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Quick As You Like! (A Devious Adventure)


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Posted

I was about to go to bed but I thought this idea needed to be put out there.

 

Something for the future once you have the full race set up (where its your pc and 3 npc's racing).

 

Set it so that one of the other sponsers has sent out a tracker to follow your character (to ensure you don't win).

The tracker would be equiped with the paralysis spell (or a staff with the same spell) and cloaking.

 

If you are to far ahead they will hit you character with the spell and then have some bandit's come play with you so that the other racers have a chance to pass you...

 

Yeah I know it's not playing fair, but then again being bound, gag'd, and painted up as a moving fuck toy isn't really fair to begin with...

Posted

Doc:

 

In my efforts to uninstall re-install, SlaveTats system is now borked.

Unable to test ultra secret emergency tattoo button, all slots on all saves are marked as "External", even games that never had Qayl, Dibellan Defender, Slavetats or any of the Tattoo packs installed.

 

I have a post on the Slavetats thread, looking to see if anyone encountered that problem before.

 

Also unable to do a run, unless I start a new game.

Will post result later.

 

 

Edit: Is now fixed, see post in slavetats thread for how, way too complex.

 

Any chance of working on an uninstall next? I volunteer to guinea pig it, for your mad scientist output . . . 

 

:wacko:

 

Doesn't have be an MCM to start, console command will do

Posted

Be careful what you wish for.

 

After all manner of fannying about, savegame cleaning, uninstalling and the super-secret tattoo removal button, and updating to newest versions of QAYL and Slavetats I still have a permanent belly tattoo.  Thanks to Racemenu it is at least now invisible though and I can live with losing one slot.  Now off to test the new race.

 

The QAYL_warehouse cell is quite a fun place :blush:

Posted

Be careful what you wish for.

 

After all manner of fannying about, savegame cleaning, uninstalling and the super-secret tattoo removal button, and updating to newest versions of QAYL and Slavetats I still have a permanent belly tattoo.  Thanks to Racemenu it is at least now invisible though and I can live with losing one slot.  Now off to test the new race.

 

The QAYL_warehouse cell is quite a fun place :blush:

Read my post in the slavetats thread, it may help . . .

 

Then again, it may not.

 

:blush:

Posted

Nice dialog with Cursus . . .

Princess Bride, I believe.

Ran through twice, button in the warehouse, don't think it worked.

I'm assuming you only put it in for the meat stamp.

1st run through, cheated, used fast travel from journal/map, nice additions to cage

Took forever to struggle out of armbinder, just to check out new option.

Solvent triggered new quest marker/quest as intended, no marker

Tried a few alchemist shops, and the shady guy who gives you the lighthouse quest

I'm assuming that part is a work in progress?

 

2nd run:

Got killed by ungrateful sabrecats who wouldn't accept surrender

Got reborn in the middle of three giants SW of Kynesgrove

The animations for the giants got better somewhere along the line

Oh, died there too.

F****ed to death, lol

On climax, my character was hurled about 3 leagues skyward

That didn't kill her, I think that was the third bounce

Next DA scenario was Luirgi, and two clones, where nothing happened

Evidently you're supposed to sleep there, but it just went to a black screen

Got vampire disease again, most npcs went hostile

Next reload, stayed off the roads, and brought sneaking skill up about a dozen points

Got to cage and just like first run there

 

Cursus is no longer at The Winking Skeever, by design?

Looking good, but did I miss a note or clue as to where to start looking for solvent?

Posted

 

Be careful what you wish for.

 

After all manner of fannying about, savegame cleaning, uninstalling and the super-secret tattoo removal button, and updating to newest versions of QAYL and Slavetats I still have a permanent belly tattoo.  Thanks to Racemenu it is at least now invisible though and I can live with losing one slot.  Now off to test the new race.

 

The QAYL_warehouse cell is quite a fun place :blush:

Read my post in the slavetats thread, it may help . . .

 

Then again, it may not.

