Kimy Posted August 9, 2015 Author Posted August 9, 2015 New idea: Rustic devices. For the background: Those devious devices exist quite a long time in the world of Skyrim (at least Sergio searches in Dwemer ruins for stuff), so I thought, why are there only brand new devices to find? It also could be possible, that some dwemer slut put her stuff in chest, then disappeared with the rest of her crew, and now the devices would lay in that box, rusting around. Well, until some curious dovahkiin girl opens said chest again. For the technique: Because those devices and especially the locks are quite rusty, you won't be able to simply put in the key and turn it, if you somehow would have one. So, to get rid of this issue and make the lock movable again, you first have to find some dwemer oil, so you can grease the lock. Can be quite a challenge to obtain, especially at early levels or on high difficulty. I also had some other ideas, like roots instead of a belt, as defence of a plant, though I'm not really sure what to use as key. Spriggan sap? So, generally the idea would be to find some special goo or other ingredient, before one would be able to open the lock. Sounds fun! Mechanics-wisely it's not too different from having to look for a second key, but I like the immersion aspect if your idea. The one challenge I can see is that I want to uphold my level-neutral design paradigm. Ideally, a Level 1 character wearing restraint X shouldn't face a bigger challenge to escape this restraint than a Level 50 one. So while making her forage for ingredients to make oil is fun, I can't send her anywhere where a Level 1 can't reasonably go or require perks a lowbie isn't likely to have. Now, I had another thingy: Dirty locks. So, not really rusty and unable to move, just too dirty to directly put in the key. What to find? Linenwraps, as cleaning cloth! Can be found already in Bleak Falls Barrow, so perfectly fine for Lowlevels. One only has to find some lore friendly idea for different clutter, the more rare this item, the higher the level of the lock That would work just nicely. On the list it goes!
ebondream Posted August 9, 2015 Posted August 9, 2015 I apologize if I just missed the relevant post, as I have some trouble with the site's search function... Just wanted to check if the origin of the bug in 4.10 with the dialogues for asking tradespeople to unlock my restraints not appearing was ever figured out?
DistrictGlamour Posted August 9, 2015 Posted August 9, 2015 The dialogue lines sometimes indeed change depending on what bondage devices you're wearing, but it could also be that some dialogue you think is from Cursed Loot is actually from another DD mod. There are sooooo many mods changing/adding dialogue, it's fairly hard to keep track of what mod changes what. For your particular dialogue stuff, is the player character supposed to be able to respond in different ways though?
Reaper121 Posted August 10, 2015 Posted August 10, 2015 New idea: Rustic devices. For the background: Those devious devices exist quite a long time in the world of Skyrim (at least Sergio searches in Dwemer ruins for stuff), so I thought, why are there only brand new devices to find? It also could be possible, that some dwemer slut put her stuff in chest, then disappeared with the rest of her crew, and now the devices would lay in that box, rusting around. Well, until some curious dovahkiin girl opens said chest again. For the technique: Because those devices and especially the locks are quite rusty, you won't be able to simply put in the key and turn it, if you somehow would have one. So, to get rid of this issue and make the lock movable again, you first have to find some dwemer oil, so you can grease the lock. Can be quite a challenge to obtain, especially at early levels or on high difficulty. I also had some other ideas, like roots instead of a belt, as defence of a plant, though I'm not really sure what to use as key. Spriggan sap? So, generally the idea would be to find some special goo or other ingredient, before one would be able to open the lock. Sounds fun! Mechanics-wisely it's not too different from having to look for a second key, but I like the immersion aspect if your idea. The one challenge I can see is that I want to uphold my level-neutral design paradigm. Ideally, a Level 1 character wearing restraint X shouldn't face a bigger challenge to escape this restraint than a Level 50 one. So while making her forage for ingredients to make oil is fun, I can't send her anywhere where a Level 1 can't reasonably go or require perks a lowbie isn't likely to have. Now, I had another thingy: Dirty locks. So, not really rusty and unable to move, just too dirty to directly put in the key. What to find? Linenwraps, as cleaning cloth! Can be found already in Bleak Falls Barrow, so perfectly fine for Lowlevels. One only has to find some lore friendly idea for different clutter, the more rare this item, the higher the level of the lock That would work just nicely. On the list it goes! Another option would be to use a lockpick to clean out the dirt from the keyhole. Those are readily available from anywhere. Or perhaps a dagger.
tasuma Posted August 10, 2015 Posted August 10, 2015 hey, first off thanks for the mod it's really fun and well done, i do have a little issue though, when i'm trying to trade sex for keys with any NPC, during the dialogue once i proposed solicitation, then offered the deal, NPC does a line like "what would you do to get the keys?" or something like this, and then dialogue gets stuck, no way to get further i have to cancel everything and can't unlock myself.
