Leeyds4LLTS Posted December 30, 2015 Posted December 30, 2015 MO is unable to extract the file for 5.2... FYI i just did it with MO. no problem. you probably have your file corrupt for some reason. try downloading it again Oh dear, I wonder what it is then... I downloaded it twice before writing on the board. =/ Here is what my error looks like: Can anyone tell me what this means? Thx =/ ======================= Thx for your patience everyone... just restarted MO and it worked. =)
barak43 Posted December 30, 2015 Posted December 30, 2015 Hi! Stil love the mod! But is there anyone else besides me who cant see the mod popping up in nmm? I use NMM 0.6x and it works fine with it. MO is unable to extract the file for 5.2... FYI I wouldn't know as I don't use MO and don't test the mod with it either. I can't see a good reason why it shouldn't work, though. I posted this a few week ago but wanted to try bringing it to your attention again Kimy see what you think I know you probably have a million ideas and requests already but had a couple of ideas and wanted to pitch them. The first 2 are inspired by http://www.loverslab...s-rubber-masks/and thats devious/cursed lockable http://www.loverslab...4-sexy-kittens/ and http://www.nexusmods...im/mods/59912/? (Although I know theres a new bunny suit that someone has suggested so either) As with devious masks they could have plugs built it as it where and lock as a standard device but I was also thinking a cursed version. For maid outfit you would trigger and event that would lock a cursed version on you and give you a note from a random npc; you have to be their servant if you want to earn your freedom. The bunny suit would work the same except it would be from either a random tavern owner or random jarl; with the civil war and the dragon attacks you need to provide 'entertainment' to the hold or the bar to lift everyones spirits. My 3rd idea a little more elaborate; A reward vs punishment scenario. A cursed event triggers and you find yourself locked in a normal chastity belt and a set of plugs and even a key to remove it but theres a note that says if you can wear the items and do X (thinking find the guy who left the note or maybe a scavenger quest) then you will get a reward at the end; of course been cursed and been devious theres a catch the plugs are maximum power and running nonstop meaning alot of events/rubbing/orgasms etc while doing quest. If you choose to unlock the belt early then quest marks failed and you instantly go into damsel in distress scenario (or what you consider hardest/most punishing. Who knows what you have up your devious sleeve ) but if you work through the cursed plugs you get something nice at end of it although not sure what exactly but it would have to be worth the long quest. I'm thinking maybe someone like Sanguine set it up to have some fun and of course been devious means even if you complete the quest and get the reward he'll probably let you 'keep' the plugs as a gift; behind a high security belt of course The bunny suit is already on my radar and I would have some ideas what to do with it. I already talked to its author about it, even. Currently it's available only for standard CBBE and not of the two bodies supported by Cursed Loot (Bodyslide CBBE and UUNP), so we will have to wait and see if a conversion is available one day. The rubber masks (at least last time I checked) didn't quite fit into the general theme I have in mind for Cursed Loot, so I am not sure if I am going to use them. A maid outfit I could sure use, but again it would have to support Bodyslide CBBE and UUNP. if you want and if the author agree, i could do a conversion for CBBE bodyslide. it's easy enough. would need the link to the mod though Has anyone compared the sex attacks in DCL with Defeat and Deviously Helpless? Both of those mods can be a bit temperamental, I wouldn't mind ditching them if DCL can replace them. i like the sex attacks from DCL. they works great. tried Defeat, and for me at least the few things Defeat has that DCL don't aren't enough to justify the script cost
worik Posted December 30, 2015 Posted December 30, 2015 MO is unable to extract the file for 5.2... FYI i just did it with MO. no problem. you probably have your file corrupt for some reason. try downloading it again Perfect MO install on this end too. Nice and smooth Edit: I used the current DCL version and MO version 1.3.11 (most current as far as I know) My downloaded DCL file returns an md5 checksum of 9c9df9b8f6afc5ab6b39ecef36594599, if this is helpful?
Tockity Posted December 30, 2015 Posted December 30, 2015 Damn Kimy, every time you update I get to uninstall another mod. Side note: Any chance you could add or make the Dollmaker's armored suits DD items? Love your work, keep it up.
