Jump to content

Deviously Cursed Loot LE 9.0 (2021-03-09)


Recommended Posts

Posted

I love this mod Kimy thank you for all your hard work.  I'm just having one issue with combat attacks.  Even though I have "Surrender on Disarm" unchecked and on Attack Types I have "Unarmed" unchecked when I get disarmed my character surrenders immediately.  Is there any way for me to fix this?

 

Do you have Deviously Helpless installed?  That will also trigger when you get disarmed.

Posted

I have probably missed it is a previoius update but what effects does the "belt of shame have" -

 

I have been hit with one.  It is a chastity belt that cannot be unlocked until a certain time period has passed after which it unlocks its self.

 

Fun if you use it on yourself again afterwards with a few soulgem plugs.

Posted

I try to keep up with everything going on, so sorry if I missed this somewhere in the thread.

 

For the last 2 versions, (5.1 and 5.2) I seem to all of a sudden not have textures for the exposed zipsuit boots, and I also keep getting hoods slapped on that make my head disappear despite having them un-checked in mcm. Everything has worked fine up until I updated to 5.1. 

Posted

Everything works, but when the tentacle event triggers, the game ctd's. Wat do?

EDIT: Having the same boot-related issue as the poster above, too.

Posted

Wheee! New version! <3 I tested it a bit yesterday. Got the shopping quest to work! But I wasn't able to test any of the new features yet. I'll be sure to check them out next year ~_n

 

Still...

 

Buggity bug that keeps bugging me:

 

Wearing armbinder cancels the initialisation of both random and combat sex assaults. It goes like this: the event is triggered, player gets rooted in place, NPCs run up to her, the message "you get pushed to the ground" appears in the corner of the screen, and then... cancelled. Sexlab doesn't get to start at all, player immediately regains control and NPCs resume their previous behaviour as if nothing happened. I've been able to reproduce it consistently.

 

It's especially grating when "being bound and helpless" triggers the assault. Thanks to the bug, being bound also apparently prevents it.

 

I've been trying to find the code responsible for this and suggest a fix, but I don't know where it is. Could you tell me which script it's hiding in?

Posted

Has anyone else had an issue where if they remove the shame belt through the "free me" MCM button, the timer still expires and triggers a message box? It doesn't seem to actually break anything, but is kind of weird.

Posted

Wheee! New version! <3 I tested it a bit yesterday. Got the shopping quest to work! But I wasn't able to test any of the new features yet. I'll be sure to check them out next year ~_n

 

Still...

 

Buggity bug that keeps bugging me:

 

Wearing armbinder cancels the initialisation of both random and combat sex assaults. It goes like this: the event is triggered, player gets rooted in place, NPCs run up to her, the message "you get pushed to the ground" appears in the corner of the screen, and then... cancelled. Sexlab doesn't get to start at all, player immediately regains control and NPCs resume their previous behaviour as if nothing happened. I've been able to reproduce it consistently.

 

It's especially grating when "being bound and helpless" triggers the assault. Thanks to the bug, being bound also apparently prevents it.

 

I've been trying to find the code responsible for this and suggest a fix, but I don't know where it is. Could you tell me which script it's hiding in?

 

this isn't a bug from cursed Loot, but from zaz animation pack. the last sexlab is not fully compatible. to get animations while in armbinder to launch, you need to uncheck the restrict to bound animation option in both Zaz and DD. that way you should have animations, though you'll get unbound animations.

 

waiting for Xaz to return so he can fix the problem

 

Posted

 

Wheee! New version! <3 I tested it a bit yesterday. Got the shopping quest to work! But I wasn't able to test any of the new features yet. I'll be sure to check them out next year ~_n

 

Still...

 

Buggity bug that keeps bugging me:

 

Wearing armbinder cancels the initialisation of both random and combat sex assaults. It goes like this: the event is triggered, player gets rooted in place, NPCs run up to her, the message "you get pushed to the ground" appears in the corner of the screen, and then... cancelled. Sexlab doesn't get to start at all, player immediately regains control and NPCs resume their previous behaviour as if nothing happened. I've been able to reproduce it consistently.

 

It's especially grating when "being bound and helpless" triggers the assault. Thanks to the bug, being bound also apparently prevents it.

 

I've been trying to find the code responsible for this and suggest a fix, but I don't know where it is. Could you tell me which script it's hiding in?

