DocClox Posted August 4, 2014 Author Posted August 4, 2014 Yeah, I know. If I forget about solvent, MCM menus and all the rest of it, not too long. And if ignore bug fixes and just spend a couple of weeks working. Right now though, there's always something to be done first. Posted that tattoo pack, BTW, if anyone's waiting for it.
aqqh Posted August 4, 2014 Posted August 4, 2014 I'm curious to see when these will become actual races with other contenders that would no longer be quick as you like
judge0 Posted August 4, 2014 Posted August 4, 2014 I'm curious to see when these will become actual races with other contenders that would no longer be quick as you like You know the worst part of that pun? You beat me to it!
windu190 Posted August 4, 2014 Posted August 4, 2014 I'm curious to see when these will become actual races with other contenders that would no longer be quick as you like Good point, makes me wonder why this mod was called Quick As You Like. Since having organized races basically is one of the future goals, and I don't think your masters will take kindly with you taking all the time in the world "You think this is a hiking trip!? Run or I'll whip your sorry ass!"
DocClox Posted August 4, 2014 Author Posted August 4, 2014 "Run For Your Life" seemed a bit obvious, and "Devious Racing" a little uninspired, mainly. And there will be some small incentives to arrive promptly [edit] I meant to pick up on this before, but does anyone know of a belled collar or necklace I could use? Purely hypothetically...
jordisslave Posted August 4, 2014 Posted August 4, 2014 Have just had a go at the latest version. Was great fun again, thank you. I like the new effects of the stamp. Very good. Is there a cage anywhere dark and scary that will do this again? Hehn. Tested the emergency tattoo removal, just to make sure. This evening's experiences now saved as part of my main game (I know, may be a bad idea). Just an idea: if I've been willing and enthusiastic when talking to Cursus, maybe I'd get no restraints key, and a different note pointing this out? As I was so keen, obviously. Don't know if it is a regional thing but "Quick As You Like" always renders itself in a Manchester accent in my head. Don't recall hearing it down south. As far as a bell collar goes, could you disassemble one of the cow/milking harnesses, just leaving the belled collar?
DocClox Posted August 4, 2014 Author Posted August 4, 2014 Have just had a go at the latest version. Was great fun again, thank you. I like the new effects of the stamp. Very good. Is there a cage anywhere dark and scary that will do this again? Hehn. Heh heh heh... Stay tuned Just an idea: if I've been willing and enthusiastic when talking to Cursus, maybe I'd get no restraints key, and a different note pointing this out? As I was so keen, obviously. Willing co-operation is going to be one way through the mod. With, probably unwilling co-operation being the other one Don't know if it is a regional thing but "Quick As You Like" always renders itself in a Manchester accent in my head. Don't recall hearing it down south. Could be. I hail from County Durham originally. I never thought of it as a regional thing, but I suppose I wouldn't necessarily. As far as a bell collar goes, could you disassemble one of the cow/milking harnesses, just leaving the belled collar?Probably yeah. I'm playing with models at the moment. In fact, we now have an MCM menu, be it ever so primitive at the moment. Which means I need to work out how to things like inescapable armbinders and the like. I think I know how to soft load a pair of locking ponyboots as well. But right now I need to go to bed. Later, all.
judge0 Posted August 4, 2014 Posted August 4, 2014 "Run For Your Life" seemed a bit obvious, and "Devious Racing" a little uninspired, mainly. And there will be some small incentives to arrive promptly [edit] I meant to pick up on this before, but does anyone know of a belled collar or necklace I could use? Purely hypothetically... Somewhere in Alans BBP Armor Pack 2.2 is a cowbell, just it's flipping huge
Vaukalak Posted August 4, 2014 Posted August 4, 2014 And if ignore bug fixes and just spend a couple of weeks working. There always will be a couple of bugs to squash. It`s literally impossible to create a program without bugs, even more so for skyrim plugin. "Run For Your Life" seemed a bit obvious, and "Devious Racing" a little uninspired, mainly. I`d say "Devious Racing" would be a better name, since new people seeeing it would immediately understand what`s inside. "Quick as you like" made me think about men who come quickly and women who love such men. No wonder I almost missed it. :/
sapphyeatspaste Posted August 4, 2014 Posted August 4, 2014 Totally unasked for opinion, but seconding a different name, i originally thought it was another cast spell have sex with anyone kinda thing, wasn't till i saw the connection to the pony boots that i peeked in and started stalking the thread and mod.
