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Posted

 

ahahha take it easy dentarr slowly breath in and out.... also could someoen check or correct me if i'm wrong but does the hentai chaurus not listed as chaurus breeder or something, like at my estrus chaurus pregancy doesnt work for me if i "use" the hentai chaurus for a training.. also indeed i dont know why there are no moose equipement and anims yet. als can you or someone else post here or at the main page how the skeever and lurker optional downloads look like.

 

Well, ya know... there were screenshots that showed how the pierced Lurker and nude Skeevers looked like....

 

The Hentai Chaurus is just a Chaurus. I did not change any Race specifics. But It is its own creature definition. Or what do you mean?

 

Well nobody (including me) bothered making nude models for moose yet because there are no animations for it so its a bit pointless. I alread made the skeever which cant be used for lack of animation.

 

really i havent seen them on the main page. 

 i mean with the chaurus if somebody can say if the hentai chaurus works with estrus chaursu mod pregancy as at me it didnt happen.

well, we have a few good animators here who make together liek 20 anims for a wolf or horse and no Moose anims LOL.

Posted

 

What would be next?

Chickens?

 

So would that be based on a real chicken penis or just a human penis slapped on to the chicken?

 

 

How about an male cock somehow making a female pregnant and letting her give birth to eggs? :3

Posted

Could someone make a patch for true wolves of skyrim so that the knot looks right on all texture options, since i would like to use automatic variants with this, i would try to make it myself but i am total beginner with things like nifskope.

 

i know someone made a patch for true wolves of skyrim already but it uses normal textures so it looks weird on the photo realistic textures that comes with true wolves of skyrim.

 

 

sorry for bad English.. 

Posted

 

 

What would be next?

Chickens?

 

So would that be based on a real chicken penis or just a human penis slapped on to the chicken?

 

 

How about an male cock somehow making a female pregnant and letting her give birth to eggs? :3

 

 

Male chickens are Cocks, females are Hens.

 

Posted

dentarr - I do not know for the others, but I have a problem with Ysmir horse in Riverwood. Sometimes he has cock during the sex act, sometimes he doesn't. I do not know what is causing this since I did all instructed and beyond, and still, Ysimir occasionally has and has no cock. LOL. 

Posted

I heared it a few times now that the mesh changes dont happen 100% of the time. I dont know what might cause this. I had a similar occurence with a third plugin on occasion (Blaze).

 

Maybe ask Ep1cL3w1z if it might be something in the CF...

 

Posted

Did you run FNIS? Did you reset animation registry in SL Framework?

I dont know about MO. Maybe just copy the contents of the archive in your game dir by hand to rule managers out.

 

Do creatures go into t-pose or do they play wrong animations?

 

And do you get any Warnings/Errors when running FNIS? Also do you see an entry in FNIS about MNC when running?

 

Posted

 

Did you run FNIS? Did you reset animation registry in SL Framework?

I dont know about MO. Maybe just copy the contents of the archive in your game dir by hand to rule managers out.

 

Do creatures go into t-pose or do they play wrong animations?

Yeap, ran FNIS and reset animation.

 

Creatures do not play the animatons in this mod they just stay on idle animation while my 

player character grinds air.

 

Just tried doing it by hand. didn't work still :(

 

 

Have you enable the creature allowed thing in Sexlab MCM ;) ??

Posted

looks like it doesnt play the correct animation file for the dog at all.

 

Did you get any Warnings in FNIS? Did FNIS register stuff from MNC?

Posted

I've had it skip animations like this. But not for a while. You have to be very careful to run FNIS ... AND.... to reset animations in SexLab... AND check the Toggle Animations in SexLab to make sure everything is there. If not.... get out... rerun FNIS. I don't have any idea why a certain animation would not register when the others do, but..... *shrug*

 

Once or twice.... and this is going back several versions. I haven't had to do this in a long time... I had to UNinstall MNC, run FNIS, load, save, load, save, REinstall MNC, load, wait for a couple minutes, then reset SexLab Animation Registry, check Toggle Animations -> Creatures. And then it was fine.

 

CURRENTLY.... when either the dog BJ or horse BJ plays... the animal stands like a statue. Tail straight out. I assumed that's the way they are.

 

Posted

Reset Animation registry in Sexlab MCM menu, I believe that might fix it. However if it doesnt fix it then all I can think of is that you should Re-install it then reset Animation Registry in Sexlab again.

 

Also for MO you can make a folder in the data list and put the files/folders in Overwrite in it always when there is something inside ( not all files/folders since some must go to certain mod's folder), and it's been sometime since i used MO so things might have changed by then.

Posted

Well I will just ask in case because alot of people forget to install this one but did you install FNIS Creature Pack 5_1 ?

Posted

This is definately a problem with animation registering. So reinstalling MNC probably wont do much....

