WaxenFigure Posted July 5, 2014 Posted July 5, 2014 I've just gone looking for the files as i didn't see this yesterday Upgrading from a previous version Upgrading should only require replacing the three files with the new ones, however it appears that the Slaverun 20140702 version of the Slaverun mod which contains V3 of this mod also has the unpacked SlaverunPeriodicCheck.PEX and SlaverunMCMMenu.PEX files in the DATA\SCRIPTS folder which you must delete. It is highly recommended that you also delete the PSC (source) versions of those file in the DATA\SCRIPTS\SOURCE folder as well.But i don't have them to delete. I have noticed that i still have slaverunVanillaNPCEnslaved.esp in my data folder which isn't packaged with the slaverun mod itself anymore so i assume i should remove that (the enforce MCM seems like it does the same thing now) Would that be a cause for the problems we are having with the nudity law being enforced on nude PC's? Some combinations of how the various mods installed may leave those files present but it also appears that other combinations are clean of those files. If you can't find them and the MCM menu has the new options showing then you don't need to worry. slaverunVanillaNPCEnslaved.esp is not needed, the Slaverun Enforcer MCM options allow you to select any combination of those women as slave or as free that you desire. but the enforcer menu hasn't worked since the update to 4 and I'm still being reported as covering myself any ideas? Menu doesn't work at all? Or Menu is only one page of options (no statistics page, no message options page)? The latter is a symptom of the loose script files being present, while the Menu doesn't work at all is a bug in the SKYUI code that doesn't seem to have been fixed in the new version released this month (last version was almost a year old).
CliftonJD Posted July 5, 2014 Posted July 5, 2014 (edited) I've just gone looking for the files as i didn't see this yesterday Upgrading from a previous version Upgrading should only require replacing the three files with the new ones, however it appears that the Slaverun 20140702 version of the Slaverun mod which contains V3 of this mod also has the unpacked SlaverunPeriodicCheck.PEX and SlaverunMCMMenu.PEX files in the DATA\SCRIPTS folder which you must delete. It is highly recommended that you also delete the PSC (source) versions of those file in the DATA\SCRIPTS\SOURCE folder as well.But i don't have them to delete. I have noticed that i still have slaverunVanillaNPCEnslaved.esp in my data folder which isn't packaged with the slaverun mod itself anymore so i assume i should remove that (the enforce MCM seems like it does the same thing now) Would that be a cause for the problems we are having with the nudity law being enforced on nude PC's? Some combinations of how the various mods installed may leave those files present but it also appears that other combinations are clean of those files. If you can't find them and the MCM menu has the new options showing then you don't need to worry. slaverunVanillaNPCEnslaved.esp is not needed, the Slaverun Enforcer MCM options allow you to select any combination of those women as slave or as free that you desire. but the enforcer menu hasn't worked since the update to 4 and I'm still being reported as covering myself any ideas? Menu doesn't work at all? Or Menu is only one page of options (no statistics page, no message options page)? The latter is a symptom of the loose script files being present, while the Menu doesn't work at all is a bug in the SKYUI code that doesn't seem to have been fixed in the new version released this month (last version was almost a year old). doesn't work, I get a picture on the enforcer's mcm with no options and I can click an invisible menu beneath it, but nothing happens there either, still no options, attempting a reinstall now Edit reinstalling enforcer mod fixed mcm, but I'm still failing to comply with nudity lawsafter talking with brutus, going to try the option to disable that from mcm next Edited July 5, 2014 by CliftonJD
CliftonJD Posted July 5, 2014 Posted July 5, 2014 after reinstalling the enforcer mod I had to disable men reporting when player violates the law, messages on screen tell me I'm failing to comply, but so far its good like this, i'll try tinkering with it more later if you have a better way to fix it, for now I'm out with the fam for the day, thanx for the upgrade, curious to see how it plays out
ErikModi Posted July 5, 2014 Posted July 5, 2014 So, I removed Slaverun from my load order (nice concept, but needs some work before I feel it's stable enough to play with routinely) and all the women in Whiterun are still naked. Not exactly complaining, mind you
xaz Posted July 5, 2014 Posted July 5, 2014 Really like what you've done to the place. Some things I've seen: Slaves falling off their furniture. I believe this is caused by using the furniture in ZaZ. If you use idlemarkers pointing to the actual animations it should fix it I believe. (Been awhile since I've messed with it and may be giving you misinformation...) Player falling off the xcross while being whipped in the dungeon scene. Same as above except might also need to use a static that disables itself when the player is forced to use it. This is why in mods like Prison Overhaul the stocks disappear right before the player uses it. This will also cause a problem with knockback during the whipping and requires code to move the player back to where they're supposed to be. I might be getting some details off... You can unequip the collar and cuffs. Wishlist : A radiant quest series that will make the fun unending and less linear. Maybe after the training is complete? A way to escape and/or continue the game as a slave. (Pref both...) Tempted to attempt a lead in mod... Regarding the falling off furniture, I'll do what I can for the next Zap update. I think it may be possible to prevent knockbacks and animations from playing during whipping scenes. Another thing: Some have reported that the PC is now silent when whipped. I've been looking at this back and forth, and it appears that if the player is not taking actual damage, she won't make any sounds. The canes and stuff in Zap already deal very slight damage, so this is not a problem itself. However, when setting up the package to punish the player, it makes perfect sense to check "deal no damage". Except, then you get no sounds. I think this is the problem. I'm going to try this out on Prison Overhaul, and if it works, I'll report it in this thread. A workaround would be to set up an enchantment to heal on every strike (without the visual effects, ofc).
Lute Posted July 5, 2014 Posted July 5, 2014 Hmm... Seem to have an odd problem. Same problem since v3 as well. The enforcer doesn't enforce the nudity law on current followers. If I use player.placeatme any follower, they get stripped. If I ask them to join me, they don't. Same problem with them getting enslaved; if I get enslaved and they're followers, they don't get stripped, and they don't get enslaved. Would this be a mod conflict, or something else? I doubt its a conflict, it would have to act as sd+ to enslave the followers and strip them too, this mod isn't quite as complex as that, its only the player, as for not enforcing the nudity laws on followers, it seems to have a range on how close the followers are to the player has been my experience Or its designed to only work with the standard follower rules or 1 follower and or conflict is too many followers as we're both using multiple followers, I have my 2 closest followers, the most recent with me near brutus I get reported as tho I broke the laws, when its only them still clothed, until the law is broken and the guards shoot me to death, then sd+ kicks in and enslaves me and the 2 closest followers, notice even sd+ doesn't catch them all It's not even that. It's a different problem. If they were ever asked to be followers, they won't get stripped. If I just player.placeatme a random, new follower actor, they are stripped in the next periodic check. If I recruit them as a follower in the time between the checks, by the time the next check happens, they won't be stripped as they are now active followers. If I tell them to stop being followers and go home, they still won't be stripped. I think my config somehow adds or removes a keyword when they're asked to become followers, but I'm not sure what's going, really. Still having problems. I've disabled every mod that I know that affects followers short of UFO and followers still don't get stripped.
Quisling Posted July 5, 2014 Posted July 5, 2014 Hmm... Seem to have an odd problem. Same problem since v3 as well. The enforcer doesn't enforce the nudity law on current followers. If I use player.placeatme any follower, they get stripped. If I ask them to join me, they don't. Same problem with them getting enslaved; if I get enslaved and they're followers, they don't get stripped, and they don't get enslaved. Would this be a mod conflict, or something else? I doubt its a conflict, it would have to act as sd+ to enslave the followers and strip them too, this mod isn't quite as complex as that, its only the player, as for not enforcing the nudity laws on followers, it seems to have a range on how close the followers are to the player has been my experience Or its designed to only work with the standard follower rules or 1 follower and or conflict is too many followers as we're both using multiple followers, I have my 2 closest followers, the most recent with me near brutus I get reported as tho I broke the laws, when its only them still clothed, until the law is broken and the guards shoot me to death, then sd+ kicks in and enslaves me and the 2 closest followers, notice even sd+ doesn't catch them all It's not even that. It's a different problem. If they were ever asked to be followers, they won't get stripped. If I just player.placeatme a random, new follower actor, they are stripped in the next periodic check. If I recruit them as a follower in the time between the checks, by the time the next check happens, they won't be stripped as they are now active followers. If I tell them to stop being followers and go home, they still won't be stripped. I think my config somehow adds or removes a keyword when they're asked to become followers, but I'm not sure what's going, really. Still having problems. I've disabled every mod that I know that affects followers short of UFO and followers still don't get stripped. Don't think they will... the code for it is: Function HandleFemaleFollower(Actor NPCActor, ActorBase NPCActorBase, Race NPCRace) ; How to handle followers, female followers that is. Strip em? Dismiss em? Enslave them too? ; For now well just strip them by calling the default FemaleNPC function but only if the Player has been ; told about AND accepted the nudity laws if PlayerIsANudeSubject if MCMMenu.FemaleFollowersMimicPlayer && SlaverunDialogueQuest01.GetStage() > 8 DisplayUser("Follower " + NPCActorBase.GetName() + " is now a slave") NPCActor.AddToFaction(SlaverunSlaveFaction) endif HandleFemaleNPC(NPCActor, NPCActorBase, NPCRace) endif EndFunction But PlayerIsANudeSubject is always false, I think.
