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Devious Cidhna (May-5-2018)


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Posted

Just finished this quest - I'd completed all the other parts and forgot about pirate capture - I wondered what was happening when my intrepid explorer ended up on the dainty sload! Really enjoyed the whole mod and I just want to register my thanks for all your work.

Posted

@bathoz: The trigger isn't a force-greet, it is a dialogue topic in the "Are you ready for me" tree (one of several, but I believe it takes highest priority among them when the conditions are met).  The first mate would have his own (higher priority) branch, so talk to some other pirate.

 

Right. I'm just getting the "you're not ready, have an item" response, and the "okay, cool sex" response.

 

I must be missing something from the requirements.

Posted

After starting "Confusion of the Forsworn" everytime I persuade someone to remove my device, they ask for a "favor" in return then my game freezes. Everytime.

 

I've been testing this for about an hour now and no matter who I ask my game freezes completely. I've tried running away instead but I have no idea how to remove the armbinder, or any items in fact.

Posted

Without more to go on, there's nothing I can suggest for your problem.  Except to note that it is your problem, not a general one.  That quest hasn't changed in ages, and if this were a widespread problem I'd have heard about it.

 

Log files might be helpful.  Also, define "freeze": just player controls, or game menus as well?  I assume that since you got that far, you had no such problem in Cidhna Mine itself.

Posted

Without more to go on, there's nothing I can suggest for your problem.  Except to note that it is your problem, not a general one.  That quest hasn't changed in ages, and if this were a widespread problem I'd have heard about it.

 

Log files might be helpful.  Also, define "freeze": just player controls, or game menus as well?  I assume that since you got that far, you had no such problem in Cidhna Mine itself.

 

The entire game freezes, as in my computer pops an error saying "Skyrim is not responding". I have had random crashes inside of Cidhna but nothing constant or at any particular time, usually during dialogue or animations starting nothing I would say would be directly related to this mod. I did it late last night, while on about 2hrs of sleep so I probably wasn't exactly thinking straight.

 

I have a feeling it's an animation that's probably missing, because everything else seems to work just fine.

 

On saving Madanach (on a separate play) while he's running away from Markarth all the forsworn randomly got stuck in combat once they reached Druadach. I have no idea with that, because I couldn't see anything after running around. But just fast travelling somewhere once he leaves Markarth seemed to avoid that issue when I reloaded another save.

 

As a side note, I've tried it with the Blood and Silver expansion. Makes it really hard to keep Thonar alive once you escape. But overall is a nice change.

Posted

 

Without more to go on, there's nothing I can suggest for your problem.  Except to note that it is your problem, not a general one.  That quest hasn't changed in ages, and if this were a widespread problem I'd have heard about it.

 

Log files might be helpful.  Also, define "freeze": just player controls, or game menus as well?  I assume that since you got that far, you had no such problem in Cidhna Mine itself.

 

The entire game freezes, as in my computer pops an error saying "Skyrim is not responding". I have had random crashes inside of Cidhna but nothing constant or at any particular time, usually during dialogue or animations starting nothing I would say would be directly related to this mod. I did it late last night, while on about 2hrs of sleep so I probably wasn't exactly thinking straight.

 

I have a feeling it's an animation that's probably missing, because everything else seems to work just fine.

 

On saving Madanach (on a separate play) while he's running away from Markarth all the forsworn randomly got stuck in combat once they reached Druadach. I have no idea with that, because I couldn't see anything after running around. But just fast travelling somewhere once he leaves Markarth seemed to avoid that issue when I reloaded another save.

 

As a side note, I've tried it with the Blood and Silver expansion. Makes it really hard to keep Thonar alive once you escape. But overall is a nice change.

 

 

I had the same issue months ago at that particular point but I never reported it as:

 

- my load order was long and script heavy

- the save it was on was old and had been through more cleanings than I could count

- I was having issues at the same time with other DD mods that aren't know to be unstable (like the punishment scenes in captured dreams)

- the quest had worked fine earlier when I first installed the mod and did a cheaty run with console commands

 

It felt more like a memory issue with skyrim chocking on the inventory management script at that point under specific conditions, so it may not be something worth investigating unless there are more widespread reports.  Just modded Skyrim being modded Skyrim.

Posted

Sounds like possibly a badly overloaded Papyrus (causing scripts to dump stack and perhaps breaking SexLab or DDi).  If so, a log file might verify it.  Running a script-heavy mod that does something with every nearby NPC would be a possible culprit, with all those extra NPCs from Blood & Silver running about.

 

Mods that do something on each inventory add / delete could also contribute; bulk inventory transfers, like at the beginning of Cidhna Mine, are known to cause stack dumps in Papyrus - though usually there's no visible symptom, because other mods aren't trying to do something at that moment.  Failing when a Forsworn gives you some piece of armor sounds like inventory scripting might be involved (and that's one difference between the scene in Karthspire and the ones in Cidhna Mine).

 

The armbinder is another difference (DDi animation filtering, perhaps?).

Posted

Sounds like possibly a badly overloaded Papyrus (causing scripts to dump stack and perhaps breaking SexLab or DDi).  If so, a log file might verify it.  Running a script-heavy mod that does something with every nearby NPC would be a possible culprit, with all those extra NPCs from Blood & Silver running about.

 

Mods that do something on each inventory add / delete could also contribute; bulk inventory transfers, like at the beginning of Cidhna Mine, are known to cause stack dumps in Papyrus - though usually there's no visible symptom, because other mods aren't trying to do something at that moment.  Failing when a Forsworn gives you some piece of armor sounds like inventory scripting might be involved (and that's one difference between the scene in Karthspire and the ones in Cidhna Mine).

 

The armbinder is another difference (DDi animation filtering, perhaps?).

