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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted

Played an hour with 4.10 installed and it works great. Love that I can have a cooldown on traps now. Combat surrender worked just fine. Thanks again for your hard work, Kimy.

Posted

I am having  the issue where it tells me  that I am running a male character or a mod that alters children suddenly after I decided to install Slaverun and update Milk Mod economy.   As far as I know, neither of these mods make my character a male ( i did switch off male check but no dice) nor do they change children flags.  It is rather frustrating and I do not run PCEA either.  here is a list of my mods.  (I ran slaverun before with DD cursed loot and I have run Milk mod the entire time, just did a clean save when updating to the most recent version as required by mod author)  Any help would be appreciated.  The message does not come up in a  new game.  However, will this keep happening when i update milk mod or perhaps hit a quest that changes a certain flag and then boom it doesn't work anymore.  I really like this mod but questioning whether it is worth running if that is the case.

 

 

GameMode=Skyrim

 

Skyrim.esm=1

Update.esm=1

Unofficial Skyrim Patch.esp=1

Dawnguard.esm=1

Falskaar.esm=1

Wyrmstooth.esp=1

Dawnguard - Textures.esm=1

Unofficial Dawnguard Patch.esp=1

HearthFires.esm=1

HearthFires - Textures.esm=1

Unofficial Hearthfire Patch.esp=1

Dragonborn.esm=1

Dragonborn - Textures.esm=1

Unofficial Dragonborn Patch.esp=1

paradise_halls.esm=1

PubicMeshColorRE.esm=1

SkyTEST-RealisticAnimals&Predators.esm=1

Lanterns Of Skyrim - All In One - Main.esm=1

BBLuxurySuite.esm=1

Schlongs of Skyrim - Core.esm=1

SexLab.esm=1

SexLabAroused.esm=1

hdtHighHeel.esm=1

Devious Devices - Assets.esm=1

ApachiiHair.esm=1

ApachiiHairFemales.esm=1

ApachiiHairMales.esm=1

ZaZAnimationPack.esm=1

Devious Devices - Integration.esm=1

daymoyl.esm=1

Devious Devices - Expansion.esm=1

BeeingFemale.esm=1

CreatureFramework.esm=1

RaceCompatibility.esm=1

HighResTexturePack01.esp=1

HighResTexturePack02.esp=1

HighResTexturePack03.esp=1

Unofficial High Resolution Patch.esp=1

FNISSexyMove.esp=1

SkyUI.esp=1

UIExtensions.esp=1

iHUD.esp=1

EnhancedLightsandFX.esp=1

ELFX - Exteriors.esp=1

Weapons & Armor Fixes_Remade.esp=1

immersive roads.esp=1

SkyRe_Main.esp=1

JKs Skyrim.esp=1

EnhancedWetnessandPuddles.esp=1

Clothing & Clutter Fixes.esp=1

Vivid Landscapes.esp=1

AMB Glass Variants Lore.esp=1

Differently Ebony.esp=1

RealisticNeedsandDiseases.esp=1

Purewaters.esp=1

mintylightningmod.esp=1

Skyrim Immersive Creatures.esp=1

ELFXEnhancer.esp=1

Pureweather.esp=1

TrueStorms.esp=1

TrueStorms-PureWeather.esp=1

sanguinesDebauchery.esp=1

SkyFalls + SkyMills + DG + DB + FS + WT.esp=1

MoreBanditCamps.esp=1

Birdsofskyrim.esp=1

NPCs Protected Redux.esp=1

Rebirth Monster.esp=1

Immersive Weapons.esp=1

WeaponsArmorFixes_ImmersiveWeapons_Patch.esp=1

Hothtrooper44_Armor_Ecksstra.esp=1

UFO - Dawnguard AddOn.esp=1

UFO - Dragonborn AddOn.esp=1

dD - Realistic Ragdoll Force - Realistic.esp=1

Footprints.esp=1

Immersive detection of NPC.esp=1

ImmersiveFP.esp=1

RND_PureWaters-Patch.esp=1

RND_USKP-Patch.esp=1

Remodeled Armor - Vanilla Replacer.esp=1

Better Vampires ML.esp=1

Remodeled Armor - Vanilla Replacer - Dawnguard.esp=1

Craftable and Placeable Havok-enabled Bedrolls .esp=1

Better Dynamic Snow.esp=1

Moss Rocks.esp=1

Schlongs of Skyrim.esp=1

SOS - VectorPlexus Regular Addon.esp=1

SOS - ERF Equipable Horse Penis.esp=1

SOS - ERF Horse Penis Addon.esp=1

SOS - Male Vanila Armor Cloths Conversion Custom.esp=1

SOS - Revealing Armors.esp=1

SOS - Revealing DLC1 Conversion.esp=1

SOS - Revealing DLC2 Conversion.esp=1

Remodeled Armor - Vanilla Replacer - Dragonborn.esp=1

Torch of Everlasting v4b - Warm Edition (4x Radius - 1.5x Brightness).esp=1

Aradia Devious Expansion.esp=1

AzarHairPonyTail 03 - Havok.esp=1

SlaveTats.esp=1

zzEstrus.esp=1

SkyRe_EnemyScaling.esp=1

SlaveHeelsForHDTHighheelSystem.esp=1

Falskaar SkyRe Faction Patch.esp=1

Fast Respawn 72 Hours 1.2.esp=1

DeadlyCombat.esp=1

Apropos.esp=1

SexLabSquirtR.esp=1

SexLab Cumshot.esp=1

SexLab Sound FX Replacer.esp=1

SexLab Extra Voices.esp=1

SexLabDefeat.esp=1

SexLab TDF Aggressive Prostitution.esp=1

sr_FillHerUp.esp=1

LoversVictim.esp=1

SexLabUtil1.esp=1

Jugs.esp=1

EstrusChaurus.esp=1

SexLab Aroused Creatures.esp=1

SexualizedBlaze.esp=1

MoreNastyCritters.esp=1

SexLabNudeCreatures.esp=1

SexLabNudeCreaturesDG.esp=1

SexLabNudeCreaturesDB.esp=1

Deviously Enslaved.esp=1

display-model.esp=1

SD Cages.esp=1

Skyrim Immersive Creatures - DLC2.esp=1

SkyFalls DB + FS Small Waterfalls.esp=1

DibellanDefender.esp=1

sextoys-calyps-2.esp=1

zdd.esp=1

slaverun.esp=1

SkyRe_EncounterZones.esp=1

SexLab_DibellaCult.esp=1

hydra_slavegirls.esp=1

Captured Dreams.esp=1

Hothtrooper44_ArmorCompilation.esp=1

aMidianborn_Skyforge_Weapons.esp=1

RaceCompatibilityUSKPOverride.esp=1

WeaponsArmorFixes_ambSkyforge_Patch.esp=1

SexLab-Stories.esp=1

BFT Ships and Carriages.esp=1

wolfclub.esp=1

HentaiCreatures.esp=1

animal_mansion.esp=1

Inconsequential NPCs.esp=1

Populated Dungeons Caves Ruins.esp=1

Populated Dungeons Caves Ruins for USKP.esp=1

UFO - Ultimate Follower Overhaul.esp=1

SexSlavesForVanillaBandits.esp=1

SexLab_DibellaCult_BBL.esp=1

xazPrisonOverhaul.esp=1

xazPrisonOverhaul - Patch.esp=1

UFO - Heartfire AddOn.esp=1

BeastessLair.esp=1

Populated Forts Towers Places.esp=1

SMIM-Merged-All.esp=1

SFO - Dragonborn.esp=1

Populated Lands Roads Paths.esp=1

Immersive Patrols II.esp=1

CinematicFireFX.esp=1