Quisling Posted July 5, 2014 Posted July 5, 2014 Ran through the enslavement quest using SexLab 1.58b and Zaz 5.53, and starting from Breezehome using Alternate Start. No problems that weren't of my own making, apart from Fang's apparent laziness viz-a-viz cell doors after training.
Lute Posted July 5, 2014 Posted July 5, 2014 Hmm... Seem to have an odd problem. Same problem since v3 as well. The enforcer doesn't enforce the nudity law on current followers. If I use player.placeatme any follower, they get stripped. If I ask them to join me, they don't. Same problem with them getting enslaved; if I get enslaved and they're followers, they don't get stripped, and they don't get enslaved. Would this be a mod conflict, or something else? I doubt its a conflict, it would have to act as sd+ to enslave the followers and strip them too, this mod isn't quite as complex as that, its only the player, as for not enforcing the nudity laws on followers, it seems to have a range on how close the followers are to the player has been my experience Or its designed to only work with the standard follower rules or 1 follower and or conflict is too many followers as we're both using multiple followers, I have my 2 closest followers, the most recent with me near brutus I get reported as tho I broke the laws, when its only them still clothed, until the law is broken and the guards shoot me to death, then sd+ kicks in and enslaves me and the 2 closest followers, notice even sd+ doesn't catch them all It's not even that. It's a different problem. If they were ever asked to be followers, they won't get stripped. If I just player.placeatme a random, new follower actor, they are stripped in the next periodic check. If I recruit them as a follower in the time between the checks, by the time the next check happens, they won't be stripped as they are now active followers. If I tell them to stop being followers and go home, they still won't be stripped. I think my config somehow adds or removes a keyword when they're asked to become followers, but I'm not sure what's going, really. Still having problems. I've disabled every mod that I know that affects followers short of UFO and followers still don't get stripped. Don't think they will... the code for it is: Function HandleFemaleFollower(Actor NPCActor, ActorBase NPCActorBase, Race NPCRace) ; How to handle followers, female followers that is. Strip em? Dismiss em? Enslave them too? ; For now well just strip them by calling the default FemaleNPC function but only if the Player has been ; told about AND accepted the nudity laws if PlayerIsANudeSubject if MCMMenu.FemaleFollowersMimicPlayer && SlaverunDialogueQuest01.GetStage() > 8 DisplayUser("Follower " + NPCActorBase.GetName() + " is now a slave") NPCActor.AddToFaction(SlaverunSlaveFaction) endif HandleFemaleNPC(NPCActor, NPCActorBase, NPCRace) endif EndFunction But PlayerIsANudeSubject is always false, I think. That's the bit of code for enslaving followers, but my install doesn't even get to that. They don't get stripped, either. If they were ever asked to be a follower at any point in time, they will never get stripped.
Quisling Posted July 5, 2014 Posted July 5, 2014 Hmm... Seem to have an odd problem. Same problem since v3 as well. The enforcer doesn't enforce the nudity law on current followers. If I use player.placeatme any follower, they get stripped. If I ask them to join me, they don't. Same problem with them getting enslaved; if I get enslaved and they're followers, they don't get stripped, and they don't get enslaved. Would this be a mod conflict, or something else? I doubt its a conflict, it would have to act as sd+ to enslave the followers and strip them too, this mod isn't quite as complex as that, its only the player, as for not enforcing the nudity laws on followers, it seems to have a range on how close the followers are to the player has been my experience Or its designed to only work with the standard follower rules or 1 follower and or conflict is too many followers as we're both using multiple followers, I have my 2 closest followers, the most recent with me near brutus I get reported as tho I broke the laws, when its only them still clothed, until the law is broken and the guards shoot me to death, then sd+ kicks in and enslaves me and the 2 closest followers, notice even sd+ doesn't catch them all It's not even that. It's a different problem. If they were ever asked to be followers, they won't get stripped. If I just player.placeatme a random, new follower actor, they are stripped in the next periodic check. If I recruit them as a follower in the time between the checks, by the time the next check happens, they won't be stripped as they are now active followers. If I tell them to stop being followers and go home, they still won't be stripped. I think my config somehow adds or removes a keyword when they're asked to become followers, but I'm not sure what's going, really. Still having problems. I've disabled every mod that I know that affects followers short of UFO and followers still don't get stripped. Don't think they will... the code for it is: Function HandleFemaleFollower(Actor NPCActor, ActorBase NPCActorBase, Race NPCRace) ; How to handle followers, female followers that is. Strip em? Dismiss em? Enslave them too? ; For now well just strip them by calling the default FemaleNPC function but only if the Player has been ; told about AND accepted the nudity laws if PlayerIsANudeSubject if MCMMenu.FemaleFollowersMimicPlayer && SlaverunDialogueQuest01.GetStage() > 8 DisplayUser("Follower " + NPCActorBase.GetName() + " is now a slave") NPCActor.AddToFaction(SlaverunSlaveFaction) endif HandleFemaleNPC(NPCActor, NPCActorBase, NPCRace) endif EndFunction But PlayerIsANudeSubject is always false, I think. That's the bit of code for enslaving followers, but my install doesn't even get to that. They don't get stripped, either. If they were ever asked to be a follower at any point in time, they will never get stripped. And stripping them - HandleFemaleNPC is the routine that strips, then sets their outfit based on whether they're in the slave faction or not.
xboronx Posted July 5, 2014 Posted July 5, 2014 Would it be difficult to add a MCM switch where the player can voluntarily turn on and off the nudity laws? First benefit would be that this way you could also enable them for all buildings like bannered mare in whiterun, and the biggest benefit would be that you could roleplay easily this way that the law expands to the other holds over the course of your game.
SIX-SH00T3R Posted July 5, 2014 Posted July 5, 2014 Do you have to run both Slaverun.esp and SlaverunEnforcer.esp? If so, In what order? When I do, the game crashes when entering Dragonsreach...
Zydar Posted July 5, 2014 Posted July 5, 2014 Repost: perhaps a stupid question but what mod do i need to get my character to scream and cry when she is beeing whipped? cause now shes just as silent as a cold night I am unaware of any such mod. But that would be cool. not even the hurt sound? btw the beasts don't want to fuck me how do i make it to work? Check your SexLab creature settings. I had mine off since I'm not into bestiality and was wondering why the beasts were just staring down on me before I remembered about my Sexlab setting.
afa Posted July 5, 2014 Posted July 5, 2014 Ok tested Enforcer V4 with a new game. There's definitely some sort of reporting bias going on. Once again didn't get reported in General store nor Halls of the Dead when law is in full effects, and it doesn't seems like they rape also while in that location. Edit: It seems to be cell based, happen to run into Belethor at night outside, he reported PC for having weapon, he also had sex with a slave on the side of the road. Also able to recreate how follower get strip. Followers do not seem to get strip when they are following, but when they get dismiss in Whiterun they get strip. Weapons disappear completely, armor stay in inventory. However if PC engages in sex followers will get strip for some reason even when they are following. Some NPCs seem more responsive in going after female than others. Brutus has trouble even picking the slave right next to him on the wheel, keeps returning no slave around message. Edit: in general it seems like stationary NPCs tend to trigger less, they do sometimes, but less than the ones walking around, could be a distance thing. Not a huge issue, although Brutus might decide to trigger sex on PC in the middle of the force greet. MCM menu for arousal threshold to call slaves vs free female for sex are definitely linked as soon as one of the sliders are moved. Changing one will bring the other to either -10 or +10 depending on which one you mess with. Default is the only case where they can have a different range, and I can't reset both sliders back to default value after messing around with them earlier, they will just arrange themselves back to 10 level apart. It doesn't seem like PC being a slave and follower being a slave (mirroring PC) due to Slaverun quest will cause sex to trigger using the lower call slave for sex arousal value. Edit: Actually I am not so sure anymore, it seems like it does occasionally trigger at the lower arousal level however I can't say for sure if it is because the arousal climbing up 10 levels before the message roll around up again. Arousal goes up pretty fast when there are nudity and sex everywhere Come to think of it, I might be able to test it if I "lock" arousal using arousal's MCM menu. The setting for tagging slave sex as rape does not seem to work on PC, it still register as normal. After enabling free female sex as rape however it does register the act as aggressive. Tested while PC was slave. However I can't say if it is because the trigger was based on free female or not. Going back to the whole was the scene triggered using the slave arousal or free female arousal... Edit 2: Ok tested using Arousal lock. At slave threshold actual slaves and NPCs checked as slaves in the MCM will get target. If check box checked as rape, it will play aggressive animation. However it doesn't seem like PC and follower will get trigger by the slave threshold even if enslaved by Slaverun quest. At free female threshold everyone is fair game along with PC and followers. NPC will go after both slave and free female. Treat sex as rape check box works as it should. Something interesting I notice with the rape check boxes. If slave sex is checked as rape but free female sex is left as normal, the free female threshold trigger always seems to have priority over the slave threshold, when NPC is arouse enough to go after even free female, even if the target is a slave he will not start aggressive animation, it'll be a normal animation. Side note, it seems very difficult for follower to get pick as victim for some reason, it happens, but is a lot less than other NPCs, slaves or PC. Aggressor will often go after someone else even if follower is right next to them.
