Jump to content

Quick As You Like! (A Devious Adventure)


Recommended Posts

Posted

 

This is Doc, the disciple of Molag Bal, tormenting the player.  You didn't think he was only focusing on the dragonborn did you? 

 

Well he is certainly succeeding  :(

Posted

Great idea and enjoyed first run. My girl was only disappointed that she didn't get raped along the way! Seriously, though, I realise this was (both literally and figuratively) a 'trial run'. Look forward immensely to further developments.

 

One idea that occured to me was to arrange an ambush by bandits or similar literally within sight of the 'finish line'. Bandits would then do their thing with the victim until she passed out. She would awake to find that she had been dumped miles from the finish again.

Posted

Great idea and enjoyed first run. My girl was only disappointed that she didn't get raped along the way! Seriously, though, I realise this was (both literally and figuratively) a 'trial run'. Look forward immensely to further developments.

 

One idea that occured to me was to arrange an ambush by bandits or similar literally within sight of the 'finish line'. Bandits would then do their thing with the victim until she passed out. She would awake to find that she had been dumped miles from the finish again.

 

Install Deviously Helpless and you get raped plenty of times. 

Posted

 

Great idea and enjoyed first run. My girl was only disappointed that she didn't get raped along the way! Seriously, though, I realise this was (both literally and figuratively) a 'trial run'. Look forward immensely to further developments.

 

One idea that occured to me was to arrange an ambush by bandits or similar literally within sight of the 'finish line'. Bandits would then do their thing with the victim until she passed out. She would awake to find that she had been dumped miles from the finish again.

 

Install Deviously Helpless and you get raped plenty of times. 

 

 

Pretty much that. The mod wasn't made to offer anything else than a start and the end of a race. Everything that happens in-between is dictated by the mods you have and the path you take.

 

The Doc does seem to have some other plans hidden away, it's up to when they'll surface. In the meanwhile, there's definitely some mods that may make your race a bit more risky.

 

Stuff like Deviously Helpless, defeat/submit, more devious quests, etc.

Posted

it is compatable but during the race and after youll have the qayl tats but will need the solvent to get them off which you could use help solvent to spawn solvents in your inventory until the mod is fully finnished since i think the solvent quest wasnt completed but the item was in the game

Posted

Very interesting so far. My test char doesn't mind the whole running nude and used by anyone bit so she was happy. My only issues were as follows: I did not have any tattoos applied but I might have either JContainers 3 or SlaveTats 1.0.4 but I'm unsure; with Deviously Helpless (I tried that tonight for the first time as well) things kept popping into the cage to have their fun. I don't know if the hired thugs would have but the vampire did (I didn't know you could catch Sanguinary Vampirus from sucking a vampire's dick, learn something new every day I guess). Since DarkConsole put out an update to the Pony Pack that requires the original to be uninstalled, would it be possible to switch and pick up the pony boots from Devious Expansion (Expanded? can't remember, after 4 a.m.).

 

Also this:

 

72850_2015_01_09_00015.png 

 

 

I don't know what caused the blurring, I don't have Frostfall installed anymore, and never did with any of my MO profiles. I thought that it could be the Bone Break Fever I got from a bear, but after getting cured it didn't go away. It only started after I began the race, and possibly only after I registered the ZAZ sex animations. My first thought was Climates of Tamerial, but it persisted across all of Skyrim both night and day. I really started to notice it after I ran through Riften. If anyone else has had this happen please let me know, I really want to know what caused it. I might reload to before the race and try it again to see what happens. 

 

I am very interested in seeing what else goes on with the mod, thanks for all the hard work!

Posted

The blur is part of the quest. It will stop once you finish the race. Think of it as an effect of the drugs.

 

Okay, that actually makes some sense, it still is kinda annoying, but at least there is a reason for it. My only issue was that it didn't seem to stop when the quest ended, so I'm guessing that there is a timer before it totally wears off. Thanks for letting me know.

Posted

@Trusty_Patches,

 

Nothing, there are currently no other quests. Also I think that the tattoos are currently random, as I didn't get any when I did my race, but they are listed in the SlaveTats menu.

 

 

Edit: Related question, when are we supposed to end up at the warehouse?

Posted

 

The blur is part of the quest. It will stop once you finish the race. Think of it as an effect of the drugs.

 

Okay, that actually makes some sense, it still is kinda annoying, but at least there is a reason for it. My only issue was that it didn't seem to stop when the quest ended, so I'm guessing that there is a timer before it totally wears off. Thanks for letting me know.

