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Posted

 

 

I tried registering animations, cleaning .59 SL, and messing with load order. This isn't annoying for some with missing equipment, but some animations are really noticible with this such as any horse animation. Also the one guy's creature animations do not work at all with SL Defeat, Submit, or Matchmaker not even hentai creatures train. So charus hunter, mammoth, goat, whatever etc. those ones do not work. I'll try again but it occurs with every save I have, even new games. So indeed '#@$#(R%(#*!!!!!!'

 

 

If you are on SL 1.59 it is well possible that you hit the animation limit. There are only like 120 or so animation slots in the pre 1.60 SL.

 

Would appreciate more feedback from 1.59 users on which animations work or wont work and if integration in Defeat suffered.

I the only problem I have is the missing penises but only using animals of bestial essence mod. After all works incredibly well. Dentarr thanks for your effort, I believe I read that you were very busy, for this reason your work is appreciated. Now I just hope funnybizness animations. Excuse my English.

 

Hagraven is an animation by Funnybiz. 

Most of his animations are human on human though which is not my cup of tea. I mean... speaking about the mod of course :blush:

Some bug here, 

 

in 1.60 hf2 

 

1. after fnis, and re-registry animation list in sexlab, can't find new animations in toggle list (hoarker, cow, hagraven)

2. after re-registry creature framework, whenever i play hoarker animation crash happen

3. hoarker animation work fine before re-registry in creature framework, but no penis. 

 

Anyway, Thank you for work dentar!

 

Horker crashing is something I experienced myself. Vioxsis did some investigating but apparently this is not really reproduceable. It works for most and not for others. I have no idea but it seems connected to the horker.nif and something else....

Posted

I'm having an issue with the animations, the creatures won't play any except for the default ones that came with the creature framework, the humans/elfs play nicely. Already did the register in the creature and sexlab menus, but nothing...

 

Which version of SL do you use?

Also did you run FNIS? Is your FNIS up to date?

Posted

 

I'm having an issue with the animations, the creatures won't play any except for the default ones that came with the creature framework, the humans/elfs play nicely. Already did the register in the creature and sexlab menus, but nothing...

 

Which version of SL do you use?

Also did you run FNIS? Is your FNIS up to date?

 

 

I'm using 1.6.2 

I ran FNIS  5.5.

the animations appear in the registry.

Posted

I don't understand why people stick with the old version of sexlab move on people.

Posted

With all respect and gratitude to all who are working on this mod, must say that I'm a bit disappointed in version 9.0. No, I'm not criticizing anyone, but sharing my feeling.  :(  :angry:  I was gladly surprised and thrilled with stability of Alpha 8.9. All worked flawless (think I will install it again), but 9.0 version has several serious glitches so far discovered that I can't ...(gee... I so miss the proper word....?!?! ....) Horses and wolfs and dogs having penises randomly and occasionally. When rotating my char and wolf/dog/horse/whatever animal during the sex, since they are misaligned because the have sex on curve or uneven surface, animals are shaking and recoiling so strong that it leads to CTD. Even after the sex, they continue to shake and recoil until the game crush.

 

Well, I did all according to the book. Never ever had this issues before. Worst thing that was ever happened to me was common "invisible" penises that was resolved. I'm sorry if I sound like a jerk, but I'm just being frustrated because I'm fighting with 9.0 version for hours. I reinstalled 9.0 version 7 times already, even deleted my saves to make it work, but all I got was going fucking nuts and wanted to crush my computer to pieces when had to "reset animations" every time in all 4 categories or do "Rebuild & clean" plus other needed steps. I know you guys are doing your best and I appreciate your effort, but have to say what's on my heart. No, I will not give up from this mod, I will return to Alpha 8.9 and enjoy in great mod. Thanks again for all your work.

 

This is very strange.... 8.9 and 9.0 only differ in 2 things: more animations/models and a different way to register animations. EVERYTHING else is the same. So once animations are actually available for you there cant be absolutely no difference in how they are displayed how they behave or how they trigger.

I don't understand why people stick with the old version of sexlab move on people.

 

Well.. its like with old shoes I guess :blush:

 

But yes. I can only support that notion. Especially with the hard animation limit reached in SL 1.59.

I estimated half a day to get my install of Skyrim from 1.59 to 1.60 with getting all (weird) mods running again. And it did take me a total of 35 minutes.

Posted

 

 

 

With all respect and gratitude to all who are working on this mod, must say that I'm a bit disappointed in version 9.0. No, I'm not criticizing anyone, but sharing my feeling.  :(  :angry:  I was gladly surprised and thrilled with stability of Alpha 8.9. All worked flawless (think I will install it again), but 9.0 version has several serious glitches so far discovered that I can't ...(gee... I so miss the proper word....?!?! ....) Horses and wolfs and dogs having penises randomly and occasionally. When rotating my char and wolf/dog/horse/whatever animal during the sex, since they are misaligned because the have sex on curve or uneven surface, animals are shaking and recoiling so strong that it leads to CTD. Even after the sex, they continue to shake and recoil until the game crush.