Slorm Posted December 30, 2015 Posted December 30, 2015 Has anyone compared the sex attacks in DCL with Defeat and Deviously Helpless? Both of those mods can be a bit temperamental, I wouldn't mind ditching them if DCL can replace them. Agree on Defeat, I use the old v5b3.3fixed as it seems the most stable but I'd ditch it if DCL had a fallback to DAYMOYL, I use it as a backstop so Defeat kicks in at zero health. The problem with using say 10% without the backstop is that it's easy to get one shotted and killed, though I think DCL handles it by making the pc essential so I may look at that as I don't use any of the other stuff in Defeat. If Devious Captures could be added then there'd be no question about it. DH is okay if using SL1.59c, there's a problem with SL1.60 with bandits no longer being drawn to the pc. DocClox started on a fix that partly worked but I've not seen him around for a while now. DH has a lot of other stuff (Draugr attacks, price bias etc) so for me that mod is non negotiable, I'd prefer to just freeze my installation than update and lose it, but that's just me.
Tara26 Posted December 30, 2015 Posted December 30, 2015 Markdf - Defeat: I find DCL to be just as temperamental. In fact it is the only dissatisfying part of DCL tbh. I am beta testing Devious Surrender which has some interesting mechanics and seems to work, for my set up, perfectly. But it isn't finished. There is a lot of teasing going on in the MCM - stuff that sounds like it would be awesome, but isn't included yet. http://www.loverslab.com/files/file/2105-beta-testing-devious-surrender-v2/ Helpless: I use it with DCL. There are things in helpless (travel, merchant prices, those awful rusty belts, and the INSTANTANEOUS oh shit that comes from a device activation in combat that DCL doesn't really have) but DCL also gives you activity in town. There will be overlap in dungeon areas, so be careful with your settings and your heal pauses or you'll be trussed up non-stop. Kimy- I'm still running NMM .52.2 cause I'm lazy or something. No worries with uploads even on that old version.
barak43 Posted December 30, 2015 Posted December 30, 2015 Has anyone compared the sex attacks in DCL with Defeat and Deviously Helpless? Both of those mods can be a bit temperamental, I wouldn't mind ditching them if DCL can replace them. Agree on Defeat, I use the old v5b3.3fixed as it seems the most stable but I'd ditch it if DCL had a fallback to DAYMOYL, I use it as a backstop so Defeat kicks in at zero health. The problem with using say 10% without the backstop is that it's easy to get one shotted and killed, though I think DCL handles it by making the pc essential so I may look at that as I don't use any of the other stuff in Defeat. If Devious Captures could be added then there'd be no question about it. DH is okay if using SL1.59c, there's a problem with SL1.60 with bandits no longer being drawn to the pc. DocClox started on a fix that partly worked but I've not seen him around for a while now. DH has a lot of other stuff (Draugr attacks, price bias etc) so for me that mod is non negotiable, I'd prefer to just freeze my installation than update and lose it, but that's just me. DCL using DAYMOYL would indeed be awesome, but in my game i plan to try and see if i can find a setting to make them work together in some way.
Kimy Posted December 30, 2015 Author Posted December 30, 2015 Has anyone compared the sex attacks in DCL with Defeat and Deviously Helpless? Both of those mods can be a bit temperamental, I wouldn't mind ditching them if DCL can replace them. Agree on Defeat, I use the old v5b3.3fixed as it seems the most stable but I'd ditch it if DCL had a fallback to DAYMOYL, I use it as a backstop so Defeat kicks in at zero health. The problem with using say 10% without the backstop is that it's easy to get one shotted and killed, though I think DCL handles it by making the pc essential so I may look at that as I don't use any of the other stuff in Defeat. If Devious Captures could be added then there'd be no question about it. DH is okay if using SL1.59c, there's a problem with SL1.60 with bandits no longer being drawn to the pc. DocClox started on a fix that partly worked but I've not seen him around for a while now. DH has a lot of other stuff (Draugr attacks, price bias etc) so for me that mod is non negotiable, I'd prefer to just freeze my installation than update and lose it, but that's just me. That's correct. Cursed Loot solves the death problem by making the PC essential as long as the combat rape feature is active, so no fallback to DAYMOYL needed (or desired, since I actually wrote the combat rape feature as a replacement for DAYMOYL, which due to its chronic stability issues has earned a lifetime ban from my load order). If you die in combat, one of Cursed Loot's own death scenarios will kick in to handle the situation. I just added Simple Slavery as one, which in turn has countless outcomes of its own to make things interesting. Since regular sex attacks don't usually result in player death, it's not an issue anyway. I haven't used DH in a while, but you can allow Draugr attacks in Cursed Loot by checking "Allow Humanoid Creatures" in MCM.