Talbert Posted August 10, 2015 Posted August 10, 2015 I do not see so much the sense of needing linen wraps, lockpicks or daggers. Because you can simply carry them with you, they do not get removed like keys in a dcl event. Unless ... evil Kimy decides to remove them as well ...
DigitalWolf Posted August 10, 2015 Posted August 10, 2015 My first suggestion : When you use the arcane enchanters to enchant stuff you use... well... arcane magic hehe. And that activity requires a decent control over your magicka. BUT, if you character is highly aroused she wouldn't be very concentrated and she might end conjuring unwanted pieces of armor... I know it's not a very polished idea, plus I don't know how many people use the enchanters (it's been a while since I used one myself), but I hope it serves as an inspiration for your devious mind And now a few questions: is the Aradia Rogue Armor included in the droplist? Or just the standard armor and the Living one? And is it possible to fully disable the Living Armor from appearing? Because I get it even setting the chance to 0%, Regards!
Lozeak Posted August 11, 2015 Posted August 11, 2015 Love this mod, have noticed a couple of bugs. Trap cool down isn't global it only works for trap types (not a big issue but I like to set it high so that I have a time frame to search for containers/bodys/plants) On the Damsels in distress quest if an item is lost say via SD and maybe by Free me the quest doesn't end and Free Me command doesn't fix it. I did fix by looking dcur_lbquestscript and seeing what item I hadn't removed then equipped then removed em for the quest to end. My suggestions (feel free to ignore I love surprises more ) For sleeping events.... A sleep system so say you haven't slept for; 4 hours: No fast travel After 8 hours : -10 health and stamina every hour When 1 reach's 0-20 you collapse and sleeping event can occur. For self bondage events... Either, say a few cursed item you can't drop which could be equip via normal events Or, If you don't carry any bondage equipment to add you'll beg the next NPC to tie you up.
Ethayven Posted August 11, 2015 Posted August 11, 2015 Hello, first of all i just want to say that i love this mod, second i must report the tragic event that i witnessed when i decided to upgrade the trusty v2.6 to the newest (4.10). This resulted in killing my player character everytime i loaded a save. As soon as the game loads up my player character is killed instantly and I can't do anything. I saw that you had added alot of features since the v2.6 release so i decided to upgrade but this seems broken? Maybe it's just me, I'll try 4.9 and see if i encounter the same bug although great mod overall, you should be proud of it!
Kimy Posted August 11, 2015 Author Posted August 11, 2015 Love this mod, have noticed a couple of bugs. Trap cool down isn't global it only works for trap types (not a big issue but I like to set it high so that I have a time frame to search for containers/bodys/plants) On the Damsels in distress quest if an item is lost say via SD and maybe by Free me the quest doesn't end and Free Me command doesn't fix it. I did fix by looking dcur_lbquestscript and seeing what item I hadn't removed then equipped then removed em for the quest to end. My suggestions (feel free to ignore I love surprises more ) For sleeping events.... A sleep system so say you haven't slept for; 4 hours: No fast travel After 8 hours : -10 health and stamina every hour When 1 reach's 0-20 you collapse and sleeping event can occur. For self bondage events... Either, say a few cursed item you can't drop which could be equip via normal events Or, If you don't carry any bondage equipment to add you'll beg the next NPC to tie you up. SD will absolutely break Cursed Loot quests because it doesn't care about the quest item flags on 3rd party DD items and will wipe them off, ignoring framework conventions for how and when to do this. Its author has been made aware of the issue at least half a year ago, but apparently it's not going to change and it just keeps causing issues for people and support tickets for me. With the next release, I will declare SD formally incompatible with Cursed Loot, so people will know that these mods don't work together and issues are not only possible, but pretty much a given. I love your sleep suggestions. Expect me to do something with them! Hello, first of all i just want to say that i love this mod, second i must report the tragic event that i witnessed when i decided to upgrade the trusty v2.6 to the newest (4.10). This resulted in killing my player character everytime i loaded a save. As soon as the game loads up my player character is killed instantly and I can't do anything. I saw that you had added alot of features since the v2.6 release so i decided to upgrade but this seems broken? Maybe it's just me, I'll try 4.9 and see if i encounter the same bug although great mod overall, you should be proud of it! Cursed Loot 4.10 doesn't support upgrading from a patch THAT old. It is very much recommended to install it on a new save.
