Blackness blackness is... Posted April 2, 2015 Posted April 2, 2015 Kimy want you to know that i really appreciate the 4.6 update. Â thank you so much. Â the last one's changes made it nearly impossible to play.thank goodness the nightmares are over pfew. those attacks were insane..
Tatiriee Posted April 2, 2015 Posted April 2, 2015 About yoke being equipped after a rape scene regardless of the MCM setting: Since it made through the changes and I'm not sure if this is intentinal or not, I'm reporting it here.    if wasthreesome && (Utility.RandomFloat(0.0, 99.9) < dcumenu.sexTieUpOnRapeChance)       if dcumenu.useArmbinder          dcur_equiprandomyoke(libs.playerRef, dcumenu.equiptheme)               endif       if dcumenu.useBoots          dcur_equiprandomboots(libs.playerRef, dcumenu.equiptheme)       endif       if dcumenu.useGag          dcur_equiprandomgag(libs.playerRef, dcumenu.equiptheme)       endif    endif The part says, 'if it was threesome, and if the player allowed armbinders being equipped, equip a yoke to the player regardless of the settings'. Thus the system equips a yoke to the player, even if the player disabled yoke completely in the MCM settings. Guess that line should be dcur_equiprandomarmbinder instead of dcur_equiprandomyoke, since the former follows the MCM rule.  If this is an intented behavior, I guess it'd be better to have some description about player potentially getting yoked, regardless of the settings.  Sorry to bother, but I have no idea if you missed my post or not, thus quoting it here. I'd appreciate if you give some opinion about the post quoted, since the code above is still present in v4.6.
stroganof Posted April 2, 2015 Posted April 2, 2015 I'm going to upgrade in a minute, just want so say: Â Kimy you are one devious person! I was unlucky enough to collect 4 Slaverubber Restraints, it takes a loooooooong while to get out of that stuff ... Â This is probably a question for the dd guys/gals, but since i have no clue about modding i'll ask anyway. I was wondering if it's possible to modify the rubber suits during the duration of sex scenes. There is a zipper in the nether region, i'd love to see that open... And some cut outs or opening for the nips would also be awesome... *dreaming* Â Anyway, thanks for the update!
iggypop1 Posted April 2, 2015 Posted April 2, 2015 I'm going to upgrade in a minute, just want so say: Â Kimy you are one devious person! I was unlucky enough to collect 4 Slaverubber Restraints, it takes a loooooooong while to get out of that stuff ... Â This is probably a question for the dd guys/gals, but since i have no clue about modding i'll ask anyway. I was wondering if it's possible to modify the rubber suits during the duration of sex scenes. There is a zipper in the nether region, i'd love to see that open... And some cut outs or opening for the nips would also be awesome... *dreaming* Â Anyway, thanks for the update! support this
iggypop1 Posted April 2, 2015 Posted April 2, 2015 Hi Kimy  Fiddling with my SL animations to get rid of the not so good ones(mainly AP) and make space for the NON sexlab ones i suddenly ran into Zap sex(no sex) because the animations your mod points to was not active in my SL-setup maybe you should mention that in the OP  Thanks enjoy your mod very moch
Siudhne Posted April 2, 2015 Posted April 2, 2015 Oh, an update from my favourite mod! Â Just wondering if the MCM weight options for armbinder vs shackles vs yokes apply to solicitation (either bondage or critical failure), sex attacks, getting tied from bandits after flashband grenade and so on... because I sure am getting an awful lot of yokes applied and a suspicious low number of regular armbinders or shackles (with weights: 50 / 30 / 10). Â Edit: The "unarmored" option for sex attacks is really something new. Immersive-wise it would be really awesome if the "unarmored" option for sex attacks would only apply outside of cities. It's not like every female lives armed in fear of rapists... but a lonely traveller on the roads should better take care.
