing something...

 

Striptease Collar.  How do you remove it?  Right clicking with various keys in inventory says you need 3 Striptease Collar Keys.  Seeing no MCM options regarding those dropping and not seeing any drop in about 5 dungeons (basically half of Bound Queen searching) I checked the console commands.  I found no keys with striptease keyword and no new keys from DCL.  (Using the 8 digit code as a guide, I mean there were no new keys with same first 2 digits.)  So..  what key is to be used?  I have loaded a bunch of different keys from different DD mods to no effect.  I know I could use SAFEWORD, but that would reset Bound Queen too.

 

Did something go missing on my install?  Since going to NMM 6.2 that has been a VERY common issue.  Files just going randomly missing.  Though that has helped me learn the ins and outs of manual install..  or perhaps not!

 

Thanks in advance.

Posted

Hi Kimy,

 

Just another bug report: from what I can tell, solicitation dances don't seem to trigger sex attacks, even at 100% sex attack probability.

 

Flash bang traps are also a bit bugged if they call nearby npcs or humanoids to the scene, as only 1 sex act will play before everyone runs off. That routine works fine for when the trap summons a random bandit, but is it supposed to work that way when it calls groups of nearby npcs? I recall the trap would execute a full sex attack sometime during the 4.x series, although by 4.10 it was behaving as I just described (if memory serves).

 

 

Posted

I've never used the LL forums before, but I've encountered an issue installing the latest 5.2. I download it and add it in NMM, when I activate it gets to 50% and always fails to install. Seems I'm the only one. If anyone has any wisdom on the matter It'd be greatly appreciated!

 

EDIT- Was doing clean reinstall and hadn't activated expansion yet. Sorry folks!

Posted

Perhaps someone here can help me figure this out.  When using MO to install the 5.1 version of the file it always works, but the 5.2 version barely starts extracting to install before if just fails, and I cannot figure out what the difference would be.  Anyone have ideas?

Posted

Perhaps someone here can help me figure this out.  When using MO to install the 5.1 version of the file it always works, but the 5.2 version barely starts extracting to install before if just fails, and I cannot figure out what the difference would be.  Anyone have ideas?

 

The only problem like that I've ever had is when I try to use MO to install the file and have forgotten to wait until the download was complete.  That's probably too obvious to be your problem, though.

 

Posted

This would be better if there wasn't the physics crap required. Not everyone likes to use that nonsense.

 

It's also a shame that most mods target female characters, male characters need some loving too. =w=

Posted

This would be better if there wasn't the physics crap required. Not everyone likes to use that nonsense.

 

It's also a shame that most mods target female characters, male characters need some loving too. =w=

 

Write your own mod then.

Posted

 

This would be better if there wasn't the physics crap required. Not everyone likes to use that nonsense.

 

It's also a shame that most mods target female characters, male characters need some loving too. =w=

 

Write your own mod then.

 

 

yeah if you don't like what is done, do it yourself and don't criticize other people's work xD

 

females get more mods because more people are interested in them. simple ^^

 

those that are interested in males will need to do it ;)

Posted

This would be better if there wasn't the physics crap required. Not everyone likes to use that nonsense.

 

It's also a shame that most mods target female characters, male characters need some loving too. =w=

 

HDT really is more of a requirement for mods that are used. It has minuscule effect, if you do not intentionally setup your game full of all sorts of HDT stuff.

 

Your comment about male characters in female driven mod sounds exactly the same if you would go to SOS thread as say that it needs a vagina. Pop the tools open, like the rest of us, if you think that something is missing - or ask politely from someone who already knows what he/she is doing.

Posted

I'm encountering a problem where the Striptease collar isn't being removed when I use the safeword option in the Debug menu. Any ideas to get this collar off? It's causing a combat bug for me where my armour's repeatedly being removed and re-equipped.

