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Posted

 

Though I do not disagree with you, I doubt if it's worth the effort.

I mean, we are talking about 5 (five) animations that are added to the animation pool by FNIS.

On a total of 6898 animations he has allready installed, not something to be really worried about

 

 

 

Every bit helps if you maxed out FNIS. I had to uninstall the smallest SLAL package I had or FNIS wouldn't complete. It maybe had less than 5 animations. I don't have the beefed up version of FNIS just the regular one.

Posted

 

 

The problems with SLA is a known issue with Creature Framework.

 

Copied from description page of CF:

 

Known issues

  • Some people have problems with the framework when Aroused isn't installed - this can be worked around simply by installing Aroused, but not activating its esp/esm file if you don't want to use it

 

 

 

Thank you, I should have guess that, but I find that activating mods in MO, and then disabling them to be some times problematic.

 

I do not see a problem with SLA, but some mods the animations will, or seem to still be counted by FNIS, even if the mod is disabled, or that is something I seem to have observed, I may be reading the information spit out by FNIS wrong.

 

Here is example where SLA is installed, and disabled, yet it seems still counted by FNIS

 

 

 

FNIS Behavior V6.3   10/31/2016 11:04:39 AM
Skyrim: 1.9.32.0 - C:\steamdir\steam\steamapps\common\Skyrim\ (Steam)

Skeleton(hkx) female: XPMS2HDT (115 bones)   male: XPMS2HDT (115 bones)
Patch: "GENDER Specific Animations"
Patch: "SKELETON Arm Fix"

Reading AnimationsByLeito V1.0 ...
Reading AnimationsByLeito_Aggressive V1.0 ...
Reading AnimationsByLeito_Creatures V1.0 ...
Reading AnimationsByLeito_Furniture V1.0 ...
Reading FNIS V5.1.1 ...
Reading FNISBase V6.3 ...
Reading FNISCreatureVersion V6.1 ...
Reading FNISSexyMove V6.1  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 18 alternate animations) ...
Reading FunnyBizBeastly V1.0 ...
Reading FunnyBizBound V1.0 ...
Reading FunnyBizFemDom V1.0 ...
Reading FunnyBizFun V3.0 ...
Reading FunnyBizGroup V1.1 ...
Reading FunnyBizGuro V3.0 ...
Reading FunnyBizLover V1.0 ...
Reading FunnyBizMC V1.0 ...
Reading FunnyBizMolag V1.0 ...
Reading FunnyBizMtb V3.0 ...
Reading FunnyBizNecro V4.0 ...
Reading FunnyBizRape V1.0 ...
Reading FunnyBizUn V3.0 ...
Reading KomAnim V02c-APr04-a4-Bloody ...
Reading MNC V?.? ...
Reading Maria V2.01  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 17 alternate animations) ...
Reading Necro V1.6 ...
Reading P1FlyingRing V?.? ...
Reading SRBCreatures V1.0 ...
Reading SexLab V1.61 ...
Reading SexLabAroused V?.? ...  <<<<< As you can see here It is still counted in some way >>>>
Reading SexLabCreature V1.61 ...
Reading XPMSE V6.1  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ...
Reading ZaZAnimationPack V6.1  ( 26 furniture, 29 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ...

All Anim Lists scanned. Generating Behavior Files ...
 108 GENDER modifications for Animations\male
 108 GENDER modifications for Animations\female
mt_behavior usage: 24.2 %   ( 26 furniture, 29 offset, 0 chair, 50 alternate animations)
0_master usage: 5.8 %   ( 0 paired, 0 kill, 82 alternate animations)
Alternate Animation mods: 3 sets: 20 total groups: 42 added file slots: 205 alternate files: 199

Create Creature Behaviors ...
Reading MNC V?.? ...
Reading FunnyBizMC V1.0 ...
Reading SexLabCreature V1.60 ...
Reading AnimationsByLeito_Creatures V1.0 ...
Reading Necro V?.? ...
Reading SRBCreatures V1.0 ...

 6898 animations for 32 mods successfully included (character)
 1275 animations for 6 mods and 37 creatures successfully included.

 

 

 

 

  I wish some one could have pointed me to this info before.. Thank you very Much :shy:

 

 

MO has a solution built in for these cases. Right click the mod in question go to "Information...", "Optional ESPs" and select the esp/esm from the Available ESPs section and transfer them to the Optional ESPs with the arrow button. This will prevent them from loading in to Skyrim. Important to note imo, this is not a Profile setting, it will remove selected esp/esm on every profile with this mod installation.

 

You need the mod installation active or MO will not make the resources available for Skyrim.