And yeah FNIS Creature Pack is always neccessary. But without it no creature animations work at all...

 

Posted

This is when i run fnis 5.1.1

 

 

 

>>Warning: Generator not run from a legal (Steam) Skyrim installation directory.<<
FNIS Behavior V5.1.1   19/01/2015 11:45:35 PM
Skyrim: 1.9.32.0 - 
Generator: H:\SteamLibrary\SteamApps\common\Skyrim\data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe
 
Skeleton female: XPMS (242 bones)   male: Unknown (123 bones)
Patch: "SKELETON Arm Fix" 
 
Reading ActionPoser V?.? ...
Reading Custom V?.? ...
Reading Custom2 V?.? ...
Reading Custom3 V?.? ...
Reading Custom4 V?.? ...
Reading Custom5 V?.? ...
Reading Custom6 V?.? ...
Reading Custom7 V?.? ...
Reading Custom8 V?.? ...
Reading DPoser V?.? ...
Reading FNIS V5.1.1 ...
Reading FNISBase V5.1.1 ...
Reading FNISCreatureVersion V5.1 ...
Reading FNISSpells_Brainsperm1 V?.? ...
Reading FNISSpells_Brainsperm2 V?.? ...
Reading FNISSpells_Brainsperm3 V?.? ...
Reading FNISSpells_Brainsperm4 V?.? ...
Reading HP3somes V?.? ...
Reading HPEXT V?.? ...
Reading HPPairs V?.? ...
Reading MNC V?.? ...
Reading NonSexLabAnimationPack V2.0bBETA ...
Reading P1FlyingRing V?.? ...
Reading P_CombatIdles V?.? ...
Reading P_FemaleIdles V?.? ...
Reading P_Pose_And_Animations V?.? ...
Reading PinupPairs V?.? ...
Reading Pinups V?.? ...
Reading Pinups2 V?.? ...
Reading Pinups3 V?.? ...
Reading Pinups4 V?.? ...
Reading Pinups5 V?.? ...
Reading PinupsEX1 V?.? ...
Reading PinupsEX2 V?.? ...
Reading PinupsEX3 V?.? ...
Reading PinupsEX4 V?.? ...
Reading PinupsEX5 V?.? ...
Reading PinupsMen V?.? ...
Reading SNSD V?.? ...
Reading SexLab V1.59c ...
Reading SexLabCreature V1.59c ...
Reading Shocky1 V?.? ...
Reading Shocky2 V?.? ...
Reading zzEstrus V1.2 ...
 
All Anim Lists scanned. Generating Behavior Files....
 
Create Creature Behaviors ...
Reading MNC V?.? ...
Reading SexLabCreature V1.59c ...
 
 4462 animations for 44 mods successfully included (character)
 544 animations for 2 mods and 22 creatures successfully included.
 1 Warning(s).
 

 

 

 

This is 5.2

 

 

 

FNIS Behavior V5.2   19/01/2015 11:50:17 PM
Skyrim: 1.9.32.0 - H:\SteamLibrary\steamapps\common\Skyrim\ (Steam)
 
Skeleton female: XPMS (242 bones)   male: XPMSE (123 bones)
Patch: "SKELETON Arm Fix" 
 
Reading ActionPoser V?.? ...
Reading Custom V?.? ...
Reading Custom2 V?.? ...
Reading Custom3 V?.? ...
Reading Custom4 V?.? ...
Reading Custom5 V?.? ...
Reading Custom6 V?.? ...
Reading Custom7 V?.? ...
Reading Custom8 V?.? ...
Reading DPoser V?.? ...
Reading FNIS V5.2 ...
Reading FNISBase V5.2 ...
Reading FNISCreatureVersion V5.1 ...
Reading FNISSpells_Brainsperm1 V?.? ...
Reading FNISSpells_Brainsperm2 V?.? ...
Reading FNISSpells_Brainsperm3 V?.? ...
Reading FNISSpells_Brainsperm4 V?.? ...
Reading HP3somes V?.? ...
Reading HPEXT V?.? ...
Reading HPPairs V?.? ...
Reading MNC V?.? ...
Reading NonSexLabAnimationPack V2.0bBETA ...
Reading P1FlyingRing V?.? ...
Reading P_CombatIdles V?.? ...
Reading P_FemaleIdles V?.? ...
Reading P_Pose_And_Animations V?.? ...
Reading PinupPairs V?.? ...
Reading Pinups V?.? ...
Reading Pinups2 V?.? ...
Reading Pinups3 V?.? ...
Reading Pinups4 V?.? ...
Reading Pinups5 V?.? ...
Reading PinupsEX1 V?.? ...
Reading PinupsEX2 V?.? ...
Reading PinupsEX3 V?.? ...
Reading PinupsEX4 V?.? ...
Reading PinupsEX5 V?.? ...
Reading PinupsMen V?.? ...
Reading SNSD V?.? ...
Reading SexLab V1.59c ...
Reading SexLabCreature V1.59c ...
Reading Shocky1 V?.? ...
Reading Shocky2 V?.? ...
Reading zzEstrus V1.2 ...
 