 

:blush:

 

 

Uninstalled everything related to this and tattoos, created new saves, cleaned new saves, loaded and saved again, quit game, reinstall mods.

 

Tattoo still there.  Is there a savegame editor to remove things like this?

 

Oh, and removing it in Racemenu is only temporary, and use of Slavetats replaces it, as you'd expect, given that it's still in the list.

 

Posted

Looking good, but did I miss a note or clue as to where to start looking for solvent?

Looked through dialogs in editor - it looks like new quest isn`t here yet.

Posted

 

 

 

Be careful what you wish for.

 

After all manner of fannying about, savegame cleaning, uninstalling and the super-secret tattoo removal button, and updating to newest versions of QAYL and Slavetats I still have a permanent belly tattoo.  Thanks to Racemenu it is at least now invisible though and I can live with losing one slot.  Now off to test the new race.

 

The QAYL_warehouse cell is quite a fun place :blush:

Read my post in the slavetats thread, it may help . . .

 

Then again, it may not.

 

:blush:

 

 

 

Uninstalled everything related to this and tattoos, created new saves, cleaned new saves, loaded and saved again, quit game, reinstall mods.

 

Tattoo still there.  Is there a savegame editor to remove things like this?

 

Oh, and removing it in Racemenu is only temporary, and use of Slavetats replaces it, as you'd expect, given that it's still in the list.

 

 

You have to go into showracemenu with all the mods that put tattoos on your character still installed & enabled.

 

You HAVE to have RaceMenu to do this part:

click on the Overlays tab on upper right of Racemenu

 

For body, head, hands & feet (the head one is the second face not the first)

you have to change whatever is listed there by:

 

highlighting the line and Pressing "T"

then click "Default"

I think there is about thirty altogether

once each section all say "Default"

exit out of showracemenu & save game (a new game) - then quit to desktop

 

disable these mods:

Dibellan Defender

Qayl

Slavetats

any slavetats packs (including the qayl one if you have it)

any other tatto/overlay things you had installed

 

load the new save (after bashed patch)

save a new save game, exit

clean the newest save ("Fix #>'s and "script fragments") (make sure to backup when you save)

Load that save and save ANOTHER bleeping new save.

exit

 

re-enable what tat mods, dibellan defender, overlays and the updated qayl

Sort for load order with LOOT,rebuild bashed patch

load latest save, let it settle down

go to console and "setstage ski_configmanagerinstance 1"

 

In the first step, you may have removed existing overlays, you put on when you created character, if you did, you will have to resetup your character before you use slavetats

 

 

NOTE: All of the above assumes you have RaceMenu installed, if you don't you will have to install it, no other way to do this without it.

I found that out the hard way

 

If you don't have it installed, download and install it and the Overlay Pack from same Nexus page

 

leave ECE up, but disable "Net Immerse OverRide" 

 

Easy as pie, huh?

:dodgy:

Posted

 

...

 

Easy as pie, huh?

:dodgy:

 

 

Thank you for your extensive instructions, am keeping a copy for the extra couple of steps and may have a go another time.

 

Aside from LOOT and bashed patch I have done all of this, do I need ECE?  I thought it was best to use ECE or Racemenu and having both was a path to insanity.  Is this wrye bash?  Never touched it with Skyrim, just Morroblivion and Nehrim and didn't understand it then.

 

Have just replaced the offending DDS file with blank one for the time being and will have to work around losing a slavetats slot.

Posted

 

 

...

 

Easy as pie, huh?

:dodgy:

 

 

Thank you for your extensive instructions, am keeping a copy for the extra couple of steps and may have a go another time.

 

Aside from LOOT and bashed patch I have done all of this, do I need ECE?  I thought it was best to use ECE or Racemenu and having both was a path to insanity.  Is this wrye bash?  Never touched it with Skyrim, just Morroblivion and Nehrim and didn't understand it then.

 

Have just replaced the offending DDS file with blank one for the time being and will have to work around losing a slavetats slot.

