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Posted

There any threesome animations with trolls and wolves and things yet?

 

 

 

You've got to start hunting the SLAL packs, (easiest way for adding in animations right now) Lots of people are packing animations but you've got to find the up to date versions. Look around, use the googlefu and find who's been packing updated versions. They're elusive, but once you find them, you'll be able to track their updates.

 

Leito and anubs might have some I think maybe nibbles? dunno, I know one or two have popped up into my animation sets. For Anubs, you need to go back a few pages from the end, he's started packing himself. There's quite a few animators who make beautiful stuff and it's just not getting noticed because they're simply resources or they're not pumping out a thousand animations.

 

 

Depends if you're talking about multi-creature to 1 humanoid or 1 creature to multi-humanoids.  There were a couple of multi-humanoid/single wolf animations that were done and included in NSAP at one time.  Can't remember if they were Leito animations and don't remember if they are in Leito current SLAL pack (he supposedly of his took everything from NSAP and put it in the SLAL pack, but I don't remember seeing that one).  There weren't any mods that were setup to handle multi-humoid/single creature (again only wolf at that time), so the only way to see the animation was using Matchmaker or SLTools (MMQueue).  I remember someone (Leito, Anub, Nibbles as fizzy mentions above) either talking about or showing a mutli-wolf/single humanoid animation there were working on, but don't know if it was ever completed.

Posted

 

 

 

 

 

 

Depends if you're talking about multi-creature to 1 humanoid or 1 creature to multi-humanoids.  There were a couple of multi-humanoid/single wolf animations that were done and included in NSAP at one time.  Can't remember if they were Leito animations and don't remember if they are in Leito current SLAL pack (he supposedly of his took everything from NSAP and put it in the SLAL pack, but I don't remember seeing that one).  There weren't any mods that were setup to handle multi-humoid/single creature (again only wolf at that time), so the only way to see the animation was using Matchmaker or SLTools (MMQueue).  I remember someone (Leito, Anub, Nibbles as fizzy mentions above) either talking about or showing a mutli-wolf/single humanoid animation there were working on, but don't know if it was ever completed.

 

 

I've got one in there that has FCC (female creature creature) on the notes. Haven't used it yet because as you said, I think it needs a trigger to get it to work. From looking at my pack folders, it looks like it might be one of Anubs, one of his test files shows two creatures for the wolf files and one human set for it.

Posted

 

I've got one in there that has FCC (female creature creature) on the notes. Haven't used it yet because as you said, I think it needs a trigger to get it to work. From looking at my pack folders, it looks like it might be one of Anubs, one of his test files shows two creatures for the wolf files and one human set for it.

 

 

Think that was the one I was trying to remember ("...talking about or showing a mutli-wolf/single humanoid animation...")  Maybe some of the more creature dedicated mods may have an "immersive" way to launch those, but they are so rare I think only MM/SLMMQ would work.

Posted

 

I'm getting CTDs on load whenever I enable MNC with its dependencies. I'm using Mod Organizer and it works fine for other mods (ie. I have successfully used FNIS and BodySlide via MO without issues).

 

How do I debug this properly?

 

first and foremost did you run LOOT and then redate plugins within LOOT?

 

then post your load order between spoiler tags [ spoiler]load_order_here[ /spoiler] (remove the spaces)

 

and then do the same for fnis ... after running fnis click in the main window of fnis and press "Ctrl+C" and then paste that log between spoilers.

 

do you have a papyrus log? if so then post that in an uploaded *.txt file

 

 

Letting LOOT sort it was enough to solve it. I guess I thought the built in LOOT in MO would solve. Sorry for not using LOOT before asking. I should've known better. :)

Posted

hey there i got a problem with more nasty critters it works after installing with NMM and do the first load but when i save and load this save game late a message show up that creature feature API is missing and the game crashes can anybody help me please i dont know what is wrong and i tried all available versions here

btw sorry for mybad english

 

Make sure you've got everything that's needed. Also, get the latest Creature Framework, (Link in the main post, it's newer than what comes with MNC) Make sure You've got J containers 3.3 (Seperate DL just to be safe) Lots of mods pack it, but it's not always up to date and that'll screw with stuff. And Make sure you've got SL aroused Redux, Is Sexlab up to date? Make sure you're not getting just the hotfix. And make sure things are in the right load order.