Posted

 

MO has a solution built in for these cases. Right click the mod in question go to "Information...", "Optional ESPs" and select the esp/esm from the Available ESPs section and transfer them to the Optional ESPs with the arrow button. This will prevent them from loading in to Skyrim. Important to note imo, this is not a Profile setting, it will remove selected esp/esm on every profile with this mod installation.

 

You need the mod installation active or MO will not make the resources available for Skyrim.

 

 

 

  Thank you, that is some good info, I truly love MO for game mod playing, but I totally despise it for modding, it is total shit for modding, just way to much trouble to set up the ability to script.  

 

   But I blame a lot of that on Beth for separating the script's from the ESP, and ESM, making the whole modding thing like trying to breed a Horse with a fish ( one can not see the other clearly, and so getting there things together is a really messy event ). I guess it is great for people that mostly only script, and do little in the way of cell, and dialogue building.

 

    I am afraid some of the mod profiles I have that need SLA might be affected by that though, so I probably will just do the install, and uncheck SLA, but It would be nice to be able to like totally avoid it if i wanted too.

 

 

 

if you don't want to activate aroused but just want to get CF to work, judging by what it says in "known issues" you probably just need the scripts folder from aroused so delete everything else and FNIS shouldn't see aroused anymore when generating.

You probably can do some searching and find the exact script you need and keep just that.

 

 

 

Though I do not disagree with you, I doubt if it's worth the effort.

I mean, we are talking about 5 (five) animations that are added to the animation pool by FNIS.

On a total of 6898 animations he has allready installed, not something to be really worried about

 

 

 

 

   You may be right on that, but I am one of those people that like to keep the UN-need stuff out of the way when ever possible ( I find that even shaving off 8kb, and say 44 scripts, from my save game, increase's the lucky event that it will actually load without and error a lot ).

 

If one did know which script was needed, I suppose you could just copy them into your Overwrite scripts folder.

  I just hate trying to figure out just which one would be needed ..lol, so I sort of agree with both of you on that, it would be troublesome, but the benefit's could also be needed at times.

Posted

The animals in my game don't get erections. I have Creature Features, Nude Creatures, and This but nothing seems to get them erect. I have the Creatures framework and i can see their balls but they do not become errect. anyone else have this problem >//////<?

Posted

The animals in my game don't get erections. I have Creature Features, Nude Creatures, and This but nothing seems to get them erect. I have the Creatures framework and i can see their balls but they do not become errect. anyone else have this problem >//////<?

 

Nope.  I use the steps I outlined in the post linked in my sig.  Never fails for me (when starting on a new save, never have tried installing this on an existing save).  Also, you don't need Nude Creature installed separately with MNC (Nude Creature is included with MNC, so it's redundant).

Posted

I need a bit of help with something...

I don't know if this is a problem that's been addressed already or if I'm just doing something wrong but whenever I try to "train" a female werewolf, nothing happens. I tried uninstalling MNC and reinstalling it, and now my game is crashing whenever I try to load up any saves, and a few times it told me that Dawnguard wasn't supported.. I have kinda been up all night messing around, but to no avail. Sorta at the point where I'm thinking of just getting rid of MNC altogether. Any tips?

Posted

I have a question,

 

How can i have only animations from this mod without the rest ?

 

It's just because the Creature Framework make my game unstable.

Posted

im having trouble figuring out how to get the erect objects to show. trolls, and every other animal do not change during animations. the image attatched is the same wether in animation or not.  i have downloaded creature feature, and others such as sexlab nude creatures.. am i missing something? my MCM menus also do not show any options within the nude creatures menu save for dog deathound and skeever, and they have no other option menus.  i hope i am making sense but i appologize if i have missed something in the forum explaining a solution, as i have looked around and am finding nothing.

 

 

Edit: i dont seem to be able to add image properly, i am sorry. the image was of  a horses balls, and the place where the erection would come from. but no erection. 

Posted

How the heck do I summon Female Draugr ... or how do I sex up non summoned critters ?

There are three fairly reliable methods to do just that: 

Sexlab Match Maker, Sexlab Random Sex and Sexlab Defeat.

With Match Maker you only need hit a target or target and the player character with the spells provided while the other two are either random (exactly as the name Random Sex advertises) or dependent upon combat conditions.

Posted

So here's a question, What does this mod actually DO?  Yeah, you've said you "added" all these creatures- that's great. Added them for what though? Is MNC just adding kibbles and bits to the critters of Skyrim? or does it actually add a way to interact with them? If it adds a sexlab way to interact with them, How? Does it just drown the PC in spells to cast upon beasts to have fun with? does it add a spell attack all the creatures can use in a battle? What does it actually Do?