CliftonJD Posted July 5, 2014 Posted July 5, 2014 Do you have to run both Slaverun.esp and SlaverunEnforcer.esp? If so, In what order? When I do, the game crashes when entering Dragonsreach... you don't need the enforcer to run slaverun mod, that's for the added features, if you do run it, it needs to be loaded after slaverun
Miala Posted July 5, 2014 Posted July 5, 2014 I have a question: there are no dialogue options for me other than the single SexLab additional string when I'm talking to Zaid. Is there any way to find out what might be wrong with my game?
Malicience Posted July 5, 2014 Posted July 5, 2014 Regarding the falling off furniture, I'll do what I can for the next Zap update. I think it may be possible to prevent knockbacks and animations from playing during whipping scenes. Another thing: Some have reported that the PC is now silent when whipped. I've been looking at this back and forth, and it appears that if the player is not taking actual damage, she won't make any sounds. The canes and stuff in Zap already deal very slight damage, so this is not a problem itself. However, when setting up the package to punish the player, it makes perfect sense to check "deal no damage". Except, then you get no sounds. I think this is the problem. I'm going to try this out on Prison Overhaul, and if it works, I'll report it in this thread. A workaround would be to set up an enchantment to heal on every strike (without the visual effects, ofc). Oh that's cool. Prolly best to just concentrate on more content then...
SIX-SH00T3R Posted July 6, 2014 Posted July 6, 2014 Do you have to run both Slaverun.esp and SlaverunEnforcer.esp? If so, In what order? When I do, the game crashes when entering Dragonsreach... you don't need the enforcer to run slaverun mod, that's for the added features, if you do run it, it needs to be loaded after slaverun The game still crashes, this time when exiting dragonsreach. (it exited dragonsreach, saved and crashed), this is from the next load (it did save just before crashing) Papyrus: [07/06/2014 - 02:09:53AM] SOS ResetLocalSchlongifiedActors: local schlongified actors discarded [07/06/2014 - 02:09:53AM] [slamainscr <sla_Main (09042D62)>]: starting maintenance... [07/06/2014 - 02:09:53AM] [slamainscr <sla_Main (09042D62)>]: found Devious Devices - Assets.esm [07/06/2014 - 02:09:53AM] [slnc] [slncmainquestscript <slncControllerQuest (180110DF)>]: OnLoadGame() End [07/06/2014 - 02:09:53AM] [Zad]: [Armbinder Struggle] Loaded: 15% [07/06/2014 - 02:09:53AM] [Zad]: Set Device Hider slot to 60. [07/06/2014 - 02:09:53AM] Error: File "Cloaks - Dawnguard.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [alias _DE_CompatibilityPlayer on quest _DE_Compatibility (130286F3)]._de_compatibility.GetCOSDGPluginLoaded() - "_DE_Compatibility.psc" Line 2421 [alias _DE_CompatibilityPlayer on quest _DE_Compatibility (130286F3)]._de_compatibility.RunStartupCheck() - "_DE_Compatibility.psc" Line 682 [alias _DE_CompatibilityPlayer on quest _DE_Compatibility (130286F3)]._de_compatibility.OnPlayerLoadGame() - "_DE_Compatibility.psc" Line 323 [07/06/2014 - 02:09:53AM] Error: File "Cloaks - Player Only - Dawnguard.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [alias _DE_CompatibilityPlayer on quest _DE_Compatibility (130286F3)]._de_compatibility.GetCOSDGPluginLoaded() - "_DE_Compatibility.psc" Line 2423 [alias _DE_CompatibilityPlayer on quest _DE_Compatibility (130286F3)]._de_compatibility.RunStartupCheck() - "_DE_Compatibility.psc" Line 682 [alias _DE_CompatibilityPlayer on quest _DE_Compatibility (130286F3)]._de_compatibility.OnPlayerLoadGame() - "_DE_Compatibility.psc" Line 323 [07/06/2014 - 02:09:53AM] Error: File "Cloaks - No Imperial - Dawnguard.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [alias _DE_CompatibilityPlayer on quest _DE_Compatibility (130286F3)]._de_compatibility.GetCOSDGPluginLoaded() - "_DE_Compatibility.psc" Line 2425 [alias _DE_CompatibilityPlayer on quest _DE_Compatibility (130286F3)]._de_compatibility.RunStartupCheck() - "_DE_Compatibility.psc" Line 682 [alias _DE_CompatibilityPlayer on quest _DE_Compatibility (130286F3)]._de_compatibility.OnPlayerLoadGame() - "_DE_Compatibility.psc" Line 323 [07/06/2014 - 02:09:53AM] Error: File "AesirArmor.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [alias _DE_CompatibilityPlayer on quest _DE_Compatibility (130286F3)]._de_compatibility.RunStartupCheck() - "_DE_Compatibility.psc" Line 705 [alias _DE_CompatibilityPlayer on quest _DE_Compatibility (130286F3)]._de_compatibility.OnPlayerLoadGame() - "_DE_Compatibility.psc" Line 323 [07/06/2014 - 02:09:53AM] Error: File "hothtrooper44_ArmorCompilation.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [alias _DE_CompatibilityPlayer on quest _DE_Compatibility (130286F3)]._de_compatibility.RunStartupCheck() - "_DE_Compatibility.psc" Line 732 [alias _DE_CompatibilityPlayer on quest _DE_Compatibility (130286F3)]._de_compatibility.OnPlayerLoadGame() - "_DE_Compatibility.psc" Line 323 [07/06/2014 - 02:09:53AM] Error: File "KnapsackEnhanced.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [alias _DE_CompatibilityPlayer on quest _DE_Compatibility (130286F3)]._de_compatibility.RunStartupCheck() - "_DE_Compatibility.psc" Line 748 [alias _DE_CompatibilityPlayer on quest _DE_Compatibility (130286F3)]._de_compatibility.OnPlayerLoadGame() - "_DE_Compatibility.psc" Line 323 [07/06/2014 - 02:09:53AM] [Zad]: QuestMonitor is now watching for device events. [07/06/2014 - 02:09:53AM] [Zad]: [bump Pumps] Loaded: 17% [07/06/2014 - 02:09:53AM] [dlc1radiantscript <DLC1Radiant (02004C1C)>]CreateQuestBasedOnLocation([Location < (00018A56)>]) is NOT creating a quest: as Location is neither DLC1HunterHQLocation nor DLC1VampireCastleLocation [07/06/2014 - 02:09:53AM] [Zad]: Starting update chain. [07/06/2014 - 02:09:53AM] Error: Object reference has no 3D stack: [ (08065A31)].Sound.Play() - "<native>" Line ? [sexLabThread00 (08061EEF)].sslThreadController.OnUpdate() - "sslThreadController.psc" Line ? [07/06/2014 - 02:09:53AM] [DLC2PillarBuilderActorScript < (040177DB)>]OnPackageStart() [07/06/2014 - 02:09:53AM] [Zad]: RebuildSlotmask() [07/06/2014 - 02:09:53AM] [Zad]: QuestMonitor is now watching for device events. [07/06/2014 - 02:09:53AM] Error: Failed to setup moving reference because it has no parent cell or no 3D stack: [ (5600230F)].Actor.SplineTranslateTo() - "<native>" Line ? [alias ActorAlias004 on quest SexLabThread01 (08062452)].sslActorAlias.Snap() - "sslActorAlias.psc" Line ? [alias ActorAlias004 on quest SexLabThread01 (08062452)].sslActorAlias.OnTranslationComplete() - "sslActorAlias.psc" Line ? [07/06/2014 - 02:09:53AM] Error: (4B032EDE): Does not have face animation