 

 

 

**O.o I respond to a deleted post, what are the odds...

Posted

I have a question. I tried looking this up on Google and the forums, and was unable to find the answer. If there is a better thread or topic, just please redirect me.

 

I installed nasty creatures and I think the install went well. I ran FNIS, and all of my animations in Skyrim look fine.

 

I used hentai creatures to summon a flame atronach, but when I clicked train nothing happened. I summoned a demora male though,and when I clicked train it said he lusted after my male character,and initiated sex with him.

 

What am I missing, where one hentai creature will initiate sex but not the other? Is there another way to start sex animations with creatures than the hentai mod? I have tried googling this a situation but found a lot of other issues that I am not dealing with.

Thanks!

I have a question. I tried looking this up on Google and the forums, and was unable to find the answer. If there is a better thread or topic, just please redirect me.

 

I installed nasty creatures and I think the install went well. I ran FNIS, and all of my animations in Skyrim look fine.

 

I used hentai creatures to summon a flame atronach, but when I clicked train nothing happened. I summoned a demora male though,and when I clicked train it said he lusted after my male character,and initiated sex with him.

 

What am I missing, where one hentai creature will initiate sex but not the other? Is there another way to start sex animations with creatures than the hentai mod? I have tried googling this a situation but found a lot of other issues that I am not dealing with.

Thanks!

Posted

hey there i got a little problem i installed creature framework and more nasty critters with NMM

it works after the first few loads but then the message show up that creature framework api is missing and the game crashes after sometimes

does anybody had the same problem or knows how to solve this problem


 

hey there i got a problem with more nasty critters it works after installing with NMM and do the first load but when i save and load this save game late a message show up that creature feature API is missing and the game crashes can anybody help me please i dont know what is wrong and i tried all available versions here

btw sorry for mybad english

 

Make sure you've got everything that's needed. Also, get the latest Creature Framework, (Link in the main post, it's newer than what comes with MNC) Make sure You've got J containers 3.3 (Seperate DL just to be safe) Lots of mods pack it, but it's not always up to date and that'll screw with stuff. And Make sure you've got SL aroused Redux, Is Sexlab up to date? Make sure you're not getting just the hotfix. And make sure things are in the right load order.

 

 

 

**O.o I respond to a deleted post, what are the odds...

 

 

no problem i thought i solved the problem thats why i deleted my post (and write a new one day later )

but its still showing up and thx for answer

 

and well i think i will have a pile of work to get it run

i dont want beast animations without their equipments

Posted

If I installed SAM mod (male replacer with penises that based on SoS, you know) but NOT the SOS mod, will More Nasty Critters creatures still using their penises in sex? Will it be adjustable by SexLab and SexLab Aroused?

Posted

I was able to fix my issue. Turns out the creature animation pack I installed did not have all of the animations.

 

Thanks!

I was able to fix my issue. Turns out the creature animation pack I installed did not have all of the animations.

 

Thanks!

Posted

Hey, I'm having a bit of a problem with your animations, specifically the Flame Atronach. It wont let me swap positions at all, and my guy is just standing there. Any clues as to why this is happening?  

