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Quick As You Like! (A Devious Adventure)


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Posted

Try this. It's a copy of the script that applies the tattoos, but compiled for JContainers 3. It'll need the latest slavetats. There are also replacements for the QAYL JSON files in there as well.

 

You should just be able to unzip this into your skyrim folder.

 

This should work, but it's not been tested in isolation, so don't apply this unless you're having problems. Or are confident in your ability to roll back the changes.

qayl_jc3_patch.7z

Posted

Try this. It's a copy of the script that applies the tattoos, but compiled for JContainers 3. It'll need the latest slavetats. There are also replacements for the QAYL JSON files in there as well.

 

You should just be able to unzip this into your skyrim folder.

 

This should work, but it's not been tested in isolation, so don't apply this unless you're having problems. Or are confident in your ability to roll back the changes.

 

Hey thanks so much, that worked great, i am now locked in a cage near Northwatch... with no way out... oh another thing, no tattoos were applied, i have slave tats 1.0.3...  oh well, i will look through the thread more. Thank you so much for a great wild run through Skyrim.

 

Edit, ok that was awesome, i am free again. I do look forward to you expanding this very much!

Guest Long John
Posted

@sarahlost36 - You need JContainers 3.1 as well as the latest version of SlaveTats. The latest version is SlaveTats 1.0.4 not the version which you are using.

Posted

 

any screen shots of new content to give us something to drool over ? that might help lower our hunger for the mod a little bit ;)

Well... the visuals aren't so important as the narrative. I mean there is certainly going to be eye-candy, but that's not where the real value lies.

 

So with that in mind, what can I offer as teasers?

 

- Well intentioned but misguided kindness.

 

- Cruel and callous abuse

 

- Dark and twisted romance

 

- The opportunity for our Heroine to dig her self in even deeper than she was before.

 

How does that sound?

 

It sounds like this dictionary entry:

post-462261-0-83510800-1413130569_thumb.jpg

Posted

It sounds like this dictionary entry:

 

attachicon.gifdiablo.jpg

Heh heh heh... excelennnt ....

 

Had a productive day on Saturday. Was doing really well, and then on Sunday I discovered a freebie game called Jack-O-Nine-Tails. So much for Sunday. Good game though. Sort of a mix between Slavemaker and SimBrothel with a generous dollop of Otherworld thrown in.

Posted

Oh damn that's an awesome mod^^ The dialog was fun, really. Most of the possible answers fits to all of my different characters :D The outfit is great too. It was so much fun to run arround, try to speak with people to get help aaaand..no chance^^

 

These little letters and the messages makes my poor Asassine squirm and whimpers^^ Oh yeah, what a good girl. Also the fact, that she was watched as she sleeped makes my smirk^^ There is much space for thoughts and fantasy and this makes me really happy.

 

I really hope there will be an update soon :)

Posted

Hey Doc, I love the concept of this mod and would love to try it but I absolutely cannot get it to start. Am I missing something or someone in someplace? To the best of my knowledge I have everything installed correctly ( I did not add the optional slave tats or jar containers)

Any assistance at all would be much appreciated.

Posted

Found the mod a couple of days ago and I am just loving it. Simple idea done right, fun dialogs and premise followed by "playfull" humiliation. Thanks to the Tat fix, those are working perfectly now too. Thank you for this great mod and I hope to see some of the "future plans" put in it soon :)

 

Though... I can't help myself to leave an idea here... :D

 

I'd love to see the Tattoos ingetrated into the dialogs and/or notes. Would be fun to read something like the "good deed" in the first note for the tats :)

They are "real" tattoos and not just body writing, mod lore wise, right?

Posted

These little letters and the messages makes my poor Asassine squirm and whimpers^^ Oh yeah, what a good girl. Also the fact, that she was watched as she sleeped makes my smirk^^ There is much space for thoughts and fantasy and this makes me really happy.

 

As soon as I can. Glad you enjoyed it :)

 

Is there something supposed to happen after you talk to the guy in solitude? He just says "Can we do this later" and nothing happens.

Hmm... that happens if you you haven't read the flyer yet. In fact I think it only happens if the quest has started but the courier hasn't delivered the flyer. If you haven't got the note the you don't know who the other one is yet. Sort of thing.

 

 

Hey Doc, I love the concept of this mod and would love to try it but I absolutely cannot get it to start. Am I missing something or someone in someplace? To the best of my knowledge I have everything installed correctly ( I did not add the optional slave tats or jar containers)

Any assistance at all would be much appreciated.

OK. First thing to try: fast travel to a city and wait for an hour. Or duck into a pub and back out again. The courier should turn up with a note.

 

If that doesn't work, open the console and type "sqv qayl_non_da" and see if the quest is running. If it's not it should kick off on a change of location. If the game never heard about the quest then something went wrong with the installation. The most common one by far seems to be forgetting to tick the mod in the mod manager.

 

When the quest start's, my character stands there with no hands and his mouth open. Is something missing, or...?

Well.... The mouth open thing sounds like a gag isn't rendering properly. I take it you can't move at all? That would be the script crashing before the player controls get re-enabled. That at least you can fix from the ZAZ MCM screen.

 

I have to confess, I've not tested this at all on male characters. I don't do anything to prevent them playing apart from Cursus asking "are you sure?", but I don't have DD for Males installed.

 

A log file would probably help.

 

I'd love to see the Tattoos ingetrated into the dialogs and/or notes. Would be fun to read something like the "good deed" in the first note for the tats :)

They are "real" tattoos and not just body writing, mod lore wise, right?

