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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted

While using is awesome mod, i encountered a problem.

 

My problem is the idle animation, where the dragonborn hides her "girlparts". Under Misc.-Options in the MCM you may deactivate this. But when you do (even when the esp is deaktivated) the animation, including facial expression, is still played. :)

That animation is part of other mods as well, so it might be coming from one of them...
Posted

Mcm is large. Cant wait to get home and find that option. Big thanks

 

 

While using is awesome mod, i encountered a problem. 

 

My problem is the idle animation, where the dragonborn hides her "girlparts". Under Misc.-Options in the MCM you may deactivate this. But when you do (even when the esp is deaktivated) the animation, including facial expression, is still played. :)

 

The Cursed Loot one is on the Miscellaneous tab. The other one that gets me is More Devious Quests - I don't remember which tab has that toggle, but look for the 'shame' effect. 

Posted

A combat surrender option breaks the Death Alternative mod's On Death Event. You can simply check it: tick on "combat surrender" option, open console and type player.kill command. Player will be alive, but if you uncheck the "combat surrender" option, he will die immediately. Also "combat surrender" option breaks "setessential" console command when ticked on.

Posted

A combat surrender option breaks the Death Alternative mod's On Death Event. You can simply check it: tick on "combat surrender" option, open console and type player.kill command. Player will be alive, but if you uncheck the "combat surrender" option, he will die immediately. Also "combat surrender" option breaks "setessential" console command when ticked on.

 

It's supposed to do that, you know?

 

If you want to use DA, you basically -have- to disable Cursed Loot's combat surrender as it serves the same basic purpose as DA (let something happen when the character would have otherwise died).

 

Posted

 

It's supposed to do that, you know?

 

If you want to use DA, you basically -have- to disable Cursed Loot's combat surrender as it serves the same basic purpose as DA (let something happen when the character would have otherwise died).

 

 

 

At the minute I use DA as a backstop for Defeat to stop death (Defeat doesn't always work or the damage is too great) can DCL combat surrender be made to work the same way (e.g. not kick in at all unless HP <= 0).

 

DA is a bit flaky so I'd like to get rid of it, but I really do like Defeat (and Devious Capture of course).

 

Posted

 

A combat surrender option breaks the Death Alternative mod's On Death Event. You can simply check it: tick on "combat surrender" option, open console and type player.kill command. Player will be alive, but if you uncheck the "combat surrender" option, he will die immediately. Also "combat surrender" option breaks "setessential" console command when ticked on.

 

It's supposed to do that, you know?

 

If you want to use DA, you basically -have- to disable Cursed Loot's combat surrender as it serves the same basic purpose as DA (let something happen when the character would have otherwise died).

 

 

 

May you write this in incompatibles section? This thing has greatly confused me.

Posted

 

A combat surrender option breaks the Death Alternative mod's On Death Event. You can simply check it: tick on "combat surrender" option, open console and type player.kill command. Player will be alive, but if you uncheck the "combat surrender" option, he will die immediately. Also "combat surrender" option breaks "setessential" console command when ticked on.

 

It's supposed to do that, you know?

 

If you want to use DA, you basically -have- to disable Cursed Loot's combat surrender as it serves the same basic purpose as DA (let something happen when the character would have otherwise died).

 

 

 

In my games loot surrender done with the hotkey and defeat's automatic surrender work without affecting DA. I have disabled the disarm function in loot, but I have had both sources of rape working at the same time once or twice without realizing there was supposed to be a problem.

 

Posted

 

 

A combat surrender option breaks the Death Alternative mod's On Death Event. You can simply check it: tick on "combat surrender" option, open console and type player.kill command. Player will be alive, but if you uncheck the "combat surrender" option, he will die immediately. Also "combat surrender" option breaks "setessential" console command when ticked on.

It's supposed to do that, you know?