judge0 Posted August 4, 2014 Posted August 4, 2014 In Alans BBP Armor Pack 2.2 the meshes are in the bsa (The number 2 archive) under clothes/milkslave in the cuirass nifs. And they are easily cut/pasted to a separate nif. But it is a cowbell . . .
windu190 Posted August 5, 2014 Posted August 5, 2014 I just installed the latest version (updating from 0.2.4) and the everything worked except the tattoos. The courier arrived The quest started Talked to the guy (forgot his name) Race started Got to the cage Was eventually released again This all worked perfectly. But I didn't get a tattoo, brand or solvent.
r5e4w3q2 Posted August 5, 2014 Posted August 5, 2014 On the topic of possible thread titles, "Quick As You Like!: a Devious Racing Mod"?
sen4mi Posted August 5, 2014 Posted August 5, 2014 But yeah, some sort of failsafe would be useful for people who get find the key slips through the step, or for whom the plate never triggers. Maybe I'll have a the clam hunter from the nearby camp come by. "Can I help you? I found this key: maybe someone intended you to find it one the step? It must have been dislodged somehow..." That clam hunter is such a sweety! But I should ask - I do not know what things you have tried, and I do not know what problems you have been running into, but does http://www.creationkit.com/Unlock not work?
r5e4w3q2 Posted August 5, 2014 Posted August 5, 2014 Good to know. If it happens again, a log file would be handy. That said ... with a bit of luck I can stop it happening again. I'm thinking if I put the fade up effect in a spell, I can have it on a set duration with the effect end event removing the imagespace modifier. Then it won't matter if the start of the quest glitches and derails one of the event callbacks: the spell will still be running and on its own timer. I don't know why I didn't think of it before... Papyrus.0- Load, read note, zone some, talk to him, get equipped and waited a couple mins for the log here. Hmm, looks like somewhere along the line I broke SL Arousal, gobs of errors from what I think is that. Papyrus.new- New try, took a very early save, did some coc-ing to get into position, but shouldn't have any inventory problems and the mods are all just freshly started so shouldn't be any broken things cluttering stuff up, hopefully. Both still have blur at the read note on the ground at the start of the race stage, though I am not sure when the blur is suppose to be removed.
r5e4w3q2 Posted August 5, 2014 Posted August 5, 2014 Hehe, had some bandits from Helpless jump me while I was in the cage, ended up with four of them stuck inside with me. New job, bait for bandit traps
DocClox Posted August 5, 2014 Author Posted August 5, 2014 There always will be a couple of bugs to squash. It`s literally impossible to create a program without bugs, even more so for skyrim plugin. True. But I'd prefer not to leave anyone scarred for life or with impaired vision Totally unasked for opinion, but seconding a different name, i originally thought it was another cast spell have sex with anyone kinda thing, wasn't till i saw the connection to the pony boots that i peeked in and started stalking the thread and mod. OK, I'm getting the idea that the name doesn't work for a lot of people In Alans BBP Armor Pack 2.2 the meshes are in the bsa (The number 2 archive) under clothes/milkslave in the cuirass nifs. And they are easily cut/pasted to a separate nif. But it is a cowbell . . . Cheers! I'll have a look I just installed the latest version (updating from 0.2.4) and the everything worked except the tattoos. The courier arrived The quest started Talked to the guy (forgot his name) Race started Got to the cage Was eventually released again This all worked perfectly. But I didn't get a tattoo, brand or solvent. Now that's odd. The brand I can understand since it's just another tatoo, but the same script that unlocks you should add the solvent to the chest. Did you try a clean save? On the topic of possible thread titles, "Quick As You Like!: a Devious Racing Mod"? But yeah, some sort of failsafe would be useful for people who get find the key slips through the step, or for whom the plate never triggers. Maybe I'll have a the clam hunter from the nearby camp come by. "Can I help you? I found this key: maybe someone intended you to find it one the step? It must have been dislodged somehow..." That clam hunter is such a sweety! But I should ask - I do not know what things you have tried, and I do not know what problems you have