CerwidenCompanion.esp=1

CompanionValfar.esp=1

Vjarkell Castle.esp=1

SimpleSlavery.esp=1

BBLuxurySuiteExt.esp=1

Skyrim Flora Overhaul.esp=1

SkyRe_StandingStones.esp=1

SkySight-Simply-Bigger-Trees-Slower-Branches.esp=1

Unique Grasses.esp=1

BesEss.esp=1

RayeksEnd.esp=1

Devious Cidhna.esp=1

BBLSVisitors.esp=1

SkyRe_Races.esp=1

CollegeDaysWinterhold.esp=1

SexLab_Dialogues.esp=1

SkyRe_EnemyAI.esp=1

SexLab-StoriesDevious.esp=1

Blaze Of Eventide.esp=1

MoreBanditCamps - SexSlaves.esp=1

paradise_halls_fellglow_slave_camp.esp=1

CompanionArissa.esp=1

daymoyl_DawnguardAddon.esp=1

MilkModNEW.esp=1

The Dungeon.esp=1

DibellasRecruit.esp=1

Argonian Access.esp=1

BBLSHousecarlsmovein.esp=1

DungeonGear01.esp=1

SkyRe_Combat.esp=1

BBLSspouse.esp=1

DeadlyDragons.esp=1

Devious Deviants.esp=1

DudestiaMultiMarriages.esp=1

My Home Is Your Home.esp=1

JaxonzEnhGrab.esp=1

ApachiiHelmetWigs.esp=1

MF_RadiantProstitution.esp=1

BeeingFemaleBasicAddOn.esp=1

SexLab_DibellaCult_Sisters.esp=1

EggFactory.esp=1

paradise_halls_farengars_study.esp=1

DeviousDevice - More Devious Quest.esp=1

DeviouslyHelpless.esp=1

tailed_dildo_FV20.esp=1

CD - Calyps Sextoys addon.esp=1

NonSexLabAnimationPack.esp=1

SerialStrip.esp=1

SerialStripper.esp=1

SexLab RND.esp=1

SkyRe_SiC_Patch.esp=1

BDIC.esp=1

Convenient Horses.esp=1

BDIC SkyTEST Patch.esp=1

Rebirth Monster - SIC Patch.esp=1

TheEyesOfBeauty.esp=1

RaceMenu.esp=1

RaceMenuPlugin.esp=1

12FemaleBrows.esp=1

RaceMenuPluginXPMSE.esp=1

SOSRaceMenu.esp=1

PetCollar.esp=1

SlaverunEnforcer.esp=1

FNISspells.esp=1

MilkModNEW HF.esp=1

MilkModNEW ZaZ.esp=1

sandboxcylinderheight.esp=1

Alternate Start - Live Another Life.esp=1

ImmerSlave.esp=1

Bashed Patch, 0.esp=0

Pre ReProccer WAFR IA7 IW Patch.esp=1

ASIS-Dependency.esp=1

Post ReProccer Fixes IA7 IW Patch.esp=1

DeadlyCombat_ASIS_Patch.esp=1

ASIS.esp=1

EveryBody's Different.esp=1

BrandingDeviceOfDoom.esp=1

ReProccer.esp=1

 

 

 

If you use tesedit its just a matter of minutes and you know if and which mod changes the child flag.

 

Posted

The most recent update to Milk Mod Economy apparently has caused issues with a number of mods because of a script or something that was not being removed when doing a clean save to upgrade.   There is a fix posted by the author that does resolve the problem and it appears to work.  *crosses fingers* that it keeps working fine lol

Posted

 

Okay, I'm STILL stuck on the Dollmaker character, and I've had some thoughts about the quest. Dialog possibilities almost exclusively.

 

I feel like--perhaps--the character should get a quest marker to the dollmaker almost as soon as the collar is equipped. That way, should they book it to dawnstar, they might be able to ask the dollmaker about what's happening to them before they're fully encased. (More on that later.)

 

So... After the first time the player is used as a doll, that NPC could inform the player of a tag on the collar, something to the effect of "property of the Dollmaker" or "please return to the Dollmaker in Dawnstar if lost". If not the first NPC to use the player/doll, maybe it's a percent chance that an NPC get that "more observant" line of dialog that pops the quest marker.

 

But instead of teleporting the player there or some easy way out like that, the NPC should probably just say it's too much work and there's no promise of a reward on the tag, soo... The player still has to make their way there on their own while they transform further.

 

Anyway, this might provide the context for knowing who to seek out, and where.

 

Now--upon reaching the Dollmaker. No matter what the dollmaker's disposition turns out be, (from machiavellian madwoman bent on worldwide rubberization to a ditzy, wishful-thinking tinkerer who means no real harm in pushing her fetish) it's clear she will have no interest in halting the players transformation before reaching its final form. What fun is that?

 

So either she deflects, denies responsibility, outright refuses to help or lies about a cure or sends the PC on a fool's errand to occupy time for the transformation to complete... Regardless, the player is eventually encased or escapes with no help from the Dollmaker.

 

But post-encasement could get even more fun. It seems there could be a variety of escape options, or non-escape options. In an earlier post I had the idea that maybe (for a more sinister Dollmaker) she'll only allow release in exchange for trapping a number of other NPCs to take your place. Or, if the player LIKES being trapped in rubber (shocking) then perhaps the dollmaker employs the player in some way to further her schemes (or more benevolently) her business and research, which could also lead to experiments with new suits and toys. Really, it'd be silly to rush for freedom.

 

I would also be curious to see what sort of "toys" the dollmaker might eventually sell.

 

Now--here's reaching a bit beyond dialog and into random ideas that might be more difficult:

 

The Dollmaker rents out dolls as followers. Like Janessa, a onetime payment sell-sword type follower. Just... Trussed up in rubber and unable to actually help fight at all. It would be HILARIOUS if your new hired eye-candy is occasionally trying to gesturally/mumblingly convince you to snap on a rubber collar, or you occasionally wake up from resting to find her fumbling to do it in secret. Would tie in with a more devious dollmaker who requires captures for release.

 

Keep it up! I've said it before, but I love your mod and won't be offended in the least if you take the dollmaker a totally different direction, because from what I've seen, everything you do ends up awesome.