 

If you want to use DA, you basically -have- to disable Cursed Loot's combat surrender as it serves the same basic purpose as DA (let something happen when the character would have otherwise died).

 

In my games loot surrender done with the hotkey and defeat's automatic surrender work without affecting DA. I have disabled the disarm function in loot, but I have had both sources of rape working at the same time once or twice without realizing there was supposed to be a problem.

Yes, if you turn off the auto surrender on at least one of them, there won't be a conflict. As long as you manually surrender before the auto surrender kicks in.

Posted

Hi Kimy,

 

Just a bit of a bug report:

 

1) Was there an option added a few versions ago, so we could ask merchants to help free us if we had any DD items equipped? (Pretty sure there's a whole MCM menu for that... :P) That conversation option doesnt seem to be availble in 4.10 - for me anyway).

 

2) Standard DD traps dont seem to equip gags or blindfolds or hoods anymore for some reason. The trap message box about finding some restraints comes up, the stagger and equip animations play, lengthy lag ensues, then the game tells me I'm now in a full set of devices (No, I'm not!). When I check my inventory, I see I had arm and leg cuffs added, but no gag or blindfold. (Other slots including boots, gloves, both piercing slots, harness and collar are already occupied by various DD items)

 

This happened even when I ensured gags and blindfolds were toggled on. Also ensured a standard trap would equip a minimum of 10 items, maximum 15. ( I only had 5 items equipped - 7 if plugs count - so the trap should have been quite capable of adding a gag and blindfold in addition to the cuffs).

 

Enclosed a log with just 1 standard trap event for brevity. (Well theres also a exhibitionist suit event after- was trying to get a second standard trap event to happen while fully naked except for a slut collar, but ended up with the exhibitionist suit instead. Stopped the game there, but will be happy to log more events if you want more info.

 

Papyrus.0.log

 

Posted

I can't figure out combat surrender. I did the clean save, script cleaner, and reloaded the updated cursed loot. It worked exactly once. I went back to fight the npc's who beat me and combat surrender would simply not work. No hotkey to surrender, no automatic surrender. I was hoping to let cursed loot take over what defeat was handling.

Posted

I hunted and hunted. I got the DiD quest and got locked in a "requires a key" cage with nary a container in sight, broke free from the ropes, and am now stuck there, there's nothing around to loot to try to get anything sharp and the one time I "stumbled blindly" onto something and investigated it "turned out to be nothing". I haven't gotten a single armbinder struggle event or anything. Been in the cage for in game hours. How do I get out of these armbinders? Or the cage? Should I just load from before getting DiDed? Did I set events up wrong? Any suggestions would be greatly appreciated ^_^; <3

Posted

... Neeeevermind. The second I said anything I immediately got another "stumble blindly" event that turned out to be a sharp object xD

 

Kinda how it goes though sometimes xD ^__^;


er. . . uhm. . . Still in the armbinder after all . . . does it take multiple such events to get free of the armbinder or did I break it @_@;; Also will a key actually randomly show up for the cage once I am free of the armbinder?

Posted

Hello Kimy! This is a really great mod; some times it's funny, some others is frustrating, but it's how bondage it's meant to be, isn't it? :lol:

 

Seriously, thank you for all the effort you put into this.

 

I was going to suggest the Spearhead Catsuit, but I found out that it was already suggested and you explained the conditions. On the other hand, since currently I'm using a Sevenbase body replacer, I wanted to share the meshes for the catsuits and the zipsuit already arranged in the correct folders/paths so they can be installed overwriting the ones that natively come with DCL. I hope it's useful for someone.

 

Regards!

 

 

ATTENTION: Files updated. Reasons here.