 

 

Try the console command rimodcf to remove the blur, known issue where it doesn't always go away by itself.

Posted

 

 

The blur is part of the quest. It will stop once you finish the race. Think of it as an effect of the drugs.

 

Okay, that actually makes some sense, it still is kinda annoying, but at least there is a reason for it. My only issue was that it didn't seem to stop when the quest ended, so I'm guessing that there is a timer before it totally wears off. Thanks for letting me know.

 

 

Try the console command rimodcf to remove the blur, known issue where it doesn't always go away by itself.

 

 

Ah, thank you R5e4w3q2. Do you happen to know if it is base game effect that has been re-purposed or is it something that the mod adds?  I was digging around in the mod to find out what added it, but couldn't find it. Thanks again.

Posted

very nice mod.

i like this mods idea.

 

its more likely if u use 'D. helpless' with this.

has many possibilities for future updates

 

Like escaping for days with some guyz chasing.

or get through a encircling net of bandits, etc.

 

im look forward to ur updates. :D

Posted

So what do I do after I get out of the cage and get the ordinary looking key? Also how do you get tattoos.

@Trusty_Patches,

 

Nothing, there are currently no other quests. Also I think that the tattoos are currently random, as I didn't get any when I did my race, but they are listed in the SlaveTats menu.

 

 

Edit: Related question, when are we supposed to end up at the warehouse?

You two might have the wrong version of Slavetats. Or, more correctly, QAYL might have the wrong version - since this mod hasn't been worked on in awhile, it is hooked to an older version.

Posted

 

So what do I do after I get out of the cage and get the ordinary looking key? Also how do you get tattoos.

@Trusty_Patches,

 

Nothing, there are currently no other quests. Also I think that the tattoos are currently random, as I didn't get any when I did my race, but they are listed in the SlaveTats menu.

 

 

Edit: Related question, when are we supposed to end up at the warehouse?

You two might have the wrong version of Slavetats. Or, more correctly, QAYL might have the wrong version - since this mod hasn't been worked on in awhile, it is hooked to an older version.

 

 

Honestly, I kinda figured this. But due to the way the author of SlaveTats changed things, they are no longer keeping legacy versions up for download. JContainers doesn't keep old versions up either. When I looked the other day the tats were actually listed as body tattoos in the SlaveTats menu, so they can be applied by the player at any time. It doesn't bother me, and I honestly figured that it would happen considering how old the mod seemed to be.

 

It is a shame that this hasn't been updated in so long, there seem to be assets in the esp for more quests that simply haven't been implemented.

Posted

 

 

 

Ah, thank you R5e4w3q2. Do you happen to know if it is base game effect that has been re-purposed or is it something that the mod adds?  I was digging around in the mod to find out what added it, but couldn't find it. Thanks again.

 

 

I am not a modder I just found the console command with some googling, but as far as I can tell it is the same blur effect as is used in Alduin's Bane, and has the same known problem where it doesn't always expire properly.

Posted

 

So what do I do after I get out of the cage and get the ordinary looking key? Also how do you get tattoos.

@Trusty_Patches,

 

Nothing, there are currently no other quests. Also I think that the tattoos are currently random, as I didn't get any when I did my race, but they are listed in the SlaveTats menu.

 

 

Edit: Related question, when are we supposed to end up at the warehouse?

You two might have the wrong version of Slavetats. Or, more correctly, QAYL might have the wrong version - since this mod hasn't been worked on in awhile, it is hooked to an older version.

 

 

There is a patch here, making QAYL compatible to Slavetats 1.05 and jcontainers 3.x

 

Posted

@ Lastybytescout,

 

Thank you for pointing that out!  

 

I ran a second test last night with a different character but the haze filter was never applied. I also found that if you have a char with a "tweaked" armbinder equipped when you go to start the race. the status of the armbinder carries over to the one applied to the character by QAYL. I don't think that there is anything Doc could do about that short of creating a custom armbinder with a new version of the script that doesn't reference the default DD armbinder and script, it is in DD not QAYL.  

Posted

Given @lastbytescout's glorious news that there was a patch, I downloaded and installed the following files in this order (via Mod Organizer):

 

qayl - 0 2 6 1

qayl tats - 0 2 6 4

qayl jc3 patch

 

The game loads ok, but I find myself standing near a courier who wasn't there before my save, but he has no message for me.  Despite waiting 24 hours in game I still haven't gotten the message from the courier that I expected.

 

Are there any additional files that need to be installed?

 

Edit: Never mind, I reloaded the same game, traveled to Windhelm, and was approached by the courier.  The quest started, and tats applied ok.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...