 

Well, I did all according to the book. Never ever had this issues before. Worst thing that was ever happened to me was common "invisible" penises that was resolved. I'm sorry if I sound like a jerk, but I'm just being frustrated because I'm fighting with 9.0 version for hours. I reinstalled 9.0 version 7 times already, even deleted my saves to make it work, but all I got was going fucking nuts and wanted to crush my computer to pieces when had to "reset animations" every time in all 4 categories or do "Rebuild & clean" plus other needed steps. I know you guys are doing your best and I appreciate your effort, but have to say what's on my heart. No, I will not give up from this mod, I will return to Alpha 8.9 and enjoy in great mod. Thanks again for all your work.

 

This is very strange.... 8.9 and 9.0 only differ in 2 things: more animations/models and a different way to register animations. EVERYTHING else is the same. So once animations are actually available for you there cant be absolutely no difference in how they are displayed how they behave or how they trigger.


I don't understand why people stick with the old version of sexlab move on people.

 

Well.. its like with old shoes I guess :blush:

 

But yes. I can only support that notion. Especially with the hard animation limit reached in SL 1.59.

I estimated half a day to get my install of Skyrim from 1.59 to 1.60 with getting all (weird) mods running again. And it did take me a total of 35 minutes.

 

 

 

Would like to update to 1.60, but it doesn't make any sense when Defeat is the only sex-initiating mod and bugged with the newest SL version.

Just chilling here.

Posted

i'm using SL 1.6. hotfix2 and had troubles with the new anims added in MNC 8.5 installed 9.0 now and still can't get the anims to work. they are registering with SL and everything, but when i play them the animal partner doesn't move at all (stands completely idle like the anim didn't initialize) and the player character works fine... does anyone know what could cause this?

all the earlier animations work just fine.

Posted

i'm using SL 1.6. hotfix2 and had troubles with the new anims added in MNC 8.5 installed 9.0 now and still can't get the anims to work. they are registering with SL and everything, but when i play them the animal partner doesn't move at all (stands completely idle like the anim didn't initialize) and the player character works fine... does anyone know what could cause this?

all the earlier animations work just fine.

 

Sounds like something is not right with your FNIS install....

Posted

yeah figured as much, found out i still had v 5.1 of the creature pack... installed 5.3 10 minutes ago and it runs fine ... feel stupid for not checking this at first.

Posted

Side Note

========

 

If your Horker animation crashes your game: Install the HDT Physics Extension. Just checked if I remove it from my install Horker starts to crash. Very strange... but very true.

 

http://www.nexusmods.com/skyrim/mods/53996/?

 


yeah figured as much, found out i still had v 5.1 of the creature pack... installed 5.3 10 minutes ago and it runs fine ... feel stupid for not checking this at first.

 

It happens :blush:

Lots of stuff to keep in mind

Posted

Side Note

========

 

If your Horker animation crashes your game: Install the HDT Physics Extension. Just checked if I remove it from my install Horker starts to crash. Very strange... but very true.

 

http://www.nexusmods.com/skyrim/mods/53996/?

 

yeah figured as much, found out i still had v 5.1 of the creature pack... installed 5.3 10 minutes ago and it runs fine ... feel stupid for not checking this at first.

 

It happens :blush:

Lots of stuff to keep in mind

 

It solved my horker animation problem. Thanks!!!

Posted

INFO

=====

 

Vioxsis provided a fixed model for the nude Horker. I reuploaded MNC9.0 with it included. So if Horkers give you trouble re-download MNC.

 

Posted

Actually I don't like old shoes, but I still use it because 1.60 has incompatible issues with some mods.

Well, I removed 3 werewolfgirl animations in script, so cows, hagravens, and horkers work now.

Thanks.

 

 

 

Posted

 

When I save the game after activating "Enable creature animations" option in Sexlab menu, my savegame file becomes corrupted and I can't load it neither by the game (because of CTD) nor even by SaveTool (because of AppCrash message). I noticed that it happens only after activation the option mentioned above with MNC esp's in my load order. Does someone else have the same problem? If so, is there any way to make MNC 8.33 work with Sexlab 1.60.2 without breaking saves?