data, and therefore cannot have their expression f. stack: [ (4B032EDE)].Actor.SetExpressionOverride() - "<native>" Line ? [zbf (0A0137E6)].zbfbondageshell.ApplyExpressionModifier() - "zbfBondageShell.psc" Line 192 [zbf (0A0137E6)].zbfbondageshell.ApplyAllModifiers() - "zbfBondageShell.psc" Line 269 [None].zbfEffectBondage.ApplyEffects() - "zbfEffectBondage.psc" Line 29 [None].zbfEffectBondage.OnUpdate() - "zbfEffectBondage.psc" Line ? [07/06/2014 - 02:09:53AM] [Zad]: Devious Devices is now registering animations. [07/06/2014 - 02:09:53AM] [Zad]: EnableEventProcessing() [07/06/2014 - 02:09:53AM] [Zad]: Rehooking Mod Events [07/06/2014 - 02:09:53AM] LAL: Dawnguard detected. [07/06/2014 - 02:09:53AM] [Zad]: QuestMonitor is now tracking player. [07/06/2014 - 02:09:53AM] Error: Failed to setup moving reference because it has no parent cell or no 3D stack: [ (5600230F)].Actor.SplineTranslateTo() - "<native>" Line ? [alias ActorAlias004 on quest SexLabThread01 (08062452)].sslActorAlias.Snap() - "sslActorAlias.psc" Line ? [alias ActorAlias004 on quest SexLabThread01 (08062452)].sslActorAlias.OnTranslationComplete() - "sslActorAlias.psc" Line ? Load Order: Skyrim.esm=1 Update.esm=1 Dawnguard.esm=1 HearthFires.esm=1 Dragonborn.esm=1 RaceCompatibility.esm=0 ClimatesOfTamriel.esm=1 hdtHighHeel.esm=1 RCOTS-RACES.esm=0 Schlongs of Skyrim - Core.esm=1 SexLab.esm=1 SexLabAroused.esm=1 ZaZAnimationPack.esm=1 Devious Devices - Assets.esm=1 Devious Devices - Integration.esm=1 BeeingFemale.esm=1 SC07SexLabRandomAttack.esp=1 sextoys-calyps-2.esp=1 slaverun.esp=1 SlaverunEnforcer.esp=1 HighResTexturePack01.esp=1 HighResTexturePack02.esp=1 HighResTexturePack03.esp=1 Brawl Bugs CE.esp=1 Chesko_Frostfall.esp=1 SplashofRain.esp=1 Bestiality_NudeBears.esp=1 Birdsofskyrim.esp=1 SexLab SexChat.esp=1 SexLabNudeCreatures.esp=1 skyBirds - Airborne Perching Birds.esp=1 Skyrim Flora Overhaul.esp=1 Footprints.esp=1 RaceMenu.esp=1 RaceMenuPlugin.esp=1 SkyUI.esp=1 Cloaks.esp=1 Devious Devices - For the Masses II.esp=1 dwarvenrifle.esp=1 Glass Variants.esp=1 Devious Deviants.esp=1 SaltMinesTame.esp=1 WeightlessDwemerSmeltables.esp=1 WeightlessDragonClaws.esp=1 WeightlessCraftedPotions.esp=1 WeightlessAlchemyIngredients.esp=1 WeightlessPotions.esp=1 WeightlessOreIngotsPeltsGems.esp=1 WeightlessScrolls.esp=1 WeightlessDragonBones.esp=1 WeightlessFood.esp=1 ImmersiveFP.esp=1 Schlongs of Skyrim.esp=1 SOS - VectorPlexus Regular Addon.esp=1 SFO - Dragonborn.esp=1 SkyTEST-RealisticAnimals&Predators.esp=1 Drinking Fountains of Skyrim.esp=1 Unique Grasses.esp=1 ClimatesOfTamriel-Dungeons-Hazardous.esp=1 ClimatesOfTamriel-Interiors-Warm.esp=1 ClimatesOfTamriel-Nights-Level-5.esp=1 CoT-WeatherPatch.esp=1 CoT-WeatherPatch_Snow-10.esp=1 RealisticNeedsandDiseases.esp=1 SexLab RND.esp=1 RND_Dawnguard-Patch.esp=1 RND_HearthFires-Patch.esp=1 RND_Dragonborn-Patch.esp=1 RND_DrinkingFountains-Patch.esp=1 HentaiCreatures.esp=1 HousecarlWhiterun.esp=1 dD - Realistic Ragdoll Force - Realistic.esp=1 FNISSexyMove.esp=1 DD FtM - Cloaks patch.esp=0 MoreNastyCritters.esp=1 SexLab Aroused Creatures.esp=1 BeeingFemaleBasicAddOn.esp=1 SexLabNudeCreaturesDB.esp=1 SexLabNudeCreaturesDG.esp=1 Unrelenting Force Upgrade.esp=1 SMIM-Merged-All.esp=1 hydra_slavegirls.esp=1 SSv2.esp=1 OCR-Fixes.esp=1 SWT1.2.esp=1 Alternate Start - Live Another Life.esp=1 ShiverTwitch's Labeled Mines.esp=1 AzarHairPonyTail 03 - Havok.esp=1 MoreGold.esp=1 V740T_MGolDinS&M.esp=1 SOS Equipable Schlong.esp=1
CliftonJD Posted July 6, 2014 Posted July 6, 2014 Do you have to run both Slaverun.esp and SlaverunEnforcer.esp? If so, In what order? When I do, the game crashes when entering Dragonsreach... you don't need the enforcer to run slaverun mod, that's for the added features, if you do run it, it needs to be loaded after slaverun The game still crashes, this time when exiting dragonsreach. (it exited dragonsreach, saved and crashed), this is from the next load (it did save just before crashing) Papyrus: [07/06/2014 - 02:09:53AM] SOS ResetLocalSchlongifiedActors: local schlongified actors discarded [07/06/2014 - 02:09:53AM] [slamainscr <sla_Main (09042D62)>]: starting maintenance... [07/06/2014 - 02:09:53AM] [slamainscr <sla_Main (09042D62)>]: found Devious Devices - Assets.esm [07/06/2014 - 02:09:53AM] [slnc] [slncmainquestscript <slncControllerQuest (180110DF)>]: OnLoadGame() End [07/06/2014 - 02:09:53AM] [Zad]: [Armbinder Struggle] Loaded: 15% [07/06/2014 - 02:09:53AM] [Zad]: Set Device Hider slot to 60. [07/06/2014 - 02:09:53AM] Error: File "Cloaks - Dawnguard.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [alias _DE_CompatibilityPlayer on quest _DE_Compatibility (130286F3)]._de_compatibility.GetCOSDGPluginLoaded() - "_DE_Compatibility.psc" Line 2421 [alias _DE_CompatibilityPlayer on quest _DE_Compatibility (130286F3)]._de_compatibility.RunStartupCheck() - "_DE_Compatibility.psc" Line 682 [alias _DE_CompatibilityPlayer on quest _DE_Compatibility (130286F3)]._de_compatibility.OnPlayerLoadGame() - "_DE_Compatibility.psc" Line 323 [07/06/2014 - 02:09:53AM] Error: File "Cloaks - Player Only - Dawnguard.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [alias _DE_CompatibilityPlayer on quest _DE_Compatibility (130286F3)]._de_compatibility.GetCOSDGPluginLoaded() - "_DE_Compatibility.psc" Line 2423 [alias _DE_CompatibilityPlayer on quest _DE_Compatibility (130286F3)]._de_compatibility.RunStartupCheck() - "_DE_Compatibility.psc" Line 682 [alias _DE_CompatibilityPlayer on quest _DE_Compatibility (130286F3)]._de_compatibility.OnPlayerLoadGame() - "_DE_Compatibility.psc" Line 323 [07/06/2014 - 02:09:53AM] Error: File "Cloaks - No Imperial - Dawnguard.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [alias _DE_CompatibilityPlayer on quest _DE_Compatibility (130286F3)]._de_compatibility.GetCOSDGPluginLoaded() - "_DE_Compatibility.psc" Line 2425 [alias _DE_CompatibilityPlayer on quest _DE_Compatibility (130286F3)]._de_compatibility.RunStartupCheck() - "_DE_Compatibility.psc" Line 682 [alias _DE_CompatibilityPlayer on quest _DE_Compatibility (130286F3)]._de_compatibility.OnPlayerLoadGame() - "_DE_Compatibility.psc" Line 323 [07/06/2014 - 02:09:53AM] Error: File "AesirArmor.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [alias _DE_CompatibilityPlayer on quest _DE_Compatibility (130286F3)]._de_compatibility.RunStartupCheck() - "_DE_Compatibility.psc" Line 705 [alias _DE_CompatibilityPlayer on quest _DE_Compatibility (130286F3)]._de_compatibility.OnPlayerLoadGame() - "_DE_Compatibility.psc" Line 323 [07/06/2014 - 02:09:53AM] Error: File "hothtrooper44_ArmorCompilation.