Well... they ain't strictly ink-under-the-skin tattoos. Or at least, that's not all they are. There's a magical component as well. Details on that are written and planned but I've not got that far yet.

 

As for the tattoos being incorporated into the dialogue ... oh yeah! Some of that coming in the next release, with much more planned for further down the line :)

Posted

Huh... I always thought that the "tattoos" were just inked on the skin and the brand on the shoulder was an actual brand... I know the solvent would get rid of the brand or the tattoos, but I never got rid of the brand, just the stomach tattoo. Just roleplaying it that way... my ordeal left me permanently scarred, both physically and emotionally, but I still belong to my CD shop master (using the CD shop slavetats on stomach, arms, etc) and she uses me as mobile advertising space.

Posted

Have you thought that maybe the brand on the shoulder, being, you know, burned into the skin should cause some negative effects that deteriorate over time? Like periodic pain (reduce maximum health 20% or something) reminding you of your recent artistic acquisition? Then to reduce the pain you must rub on an analgesic lotion or something that reduces the debuff by 5% per use (4 uses to remove it completely) but to get the lotion doses you must perform certain... other... activities of a sexual or semisexual nature, or you only get a lotion by winning a race that you may voluntarily participate in?

 

I dunno... just thinking.

Posted

...

When the quest start's, my character stands there with no hands and his mouth open. Is something missing, or...?

Well.... The mouth open thing sounds like a gag isn't rendering properly. I take it you can't move at all? That would be the script crashing before the player controls get re-enabled. That at least you can fix from the ZAZ MCM screen.

 

I have to confess, I've not tested this at all on male characters. I don't do anything to prevent them playing apart from Cursus asking "are you sure?", but I don't have DD for Males installed.

 

A log file would probably help.

...

 

Hands missing is same problem as the gag, there's no binder for males and since the hands should be completely hidden in the binders there's nothing shown for that part of the body even though there's nothing else taking its place.

Posted

Have you thought that maybe the brand on the shoulder, being, you know, burned into the skin should cause some negative effects that deteriorate over time? Like periodic pain (reduce maximum health 20% or something) reminding you of your recent artistic acquisition?

 

Actually, it's burned into the soul. The mark on the shoulder is just the outward manifestation of a spiritual disfiguration. But you don't find out about that for a while yet. Oops.

Posted

 

Have you thought that maybe the brand on the shoulder, being, you know, burned into the skin should cause some negative effects that deteriorate over time? Like periodic pain (reduce maximum health 20% or something) reminding you of your recent artistic acquisition?

Actually, it's burned into the soul. The mark on the shoulder is just the outward manifestation of a spiritual disfiguration. But you don't find out about that for a while yet. Oops.

 

Well yeah, I already knew that...

Oh, wait... you mean my character's soul. In the game. Yeah, okay.

That too.

:)

Posted

 

 

Is there something supposed to happen after you talk to the guy in solitude? He just says "Can we do this later" and nothing happens.

Hmm... that happens if you you haven't read the flyer yet. In fact I think it only happens if the quest has started but the courier hasn't delivered the flyer. If you haven't got the note the you don't know who the other one is yet. Sort of thing.

 

So how would i go about fixing that? I got one flyer. Is there supposed to be two? I read it and the quest told me to go to him and that happened

 

 

Posted

Getting it should be enough. I expect you read it?

 

If you open the console and enter "sqv qayl_non_da", what does it say?

Posted

Heh, I love like the idea of the brand or Tattoos being permanent. Despite the Solvent. After all, they did you a favor (like keeping your arms tied up so you stay focused) by putting it on. Because of "twisted" reasons :D PermaMarks are fun. Especially if it makes sense why they are permanent. Like proper tats or a brand.

 

Really looking forward to the next release and thanks for answering Doc!

Posted

 

Have you thought that maybe the brand on the shoulder, being, you know, burned into the skin should cause some negative effects that deteriorate over time? Like periodic pain (reduce maximum health 20% or something) reminding you of your recent artistic acquisition?

Actually, it's burned into the soul. The mark on the shoulder is just the outward manifestation of a spiritual disfiguration. But you don't find out about that for a while yet. Oops.

 

 

Interesting

Posted

OK - how did you install it? I think NMM and Mod Organizer should put everything in the right place. Wrye Bash is what I use to develop, so I know that works.

 

If it's installed correctly, there should be qayl.esp and qayl.bsa at the same level as Skyrim.esm. If those files are in the same folder as the TESV.exe then they need moving down into the Data folder.

Posted

The other possibility (as badders just pointed out to me) is that you might have downloaded one of the tat-only packs rather than the mod itself. I really need to clarify that on the download page.

 

Basically you want 0.2.6.1 for the actual mod.

Posted

Hi,

 

Great mod, I liked it.  It worked perfectly up to the cage.  But while in it the masturbation animation did not work, I had the sound but my character was remaining idle.  Beside that it was perfect, good job :)

 

If I may make a suggestion, perhaps have the race not in a strait line but rather having to stop a various location before reaching the finish line.  By example having the start line at the same location but having to run to somewhere in Winterhold (Where a mandatory health check would be done by some officials :lol:).  Then the runner would have to go to Falkreath for an other health stop and so on, utile the runner reach the destination. 

 

She should also have better prise if she does the run full bound vs removing some or all of them. 

 

Maybe also have multiple racers  and some obstacles like partisans of another racer who will try to catch our runner and rape her to make her lose some time.  Just some ideas like that.

 

Thanks for the mod, it was fun to play, looking forward for the next released. ;)

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