mrtoon Posted January 22, 2015 Posted January 22, 2015 Anyone else have the problem of Nude Creatures not putting there schlongs away once the deed is done? Ife got fully erect horses and giants walking around now 24/7 On my system they correctly put their boners away with the newest version. What's your arousal threshold in Creature Framework? And what does your log say? A installation with Sexlab, SOS and this one. "Convenient horses" and "Jcontainers" noted to be the ones overwriting it. Default and untouched settings within the MDM other then dumping the hentai spells to summon a giant and enabled the creatures within sexlab. And im using the mod pack "Skyrim Revisited: Legendary Edition" as the list in installed mods. Here is the part of the log: [01/22/2015 - 10:55:36PM] SEXLAB - NOTICE: ValidateActor(Hentai Giant) -- TRUE -- Cache MISS [01/22/2015 - 10:55:36PM] Cell has 9 occupants [01/22/2015 - 10:55:37PM] SEXLAB - NOTICE: ValidateActor(chicken) -- FALSE -- They are a creature that is currently not supported (ChickenRace) [01/22/2015 - 10:55:37PM] Not accepted as valid trainee [01/22/2015 - 10:55:37PM] [CF][Framework] Adding active actor ["Hentai Giant" [HentaiCreaturesActor < (FF000B90)>]] [01/22/2015 - 10:55:37PM] [CF][Creature] Started on ["Hentai Giant" [HentaiCreaturesActor < (FF000B90)>]] [01/22/2015 - 10:55:37PM] SEXLAB - NOTICE: ValidateActor(Sigrid) -- TRUE -- Cache MISS [01/22/2015 - 10:55:37PM] Checking available: Race=[Race ] Name=Sigrid Index=1 of 9 [01/22/2015 - 10:55:37PM] [CF][Creature] ["Hentai Giant" [HentaiCreaturesActor < (FF000B90)>]] unaroused [01/22/2015 - 10:55:37PM] [CF][Creature] Not equipping normal armour on ["Hentai Giant" [HentaiCreaturesActor < (FF000B90)>]]; there is no normal armour [01/22/2015 - 10:55:37PM] SEXLAB - Thread[0] Thread[0]: Entering Making State [01/22/2015 - 10:55:37PM] SEXLAB - [sslActorAlias ]: Slotted 'Hentai Giant' [01/22/2015 - 10:55:38PM] SEXLAB - Sigrid Stats Seed: Sexuality[60] Foreplay[11] Vaginal[18] Anal[11] Oral[8] Pure[137] Lewd[5] [01/22/2015 - 10:55:38PM] SEXLAB - [sslActorAlias ]: Slotted 'Sigrid' [01/22/2015 - 10:55:38PM] SEXLAB - Thread[0] NOTICE: Selecting new creature animations - [] [01/22/2015 - 10:55:38PM] SEXLAB - NOTICE: Found Animations(3): (Giant) Penetration, (Giant) Harrassment, (Giant) Holding, [01/22/2015 - 10:55:38PM] SEXLAB - Thread[0] Adjustment Profile: GiantHolding.NordRaceF.GiantRaceC [01/22/2015 - 10:55:40PM] SEXLAB - Thread[0] AliasEventDone: prepare Timer: -28.675995 [01/22/2015 - 10:55:40PM] SEXLAB - Thread[0] Event Hook: AnimationStart [01/22/2015 - 10:55:40PM] [slnc] [slncMainQuestScript ]: OnSexLabAnimationStart(AnimationStart, 0, 0.000000, [sslThreadController ]) Begin [01/22/2015 - 10:55:40PM] [slnc] [slncMainQuestScript ]: Checking equipped weapons on [HentaiCreaturesActor < (FF000B90)>] [01/22/2015 - 10:55:40PM] [slnc] [slncMainQuestScript ]: OnSexLabAnimationStart() End [01/22/2015 - 10:55:40PM] [CF][Creature] ["Hentai Giant" [HentaiCreaturesActor < (FF000B90)>]] aroused [01/22/2015 - 10:55:40PM] [CF][Creature] Equipping aroused armour on ["Hentai Giant" [HentaiCreaturesActor < (FF000B90)>]] [01/22/2015 - 10:55:40PM] SEXLAB - Thread[0] AliasEventDone: Sync Timer: -9.532990 [01/22/2015 - 10:55:40PM] SEXLAB - Thread[0] animating: Stage: 1 [01/22/2015 - 10:55:40PM] SEXLAB - Thread[0] Event Hook: StageStart [01/22/2015 - 10:55:43PM] [CF][Framework] Didn't add active actor ["Horse" [Actor < (8400298D)>]]; already active [01/22/2015 - 