been running into, but does http://www.creationkit.com/Unlock not work? It didn't always get called by the OnSleepStop event. I think the DD animation that plays sometimes when you wake up was derailing it. I tried a few things, but too many people reported being locked in the cage. The note and key are more reliable by far. Papyrus.new- New try, took a very early save, did some coc-ing to get into position, but shouldn't have any inventory problems and the mods are all just freshly started so shouldn't be any broken things cluttering stuff up, hopefully. Both still have blur at the read note on the ground at the start of the race stage, though I am not sure when the blur is suppose to be removed. Thanks for the log files! There's no obvious error that would cause the problem there, but at least I know it's not an event callback falling over. (Pity really, since no I have no idea what might cause it). I might tone down the debugging on the DD unequip code. Speaking of which, I need to add a check back in so I'm not wantonly clobbering other mod's inescapable items. But I digress! If not before, the blur should go about five seconds after you can see again. I'll look at that tonight. I've got the spell idea I was going to try... and to be honest, if I clear up the imagespace mod, the blur should go away anyway. "Devious Derby"! How does Devious Pursuits sound to everyone?
r5e4w3q2 Posted August 5, 2014 Posted August 5, 2014 How does Devious Pursuits sound to everyone? http://dictionary.reference.com/browse/pursuits Well, it works in a pun-ish way for 3, but we are not pursuing, and there is no pursuer(yet?) For the idea bells, some of Zaris's piercing sets included bells if I am remembering correctly. Captured Dreams uses it, I think? Not a collar, but /shrug
Robert T Posted August 5, 2014 Posted August 5, 2014 Are the tattoos you receive actually permanent? Or can they be removed via face changer or showracemenu?
DocClox Posted August 5, 2014 Author Posted August 5, 2014 A bit of both. One of then, the ”meatstamp" is going to be pretty hard to get rid of. The rest, there's a potion in-game that'll remove them, and the forthcoming mcm menu will have an unlock tattoo option. I don't recommend using racemenu to remove them. They'll still be in slavetats database and are spot to get restored unexpectedly.
Legi0n Posted August 5, 2014 Posted August 5, 2014 Just to add to the naming discussion: I have no problems with the name (which I find novel and original) - but the mod did pass me by for a while because it is not tagged at all. Perhaps simply tagging the mod properly will clear some of the "intransparency" inherent to the name?
DocClox Posted August 5, 2014 Author Posted August 5, 2014 I think I've worked out why my locakable pony-boots were turning into zaria slave heels. I cloned the armor addons, but didn't set the props on the DD script. So while I had a render device that looked the part, the engine equipped the slave heels because that's what I was telling it to do. If this works, I should be able to have some real fun Well, it works in a pun-ish way for 3, but we are not pursuing, and there is no pursuer(yet?) I could call it "On A Long Leash". Of course there's none of that yet, either. That anyone knows about. For the idea bells, some of Zaris's piercing sets included bells if I am remembering correctly. Captured Dreams uses it, I think? Not a collar, but /shrugThe labial piercings? Interesting, but I want to keep access open in that region if I can Fox Hunt?Tally Ho! Just to add to the naming discussion: I have no problems with the name (which I find novel and original) - but the mod did pass me by for a while because it is not tagged at all. Perhaps simply tagging the mod properly will clear some of the "intransparency" inherent to the name? The problem seems to be that it clears my tags when I update the mod, which I hadn't realised. I'll have to watch that. But yeah, tags would make a difference. And I have to say, QAYL suits me just fine. Maybe I'll just subtitle it: Quick As You Like - A Devious Devices Adventure.
guyver Posted August 5, 2014 Posted August 5, 2014 in one of the outcomes of death alternative, when i'm in the dark cell, i get no option to talk with the captor (can't remember his name) because i'm gagged and using mods that alters the gag dialogue. i just get stuck there... even after ungagging, the man doesn't say anything relevant to continue the quest.
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