All Anim Lists scanned. Generating Behavior Files ...
 
Create Creature Behaviors ...
Reading MNC V?.? ...
Reading SexLabCreature V1.59c ...
 
 4462 animations for 44 mods successfully included (character)
 544 animations for 2 mods and 22 creatures successfully included.

 

 

 

I believe the problem is the XPMS(242) bones use the default rig map( pick the default skeleton it has 115 bones ) not the BBP/CBE BBP skeletons

 

This one is mine(gonna leave it here so that you can see the difference ):

 

 

FNIS Behavior V5.2   19/1/2015 6:00:27 PM

Skyrim: 1.9.32.0 - E:\Games\Steam\steamapps\common\Skyrim\ (Steam)
 
Skeleton female: XPMS2 (115 bones)   male: XPMS2 (115 bones)
Patch: "GENDER Specific Animations" 
Patch: "SKELETON Arm Fix" 
Patch: * xp32's "PC Exclusive Animation Path" (PCEA) 
 
Reading DeviousDevices V2.8.2 ...
Reading EstrusChaurus V?.? ...
Reading FNIS V5.2 ...
Reading FNISBase V5.2 ...
Reading FNISCreatureVersion V5.1 ...
Reading FNISSexyMove V1.2  ( 0 furniture, 0 offset, 0 paired, 0 kill, 9 alternate animations) ...
Reading FNISSpells V5.0.1  ( 0 furniture, 0 offset, 9 paired, 0 kill, 0 alternate animations) ...
Reading MiasLair V?.? ...
Reading MNC V?.? ...
Reading NonSexLabAnimationPack V2.0d ...
Reading SexLab V1.59c ...
Reading SexLabCreature V1.59c ...
Reading SexLabDefeat V?.? ...
Reading ZaZAnimationPack V6.0.1  ( 26 furniture, 29 offset, 0 paired, 0 kill, 0 alternate animations) ...
Reading zzEstrus V1.2 ...
 
All Anim Lists scanned. Generating Behavior Files ...
 1 GENDER modifications for Animations\male\
 97 GENDER modifications for Animations\female\
 358 GENDER modifications for Animations\PCEA\male\
 363 GENDER modifications for Animations\PCEA\female\
Generating animationsetdatasinglefile.txt ...
 
Create Creature Behaviors ...
Reading MNC V?.? ...
Reading SexLabCreature V1.59c ...
 
mt_behavior usage: 21.6 %   ( 26 furniture, 29 offset, 9 alternate animations)
0_master usage: 3.1 %   ( 9 paired, 0 kill animations)
 2733 animations for 15 mods successfully included (character)
 539 animations for 2 mods and 22 creatures successfully included.

 
Also these 7 lines are missing from yours
 
 1 GENDER modifications for Animations\male\
 97 GENDER modifications for Animations\female\
 358 GENDER modifications for Animations\PCEA\male\
 363 GENDER modifications for Animations\PCEA\female\
Generating animationsetdatasinglefile.txt ...
 
mt_behavior usage: 21.6 %   ( 26 furniture, 29 offset, 9 alternate animations)
0_master usage: 3.1 %   ( 9 paired, 0 kill animations)
 
 
EDIT: Also always use the latest version of FNIS (5.2) and delete the older ones

 

Posted

Are those Gender modification lines from MNC?

 

No, Archon has the PCEA mod on and has the patch for it selected:

 

Patch: * xp32's "PC Exclusive Animation Path" (PCEA)

 

You do not need this for MNC to work.

Posted

Nah, I dont do small...  :P

 

Well the fox uses wolf animations. So it needs to be scaled or the animations will clip.

Wild foxes still have their normal size but will be scaled up during animation.

 

Posted

 

-snip-

 

Is it possible that I am not using the compatible skeletons?

 

Red Herring, your player is animating just fine and that is what would be affected by a skeleton problem. The player's skeleton does NOT affect the animal (which has it's own skeleton).

 

Abandon that line of troubleshooting, it's just wasting your time.

Posted

I hope i can get this to work soon... Its depressing that i can't get it to work even after spending a whole day on it...

We're going to have to break this problem down a bit, lets start by seeing if the animations are available in game:

 

Open the console, select the dog and enter

 

sae caninec1_a2_s1

 

Close the console, does the dog change animations?

 

Open the console again and enter

 

sae caninec1_a2_s2

 

Close the console, again does the dog change animations?

 

Repeat with "caninec1_a2_s3" and "caninec1_a2_s4".

 

------

Go to Riverwood and try this again with Stump (a vanilla dog), are the results the same or different?

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