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Posted

sounds like you need to install the bestiality extras again. That what fixed it when I had the problem.

 

yup that seem to of been the issue thanks.

Posted

When an animation is supposed to start, it (the console) says that (for example) HorseRace is not a supported race, so basically I can't have sex with animals because sexlab is missing something, any ways to fix this?

Posted

When an animation is supposed to start, it (the console) says that (for example) HorseRace is not a supported race, so basically I can't have sex with animals because sexlab is missing something, any ways to fix this?

 

Sexlab works fine, as does this mod.  Somewhere along the line, you missed an animation-related required file or setting.  I have not seen the error message you mention so I can't be more specific.  However:  Re-read the front page requirements and install directions.  Go to your MCM > Sexlab Nude Creatures tab and ensure that all installed creature animations are checked.  It sounds like they perhaps have not been enabled.  Check your Sexlab settings and ensure that creature animations are enabled.  Also see this post and ensure that everything listed has been done correctly.

 

Posted

you might need to change the dialog for horse quest she says go to the stable here in whiterun but you moved the mansion so the dialog should be change to go to not here in

Posted

you might need to change the dialog for horse quest she says go to the stable here in whiterun but you moved the mansion so the dialog should be change to go to not here in

 

Yeah thats leftover dialog from when it was outside of Whiterun. Theres another conversation that still thinks the mansion is in whiterun but I forget which one it is.

Posted

Hi Sky_mds, i have a idea, it's something like this.

talk to Thaena after a private show, ask her about the special business:

Dragonborn: "-I can't handle all these requests alone, we need help, our establishment is growing up to fast for only the two of us."
Thaena: "-You may be right, go and find someone to fit in our "special" establishment, start looking in Falkreath, i wish you luck."

Is like the horse quest you go to city on city looking for someone to help in the mansion when you go to Bannered Mare the barkeeper  tell you theres a woman in rags fucking dogs and horses around whiterun's stables, (shes behind the stable), wher you find her, she start to fuking a horse, the dialogue will be something like this:

Woman in rags:"..."

(The fuck animation with a horse start)

Dragonborn:"..."

woman in rags :"..."

Dragonborn: "-I guess you're the woman i was looking for."

Woman in rags: "-What are you looking at? you never saw a woman being fucked by a horse? I'm addicted to animal's cock, no matter what I'm doing, I think about being fucked by animals."

Dragonborn: "-Well... i have an offer for you, we need more people to help in our stablishment, and someone with special desires like you will fit perfectly, and you'll get paid good coin, what you think?"

Woman in rags: "-I can fuck many animals i want?"
Dragonborn: "-until your legs go numb."
Woman in rags: "-I accept, let's go now!"
Dragonbor: "-By the way what's you name?"
Woman in rags: "-My name is (name here) but people call me "the bitch on heat" (I could not think of a better nickname)
Dragonborn: "-OK, let's go to your new job"

inside the mansion you go and say to Thaena you found the perfect woman for the job

Thaena: "-This is perfect, but you'll show how things work here, put some good clothes on her and show our house."

The training is simple you do the same as a guest sitting on a chair and watch her being fucked by an animal once it's finished you go back with thaena to finish the quest

that's all I could think of for now and sorry for my english i hope you like it.
 

Posted

I love the current version, and haven't run into any serious issues. I did enjoy having the Whiterun NPCs a bit more than the Falkreath ones (innocent characters like Ysolda and Olfilia worked quite nicely in the parties). I don't suppose there's a way to get a mix of NPCs from other areas?

 

Additionally, I found many of the NPCs, especially in the mansion, tend to constantly say, "Stupid dog!" repeatedly. This mod fixed the problem nicely.

Posted

Sapience - I saw that mod on Nexus. Being tempted to download it, but then I realize how much fun I have laughing when every NPC that pass nearby the dog(s) say: "Stupid dog". The funniest thing afterwards is that some females being fucked by the same dog after they say- stupid dog. :lol:

Posted

He can make the dog to friendly to everyone inside the mansion as then they'll comment "Good dog.", which will be very funny if the dog is busy with someone while they comment. ;)

Posted

Sapience - I saw that mod on Nexus. Being tempted to download it, but then I realize how much fun I have laughing when every NPC that pass nearby the dog(s) say: "Stupid dog". The funniest thing afterwards is that some females being fucked by the same dog after they say- stupid dog. :lol:

 

Yeah I've seen that before a few times, its why I love walking thru Riverwood and hitting Stump with matchmakers irresistable and then picking a female NPC in town. They usually call it a stupid dog right after.