 

this isn't a bug from cursed Loot, but from zaz animation pack. the last sexlab is not fully compatible. to get animations while in armbinder to launch, you need to uncheck the restrict to bound animation option in both Zaz and DD. that way you should have animations, though you'll get unbound animations.

 

waiting for Xaz to return so he can fix the problem

 

 

 

There's a way to bypass it. Defeat is able to start bound animations, even solicitation and consensual options in Dcur can. One set is bugged (doggy? I think?) and I'm aware of that, but they can very much be started. I would take a broken animation over not being able to start the event at all.

Posted

 

 

Wheee! New version! <3 I tested it a bit yesterday. Got the shopping quest to work! But I wasn't able to test any of the new features yet. I'll be sure to check them out next year ~_n

 

Still...

 

Buggity bug that keeps bugging me:

 

Wearing armbinder cancels the initialisation of both random and combat sex assaults. It goes like this: the event is triggered, player gets rooted in place, NPCs run up to her, the message "you get pushed to the ground" appears in the corner of the screen, and then... cancelled. Sexlab doesn't get to start at all, player immediately regains control and NPCs resume their previous behaviour as if nothing happened. I've been able to reproduce it consistently.

 

It's especially grating when "being bound and helpless" triggers the assault. Thanks to the bug, being bound also apparently prevents it.

 

I've been trying to find the code responsible for this and suggest a fix, but I don't know where it is. Could you tell me which script it's hiding in?

 

this isn't a bug from cursed Loot, but from zaz animation pack. the last sexlab is not fully compatible. to get animations while in armbinder to launch, you need to uncheck the restrict to bound animation option in both Zaz and DD. that way you should have animations, though you'll get unbound animations.

 

waiting for Xaz to return so he can fix the problem

 

 

 

I'm sure there's a way to bypass it. Defeat is able to start bound animations, as are consensual options in Dcur. One set is bugged (doggy? I think?) and I'm aware of that, but they can very much be started.

 

 

well there might be something different in the way they're called, i don't know. anyway if you do find a work around that would be awesome ^^

 

Posted

Three more bug reports :)

 

1. The Tentacle Parasite book says the paste needs to be created from 20 Blue Mountain Flowers, but the recipe actually uses 20 purple ones.

2. If you don't have Skooma Whore installed and trigger the "inhale skooma" effect, nothing happens.  It seems like it should either trigger the uncontrollable lust event or it should have an alternate effect (like spiking your exposure).  For the former, I went poking around in the code and I think that it's probably this check in line 59 in dcur_ClockTickRefScript:

If dcumenu.dcur_drinks.HasForm(akBaseObject) ; is alcohol		
	If libs.aroused.GetActorArousal(libs.PlayerRef) > dcumenu.uncontrollablelustThreshold && UI.IsMenuOpen("InventoryMenu") && Utility.RandomFloat(0.0, 99.9) < dcumenu.uncontrollablelustChance

If the UI.IsMenuOpen("InventoryMenu") check wasn't there then I think it'd work.  Although the arrest & fine result is pretty severe.  

 

3. Oh!  Also, on line 104 in dcur_ClockTickRefScript I think the EndIf is mismatched.  Based on the "other potions" comment on line 105, it looks like it meant to be matching line 58's "is alcohol" but instead it's matching 59's arousal check, which means it triggers twice for alcohol and zero times for potions.

Posted

Hello, Thank you for the update  =)  Is there something I can do to help the whipping animation?   Leah looks like she is having a seizure for a bit after which she starts whipping.  Sometimes the seizure part lasts for the entire whipping, and goes on.  I was just wondering if there was a way to reset that animation.  Thx  again  =)

 

Posted

 

 

In game, the tentacle outfit is completely different than my body settings. I go into bodyslide and I can't find the tentacle outfit anywhere. I don't know what to do about that.

 

It should appear as something like "Dianne _ Tentacle Parasite" in Bodyslide when you select outfits. It also should get processed when you batch build your gear.

 

I triple checked for it, it wasn't listed, nor was it processed with the other mods. Just to check, it works with UUNP, correct?

 

Update: I found it, it was listed in an unassigned group rather than with the DCL equipment.

Posted

I love the new update!

 

I have two questions about the tentacle parasite:

 

  1. How do I correctly apply the paste? I have successfully created it and it ended up in my inventory as potion. But if I consume it, nothing happens. And when I try to unequip the parasite, hoping the DD dialogue would allow me to apply the paste that way, I don't see anything either.
     