Posted

Ok so after long night of struggling i finally made it work. Kind of. I have this problem that...it doesnt work at all actually. Even if i set the chance of getting traped to 100% nothing happens. And if i trigger selfbondage in debug some pieces apear on me and it starts the quest that it is supposed to start and then it crashes. I installed every single thing that is in requirements (with nexus mod manager ofc) and even double checked that i dont have any mod that can cause it. Please help me. :((

Thanks in advance..

 

If you're new to the mod, make sure you look at all the settings.  While it's great as you can set it up as you want, it can also not do what you expect as you missed something. Sooo many settings :)

 

Even with the setting to 100% you see in the top general setting.  There's a container weight where anything < 1 means it won't be 100%.  There's also an arousal minimum that will stop traps from bring triggered (default 20 iirc).

 

As for the CTD, double check the load order and that they are actually turned on in NMM.  I use NMM and CL and works ok.  Might want to post a log.  If you see a ton of errors you know it's something with the setup.

Posted

Question: Is slave collar supposed to trigger any quests? I got one equipped by NPC and am now uncertain if they key drop chance is that low (must have found every other key i think) or is this time for free me option ;)

Posted

 

I really like this mode but would it be possible to have an option to turn off the rubber content? It's a bit silly I guess but I find shiny cat suits in the middle of Skyrim a bit jarring.

Kimy has created one of the best MCM menus for configuring settings. You can turn down the odds of any event occurring to zero.

 

 

Yeah but the bondage quest will slap you in a suit, as will some of the solicitation fails - you might slapped in a latex mask for example. At the moment you can select what binders/yoke will be applied or what boots so would be nice to be able to apply similar selections to rubber devices.

 

Edit: Just to add - the mod is awesome! Above would be nice to have.

Posted

So here's a tough one, I'm sleepy so bear with me if I ramble.

 

Any non-combat scenes with bandits, be it flashbang, sleep attack, whatever. It spawns a bandit already nude, clothes come off, [unfing intensifies] but they exuent without a word and I'm just a naked mess on the floor.

 

All the dialog was missing, there was no binding punishments etc. In other words, it played what I've always thought is the default bandit attack when there's no other eligible scene.

 

This is on both a brand new character and my old save, I'm not sure what's helpful to copy from the papyrus logs, but for the latter one I can summarize that it found my follower, then did 2 loops of scanning for NPCs, finding my companion again, skipping over her, and then "Rape event cancelled. No mobs found." Followed by "Attempting fall back to bandit scene."

 

Sorry if this has been previously dealt with, but I did try and search for anyone having trouble with silent bandits and their events not working.

Posted

So here's a tough one, I'm sleepy so bear with me if I ramble.

 

Any non-combat scenes with bandits, be it flashbang, sleep attack, whatever. It spawns a bandit already nude, clothes come off, [unfing intensifies] but they exuent without a word and I'm just a naked mess on the floor.

 

All the dialog was missing, there was no binding punishments etc. In other words, it played what I've always thought is the default bandit attack when there's no other eligible scene.

 

This is on both a brand new character and my old save, I'm not sure what's helpful to copy from the papyrus logs, but for the latter one I can summarize that it found my follower, then did 2 loops of scanning for NPCs, finding my companion again, skipping over her, and then "Rape event cancelled. No mobs found." Followed by "Attempting fall back to bandit scene."

 

Sorry if this has been previously dealt with, but I did try and search for anyone having trouble with silent bandits and their events not working.

yea thats sort of how it happens. Wish there was more context in there myself. Its why I've been disabling flashbangs

Posted

Well, I've got problem with this version. Cursed loot automatically disables if like my character was a man or there was a child follower at a new game. It was mentioned the Milk Mod Economy causes this error but I don't have Milk Mod Economy. I've tried the previous version of Cursed Loot - there was no such error. Does anyone has an idea about this problem ?

Posted

Well, I've got problem with this version. Cursed loot automatically disables if like my character was a man or there was a child follower at a new game. It was mentioned the Milk Mod Economy causes this error but I don't have Milk Mod Economy. I've tried the previous version of Cursed Loot - there was no such error. Does anyone has an idea about this problem ?

Is this on a new game? If so, are you using an alternate start?

Posted

Just a heads up, but it seems like there is a minor compatibility issue with EFF (Extensible Follower Framework).
I just tried using it for the first time, and it looks like DD Cursed Loot now detects the PC as a follower.  When adding restraints on cursed loot events she now gets processed twice (once as the PC and once as a follower), ending up with twice as many restraints.

I've been using AFT instead before trying EFF, and didn't have any issues with it.

Posted

So I figured out that this definitaly has something to do with SPERG. I removed SPERG and the Community Uncapper from my game and the error did not occur. Then I added the uncapper -> no error. Then I added SPERG -> same error as before. I always startet from the same savegame, attcked the same bandits and got the same result from combat surrender (left in the wilderness with feet tied to armbinder). 

So I guess I won't be usng SPERG after all.

 

 

Sorry to quote myself but I just can't figure this out. Is it even DCUR related or do I have a bigger problem?

OK, I've thrown out PerMa and added SPERG and combat surrender worked two times in a row. It's looking good so far. BUT now I have another problem:

After the first combat surrender I was left in the wilderness with an armbinder and had to free myself. This succeeded after a while but the armbinder did not unequip and the "equip" sound effect kept playing every few seconds. I was able to remove the armbinder by using the safeword though. After the second surrender I got locked in a full suit (I think bondage adventure started) and the same sound effect kept looping. I have a log excerpt for the latter event:

 