 

DCL - 7Base Bombshell Catsuit Patch - v1.1.rar

DCL - 7Base+TBBP Zipsuit Patch - v1.1.rar

Posted

My papyrus suddenly started to fill up with

 

 

stack:
    [None].WIDeadBodyCleanupScript.IsInFaction() - "<native>" Line ?
    [dcur_mainlib (AD024495)].dcur_library.isValidFollower() - "dcur_library.psc" Line 221
    [dcur_mainlib (AD024495)].dcur_library.scanfollowers() - "dcur_library.psc" Line 2593
    [dcur_clocktick (AD04F16F)].dcur_clocktickscript.initialize() - "dcur_clocktickScript.psc" Line 327
    [dcur_clocktick (AD04F16F)].dcur_clocktickscript.clocktickshort() - "dcur_clocktickScript.psc" Line 411
    [dcur_clocktick (AD04F16F)].dcur_clocktickscript.OnUpdate() - "dcur_clocktickScript.psc" Line 491
[07/17/2015 - 09:21:30AM] warning: Assigning None to a non-object variable named "::temp65"
stack:
    [dcur_mainlib (AD024495)].dcur_library.isValidFollower() - "dcur_library.psc" Line 221
    [dcur_mainlib (AD024495)].dcur_library.scanfollowers() - "dcur_library.psc" Line 2593
    [dcur_clocktick (AD04F16F)].dcur_clocktickscript.initialize() - "dcur_clocktickScript.psc" Line 327
    [dcur_clocktick (AD04F16F)].dcur_clocktickscript.clocktickshort() - "dcur_clocktickScript.psc" Line 411
    [dcur_clocktick (AD04F16F)].dcur_clocktickscript.OnUpdate() - "dcur_clocktickScript.psc" Line 491
[07/17/2015 - 09:21:31AM] ERROR: Unable to call IsChild - no native object bound to the script object, or object is of incorrect type
stack:
    [None].WIDeadBodyCleanupScript.IsChild() - "<native>" Line ?
    [dcur_mainlib (AD024495)].dcur_library.ActorIsChild() - "dcur_library.psc" Line 3990
    [dcur_mainlib (AD024495)].dcur_library.IsCustomFollower() - "dcur_library.psc" Line 3299
    [dcur_mainlib (AD024495)].dcur_library.isValidFollower() - "dcur_library.psc" Line 221
    [dcur_mainlib (AD024495)].dcur_library.scanfollowers() - "dcur_library.psc" Line 2593
    [dcur_clocktick (AD04F16F)].dcur_clocktickscript.initialize() - "dcur_clocktickScript.psc" Line 327
    [dcur_clocktick (AD04F16F)].dcur_clocktickscript.clocktickshort() - "dcur_clocktickScript.psc" Line 411
    [dcur_clocktick (AD04F16F)].dcur_clocktickscript.OnUpdate() - "dcur_clocktickScript.psc" Line 491

 

 

If Im not mistaken thats the function who is checking if childs are present.

Its probably just a temporary glitch, but I dont see the reason why this is called several times a second.

Posted

Another problem seems to be sex attacks vs a pc with a lot of restraints. It either takes a long time or it simply bugs out. Just had the situation that I left a dungeon where I got a bunch of restraints as loot and outside a sex attack was triggered for my follower. My pc couldnt do anything, follower stood around doing nothing either and the papyrus log filled with stack dumps continuously. After a couple of minutes I reloaded autosave.

Posted

After a good bit of playing with the 4.10 version, a few observations:

1) After the first time a solicitation client uses the "just hold still and I'll unlock you" comment you get it from all clients.

2) The rubber hood in your inventory can be equipped by clicking giving the "you lock it on" message, after which you can just un-equip it without having any keys.

3) The restrictive harness (once equipped by a "wants bondage" client), won't be removed later by the client or by the safeword.

4) There seems to be no way to trigger the "Bondage Adventure"

5) The "Courier in Chains" quest works great with no problems on either end.

6) in the [sex for keys] solicitation if you wear other devious items besides piercings then sometimes the client will remove a piercing.  However, if you only have piercings the [sex for keys] option is not available.