  2. As an user of the normal UNP body, I am a bit unhappy with the model used for the tentacles. Suddenly my character's tits are pumpkin-sized. Can I fix that somehow?
Posted

The shopping quest just shows up on random (?) townsfolk you talk to. Don't know what decides who's a valid questgiver, but I saw it on Vivienne Onis in Solitude, for example.

Posted

 

I love the new update!

 

I have two questions about the tentacle parasite:

 

  1. How do I correctly apply the paste? I have successfully created it and it ended up in my inventory as potion. But if I consume it, nothing happens. And when I try to unequip the parasite, hoping the DD dialogue would allow me to apply the paste that way, I don't see anything either.

     

  2. As an user of the normal UNP body, I am a bit unhappy with the model used for the tentacles. Suddenly my character's tits are pumpkin-sized. Can I fix that somehow?

 

 

You need to have it in your inventory, then unequip the parasite and it will give you an "apply paste" option.  If you already ate it, well, I hope it tasted better than it smelled...

 

Use bodyslide to rebuild the outfit.  I don't know how to do this for UNP, though, but someone else will I'm sure.

Posted

I've been seeing a couple problems with the 5.x versions:

 

1. In situations where my character is hit by the gas attack that makes her put on devices in her inventory, if she doesn't actually have any devices an armbinder mysteriously appears from nowhere and gets put on her. Presumably this is a "feature" added in 5.0, but it's both silly and annoying. Is it possible to make the magic armbinder optional?

 

2. Sex attacks are very poorly behaved in their interaction with the rest of the game. I keep having my character get yanked out of something she'd been doing (using the MME milk pump is particularly common) by a sex attack. Once an attack begins, other characters can still approach her. I often have guard approach wanting to arrest her while she's being attacked, and I've even had them kill her while she was unable to react because of a sex attack.

Posted

 

I love this mod Kimy thank you for all your hard work.  I'm just having one issue with combat attacks.  Even though I have "Surrender on Disarm" unchecked and on Attack Types I have "Unarmed" unchecked when I get disarmed my character surrenders immediately.  Is there any way for me to fix this?

 

Do you have Deviously Helpless installed?  That will also trigger when you get disarmed.

 

No I do not have Deviously Helpless :(

Posted

i have a bug with tentacle parasite i had it set to 0 so it shouldnt trigger but when i went mining some ore it triggered the parasite even though it was set to 0 in mcm

Posted

For people having issues installing with MO (Extraction failure). Try unzipping it into a folder, and then recompressing it to a .zip file (Go into the folder, select all, compress with the program of your choice). For whatever reason, this worked for me.

Posted

For people having issues installing with MO (Extraction failure). Try unzipping it into a folder, and then recompressing it to a .zip file (Go into the folder, select all, compress with the program of your choice). For whatever reason, this worked for me.

 

I had a similar problem in the past when I was still using the MS Explorer. For some reason MSE sometimes wanted to change the packed files to tgz. Unpacking the tgz file and repacking as a zip file worked.

 

BTW The original file is a 7z file, but zip files also work with MO.

Posted

Hi,

 

I love this mod and it's new update, but there is one thing I wanted to ask. It probably has been answered somewhere before, but browsing through all these pages isn't something I would like to do ^^

The new device comment that gets activated when you are not wearing any device, are there other requirements? I've set the chance for an action to 100% as well as made it so, that the NPCs might make a comment every 0.5 hours.

But I wasn't asked yet, what am I doing wrong?

 

Thanks for any answer to that.

Posted

Hi,

 

I love this mod and it's new update, but there is one thing I wanted to ask. It probably has been answered somewhere before, but browsing through all these pages isn't something I would like to do ^^

The new device comment that gets activated when you are not wearing any device, are there other requirements? I've set the chance for an action to 100% as well as made it so, that the NPCs might make a comment every 0.5 hours.

But I wasn't asked yet, what am I doing wrong?

 

Thanks for any answer to that.

 

I have this issue too.

It doesn't trigger for me either.

Even though i enabled device comments.

 

Someone said they got it to work after he unchecked the "only when visibly restrained" things.

But it didn't work for me.

 

I was looking forward to this feature the most. :(

 

The rest works fine for me.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...