merryMalfunctioning Posted December 30, 2015 Posted December 30, 2015 That's very helpful information, thanks!
barak43 Posted December 30, 2015 Posted December 30, 2015 Has anyone compared the sex attacks in DCL with Defeat and Deviously Helpless? Both of those mods can be a bit temperamental, I wouldn't mind ditching them if DCL can replace them. Agree on Defeat, I use the old v5b3.3fixed as it seems the most stable but I'd ditch it if DCL had a fallback to DAYMOYL, I use it as a backstop so Defeat kicks in at zero health. The problem with using say 10% without the backstop is that it's easy to get one shotted and killed, though I think DCL handles it by making the pc essential so I may look at that as I don't use any of the other stuff in Defeat. If Devious Captures could be added then there'd be no question about it. DH is okay if using SL1.59c, there's a problem with SL1.60 with bandits no longer being drawn to the pc. DocClox started on a fix that partly worked but I've not seen him around for a while now. DH has a lot of other stuff (Draugr attacks, price bias etc) so for me that mod is non negotiable, I'd prefer to just freeze my installation than update and lose it, but that's just me. That's correct. Cursed Loot solves the death problem by making the PC essential as long as the combat rape feature is active, so no fallback to DAYMOYL needed (or desired, since I actually wrote the combat rape feature as a replacement for DAYMOYL, which due to its chronic stability issues has earned a lifetime ban from my load order). If you die in combat, one of Cursed Loot's own death scenarios will kick in to handle the situation. I just added Simple Slavery as one, which in turn has countless outcomes of its own to make things interesting. Since regular sex attacks don't usually result in player death, it's not an issue anyway. I haven't used DH in a while, but you can allow Draugr attacks in Cursed Loot by checking "Allow Humanoid Creatures" in MCM. oh right, i forgot about Simple Slavery. hmm i won't need DAYMOYL now i think. thanks for the work you do kimy hehe oh, while i think about it, i'll make a suggestion. the Pet Collar had an update now too long ago to make it fully compatible with DD. it would be awesome to add it to cursed loot ^^ and i don't know if you saw kimy, so here it goes again if you want and if the authors agree, i could do a conversion for CBBE bodyslide. it's easy enough. would need the link to the mods though (haven't tried doing UUNP conversion yet, but it shouldn't be that different from CBBE, so i can give it a try too)
Slorm Posted December 30, 2015 Posted December 30, 2015 I haven't used DH in a while, but you can allow Draugr attacks in Cursed Loot by checking "Allow Humanoid Creatures" in MCM. Unfortunately, there's a lot more to it, particularly the being taken advantage of if not sneaking while wearing devices, hopefully a fix will come along. I did look at the scripts but it seems to be something to do with the later papyrusutils and priority support, from what DocClox and Ashal were saying, at that point I wasn't even sure where to look. Anyway a question for you as I'm updating my calculation spreadsheet, can you tell me if the new parasite tentacle and striptease collar is triggered by dead bodies or just containers please?