Ethayven Posted August 11, 2015 Posted August 11, 2015 Sorry if i wasn't clear with the content in my post, you see I don't speak english natively. Anyways, I didn't really upgrade as i uninstalled the mod then loaded up skyrim and save the game and then install the mod. After that i wen't back to skyrim but it kept killing me. Now I did the same thing with v4.9a and it is working perfectly. Maybe I should upgrade from this point perhaps?
Kimy Posted August 11, 2015 Author Posted August 11, 2015 Sorry if i wasn't clear with the content in my post, you see I don't speak english natively. Anyways, I didn't really upgrade as i uninstalled the mod then loaded up skyrim and save the game and then install the mod. After that i wen't back to skyrim but it kept killing me. Now I did the same thing with v4.9a and it is working perfectly. Maybe I should upgrade from this point perhaps? Saving the game without the mod is NOT going to clean it completely. That's a widespread myth. Leftovers of Cursed Loot 2.6 will still be in there. The feature in question has been introduced with 4.10, so that's why your 4.9 doesn't have the issue. Your save game is pretty much guaranteed to still be polluted though, so other bad things might/will happen. Installing a new version on such an old save game is completely unsupported and not recommended.
Slorm Posted August 11, 2015 Posted August 11, 2015 @Kimy Another one for the OP (like Touring Carriages) the Get Stripped mod needs DCL sex attacks to be turned off for the ending event animations (link: http://www.loverslab.com/topic/43184-get-stripped-again/). No problems until the end, when the pc gets stripped in Whiterun and outdoors in Riften the animations are quick and allow DCL to fire a sex attack nicely, so it's just the end scene. Mentioned it to the author who may add the suspend signal but until (or if) that happens there's a partial incompatibility.
Kimy Posted August 11, 2015 Author Posted August 11, 2015 @Kimy Another one for the OP (like Touring Carriages) the Get Stripped mod needs DCL sex attacks to be turned off for the ending event animations (link: http://www.loverslab.com/topic/43184-get-stripped-again/). No problems until the end, when the pc gets stripped in Whiterun and outdoors in Riften the animations are quick and allow DCL to fire a sex attack nicely, so it's just the end scene. Mentioned it to the author who may add the suspend signal but until (or if) that happens there's a partial incompatibility. *nod nod* Yes, sending the suspend signal would be the cleanest solution and take care of a few other mods that also would otherwise break the scene.
Ethayven Posted August 11, 2015 Posted August 11, 2015 Sorry if i wasn't clear with the content in my post, you see I don't speak english natively. Anyways, I didn't really upgrade as i uninstalled the mod then loaded up skyrim and save the game and then install the mod. After that i wen't back to skyrim but it kept killing me. Now I did the same thing with v4.9a and it is working perfectly. Maybe I should upgrade from this point perhaps? Saving the game without the mod is NOT going to clean it completely. That's a widespread myth. Leftovers of Cursed Loot 2.6 will still be in there. The feature in question has been introduced with 4.10, so that's why your 4.9 doesn't have the issue. Your save game is pretty much guaranteed to still be polluted though, so other bad things might/will happen. Installing a new version on such an old save game is completely unsupported and not recommended. Ok, so how should i fix this? Start a new save or is it safe to continue with 4.9 as I have been using it for several hours now without problems.
Vaelorian Posted August 11, 2015 Posted August 11, 2015 Use a save cleaner, then it's mostly safe to continue with your save.
Ethayven Posted August 11, 2015 Posted August 11, 2015 Use a save cleaner, then it's mostly safe to continue with your save. Pardon my dust but, what is a save cleaner, how do I use one and most importantly; where can I get one?