 

If you use RaceMenu already don't worry about ECE or NIOverride instructions, only applies if you use ECE

Yes using both at same time is a nightmare, while it was running so I could fix the tats issue, my character looked like a Cabbage Patch Kid

 

If you don't currently use Wrye Bash, you can skip that step

 

You shouldn't have to do the blank dds thing.

 

In a nutshell, for your setup:

 

Keep all mods that do Overlays, Qayl, Slavetats, Dibellan Defender enabled.

Run showracemenu

Set all overlay body slots to "Default"

save (new game)

exit

disable all overlays, Tattoo, Qayl Dibellan Defender etc

load newest save, resave immediately, exit

use SaveCleaner on latest save ("Fix #>'s" and "script fragments")

save with a backup

load cleaned save

save again, exit

re-enable mods, loading newest save

 

One other thing you can check is the contents of file "nioverride.ini" in SKSE\Plugins

 

look for section [Overlays/Body]

line:     iNumOverlays=x

x is usually 6 by default, if it is 6 make it 12, and try to set the last overlay to Default again.

 

Whatever you do, after the change to "Default", make sure there are two saves, one with installed mods and Overlays all set to Default, and one more with all overlay mods disabled

 

That last sentence is the trick

 

Posted

I somehow deleted my first message about issues right before I tried posting it here :( . I am feeling impatient with myself so I hope it is ok if I am brief:

 

I did not know I should go in the cage (and by that point my character would not do so without some careful coaxing), so after the note by the cage I found northwatch keep, where they promptly killed me. :(

 

(And then DA did not work right and I could not move after being rescued.)

 

Also with a run that long, I think there should be some foreshadowing or events starting part way through? Even if it's just messages about exhaustion?

 

I will try again... :)

 

Edit: I realized, after my second run, that I had not actually read the second note. Instead, I read the end of quest text which had been positioned exactly over top of the words of the note. oops!

Posted

I totally forgot to tell you that you`re awesome, your mod is awesome and I can`t wait to get more of it.

 

By the way, you should probably make it clear in the mod requirements that it requires slavetats 1.02 or newer - I had 1.0, totally missed new releases and was somewhat confused when it didn`t work.

Thank you! And yeah, that's a good point. The slavetats updates have been thick and fast lately.

 

 

Set it so that one of the other sponsers has sent out a tracker to follow your character (to ensure you don't win).

 

Yeah I know it's not playing fair, but then again being bound, gag'd, and painted up as a moving fuck toy isn't really fair to begin with...

I think I can safely say that this is going to happen.

 

 

In my efforts to uninstall re-install, SlaveTats system is now borked.

Unable to test ultra secret emergency tattoo button, all slots on all saves are marked as "External", even games that never had Qayl, Dibellan Defender, Slavetats or any of the Tattoo packs installed.

 

 

Yeah, "external" is what slavetats says when it finds a texture in an overlay but can't find it in its database

 

Any chance of working on an uninstall next? I volunteer to guinea pig it, for your mad scientist output . . .

I'll see what can be done :)

 

 

 

Be careful what you wish for.

 

After all manner of fannying about, savegame cleaning, uninstalling and the super-secret tattoo removal button, and updating to newest versions of QAYL and Slavetats I still have a permanent belly tattoo. Thanks to Racemenu it is at least now invisible though and I can live with losing one slot. Now off to test the new race.

 

The QAYL_warehouse cell is quite a fun place :blush:

Oh, I think I know what your problem has been. If it's still there, I know how to upgrade the super secret tattoo remover to solve the problem.

 

And yeah, QAYL Warehouse is where I do my experiments and generally indulge my Mad Scientist whims :)

 

 

Nice dialog with Cursus . . .

Princess Bride, I believe.

"I put the poision in both glasses. I spent several years developing an immunity to iocane powder" :D

 

That branch in the dialogue sets a flag called "iocane_gambit" :)

 

 

Ran through twice, button in the warehouse, don't think it worked.

I'm assuming you only put it in for the meat stamp.