Here is me again and my hopeless "researches". I'll try to explain the result of them schematically:

"my modlist" means list of plugins i use (see attached file). By default every plugin is activated unless otherwise stated below

my modlist with SL 1.59 - no problems

my modlist with SL 1.60.2 hotfix 2 - broken savegame

my modlist with SL 1.60.2 hotfix 2 but Hentai Creatures (from MNC 8.9) is disabled - no problems 

my modlist with SL 1.60.2 hotfix 2 but UIExtensions is disabled - no problem

my modlist with SL 1.60.2 hotfix 2 but MF_RadiantProstitution is disabled - no problem

How to explain that? Too much scripts for one savegame? Or some specific conflict between mods? Is there any possibility to fix the problem without refuse of using the mods listed above?

 

It seems I've found the root of problem. As I supposed I had reached some sort of limit. Once I deactivate any script adding plugin and savegame corruption is no more.

Excuse me for asking (because this thread has different theme of discussion) but does anyone know is there any way to extend this "limit"? Maybe some specific options in "skyrim.ini" and so on.

Posted

 

With all respect and gratitude to all who are working on this mod, must say that I'm a bit disappointed in version 9.0. No, I'm not criticizing anyone, but sharing my feeling.  :(  :angry:  I was gladly surprised and thrilled with stability of Alpha 8.9. All worked flawless (think I will install it again), but 9.0 version has several serious glitches so far discovered that I can't ...(gee... I so miss the proper word....?!?! ....) Horses and wolfs and dogs having penises randomly and occasionally. When rotating my char and wolf/dog/horse/whatever animal during the sex, since they are misaligned because the have sex on curve or uneven surface, animals are shaking and recoiling so strong that it leads to CTD. Even after the sex, they continue to shake and recoil until the game crush.

 

Well, I did all according to the book. Never ever had this issues before. Worst thing that was ever happened to me was common "invisible" penises that was resolved. I'm sorry if I sound like a jerk, but I'm just being frustrated because I'm fighting with 9.0 version for hours. I reinstalled 9.0 version 7 times already, even deleted my saves to make it work, but all I got was going fucking nuts and wanted to crush my computer to pieces when had to "reset animations" every time in all 4 categories or do "Rebuild & clean" plus other needed steps. I know you guys are doing your best and I appreciate your effort, but have to say what's on my heart. No, I will not give up from this mod, I will return to Alpha 8.9 and enjoy in great mod. Thanks again for all your work.

 

This is very strange.... 8.9 and 9.0 only differ in 2 things: more animations/models and a different way to register animations. EVERYTHING else is the same. So once animations are actually available for you there cant be absolutely no difference in how they are displayed how they behave or how they trigger.

I don't understand why people stick with the old version of sexlab move on people.

 

Well.. its like with old shoes I guess :blush:

 

But yes. I can only support that notion. Especially with the hard animation limit reached in SL 1.59.

I estimated half a day to get my install of Skyrim from 1.59 to 1.60 with getting all (weird) mods running again. And it did take me a total of 35 minutes.

 

aareyn - Where did you find in my post I'm using 1.59c? :-/ Please, read more careful. :)

http://www.loverslab.com/topic/32953-more-nasty-critters/?p=1330727

dentarr - well, my friend, if you say so. :) I installed Alpha back on the save that didn't had 9.0 version. You won' believe the difference. Alpha 8.9 is way better... Gonna stick to it for a long time.

Posted

bonjourà tous j'ai installé MNC 9;0 et le probleme que je rencontre ds le menu MCM Creature Framerok reste à rc11 alors que ça devrait etre la rc12 est ce normal dsl de poser cette question mais ai je fait quelquechose de mauvais pourtant j'ai bien les anim ds sex lab .Merci d'avance et bonne journée

Posted

bonjourà tous j'ai installé MNC 9;0 et le probleme que je rencontre ds le menu MCM Creature Framerok reste à rc11 alors que ça devrait etre la rc12 est ce normal dsl de poser cette question mais ai je fait quelquechose de mauvais pourtant j'ai bien les anim ds sex lab .Merci d'avance et bonne journée

 

Désinstaller, faire une sauvegarde propre, réinstaller. Rouler FNIS. Bientôt

Posted

Do you know if there would ever be a way to include multiple animations in the hentai creatures mod eg. Draugr gangbang, because im having trouble getting some of those to work :s

Posted

I don't understand why people stick with the old version of sexlab move on people.

 

Easy answer. 

 

Some of the mods they enjoy using may not yet be updated to work with SexLab v1.60+ 

 

 

That or they're running 400 mods and it would take them a week to redownload them all, set them up, and pray they work :D

Posted

do I need to update to sexlab 1.60+ to use the update of this mod?

 

no.

 

Just installed the new version, the new creatures: Horkers, Skeever, etc. Seem to be lacking equipment.

 

Do I have to start a new save or ?

 

no. did you re-register all mods in CF menu?

Do you know if there would ever be a way to include multiple animations in the hentai creatures mod eg. Draugr gangbang, because im having trouble getting some of those to work :s

 

nope. If I did I would do it. Matchmaker works with more than 2 participants. most of the time..

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