7) A few times I've been "sex attacked" by the NPC that I've just killed (one time by their head-less corpse).  After the sex scene they attack me again.

 

I really enjoy the new focus on alternate ways to get keys by pickpocketing and solicitation.  In fact I've set random key drops as low as possible and try to only get keys by the new methods.  Right now it's pretty tough going if you are belted (no solicitation) and are not very stealthy (especially without a working "bondage adventure" option).

 

Posted

Is Rolff Stone-Fists new dialogue option from cursed loot?

 

What dialogue are you talking about?

 

And do you have the latest Devious Cidhna version? Rolff (and some others) have new dialogue (see "A Dish Served Hot").

Posted

Hi Kimy,

 

Just a bit of a bug report:

 

1) Was there an option added a few versions ago, so we could ask merchants to help free us if we had any DD items equipped? (Pretty sure there's a whole MCM menu for that... :P) That conversation option doesnt seem to be availble in 4.10 - for me anyway).

 

2) Standard DD traps dont seem to equip gags or blindfolds or hoods anymore for some reason. The trap message box about finding some restraints comes up, the stagger and equip animations play, lengthy lag ensues, then the game tells me I'm now in a full set of devices (No, I'm not!). When I check my inventory, I see I had arm and leg cuffs added, but no gag or blindfold. (Other slots including boots, gloves, both piercing slots, harness and collar are already occupied by various DD items)

 

This happened even when I ensured gags and blindfolds were toggled on. Also ensured a standard trap would equip a minimum of 10 items, maximum 15. ( I only had 5 items equipped - 7 if plugs count - so the trap should have been quite capable of adding a gag and blindfold in addition to the cuffs).

 

Enclosed a log with just 1 standard trap event for brevity. (Well theres also a exhibitionist suit event after- was trying to get a second standard trap event to happen while fully naked except for a slut collar, but ended up with the exhibitionist suit instead. Stopped the game there, but will be happy to log more events if you want more info.

 

attachicon.gifPapyrus.0.log

 

That log seems to indicate a polluted save game. I guess you uninstalled a number of mods mid-playthrough (that's never a good idea!). Can it also be that you have the old SexLab Aroused installed? Lots and lots of log spam from that mod at least.

 

After a good bit of playing with the 4.10 version, a few observations:

1) After the first time a solicitation client uses the "just hold still and I'll unlock you" comment you get it from all clients.

2) The rubber hood in your inventory can be equipped by clicking giving the "you lock it on" message, after which you can just un-equip it without having any keys.

3) The restrictive harness (once equipped by a "wants bondage" client), won't be removed later by the client or by the safeword.

4) There seems to be no way to trigger the "Bondage Adventure"

5) The "Courier in Chains" quest works great with no problems on either end.

6) in the [sex for keys] solicitation if you wear other devious items besides piercings then sometimes the client will remove a piercing.  However, if you only have piercings the [sex for keys] option is not available.

7) A few times I've been "sex attacked" by the NPC that I've just killed (one time by their head-less corpse).  After the sex scene they attack me again.

 

I really enjoy the new focus on alternate ways to get keys by pickpocketing and solicitation.  In fact I've set random key drops as low as possible and try to only get keys by the new methods.  Right now it's pretty tough going if you are belted (no solicitation) and are not very stealthy (especially without a working "bondage adventure" option).

 

The Bondage Adventure can be triggered by talking to tradespeople or as a trap event.

 

Is Rolff Stone-Fists new dialogue option from cursed loot?

 

What dialogue are you talking about?

 

And do you have the latest Devious Cidhna version? Rolff (and some others) have new dialogue (see "A Dish Served Hot").

 

 

Cursed Loot doesn't alter this character in any particular way.

Posted

 

Is Rolff Stone-Fists new dialogue option from cursed loot?

 

What dialogue are you talking about?

 

And do you have the latest Devious Cidhna version? Rolff (and some others) have new dialogue (see "A Dish Served Hot").