Skyrim_Bug_Mod.jpg

 

Posted

 

 

 

no problem i thought i solved the problem thats why i deleted my post (and write a new one day later )

but its still showing up and thx for answer

 

and well i think i will have a pile of work to get it run

i dont want beast animations without their equipments

 

In Creature features, there's options for multiple equipments for each creature if you've got it installed. For example: for me, dragons have 11 options simply because I've got horny dragons installed, and hes' got tons of options, so I can choose between SLnude creatures(basically MNC stuff) and Horny dragons. Werewolves have 3 options, SLNC, SL werewolves, or BDvanilla (Bad Dog has vanilla creatures and immersive creatures addons) I used to have it disabled and just use Schlongs to equip them, until a couple of people in Anubs animations thread came back with the originals. Now I'm using Bad dogs because those are the ones they modified. Horses get the same treatment, Dogs I have to make sure they're all using SLNC because of Naturalistics adjustments. Otherwise my guard dogs have no penis. Go figure. (And don't forget to make sure to disable Kajiit/argonian in Creature features otherwise they'll maybe glitch with SOS and CF trying to equip them.)

 

You need to make sure that you're doing the correct load order as well, Oh, and make sure you're showing creatures arousal. (In CF, default is anything under 50 won't show as aroused) That's why you need SL aroused redux.

 

Hey, I'm having a bit of a problem with your animations, specifically the Flame Atronach. It wont let me swap positions at all, and my guy is just standing there. Any clues as to why this is happening?  

 

 

 

Atronach and spriggans don't have male animations, creatures animations are not swappable. Something I asked for assistance with creating a while back in a couple of other threads. They have female positions and stay in the female position. I want some spriggans in male position animations. I don't think that's going to happen unless I learn how to do it myself, by myself.

 

As for your guy just standing there, are you using SLAL, or something? did you add in the animations recently? your pc is in a t-pose -- Did you run FNIS? Did you reset registry and re-register animations ( in slal) 

Posted

Hi, I installed the mod using NMM and the game works fine. I also have the load order the way it's supposed to be. I enabled the animations through sexlab and when I put a henati collar on someone and tell the creature to train it disappears and I get a message in the top left corner saying Hentai *insert creature* not loaded, Banishing, and nothing happens. I have tried uninstalling and reinstalling the mod to no avail. Any help would be greatly appreciated, thanks.

 

P.S. I am using the latest version of everything.

Posted

So I'm having a problem... Well, several, but I'll start here. I'm working on a dialogue mod that leads to sex some of the time... for the player races I've been using the following code in script fragments to initiate sex, changing the tags and actors for position and types... and it works.

actor[] SexActors = new actor[2]
SexActors[1] = PlayerRef
SexActors[0] = Akspeaker
sslBaseAnimation[] anims = SexLab.GetAnimationsByTags(2, "anal" )
SexLab.StartSex(sexActors, anims)

However, When I try it with creatures, it doesn't sort by tag, and I get sslBaseAnimations has a list of all the animations for the creature. I just read in another thread that you are unable to use this method to search tags in MNC animations... however, I know it is possible to choose the type of animation as SLAC has a invite option where you can invite for sex, or invite for oral sex, but I wasn't able to figure out how they do it, and that thread was a couple years old.

 

how do you get a creature animation by tag?

Posted

Hi, I installed the mod using NMM and the game works fine. I also have the load order the way it's supposed to be. I enabled the animations through sexlab and when I put a henati collar on someone and tell the creature to train it disappears and I get a message in the top left corner saying Hentai *insert creature* not loaded, Banishing, and nothing happens. I have tried uninstalling and reinstalling the mod to no avail. Any help would be greatly appreciated, thanks.

 

P.S. I am using the latest version of everything.

 

check your HentaiCreatures MCM menu and make sure the option at the bottom of the config page "Script Errors? Banish all training creatures" option is NOT checked.  This is some sort of bail button in case the script goes wonky, but it'll give that error. I had the MCM menu go bad on one playthrough, and that button got stuck on...

Posted

Hey is there any possible way to make it so that all the creatures have perma-boners, instead of only "equipping their equipment" only during animations? Ex: would disabling nude creatures work?

Thanks!

Posted

I have hit a wall that I cannot seem to find a way past, of which I haven't seen anyone else mention. Any help/advice would be greatly appreciated.