Kimy Posted April 2, 2015 Author Posted April 2, 2015  About yoke being equipped after a rape scene regardless of the MCM setting: Since it made through the changes and I'm not sure if this is intentinal or not, I'm reporting it here.    if wasthreesome && (Utility.RandomFloat(0.0, 99.9) < dcumenu.sexTieUpOnRapeChance)       if dcumenu.useArmbinder          dcur_equiprandomyoke(libs.playerRef, dcumenu.equiptheme)               endif       if dcumenu.useBoots          dcur_equiprandomboots(libs.playerRef, dcumenu.equiptheme)       endif       if dcumenu.useGag          dcur_equiprandomgag(libs.playerRef, dcumenu.equiptheme)       endif    endif The part says, 'if it was threesome, and if the player allowed armbinders being equipped, equip a yoke to the player regardless of the settings'. Thus the system equips a yoke to the player, even if the player disabled yoke completely in the MCM settings. Guess that line should be dcur_equiprandomarmbinder instead of dcur_equiprandomyoke, since the former follows the MCM rule.  If this is an intented behavior, I guess it'd be better to have some description about player potentially getting yoked, regardless of the settings.  Sorry to bother, but I have no idea if you missed my post or not, thus quoting it here. I'd appreciate if you give some opinion about the post quoted, since the code above is still present in v4.6.   Yes, 4.6 was about fixing some glaring issues ASAP. There are still things on my list to look into, this being one of them.  I'm going to upgrade in a minute, just want so say:  Kimy you are one devious person! I was unlucky enough to collect 4 Slaverubber Restraints, it takes a loooooooong while to get out of that stuff ...  This is probably a question for the dd guys/gals, but since i have no clue about modding i'll ask anyway. I was wondering if it's possible to modify the rubber suits during the duration of sex scenes. There is a zipper in the nether region, i'd love to see that open... And some cut outs or opening for the nips would also be awesome... *dreaming*  Anyway, thanks for the update!  It would be sorta trivial from a coding perspective. But I don't have a "open zipper" model of the rubber suit, and I certainly can't create one. I don't have any 3D modelling skills whatsoever.
Kimy Posted April 2, 2015 Author Posted April 2, 2015 Replied to the topic you opened. Â While we're at it and as a general remark: I don't regularly read the SexLab tech support thread (it's meant for reporting tech issues of the SL framework itself, not mods based on it), so if you post your support requests there, I won't even notice them. Â Also please post all support issues in this thread instead of PMing me, so others can see what issues exist and how to solve them etc. Ideally this means I don't have to answer the same questions over and over, which is a definite plus!
darkfender666 Posted April 2, 2015 Posted April 2, 2015 This version seems to work better.  Still guards for me won't attempt sexual assault (disallow guards mcm has to be unchecked doesn t it?) but with Others for now seems working.  I have some questions btw:  1) Seem during and after sex assault, npc involved triggers fleeing from battle... (doesn t really change anything aside flee dialogues and they run around but not far).  2) how long is the "grace period"?  3) (optional) a mod some times ago set Guards in a special faction :| anyone with updated SD+ has sexual assault feature OR the dialogue to be enslave working with guards? just to know ( it even says "never mind" when it fails to trigger SD with guards so i guess is some mod).  Ty a lot At this rate the only mod we will need will be DDcur  Â
Lyrius Cantor Posted April 2, 2015 Posted April 2, 2015 nice update, but ever since updating the slave collar no longer punishes the pc for wearing clothes. ni idea if I am the only one with this issue though, might just be my installation that went wrong somewhere
Kimy Posted April 2, 2015 Author Posted April 2, 2015 This version seems to work better.  Still guards for me won't attempt sexual assault (disallow guards mcm has to be unchecked doesn t it?) but with Others for now seems working.  I have some questions btw:  1) Seem during and after sex assault, npc involved triggers fleeing from battle... (doesn t really change anything aside flee dialogues and they run around but not far).  2) how long is the "grace period"?  3) (optional) a mod some times ago set Guards in a special faction :| anyone with updated SD+ has sexual assault feature OR the dialogue to be enslave working with guards? just to know ( it even says "never mind" when it fails to trigger SD with guards so i guess is some mod).  Ty a lot At this rate the only mod we will need will be DDcur    1 - seems to be a slight glitch with custom packages I assigned to the mobs while they are in the scene. I will see if I can correct this without breaking their behaviour (this part has been a PITA while coding the scenes)  2. one in-game hour  3. I have SD+ installed and the guards work just fine for me. However, mind you that it's sort of random what NPCs get picked for a scene. It totally could happen that the guard standing next to you will ignore you while the shopkeeper from across the street won't.  nice update, but ever since updating the slave collar no longer punishes the pc for wearing clothes. ni idea if I am the only one with this issue though, might just be my installation that went wrong somewhere  Collar punishments don't happen quite as often anymore as they now share the code with the general sex attacks. They still should happen, though.