Kimy Posted December 30, 2015 Author Posted December 30, 2015 I haven't used DH in a while, but you can allow Draugr attacks in Cursed Loot by checking "Allow Humanoid Creatures" in MCM. Unfortunately, there's a lot more to it, particularly the being taken advantage of if not sneaking while wearing devices, hopefully a fix will come along. I did look at the scripts but it seems to be something to do with the later papyrusutils and priority support, from what DocClox and Ashal were saying, at that point I wasn't even sure where to look. Anyway a question for you as I'm updating my calculation spreadsheet, can you tell me if the new parasite tentacle and striptease collar is triggered by dead bodies or just containers please? A trigger condition that makes you vulnerable to sex attacks when not sneaking when restrained? That's fairly trivial to add, actually. The tentacle parasite can trigger from all sorts of traps including dead bodies. The Striptease Collar can not trigger from plants and mines.
chipstick Posted December 30, 2015 Posted December 30, 2015 It should be safe to upgrade from an existing 5.x installation. Hope you don't mind me asking, but: When you say this, do you mean the usual routine of safeword > uninstall > save clean? (Or is there some new development where we can now more easily upgrade by just installing the new version on top?)
Slorm Posted December 30, 2015 Posted December 30, 2015 A trigger condition that makes you vulnerable to sex attacks when not sneaking when restrained? That's fairly trivial to add, actually. Slightly more complicated than that I'm afraid. If the pc is sneaking and is spotted or not sneaking and spotted without a weapon equipped then the attack happens. If spotted but pc has weapon equipped then no attack (same for Draugr). The pc's gold is stolen as well with a percentage which cannot be recovered by killing the attackers I could probably extract the price bias part myself as a basis for a new mod (that's where buying price increases depending on how many devices you have fitted) The tentacle parasite can trigger from all sorts of traps including dead bodies. The Striptease Collar can not trigger from plants and mines. Thank you
Mondaiji Posted December 30, 2015 Posted December 30, 2015 Thanks for the new Version. I do currently use DCL, DAymoyl, DA and SD+ all on the current Version without any issue, as long as i do let DA handle itself. DA is set for hit below 1% and DAymoyl is not touching the bleedout events. Now this is not perfect but atm i can't get DA to transition properly in to DAymoyl. DCL is helpfull in that setup to give an alternative link in to SD+, i still have to tweak the numbers but for the moment it is stable.
lordgdavid Posted December 30, 2015 Posted December 30, 2015 Hi! Stil love the mod! But is there anyone else besides me who cant see the mod popping up in nmm? Do you mean the file import, as it appears fine for me in NMM I put the downloaded 7zip file next to every mod I have so it should show up in nmm in order to install it. But it does not and it is the only mod that does that. But it has to be something on my end. I installed it by extracting files to the proper places and I was just wondering if I was the only one with this problem or not. Anyway it works and it is great.
Slorm Posted December 30, 2015 Posted December 30, 2015 Bug Report Just a typo, if you don't have the right number of keys to unlock the striptease collar it says "You need three striptease collar to unlock this restraint" EDIT: that's a bit of a fierce requirement for users that don't use parts of the mod where special keys are needed, so maybe also have an option for: three standard restraint keys instead EDIT2: That tentacle parasite is simply delicious, thank you for that one, looks good as well . I noticed in the Skills menu that speechcraft isn't reduced though. Might be an idea to reduce Sneak as well, how could you sneak with that happening LOL EDIT3: As the tentacle parasite wards off Estrus attacks, maybe drop the ingredients to one of each, that will also save the player having to wait (however long it is) for plants to respawn if they're an Alchemist Hi! Stil love the mod! But is there anyone else besides me who cant see the mod popping up in nmm? Do you mean the file import, as it appears fine for me in NMM I put the downloaded 7zip file next to every mod I have so it should show up in nmm in order to install it. But it does not and it is the only mod that does that. But it has to be something on my end. I installed it by extracting files to the proper places and I was just wondering if I was the only one with this problem or not. Anyway it works and it is great. Use the file import (Add Mod from File) to get mods into NMM
Laura Posted December 30, 2015 Posted December 30, 2015 Hey Kimy, Love the mod. I can't seem to trigger the comment for when i'm not restrained. I have device comments enabled. When do those comments trigger?