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [alias _DE_CompatibilityPlayer on quest _DE_Compatibility (130286F3)]._de_compatibility.RunStartupCheck() - "_DE_Compatibility.psc" Line 732 [alias _DE_CompatibilityPlayer on quest _DE_Compatibility (130286F3)]._de_compatibility.OnPlayerLoadGame() - "_DE_Compatibility.psc" Line 323 [07/06/2014 - 02:09:53AM] Error: File "KnapsackEnhanced.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [alias _DE_CompatibilityPlayer on quest _DE_Compatibility (130286F3)]._de_compatibility.RunStartupCheck() - "_DE_Compatibility.psc" Line 748 [alias _DE_CompatibilityPlayer on quest _DE_Compatibility (130286F3)]._de_compatibility.OnPlayerLoadGame() - "_DE_Compatibility.psc" Line 323 [07/06/2014 - 02:09:53AM] [Zad]: QuestMonitor is now watching for device events. [07/06/2014 - 02:09:53AM] [Zad]: [bump Pumps] Loaded: 17% [07/06/2014 - 02:09:53AM] [dlc1radiantscript <DLC1Radiant (02004C1C)>]CreateQuestBasedOnLocation([Location < (00018A56)>]) is NOT creating a quest: as Location is neither DLC1HunterHQLocation nor DLC1VampireCastleLocation [07/06/2014 - 02:09:53AM] [Zad]: Starting update chain. [07/06/2014 - 02:09:53AM] Error: Object reference has no 3D stack: [ (08065A31)].Sound.Play() - "<native>" Line ? [sexLabThread00 (08061EEF)].sslThreadController.OnUpdate() - "sslThreadController.psc" Line ? [07/06/2014 - 02:09:53AM] [DLC2PillarBuilderActorScript < (040177DB)>]OnPackageStart() [07/06/2014 - 02:09:53AM] [Zad]: RebuildSlotmask() [07/06/2014 - 02:09:53AM] [Zad]: QuestMonitor is now watching for device events. [07/06/2014 - 02:09:53AM] Error: Failed to setup moving reference because it has no parent cell or no 3D stack: [ (5600230F)].Actor.SplineTranslateTo() - "<native>" Line ? [alias ActorAlias004 on quest SexLabThread01 (08062452)].sslActorAlias.Snap() - "sslActorAlias.psc" Line ? [alias ActorAlias004 on quest SexLabThread01 (08062452)].sslActorAlias.OnTranslationComplete() - "sslActorAlias.psc" Line ? [07/06/2014 - 02:09:53AM] Error: (4B032EDE): Does not have face animation data, and therefore cannot have their expression f. stack: [ (4B032EDE)].Actor.SetExpressionOverride() - "<native>" Line ? [zbf (0A0137E6)].zbfbondageshell.ApplyExpressionModifier() - "zbfBondageShell.psc" Line 192 [zbf (0A0137E6)].zbfbondageshell.ApplyAllModifiers() - "zbfBondageShell.psc" Line 269 [None].zbfEffectBondage.ApplyEffects() - "zbfEffectBondage.psc" Line 29 [None].zbfEffectBondage.OnUpdate() - "zbfEffectBondage.psc" Line ? [07/06/2014 - 02:09:53AM] [Zad]: Devious Devices is now registering animations. [07/06/2014 - 02:09:53AM] [Zad]: EnableEventProcessing() [07/06/2014 - 02:09:53AM] [Zad]: Rehooking Mod Events [07/06/2014 - 02:09:53AM] LAL: Dawnguard detected. [07/06/2014 - 02:09:53AM] [Zad]: QuestMonitor is now tracking player. [07/06/2014 - 02:09:53AM] Error: Failed to setup moving reference because it has no parent cell or no 3D stack: [ (5600230F)].Actor.SplineTranslateTo() - "<native>" Line ? [alias ActorAlias004 on quest SexLabThread01 (08062452)].sslActorAlias.Snap() - "sslActorAlias.psc" Line ? [alias ActorAlias004 on quest SexLabThread01 (08062452)].sslActorAlias.OnTranslationComplete() - "sslActorAlias.psc" Line ? Load Order: Skyrim.esm=1 Update.esm=1 Dawnguard.esm=1 HearthFires.esm=1 Dragonborn.esm=1 RaceCompatibility.esm=0 ClimatesOfTamriel.esm=1 hdtHighHeel.esm=1 RCOTS-RACES.esm=0 Schlongs of Skyrim - Core.esm=1 SexLab.esm=1 SexLabAroused.esm=1 ZaZAnimationPack.esm=1 Devious Devices - Assets.esm=1 Devious Devices - Integration.esm=1 BeeingFemale.esm=1 SC07SexLabRandomAttack.esp=1 sextoys-calyps-2.esp=1 slaverun.esp=1 SlaverunEnforcer.esp=1 HighResTexturePack01.esp=1 HighResTexturePack02.esp=1 HighResTexturePack03.esp=1 Brawl Bugs CE.esp=1 Chesko_Frostfall.esp=1 SplashofRain.esp=1 Bestiality_NudeBears.esp=1 Birdsofskyrim.esp=1 SexLab SexChat.esp=1 SexLabNudeCreatures.esp=1 skyBirds - Airborne Perching Birds.esp=1 Skyrim Flora Overhaul.esp=1 Footprints.esp=1 RaceMenu.esp=1 RaceMenuPlugin.esp=1 SkyUI.esp=1 Cloaks.esp=1 Devious Devices - For the Masses II.esp=1 dwarvenrifle.esp=1 Glass Variants.esp=1 Devious Deviants.esp=1 SaltMinesTame.esp=1 WeightlessDwemerSmeltables.esp=1 WeightlessDragonClaws.esp=1 WeightlessCraftedPotions.esp=1 WeightlessAlchemyIngredients.esp=1 WeightlessPotions.esp=1 WeightlessOreIngotsPeltsGems.esp=1 WeightlessScrolls.esp=1 WeightlessDragonBones.esp=1 WeightlessFood.esp=1 ImmersiveFP.esp=1 Schlongs of Skyrim.esp=1 SOS - VectorPlexus Regular Addon.esp=1 SFO - Dragonborn.esp=1 SkyTEST-RealisticAnimals&Predators.esp=1 Drinking Fountains of Skyrim.esp=1 Unique Grasses.esp=1 ClimatesOfTamriel-Dungeons-Hazardous.esp=1 ClimatesOfTamriel-Interiors-Warm.esp=1 ClimatesOfTamriel-Nights-Level-5.esp=1 CoT-WeatherPatch.esp=1 CoT-WeatherPatch_Snow-10.esp=1 RealisticNeedsandDiseases.esp=1 SexLab RND.esp=1 RND_Dawnguard-Patch.esp=1 RND_HearthFires-Patch.esp=1 RND_Dragonborn-Patch.esp=1 RND_DrinkingFountains-Patch.esp=1 HentaiCreatures.esp=1 HousecarlWhiterun.esp=1 dD - Realistic Ragdoll Force - Realistic.esp=1 FNISSexyMove.esp=1 DD FtM - Cloaks patch.esp=0 MoreNastyCritters.esp=1 SexLab Aroused Creatures.esp=1 BeeingFemaleBasicAddOn.esp=1 SexLabNudeCreaturesDB.esp=1 SexLabNudeCreaturesDG.esp=1 Unrelenting Force Upgrade.esp=1 SMIM-Merged-All.esp=1 hydra_slavegirls.esp=1 SSv2.esp=1 OCR-Fixes.esp=1 SWT1.2.esp=1 Alternate Start - Live Another Life.esp=1 ShiverTwitch's Labeled Mines.esp=1 AzarHairPonyTail 03 - Havok.esp=1 MoreGold.esp=1 V740T_MGolDinS&M.esp=1 SOS Equipable Schlong.esp=1 my first thoughts on that would be any added followers, some are compatible such as the dark brotherhood follower found in dawnguard's local inn and some such as lucretia aren't compatible with the dragonsreach dungeons added by this mod ...but your papyrus logs are showing an error for missing cloaks and your mod packs are mostly showing added or changed items best case scenario its an incompatible follower mod with that mod list, perhaps somebody more knowledgable about papyrus logs can look at where that's hung up and connect a mod to it from that list good luck
CliftonJD Posted July 6, 2014 Posted July 6, 2014 (edited) why do I get a bounty added for each scene of the training, 5 bounty for the cross and another 5 for the falmer so far and they send they guards in to attack me each time too, looks like i'll need to do some recruiting for this mission "let the bodies hit the floor" "let the bodies hit the floor" Edit: cthe bug didn't reproduce itself - seems I only needed to grab a couple followers and no more bounty, weird.... Edited July 6, 2014 by CliftonJD