Slorm Posted April 2, 2015 Posted April 2, 2015 Many thanks for the update Kimy, I'll update from v4.3 now the fixes are in place. Â Which leads me to a question regarding the sex attacks and DH. Let's say I have an accident and Defeat takes all my weapon and armour and Devious Captures fits some DDi items, I'm now in the situation where both DCL and DH can validly kick in. Would DCL take precedence and DH follow (or the other way round)?
Kimy Posted April 2, 2015 Author Posted April 2, 2015 Many thanks for the update Kimy, I'll update from v4.3 now the fixes are in place. Â Which leads me to a question regarding the sex attacks and DH. Let's say I have an accident and Defeat takes all my weapon and armour and Devious Captures fits some DDi items, I'm now in the situation where both DCL and DH can validly kick in. Would DCL take precedence and DH follow (or the other way round)? Â Cursed Loot won't kick in as long as there is -any- SexLab animation playing, no matter what mod started it. It also will not kick in when the character is in combat. The newest update also saw the addition of a one-hour grace period for sex attacks, so if Defeat takes your stuff, it would be DH that triggers and Cursed Loot taking the backseat. It gets even more complicated when using the randomizer setting, that will add a trigger chance on top of the character having to meet the conditions to trigger attacks, so you don't even know if Cursed Loot would trigger in that situation at all. It might or might not. In the end, the behaviour when using both is not too easy to predict. Cursed Loot doesn't yet feature assault directly resulting from combat, mind you, so what happens is a bit circumstantial.
Slorm Posted April 2, 2015 Posted April 2, 2015 Ah yes I'd forgotten about the randomiser. Â A good test will be when I'm in a barrow next (as you've added Draugr). I'll put DCL sex attack to 100% add some DDi devices, break sneak and see what the Draugr do (as there's a DH routine for Draugr as well)
unmog Posted April 2, 2015 Posted April 2, 2015 Woot for updates, I was waiting for the "hotfix" before I tried updating mine. I usually do so I can avoid most of the bugs since most people are going to report the same thing, that way I can report stuff afterwards if I find any. So off to try new stuffs! Â I seriously need some help. I am using this mod, and I am stuck in the "Damsel in Distress" quest line. I need to know, how do you get rid of your bindings on the arms? It keeps saying you need to get a sharp item, but which sharp item should I use? And how do I use it? If you could answer, that would be great. Hah~ yea. I argued a bit with kimmy about that myself since its not very clear and I would think a knife or sword would count enough. Apparently though she's dead set against it because she doesnt see how we could possibly ever get ahold of a weapon when we're bound, so the only way out is to keep searching random containers until a random event happens. Not sure if thats the same one as the sharp event slider or not though, might be bound to the slider might not. I remember before when the sharp event would take off the gloves and stuff and break the quest I set the sharp event to zero before testing it, only to find out that I couldnt escape the leather bindings afterward and I couldnt ask any NPC to simply cut them for me. Unsure if she added that we could ask an NPC for help like I also suggested but if we couldnt escape the leather bindings then we couldnt escape the gag so maybe she thinks we couldnt ask someone for help either. Â Where in the world is this deep, dark dungeon? I can't open my map or anything cause of the armbinder for the cursed collar quest, so I'm jsut wandering around aimlessly.. Can always check your map by going to your journal first and clicking on one of the quests to open a map location by the way. Im not really sure why the need to block the map is anyway honestly but thats a DDI thing not really with Kimmys mod. Anyway for more specific directions, check west of white run along the road, it should be near the bridge. Hope that helps.