[07/13/2015 - 01:03:44PM] [Zad]: OnAnimationEnd()
[07/13/2015 - 01:03:44PM] [slnc] [slncmainquestscript ]: OnSexLabAnimationEnd(AnimationEnd, 0, 0.000000, [sslThreadController ]) Begin
[07/13/2015 - 01:03:45PM] [slnc] [slncmainquestscript ]: Checking actor [Actor < (00000014)>] (has race [Race ] and skin None).
[07/13/2015 - 01:03:45PM] [slnc] [slncmainquestscript ]: Checking actor [masterambushscript < (0008FC0D)>] (has race [Race ] and skin None).
[07/13/2015 - 01:03:45PM] [slnc] [slncmainquestscript ]: OnSexLabAnimationEnd() End
[07/13/2015 - 01:03:45PM] [Zad]: OnContainerChanged()
[07/13/2015 - 01:03:45PM] [Zad]: OnEquipped(Greta: Inescapable Armbinder)
[07/13/2015 - 01:03:45PM] [Zad]: No menus are open. Equipping silently.
[07/13/2015 - 01:03:45PM] [Zad]: Sending device event DeviceEquippedArmbinder(Greta:1)
[07/13/2015 - 01:03:45PM] warning: Property lbqs on script dcurArmbinderEffect attached to Active effect 3 on (00000014) cannot be initialized because the script no longer contains that property
[07/13/2015 - 01:03:45PM] [Zad]: OnEffectStart(armbinder-noLockpicks)
[07/13/2015 - 01:03:45PM] [Zad]: OnEffectStart(): Cursed Armbinder
[07/13/2015 - 01:03:45PM] [Zad]: SyncInventory(): Equipping Armbinder.
[07/13/2015 - 01:03:46PM] xpoPatches.::. xpoCrimeScanner: (Scanning) OnUpdate
[07/13/2015 - 01:03:46PM] [Zad]: UpdateControls()
[07/13/2015 - 01:03:46PM] [Zad]: OnContainerChanged()
[07/13/2015 - 01:03:46PM] [Zad]: OnEquipped(Greta: Cuffs (Leather) (Legs))
[07/13/2015 - 01:03:46PM] [Zad]: No menus are open. Equipping silently.
[07/13/2015 - 01:03:46PM] [Zad]: UpdateControls()
[07/13/2015 - 01:03:46PM] [Zad]: Sending device event DeviceEquippedLeg Cuffs(Greta:1)
[07/13/2015 - 01:03:47PM] [Zad]: ReEquipExistingDevices() is working:1
[07/13/2015 - 01:03:47PM] [Zad]: SyncInventory(): Equipping Leg Cuffs.
[07/13/2015 - 01:03:47PM] [Zad]: OnContainerChanged()
[07/13/2015 - 01:03:47PM] [Zad]: RestraintScript OnEquippedPost Legs
[07/13/2015 - 01:03:47PM] [Zad]: OnEquipped(Greta: WT-Ebonite Cuffs (Arms))
[07/13/2015 - 01:03:47PM] [Zad]: No menus are open. Equipping silently.
[07/13/2015 - 01:03:47PM] [Zad]: Sending device event DeviceEquippedArm Cuffs(Greta:1)
[07/13/2015 - 01:03:47PM] [Zad]: ReEquipExistingDevices() is working:1
[07/13/2015 - 01:03:48PM] [Zad]: SyncInventory(): Equipping Arm Cuffs.
[07/13/2015 - 01:03:48PM] [Zad]: OnEquipped(Greta: Restrictive Collar)
[07/13/2015 - 01:03:48PM] [Zad]: OnContainerChanged()
[07/13/2015 - 01:03:48PM] [Zad]: No menus are open. Equipping silently.
[07/13/2015 - 01:03:48PM] [Zad]: RestraintScript OnEquippedPost Arms
[07/13/2015 - 01:03:48PM] [Zad]: Sending device event DeviceEquippedCollar(Greta:1)
[07/13/2015 - 01:03:49PM] [Zad]: SyncInventory(): Equipping Collar.
[07/13/2015 - 01:03:49PM] [Zad]: OnContainerChanged()
[07/13/2015 - 01:03:49PM] [Zad]: OnEquipped(Greta: Vaginal Piercing (Soulgem))
[07/13/2015 - 01:03:49PM] [Zad]: RestraintScript OnEquippedPost Collar
[07/13/2015 - 01:03:49PM] [Zad]: No menus are open. Equipping silently.
[07/13/2015 - 01:03:49PM] [Zad]: Sending device event DeviceEquippedClitoris Piercing(Greta:1)
[07/13/2015 - 01:03:49PM] [Zad]: SyncInventory(): Equipping Clitoris Piercing.
[07/13/2015 - 01:03:49PM] [Zad]: OnContainerChanged()
[07/13/2015 - 01:03:50PM] [Zad]: OnEquipped(Greta: Nipple Piercings (Shock))
[07/13/2015 - 01:03:50PM] [Zad]: No menus are open. Equipping silently.
[07/13/2015 - 01:03:50PM] [Zad]: RestraintScript OnEquippedPost PiercingVaginal
[07/13/2015 - 01:03:50PM] [Zad]: Sending device event DeviceEquippedNipple Piercings(Greta:1)
[07/13/2015 - 01:03:50PM] [Zad]: SyncInventory(): Equipping Nipple Piercings.
[07/13/2015 - 01:03:50PM] [Zad]: OnContainerChanged()
[07/13/2015 - 01:03:50PM] [Zad]: OnEffectStart(): Bra
[07/13/2015 - 01:03:50PM] [Zad]: Node Scale: 1.000000
[07/13/2015 - 01:03:50PM] [Zad]: OnEquipped(Greta: Chastity Bra Bronze (Padded))
[07/13/2015 - 01:03:50PM] [Zad]: No menus are open. Equipping silently.
[07/13/2015 - 01:03:50PM] [Zad]: RestraintScript OnEquippedPost PiercingNipples
[07/13/2015 - 01:03:51PM] [Zad]: Sending device event DeviceEquippedChastity Bra(Greta:1)
[07/13/2015 - 01:03:51PM] [Zad]: SyncInventory(): Equipping Chastity Bra.
[07/13/2015 - 01:03:51PM] [Zad]: OnContainerChanged()
[07/13/2015 - 01:03:51PM] [Zad]: OnEquipped(Greta: Plug (GreaterSoulgem) (Vaginal))
[07/13/2015 - 01:03:51PM] [Zad]: No menus are open. Equipping silently.
[07/13/2015 - 01:03:52PM] [Zad]: OnContainerChanged()
[07/13/2015 - 01:03:52PM] [Zad]: ElectroStim: Registered for mod events.
[07/13/2015 - 01:03:52PM] [Zad]: Sending device event DeviceEquippedVaginal Plug(Greta:1)
[07/13/2015 - 01:03:52PM] [Zad]: OnEquipped(Greta: Little Devils Plug -The Punisher)
[07/13/2015 - 01:03:52PM] [Zad]: No menus are open. Equipping silently.
[07/13/2015 - 01:03:52PM] [Zad]: OnContainerChanged()
[07/13/2015 - 01:03:52PM] [Zad]: OnEquipped(Greta: Chastity Belt (Iron))
[07/13/2015 - 01:03:52PM] [Zad]: SyncInventory(): Equipping Vaginal Plug.
[07/13/2015 - 01:03:52PM] [Zad]: No menus are open. Equipping silently.
[07/13/2015 - 01:03:52PM] [Zad]: Sending device event DeviceEquippedAnal Plug(Greta:1)