CliftonJD Posted July 6, 2014 Posted July 6, 2014 Do you have to run both Slaverun.esp and SlaverunEnforcer.esp? If so, In what order? When I do, the game crashes when entering Dragonsreach... you don't need the enforcer to run slaverun mod, that's for the added features, if you do run it, it needs to be loaded after slaverun The game still crashes, this time when exiting dragonsreach. (it exited dragonsreach, saved and crashed), this is from the next load (it did save just before crashing) Papyrus: [07/06/2014 - 02:09:53AM] SOS ResetLocalSchlongifiedActors: local schlongified actors discarded [07/06/2014 - 02:09:53AM] [slamainscr <sla_Main (09042D62)>]: starting maintenance... [07/06/2014 - 02:09:53AM] [slamainscr <sla_Main (09042D62)>]: found Devious Devices - Assets.esm [07/06/2014 - 02:09:53AM] [slnc] [slncmainquestscript <slncControllerQuest (180110DF)>]: OnLoadGame() End [07/06/2014 - 02:09:53AM] [Zad]: [Armbinder Struggle] Loaded: 15% [07/06/2014 - 02:09:53AM] [Zad]: Set Device Hider slot to 60. [07/06/2014 - 02:09:53AM] Error: File "Cloaks - Dawnguard.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [alias _DE_CompatibilityPlayer on quest _DE_Compatibility (130286F3)]._de_compatibility.GetCOSDGPluginLoaded() - "_DE_Compatibility.psc" Line 2421 [alias _DE_CompatibilityPlayer on quest _DE_Compatibility (130286F3)]._de_compatibility.RunStartupCheck() - "_DE_Compatibility.psc" Line 682 [alias _DE_CompatibilityPlayer on quest _DE_Compatibility (130286F3)]._de_compatibility.OnPlayerLoadGame() - "_DE_Compatibility.psc" Line 323 [07/06/2014 - 02:09:53AM] Error: File "Cloaks - Player Only - Dawnguard.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [alias _DE_CompatibilityPlayer on quest _DE_Compatibility (130286F3)]._de_compatibility.GetCOSDGPluginLoaded() - "_DE_Compatibility.psc" Line 2423 [alias _DE_CompatibilityPlayer on quest _DE_Compatibility (130286F3)]._de_compatibility.RunStartupCheck() - "_DE_Compatibility.psc" Line 682 [alias _DE_CompatibilityPlayer on quest _DE_Compatibility (130286F3)]._de_compatibility.OnPlayerLoadGame() - "_DE_Compatibility.psc" Line 323 [07/06/2014 - 02:09:53AM] Error: File "Cloaks - No Imperial - Dawnguard.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [alias _DE_CompatibilityPlayer on quest _DE_Compatibility (130286F3)]._de_compatibility.GetCOSDGPluginLoaded() - "_DE_Compatibility.psc" Line 2425 [alias _DE_CompatibilityPlayer on quest _DE_Compatibility (130286F3)]._de_compatibility.RunStartupCheck() - "_DE_Compatibility.psc" Line 682 [alias _DE_CompatibilityPlayer on quest _DE_Compatibility (130286F3)]._de_compatibility.OnPlayerLoadGame() - "_DE_Compatibility.psc" Line 323 [07/06/2014 - 02:09:53AM] Error: File "AesirArmor.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [alias _DE_CompatibilityPlayer on quest _DE_Compatibility (130286F3)]._de_compatibility.RunStartupCheck() - "_DE_Compatibility.psc" Line 705 [alias _DE_CompatibilityPlayer on quest _DE_Compatibility (130286F3)]._de_compatibility.OnPlayerLoadGame() - "_DE_Compatibility.psc" Line 323 [07/06/2014 - 02:09:53AM] Error: File "hothtrooper44_ArmorCompilation.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [alias _DE_CompatibilityPlayer on quest _DE_Compatibility (130286F3)]._de_compatibility.RunStartupCheck() - "_DE_Compatibility.psc" Line 732 [alias _DE_CompatibilityPlayer on quest _DE_Compatibility (130286F3)]._de_compatibility.OnPlayerLoadGame() - "_DE_Compatibility.psc" Line 323 [07/06/2014 - 02:09:53AM] Error: File "KnapsackEnhanced.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [alias _DE_CompatibilityPlayer on quest _DE_Compatibility (130286F3)]._de_compatibility.RunStartupCheck() - "_DE_Compatibility.psc" Line 748 [alias _DE_CompatibilityPlayer on quest _DE_Compatibility (130286F3)]._de_compatibility.OnPlayerLoadGame() - "_DE_Compatibility.psc" Line 323 [07/06/2014 - 02:09:53AM] [Zad]: QuestMonitor is now watching for device events. [07/06/2014 - 02:09:53AM] [Zad]: [bump Pumps] Loaded: 17% [07/06/2014 - 02:09:53AM] [dlc1radiantscript <DLC1Radiant (02004C1C)>]CreateQuestBasedOnLocation([Location < (00018A56)>]) is NOT creating a quest: as Location is neither DLC1HunterHQLocation nor DLC1VampireCastleLocation [07/06/2014 - 02:09:53AM] [Zad]: Starting update chain. [07/06/2014 - 02:09:53AM] Error: Object reference has no 3D stack: [ (08065A31)].Sound.Play() - "<native>" Line ? [sexLabThread00 (08061EEF)].sslThreadController.OnUpdate() - "sslThreadController.psc" Line ? [07/06/2014 - 02:09:53AM] [DLC2PillarBuilderActorScript < (040177DB)>]OnPackageStart() [07/06/2014 - 02:09:53AM] [Zad]: RebuildSlotmask() [07/06/2014 - 02:09:53AM] [Zad]: QuestMonitor is now watching for device events. [07/06/2014 - 02:09:53AM] Error: Failed to setup moving reference because it has no parent cell or no 3D stack: [ (5600230F)].Actor.SplineTranslateTo() - "<native>" Line ? [alias ActorAlias004 on quest SexLabThread01 (08062452)].sslActorAlias.Snap() - "sslActorAlias.psc" Line ? [alias ActorAlias004 on quest SexLabThread01 (08062452)].sslActorAlias.OnTranslationComplete() - "sslActorAlias.psc" Line ? [07/06/2014 - 02:09:53AM] Error: (4B032EDE): Does not have face animation data, and therefore cannot have their expression f. stack: [ (4B032EDE)].Actor.SetExpressionOverride() - "<native>" Line ? [zbf (0A0137E6)].zbfbondageshell.ApplyExpressionModifier() - "zbfBondageShell.psc" Line 192 [zbf (0A0137E6)].zbfbondageshell.ApplyAllModifiers() - "zbfBondageShell.psc" Line 269 [None].zbfEffectBondage.ApplyEffects() - "zbfEffectBondage.psc" Line 29 [None].zbfEffectBondage.OnUpdate() - "zbfEffectBondage.psc" Line ? [07/06/2014 - 02:09:53AM] [Zad]: Devious Devices is now registering animations. [07/06/2014 - 02:09:53AM] [Zad]: EnableEventProcessing() [07/06/2014 - 02:09:53AM] [Zad]: Rehooking Mod Events [07/06/2014 - 02:09:53AM] LAL: Dawnguard detected. [07/06/2014 - 02:09:53AM] [Zad]: QuestMonitor is now tracking player. [07/06/2014 - 02:09:53AM] Error: Failed to setup moving reference because it has no parent cell or no 3D stack: [ (5600230F)].Actor.SplineTranslateTo() - "<native>" Line ? [alias ActorAlias004 on quest SexLabThread01 (08062452)].sslActorAlias.Snap() - "sslActorAlias.psc" Line ? [alias ActorAlias004 on quest SexLabThread01 (08062452)].sslActorAlias.OnTranslationComplete() - "sslActorAlias.psc" Line ? Load Order: Skyrim.esm=1 Update.esm=1 Dawnguard.esm=1 HearthFires.esm=1 Dragonborn.esm=1 RaceCompatibility.esm=0 ClimatesOfTamriel.esm=1 hdtHighHeel.esm=1 RCOTS-RACES.esm=0 Schlongs of Skyrim - Core.esm=1 SexLab.esm=1 SexLabAroused.esm=1 ZaZAnimationPack.esm=1 Devious Devices - Assets.esm=1 Devious Devices - Integration.esm=1 BeeingFemale.esm=1 SC07SexLabRandomAttack.esp=1 sextoys-calyps-2.esp=1 slaverun.esp=1 SlaverunEnforcer.esp=1 HighResTexturePack01.esp=1 HighResTexturePack02.esp=1 HighResTexturePack03.esp=1 Brawl Bugs CE.esp=1 Chesko_Frostfall.esp=1 SplashofRain.esp=1 Bestiality_NudeBears.esp=1 Birdsofskyrim.esp=1 SexLab