Posted

Yeah, listening to "stupid dog" all the time gets old.  But in this case, it's almost perfectly counterbalanced by Thaena saying "good dog," which is worth a chuckle.  I guess she likes Bailey.  And the dog likes her too, you know? :P  But Jala and Jesper really annoy the crap out of me.  So I went in and changed Jala's voice so she is no longer an obnoxious bitch, and Jesper is off to the Bard's College to learn a new song.

Posted

when i tell the bear he is such a brave bear, skyrim locks up with a "pure virtual function" error popup :o

 

"runtime error R6025 - pure virtual function call" by any chance?  That's a Skyrim bug, not this mod. Without knowing anything about your setup it's hard to be specific but in general, if you're not already doing this, get LOOT, TES5Edit, and Savegame script scalpel.  Use as directed. Check your papyrus log, maybe you can figure out what is happening when the game crashes. Go to your scripts directory and remove any associated with mods you have uninstalled. Free up memory resources on your computer, defrag. Verify your game cache integrity.  If you've modified any of the game's *.ini files, you'll need to check that you didn't f something up while doing so. If none of that helps, at least it will have kept you busy for a few hours after which the bug might not seem so horrible. :P

 

Edit: Wish I had thought of this earlier, but you might try first disabling/enabling the bear before you talk to him, or use resetai on him.  And you should be able to avoid the issue entirely by manually advancing to the next quest stage.

 

Posted

Ran into a bug for Mens Night. It pulled Gunjar the cart driver from Lakeview Hearthfire house. Unfortunately if he is chosen as one of the 4 NPCs for the party, he has no dialogue except for where to go. So it will break the quest.

Posted

hello sky_mds. i have a idea for this mod. dont know if someone already thought about this.

 

remember the quest of the companions "animal extermination"? well, i thought about on the mansion having a similar quest but instead of killing the animals, you "calm" them down and make them follow you to be set free on the wild.

 

and another quest could be on the farms. restless pets and people "afraid" to do something and call for help to the mansion. and perhaps some females on some farms want to be "teach" for the future "restless problem"

 

i think it could be nice to the mod

Posted

Problem with this is skyrim itself - when the game asks you to kill something then you need to kill it no calm or capture or whatever.

 

Its quite tricky to make game think that you killed something when you did not.

Posted

yeah getting the same thing each time I try the companion quest... everything works until all the girls line up... the arrow floats where I'm supposed to go and then a wolf lines up in front of each of us and nothing... talking to the wolf only results in them just running the howling animation and they go back to just standing there 

 

everything else has works fine

Posted

I have an issue with the animations. Whenever I am doing one of the quests whether it be a quest to retrieve an animal or fucking one at the mansion, i can never get the animations to start. Although the animations wont start, the quest progresses as if it did start. How do I fix this issue?

Posted

was not my intention to say modify the quest of the companions. i meant make a similar quest.

 

and i dont mean the quest of this mod. was talking about the original companions quest.

 

just to be sure that you guys understand me. (im not english, and not that good writer also)

 

the quest of the companions (animal extermination) is to kill.

 

the quest of the mansion is to "save".

 

similar quests but also different and independent of which other.

 

dont know if is possible, but if it is, i think would be nice to the mod.

Posted

was not my intention to say modify the quest of the companions. i meant make a similar quest.

 

and i dont mean the quest of this mod. was talking about the original companions quest.

 

just to be sure that you guys understand me. (im not english, and not that good writer also)

 

the quest of the companions (animal extermination) is to kill.

 

the quest of the mansion is to "save".

 

similar quests but also different and independent of which other.

 

dont know if is possible, but if it is, i think would be nice to the mod.

 

That would be a radiant quest, with Thaena and/or a guest as quest-givers: Go to a location, talk to animal, "take care of" (ahem) animal, animal does what he's told, end quest.  It could be quite good, and if nothing else it would get ya out of the mansion for a while.  :blush:  Some examples: A farmer needs help with a wolf bothering his livestock, somebody's horse ran away and you're asked to bring him back, somebody has spiders in their basement, find a dog lost in a draugr-infested dungeon etc etc.  (That last would be a natural way to include incidentally things that are not animals in the mod w/out changing the mod's focus on animals.)

Posted

 

was not my intention to say modify the quest of the companions. i meant make a similar quest.

 

and i dont mean the quest of this mod. was talking about the original companions quest.