Kimy Posted August 11, 2015 Author Posted August 11, 2015 Use a save cleaner, then it's mostly safe to continue with your save. Emphasis on "mostly". There is no 100% guaranteed way to clean an old save (Bethesda uses a really stupid unusual method to store save games). You can try with Save Tool and see what happens. Your mileage may vary. Recommended is to use a new game, however. PS: Just a fair advance warning: Due to substantial changes, Version 5.0 will again require a new game.
Slorm Posted August 11, 2015 Posted August 11, 2015 Use a save cleaner, then it's mostly safe to continue with your save. Pardon my dust but, what is a save cleaner, how do I use one and most importantly; where can I get one? This is one easy to use but bear in mind cleaners don't work miracles http://www.nexusmods.com/skyrim/mods/52363/? Personally I've always used the 1.13 version which has worked well for me, I haven't tried the later versions
Zenik Posted August 11, 2015 Posted August 11, 2015 Quick question... Does anyone else always see two Solicitation dialogue options when you have Solicitation turned on? They're the same option. No idea why it's occurring. I usually have that feature turned off, but I just found it odd since I wanted to try it.
FluteyPoo Posted August 11, 2015 Posted August 11, 2015 Hello. So I was trapped in "Transparent Rubber Boots." I tried removing them via the "Free Me" option, which caused it to disappear in my inventory, but it still remained on my physical character along with its debuffs (no running, etc). So I went into the player.inv console and tried to remove it from there but that didn't work. Some side effect of this was that the item was no longer named in the console and I could only identify it with its code. The console told me it was removed but that does not work, and nor does re adding the item back into my inventory and taking it out again work either. I was in a secluded cell when I did this, too. I looked through the forums many times and spent hours trying to fix this. Any tips would be great, thanks in advance.
Floddula1 Posted August 12, 2015 Posted August 12, 2015 Well... I have all the required mods and none of the conflicters. I can run DCL 4.6 just fine (fun mod! Thanks!) but when I install 4.10, I cannot even start a fresh game. Any ideas?
WaxenFigure Posted August 12, 2015 Posted August 12, 2015 Hello, first of all i just want to say that i love this mod, second i must report the tragic event that i witnessed when i decided to upgrade the trusty v2.6 to the newest (4.10). This resulted in killing my player character everytime i loaded a save. As soon as the game loads up my player character is killed instantly and I can't do anything. I saw that you had added alot of features since the v2.6 release so i decided to upgrade but this seems broken? Maybe it's just me, I'll try 4.9 and see if i encounter the same bug although great mod overall, you should be proud of it! This is a situation that used to occur with Sanguines Debauchery and was related to the player being marked as invulnerable but someone did as kill-move on the player while marked such and the silly game remembers that and kills the player as soon as the flag is turned off. I seem to remember that the solution was to "resurrect" the player before removing the invulnerable flag. In this case you would need to load the game with the old version of the mod, resurrect the player and then save (NEW SAVE! Don't overwrite the save until you know things worked out properly). After that you should be able to upgrade without dying instantly/
Ethayven Posted August 12, 2015 Posted August 12, 2015 Hello, first of all i just want to say that i love this mod, second i must report the tragic event that i witnessed when i decided to upgrade the trusty v2.6 to the newest (4.10). This resulted in killing my player character everytime i loaded a save. As soon as the game loads up my player character is killed instantly and I can't do anything. I saw that you had added alot of features since the v2.6 release so i decided to upgrade but this seems broken? Maybe it's just me, I'll try 4.9 and see if i encounter the same bug although great mod overall, you should be proud of it! This is a situation that used to occur with Sanguines Debauchery and was related to the player being marked as invulnerable but someone did as kill-move on the player while marked such and the silly game remembers that and kills the player as soon as the flag is turned off. I seem to remember that the solution was to "resurrect" the player before removing the invulnerable flag. In this case you would need to load the game with the old version of the mod, resurrect the player and then save (NEW SAVE! Don't overwrite the save until you know things worked out properly). After that you should be able to upgrade without dying instantly/ Only things is, I don't have Sanguines Debauchery and I never had it installed on my computer. I'll just try the save game cleaner and see if that works out.
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