SexChat.esp=1 SexLabNudeCreatures.esp=1 skyBirds - Airborne Perching Birds.esp=1 Skyrim Flora Overhaul.esp=1 Footprints.esp=1 RaceMenu.esp=1 RaceMenuPlugin.esp=1 SkyUI.esp=1 Cloaks.esp=1 Devious Devices - For the Masses II.esp=1 dwarvenrifle.esp=1 Glass Variants.esp=1 Devious Deviants.esp=1 SaltMinesTame.esp=1 WeightlessDwemerSmeltables.esp=1 WeightlessDragonClaws.esp=1 WeightlessCraftedPotions.esp=1 WeightlessAlchemyIngredients.esp=1 WeightlessPotions.esp=1 WeightlessOreIngotsPeltsGems.esp=1 WeightlessScrolls.esp=1 WeightlessDragonBones.esp=1 WeightlessFood.esp=1 ImmersiveFP.esp=1 Schlongs of Skyrim.esp=1 SOS - VectorPlexus Regular Addon.esp=1 SFO - Dragonborn.esp=1 SkyTEST-RealisticAnimals&Predators.esp=1 Drinking Fountains of Skyrim.esp=1 Unique Grasses.esp=1 ClimatesOfTamriel-Dungeons-Hazardous.esp=1 ClimatesOfTamriel-Interiors-Warm.esp=1 ClimatesOfTamriel-Nights-Level-5.esp=1 CoT-WeatherPatch.esp=1 CoT-WeatherPatch_Snow-10.esp=1 RealisticNeedsandDiseases.esp=1 SexLab RND.esp=1 RND_Dawnguard-Patch.esp=1 RND_HearthFires-Patch.esp=1 RND_Dragonborn-Patch.esp=1 RND_DrinkingFountains-Patch.esp=1 HentaiCreatures.esp=1 HousecarlWhiterun.esp=1 dD - Realistic Ragdoll Force - Realistic.esp=1 FNISSexyMove.esp=1 DD FtM - Cloaks patch.esp=0 MoreNastyCritters.esp=1 SexLab Aroused Creatures.esp=1 BeeingFemaleBasicAddOn.esp=1 SexLabNudeCreaturesDB.esp=1 SexLabNudeCreaturesDG.esp=1 Unrelenting Force Upgrade.esp=1 SMIM-Merged-All.esp=1 hydra_slavegirls.esp=1 SSv2.esp=1 OCR-Fixes.esp=1 SWT1.2.esp=1 Alternate Start - Live Another Life.esp=1 ShiverTwitch's Labeled Mines.esp=1 AzarHairPonyTail 03 - Havok.esp=1 MoreGold.esp=1 V740T_MGolDinS&M.esp=1 SOS Equipable Schlong.esp=1 my first thoughts on that would be any added followers, some are compatible such as the dark brotherhood follower found in dawnguard's local inn and some such as lucretia aren't compatible with the dragonsreach dungeons added by this mod ...but your papyrus logs are showing an error for missing cloaks and your mod packs are mostly showing added or changed items best case scenario its an incompatible follower mod with that mod list, perhaps somebody more knowledgable about papyrus logs can look at where that's hung up and connect a mod to it from that list good luck Scratch that, I'm getting these same crashes at dragonsreach and coming out of jorvaskr, attaching my modlist as well
SIX-SH00T3R Posted July 6, 2014 Posted July 6, 2014 Do you have to run both Slaverun.esp and SlaverunEnforcer.esp? If so, In what order? When I do, the game crashes when entering Dragonsreach... you don't need the enforcer to run slaverun mod, that's for the added features, if you do run it, it needs to be loaded after slaverun The game still crashes, this time when exiting dragonsreach. (it exited dragonsreach, saved and crashed), this is from the next load (it did save just before crashing) Papyrus: [07/06/2014 - 02:09:53AM] SOS ResetLocalSchlongifiedActors: local schlongified actors discarded [07/06/2014 - 02:09:53AM] [slamainscr <sla_Main (09042D62)>]: starting maintenance... [07/06/2014 - 02:09:53AM] [slamainscr <sla_Main (09042D62)>]: found Devious Devices - Assets.esm [07/06/2014 - 02:09:53AM] [slnc] [slncmainquestscript <slncControllerQuest (180110DF)>]: OnLoadGame() End [07/06/2014 - 02:09:53AM] [Zad]: [Armbinder Struggle] Loaded: 15% [07/06/2014 - 02:09:53AM] [Zad]: Set Device Hider slot to 60. [07/06/2014 - 02:09:53AM] Error: File "Cloaks - Dawnguard.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [alias _DE_CompatibilityPlayer on quest _DE_Compatibility (130286F3)]._de_compatibility.GetCOSDGPluginLoaded() - "_DE_Compatibility.psc" Line 2421 [alias _DE_CompatibilityPlayer on quest _DE_Compatibility (130286F3)]._de_compatibility.RunStartupCheck() - "_DE_Compatibility.psc" Line 682 [alias _DE_CompatibilityPlayer on quest _DE_Compatibility (130286F3)]._de_compatibility.OnPlayerLoadGame() - "_DE_Compatibility.psc" Line 323 [07/06/2014 - 02:09:53AM] Error: File "Cloaks - Player Only - Dawnguard.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [alias _DE_CompatibilityPlayer on quest _DE_Compatibility (130286F3)]._de_compatibility.GetCOSDGPluginLoaded() - "_DE_Compatibility.psc" Line 2423 [alias _DE_CompatibilityPlayer on quest _DE_Compatibility (130286F3)]._de_compatibility.RunStartupCheck() - "_DE_Compatibility.psc" Line 682 [alias _DE_CompatibilityPlayer on quest _DE_Compatibility (130286F3)]._de_compatibility.OnPlayerLoadGame() - "_DE_Compatibility.psc" Line 323 [07/06/2014 - 02:09:53AM] Error: File "Cloaks - No Imperial - Dawnguard.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [alias _DE_CompatibilityPlayer on quest _DE_Compatibility (130286F3)]._de_compatibility.GetCOSDGPluginLoaded() - "_DE_Compatibility.psc" Line 2425 [alias _DE_CompatibilityPlayer on quest _DE_Compatibility (130286F3)]._de_compatibility.RunStartupCheck() - "_DE_Compatibility.psc" Line 682 [alias _DE_CompatibilityPlayer on quest _DE_Compatibility (130286F3)]._de_compatibility.OnPlayerLoadGame() - "_DE_Compatibility.psc" Line 323 [07/06/2014 - 02:09:53AM] Error: File "AesirArmor.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [alias _DE_CompatibilityPlayer on quest _DE_Compatibility (130286F3)]._de_compatibility.RunStartupCheck() - "_DE_Compatibility.psc" Line 705 [alias _DE_CompatibilityPlayer on quest _DE_Compatibility (130286F3)]._de_compatibility.OnPlayerLoadGame() - "_DE_Compatibility.psc" Line 323 [07/06/2014 - 02:09:53AM] Error: File "hothtrooper44_ArmorCompilation.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [alias _DE_CompatibilityPlayer on quest _DE_Compatibility (130286F3)]._de_compatibility.RunStartupCheck() - "_DE_Compatibility.psc" Line 732 [alias _DE_CompatibilityPlayer on quest _DE_Compatibility (130286F3)]._de_compatibility.OnPlayerLoadGame() - "_DE_Compatibility.psc" Line 323 [07/06/2014 - 02:09:53AM] Error: File "KnapsackEnhanced.