10:55:56PM] [CF][Framework] Didn't add active actor ["Stump" [Actor < (0001E62B)>]]; already active [01/22/2015 - 10:56:00PM] SEXLAB - Thread[0] Event Hook: StageEnd [01/22/2015 - 10:56:02PM] SEXLAB - Thread[0] AliasEventDone: Sync Timer: -8.820984 [01/22/2015 - 10:56:02PM] SEXLAB - Thread[0] animating: Stage: 2 [01/22/2015 - 10:56:02PM] SEXLAB - Thread[0] Event Hook: StageStart [01/22/2015 - 10:56:02PM] [CF][Framework] Didn't add active actor ["Horse" [Actor < (8100792B)>]]; already active [01/22/2015 - 10:56:08PM] [CF][Framework] Didn't add active actor ["Hentai Giant" [HentaiCreaturesActor < (FF000B90)>]]; already active [01/22/2015 - 10:56:14PM] [CF][Framework] Didn't add active actor ["Horse" [Actor < (8400298D)>]]; already active [01/22/2015 - 10:56:17PM] SEXLAB - Thread[0] Event Hook: StageEnd [01/22/2015 - 10:56:18PM] SEXLAB - Thread[0] AliasEventDone: Sync Timer: -9.097015 [01/22/2015 - 10:56:18PM] SEXLAB - Thread[0] animating: Stage: 3 [01/22/2015 - 10:56:18PM] SEXLAB - Thread[0] Event Hook: OrgasmStart [01/22/2015 - 10:56:26PM] [CF][Framework] Didn't add active actor ["Stump" [Actor < (0001E62B)>]]; already active [01/22/2015 - 10:56:28PM] SEXLAB - Thread[0] Event Hook: OrgasmEnd [01/22/2015 - 10:56:28PM] SEXLAB - Thread[0] Event Hook: AnimationEnding [01/22/2015 - 10:56:29PM] SEXLAB - Hentai Giant: -- Resetting! -- [01/22/2015 - 10:56:29PM] SEXLAB - Sigrid: -- Resetting! -- [01/22/2015 - 10:56:30PM] SEXLAB - Thread[0] AliasEventDone: Reset Timer: -43.901001 [01/22/2015 - 10:56:30PM] SEXLAB - Thread[0] AliasEvent: Reset [01/22/2015 - 10:56:31PM] SEXLAB - Thread[0] Event Hook: AnimationEnd [01/22/2015 - 10:56:32PM] [CF][Framework] Didn't add active actor ["Horse" [Actor < (8100792B)>]]; already active [01/22/2015 - 10:56:39PM] [CF][Framework] Didn't add active actor ["Hentai Giant" [HentaiCreaturesActor < (FF000B90)>]]; already active [01/22/2015 - 10:56:45PM] [CF][Framework] Didn't add active actor ["Horse" [Actor < (8400298D)>]]; already active [01/22/2015 - 10:56:57PM] [CF][Framework] Didn't add active actor ["Stump" [Actor < (0001E62B)>]]; already active [01/22/2015 - 10:57:15PM] [CF][Framework] Didn't add active actor ["Horse" [Actor < (8100792B)>]]; already active [01/22/2015 - 10:57:38PM] [CF][Framework] Didn't add active actor ["Hentai Giant" [HentaiCreaturesActor < (FF000B90)>]]; already active [01/22/2015 - 10:57:44PM] [CF][Framework] Didn't add active actor ["Horse" [Actor < (8400298D)>]]; already active [01/22/2015 - 10:58:02PM] [CF][Config] Menu opened; Race count: 47; Creature pages: 10 [01/22/2015 - 10:58:59PM] [CF][Framework] Triggering creature update for ["Troll" [Race ]]["" [Armor < (00016EE4)>]] [01/22/2015 - 10:58:59PM] [CF][Framework] Set the active mod to "slnc" for ["Troll" [Race ]]["" [Armor < (00016EE4)>]] [01/22/2015 - 10:59:24PM] [CF][Framework] Triggering creature update for ["Werebeast" [Race ]]["" [Armor < (120058CB)>]] [01/22/2015 - 10:59:24PM] [CF][Framework] Set the active mod to "slnc" for ["Werebeast" [Race ]]["" [Armor < (120058CB)>]] [01/22/2015 - 10:59:31PM] [CF][Framework] Didn't add active actor ["Stump" [Actor < (0001E62B)>]]; already active [01/22/2015 - 10:59:31PM] [CF][Creature Apply] Failure on ["Sigrid" [CarryActorManualScript < (00013483)>]]; creature isn't registered; race=["Nord" [Race ]] skin=["" [Armor < (120058CB)>]] [01/22/2015 - 10:59:31PM] [CF][Creature Apply] Failure on ["Frodnar" [Actor < (0001348B)>]]; creature isn't registered; race=["Nord Child" [Race ]] skin=["" [Armor < (120058CB)>]] [01/22/2015 - 10:59:31PM] [CF][Creature Apply] Failure on ["Hod" [WIDeadBodyCleanupScript < (0001348A)>]]; creature isn't registered; race=["Nord" [Race ]] skin=["" [Armor < (120058CB)>]] [01/22/2015 - 10:59:31PM] [CF][Creature Apply] Failure on ["Gerdur" [WIDeadBodyCleanupScript < (00013489)>]]; creature isn't registered; race=["Nord" [Race ]] skin=["" [Armor < (120058CB)>]] [01/22/2015 - 10:59:37PM] [CF][Framework] Didn't add active actor ["Horse" [Actor < (8100792B)>]]; already active [01/22/2015 - 11:00:09PM] [CF][Config] Menu opened; Race count: 47; Creature pages: 10 [01/22/2015 - 11:00:32PM] [CF][Framework] Didn't add active actor ["Hentai Giant" [HentaiCreaturesActor < (FF000B90)>]]; already active [01/22/2015 - 11:00:32PM] [CF][Creature Apply] Failure on ["chicken" [Actor < (81006832)>]]; creature isn't registered; race=["rabbit" [Race ]] skin=["chicken" [Armor < (000A919C)>]] [01/22/2015 - 11:00:32PM] [CF][Creature Apply] Failure on ["chicken" [Actor < (81006830)>]]; creature isn't registered; race=["rabbit" [Race ]] skin=["chicken" [Armor < (000A919C)>]] [01/22/2015 - 11:00:32PM] [CF][Creature Apply] Failure on ["chicken" [Actor < (81006831)>]]; creature isn't registered; race=["rabbit" [Race ]] skin=["chicken" [Armor < (000A919C)>]]
nemecsek Posted January 23, 2015 Posted January 23, 2015 Well , after installing v.8.22 Skyrim crashes with: "The procedure entry point GetLogicalProcessorInformation could not be located in the dynamic link library KERNEL32.dll." Looks like JContainers caused it. Is there any way to solve this without installing XP service pack 3? I had tried it once and it added too much unwanted junk (security center, media player, etc. to my very light XP. Should switch to Win7, I know, but my motherboard is faulty and it only works with XP and Linux.
mrtoon Posted January 23, 2015 Posted January 23, 2015 Well , after installing v.8.22 Skyrim crashes with: "The procedure entry point GetLogicalProcessorInformation could not be located in the dynamic link library KERNEL32.dll." Looks like JContainers caused it. Is there any way to solve this without installing XP service pack 3? I had tried it once and it added too much unwanted junk (security center, media player, etc. to my very light XP. Should switch to Win7, I know, but my motherboard is faulty and it only works with XP and Linux. You might want to report this to the creater of JContainers directly @ http://www.nexusmods.com/skyrim/mods/49743 I further suggest searching for the problem GetLogicalProcessorInformation, if i remember correct this effects a lot more then just Skyrim.
mrtoon Posted January 23, 2015 Posted January 23, 2015 Interesting, i eventually found out that when i installed "Sexlab Aroused". The problem of a the perma erection gos away. Seems to be a necessity?
ostwind Posted January 23, 2015 Posted January 23, 2015 dentarr, when it will be STABLE final version of the mod? Please, answer. I have already talked about the color discrepancy penis of armored troll. I changed the texture in the meshes, and that's what happened. I suggest this fix now there is no difference in color. http://rghost.ru/60505344
Arhon Posted January 23, 2015 Posted January 23, 2015 Interesting, i eventually found out that when i installed "Sexlab Aroused". The problem of a the perma erection gos away. Seems to be a necessity? That's because if the npc's are not aroused there wont be erections but when they are aroused there will be erections.