[07/13/2015 - 01:03:52PM] [Zad]: Sending device event DeviceEquippedBelt(Greta:1)
[07/13/2015 - 01:03:52PM] [Zad]: Node Scale: 1.000000
[07/13/2015 - 01:03:53PM] [Zad]: SyncInventory(): Equipping Anal Plug.
[07/13/2015 - 01:03:53PM] [Zad]: SyncInventory(): Equipping Belt.
[07/13/2015 - 01:03:53PM] [Zad]: OnContainerChanged()
[07/13/2015 - 01:03:53PM] [Zad]: OnEffectStart(ShoutStaggerEffect)
[07/13/2015 - 01:03:53PM] [Zad]: original exposure rate was 2.000000. Setting to 8.000000.
[07/13/2015 - 01:03:53PM] [Zad]: OnEquipped(Greta: WT-Restrictive Corset)
[07/13/2015 - 01:03:53PM] [Zad]: No menus are open. Equipping silently.
[07/13/2015 - 01:03:53PM] [Zad]: CorsetMagic(): No corset equipped, done.
[07/13/2015 - 01:03:53PM] [Zad]: Sending device event DeviceEquippedcorset(Greta:1)
[07/13/2015 - 01:03:54PM] [Zad]: SyncInventory(): Equipping corset.
[07/13/2015 - 01:03:54PM] [Zad]: OnContainerChanged()
[07/13/2015 - 01:03:54PM] [Zad]: OnEquipped(Greta: Rubber Gloves)
[07/13/2015 - 01:03:54PM] [Zad]: No menus are open. Equipping silently.
[07/13/2015 - 01:03:54PM] [Zad]: RestraintScript OnEquippedPost Corset
[07/13/2015 - 01:03:54PM] [Zad]: Sending device event DeviceEquippedRubber Gloves(Greta:1)
[07/13/2015 - 01:03:54PM] [Zad]: SyncInventory(): Equipping Rubber Gloves.
[07/13/2015 - 01:03:54PM] [Zad]: OnContainerChanged()
[07/13/2015 - 01:03:55PM] [Zad]: OnEquipped(Greta: Rubber Suit)
[07/13/2015 - 01:03:55PM] [Zad]: No menus are open. Equipping silently.
[07/13/2015 - 01:03:55PM] [Zad]: Sending device event DeviceEquippedRubber Suit(Greta:1)
[07/13/2015 - 01:03:55PM] [Zad]: ReEquipExistingDevices() is working:1
[07/13/2015 - 01:03:55PM] [Zad]: SyncInventory(): Equipping Rubber Suit.
[07/13/2015 - 01:03:55PM] [Zad]: Set slot mask to [337641472]: 337641472
[07/13/2015 - 01:03:55PM] [Zad]: OnContainerChanged()
[07/13/2015 - 01:03:55PM] [Zad]: OnEquipped(Greta: WT-Ebonite Pony Boots)
[07/13/2015 - 01:03:55PM] [Zad]: No menus are open. Equipping silently.
[07/13/2015 - 01:03:56PM] [Zad]: Sending device event DeviceEquippedPony Boots(Greta:1)
[07/13/2015 - 01:03:56PM] [Zad]: SyncInventory(): Equipping Pony Boots.
[07/13/2015 - 01:03:56PM] [Zad]: OnContainerChanged()
[07/13/2015 - 01:03:56PM] [Zad]: OnEquipped(Greta: RD-Ebonite Gag (Panel) (Harness))
[07/13/2015 - 01:03:56PM] [Zad]: No menus are open. Equipping silently.
[07/13/2015 - 01:03:56PM] [Zad]: Panel Gag: Setting faction rank.
[07/13/2015 - 01:03:56PM] [Zad]: Sending device event DeviceEquippedGag(Greta:1)
[07/13/2015 - 01:03:56PM] [Zad]: RestraintScript OnEquippedPost Boots
[07/13/2015 - 01:03:57PM] [Zad]: OnEffectStart(gag-noFood)
[07/13/2015 - 01:03:57PM] [Zad]: StoreInFridge(gag-noFood)
[07/13/2015 - 01:03:57PM] [Zad]: OnEffectStart(gag)
[07/13/2015 - 01:03:57PM] [Zad]: SyncInventory(): Equipping Gag.
[07/13/2015 - 01:04:11PM] Error: Cannot unequip a None item
stack:
[ (00000014)].Actor.UnequipItem() - "" Line ?
[zadQuest (1100F624)].zadlibs.ApplyBoundAnim() - "zadLibs.psc" Line 2049
[Active effect 3 on (00000014)].dcurArmbinderEffect.PlayBoundIdle() - "dcurArmbinderEffect.psc" Line 119
[Active effect 3 on (00000014)].dcurArmbinderEffect.OnUpdate() - "dcurArmbinderEffect.psc" Line 44
[07/13/2015 - 01:04:12PM] Error: Cannot unequip a None item
stack:
[ (00000014)].Actor.UnequipItem() - "" Line ?
[zadQuest (1100F624)].zadlibs.ApplyBoundAnim() - "zadLibs.psc" Line 2049
[Active effect 3 on (00000014)].dcurArmbinderEffect.PlayBoundIdle() - "dcurArmbinderEffect.psc" Line 119
[Active effect 3 on (00000014)].dcurArmbinderEffect.OnKeyDown() - "dcurArmbinderEffect.psc" Line 97
[07/13/2015 - 01:04:13PM] [DCUR] Periodical update starts
[07/13/2015 - 01:04:16PM] SOS ResetLocalSchlongifiedActors: local schlongified actors discarded
[07/13/2015 - 01:04:17PM] SOS SchlongLess: Greta entered schlongless state
[07/13/2015 - 01:04:23PM] SOS Actor OnEffectStart: new schlong for Faldrus got schlong index 1 size 4
[07/13/2015 - 01:04:24PM] Error: Cannot unequip a None item
stack:
[ (00000014)].Actor.UnequipItem() - "" Line ?
[zadQuest (1100F624)].zadlibs.ApplyBoundAnim() - "zadLibs.psc" Line 2049
[Active effect 3 on (00000014)].dcurArmbinderEffect.PlayBoundIdle() - "dcurArmbinderEffect.psc" Line 119
[Active effect 3 on (00000014)].dcurArmbinderEffect.OnUpdate() - "dcurArmbinderEffect.psc" Line 44
[07/13/2015 - 01:04:25PM] [DCUR] - Set Quest Giver Alias to Ghorza gra-Bagol
[07/13/2015 - 01:04:27PM] Error: Cannot unequip a None item
stack:
[ (00000014)].Actor.UnequipItem() - "" Line ?
[zadQuest (1100F624)].zadlibs.ApplyBoundAnim() - "zadLibs.psc" Line 2049
[Active effect 3 on (00000014)].dcurArmbinderEffect.PlayBoundIdle() - "dcurArmbinderEffect.psc" Line 119
[Active effect 3 on (00000014)].dcurArmbinderEffect.OnUpdate() - "dcurArmbinderEffect.psc" Line 44
[07/13/2015 - 01:04:28PM] Error: Cannot unequip a None item
stack:
[ (00000014)].Actor.UnequipItem() - "" Line ?
[zadQuest (1100F624)].zadlibs.ApplyBoundAnim() - "zadLibs.psc" Line 2049
[Active effect 3 on (00000014)].dcurArmbinderEffect.PlayBoundIdle() - "dcurArmbinderEffect.psc" Line 119
[Active effect 3 on (00000014)].dcurArmbinderEffect.OnUpdate() - "dcurArmbinderEffect.psc" Line 44