 

just to be sure that you guys understand me. (im not english, and not that good writer also)

 

the quest of the companions (animal extermination) is to kill.

 

the quest of the mansion is to "save".

 

similar quests but also different and independent of which other.

 

dont know if is possible, but if it is, i think would be nice to the mod.

 

That would be a radiant quest, with Thaena and/or a guest as quest-givers: Go to a location, talk to animal, "take care of" (ahem) animal, animal does what he's told, end quest.  It could be quite good, and if nothing else it would get ya out of the mansion for a while.  :blush:  Some examples: A farmer needs help with a wolf bothering his livestock, somebody's horse ran away and you're asked to bring him back, somebody has spiders in their basement, find a dog lost in a draugr-infested dungeon etc etc.  (That last would be a natural way to include incidentally things that are not animals in the mod w/out changing the mod's focus on animals.)

 

 

yes that is what i meant. i think it would be nice to the mod. doing mansion quest in other places  :)

 

thank you for helping me. my english is not great to develop that many details  :P

Posted

 

was not my intention to say modify the quest of the companions. i meant make a similar quest.

 

and i dont mean the quest of this mod. was talking about the original companions quest.

 

just to be sure that you guys understand me. (im not english, and not that good writer also)

 

the quest of the companions (animal extermination) is to kill.

 

the quest of the mansion is to "save".

 

similar quests but also different and independent of which other.

 

dont know if is possible, but if it is, i think would be nice to the mod.

 

That would be a radiant quest, with Thaena and/or a guest as quest-givers: Go to a location, talk to animal, "take care of" (ahem) animal, animal does what he's told, end quest.  It could be quite good, and if nothing else it would get ya out of the mansion for a while.  :blush:  Some examples: A farmer needs help with a wolf bothering his livestock, somebody's horse ran away and you're asked to bring him back, somebody has spiders in their basement, find a dog lost in a draugr-infested dungeon etc etc.  (That last would be a natural way to include incidentally things that are not animals in the mod w/out changing the mod's focus on animals.)

 

 

Heh, I kinda like these ideas. Or maybe a house call, a spouse is upset with their significant other and while they are away, asks you to bring over a dog and play. Like Nazeem's wife, or the other redguard male and female, the male who wants to find his family sword. They both seem irrate with their spouse. So they go off on a business trip, Thaena tells you the wife is at home and wishes to have fun but doesn't want to be seen entering the mansion. You travel there with the dog (best if its dog or husky version, doubt guards would enjoy you walking into town with a bear or sabercat), you enter their house, or easier way to do it, teleported there like the companions quest. You and the female have fun with it, complete the quest.

 

Or even the dog in Riverwood, Stump. A radiant quest triggers, the boy runs up to you and says Stump has been acting rather weird and is disobeying orders and being unruly. You tell him if you can borrow him for awhile you will get him to settle down. He agrees and you talk to the dog and the dialogue says follow me boy. It follows you, the quest says go around back of the mill or the other houses. Talk to stump again and tell him to have his way with you, be as rough as you want. He does his business with you, several times maybe, then you bring him back to the kid and tell him he should behave for awhile, but if he acts up come talk to you.

 

I personally like the idea of the runaway horse. Someone tells Thaena that his horse ran away and is somewhere near such and such place, go there and find it, dialogue has you talking to it, trying to coax it to follow you, eventually saying "Fine... if I let you ride me once will you follow me?" And it does.

 

Brings up another idea, with the addition of spriggan animations, yes its not technically animal, but animal related. Owner of a Dog says his dog ran away and was last seen by the Spriggan clearing of such and such place. You go there, find the dog and spriggran, both non hostile, talk to the spriggan offering yourself to the spriggan to let the dog go. You bring the dog back, and the owner says, "Thank you for bringing my dog back to me, oh looks like he wants to personally thank you himself." and you get "thanked" by the dog.

 

Posted

I have an issue with the animations. Whenever I am doing one of the quests whether it be a quest to retrieve an animal or fucking one at the mansion, i can never get the animations to start. Although the animations wont start, the quest progresses as if it did start. How do I fix this issue?

 

You have all the mods required installed, AND have ENABLE CREATURE ANIMATIONS checked in Sexlab?

Posted

Problem with this is skyrim itself - when the game asks you to kill something then you need to kill it no calm or capture or whatever.

 

Its quite tricky to make game think that you killed something when you did not.

 

console command kill then when quest updates type in resurrect to bring the target back to life

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