Guest Posted January 23, 2015 Posted January 23, 2015 Anyone else have the problem of Nude Creatures not putting there schlongs away once the deed is done? Ife got fully erect horses and giants walking around now 24/7 I'm having the same. I bear with creatures, but bandits walking around with dicks clipping through clothes is too much.
Arhon Posted January 23, 2015 Posted January 23, 2015 Anyone else have the problem of Nude Creatures not putting there schlongs away once the deed is done? Ife got fully erect horses and giants walking around now 24/7 I'm having the same. I bear with creatures, but bandits walking around with dicks clipping through clothes is too much. That happened to me 4 times only but it was after a sex act.
Guest Posted January 23, 2015 Posted January 23, 2015 Anyone else have the problem of Nude Creatures not putting there schlongs away once the deed is done? Ife got fully erect horses and giants walking around now 24/7 I'm having the same. I bear with creatures, but bandits walking around with dicks clipping through clothes is too much. That happened to me 4 times only but it was after a sex act. As i understood penises are visible all the time but after enough time passes and their arousal decreases, they hide under the clothes (still a bug though).
Juppi Posted January 23, 2015 Posted January 23, 2015 Here is a quick solution to get back the Creature Framework MCM Menu: 1. Get 'SaveTool' from http://www.nexusmods.com/skyrim/mods/52363/? 2. Start it and 'Open' your savegame 3. Click 'Mod Editor' and set the checkmark in front of 'CreatureFramework.esm' 4. Click 'Delete selected mod scripts' (Optional: 'Delete selected mod forms') 5. Close the 'Mod editor'-Window and 'Save' your savegame 6. Start your game, wait a minute... tadaaa, CF MCM works again It's a good idea to also do the other cleaning: "FixScriptInstances", "Delete all #", "Del. broken aktives", "Clean other", "Clean formlist", two "Remove..."-buttons under Advanced "and Reset Havok" I always do this with old savegames, suddenly they load again. Thanks to the author for this mighty tool.
Pinute Posted January 23, 2015 Posted January 23, 2015 Too many mods like SlaveTats and others use meta.ini .... meta.ini is a file that's used by Mod Organizer that holds useful information for MO such as suggested categories. Modders are beginning to add them to their archives, but if you're not using MO they're useless and can be ignored/overwritten.
Nas00 Posted January 23, 2015 Posted January 23, 2015 (edited) Long time user of your mod. Always worked without any problem. But the 8.2 screwed up my game. i crash after a couple of minute and the papyrus log is alyways pointing a the new creature framework which came with the 8.2 version. Reverted to 7.11 and works again like a charm, no ctd. Edited January 23, 2015 by Nas00
circ Posted January 23, 2015 Posted January 23, 2015 Are you using Aroused Creatures maybe? I don't think that plays well with the framework just yet.
musicman019 Posted January 24, 2015 Posted January 24, 2015 this conflicts with S.A.M's Built in werewolf is there a way to make them work together?
Eikichi Onizuka Posted January 24, 2015 Posted January 24, 2015 More Nasty Critters 8.22 Changelog ========= Nude Creatures 3.23 (Fixes Riekling Chief, Gargoyle, Vampire Lord) Well, guys, I thought I up this new version now before you all download 8.2 since there were some bugs in need of bashing. We are getting there... patience. Thanks to Lordescobar for his quick work. Thanks!
ItzNic Posted January 24, 2015 Posted January 24, 2015 So after having installed this, the Dwemer, Skeever, and Dragon Priests don't do anything at all... Everything else works just fine. Its just those three. How can I fix this?
nutluck Posted January 24, 2015 Posted January 24, 2015 So after having installed this, the Dwemer, Skeever, and Dragon Priests don't do anything at all... Everything else works just fine. Its just those three. How can I fix this? None of them have been added, though Skeever have a nude model they have no animations yet. The other two have neither a nude model nor animations that I am aware of yet.