 

 

The last error repeats until I saved the game and quit.

I don't know if I messed up anything loadorder-wise (I do use LOOT, and this is a fresh character. Out of the door, attacked the first bandits I saw).

 

 

Posted

Doh. I upgraded to 4.10 from an older version by just swapping them out in mod manager. Loaded up the game and it worked fine. Upgraded the rest of the mods I run with their newer versions and everything stops playing nice. I got animations unable to register and the combat surrender just quit working entirely. It's what I get for not making a clean save and reloading them the right way.

 

 

Posted

 

So I figured out that this definitaly has something to do with SPERG. I removed SPERG and the Community Uncapper from my game and the error did not occur. Then I added the uncapper -> no error. Then I added SPERG -> same error as before. I always startet from the same savegame, attcked the same bandits and got the same result from combat surrender (left in the wilderness with feet tied to armbinder). 

So I guess I won't be usng SPERG after all.

 

 

Sorry to quote myself but I just can't figure this out. Is it even DCUR related or do I have a bigger problem?

OK, I've thrown out PerMa and added SPERG and combat surrender worked two times in a row. It's looking good so far. BUT now I have another problem:

After the first combat surrender I was left in the wilderness with an armbinder and had to free myself. This succeeded after a while but the armbinder did not unequip and the "equip" sound effect kept playing every few seconds. I was able to remove the armbinder by using the safeword though. After the second surrender I got locked in a full suit (I think bondage adventure started) and the same sound effect kept looping. I have a log excerpt for the latter event:

 

[07/13/2015 - 01:03:44PM] [Zad]: OnAnimationEnd()

[07/13/2015 - 01:03:44PM] [slnc] [slncmainquestscript ]: OnSexLabAnimationEnd(AnimationEnd, 0, 0.000000, [sslThreadController ]) Begin

[07/13/2015 - 01:03:45PM] [slnc] [slncmainquestscript ]: Checking actor [Actor < (00000014)>] (has race [Race ] and skin None).

[07/13/2015 - 01:03:45PM] [slnc] [slncmainquestscript ]: Checking actor [masterambushscript < (0008FC0D)>] (has race [Race ] and skin None).

[07/13/2015 - 01:03:45PM] [slnc] [slncmainquestscript ]: OnSexLabAnimationEnd() End

[07/13/2015 - 01:03:45PM] [Zad]: OnContainerChanged()

[07/13/2015 - 01:03:45PM] [Zad]: OnEquipped(Greta: Inescapable Armbinder)

[07/13/2015 - 01:03:45PM] [Zad]: No menus are open. Equipping silently.

[07/13/2015 - 01:03:45PM] [Zad]: Sending device event DeviceEquippedArmbinder(Greta:1)

[07/13/2015 - 01:03:45PM] warning: Property lbqs on script dcurArmbinderEffect attached to Active effect 3 on (00000014) cannot be initialized because the script no longer contains that property

[07/13/2015 - 01:03:45PM] [Zad]: OnEffectStart(armbinder-noLockpicks)

[07/13/2015 - 01:03:45PM] [Zad]: OnEffectStart(): Cursed Armbinder

[07/13/2015 - 01:03:45PM] [Zad]: SyncInventory(): Equipping Armbinder.

[07/13/2015 - 01:03:46PM] xpoPatches.::. xpoCrimeScanner: (Scanning) OnUpdate

[07/13/2015 - 01:03:46PM] [Zad]: UpdateControls()

[07/13/2015 - 01:03:46PM] [Zad]: OnContainerChanged()

[07/13/2015 - 01:03:46PM] [Zad]: OnEquipped(Greta: Cuffs (Leather) (Legs))

[07/13/2015 - 01:03:46PM] [Zad]: No menus are open. Equipping silently.

[07/13/2015 - 01:03:46PM] [Zad]: UpdateControls()

[07/13/2015 - 01:03:46PM] [Zad]: Sending device event DeviceEquippedLeg Cuffs(Greta:1)

[07/13/2015 - 01:03:47PM] [Zad]: ReEquipExistingDevices() is working:1

[07/13/2015 - 01:03:47PM] [Zad]: SyncInventory(): Equipping Leg Cuffs.

[07/13/2015 - 01:03:47PM] [Zad]: OnContainerChanged()

[07/13/2015 - 01:03:47PM] [Zad]: RestraintScript OnEquippedPost Legs

[07/13/2015 - 01:03:47PM] [Zad]: OnEquipped(Greta: WT-Ebonite Cuffs (Arms))

[07/13/2015 - 01:03:47PM] [Zad]: No menus are open. Equipping silently.

[07/13/2015 - 01:03:47PM] [Zad]: Sending device event DeviceEquippedArm Cuffs(Greta:1)

[07/13/2015 - 01:03:47PM] [Zad]: ReEquipExistingDevices() is working:1

[07/13/2015 - 01:03:48PM] [Zad]: SyncInventory(): Equipping Arm Cuffs.

[07/13/2015 - 01:03:48PM] [Zad]: OnEquipped(Greta: Restrictive Collar)

[07/13/2015 - 01:03:48PM] [Zad]: OnContainerChanged()

[07/13/2015 - 01:03:48PM] [Zad]: No menus are open. Equipping silently.

[07/13/2015 - 01:03:48PM] [Zad]: RestraintScript OnEquippedPost Arms

[07/13/2015 - 01:03:48PM] [Zad]: Sending device event DeviceEquippedCollar(Greta:1)

[07/13/2015 - 01:03:49PM] [Zad]: SyncInventory(): Equipping Collar.

[07/13/2015 - 01:03:49PM] [Zad]: OnContainerChanged()

[07/13/2015 - 01:03:49PM] [Zad]: OnEquipped(Greta: Vaginal Piercing (Soulgem))

[07/13/2015 - 01:03:49PM] [Zad]: RestraintScript OnEquippedPost Collar

[07/13/2015 - 01:03:49PM] [Zad]: No menus are open. Equipping silently.

[07/13/2015 - 01:03:49PM] [Zad]: Sending device event DeviceEquippedClitoris Piercing(Greta:1)

[07/13/2015 - 01:03:49PM] [Zad]: SyncInventory(): Equipping Clitoris Piercing.

[07/13/2015 - 01:03:49PM] [Zad]: OnContainerChanged()

[07/13/2015 - 01:03:50PM] [Zad]: OnEquipped(Greta: Nipple Piercings (Shock))

[07/13/2015 - 01:03:50PM] [Zad]: No menus are open. Equipping silently.

[07/13/2015 - 01:03:50PM] [Zad]: RestraintScript OnEquippedPost PiercingVaginal

[07/13/2015 - 01:03:50PM] [Zad]: Sending device event DeviceEquippedNipple Piercings(Greta:1)

[07/13/2015 - 01:03:50PM] [Zad]: SyncInventory(): Equipping Nipple Piercings.