Worked for all of them when i tested it. That said, if you have something locked in slot zero, it won't clear that because QAYL doesn't use that slot. Except for early on when a bug had the tats writing to the wrong slot. I think this is jordisslave's difficulty - the button doesn't clear slot zero.

 

It's been a bit of a learning curve all round, this lockable tattoo business :)

 

1st run through, cheated, used fast travel from journal/map, nice additions to cage

:D

 

 

 

 

 

 

Solvent triggered new quest marker/quest as intended, no marker

Tried a few alchemist shops, and the shady guy who gives you the lighthouse quest

I'm assuming that part is a work in progress?

It is. I have a pile of dialogue written for it, but you know what I'm like with dialogue.

 

Next DA scenario was Luirgi, and two clones, where nothing happened

Still? I know I cleared the alias that kicks these things off. I think I'll put it back just so I can disable the quest from the starting instead.

 

 

Cursus is no longer at The Winking Skeever, by design?

Looking good, but did I miss a note or clue as to where to start looking for solvent?

Yep, Cursus went home like he was supposed to. No clues yet - there's just the start of the quest as a placehold/teaser. i should have made that clear.

 

Looked through dialogs in editor - it looks like new quest isn`t here yet.

Yep. I started it last night, realised it was eleven pm and decided to get some sleep instead. Soon :)

 

 

how can i start soluble Problems? and whats with the last test with the key under it? i dont understand it sorry my english is not the best -.-

and how do i start a new round?

It's not there yet, sorry. Just a placeholder :)

 

 

I did not know I should go in the cage (and by that point my character would not do so without some careful coaxing), so after the note by the cage I found northwatch keep, where they promptly killed me. :(

 

(And then DA did not work right and I could not move after being rescued.)

 

Also with a run that long, I think there should be some foreshadowing or events starting part way through? Even if it's just messages about exhaustion?

Yeah, the run is a long one. The initial one was probably a better length, but people were getting bored with it.

 

Maybe I'll scout for a new location :)

 

 

 

 

So ... no one noticed the meatstamp's other effect yet? :angel:

Posted

I refuse to edit onto that mess :/

 

jordisslave, judge0:

 

I just uploaded qayl_tatfix.7z to the download area. It's got a couple of loose script files inside. Copy the pex file to Data/scripts restart skyrim and the Super Secret Emergency Tattoo Remover should clear ALL slots and not just ones QAYL is supposed to use.

 

The code will also be in the next full relase :)

Posted

Here is how my second run went:

 

I managed to avoid the first set of bandits in my path, and after a few tries, I managed to "Mmph" my way into getting the armbinders removed. This gave me access to spells. And, my inventory. I found a dress and put it on. And then, when I was stuck in a canyon where anyway but going back meant going over top of a mountain, I realized I could fast travel. So I fast-traveled to Solitude and ran the rest of the way from there.

 

On the  way, I encountered a snow bear, and fortunately death alternative worked right this time (maybe because I was not in an armbinder?) but the guy who rescued me was a bandit - he stole my boots and armbinder and 2 gold (but left me my clothes).

 

Anyways, I got to the second note, read it, entered the cage, went to sleep for 24 hours, had a crashing orgasm (masterbating with my clothes on!), read a good girl note, slept, heard a noise, slept, slept, found the intelligence test note, and am currently stuck in that cage. I could fast travel out, but I do not actually know how things are supposed to work here...

 

Edit: I read the thread, realized I needed to find a key, found the key, got out, got my stuff, unlocked my gag and so on, though I am still somewhat baffled. I do not know how I would be able to use a key while wearing an armbinder and boots. I also do not know where to find the tattoo remover I remember reading about. Perhaps I was disqualified from that for wearing clothes? But you would think that I would be taunted about that.

 

And I guess that's a general observation I have about this mod - the run is incredibly risky and unattended, and similarly for the cage. The cage, at least, I would imagine that after a certain amount of time someone would come and tell me how stupid I was and then offer some bad option to get me out of the cage. Similarly, it seems like the run should have observers or something? Even if it is only an enchantment?