FVHrc0E Posted January 24, 2015 Posted January 24, 2015 Thank you for this great mod. Please help. With your mods, Sexlabwerewolves no longer shows female performing as a male with male equipment. If I select "male model", the werewolve performs as the female and at the very end of the scene (ragdoll) a penis occassionally appears. If the "male model" is not selected, the female werewolve acts as the male but penis is not attached. The load order is as you require. Before using your mod, Sexlabwerewolves behaved as advertized. If you or anyone knows how to fix this problem, please let me know. Have the same problem with latest versions of SLW and MNC. PS. Use latest versions of FNIS and Sexlab Framework; werewolf is not selected in Nude Creatures as stated in your instructions. Also this problem began with your first version of MNC and with every version since.
ostwind Posted January 25, 2015 Posted January 25, 2015 This mod (8.22) does not work with Defeat V5b3.3fixed - 8/05. The animals do not appear penises, when starting the rape animation. Version 7.11 has no such problems.
Reesewow Posted January 25, 2015 Posted January 25, 2015 This mod (8.22) does not work with Defeat V5b3.3fixed - 8/05. The animals do not appear penises, when starting the rape animation. Version 7.11 has no such problems. I'm currently not having any issues using 8.22 w/ Defeat in my game, just tested it out in Honeystrand cave just to make sure. A quick note on something that I ended up troubleshooting on my end for those who just upgraded to the new framework, people will want to make sure Argonians and Khajiits are disabled in Creature Framework after registering Nude Creatures for the first time. In my file it automatically assigned SL Nude Creatures to those races, resulting in replacing their bodies with... nothing when they were naked and over a certain level of arousal. Couldn't figure out what the problem was until I checked Indigo's inventory in the console and found CF had given him an invisible item that turned him into a floating head/hands/feet.
jap2015 Posted January 25, 2015 Posted January 25, 2015 This mod (8.22) does not work with Defeat V5b3.3fixed - 8/05. The animals do not appear penises, when starting the rape animation. Version 7.11 has no such problems. I'm currently not having any issues using 8.22 w/ Defeat in my game, just tested it out in Honeystrand cave just to make sure. A quick note on something that I ended up troubleshooting on my end for those who just upgraded to the new framework, people will want to make sure Argonians and Khajiits are disabled in Creature Framework after registering Nude Creatures for the first time. In my file it automatically assigned SL Nude Creatures to those races, resulting in replacing their bodies with... nothing when they were naked and over a certain level of arousal. Couldn't figure out what the problem was until I checked Indigo's inventory in the console and found CF had given him an invisible item that turned him into a floating head/hands/feet. If your using Aroused Creatures, try going into the MCM menu and unselect "use nude creatures" option.
ItzNic Posted January 25, 2015 Posted January 25, 2015 So after having installed this, the Dwemer, Skeever, and Dragon Priests don't do anything at all... Everything else works just fine. Its just those three. How can I fix this? None of them have been added, though Skeever have a nude model they have no animations yet. The other two have neither a nude model nor animations that I am aware of yet. I mean they don't do anything at all. Don't attack, don't move... Just static characters.
tonykiryu23 Posted January 25, 2015 Posted January 25, 2015 the new cf3 dont have animanison in it when i take it from both from here with 8.22 or on it on one
N30drem Posted January 25, 2015 Posted January 25, 2015 So after having installed this, the Dwemer, Skeever, and Dragon Priests don't do anything at all... Everything else works just fine. Its just those three. How can I fix this? None of them have been added, though Skeever have a nude model they have no animations yet. The other two have neither a nude model nor animations that I am aware of yet. I mean they don't do anything at all. Don't attack, don't move... Just static characters. But there should be nothing that actually changes these charracters at anyway in MNC, what mod tool are you using to add them or are you manually installing? And could you hand over papyrus log?
ostwind Posted January 25, 2015 Posted January 25, 2015 This mod (8.22) does not work with Defeat V5b3.3fixed - 8/05. The animals do not appear penises, when starting the rape animation. Version 7.11 has no such problems. I'm currently not having any issues using 8.22 w/ Defeat in my game, just tested it out in Honeystrand cave just to make sure. A quick note on something that I ended up troubleshooting on my end for those who just upgraded to the new framework, people will want to make sure Argonians and Khajiits are disabled in Creature Framework after registering Nude Creatures for the first time. In my file it automatically assigned SL Nude Creatures to those races, resulting in replacing their bodies with... nothing when they were naked and over a certain level of arousal. Couldn't figure out what the problem was until I checked Indigo's inventory in the console and found CF had given him an invisible item that turned him into a floating head/hands/feet. If your using Aroused Creatures, try going into the MCM menu and unselect "use nude creatures" option. I not using Aroused Creatures, only SexLabAroused.
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