[07/13/2015 - 01:03:50PM] [Zad]: OnContainerChanged()

[07/13/2015 - 01:03:50PM] [Zad]: OnEffectStart(): Bra

[07/13/2015 - 01:03:50PM] [Zad]: Node Scale: 1.000000

[07/13/2015 - 01:03:50PM] [Zad]: OnEquipped(Greta: Chastity Bra Bronze (Padded))

[07/13/2015 - 01:03:50PM] [Zad]: No menus are open. Equipping silently.

[07/13/2015 - 01:03:50PM] [Zad]: RestraintScript OnEquippedPost PiercingNipples

[07/13/2015 - 01:03:51PM] [Zad]: Sending device event DeviceEquippedChastity Bra(Greta:1)

[07/13/2015 - 01:03:51PM] [Zad]: SyncInventory(): Equipping Chastity Bra.

[07/13/2015 - 01:03:51PM] [Zad]: OnContainerChanged()

[07/13/2015 - 01:03:51PM] [Zad]: OnEquipped(Greta: Plug (GreaterSoulgem) (Vaginal))

[07/13/2015 - 01:03:51PM] [Zad]: No menus are open. Equipping silently.

[07/13/2015 - 01:03:52PM] [Zad]: OnContainerChanged()

[07/13/2015 - 01:03:52PM] [Zad]: ElectroStim: Registered for mod events.

[07/13/2015 - 01:03:52PM] [Zad]: Sending device event DeviceEquippedVaginal Plug(Greta:1)

[07/13/2015 - 01:03:52PM] [Zad]: OnEquipped(Greta: Little Devils Plug -The Punisher)

[07/13/2015 - 01:03:52PM] [Zad]: No menus are open. Equipping silently.

[07/13/2015 - 01:03:52PM] [Zad]: OnContainerChanged()

[07/13/2015 - 01:03:52PM] [Zad]: OnEquipped(Greta: Chastity Belt (Iron))

[07/13/2015 - 01:03:52PM] [Zad]: SyncInventory(): Equipping Vaginal Plug.

[07/13/2015 - 01:03:52PM] [Zad]: No menus are open. Equipping silently.

[07/13/2015 - 01:03:52PM] [Zad]: Sending device event DeviceEquippedAnal Plug(Greta:1)

[07/13/2015 - 01:03:52PM] [Zad]: Sending device event DeviceEquippedBelt(Greta:1)

[07/13/2015 - 01:03:52PM] [Zad]: Node Scale: 1.000000

[07/13/2015 - 01:03:53PM] [Zad]: SyncInventory(): Equipping Anal Plug.

[07/13/2015 - 01:03:53PM] [Zad]: SyncInventory(): Equipping Belt.

[07/13/2015 - 01:03:53PM] [Zad]: OnContainerChanged()

[07/13/2015 - 01:03:53PM] [Zad]: OnEffectStart(ShoutStaggerEffect)

[07/13/2015 - 01:03:53PM] [Zad]: original exposure rate was 2.000000. Setting to 8.000000.

[07/13/2015 - 01:03:53PM] [Zad]: OnEquipped(Greta: WT-Restrictive Corset)

[07/13/2015 - 01:03:53PM] [Zad]: No menus are open. Equipping silently.

[07/13/2015 - 01:03:53PM] [Zad]: CorsetMagic(): No corset equipped, done.

[07/13/2015 - 01:03:53PM] [Zad]: Sending device event DeviceEquippedcorset(Greta:1)

[07/13/2015 - 01:03:54PM] [Zad]: SyncInventory(): Equipping corset.

[07/13/2015 - 01:03:54PM] [Zad]: OnContainerChanged()

[07/13/2015 - 01:03:54PM] [Zad]: OnEquipped(Greta: Rubber Gloves)

[07/13/2015 - 01:03:54PM] [Zad]: No menus are open. Equipping silently.

[07/13/2015 - 01:03:54PM] [Zad]: RestraintScript OnEquippedPost Corset

[07/13/2015 - 01:03:54PM] [Zad]: Sending device event DeviceEquippedRubber Gloves(Greta:1)

[07/13/2015 - 01:03:54PM] [Zad]: SyncInventory(): Equipping Rubber Gloves.

[07/13/2015 - 01:03:54PM] [Zad]: OnContainerChanged()

[07/13/2015 - 01:03:55PM] [Zad]: OnEquipped(Greta: Rubber Suit)

[07/13/2015 - 01:03:55PM] [Zad]: No menus are open. Equipping silently.

[07/13/2015 - 01:03:55PM] [Zad]: Sending device event DeviceEquippedRubber Suit(Greta:1)

[07/13/2015 - 01:03:55PM] [Zad]: ReEquipExistingDevices() is working:1

[07/13/2015 - 01:03:55PM] [Zad]: SyncInventory(): Equipping Rubber Suit.

[07/13/2015 - 01:03:55PM] [Zad]: Set slot mask to [337641472]: 337641472

[07/13/2015 - 01:03:55PM] [Zad]: OnContainerChanged()

[07/13/2015 - 01:03:55PM] [Zad]: OnEquipped(Greta: WT-Ebonite Pony Boots)

[07/13/2015 - 01:03:55PM] [Zad]: No menus are open. Equipping silently.

[07/13/2015 - 01:03:56PM] [Zad]: Sending device event DeviceEquippedPony Boots(Greta:1)

[07/13/2015 - 01:03:56PM] [Zad]: SyncInventory(): Equipping Pony Boots.

[07/13/2015 - 01:03:56PM] [Zad]: OnContainerChanged()

[07/13/2015 - 01:03:56PM] [Zad]: OnEquipped(Greta: RD-Ebonite Gag (Panel) (Harness))

[07/13/2015 - 01:03:56PM] [Zad]: No menus are open. Equipping silently.

[07/13/2015 - 01:03:56PM] [Zad]: Panel Gag: Setting faction rank.

[07/13/2015 - 01:03:56PM] [Zad]: Sending device event DeviceEquippedGag(Greta:1)

[07/13/2015 - 01:03:56PM] [Zad]: RestraintScript OnEquippedPost Boots

[07/13/2015 - 01:03:57PM] [Zad]: OnEffectStart(gag-noFood)

[07/13/2015 - 01:03:57PM] [Zad]: StoreInFridge(gag-noFood)

[07/13/2015 - 01:03:57PM] [Zad]: OnEffectStart(gag)

[07/13/2015 - 01:03:57PM] [Zad]: SyncInventory(): Equipping Gag.

[07/13/2015 - 01:04:11PM] Error: Cannot unequip a None item

stack:

[ (00000014)].Actor.UnequipItem() - "" Line ?

[zadQuest (1100F624)].zadlibs.ApplyBoundAnim() - "zadLibs.psc" Line 2049

[Active effect 3 on (00000014)].dcurArmbinderEffect.PlayBoundIdle() - "dcurArmbinderEffect.psc" Line 119

[Active effect 3 on (00000014)].dcurArmbinderEffect.OnUpdate() - "dcurArmbinderEffect.psc" Line 44

[07/13/2015 - 01:04:12PM] Error: Cannot unequip a None item

stack:

[ (00000014)].Actor.UnequipItem() - "" Line ?

