stobor Posted May 29, 2015 Author Posted May 29, 2015 The content that isn't directly tied to Cidhna Mine NPCs (i.e. Piriate Prize with the Lights Out start, and the new A Dish Served Hot) should still work if you installed the mod after completing the mine.
Siudhne Posted June 6, 2015 Posted June 6, 2015 After a bit of fiddling here and fiddling there I determined that after the "pirate prize" quest (which I started via getting defeated in the "light's out!" quest) enemies of all factions no longer attack me. Immediatly before starting the pirate prize quest enemies attack me as normal, afterwards they don't. Oh, and contraty to the description I got dropped in Markath.
stobor Posted June 6, 2015 Author Posted June 6, 2015 One, this mod only changes faction behavior for BanditAllyFaction during the 'Pirate Prize' quest. Nothing else, and even that should automatically revert to normal on leaving the vicinity of the Dainty Sload. Did the quest not finish? What stage is it at? Two, there is nothing in this mod that teleports the character to Markarth. So I can only conclude that you're confusing the effects of some other mod with this one. Are you sure that Death Alternative or Defeat didn't kick in?
Siudhne Posted June 10, 2015 Posted June 10, 2015 One, this mod only changes faction behavior for BanditAllyFaction during the 'Pirate Prize' quest. Nothing else, and even that should automatically revert to normal on leaving the vicinity of the Dainty Sload. Did the quest not finish? What stage is it at? Two, there is nothing in this mod that teleports the character to Markarth. So I can only conclude that you're confusing the effects of some other mod with this one. Are you sure that Death Alternative or Defeat didn't kick in? Oh, okay. I received the "your owner is very disappointed with your attitude and sells you to a new owner, bag over head blabla" message, from what I now guess originates from Sanguine Debauchery. Since I never got that one before when enslaved I figured it was the "get sold to bandits" part at quest-end. It also explains why the quest didn't finish. Sorry, my bad!
jfraser Posted June 10, 2015 Posted June 10, 2015 One, this mod only changes faction behavior for BanditAllyFaction during the 'Pirate Prize' quest. Nothing else, and even that should automatically revert to normal on leaving the vicinity of the Dainty Sload. Did the quest not finish? What stage is it at? Two, there is nothing in this mod that teleports the character to Markarth. So I can only conclude that you're confusing the effects of some other mod with this one. Are you sure that Death Alternative or Defeat didn't kick in? Oh, okay. I received the "your owner is very disappointed with your attitude and sells you to a new owner, bag over head blabla" message, from what I now guess originates from Sanguine Debauchery. Since I never got that one before when enslaved I figured it was the "get sold to bandits" part at quest-end. It also explains why the quest didn't finish. Sorry, my bad! I think that's Maria Eden, not SD.
jfraser Posted June 11, 2015 Posted June 11, 2015 Since I don't use Maria Eden that can't be it. I thought that because ME does have a teleport to Markarth and is the only mod I know of that gives your owner the ability to sell you to someone else. If SD has that capability, I haven't been paying close enough attention.
fdummies Posted June 19, 2015 Posted June 19, 2015 Hi ! First I want to tell you that I love your mod and I've been using it for quite some time. In the description of "A dish served hot" you say If the conditions are met (no conflicting DD gear, no conflicting quest, no follower to interfere) this can result in the character being fitted with a collar and gag. But what are the conflicting quests ? Because I can't activate that quest even after doing the forsworn conspiracy one.
stobor Posted June 20, 2015 Author Posted June 20, 2015 @nicoda: Which NPC are you talking to? Yngvar will only initiate it if Thonar is dead, and you're not currently on the Mara quest. Rollf will not initiate it if you've sided with the Stormcloaks in the civil war. None of them will initiate it if you have a follower.