 

 

Indeed. Thanks for the clarification. I had a break from skyrim the last few weeks, and now i play again and discovered Rolff's new dialogue line the first time and getting equipped with a slave collar and gag together with the dialogue made me think it is from the new cursed loot update :D

Posted

 

 

 

That log seems to indicate a polluted save game. I guess you uninstalled a number of mods mid-playthrough (that's never a good idea!). Can it also be that you have the old SexLab Aroused installed? Lots and lots of log spam from that mod at least.

 

 

 

i too have a polluted save game. my papyrus is over filled with something that starts keyword zbf. spammed all over. and when i do a google search to find out what it stands for i get zaz animation pack :(. what does this mean?

Posted
A long long time ago,
 
'imonsta88
Posted 24 April 2015 - 05:21 AM

 

 ....., my follower got hogtied. I went away and travelled from near Riften to Whiterun when I noticed she is not following me. I remembered where she got hogtied, travelled back, and she was still there, tied up. Any idea if I can free her?'

 

No solution was subsequently posted unfortunately

 

I have got the same problem now, currently using DCUR v4.10.  The hogtie event took place in Sarthar 

 

TBH, I am uncertain if the follower was hogtied after a Defeat or DCUR event 

 

Whatever, the follower now always reverts to a hogtied pose.   I can use AFT to force its poses/animations, but as soon as they are completed, the follower reverts to the hogtie  The hogtied NPC will swivel to 'face' my PC, and will even slide around on their stomach if I direct them someplace with the 'I need you to do something' command.  None of the other standard console soulutions work, ie disable and enable etc work, nor even does an AFT reset of the NPC follower. 

 

I'm really not certain if it is a DCUR issue or not, but this seems to be the only place I can find a mention of anything similar happening, might anyone else here have come across this and fixed it somehow?

 

Any help, from anyone, would be welcome :)

 

Posted

 

A long long time ago,

 

'imonsta88

Posted 24 April 2015 - 05:21 AM

 

 

 

 

 

....., my follower got hogtied. I went away and travelled from near Riften to Whiterun when I noticed she is not following me. I remembered where she got hogtied, travelled back, and she was still there, tied up. Any idea if I can free her?'

 

No solution was subsequently posted unfortunately

 

I have got the same problem now, currently using DCUR v4.10. The hogtie event took place in Sarthar

 

TBH, I am uncertain if the follower was hogtied after a Defeat or DCUR event

 

Whatever, the follower now always reverts to a hogtied pose. I can use AFT to force its poses/animations, but as soon as they are completed, the follower reverts to the hogtie The hogtied NPC will swivel to 'face' my PC, and will even slide around on their stomach if I direct them someplace with the 'I need you to do something' command. None of the other standard console soulutions work, ie disable and enable etc work, nor even does an AFT reset of the NPC follower.

 

I'm really not certain if it is a DCUR issue or not, but this seems to be the only place I can find a mention of anything similar happening, might anyone else here have come across this and fixed it somehow?

 

Any help, from anyone, would be welcome :)

reset animations in zaz?
Posted

Hi,

nice version so far. Here are some random bugs I've collected:

 

1. Bondage Adventure was available as usual, but it stopped appearing (uninstalled SLDialogues, because I thought it might be responsible, didn't help though)

2. Whenever I get normal rubber stuff equipped the the "slave" version also appears in my inventory.

 

 

I played the Rubber Doll stuff a bit today and got an idea, not sure if you'd want to implement stuff like that, but here goes:

"Fetish Devices/Suits"

You get some device / suit / set equipped and in order to get rid of it you have to do certain themed sex acts.

For example a Ring Gag / Panel Gag that only disappears once you've been skullfucked x times.

There could be various themes, maybe even configurable in MCM if they get too "special".

 

Might be a good idea to implement a way to ask for certain sex acts so it doesn't just rely on rng.

 

 

Anyway keep up the good work.

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