[zadQuest (1100F624)].zadlibs.ApplyBoundAnim() - "zadLibs.psc" Line 2049

[Active effect 3 on (00000014)].dcurArmbinderEffect.PlayBoundIdle() - "dcurArmbinderEffect.psc" Line 119

[Active effect 3 on (00000014)].dcurArmbinderEffect.OnKeyDown() - "dcurArmbinderEffect.psc" Line 97

[07/13/2015 - 01:04:13PM] [DCUR] Periodical update starts

[07/13/2015 - 01:04:16PM] SOS ResetLocalSchlongifiedActors: local schlongified actors discarded

[07/13/2015 - 01:04:17PM] SOS SchlongLess: Greta entered schlongless state

[07/13/2015 - 01:04:23PM] SOS Actor OnEffectStart: new schlong for Faldrus got schlong index 1 size 4

[07/13/2015 - 01:04:24PM] Error: Cannot unequip a None item

stack:

[ (00000014)].Actor.UnequipItem() - "" Line ?

[zadQuest (1100F624)].zadlibs.ApplyBoundAnim() - "zadLibs.psc" Line 2049

[Active effect 3 on (00000014)].dcurArmbinderEffect.PlayBoundIdle() - "dcurArmbinderEffect.psc" Line 119

[Active effect 3 on (00000014)].dcurArmbinderEffect.OnUpdate() - "dcurArmbinderEffect.psc" Line 44

[07/13/2015 - 01:04:25PM] [DCUR] - Set Quest Giver Alias to Ghorza gra-Bagol

[07/13/2015 - 01:04:27PM] Error: Cannot unequip a None item

stack:

[ (00000014)].Actor.UnequipItem() - "" Line ?

[zadQuest (1100F624)].zadlibs.ApplyBoundAnim() - "zadLibs.psc" Line 2049

[Active effect 3 on (00000014)].dcurArmbinderEffect.PlayBoundIdle() - "dcurArmbinderEffect.psc" Line 119

[Active effect 3 on (00000014)].dcurArmbinderEffect.OnUpdate() - "dcurArmbinderEffect.psc" Line 44

[07/13/2015 - 01:04:28PM] Error: Cannot unequip a None item

stack:

[ (00000014)].Actor.UnequipItem() - "" Line ?

[zadQuest (1100F624)].zadlibs.ApplyBoundAnim() - "zadLibs.psc" Line 2049

[Active effect 3 on (00000014)].dcurArmbinderEffect.PlayBoundIdle() - "dcurArmbinderEffect.psc" Line 119

[Active effect 3 on (00000014)].dcurArmbinderEffect.OnUpdate() - "dcurArmbinderEffect.psc" Line 44

 

 

The last error repeats until I saved the game and quit.

I don't know if I messed up anything loadorder-wise (I do use LOOT, and this is a fresh character. Out of the door, attacked the first bandits I saw).

 

 

 

The looping sound is SPERG's unarmed combat system "equipping" your fists over and over. To fix, go to SPERGs MCM under Compatibility and select Manual for unarmed combat.

Posted

Just a heads up, but it seems like there is a minor compatibility issue with EFF (Extensible Follower Framework).

I just tried using it for the first time, and it looks like DD Cursed Loot now detects the PC as a follower.  When adding restraints on cursed loot events she now gets processed twice (once as the PC and once as a follower), ending up with twice as many restraints.

 

I've been using AFT instead before trying EFF, and didn't have any issues with it.

 

Actually, it looks like this was caused by Immersive Horses rather than EFF.

Posted

I have an idea for a new set of toys. Specifically, for a set of piercings, since we have no special ones yet.

 

The piercings will be extra-active, but only go so far as teasing the player-character, and their main functionality will be keeping track of the number of sex encounters she has had in a day.

Each encounter will add a stack (each stack has it's own separate duration. Best if duration is configurable). If the stacks get to a configurable number, the piercings will protect their wearer from any further devious devices being placed on her until the stacks have decayed below said configurable number.

Once another, higher configurable number is reached, each encounter will remove a piece of DD equipment (if there are any) until only the piercings remain or until the stacks have decayed below the threshold.

 

And, if you'd like, once the first or second threshold is reached you could add in a couple of NPC rumors and\or greetings. Perhaps change some of the devious comments?

 

If, on the other hand, the stacks reach zero at any point (beyond a configurable number of hours upon the piercings placement) then the piercings will punish their wearer with various DD items. Best if the devices it adds are configurable (though I would use it for the "special" collars myself).

 

Escaping them requires... I don't know, having sex with a configurable number of different NPCs? Picking the pocket of a well-guarded NPC for a note pointing at a random dungeon, which will contain the key? Meeting a specific (random?) blacksmith who will only remove it if you place yourself at a nearby stockade and let every passer-by fuck you for a configurable number of total encounters? Overloading the enchantment by simply having too much sex?

 

The idea, of course, is to incentivize the player for playing their character as a slut, while still having the potential for DD items to be equipped - and when they are, they are equipped because of the player's negligence rather than just RNG. The piercings won't penalize the player other than keeping the character at high arousal (which does cause skills to level slower) and can be worn long-term, if the player wants his character to be used by just about every non-hostile she comes across... And perhaps even some hostiles, too.

 

I would love to know what you think, and provide further input should you like me to.

-Vael

Posted

What about adding an option to the combat surrender where the enemies will accept your surrender and rape you, but then kill you anyway when you they are done? I'd imagine that if you ran into a group of 6 or so bandits and killed 3 or 4 or them, the remaining bandits would be pretty pissed off at you. They might accept your surrender and have their fun, but you still killed most of their friends, so why not kill you for payback? I think it might add a bit more fear/realism to the rape knowing that its not just a way to save yourself from death. Of course it would end up forcing a reload, so it should be an option that can be turned off. Would that be too hard to implement?

Posted

Amazing mod. Gotta figure if theres a work around to a problem im having. When my character Heroine HoneyCrotch is submitted, bond naked on floor Sex Attack feature makes her stand up to cover her privates. I tried disabling sex attacks and disabling nude and not armed triggers to no previel. Love both mods, anybody got info on this?

Posted

Amazing mod. Gotta figure if theres a work around to a problem im having. When my character Heroine HoneyCrotch is submitted, bond naked on floor Sex Attack feature makes her stand up to cover her privates. I tried disabling sex attacks and disabling nude and not armed triggers to no previel. Love both mods, anybody got info on this?

the mcm is large, so you might have missed the option to turn off covering yourself when naked, but it's in there.
Posted

While using is awesome mod, i encountered a problem. 

 

My problem is the idle animation, where the dragonborn hides her "girlparts". Under Misc.-Options in the MCM you may deactivate this. But when you do (even when the esp is deaktivated) the animation, including facial expression, is still played. :)

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