MrBig Posted December 30, 2015 Posted December 30, 2015 Hey Kimy, Love the mod. I can't seem to trigger the comment for when i'm not restrained. I have device comments enabled. When do those comments trigger? for me it was because I had comments only when visibly bound checked; unchecking that got it to work. If that is the cause then its a bit counter productive lol Will add restraints if not bound but only comment if you are
Tara26 Posted December 30, 2015 Posted December 30, 2015 Kimy - new stuff working great. Question/request regarding bound queen.. When you hit safe word (unfortunate, but it happens) all quests are reset. Normally this is needed to save you (cursed collar, rubber doll) from the reason you needed safe word. But it also resets the Bound Queen. I imagine there are times when that is needed, but is it possible to make that one reset optional? or perhaps a separate safe word? I had only one more thing to gather and .. well.. gotta start it over. Or is that your plan all along? Hey Kimy, Love the mod. I can't seem to trigger the comment for when i'm not restrained. I have device comments enabled. When do those comments trigger? for me it was because I had comments only when visibly bound checked; unchecking that got it to work. If that is the cause then its a bit counter productive lol Will add restraints if not bound but only comment if you are So, if you want to play with free tie-ups, you have to risk bad behavior when already deviced. Or one could toggle that on and off as needed.
Camo457 Posted December 30, 2015 Posted December 30, 2015 Does the combat surrender work with creatures?
throwaway219 Posted December 30, 2015 Posted December 30, 2015 Hi Kimy, great update! One question on the parasite - is it intended that the model include a body with such, uh, aggressive body scaling? I figured out how to use the included slider set in Bodyslide to rebuild it though. (thanks so much for including it the slider sets! Tried to edit the outfit myself first and mangled it pretty badly) Wish that zadlib included a way to play alternate sounds for VibrateEffect, or at least an actually silent mode so your mod could play one itself. Fiddled with adding an altVibrateSound flag to VibrateEffect to play Squishing, but looks like I need to install Acadia and Skooma Whore before I can compile dcur.
barak43 Posted December 30, 2015 Posted December 30, 2015 ok, i got a weird bug. i cursed looted the striptease collar. no problem. i got into a fight, got hit, but didnt unequip anything (can't say if it should or not) but a few minutes after that when i passed a door, i cursed looted again... can't say for sure how many items, but at least a high security harness and a catsuit... strange, but it get weirder. while not in inventory, the pop up that appear while trying to remove devices does appear, and not matter what i do, it appear again and again, not always about the same device. posting my papyrus log. and load order with the v5.1, everything worked correctly as far as i could say, but i did change a few things, removed SD+, added defeat, then removing defeat, and not replacing it. i use MO btw, so i'm sure i didn't leave anything behind ^^, Papyrus.0.log loadorder.txt
throwaway219 Posted December 31, 2015 Posted December 31, 2015 Bug report: While the tentacle parasite is equipped, these three error traces happens very frequently: ERROR: Cannot place a None object stack: [ (00000014)].Actor.PlaceAtMe() - "<native>" Line ? [zadQuest (0C00F624)].zadlibs.GetDeviceKey() - "zadLibs.psc" Line 658 [dcur_mainlib (60024495)].dcur_library.isWearingLockedChastity() - "dcur_library.psc" Line 2725 [dcur_mainlib (60024495)].dcur_library.checkchastity() - "dcur_library.psc" Line 2710 [Zad] ((WARNING)): GetDeviceKey received non DD argument. ERROR: Cannot call Delete() on a None object, aborting function call stack: [zadQuest (0C00F624)].zadlibs.GetDeviceKey() - "zadLibs.psc" Line 665 [dcur_mainlib (60024495)].dcur_library.isWearingLockedChastity() - "dcur_library.psc" Line 2725
Laura Posted December 31, 2015 Posted December 31, 2015 Hey Kimy, Love the mod. I can't seem to trigger the comment for when i'm not restrained. I have device comments enabled. When do those comments trigger? for me it was because I had comments only when visibly bound checked; unchecking that got it to work. If that is the cause then its a bit counter productive lol Will add restraints if not bound but only comment if you are I already had that unchecked. That was the feature i was like the most.
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