Vaukalak Posted August 3, 2014 Posted August 3, 2014 Looks like the quest is behaving funny if a character already has a harness collar - for me it broke blur removal. Might be the case with other DD items, too. Also, is there any sort of negative enchantment placed on character to make one try harder and get to the end point? Because it might be broken for mee too. Or maybe I just overlooked it.
DocClox Posted August 3, 2014 Author Posted August 3, 2014 @badbat111: which version of slavetats? Looks like the quest is behaving funny if a character already has a harness collar - for me it broke blur removal. Might be the case with other DD items, too. Yeah, that's enirely plausible. I'll look into it Also, is there any sort of negative enchantment placed on character to make one try harder and get to the end point? Because it might be broken for mee too. Or maybe I just overlooked it. Umm... nope. Currently the only incentive to get to the end is getting your gear back. That may change in the near future, however...
Vaukalak Posted August 3, 2014 Posted August 3, 2014 The cage gate didn`t open for me in the end, had to use a console.
DocClox Posted August 3, 2014 Author Posted August 3, 2014 The cage gate didn`t open for me in the end, had to use a console. Yeah, I just had a glitch in testing where that happened. Looking into it. SlaveTats-1.0.3.7z is the one im usingOK, You're more up to date than I am. Can you get me a log file from the start of the quest when the tats would normally apply?
badbat111 Posted August 3, 2014 Posted August 3, 2014 turns out i didnt get the jc containers thing >.<
DocClox Posted August 3, 2014 Author Posted August 3, 2014 Ah. That would it. Glad you got it sorted out [edit] There's an outside chance I might be able squeeze another release in this weekend. It should give people a few more ideas about where I might take this.
Krh Posted August 3, 2014 Posted August 3, 2014 Doc,Either there wasn't a key under the note, or Skyrim physics tossed it away or I somehow managed to not see it (thus failing the intelligence test, or at least an eyesight test). Maybe the mudcrab's vengeful ghost stole it, who knows. This wasn't the latest version of the mod, either, but one before it.I suppose what I really wanted to communicate is that "permission" to cheat is very much appreciated. If I'm able to skip lengthy periods of nothing interesting happening without damaging the plot, then I'll surely do just that. My Defeat settings were low enough that taking a few hits from a wolf or something while running away didn't trigger abuse. As was stated by another poster, getting abused despite playing smart didn't happen. Guess I was just too good at survival/evasion.What this mod does well is the setup. The antagonist is crafty and the DB isn't assumed to be mindless or unresponsive either. Good English, no modern slip-ups like dude or cool to be seen. Humiliation is a big kink of mine, so the condescending tone of the notes encouraged me to keep at it. Come to think of it, I don't remember anyone ever saying or even implying that the PC was Dragonborn, which is another point for versatility.I'm torn on the tattoos. Them being removable could work around my dislike of brandings, piercings and body modification in general. If there's some insidious plan in the works that involves them, I guess I'll find and install the required mod(s).If I were to install the heels mod, would it pick a pair at random, or could it be chosen somewhere?
DocClox Posted August 3, 2014 Author Posted August 3, 2014 sorry, but my english is so bad, so i can't under stand what is this mod. i met npc, bound and run, arrive goal, in to the cage, sleep, see the memo, get the key, out in the cage, then what? no reward, even can't erased tatto pls some one tell me easy word. That's about it. Some bad people did a horrble thing to your character, and any chance of getting even with them ... hasn't been written yet. There's a bottle labelled "solvent" that will remove one of your tattoos. There's a quest starting in the next update but not yet finished that will let you buy more of the stuff. For now you can console add a few bottles and clean your toon up a bit Be careful of that tattoo on your shoulder - that one isn't going to come off so easily Either there wasn't a key under the note, or Skyrim physics tossed it away or I somehow managed to not see it (thus failing the intelligence test, or at least an eyesight test). Maybe the mudcrab's vengeful ghost stole it, who knows. This wasn't the latest version of the mod, either, but one before it. Both are possible. The key is in danger of slipping through the steps sometimes, and occasionally soemthing seems to derail the OnSleepEnd event. I thought I had it nailed down, but it still glitches from time to time. It's possible you were just unlucky. I suppose what I really wanted to communicate is that "permission" to cheat is very much appreciated. If I'm able to skip lengthy periods of nothing interesting happening without damaging the plot, then I'll surely do just that. My Defeat settings were low enough that taking a few hits from a wolf or something while running away didn't trigger abuse. As was stated by another poster, getting abused despite playing smart didn't happen. Guess I was just too good at survival/evasion. Yeah, I tend to stick to the high round and run like hell, and not much touches me either. I don't know, I make it as easy for the bandits as I can, and they still can't get it right What this mod does well is the setup. The antagonist is crafty and the DB isn't assumed to be mindless or unresponsive either. Good English, no modern slip-ups like dude or cool to be seen. Humiliation is a big kink of mine, so the condescending tone of the notes encouraged me to keep at it. Come to think of it, I don't remember anyone ever saying or even implying that the PC was Dragonborn, which is another point for versatility. Thanks! I tend to over-engineer my dialogue sometimes. It's always nice when the effort is appreciated I'm torn on the tattoos. Them being removable could work around my dislike of brandings, piercings and body modification in general. If there's some insidious plan in the works that involves them, I guess I'll find and install the required mod(s). If it helps, body-mod isn't the focus of thing. It's just that the chance to scrawl incredibly demeaning slogans over PC bellies was too good not to do it. One of the tattoos is going to be important, but that one is fairly discrete. If I were to install the heels mod, would it pick a pair at random, or could it be chosen somewhere? Currently it picks at random. When I get the MCM screen written (I need three of me, really) I'll offer a choice. Right now, if you have darkconsole's pony gear you get the pony boots, if you have xinafay's heels you get a random selection between heels and pony boots, and if you have both there's an equal chance of all three. [edit] I should add: I like humiliation themes myself. I can pretty much guarantee there's going to be a lot of that in this mod
DocClox Posted August 3, 2014 Author Posted August 3, 2014 0.2.6: Fixed Cursus hanging around the 'Skeever - again! Added another option to the dialogue with cursus Started the "Soluble Problems" quest You find out a bit more about the daedric brand Other stuff. As always, keep a save. In particular you might want to keep a save for this one. Some new stuff here
judge0 Posted August 3, 2014 Posted August 3, 2014 The last method I used to remove the "locked" tattoo (meat stamp) no longer works with version 1.03 of slave tats. Clean scripts from the new save with all mods (for qayl and slavetats) disabled, results in glowing bright blue skin (not the standard, I use SG Renewal), and the meat stamp still in place. Tried by also disabling nioverride, same results. Where is that locked value stored? I have one other thing to try, brb
DocClox Posted August 3, 2014 Author Posted August 3, 2014 it's stored in containers database. there isn't a single file you can delete so far as I know. if I get time I'll add a tar removing spell tonight.