Posted

There is supposed to be a key under the intelligence test note. It may be a little glitch though

Posted

I found the key :)

 

Edit: and it looks like I would have to use the console to get the tattoo remover? I guess I will hope that you put together the potion quest before too long! 

Posted

Could suggest few things - 

Some events along the way. Game has some mechanics to detect that you enter a hold (when you got a bounty in some hold bounty hunter can approach you as soon as you enter that hold)

So you could make it that PC start the race in custom armbinder that would be irremovable - something like Captured Dreams Armbinder in Veladarius mod. As soon PC leave Rift you would meet "race attendant" that would provide you with some food and drinks - maybe demanding you to do something in return?

When you enter Haafingar other attendant would remove your armbinder etc.

 

Even if i cheated quite a lot  :D and made most likely one of the fastest races ever my girl at the end was seriously weakened by thirst and starvation (well, after sleeping for like 24h in that cage, not sure for how long that intelligence note was there before I've noticed it).

 

BTW as it is currently i was able to just unequip armbinder right away - because i had it set to "manipulate lock" - then i just summoned Arvak and made a ride through (with faster horses mod it took like couple minutes...).

 

Oh it is intended that guy in Solitude is no longer there after you complete the race? I was so looking forward to gut him  :lol:

Posted

I refuse to edit onto that mess :/

 

jordisslave, judge0:

 

I just uploaded qayl_tatfix.7z to the download area. It's got a couple of loose script files inside. Copy the pex file to Data/scripts restart skyrim and the Super Secret Emergency Tattoo Remover should clear ALL slots and not just ones QAYL is supposed to use.

 

The code will also be in the next full relase :)

 

Seems to work, 2.4.1/1.0.1 upgraded to 2.6.1/1.0.3, unremoveable belly tattoo.

Add tatfix and now the remover removes the belly tattoo!

 

Hmm, all kinds odd things in here...

Posted

Edit: and it looks like I would have to use the console to get the tattoo remover? I guess I will hope that you put together the potion quest before too long!

Well, you can remove the one on the belly, anyway. There's a freebie in the chest. If the bumtats are an issue then by all means console them. The actual quest to get the solvent is quite simple, but there's a sexy scene I want to include and that needs coding up properly.

 

Edit: I read the thread, realized I needed to find a key, found the key, got out, got my stuff, unlocked my gag and so on, though I am still somewhat baffled. I do not know how I would be able to use a key while wearing an armbinder and boots. I also do not know where to find the tattoo remover I remember reading about. Perhaps I was disqualified from that for wearing clothes? But you would think that I would be taunted about that.

Kind of agree about the 'binder, but that seems to be the convention so I went with it. I tried unlocking the cage automatically, but that was glitchy as hell in practice. I've been talking about the problem on beth forums and I might have a better way to do it. We'll see.

 

Tattoo remover is in the chest, marked "solvent". You only get one bottle, alas :(

 

And I guess that's a general observation I have about this mod - the run is incredibly risky and unattended, and similarly for the cage. The cage, at least, I would imagine that after a certain amount of time someone would come and tell me how stupid I was and then offer some bad option to get me out of the cage. Similarly, it seems like the run should have observers or something? Even if it is only an enchantment?

Why do you assume you're not being observed? ;)

 

But yeah, some sort of failsafe would be useful for people who get find the key slips through the step, or for whom the plate never triggers. Maybe I'll have a the clam hunter from the nearby camp come by. "Can I help you? I found this key: maybe someone intended you to find it one the step? It must have been dislodged somehow..."

 

(Must resist urge to have him bang PC in cage and lock them both in ... must ... resist ... )

 

 

Some events along the way. Game has some mechanics to detect that you enter a hold (when you got a bounty in some hold bounty hunter can approach you as soon as you enter that hold)

So you could make it that PC start the race in custom armbinder that would be irremovable - something like Captured Dreams Armbinder in Veladarius mod. As soon PC leave Rift you would meet "race attendant" that would provide you with some food and drinks - maybe demanding you to do something in return?