Posted

Hey Kimmy I wanted to ask, shouldnt the rubber hood that has eye holes and says it doesnt block sight not give a blindfold effect? It lets me walk around with it on in third person but when I go into first person it blinds like a normal hood. Granted i could just go into DD and set the blind effect as low as it goes but wanted to make sure this was working correctly for everyone else since I was tinkering around in there trying to add the hood overlay from this mod though. http://www.loverslab.com/files/file/2537-open-eyed-hood-helmet-overlay-graphics/

 

Maybe I need to just redownload it and try again? But in case someone knows, what would I have to change in TES5 Edit for it to not act like a blindfold in first person in case this is the same for everyone else? Just to be clear, its one of the two "Rubber Hoods" and has in the description that one can still see through eye holes.

 

 

 

 

I'm encountering a problem where the Striptease collar isn't being removed when I use the safeword option in the Debug menu. Any ideas to get this collar off? It's causing a combat bug for me where my armour's repeatedly being removed and re-equipped.

Give yourself some head restraint keys [3 I think according to a person who just answered a similar question above yours] and can take it off that way. Im sure it not being unlocked by the safeword option is just a small oversight.

Posted

 

I'm encountering a problem where the Striptease collar isn't being removed when I use the safeword option in the Debug menu. Any ideas to get this collar off? It's causing a combat bug for me where my armour's repeatedly being removed and re-equipped.

Give yourself some head restraint keys [3 I think according to a person who just answered a similar question above yours] and can take it off that way. Im sure it not being unlocked by the safeword option is just a small oversight.

 

Hmm any way to console spawn these head restraint keys? 

Posted

 

 

I'm encountering a problem where the Striptease collar isn't being removed when I use the safeword option in the Debug menu. Any ideas to get this collar off? It's causing a combat bug for me where my armour's repeatedly being removed and re-equipped.

Give yourself some head restraint keys [3 I think according to a person who just answered a similar question above yours] and can take it off that way. Im sure it not being unlocked by the safeword option is just a small oversight.

 

Hmm any way to console spawn these head restraint keys? 

 

Yea. It doesnt hurt to google how to use the console but I dont mind helping ya out. Go into the console with ` and type 

 

help "head restraints key"

 

just like that, and it should give you the items ID number. Then type 

 

player.additem x 1 [where x is the ID number and 1 is the amount you want of them] 

 

and it should give ya the keys. Be warned, Im really sleepy, so the name might not be exactly "head restraints key" it might be "head restraint key" or something similar... so might need to try a few different things.

Posted

 

 

 

I'm encountering a problem where the Striptease collar isn't being removed when I use the safeword option in the Debug menu. Any ideas to get this collar off? It's causing a combat bug for me where my armour's repeatedly being removed and re-equipped.

Give yourself some head restraint keys [3 I think according to a person who just answered a similar question above yours] and can take it off that way. Im sure it not being unlocked by the safeword option is just a small oversight.

 

Hmm any way to console spawn these head restraint keys? 

 

Yea. It doesnt hurt to google how to use the console but I dont mind helping ya out. Go into the console with ` and type 

 

help "head restraints key"

 

just like that, and it should give you the items ID number. Then type 

 

player.additem x 1 [where x is the ID number and 1 is the amount you want of them] 

 

and it should give ya the keys. Be warned, Im really sleepy, so the name might not be exactly "head restraints key" it might be "head restraint key" or something similar... so might need to try a few different things.

 

 

Oh right, didn't realise you could use the console to look up these mod items in the same way. Thanks!

Posted

Hello there guys, i`m having and issue here. It seems like i`ve installed all correct, i have voices, bdsm toys\suit and textures, but i just can`t get the sex scene itself. NPCs can put bdsm stuff on me, battle rape and surrender are active, so as random rapes, but in the end everything i get is message "You are being pushed down to the ground, maybe an animation with bondages for couple seonds, but then i`m just getting up and nothing happens, i tried to search for the source of this problem in settings, i`ve set all as needed, still no effect :( Help guyz D:

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