 

I haven't had time to duplicate the problem. So I don't have a log to show you, plus I'm not 100% sure how to get the log. I know where the folder is located however

 

When I'm having the most crashes is in an indoor cell with only 2 NPC's at Karthspire(path up to Skyhaven Temple doorway). So the Blood and Silver mod wouldn't effect this area I would imagine. The only scripted mod I have that effects multiple NPC's at a time is Aroused Redux, and possibley Amorous Adventures(?).

 

I'm hoping to have some time this weekend for some gaming so maybe I can see if I'm able to duplicate the problem again.

 

I never had any crashes at the beginning of Cidhna Mine when you lose all of your equipment.

 

As for the Forsworn armor, I did have crashes from time to time when accepting the piece, mostly the chest piece which doesn't get auto equipped. The armbinder animations seem to work in other cases, for example during "Meet the Neighbors".

Posted

I wanted to see what happens when you get to the end of the pirate sequence.   

 

I got to the part where Meloran comes for me, and tells me to tuck in my tummy and put on a corsett... but I don't have one... and am just standing around...  

 

Is there a way around this?  Perhaps a quest stage command?  

 

thx  =)  I am really enjoying this!

Posted

I didn't get any items added for the walk to Erikur's house, but I console-command added the red restrictive items and it worked.

Posted

Damn it, I need to add more logging around the DDx item checks.  I don't see how this could be failing - or how it could only fail for some people and not others.

Posted

Damn it, I need to add more logging around the DDx item checks. I don't see how this could be failing - or how it could only fail for some people and not others.

Well, that's just modded skyrim, isn't it? What mod doesn't have the "works perfectly for some but not others"(WPFSBNO) Syndrome?

Posted

 

Damn it, I need to add more logging around the DDx item checks. I don't see how this could be failing - or how it could only fail for some people and not others.

Well, that's just modded skyrim, isn't it? What mod doesn't have the "works perfectly for some but not others"(WPFSBNO) Syndrome?

 

Hell, even UNmodded Skyrim has WPFSBNO syndrome.

 

The goal of every modder should be to turn WPFSBNO into WPFMBNO (some -> most) and then be happy.  :D

Posted

Pretty sure the mod is already at WPFMBNO, as I'm sure if it was a more widespread problem there would be more widespread reporting on it.  Even when I had problems with the Neighbors item check crashing me, this was after doing all of the actual Cidhna mines quest just fine and thoroughly enjoying the main content of the mod.  Probably not worth sweating it too much unless the crash reports are more consistent.

Posted

Oh, this is definitely already stable for the vast majority of players - I take some small pride in how few bug reports I get on a mod of this complexity.  But that just makes the few remaining bugs that much more irritating.  I never could resist a challenge.  :cool:

 

Posted

Oh the other bug was that after the neighbors quest where you visit the orc village, when I went to the chest with my stuff apparently in it, most of it was gone.

Posted

New version v1.7 is up, with a new standalone expansion quest (in Lost Knife Hideout).  See the updated main post for spoilers.

 

The new quest is somewhat simpler than Pirate Prize, and does not rely on gag talk for anything essential.  It is also somewhat limited in available animations, unless the yoke is removed.

 

This should be safe to upgrade mid-game, though I'm not 100% sure the new quest will fire properly in that case.  As always, keep a backup.

 

@Asrienda, that bug with the containers respawning should be fixed in this update; I've moved the player gear from the boss chest to a player-owned non-respawning knapsack on the ground near the back of the cave.

Posted

@jfraser: The new quest might also be suitable as a scenario for Simple Slavery.  It assumes that weapons and valuables have already been stolen (so it doesn't do so itself), so plan accordingly if you decide to use it.

Posted

@jfraser: The new quest might also be suitable as a scenario for Simple Slavery. It assumes that weapons and valuables have already been stolen (so it doesn't do so itself), so plan accordingly if you decide to use it.

Great, thanks. We'll check into it asap. :)

Posted

The method I used most in testing (thus the most likely to work) was the following:

  1. Visit the main tavern in the city (i.e. Candlehearth Hall); this will prime the quest.
  2. Talk to Rolff Stone-Fist (loud-mouthed Nord, hostile to all non-Nords and especially my Dunmer test character).
  3. Offer to fuck instead of fight. 
  4. Proceed from Windhelm to Mixwater Mill.  Gilfre has a force-greet, so this should work even if gagged.
  5. Gilfre sells the character out to the bandits.

The details would differ a bit for Harrald (visit the Bee and Barb, then complete his 'fetch my sword' quest), or Yngvar (get Thonar Silverblood killed in the Cidhna Mine quest). 

 

Less direct approaches will also work, as long as one of these encounters has happened; Gilfre will still react, even if the orignal collar and gag are long gone, as long as the character is wearing some Devious items and is alone.

Posted

A Dish Served Hot- (via Rolff)

 

Tried on an old save and it worked perfectly up to the Lost Knife bandits part.  They seemed to think my character was not where she was suppose to be no matter what.  This leads to loops of sex that are very hard to interrupt. In the end I did managed to force my way though the story with a bit of saving and loading and retrying.

 

I have not had time to try it with a new save though, so this may just be an artifact of my old save.

Posted

That sounds like it somehow mixed the two force-greet topics (the one for the inner zone and the one for the outer zone bandits).  I've had that happen once; I may have to tighten the conditions some more.  Speed and script lag might be a factor (longer lag giving the AI package more time to screw up).

 

The other problem that I seem to get is that the bandits don't return to normal when the poison allegedly wears off - unless I leave the cell and return.  So I have hostile bandits lying on the ground telling me that I wandered into the wrong place.  But if the yoke is still on at that point, DH kicks in and the bandits revive instantly.  :cool:

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