 

Okay, so I'm trying to install MNC using Mod Organizer, which seems to be my first mistake but I have a pretty intense hatred for NMM. Mod Organizer, however, is whining about the file tree of MNC, saying that there's no data directory. When I tried setting one manually, I realized that the animations are each in their own folders ("Bear Hug", "Boar Breeding", etc) and not "Meshes" & "Scripts" folders, like I've noticed other mods laid out. Do I need to separate all of the animations, give them all mesh folders or something, or do I just ignore Mod Organizer's complaints and proceed?

I like to think that I'm competent in modding, but this has had me stumped for the past 2 hours now. Thank you in advance!

Posted

I have hit a wall that I cannot seem to find a way past, of which I haven't seen anyone else mention. Any help/advice would be greatly appreciated.

 

Okay, so I'm trying to install MNC using Mod Organizer, which seems to be my first mistake but I have a pretty intense hatred for NMM. Mod Organizer, however, is whining about the file tree of MNC, saying that there's no data directory. When I tried setting one manually, I realized that the animations are each in their own folders ("Bear Hug", "Boar Breeding", etc) and not "Meshes" & "Scripts" folders, like I've noticed other mods laid out. Do I need to separate all of the animations, give them all mesh folders or something, or do I just ignore Mod Organizer's complaints and proceed?

 

I like to think that I'm competent in modding, but this has had me stumped for the past 2 hours now. Thank you in advance!

No, you probably need to figure out why MO isn't starting the FOMOD installer. Or you could download the non-FOMOD version (second hideous looking link on download page that leads to Mega instead of the first one).

Posted

 

I have hit a wall that I cannot seem to find a way past, of which I haven't seen anyone else mention. Any help/advice would be greatly appreciated.

 

Okay, so I'm trying to install MNC using Mod Organizer, which seems to be my first mistake but I have a pretty intense hatred for NMM. Mod Organizer, however, is whining about the file tree of MNC, saying that there's no data directory. When I tried setting one manually, I realized that the animations are each in their own folders ("Bear Hug", "Boar Breeding", etc) and not "Meshes" & "Scripts" folders, like I've noticed other mods laid out. Do I need to separate all of the animations, give them all mesh folders or something, or do I just ignore Mod Organizer's complaints and proceed?

 

I like to think that I'm competent in modding, but this has had me stumped for the past 2 hours now. Thank you in advance!

No, you probably need to figure out why MO isn't starting the FOMOD installer. Or you could download the non-FOMOD version (second hideous looking link on download page that leads to Mega instead of the first one).

 

 

Please disregard my previous post... Basically, I'm an idiot. I was attempting to install a mod (unknowingly at the time) similarly named to MNC. Sorry for wasting your time. :/

Posted

Did they ever fix the Mod organizer compatibility issue ? is this safe to install through mod organizer now without having to create a second profile to use it on ?

 

Tbh as a general rule of thumb you should never use MO for any sexlab mod just to be safe. Some of them do work with MO and some don't but all of them work with NMM or any other mod manager besides NMM (whatever that might be). Just sayin...

 

Posted

Did they ever fix the Mod organizer compatibility issue ? is this safe to install through mod organizer now without having to create a second profile to use it on ?

 

What issue?

 

Posted

 

Did they ever fix the Mod organizer compatibility issue ? is this safe to install through mod organizer now without having to create a second profile to use it on ?

 

Tbh as a general rule of thumb you should never use MO for any sexlab mod just to be safe. Some of them do work with MO and some don't but all of them work with NMM or any other mod manager besides NMM (whatever that might be). Just sayin...

 

That is just bad advice, if you have Mod Organizer you should use it to install everything except SKSE and your ENB or ENBOOST.

 

Telling people to do otherwise only proves you haven't learned how to use MO properly and are trying to pass on the mistakes you've made to others.

 

As far as I know there is no issue between MO and MNC, I've got it installed and I did it using MO.

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