Nikki08 Posted June 27, 2015 Posted June 27, 2015 Hi! First I want to tell you that this mod is amazing and brilliant in ways I can't even find words for. It's like a dream mod come true. However, in my testing, I have found that one very odd glitch. I have no idea if anyone else has gotten this glitch, I certainly don't think I anyone else have. I was running quickly through The Forsworn Conspiracy, getting it out of the way so I can get to the good stuff. I go to kill Nepos the Nose and I can't. I couldn't kill anyone in the house. As if Nepos and his servants were immortal, they just stood there and let me hit them. Didn't attack me back or anything. I do mean anything literally. They wouldn't even go through their idle animations. When their health would finally bottom out it would just snap right back. I tried fiddling with setessential and everything. Eventually I decided to deactivate Devious Cidhna on a lark (I mean there's nothing in you mod that really deals with The Forsworn Conspiracy right?) and when I go to kill them they're suddenly mortal again, they go through their idle animations while I talk to Nepos. tl;dr: Somehow your mod made Nepos immortal??? After killing Nepos I just reactivated the mod and everything so far has continued fine and dandy.
stobor Posted June 27, 2015 Author Posted June 27, 2015 This mod doesn't touch Nepos or his household. No idea what you encountered there.
Nikki08 Posted June 27, 2015 Posted June 27, 2015 That's pretty much what I figured. I'll just chalk it up to skyrim being it's finicky self
Guest Posted June 29, 2015 Posted June 29, 2015 I'm getting a persistent crash during Pirate Prize when the corsairs try to talk to me. Is this a known problem? I have Zaz animation pack to 6.06, I wonder if that could be the cause of the problem.
WaterRabbit Posted June 29, 2015 Posted June 29, 2015 Is there a preq to get the alternate ending with Erikur? After my pirate count passes 25, I still cannot get an alternate ending and if I manually set the stage to 51, it just dumps me to the beach alternate ending?
stobor Posted June 29, 2015 Author Posted June 29, 2015 @WaterRabbit: DD Expansion is a prereq for that ending (dynamically checked when the Pirate scenario starts, not a hard dependency). That's because it uses items (red leather corset, collar, gloves, boots) not found in DDa / DDi.
WaterRabbit Posted June 29, 2015 Posted June 29, 2015 @WaterRabbit: DD Expansion is a prereq for that ending (dynamically checked when the Pirate scenario starts, not a hard dependency). That's because it uses items (red leather corset, collar, gloves, boots) not found in DDa / DDi. I have DD Expansion 1.21 installed since the beginning. Does one have to talk with Erikur before the quest starts?
stobor Posted June 29, 2015 Author Posted June 29, 2015 No, there's no other quest prereq. It is a semi-random dialogue option from any of the pirates (except the first mate), once the stated conditions are met, one of the possible responses to "Master, are you ready for me". Check that DDx was properly recognized ('help DvCidhna 3', look for 'HasDDx'). Stage 51 is not used in this outcome.
WaterRabbit Posted June 29, 2015 Posted June 29, 2015 Ok, I can see HasDDx=1.0. when I try the line "Master are you ready for me" it either leads to just sex or the reapplication of gag/armbinder.
stobor Posted June 29, 2015 Author Posted June 29, 2015 The precise conditions are: GetStage DvCidhna_DaintySload >= 20 GetGlobalValue DvCidhna_PirateCount > 25 GetGlobalValue DvCidhna_HasDDx == 1 GetCurrentTime > 6 and < 18 So my best guess would be that the time of day is the problem for you (this condition is to avoid issues with NPC sleep schedules, locked houses, etc.).
WaterRabbit Posted June 29, 2015 Posted June 29, 2015 So I re-started the quest from the point after the first mate greets the pc. I was able to get the alternate ending this time. The only thing I did differently was to not pickpocket the equipment chest key from the first mate.
Mauzel Posted June 29, 2015 Posted June 29, 2015 With the new Pirate Prize event, shouldn't HDT highheels be added as a required mod? Since I am having difficulty circumventing the need to wear the restrictive boot.
stobor Posted June 29, 2015 Author Posted June 29, 2015 Since HDT heels are a prereq for DDx, they are a requirement for that ending too. I'm not going to list all the dependencies-of-dependencies.
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