Kimy Posted April 2, 2015 Author Posted April 2, 2015 Woot for updates, I was waiting for the "hotfix" before I tried updating mine. I usually do so I can avoid most of the bugs since most people are going to report the same thing, that way I can report stuff afterwards if I find any. So off to try new stuffs! Â I seriously need some help. I am using this mod, and I am stuck in the "Damsel in Distress" quest line. I need to know, how do you get rid of your bindings on the arms? It keeps saying you need to get a sharp item, but which sharp item should I use? And how do I use it? If you could answer, that would be great. Hah~ yea. I argued a bit with kimmy about that myself since its not very clear and I would think a knife or sword would count enough. Apparently though she's dead set against it because she doesnt see how we could possibly ever get ahold of a weapon when we're bound, so the only way out is to keep searching random containers until a random event happens. Not sure if thats the same one as the sharp event slider or not though, might be bound to the slider might not. I remember before when the sharp event would take off the gloves and stuff and break the quest I set the sharp event to zero before testing it, only to find out that I couldnt escape the leather bindings afterward and I couldnt ask any NPC to simply cut them for me. Unsure if she added that we could ask an NPC for help like I also suggested but if we couldnt escape the leather bindings then we couldnt escape the gag so maybe she thinks we couldnt ask someone for help either. Â Where in the world is this deep, dark dungeon? I can't open my map or anything cause of the armbinder for the cursed collar quest, so I'm jsut wandering around aimlessly.. Can always check your map by going to your journal first and clicking on one of the quests to open a map location by the way. Im not really sure why the need to block the map is anyway honestly but thats a DDI thing not really with Kimmys mod. Anyway for more specific directions, check west of white run along the road, it should be near the bridge. Hope that helps. Â Actually the DiD sharp item event is tied to the hands restraints key drop rate. I did that for the exact reason not to get people stuck who disabled my alternative armbinder escape. Also - if you struggle against the leather bindings, there is a dlalogue telling you to look for a sharp item. It's not that there is no hint. Â About the dungeon - your map is disabled, but you're not wearing a blindfold, so just activate the quest in your journal and it should provide you with a convenient compass marker.
Slorm Posted April 2, 2015 Posted April 2, 2015 This is brilliant Kimy, the sex attacks work a treat and add an interesting interplay with other mods as well (like private needs if using an outhouse - careful no ones around to look)  Couple of very minor things:  After a sex attack the attackers scream in fear before running off, which seems a bit jarring When a flashbang trap goes off in cities the attackers are now local NPC's or Guards rather than bandits. Oddly locals for sex attacks make sense but for flashbang I find slightly jarring (not enough to worry about though).  You've really excelled yourself with this one  Now, someone in the Bannered Mare told me there's a collar in Fort Greymoor that makes you immune to dragon attacks and not to worry about what it's called, so I'm off to find it
dwellerindarkplaces Posted April 2, 2015 Posted April 2, 2015 Thanks for another brilliant update, Kimy
Damoriva Posted April 3, 2015 Posted April 3, 2015 I tried experimenting with the SD+ enslavement, which is a brilliant idea to add to this mod. Â I understand it has some issues, but what those would be aren't clear to me. Â All I know is that every time I open a container for the SD result, all i get is the flashbang effect, and a message that says "Nevermind! Slaver is Player." Â Is there a thing I am doing wrong or can do to progress past this message? Â I'm quoting this one from a couple months ago because I'm having the exact same problem and it doesn't look like anyone responded to them.
Slorm Posted April 3, 2015 Posted April 3, 2015 Bug Report  I was testing DCL and DH in the first level of Mzinchaleft where there are bandits and dwemer sphere's and spiders. Both DCL and DH seem to play nicely together, however I did notice that when the DCL sex attack kicked in a dwemer sphere and spider tried to join in (dwemer sphere also said "I'm going to make good use of your holes"). The bandits then attacked the sphere and spider and the sex attack carried on though seemed to end with the DH "Get lost..." line so looks like they both ran together without any problem.  The upshot of this is, that the sex attack is also drawing dwemer automatons (and giving them dialogue) so will need adding to chickens, rabbits etc as they have no equipment to carry out a sex attack
abeman Posted April 3, 2015 Posted April 3, 2015 awww no trap-events when swimming? It was pretty cool when tentacle-attack happened in water, looked like some underwater monster attacked
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