When you enter Haafingar other attendant would remove your armbinder etc.

I have something like in mind for some later races. I like the idea of using change hold location events though. That could be cruel... I mean cool! ;)

 

Even if i cheated quite a lot :D and made most likely one of the fastest races ever my girl at the end was seriously weakened by thirst and starvation (well, after sleeping for like 24h in that cage, not sure for how long that intelligence note was there before I've noticed it).

The mod is particularly hard one people running survival mods. But I figure you're not running survival mods because you want things to be easy, so fair enough :)

 

BTW as it is currently i was able to just unequip armbinder right away - because i had it set to "manipulate lock" - then i just summoned Arvak and made a ride through (with faster horses mod it took like couple minutes...).

In general, I figure that if someone has DD set to be easy to escape from, that's the way they like it, and I'm reluctant to mess with that.

 

That said, I have MCM options in mind with a range of hardcore options, including inescapable bindings.

 

Oh it is intended that guy in Solitude is no longer there after you complete the race? I was so looking forward to gut him :lol:

As intended. You will see him again, I promise :)

Posted

 

The mod is particularly hard one people running survival mods. But I figure you're not running survival mods because you want things to be easy, so fair enough :)

Well, point was if i would be running this race on foot like obedient slave i am not  :P i would most likely die because of thirst before even reaching Haafingar.

That might be too cruel  :)

Posted

Ah, I see what you mean. I tend to set RND to non-fatal so I never considered that.

 

I'll have a think on it

Posted

New run, updating things along the way:

 

Cursus is looking a bit grey.

 

Hmm, things seem a little blurry

 

Not sure if they are from the new improved brand, or some other mod, but don't remember seeing them before.

 

"You try to remember the last time were truly satisfied" -  "you were" maybe?

 

"You find yourself daydreaming about being restrained" - er, I am restrained right now, why do I need to do any daydreaming about it?

 

If those are your messages, I think they are too frequent.  Seeming a bit spammy for anything that will last long.

 

Heh, after I remove and sell the armbinder and ponyboots (not locked on!) I have enough for a ride most of the way :P

 

Reached the finish, slept in the cage, unlocked the door, used the solvent, everything seems fine here.

 

Still blurry though!

 

Well it was a fairly short run because I kinda cheated there selling off the removable bits for a carriage ride.  Only one group of bandits got to have fun along the way. Notes, cages, quest updates, solvent and everything else seems to have gone fine except for the blur that seems to never go away.  It isn't a very strong blur, but is headache inducing.

Posted

Hmm, things still seem a little blurry

Hmm... I squished the problem with DD items already being equipped. (May break some other long term DD quests in doing so - will address that tonight)

 

I might try another approach to managing the blackout and blur issues. I think I know how to make it much more reliable

 

Not sure if they are from the new improved brand, or some other mod, but don't remember seeing them before.

 

"You try to remember the last time were truly satisfied" -  "you were" maybe?

 

"You find yourself daydreaming about being restrained" - er, I am restrained right now, why do I need to do any daydreaming about it?

 

If those are your messages, they seem a bit too frequent.  Seeming a bit too spammy for anything that will last long.

Guilty as charged. They run every three minutes with arousal in the 71-80 range, every two if it's 81-90 and every 60 seconds

if 91-100. I thought once a minute would be enough, but these things seem faster in-game, I know.

 

I'll knock the frequency back a chunk.

 

Heh, after I remove and sell the armbinder and ponyboots (not locked on!) I have enough for a ride most of the way :P

Locking boots are coming :)

Posted

 

Hmm, things still seem a little blurry

Hmm... I squished the problem with DD items already being equipped. (May break some other long term DD quests in doing so - will address that tonight)

 

I might try another approach to managing the blackout and blur issues. I think I know how to make it much more reliable

 

Did not have any DD items equipped on me before starting.  Least I don't think I did...

 

ETA:- Loaded a save before talking to him, no DD items equipped and I tried stripping naked before talking to him, still end up with blur that doesn't end.

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