 

In my humble opinion, this is information that should be put under the Description part of the mod, whereas all the comments about what creatures have been added should be labeled under updates and stuff. The Description should actually tell you what the stuff you're thinking about downloading is going to do to your game.

 

Kyuubii

Posted

im having trouble figuring out how to get the erect objects to show. trolls, and every other animal do not change during animations. the image attatched is the same wether in animation or not.  i have downloaded creature feature, and others such as sexlab nude creatures.. am i missing something? my MCM menus also do not show any options within the nude creatures menu save for dog deathound and skeever, and they have no other option menus.  i hope i am making sense but i appologize if i have missed something in the forum explaining a solution, as i have looked around and am finding nothing.

 

 

Edit: i dont seem to be able to add image properly, i am sorry. the image was of  a horses balls, and the place where the erection would come from. but no erection. 

 

 

I'm having an issue with creatures randomly failing to display their 'tools' when sex starts. Any clues?

 

 

uninstall nasty creatures 9.x and install the older version.  as of right now. the new version isnt compatible with something else you have. sexlab nude creatures maybe.   they are both trying to control when the "tools" appear in the MCM menu. one tool says "its controlled by creature feature" the other says the opposite.   i JUST discovered this and saw you had the same issue as me.  try it out, see if it works.  maybe just install 7x over top of 9 but i didnt try that yet.  GL. i dont have a perfect list of what i did and did not do but that was the last thing i did, and it fixed it for me.

Posted

kinda have a problem with the creature animation,Apparently the female will always take a male role whenever it is rape by a creature eventhough the creature is male,How do i change this?

Posted

I'm using Mod Organizer, and no matter what I do, werewolves have double penises. I'm using SoS and Sexlab Werewolves using the castrated model. I've tried disabling Werewolves in Creature Framework altogether, and theres still double penises. I have a feeling that Sexlab Werewolves is supposed to show up in Creature Framework, but it's not and I don't know why. No matter what I do, werewolves have the SoS penis, and that gray lumpy thing that comes with this mod. Creature Framework only has one skin option, which is Sexlab Nude Creatures. Disabling that does nothing.

 

I have no idea whats happening, is anyone else having this problem??

Posted

I Honestly have to state that you are Awesome for making this mod. I see how much it takes to make the mod. that's why I'm even hesitant to  ask. can I get some help in making SLNC/CreatureFrameWork to work with enderal? thank you. and really, your Mod ROCKS!

Posted

Hello i seem to have problem with mnc. I can't load game properly (new game). After 1 minute it crashes. Looking at Papyrus logs it seems there is something wrong with mnc (at least because is last in log before crash).

 

I uploaded 2 papyrus logs and here is my load order https://modwat.ch/u/HappySocks if there is anything else you need just tell me.

Btw: my game worked perfectly. It is no longer working after updating SMIM. I will try to go back to older version but i don't see the connection here :/

Papyrus.0.log

Papyrus.02.log

Posted

sup guys, did anyone figure how to stop or avoid the vampire lord bug. when you revert back to human but the game leaves the skin on you and think's your in lord form still. I know you can remove it, however i still notice some items on the enchantment table called ( missing name ), and my character sometimes goes invisible in 3rd person view lol.

Posted

Doesn't seem like a lot of issues get addressed on here, but I'll give it a go if anyone cares to help me out:

I'm having the same basic trouble as that Alex guy from a while back. I can summon the creatures, talk to them, and whatever else, but when I hit "train," nothing happens. I've been up for quite a while trying to figure it all out. The original post says that if you have a nude body replacer, none of it will work. Does this include the standard CBBE? It seems like anything here should work with that, but maybe not? I don't know what else I could possibly be doing wrong.

Note: I have been using MO, but I've gone through and set the load order up so everything seems to be correct. Apparently people have been able to use this mod before using MO to install it, so again, I'm at a loss.

Posted

and its not just flame atronach's its also horses too...its 50/50 they either vanish or you stand inside of them and they dont preform any animation

Posted

Hiya folks !

 

My memory reminded me you all were big fans of Female Werewolves.  I ran across an animation today that you'll likely find rather interesting.

( If we could get in game scenes to look like this . . . . oh my . . . . )   Definitely not my doing ( I'm retired remember ) but damn it's quite impressive.

 

 

Enjoy :D

 

https://gfycat.com/WavyFixedCarp

 

Posted

Request of animators for 2 or 3 new animations

 

1 mudcrab fisting

2 use slaughtfish as a dildo

3 use salmon as a dildo

 

I'm sure they all feel left out of the fun, and they need loving too

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