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [alias _DE_CompatibilityPlayer on quest _DE_Compatibility (130286F3)]._de_compatibility.RunStartupCheck() - "_DE_Compatibility.psc" Line 748 [alias _DE_CompatibilityPlayer on quest _DE_Compatibility (130286F3)]._de_compatibility.OnPlayerLoadGame() - "_DE_Compatibility.psc" Line 323 [07/06/2014 - 02:09:53AM] [Zad]: QuestMonitor is now watching for device events. [07/06/2014 - 02:09:53AM] [Zad]: [bump Pumps] Loaded: 17% [07/06/2014 - 02:09:53AM] [dlc1radiantscript <DLC1Radiant (02004C1C)>]CreateQuestBasedOnLocation([Location < (00018A56)>]) is NOT creating a quest: as Location is neither DLC1HunterHQLocation nor DLC1VampireCastleLocation [07/06/2014 - 02:09:53AM] [Zad]: Starting update chain. [07/06/2014 - 02:09:53AM] Error: Object reference has no 3D stack: [ (08065A31)].Sound.Play() - "<native>" Line ? [sexLabThread00 (08061EEF)].sslThreadController.OnUpdate() - "sslThreadController.psc" Line ? [07/06/2014 - 02:09:53AM] [DLC2PillarBuilderActorScript < (040177DB)>]OnPackageStart() [07/06/2014 - 02:09:53AM] [Zad]: RebuildSlotmask() [07/06/2014 - 02:09:53AM] [Zad]: QuestMonitor is now watching for device events. [07/06/2014 - 02:09:53AM] Error: Failed to setup moving reference because it has no parent cell or no 3D stack: [ (5600230F)].Actor.SplineTranslateTo() - "<native>" Line ? [alias ActorAlias004 on quest SexLabThread01 (08062452)].sslActorAlias.Snap() - "sslActorAlias.psc" Line ? [alias ActorAlias004 on quest SexLabThread01 (08062452)].sslActorAlias.OnTranslationComplete() - "sslActorAlias.psc" Line ? [07/06/2014 - 02:09:53AM] Error: (4B032EDE): Does not have face animation data, and therefore cannot have their expression f. stack: [ (4B032EDE)].Actor.SetExpressionOverride() - "<native>" Line ? [zbf (0A0137E6)].zbfbondageshell.ApplyExpressionModifier() - "zbfBondageShell.psc" Line 192 [zbf (0A0137E6)].zbfbondageshell.ApplyAllModifiers() - "zbfBondageShell.psc" Line 269 [None].zbfEffectBondage.ApplyEffects() - "zbfEffectBondage.psc" Line 29 [None].zbfEffectBondage.OnUpdate() - "zbfEffectBondage.psc" Line ? [07/06/2014 - 02:09:53AM] [Zad]: Devious Devices is now registering animations. [07/06/2014 - 02:09:53AM] [Zad]: EnableEventProcessing() [07/06/2014 - 02:09:53AM] [Zad]: Rehooking Mod Events [07/06/2014 - 02:09:53AM] LAL: Dawnguard detected. [07/06/2014 - 02:09:53AM] [Zad]: QuestMonitor is now tracking player. [07/06/2014 - 02:09:53AM] Error: Failed to setup moving reference because it has no parent cell or no 3D stack: [ (5600230F)].Actor.SplineTranslateTo() - "<native>" Line ? [alias ActorAlias004 on quest SexLabThread01 (08062452)].sslActorAlias.Snap() - "sslActorAlias.psc" Line ? [alias ActorAlias004 on quest SexLabThread01 (08062452)].sslActorAlias.OnTranslationComplete() - "sslActorAlias.psc" Line ? Load Order: Skyrim.esm=1 Update.esm=1 Dawnguard.esm=1 HearthFires.esm=1 Dragonborn.esm=1 RaceCompatibility.esm=0 ClimatesOfTamriel.esm=1 hdtHighHeel.esm=1 RCOTS-RACES.esm=0 Schlongs of Skyrim - Core.esm=1 SexLab.esm=1 SexLabAroused.esm=1 ZaZAnimationPack.esm=1 Devious Devices - Assets.esm=1 Devious Devices - Integration.esm=1 BeeingFemale.esm=1 SC07SexLabRandomAttack.esp=1 sextoys-calyps-2.esp=1 slaverun.esp=1 SlaverunEnforcer.esp=1 HighResTexturePack01.esp=1 HighResTexturePack02.esp=1 HighResTexturePack03.esp=1 Brawl Bugs CE.esp=1 Chesko_Frostfall.esp=1 SplashofRain.esp=1 Bestiality_NudeBears.esp=1 Birdsofskyrim.esp=1 SexLab SexChat.esp=1 SexLabNudeCreatures.esp=1 skyBirds - Airborne Perching Birds.esp=1 Skyrim Flora Overhaul.esp=1 Footprints.esp=1 RaceMenu.esp=1 RaceMenuPlugin.esp=1 SkyUI.esp=1 Cloaks.esp=1 Devious Devices - For the Masses II.esp=1 dwarvenrifle.esp=1 Glass Variants.esp=1 Devious Deviants.esp=1 SaltMinesTame.esp=1 WeightlessDwemerSmeltables.esp=1 WeightlessDragonClaws.esp=1 WeightlessCraftedPotions.esp=1 WeightlessAlchemyIngredients.esp=1 WeightlessPotions.esp=1 WeightlessOreIngotsPeltsGems.esp=1 WeightlessScrolls.esp=1 WeightlessDragonBones.esp=1 WeightlessFood.esp=1 ImmersiveFP.esp=1 Schlongs of Skyrim.esp=1 SOS - VectorPlexus Regular Addon.esp=1 SFO - Dragonborn.esp=1 SkyTEST-RealisticAnimals&Predators.esp=1 Drinking Fountains of Skyrim.esp=1 Unique Grasses.esp=1 ClimatesOfTamriel-Dungeons-Hazardous.esp=1 ClimatesOfTamriel-Interiors-Warm.esp=1 ClimatesOfTamriel-Nights-Level-5.esp=1 CoT-WeatherPatch.esp=1 CoT-WeatherPatch_Snow-10.esp=1 RealisticNeedsandDiseases.esp=1 SexLab RND.esp=1 RND_Dawnguard-Patch.esp=1 RND_HearthFires-Patch.esp=1 RND_Dragonborn-Patch.esp=1 RND_DrinkingFountains-Patch.esp=1 HentaiCreatures.esp=1 HousecarlWhiterun.esp=1 dD - Realistic Ragdoll Force - Realistic.esp=1 FNISSexyMove.esp=1 DD FtM - Cloaks patch.esp=0 MoreNastyCritters.esp=1 SexLab Aroused Creatures.esp=1 BeeingFemaleBasicAddOn.esp=1 SexLabNudeCreaturesDB.esp=1 SexLabNudeCreaturesDG.esp=1 Unrelenting Force Upgrade.esp=1 SMIM-Merged-All.esp=1 hydra_slavegirls.esp=1 SSv2.esp=1 OCR-Fixes.esp=1 SWT1.2.esp=1 Alternate Start - Live Another Life.esp=1 ShiverTwitch's Labeled Mines.esp=1 AzarHairPonyTail 03 - Havok.esp=1 MoreGold.esp=1 V740T_MGolDinS&M.esp=1 SOS Equipable Schlong.esp=1 my first thoughts on that would be any added followers, some are compatible such as the dark brotherhood follower found in dawnguard's local inn and some such as lucretia aren't compatible with the dragonsreach dungeons added by this mod ...but your papyrus logs are showing an error for missing cloaks and your mod packs are mostly showing added or changed items best case scenario its an incompatible follower mod with that mod list, perhaps somebody more knowledgable about papyrus logs can look at where that's hung up and connect a mod to it from that list good luck Scratch that, I'm getting these same crashes at dragonsreach and coming out of jorvaskr, attaching my modlist as well As far as I know, I didn't do anything to followers (also, I don't have a follower yet). With the exception of "HousecarlWhiterun.esp" which changes Lydia a tad (essential + she wears anything you give her). Also, I didn't start a new game. I installed the now latest version (first time install, no upgrade). Could this still be the problem?
cofee Posted July 6, 2014 Posted July 6, 2014 Has anyone tested this with the actual Skyrim main quest? Whiterun is an important location in the main quest, how does this mod behave during the siege of Whiterun or the important story scenes in Dragonsreach?
ronttu Posted July 6, 2014 Posted July 6, 2014 I have a question: there are no dialogue options for me other than the single SexLab additional string when I'm talking to Zaid. Is there any way to find out what might be wrong with my game? I also don't have any dialogue with any of the mod NPCs, other than the sex shop merchant and what's initiated by the enforcer. The enforcer dialogue also seems to bug a bit, first option does nothing, the second enslaves me sure enough, but then I can do nothing. Edit: starting a new game fixed it, apparently the quest "slaverun" doesn't start properly if you load an old game, whether you've used the mod before or not.
metart321 Posted July 6, 2014 Posted July 6, 2014 i believe that the problem with the quest is whether or not you have been to whiterun or not. The quest probably only triggers if the player have yet to visit whiterun. and that's probably why one has to start a new game for the quest to function properly. i'm just talking out of my ass here, but maybe the quest trigger can be changed to somethign else?
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