judge0 Posted August 3, 2014 Posted August 3, 2014 Okay, managed to get it. Procedure: -disable all qayl and slavetats entries -load last save -have blue glowing skin -make new save -clean scripts of new save -load cleaned save make new save quit and disable nioverride -load new save (don't worry about errors) -make new save again -quit, clean scripts again (don't know if that was necessary) -re-enable nioverride, qayl, slavetats -load the latest cleaned savegame phew maybe an MCM menu, please? Or you could just buy the beer . . . going to do a test run Actually strike that, The only thing all that did was get rid of the blue glowing skin - all tattoos I had on previously are showing in slavetats (AND the meatstamp - still locked) Just not visible on body . . . Where's that container database located?
BlackArk Posted August 3, 2014 Posted August 3, 2014 I am getting an error message. Installed With MOThis archive contains invalid hashes. Some files may be broken.
DocClox Posted August 3, 2014 Author Posted August 3, 2014 @judge0: New version uploaded. open the console and coc to qayl_warehouse. You'll find yourself standing beside a bronze dwemmer button labelled "Emergency Tattoo Remover" or similar. BlackArk: Interesting. Could be a damaged download. Does the new version I just posted show the same problem?
xaz Posted August 3, 2014 Posted August 3, 2014 @judge0: New version uploaded. open the console and coc to qayl_warehouse. You'll find yourself standing beside a bronze dwemmer button labelled "Emergency Tattoo Remover" or similar. BlackArk: Interesting. Could be a damaged download. Does the new version I just posted show the same problem? Emergency removing tattoos could be a painful process. Just saying ....
DocClox Posted August 3, 2014 Author Posted August 3, 2014 I predict a dull, resentful ache in the shoulder blade. There should be no other immediate side effects
kronnos44 Posted August 3, 2014 Posted August 3, 2014 idk if i'm stupid , but how do i start the quest???
xaz Posted August 3, 2014 Posted August 3, 2014 idk if i'm stupid , but how do i start the quest??? One of life's mysteries. What usually works for me is to "coc WhiterunOrigin", when I'm at me clean save in Riverwood. You could try teleporting around to cities in a similar fashion. A courier will catch up with you so run a bit into the city before giving up. Edit: By mysteries, I mean that I really don't know if this is the right way, or if there is a simple way. That's what works for me, at least.
DocClox Posted August 3, 2014 Author Posted August 3, 2014 Go to a city. The courier will find you and hand you a racing flyer. Simple as that [edit] Basically, it's triggered by a Change Location event in the story manager. Once your location changes, it kicks off the courier quest and he delivers the note to start the quest proper. Sometimes the courier doesn't show when I first enter a city. Ducking into a shop and back out again generally wakes him up.
kronnos44 Posted August 3, 2014 Posted August 3, 2014 Edited: i'm more stupid then i tought xD didn't turn the mod on ...
DocClox Posted August 3, 2014 Author Posted August 3, 2014 Try FTing back to Riften. It's possible the DI quest ate the event, in which case you won't get the QAYL one until the next change [edit] I do that sometimes in testing, for what it's worth...
kronnos44 Posted August 3, 2014 Posted August 3, 2014 Try FTing back to Riften. It's possible the DI quest ate the event, in which case you won't get the QAYL one until the next change [edit] I do that sometimes in testing, for what it's worth... ok so now it works, but when i start the "race" i only get a ring gag and armbinder, thats all , where to change this?
Vaukalak Posted August 3, 2014 Posted August 3, 2014 I totally forgot to tell you that you`re awesome, your mod is awesome and I can`t wait to get more of it. By the way, you should probably make it clear in the mod requirements that it requires slavetats 1.02 or newer - I had 1.0, totally missed new releases and was somewhat confused when it didn`t work.
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